Cogmind - Beta 17 --- EXPLORER MODE // 2026.07.04 @ 22:27:00 // Winter2019/RPGLIKE Player: Grimbling Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (204) 1020 Value Destroyed (10976) 10976 Prototype IDs (69) 1380 Alien Tech Used (6) 1200 Bonus (9639) 9639 TOTAL SCORE: 33415 Bonus ------- Follower Combat Kills 1099 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 MAIN.C Attacked Warlord 500 Warlord Defense Kills 140 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Cogmind --------- Core Integrity 656/750 Matter 730/750 Energy 1096/1100 System Corruption 1% Temperature Cool (0) Movement Treading (146) Location -2/Testing Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (5) --- Advanced Medium Treads Experimental Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (13) ----- Experimental Heat Sink Advanced Signal Interpreter Long-range Terrain Scanner Advanced Target Analyzer Experimental Armor Integrity Analyzer Improved Particle Charger Experimental Phase Shifter Experimental Power Shielding Hardened Heavy Armor Plating Graphene Brace Experimental Focal Shield AEGIS Remote Shield > --- WEAPON (3) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (7) ---- Protomatter-91 Protomatter-35 Advanced Cooling System Transdimensional Reconstructor Vortex Shotgun (50) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Advanced Medium Treads Experimental Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Heat Sink Advanced Signal Interpreter Long-range Terrain Scanner Advanced Target Analyzer Experimental Armor Integrity Analyzer Improved Particle Charger Experimental Phase Shifter Experimental Power Shielding Hardened Heavy Armor Plating Graphene Brace Experimental Focal Shield AEGIS Remote Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Protomatter Protomatter Advanced Cooling System Transdimensional Reconstructor Vortex Shotgun [Rating: 186] Favorites ----------- Power Light Antimatter Reactor Engine Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Utility Improved Particle Charger Device Improved Particle Charger Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Special Weapon Junk Cannon Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Slots Evolved 18 | 4 3 1 2 . . 2 2 . . . . 1 . . . 1 . . . 1 . . 1 . . . Power 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Utility 12 | 2 1 . 2 . . 2 2 . . . . 1 . . . . . . . 1 . . 1 . . . Weapon 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 104 | 7 4 10 2 7 2 4 9 2 2 . 9 8 1 2 5 3 1 . 1 1 . 2 6 9 4 3 Power 12 | 1 1 . 1 1 1 . 3 . 1 . 2 . . . 1 . . . . . . . . . . . Engine 5 | 1 1 . 1 1 . . 1 . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . 1 . 2 . . . 1 . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . . . Propulsion 16 | 2 . 3 . . . . 2 . . . . 3 . . . 1 1 . . . . 1 1 . 1 1 Treads 16 | 2 . 3 . . . . 2 . . . . 3 . . . 1 1 . . . . 1 1 . 1 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 40 | 2 1 2 1 1 1 3 2 2 1 . 5 2 1 1 3 2 . . 1 1 . . 1 6 1 . Device 23 | 1 . 1 1 . . 3 1 2 1 . 2 2 1 1 2 1 . . . . . . 1 2 1 . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 8 | 1 . 1 . 1 1 . 1 . . . 1 . . . 1 . . . 