Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.24 @ 22:16:46

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (135)     675
Value Destroyed (4256)     4256
Prototype IDs (18)         360
Alien Tech Used (0)        0
Bonus (1314)               1314
              TOTAL SCORE: 13205

 Bonus
-------
High Alert Combat Kills    273
Follower Combat Kills      1041

 Cogmind 
---------
Core Integrity             5/1450
Matter                     268/300
Energy                     85/100
System Corruption          27%
Temperature                Cool (0)
Movement                   Flying (40)
Location                   -2/Research

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
           Xenon Bombardment Thruster
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
     Micro Fission Core
           Centrium Wheel
  Improved EM Pulse Cannon
   Compact Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
        Compact Particle Reactor
>               --- PROPULSION -------
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
       Improved Antigrav System
                Antigrav Array
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Maneuvering Thrusters
       Hardened Light Armor Plating
       Improved Hacking Suite
       Advanced System Shield
                Integration Mediator
>               --- WEAPON -----------
  Hypervelocity Railgun
        Compact Linear Accelerator
>               --- INVENTORY --------
          Micro Fission Core
          Light Antimatter Reactor
          Light Particle Reactor
         Cooled Airjet
         Cooled Linear Gravjet
         Medium Storage Unit
       Improved EM Pulse Cannon
                Assault Cannon
                Hardcell Cannon
                Hardcell Cannon
        Compact Linear Accelerator
        Compact Linear Accelerator
                Micro-nuke Launcher
                Tactical Quantum Warhead
                Tactical Quantum Warhead
                Great Axe
[Rating: 129]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Field Propulsion Drive
Utility                    High-capacity Storage Unit
  Device                   Advanced Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced System Shield
  Protection               Improved Utility Shielding
Weapon                     Great Axe
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Precision Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Res 
Slots Evolved              16   | .   .   2   2   2   .   .   2   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               6    | .   .   1   1   1   .   .   1   .   .   .   .   2   .   
  Utility                  9    | .   .   1   1   1   .   .   1   1   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             335  | 6   7   36  23  4   .   52  63  8   2   59  22  28  25  
  Power                    31   | 1   .   4   .   1   .   1   2   3   .   4   1   10  4   
    Engine                 6    | 1   .   2   .   1   .   .   1   1   .   .   .   .   .   
    Core                   16   | .   .   2   .   .   .   1   1   2   .   3   .   5   2   
    Reactor                9    | .   .   .   .   .   .   .   .   .   .   1   1   5   2   
  Propulsion               65   | 2   2   7   5   2   .   8   16  .   .   6   3   5   9   
    Treads                 10   | .   2   3   2   2   .   1   .   .   .   .   .   .   .   
    Leg                    4    | 2   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   2   3   .   .   .   .   .   .   .   .   .   1   
    Hover                  42   | .   .   .   .   .   .   7   16  .   .   6   3   5   5   
    Flight                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Utility                  131  | 1   4   17  11  1   .   26  24  3   .   22  13  5   4   
    Device                 61   | .   .   9   5   1   .   18  11  1   .   9   5   1   1   
    Storage                22   | 1   1   .   1   .   .   3   7   1   .   2   2   3   1   
    Processor              4    | .   1   .   1   .   .   1   1   .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    Protection             41   | .   2   8   4   .   .   4   5   1   .   11  4   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   108  | 2   1   8   7   .   .   17  21  2   2   27  5   8   8   
    Energy Gun             5    | 1   1   .   3   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Ballistic Gun          34   | 1   .   7   3   .   .   8   8   .   .   4   .   2   1   
    Ballistic Cannon       21   | .   .   .   .   .   .   .   2   .   2   8   2   4   3   
    Launcher               22   | .   .   1   1   .   .   2   6   1   .   8   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        24   | .   .   .   .   .   .   7   4   1   .   6   3   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   3   3   .   .   1   5   .   .   .   1   2   2   
Parts Lost                 41   | .   1   1   .   .   .   .   4   .   .   1   6   4   24  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Propulsion               22   | .   .   1   .   .   .   .   2   .   .   .   5   2   12  
  Utility                  11   | .   .   .   .   .   .   .   2   .   .   .   1   1   7   
  Weapon                   4    | .   1   .   .   .   .   .   .   .   .   .   .   1   2   
  Highest Loss Streak      15   | .   1   1   .   .   .   .   2   .   .   1   3   2   15  
Average Slot Usage (%)     91   | .   96  88  98  99  100 95  98  98  100 99  89  76  52  
  Engine                   3    | .   14  5   9   7   7   3   .   1   .   .   .   .   .   
  Core                     4    | .   .   5   .   .   .   3   5   9   11  9   7   4   2   
  Treads                   7    | .   21  18  18  23  23  3   .   .   .   .   .   .   .   