1 . . . . . . . Hackware 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Protection 6 | . 1 . . . . . . . . . 2 . . . . 1 . . . 1 . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 2 5 . 5 . 1 2 . . . 2 3 . 1 1 . . . . . . 1 4 3 2 2 Energy Gun 19 | . 1 . . 5 . . 1 . . . 2 1 . 1 1 . . . . . . 1 4 1 . 1 Energy Cannon 14 | . 1 5 . . . . 1 . . . . 2 . . . . . . . . . . . 2 2 1 Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 1 . 3 . 1 1 . 1 . 2 . . . 5 . . . . 2 . . 1 11 1 . Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 2 | . 1 3 1 1 2 2 3 2 2 1 1 2 2 2 2 2 3 3 3 3 4 4 4 3 3 3 Power . | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . 1 1 1 1 1 1 . 1 1 1 Weapon . | . 1 2 . . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 7 | . . 1 1 . . . 1 . 1 . . . . . . . . . . . . . 1 1 . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 4 | . . 1 1 . . . . . 1 . . . . . . . . . . . . . 1 . . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Average Slot Usage (%) 90 | . 86 96 96 98 100 99 96 94 93 94 98 97 93 94 89 81 80 80 80 80 80 80 79 76 81 81 Engine 2 | . 17 16 15 14 9 6 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . 4 6 10 11 9 5 2 . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . 5 7 10 10 10 5 5 5 5 5 4 4 4 4 4 4 4 Treads 14 | . 18 24 23 21 21 18 16 16 16 16 16 14 10 10 10 10 10 10 10 9 9 9 9 8 12 13 Device 29 | . 9 12 18 21 21 29 32 33 33 33 28 32 35 36 35 31 30 30 30 28 28 28 29 28 30 30 Processor 12 | . 9 8 7 12 14 12 11 11 11 11 15 10 10 10 13 15 15 15 15 14 14 14 13 13 13 13 Protection 7 | . 7 8 7 7 7 6 5 5 4 5 8 10 10 10 6 5 5 5 5 6 9 9 9 8 8 8 Energy Gun 9 | . 7 . . 12 21 18 11 11 11 11 11 12 5 5 5 5 5 5 5 4 4 4 10 11 9 7 Energy Cannon 6 | . 5 23 23 8 . . 4 5 5 5 5 3 10 10 10 10 10 10 10 9 9 9 2 . 3 4 Peak Build Rating 186 | 7 10 26 30 39 40 56 68 74 94 75 95 109 115 118 138 141 144 143 145 152 152 158 170 180 184 186 Average Rating 100 | 4 9 23 28 36 39 49 61 73 74 75 89 101 114 115 133 138 142 143 143 147 152 153 163 170 182 184 On Entrance 97 | . 7 10 26 30 38 40 51 67 74 75 75 95 109 115 118 138 140 143 143 145 152 152 157 168 175 182 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 9 20 34 39 43 34 38 45 45 50 50 71 79 81 84 94 96 96 96 96 97 97 97 97 114 107 107 Greatest Support 205 | 40 50 76 76 76 76 76 92 92 92 92 92 115 115 115 115 150 150 150 150 150 150 160 160 150 180 205 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | 2 5 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 Average Capacity 6 | 1 4 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 Most Carried 7 | . 3 7 7 7 6 7 7 6 7 4 7 7 7 7 7 6 7 5 5 7 6 7 7 7 7 7 Average Carried 5 | . 1 4 4 4 4 4 5 5 5 4 5 6 6 6 5 4 4 5 5 5 6 6 6 5 6 5 Final Capacity 7 | 2 5 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 Final Carried 7 | . 