  Wheel                    2    | .   .   2   16  15  15  2   .   .   .   .   .   .   .   
  Hover                    21   | .   .   .   .   .   .   31  39  35  35  34  28  18  16  
  Device                   8    | .   .   7   9   14  15  14  10  10  11  4   7   7   7   
  Storage                  14   | .   14  11  13  15  15  15  21  17  17  17  14  13  5   
  Processor                6    | .   .   11  9   7   7   7   6   5   5   5   5   4   4   
  Protection               4    | .   11  3   3   .   .   .   1   5   5   11  8   4   2   
  Ballistic Gun            8    | .   14  20  17  15  15  6   1   .   .   .   .   3   2   
  Launcher                 1    | .   .   .   .   .   .   .   3   4   1   2   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   4   3   4   1   3   4   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 12  43  47  80  80  80  80  91  94  70  83  83  86  86  
  Greatest Support         121  | 20  40  40  40  20  20  64  100 92  92  84  83  104 121 
  Greatest Overweight (x)  7    | .   1   2   3   3   3   7   1   1   .   .   1   2   1   
  Average Overweight (x)   .    | .   .   1   2   3   3   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   12  12  20  20  20  20  20  20  16  20  24  16  16  
  Average Capacity         15   | 5   10  12  16  20  20  16  17  16  16  16  14  13  12  
  Most Carried             20   | 6   10  12  19  18  18  20  20  17  16  16  16  15  16  
  Average Carried          14   | 3   7   11  13  17  18  16  16  15  15  15  14  11  11  
  Final Capacity           20   | 6   12  12  20  20  20  16  20  16  16  16  14  16  4   
  Final Carried            18   | 6   10  12  18  18  18  16  18  16  16  16  13  15  4   

 Class Distribution 
--------------------
 46% | Mutant
 12% | Scout
  8% | Scavenger-Mutant
  7% | Hacker-Mutant
  4% | Hacker-Sprinter
  4% | Hauler-Skirmisher
  4% | Hauler-Mutant
  3% | Scavenger-Skirmisher
  3% | Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
    Hauler-Skirmisher | -7/Waste
                Scout | -7/Factory
               Mutant | -6/Factory
               Mutant | -5/Factory
               Mutant | -5/Waste
               Mutant | -5/Factory
      Hacker-Sprinter | -4/Factory
        Hacker-Mutant | -3/Research
     Scavenger-Mutant | -2/Research

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  
Matter Collected           6658 | 201  211  897  401  51   20   728  1225 257  233  1089 389  362  594  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6668 | .    106  1445 395  .    .    335  1183 157  .    1105 906  319  717  
  Parts                    286  | .    8    74   12   .    .    21   50   3    .    49   26   18   25   
Haulers Intercepted        13   | .    .    2    1    .    .    .    1    .    .    2    3    1    3    
Recyclers Shooed           13   | .    2    1    .    .    .    1    5    1    .    .    .    1    2    
Parts Field Recycled       5    | .    .    .    .    .    .    .    .    .    .    5    .    .    .    
  Retrieved Matter         109  | .    .    .    .    .    .    .    .    .    .    109  .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Res 
Combat Hostiles Destroyed  72   | .   2   23  8   .   .   2   10  .   .   17  .   2   8   
  Melee                    6    | .   .   .   .   .   .   .   1   .   .   2   .   .   3   
  Guns                     40   | .   2   23  6   .   .   2   4   .   .   2   .   1   .   
  Cannons                  7    | .   .   .   .   .   .   .   .   .   .   4   .   1   2   
  AOE                      17   | .   .   .   2   .   .   .   3   .   .   9   .   .   3   
Classes Destroyed          13   | .   2   5   2   .   .   2   .   .   .   2   .   .   .   
  Worker                   10   | .   .   .   1   .   .   1   3   .   .   .   3   .   2   
  Builder                  7    | .   .   .   .   .   .   2   2   .   .   3   .   .   .   
  Hauler                   13   | .   .   2   1   .   .   .   1   .   .   2   3   1   3   
  Recycler                 20   | .   .   4   .   .   .   2   4   1   .   2   4   1   2   
  Operator                 3    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   
  Watcher                  10   | .   1   2   .   .   .   1   1   .   .   4   .   1   .   
  Swarmer                  10   | .   .   .   .   .   .   .   .   .   .   4   .   .   6   
  Grunt                    41   | .   2   16  6   .   .   .   8   .   .   9   .   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   8    | .   .   5   1   .   .   .   1   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               9    | .   .   .   .   .   .   2   1   .   .   3   .   2   1   
Best Kill Streak           7    | .   1   6   5   .   .   3   6   1   .   5   4   2   7   
  Combat Bots Only         5    | .   1   4   5   .   .   1   2   .   .   5   .   2   4   
Max Kills in Single Turn   4    | .   1   1   1   .   .   1   2   1   .   2   1   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   .   .   .   1   .   .   2   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  
Damage Taken               9408  | .    188  838  590  .    .    78   1076 .    .    1163 625  915  3935 
  Core                     2331  | .    41   248  78   .    .    23   196  .    .    157  56   87   1445 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         83    | 100  83   38   85   .    .    96   76   .    .    84   95   93   .    