3 5 5 5 5 5 4 6 4 4 6 7 6 5 6 4 5 5 5 6 6 7 4 5 5 5 Class Distribution -------------------- 77% | Wizard-Gunner 18% | Wizard-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Wizard-Gunner | -9/Materials Wizard-Gunner | -8/Materials Wizard-Gunner | -8/Storage Wizard-Gunner | -8/Recycling Wizard-Gunner | -8/Scraptown Wizard-Gunner | -6/Factory Wizard-Gunner | -6/Lower Caves Wizard-Gunner | -6/Lower Caves Wizard-Gunner | -6/Data Miner Wizard-Gunner | -5/Proximity Caves Wizard-Gunner | -5/Factory Wizard-Tank | -5/Upper Caves Wizard-Tank | -5/Upper Caves Wizard-Gunner | -5/Warlord Wizard-Gunner | -4/Proximity Caves Wizard-Gunner | -4/Factory Wizard-Gunner | -4/Upper Caves Wizard-Gunner | -4/Upper Caves Wizard-Gunner | -4/Zhirov Wizard-Gunner | -3/Proximity Caves Wizard-Gunner | -3/Research Wizard-Gunner | -3/Armory Wizard-Tank | -3/Lab Wizard-Tank | -2/Research Wizard-Tank | -2/Testing Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Matter Collected 2122 | 256 261 120 17 80 20 50 87 100 10 . 155 236 104 10 58 58 10 . . . 50 . 90 . 280 70 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10119 | . 49 245 401 459 . . 818 . 508 . 1279 564 609 463 67 635 739 . 116 282 344 321 708 . 763 749 Parts 489 | . 5 21 24 28 5 . 30 1 20 . 34 32 27 17 4 22 40 . 3 . 18 23 36 7 68 24 Haulers Intercepted 3 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Combat Hostiles Destroyed 174 | . 2 8 8 8 2 . 9 2 13 . 20 11 13 10 1 7 11 . 1 . 9 6 9 1 17 6 Guns 82 | . 2 . . 5 2 . 7 . 11 . 9 5 . . . 1 5 . 1 . 5 1 9 1 12 6 Cannons 75 | . . 8 8 1 . . . 2 1 . 7 5 12 10 1 5 2 . . . 3 5 . . 5 . Classes Destroyed 16 | . 2 3 4 2 . . 1 1 . . 1 1 . . . . . . . . . . 1 . . . Worker 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . Builder 7 | . . . 1 2 . . . . . . . . . . . . 1 . . . . . . . 2 1 Hauler 3 | . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . Recycler 5 | . 1 . . . . . 4 . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Watcher 10 | . . . 2 . . . 2 . . . . . . . . . 5 . . . . . . . . 1 Swarmer 27 | . 2 . . . . . 3 . 8 . . 4 3 1 . . . . . . 3 . . . 3 . Grunt 51 | . . 6 2 2 . . 3 . 4 . 8 4 2 4 . 2 3 . . . 4 . 1 . 3 3 Brawler 6 | . . 1 . 1 . . . . . . 1 1 1 1 . . . . . . . . . . . . Duelist 8 | . . . 1 . . . . . . . 2 . 2 2 . 1 . . . . . . . . . . Sentry 33 | . . 1 4 5 2 . 2 1 1 . 1 2 2 2 . . 2 . 1 . 1 . 2 . 3 1 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 13 | . . . 1 . . . . . . . 2 . 2 . . 2 2 . . . . . 2 . . 2 Programmer 23 | . . . . . . . . . . . 5 . 1 . 1 1 3 . . . . 6 2 . 4 . Behemoth 6 | . . . . . . . 1 . . . 1 . . . . 1 1 . . . 1 . 1 . . . Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 3 3 5 3 1 . 10 1 6 . 5 4 9 6 1 3 6 . 1 . 4 2 5 1 9 3 Combat Bots Only 9 | . 2 3 4 3 1 . 6 1 6 . 5 4 9 6 1 3 5 . 1 . 4 2 5 1 9 3 Max Kills in Single Turn 2 | . 1 2 2 2 1 . 1 1 1 . 1 2 2 1 1 1 2 . 1 . 1 1 1 1 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . A5 (-3/Lab) Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Hostile Shots Fired 801 | . 5 15 25 18 2 . 94 27 41 . 69 25 47 33 48 35 33 . . . 46 34 82 24 58 40 Missed 338 | . . 1 8 6 1 . 35 13 12 . 19 15 15 8 26 16 19 . . . 23 12 45 9 30 25 Hits 463 | . 5 14 17 12 1 . 59 14 29 . 50 10 32 25 22 19 14 . . . 23 22 37 15 28 15 Melee 4 | . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . Projectile 459 | . 5 14 17 12 1 . 59 14 29 . 50 10 29 25 22 19 14 . . . 23 22 36 15 28 15 AOE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Critical Strikes 17 | . . 1 3 . . . . . 2 . 2 . . 1 2 . 1 . . . 1 2 1 . . 1 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Part Disruptions 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Actively Blocked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Damage Taken 3503 | . 39 77 111 90 6 . 239 34 139 . 374 80 278 172 218 94 137 . . . 264 321 400 180 163 87 Core 2266 | . 29 52 70 60 4 . 166 17 93 . 263 54 181 95 157 62 96 . . . 169 197 258 106 81 56 Absorbed by Shields 1052 | . . 34 46 38 3 . 102 16 59 . 143 32 107 68 84 22 . . . . . . . 65 153 80 Reduced by Siege Mode 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Redirected to Core 1972 | . 25 45 66 47 4 . 133 17 82 . 212 48 162 90 145 62 96 . . . 147 167 211 94 81 38 Redirected to Shielding 93 | . . . . . . . . . . . . . . . . . . . . . . 37 39 11 6 . Ignored by Resistances 4131 | . 30 83 115 98 6 . 337 62 199 . 466 93 296 261 180 172 132 . . . 324 188 409 141 324 215 Regen/Repaired (Parts) 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Core Remaining (%) 99 | 100 96 100 . . . 100 . . . . 100 . . . . 100 . . . . 98 . . 100 . . Volleys Fired 382 | . 3 9 18 22 2 . 23 7 19 . 42 24 22 24 1 13 23 . 2 5 19 14 20 14 40 16 Largest 3 | . 3 3 3 3 3 . 3 3 3 . 3 3 2 2 2 3 3 . 3 1 3 3 3 3 3 3 Hottest 304 | . 120 180 180 180 165 . 170 145 145 . 197 243 210 210 210 304 304 . 304 94 304 304 195 195 250 250 Shots Fired 1000 | . 9 27 54 66 6 . 63 21 49 . 121 51 44 48 2 39 68 . 6 5 53 40 54 34 94 46 Gun 529 | . 6 . . 48 6 . 45 14 38 . 79 38 . . . 13 22 . 2 5 19 12 54 34 63 31 Cannon 471 | . 3 27 54 18 . . 18 7 11 . 42 13 44 48 2 26 46 . 4 . 34 28 . . 31 15 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 997 | . 6 27 54 66 6 . 63 21 49 . 121 51 44 48 2 39 68 . 6 5 53 40 54 34 94 46 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 76 | . 6 14 24 27 6 . 30 11 30 . 76 45 16 55 56 64 27 . 3 8 24 37 41 30 54 10 Robot Miss Streak 3 | . . 1 1 3 . . 2 1 1 . 1 1 2 . . 1 1 . 1 . 1 . 1 1 1 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . . . . 1 . . 1 . 2 . . . . . . . . . . . . . 2 . 2 . Max Gunslinging Chain 1 | . . . . 1 . . 1 . 1 . . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 713 | . 6 16 39 45 4 . 46 17 37 . 98 36 33 39 1 27 43 . 3 5 39 29 39 26 53 32 Core Hits 303 | . 3 10 15 13 3 . 24 4 18 . 34 15 14 14 1 11 23 . 2 4 14 8 16 9 32 16 Critical Kills 10 | . . . . . . . 2 . . . . 1 1 . . 1 4 . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | . . . . 1 . . 5 . 3 . 7 1 1 . . 1 4 . . . 1 . . . . . Burn 14 | . . . . 1 . . 3 . 3 . 7 . . . . . . . . . . . . . . . Meltdown 10 | . . . . . . . 2 . . . . 1 1 . . 1 4 . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29475 | . 86 551 1148 1164 105 . 1345 521 1036 . 3674 1615 1739 1873 89 1334 2383 . 143 202 1798 1677 1704 834 2774 1680 Guns 14282 | . 48 . . 770 91 . 897 274 854 . 2401 808 . . . 450 811 . 40 202 677 476 1704 834 1799 1146 Cannons 14762 | . 36 551 1142 392 . . 448 247 182 . 1273 497 1739 1873 65 884 1534 . 103 . 1121 1201 . . 940 534 Explosions 310 | . . . . . . . . . . . . 310 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 121 | . 2 . 6 2 14 . . . . . . . . . 24 . 38 . . . . . . . 35 . Kinetic 11 | . 11 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 29033 | . 73 551 1142 1162 91 . 1345 521 1036 . 3674 1305 1739 1873 65 1334 2345 . 