Volleys Fired              360   | .    14   92   29   .    .    9    44   7    6    47   31   39   42   
  Largest                  2     | .    2    2    2    .    .    2    2    1    2    2    2    2    2    
  Hottest                  110   | .    70   46   46   .    .    46   105  36   78   108  105  95   110  
Shots Fired                600   | .    27   183  54   .    .    18   67   7    12   82   32   53   65   
  Gun                      370   | .    27   182  50   .    .    18   23   .    .    19   .    29   22   
  Cannon                   188   | .    .    .    .    .    .    .    30   .    12   50   32   24   40   
  Launcher                 42    | .    .    1    4    .    .    .    14   7    .    13   .    .    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  520   | .    14   182  50   .    .    18   32   .    12   65   32   53   62   
  Thermal                  13    | .    13   .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                42    | .    .    1    4    .    .    .    14   7    .    13   .    .    3    
  Electromagnetic          25    | .    .    .    .    .    .    .    21   .    .    4    .    .    .    
  Robot Hit Streak         52    | .    16   26   52   .    .    7    11   .    9    17   18   11   15   
  Robot Miss Streak        3     | .    3    2    1    .    .    2    2    .    1    2    .    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Secondary Targets        3     | .    .    2    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           512   | .    20   156  52   .    .    30   55   2    10   78   29   33   47   
  Core Hits                250   | .    6    62   29   .    .    12   40   1    1    49   11   15   24   
  Critical Hits            19    | .    .    1    3    .    .    .    2    1    .    3    1    3    5    
  Critical Kills           4     | .    .    .    .    .    .    .    .    1    .    1    .    1    1    
  Critical Parts Destroyed 13    | .    .    1    3    .    .    .    2    .    .    2    1    2    2    
Melee Attacks              188   | .    .    .    .    .    .    43   23   16   .    52   41   3    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 188   | .    .    .    .    .    .    43   23   16   .    52   41   3    10   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            36    | .    .    .    .    .    .    8    7    1    .    10   10   .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Damage Inflicted           17543 | .    187  2116 1155 .    .    1582 3181 163  234  3783 2103 944  2095 
  Guns                     4723  | .    187  2116 711  .    .    224  485  .    .    353  .    525  122  
  Cannons                  3592  | .    .    .    .    .    .    .    711  .    234  828  497  419  903  
  Explosions               2964  | .    .    .    444  .    .    .    1027 .    .    797  .    .    696  
  Melee                    6085  | .    .    .    .    .    .    1358 880  163  .    1805 1606 .    273  
  Ramming                  179   | .    .    .    .    .    .    .    78   .    .    .    .    .    101  
  Kinetic                  7600  | .    61   2116 711  .    .    224  680  .    234  1108 497  944  1025 
  Thermal                  326   | .    126  .    .    .    .    .    .    .    .    200  .    .    .    
  Explosive                2764  | .    .    .    444  .    .    .    1027 .    .    597  .    .    696  
  Electromagnetic          589   | .    .    .    .    .    .    .    516  .    .    73   .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6085  | .    .    .    .    .    .    1358 880  163  .    1805 1606 .    273  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    .    3    .    .    .    12   .    .    4    .    6    27   
  Average Corruption       4     | .    .    .    3    .    .    .    2    .    .    3    .    2    13   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    .    .    5    .    .    .    11   .    .    14   .    3    29   
    Message Errors         10    | .    .    .    1    .    .    .    4    .    .    2    .    .    3    
    Matter Fused           13    | .    .    .    1    .    .    .    2    .    .    2    .    .    8    
    Heat Flow Errors       4     | .    .    .    1    .    .    .    .    .    .    2    .    .    1    
    Energy Discharges      9     | .    .    .    2    .    .    .    1    .    .    .    .    1    5    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    1    .    .    1    .    1    2    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Targeting Errors       10    | .    .    .    .    .    .    .    2    .    .    5    .    .    3    
    Weapon Failures        3     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1637  | .    .    .    .    .    .    522  349  87   .    253  344  .    82   
  Projectiles              135   | .    .    .    .    .    .    .    47   .    .    .    42   .    46   
  Explosions               85    | .    .    .    .    .    .    .    49   .    .    .    .    .    36   
  Melee                    1417  | .    .    .    .    .    .    522  253  87   .    253  302  .    .    
Knockbacks                 24    | .    .    .    .    .    .    .    1    .    .    11   2    5    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  24    | .    .    .    .    .    .    .    1    .    .    11   2    5    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      206   | .    .    .    3    .    .    .    46   .    .    20   .    .    137  
  Shots                    5     | .    .    .    1    .    .    .    1    .    .    1    .    .    2    
  Rammed                   8     | .    .    .    .    .    .    .    2    .    .    .    .    .    6    
Targets Rammed             8     | .    .    .    .    .    .    .    2    .    .    .    .    .    6    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        339   | .    287  18   180  .    .    .    268  2    104  339  220  28   166  
  Average Temperature      65    | .    123  6    35   .    .    .    64   2    56   91   33   10   20   
  Received Heat Transfer   1965  | .    144  537  405  .    .    .    315  .    .    246  96   78   144  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         520   | .    370  .    .    .    .    .    .    .    .    150  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Res 
Peak Influence             699  | .   62  348 158 67  19  672 339 83  149 679 536 352 699 
  Average Influence        237  | .   42  149 89  62  19  295 246 59  113 381 397 275 443 
Maximum Alert Level        2    | .   .   1   .   .   .   2   1   .   .   2   2   1   2   
  Low Security (%)         43   | 100 100 66  100 100 100 28  15  100 100 17  .   15  4   
  Level 1                  38   | .   .   33  .   .   .   30  84  .   .   38  52  84  44  
  Level 2                  18   | .   .   .   .   .   .   41  .   .   .   44  47  .   51  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   .   1   .   .   .   6   11  .   .   5   8   1   3   
  Investigation            5    | .   .   .   .   .   .   .   2   .   .   .   3   .   .   
  Extermination            6    | .   .   .   .   .   .   1   2   .   .   2   .   .   1   
  Reinforcement            17   | .   .   1   .   .   .   2   6   .   .   2   4   1   1   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Garrison                 4    | .   .   .   .   .   .   3   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   
Haulers Reinforced         4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Res 
Distress Signals           13   | .   1   4   .   .   .   .   3   .   .   1   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              215  | .   7   40  11  .   .   25  17  .   8   26  47  12  22  
  Peak Tracking Total      12   | .   4   5   7   .   .   4   4   .   5   5   12  7   10  
  Tactical Retreats        28   | .   1   3   .   .   .   .   1   .   1   2   13  2   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Res 
Traps Triggered            8    | .   .   .   .   1   .   2   .   1   .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Res 
Machines Disabled          13   | .   .   .   .   .   .   2   2   .   .   7   .   1   1   
  Max in Single Turn       3    | .   .   .   .   .   .   .   1   .   .   3   .   1   1   
  Garrison Access          5    | .   .   .   1   .   .   1   .   .   .   1   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Res 
Machines Accessed          74   | .   .   4   3   3   .   13  15  2   .   13  10  6   5   
  Terminals                34   | .   .   3   1   2   .   3   8   .   .   6   3   3   5   
  Fabricators              6    | .   .   .   .   .   .   2   1   .   .   .   2   1   .   
  Repair Stations          6    | .   .   .   1   .   .   1   1   .   .   3   .   .   .   
  Recycling Units          12   | .   .   1   .   .   .   3   3   1   .   1   2   1   .   
  Scanalyzers              10   | .   .   .   .   1   .   3   2   .   .   2   2   .   .   
  Garrison Access          6    | .   .   .   1   .   .   1   .   1   .   1   1   1   .   
Total Hacks                215  | .   .   10  9   14  .   33  40  4   .   37  38  22  8   
  Successful               138  | .   .   9   6   11  .   24  25  3   .   26  21  12  1   
  Failed                   77   | .   .   1   3   3   .   9   15  1   .   11  17  10  7   
    Catastrophic           14   | .   .   .   2   1   .   1   4   .   .   2   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   .   6   4   6   .   1   3   .   .   3   11  6   3   
  Terminals                90   | .   .   8   5   6   .   7   16  .   .   14  13  13  8   
  Fabricators              19   | .   .   .   .   .   .   6   5   .   .   .   5   3   .   
  Repair Stations          14   | .   .   .   2   .   .   2   3   .   .   7   .   .   .   
  Recycling Units          28   | .   .   2   .   .   .   6   6   3   .   3   4   4   .   
  Scanalyzers              56   | .   .   .   .   8   .   11  10  .   .   12  15  .   .   
  Garrison Access          8    | .   .   .   2   .   .   1   .   1   .   1   1   2   .   
Terminal Hacks             31   | .   .   5   2   2   .   2   5   .   .   5   2   7   1   
  Record                   6    | .   .   1   2   .   .   .   .   .   .   .   1   2   .   
  Part Schematic           4    | .   .   1   .   2   .   .   .   .   .   .   .   1   .   