143 202 1798 1677 1704 834 2739 1680 Explosive 310 | . . . . . . . . . . . . 310 . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . . . 1 . . . 1 1 . . . . . . . 2 1 1 Average Corruption 1 | . . . . . . . . . . . 1 . . . 1 1 . . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . . . . 10 . . . . 4 . . . . . . . 2 1 1 Message Errors 5 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . 1 Matter Fused 5 | . . . . . . . . . . . 2 . . . . 2 . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . . . . . . . . 3 . . . . . . . . . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 692 | . 11 28 35 . . . 14 29 . . 11 80 42 90 . 49 46 . . . 111 129 . . 17 . Projectiles 645 | . 11 28 35 . . . 14 29 . . 11 33 42 90 . 49 46 . . . 111 129 . . 17 . Explosions 47 | . . . . . . . . . . . . 47 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 28 | . . . . . . . . . . . . 28 . . . . . . . . . . . . . . Shots 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Rammed 16 | . 1 . 1 . 4 . 1 . . . . . . . 3 . 3 . . . . . . . 3 . Targets Rammed 17 | . 1 . 1 1 4 . 1 . . . . . . . 3 . 3 . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 442 | . 12 202 36 39 . . 113 111 187 . 442 300 24 32 . 5 5 . . . 8 . . . . . Average Temperature 52 | . 8 88 10 12 . . 48 51 55 . 100 86 9 10 . 5 5 . . . 4 . . . . . Received Heat Transfer 906 | . . 86 92 54 6 . 91 22 87 . 119 12 18 94 . 26 39 . . . 69 . 54 . 25 12 Effects 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Total Turns 26 | . . . . . . . . . . . . . . . . . 3 . . . . . . 23 . . Longest Duration 23 | . . . . . . . . . . . . . . . . . 3 . . . . . . 23 . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 17 | . . . . 2 . . 2 . 1 . 4 1 1 . . 1 4 . . . 1 . . . . . Combat Hostiles 17 | . . . . 2 . . 2 . 1 . 4 1 1 . . 1 4 . . . 1 . . . . . Parts Melted 84 | . . 2 9 1 . . 8 1 6 . 21 4 3 . . 2 7 . . . 1 4 4 1 5 5 Heat Transferred 28565 | . 149 814 1591 1813 148 . 2142 707 1606 . 4545 1297 1258 1369 37 1036 1776 . 111 157 1443 1073 1406 794 1961 1332 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Maximum Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Low Security (%) 98 | 100 100 100 100 100 100 . 100 . . . . 100 . . . . 100 . . . . 100 100 . 80 100 Level 1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 19 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 276 | . 35 81 123 121 23 . 86 . . . . 179 . . . . 111 . . . . 54 167 . 276 137 Initial 90 | . . . 15 32 . . . . . . . . . . . . . . . . . . . . . 90 Average 29 | . 2 15 37 34 1 . 12 . . . . 29 . . . . 28 . . . . 11 46 . 85 60 Influence Increases 6068 | . 55 215 278 605 69 . 400 20 290 . 530 534 263 356 125 180 426 . 20 5 210 166 521 . 558 242 Destroy 0b10 Robot/C 4040 | . 40 160 160 320 60 . 260 20 260 . 440 220 260 300 20 140 220 . 20 . 180 120 340 . 340 160 Destroy 0b10 Robot/NC 170 | . 5 . 15 40 . . 30 . . . 5 10 . . . . 40 . . 5 . . . . 10 10 Destroy Leader 878 | . 10 50 74 118 . . 64 . 30 . 70 50 . 20 . 40 70 . . . 30 30 80 . 110 32 Allied During Kill 183 | . . . . 88 9 . 16 . . . . . 3 6 . . . . . . . . 51 . . 10 Trap Triggered on 0b10 80 | . . . . 10 . . 10 . . . . 30 . . . . . . . . . . 20 . 