  Level Access Points      2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Terminal Index           4    | .   .   .   .   .   .   .   1   .   .   .   1   1   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   1   .   .   .   .   1   .   .   1   .   .   .   
  Patrol Status            2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   4   3   .   .   .   3   1   .   
  Load Schematic           6    | .   .   .   .   .   .   2   1   .   .   .   2   1   .   
  Build                    5    | .   .   .   .   .   .   2   2   .   .   .   1   .   .   
Repair Station Hacks       11   | .   .   .   2   .   .   2   2   .   .   5   .   .   .   
  Scan Component           6    | .   .   .   1   .   .   1   1   .   .   3   .   .   .   
  Repair                   5    | .   .   .   1   .   .   1   1   .   .   2   .   .   .   
Recycling Unit Hacks       23   | .   .   1   .   .   .   6   4   3   .   3   4   2   .   
  Process                  6    | .   .   .   .   .   .   2   1   1   .   1   .   1   .   
  Report Inventory         9    | .   .   .   .   .   .   2   2   1   .   1   2   1   .   
  Retrieve Matter          3    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   
  Retrieve Components      5    | .   .   1   .   .   .   1   1   .   .   .   2   .   .   
Scanalyzer                 45   | .   .   .   .   8   .   8   9   .   .   11  9   .   .   
  Insert Component         24   | .   .   .   .   4   .   5   5   .   .   5   5   .   .   
  Analyze                  21   | .   .   .   .   4   .   3   4   .   .   6   4   .   .   
Garrison Access Hacks      5    | .   .   .   1   .   .   1   .   .   .   1   1   1   .   
  Seal Access              5    | .   .   .   1   .   .   1   .   .   .   1   1   1   .   
Unauthorized Hacks         26   | .   .   6   2   2   .   2   5   .   .   2   5   2   .   
  Terminals                11   | .   .   3   1   1   .   1   1   .   .   1   2   1   .   
    Assimilate             3    | .   .   2   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 8    | .   .   1   1   1   .   1   1   .   .   1   1   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         62   | .   .   2   2   3   .   10  15  1   .   11  7   6   5   
  Full Trace Events        3    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   21   | .   .   1   .   5   .   3   3   .   .   5   3   1   .   
  Parts Built              6    | .   .   .   .   .   .   3   2   .   .   .   1   .   .   
    Matter                 1033 | .   .   .   .   .   .   343 438 .   .   .   252 .   .   
    Time                   249  | .   .   .   .   .   .   89  116 .   .   .   44  .   .   
  Total Part Build Rating  17   | .   .   .   .   .   .   7   6   .   .   .   4   .   .   
Parts Repaired             5    | .   .   .   1   .   .   1   1   .   .   2   .   .   .   
  Time                     168  | .   .   .   26  .   .   16  13  .   .   113 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          100  | .   .   .   .   .   .   30  8   28  .   28  .   6   .   
  Retrieved Matter         64   | .   .   .   .   .   .   8   .   28  .   28  .   .   .   
  Retrieved Components     17   | .   .   3   .   .   .   1   1   .   .   .   12  .   .   
Parts Scanalyzed           19   | .   .   .   .   3   .   3   4   .   .   5   4   .   .   
  Part Schematics Acquired 17   | .   .   .   .   3   .   3   3   .   .   5   3   .   .   
  Parts Damaged            3    | .   .   .   .   1   .   .   .   .   .   1   1   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  
Total Allies               45   | .    .    2    .    .    21   3    .    .    18   .    1    .    .    
  Largest Group            21   | .    .    2    .    .    21   21   5    .    18   12   1    .    .    
  Highest-Rated Group      650  | .    .    20   .    .    568  602  146  .    650  500  9    .    .    
  Highest-Rated Ally       50   | .    .    10   .    .    35   35   31   .    50   50   9    .    .    
Total Orders               2    | .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  GOTO                     1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               329  | .    .    .    .    .    .    165  21   .    81   62   .    .    .    
  Total Damage             9555 | .    .    .    .    .    .    3826 337  .    3517 1875 .    .    .    
  Kills                    59   | .    .    .    .    .    .    36   1    .    11   11   .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -5  -5  -5  -4  -3  -2  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Fac Fac Was Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  
Turns Passed               8308 | 55   387  1603 513  173  107  1495 1295 219  188  902  522  365  484  
Spaces Moved               8029 | 37   207  670  299  152  80   1647 1154 346  242  1289 865  445  596  
  Core                     116  | 11   .    .    .    .    .    .    .    .    .    .    .    .    105  
  Treads                   793  | .    141  617  34   .    .    1    .    .    .    .    .    .    .    