10 . Successful Hack 43 | . . . 5 21 . . 9 . . . . . . . . . 8 . . . . . . . . . Disable Machine 116 | . . . . . . . 4 . . . . 68 . . . . 16 . . . . . 12 . 4 12 Destroy Structure 333 | . . 5 9 8 . . 7 . . . . 96 . . . . 72 . . . . 16 18 . 84 18 Lose Combat Pursuer 225 | . . . 15 . . . . . . . 15 60 . 30 105 . . . . . . . . . . . Influence Decreases 6068 | . 55 162 223 713 69 . 400 20 290 . 530 534 245 289 175 215 363 63 20 5 210 166 521 . 343 457 Entered New Map 400 | . . . 38 76 . . . . . . . . . 7 85 35 . 34 . . . . . . . 125 Time Decay 5035 | . 55 126 184 424 69 . 338 20 290 . 510 524 245 262 50 180 363 29 20 5 210 166 373 . 322 270 Lost Ally 323 | . . . . 60 . . 53 . . . 20 10 . 20 40 . . . . . . . 100 . . 20 Purge Threat 310 | . . 36 1 153 . . 9 . . . . . . . . . . . . . . . 48 . 21 42 Squads Dispatched 23 | . . 1 . 1 . . 2 . . . 1 2 . 1 . . 5 . . . . . 2 . 4 4 Investigation 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 Extermination 9 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . . 1 . 2 2 Reinforcement 6 | . . 1 . . . . . . . . . . . . . . 4 . . . . . . . 1 . Assault 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . Garrison 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Distress Signals 5 | . . . 2 2 . . . . . . . . . . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 246 | . 2 10 15 19 2 . 12 2 13 . 19 15 13 16 17 7 17 . 1 . 8 10 18 1 18 11 Peak Tracking Total 11 | . 2 4 5 3 1 . 6 1 4 . 5 4 9 9 11 3 4 . 1 . 3 2 4 1 5 3 Tactical Retreats 8 | . . . 1 . . . . . . . 1 2 . 1 3 . . . . . . . . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Traps Triggered 8 | . 2 . . . . . 5 . . . . . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 16 | . . . . 6 . . . . . . . . . . . . . . . . . . . . 4 6 Reprogrammed 31 | . . . . 10 . . 4 . . . . 6 . . . . 1 . . . . . 6 . 4 . Reused 8 | . . . . 1 . . 1 . . . . 3 . . . . . . . . . . 2 . 1 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . 1 . . 1 . . . . 3 . . . . . . . . . . 2 . 1 . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Machines Disabled 33 | . . . . . . . 1 . . . 1 17 . . . . 4 . . . . . 3 3 1 3 Max in Single Turn 8 | . . . . . . . 1 . . . 1 8 . . . . 2 . . . . . 1 1 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Machines Accessed 66 | . 1 3 2 8 6 3 4 1 1 4 1 4 1 . 3 . 4 1 1 4 . 3 3 3 2 3 Terminals 29 | . 1 2 1 7 4 . 3 . . . . 2 . . . . 2 . . . . 1 3 . 2 1 Fabricators 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . 1 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 272 | . 3 14 15 34 25 26 21 1 1 21 1 19 1 . 8 . 16 1 1 14 . 9 11 3 16 11 Successful 227 | . 2 9 12 26 23 26 12 1 1 21 1 17 1 . 8 . 15 1 1 14 . 9 3 3 13 8 Failed 45 | . 1 5 3 8 2 . 9 . . . . 2 . . . . 1 . . . . . 8 . 3 3 Catastrophic 6 | . . 1 . . . . 2 . . . . . . . . . . . . . . . 3 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 104 | . 3 7 10 23 10 . 9 . . . . 8 . . 1 . 9 . . . . 1 7 1 10 5 Terminals 151 | . 3 13 11 33 16 . 17 . . . . 11 . . . . 11 . . . . 4 11 . 16 5 Fabricators 12 | . . . . . . . . . . . . 6 . . . . 2 . . . . 4 . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 19 | . . . 4 . . . 4 . . . . 2 . . . . 3 . . . . 1 . . . 