  Legs                     92   | 26   66   .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   770  | .    .    53   265  152  80   178  .    .    .    .    .    .    42   
  Hover                    6226 | .    .    .    .    .    .    1468 1154 346  242  1289 865  445  417  
  Flight                   32   | .    .    .    .    .    .    .    .    .    .    .    .    .    32   
  Fastest Speed            28   | 50   120  100  100  110  110  40   31   36   36   33   28   42   36   
  Average Speed            61   | 99   160  175  113  110  110  50   41   41   36   34   35   45   48   
  Slowest Speed            230  | 120  180  200  180  110  110  230  123  97   36   36   110  170  100  
  Overloaded Moves         282  | .    .    .    .    .    .    .    54   .    .    .    174  .    54   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
Exploration Rate (%)       34   | 3    48   53   28   5    72   43   30   9    94   31   25   17   24   
  Regions Visited          13
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    .    .    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 200  | .    .    .    .    .    .    25   37   35   .    44   36   11   12   
Terrain Destroyed          618  | .    .    8    29   .    .    25   127  103  .    143  36   13   134  
  Melee                    100  | .    .    .    .    .    .    25   16   13   .    27   17   2    .    
  Projectile               51   | .    .    .    .    .    .    .    1    .    .    4    19   11   16   
  AOE                      467  | .    .    8    29   .    .    .    110  90   .    112  .    .    118  

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -6   -5   -5   -5   -4   -3   -2   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Fac  Fac  Was  Fac  Fac  Res  Res  
Total                      10464 | 52   236  921  415  158  99   2207 1859 388  332  1550 996  542  709  
  Wait                     1234  | 4    .    85   46   .    20   371  529  .    73   82   17   7    .    
  Move                     8015  | 36   206  669  298  152  79   1646 1153 346  241  1288 864  444  593  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Pick Up                  92    | 6    6    12   8    1    .    16   11   4    3    8    6    6    5    
  Fast Attach              94    | 6    2    9    6    1    .    7    18   2    2    7    10   12   12   
  Attach                   42    | .    1    5    3    2    .    6    7    4    .    1    3    3    7    
  Detach                   62    | .    .    8    3    1    .    10   12   1    2    5    7    6    7    
  Swap                     199   | .    4    22   14   1    .    39   38   2    .    51   9    13   6    
  Drop                     143   | .    3    19   8    .    .    27   22   6    5    9    16   9    19   
  Fire                     360   | .    14   92   29   .    .    9    44   7    6    47   31   39   42   
  Melee                    180   | .    .    .    .    .    .    43   23   16   .    52   33   3    10   
  Ram                      8     | .    .    .    .    .    .    .    2    .    .    .    .    .    6    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34    | .    .    .    .    .    .    33   .    .    .    .    .    .    1    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Sto)
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 1 exit: *Tes)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   56 | -11/Scrapyard | Entered Materials
  241 | -10/Materials | Discovered new exit (range 16)
  305 | -10/Materials | Build established: Mutant
  411 | -10/Materials | Discovered new exit (range 16)
  442 | -10/Materials | Identified exit to Materials
  443 | -10/Materials | Entered another Materials area
  443 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1034 | -9/Materials  | Discovered new exit (range 3)
 1036 | -9/Materials  | Identified exit to Materials
 1695 | -9/Materials  | Core integrity fell below 50%
 1742 | -9/Materials  | Discovered new exit (range 7)
 1853 | -9/Materials  | Identified exit to Storage
 2046 | -9/Materials  | Entered another Materials area
 2046 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2193 | -8/Materials  | Repaired Weapon Shielding
 2550 | -8/Materials  | Discovered new exit (range 9)
 2558 | -8/Materials  | Identified exit to Factory
 2559 | -8/Materials  | Entered Factory
 2559 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2732 | -7/Factory    | Sucked down chute
 2732 | -7/Factory    | Entered Waste
 2733 | -7/Waste      | Met a frightened Derelict
 2733 | -7/Waste      | Joined by Warlord forces that had cleared the area
 2806 | -7/Waste      | Discovered new exit (range 11)
 2816 | -7/Waste      | Identified exit to Factory
 2839 | -7/Waste      | Entered Factory
 2839 | -7/Factory    | Accompanied by 21 allies
 3000 | -7/Factory    | Build established: Hauler-Skirmisher
 3127 | -7/Factory    | Garrison activated, responded to threat
 3217 | -7/Factory    | Repaired Imp. Terrain Scanner
 3226 | -7/Factory    | Discovered new exit (range 6)
 3228 | -7/Factory    | Identified exit to Factory
 3380 | -7/Factory    | Build established: Mutant
 3390 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 3625 | -7/Factory    | Discovered new exit (range 5)
 3627 | -7/Factory    | Identified exit to Lower Caves
 3828 | -7/Factory    | Discovered exit to Factory (range 14)
 3885 | -7/Factory    | Fabricated Arm. Wheel?