5 Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 187 | . 2 8 7 25 23 26 8 1 1 21 1 8 1 . 8 . 8 1 1 14 . 4 3 3 11 2 Record 58 | . . . . . 9 26 . . . 11 1 . . . . . . . . 6 . 2 . 2 1 . Part Schematic 9 | . . . . . . . . . . 6 . 1 . . . . . . . . . 1 . . 1 . Robot Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 25 | . . 1 4 1 4 . . . . 3 . 1 . . 6 . . . . 4 . . . . 1 . Open Door 8 | . . . . 1 . . . 1 1 . . . 1 . 2 . . 1 1 . . . . . . . Level Access Points 6 | . 1 1 . . 1 . 1 . . . . . . . . . 1 . . . . . . . 1 . Branch Access Points 8 | . 1 1 1 1 1 . 1 . . . . 1 . . . . . . . . . . . . 1 . Emergency Access Points 4 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 . Machine Index 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 14 | . . 1 1 4 1 . 1 . . . . 1 . . . . 1 . . . . . 1 . 2 1 Locate Traps 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . Disarm Traps 5 | . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 1 Reprogram Traps 16 | . . . . 5 2 . 2 . . . . 2 . . . . 2 . . . . . 1 . 2 . Dispatch Records 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Status 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Recall Reinforcements 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . Registered Prototypes 4 | . . 1 . 1 . . 2 . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks 12 | . . . . . . . . . . . . 6 . . . . 2 . . . . 4 . . . . Load Schematic 6 | . . . . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . Build 6 | . . . . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . 4 . . . 4 . . . . 2 . . . . 3 . . . . 1 . . . 5 Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Study 17 | . . . 4 . . . 2 . . . . 2 . . . . 3 . . . . 1 . . . 5 Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . 1 1 . . . . . . . . 1 . . . . 2 . . . . . . . 2 1 Terminals 6 | . . . 1 . . . . . . . . 1 . . . . 2 . . . . . . . 2 . Assimilate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Botnet 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Skim 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 1 1 3 2 . 3 . . . . 3 . . . . 1 . . . . 1 3 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 1 . . 6 . 1 . . . . . . . . . 1 . . 1 . Parts Built 7 | . . . . . . . . . . . . 5 . . . . 1 . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 435 | . . . . . . . . . . . . 180 . . . . 117 . . . . 138 . . . . Total Part Build Rating 53 | . . . . . . . . . . . . 37 . . . . 7 . . . . 9 . . . . Part Studies Acquired 16 | . . . 4 . . . 2 . . . . 1 . . . . 3 . . . . 1 . . . 5 Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . 1 . . . . . . 1 . 2 2 . . 1 . . . . . 7 . . 1 Allies Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Total Allies 28 | . . . . 10 . . . . . . 1 1 2 2 . . 1 . . . . . 7 . . 4 Largest Group 10 | . . . . 10 7 5 5 . . . 1 1 2 2 2 . 1 . . . . . 7 . . 4 Highest-Rated Group 361 | . . . . 173 125 93 93 . . . 30 10 60 60 60 . 49 . . . . . 318 . . 361 Highest-Rated Ally 167 | . . . . 29 29 29 29 . . . 30 10 30 30 30 . 49 . . . . . 48 . . 167 Initial UFD Resources 35 | . . . . . . . 22 22 22 22 25 25 25 25 25 29 29 29 29 29 32 32 32 32 35 35 Total Orders 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 186 | . . . . 