 3900 | -7/Factory    | Fabricated Aerolev Unit (x1)
 4098 | -7/Factory    | Build established: Scout
 4334 | -7/Factory    | Entered another Factory area
 4334 | -6/Factory    | Accompanied by 5 allies
 4334 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4363 | -6/Factory    | Repaired Weapon Shielding
 5016 | -6/Factory    | Garrison activated, responded to threat
 5040 | -6/Factory    | Build established: Mutant
 5142 | -6/Factory    | Identified exit to Lower Caves
 5311 | -6/Factory    | Fabricated Aerolev Unit (x1)
 5352 | -6/Factory    | Crushed by falling debris
 5371 | -6/Factory    | Fabricated Aerolev Unit (x1)
 5468 | -6/Factory    | Discovered new exit (range 14)
 5607 | -6/Factory    | Identified exit to Factory
 5617 | -6/Factory    | System corruption reached 10%
 5629 | -6/Factory    | Entered another Factory area
 5629 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5848 | -5/Factory    | Sucked down chute
 5848 | -5/Factory    | Entered Waste
 5850 | -5/Waste      | Spotted C-40 Crusher
 5862 | -5/Waste      | Spotted C-40 Crusher
 5862 | -5/Waste      | Spotted C-40 Crusher
 5863 | -5/Waste      | Spotted C-40 Crusher
 5880 | -5/Waste      | Warlord forces began an assault
 5925 | -5/Waste      | Spotted C-40 Crusher
 5925 | -5/Waste      | Spotted C-40 Crusher
 5927 | -5/Waste      | Allies destroyed C-40 Crusher
 5932 | -5/Waste      | Allies destroyed C-40 Crusher
 5933 | -5/Waste      | Allies destroyed C-40 Crusher
 5934 | -5/Waste      | Allies destroyed C-40 Crusher
 5948 | -5/Waste      | Discovered new exit (range 10)
 5951 | -5/Waste      | Identified exit to Factory
 6036 | -5/Waste      | Entered Factory
 6036 | -5/Factory    | Accompanied by 12 allies
 6272 | -5/Factory    | Spotted B-75 Beast
 6285 | -5/Factory    | Repaired Enh. Nuclear Core
 6294 | -5/Factory    | Discovered new exit (range 12)
 6298 | -5/Factory    | Identified exit to Factory
 6605 | -5/Factory    | Repaired Broken Linear Gravjet
 6628 | -5/Factory    | Discovered new exit (range 5)
 6706 | -5/Factory    | Identified exit to Upper Caves
 6898 | -5/Factory    | Build established: Sprinter
 6936 | -5/Factory    | First assault squad dispatched
 6938 | -5/Factory    | Entered another Factory area
 6938 | -4/Factory    | Evolved 2 slots: Utility x2
 6964 | -4/Factory    | Spotted B-86 Titan
 7130 | -4/Factory    | Fabricated Cld. Airjet?
 7188 | -4/Factory    | First assault squad dispatched
 7225 | -4/Factory    | Build established: Hacker-Sprinter
 7447 | -4/Factory    | Discovered new exit (range 8)
 7459 | -4/Factory    | Identified exit to Research
 7460 | -4/Factory    | Entered Research
 7460 | -3/Research   | Evolved 2 slots: Propulsion x2
 7490 | -3/Research   | Lost 3 parts (2n1u)
 7580 | -3/Research   | Identified exit to Research
 7638 | -3/Research   | Build established: Hacker-Mutant
 7810 | -3/Research   | Found Prototype Launcher
 7810 | -3/Research   | Identified Tactical Quantum Warhead
 7813 | -3/Research   | Found Tactical Quantum Warhead
 7825 | -3/Research   | Entered another Research area
 7825 | -2/Research   | Evolved 2 slots: Utility x2
 7856 | -2/Research   | Crushed by falling debris
 7887 | -2/Research   | Lost 3 parts (1n2u)
 7995 | -2/Research   | Spotted B-90 Cyclops
 8019 | -2/Research   | Discovered new exit (range 5)
 8022 | -2/Research   | Identified exit to Testing
 8111 | -2/Research   | First assault squad dispatched
 8111 | -2/Research   | System corruption reached 10%
 8175 | -2/Research   | Lost 15 parts (2p8n4u1w)
 8191 | -2/Research   | Core integrity fell below 50%
 8200 | -2/Research   | Spotted B-90 Cyclops
 8214 | -2/Research   | Lost 3 parts (2n1u)
 8264 | -2/Research   | Core integrity fell below 20%
 8309 | -2/Research   | Self-destructed

 Last Messages 
---------------
08265_ P-80 Master destroyed.
08266_ Acquired 70 matter.
08267_ P-80 Master suffers critical hit.
08275_ Penetrated by Slug.
08275_ Slug penetrates Engineering Station.
08276_ P-80 Master resets P-80 Master, system corruption cleaned.
08278_ Penetrated by Slug.
08278_ Slug penetrates Engineering Station.
08282_ System corrupted: Matter fused (-6).
08284_ Penetrated by Slug.
08284_ Slug penetrates Wall.
08285_ Reaction Chamber disabled.
08286_ Acquired 40 matter.
08287_ Great Axe destroyed.
08294_ R-10 Processor collects Structural Scanner.
08297_ Quantum Reactor destroyed.
08300_ System corrupted: Energy discharge (-20).
08304_ U-05 Engineer lays Concrete.
08305_ Acquired 15 matter.
08307_ Acquired Xenon Bombardment Thruster.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
|        ????????????????????????????????????????##? |
|    !   ?????????????????????????????????????????!  |
| ""     ###########????######??   ????????????????  |
| ""     #         #???      #?      ??????????????? |
| ""  !  #         #????     #?        ????????????? |
| S      #!!!      #???     !##        #???????????? |
| ""     #!!]   [  #? " "    #          ???????????? |
| ""     #!!       #??"Y"    #          #### #?????? |
| ""     #         #??"""    #           # # ####### |
|       ]"         #???                    #         |
|      ]*# * !     #???                #      ???### |
| ######+######+######+#############k ####   ??????? |
|               s               %%          ???????? |
|                           [=         =#  #+###???? |
|                          @%=       u  ##     #???? |
|                           *           #      #???? |
|    #########################+#####    #      ##### |
|    #?#########????????#!                     #     |
|    #?      [  ????????#                   ####     |
|    #        ??????????#  """""               #     |
|    #   ""    ?????????#  """""               #     |
|    "  """    ?????????#  """" "  #           #  !  |
|    #  """ =  ?????????#                      #     |
|    #        ??????????#           #          #     |
|    #?         ????????#  """"""  #      #    #|    |
|    ####################  """"""  #      #    ###+# |
|           #          ##  """"""  #  ""  +          |
|           #          ##          #  ""  #          |
|           #       !  ##          #  ""  #          |
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|   """               #????????????#     !##    ""   |
|                     #????????????#      ##    ""   |
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|                     #??????????????!!   ?#    ""   |
| ##""T""#######+####+##?????????????#### ?#    ""   |
| ?#"""""##            #?????????????????#?#         |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           68
Energy Generation          41
Energy Capacity            800
Matter Stores              550
Matter Capacity            550
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                67
Recoil Reduction           2
Offensive Hacking          22
Defensive Hacking          14

 Item Schematics 
-----------------
       Lgt. EM Pulse Cannon | -9/Materials | Hacked
                     Airjet | -7/Factory   | Hacked
                 Arm. Wheel | -7/Factory   | Hacked
               Aerolev Unit | -7/Factory   | Scanalyzed
            Cld. Ion Engine | -7/Factory   | Scanalyzed
            Rocket Launcher | -7/Factory   | Scanalyzed
         Imp. Assault Rifle | -7/Factory   | Scanalyzed
          Hvy. EM Pulse Gun | -7/Factory   | Scanalyzed
     Imp. Utility Shielding | -7/Factory   | Scanalyzed
                   Coil Gun | -6/Factory   | Scanalyzed
       Imp. EM Pulse Cannon | -6/Factory   | Scanalyzed
      Prc. Grenade Launcher | -6/Factory   | Scanalyzed
                Cld. Airjet | -5/Factory   | Scanalyzed
          Enh. Nuclear Core | -5/Factory   | Scanalyzed
            Arm. Huge Wheel | -5/Factory   | Scanalyzed
   Hrd. Light Armor Plating | -5/Factory   | Scanalyzed
          Lgt. Fission Core | -5/Factory   | Scanalyzed
      Imp. Weapon Shielding | -4/Factory   | Scanalyzed
 Adv. Weight Redist. System | -4/Factory   | Scanalyzed
             Assault Cannon | -4/Factory   | Scanalyzed
          Lrn. Sensor Array | -3/Research  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
   Arm. Wheel | x2 | -7/Factory 
 Aerolev Unit | x1 | -7/Factory 
 Aerolev Unit | x1 | -6/Factory 
 Aerolev Unit | x1 | -6/Factory 
  Cld. Airjet | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Below
Fist Fight
One Hack Too Far
Party Time
The More The Merrier
Universal Adapter
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              DispersionSegregatorLoader
  Manual?         0
Play Time         04:05:58
  Cumulative      27.6 hours
  Start           2020.03.18 @ 21:47:09
  End             2020.03.24 @ 22:16:46
Sessions          6
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             10
Gallery%          22
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 34346c7e-885c-4c12-a128-1af3dd3a139f