58 4 . 44 . . . 4 . . 15 3 . 2 . . . . . 45 . . 11 Total Damage 3751 | . . . . 738 47 . 579 . . . 148 . . 425 54 . 89 . . . . . 1463 . . 208 Kills 33 | . . . . 11 1 . 4 . . . 2 . . 5 . . . . . . . . 8 . . 2 Allies Corrupted 4 | . . . . . . . . . . . . . . . 1 . 1 . . . . . 2 . . . Allies Melted 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Active Infowar (turns) 21943 | 66 490 478 265 818 722 2131 1257 1197 1093 135 1820 1308 1159 777 660 895 814 992 615 351 768 574 712 684 750 412 Terrain 21943 | 66 490 478 265 818 722 2131 1257 1197 1093 135 1820 1308 1159 777 660 895 814 992 615 351 768 574 712 684 750 412 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 14 | . . . . . . . . 2 2 . 2 . 1 2 . 2 . 1 2 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Turns Passed 22171 | 122 490 478 265 818 722 2131 1257 1197 1093 135 1992 1308 1159 777 660 895 814 992 615 351 768 574 712 684 750 412 Spaces Moved 12305 | 83 290 280 128 482 463 1421 728 752 645 88 1147 534 671 426 385 476 320 552 338 183 387 245 353 340 375 213 Core 18 | 18 . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 12287 | 65 290 280 128 482 463 1421 728 752 645 88 1147 534 671 426 385 476 320 552 338 183 387 245 353 340 375 213 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 145 145 145 145 155 155 155 155 150 162 162 162 162 170 180 180 180 180 170 165 165 158 146 Average Speed 158 | 136 160 145 145 145 145 145 151 155 155 155 155 157 162 162 162 168 176 180 180 180 180 175 166 165 158 150 Slowest Speed 180 | 160 160 160 145 145 145 145 155 155 155 155 155 162 162 162 162 170 180 180 180 180 180 180 170 165 165 158 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Potential Cave-ins 8 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 57 | 4 53 26 24 91 93 91 26 83 80 76 96 18 84 72 93 79 14 86 61 63 77 8 24 99 13 21 Regions Visited 26 Branch Regions 18 Pre-discovered Areas 7 | . . . . . . . . . . 1 . . . 1 . 2 . . . 3 . . . . . . Known Exits Taken 26 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 30 | . . . . . . 3 . 4 4 . 5 . 2 5 . 3 . 2 1 . 1 . . . . . Spaces Dug 52 | . . . 2 . . . 2 . . . . 9 . 4 . . 23 . . . . 2 . . 10 . Terrain Destroyed 210 | . . 3 9 8 . . 6 . 6 . 16 48 9 9 . 6 33 . 3 . 4 7 11 . 27 5 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 153 | . . 3 9 8 . . 6 . 6 . 16 12 9 9 . 6 12 . 3 . 4 7 11 . 27 5 AOE 57 | . . . . . . . . . . . . 36 . . . . 21 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Total 14304 | 89 307 334 168 554 508 1493 845 774 713 87 1298 984 712 481 421 546 518 551 340 201 417 358 437 441 456 271 Wait 977 | . 7 7 13 12 27 55 47 . 22 . 39 402 . 6 16 4 156 . . 5 . 93 16 7 16 27 Move 12277 | 82 289 279 127 481 462 1420 727 751 644 87 1146 533 670 425 384 475 319 551 337 182 386 244 350 339 374 213 Hop 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Pick Up 59 | . 2 5 3 2 2 3 2 4 3 . 7 2 . 2 . 4 3 . . 2 . 1 4 6 1 1 Fast Attach 101 | 7 4 6 1 7 1 2 13 1 3 . 9 6 . 1 5 2 1 . . 2 . 2 6 16 4 2 Attach 34 | . . 2 1 1 . 3 2 1 1 . 2 . 1 1 1 1 . . . 2 . 1 2 6 3 3 Detach 70 | . 1 4 1 5 1 2 7 2 2 . 9 3 . 1 6 4 1 . . 2 . 1 . 9 5 4 Swap 11 | . . 4 . . 1 1 1 . . . . 2 . . . 1 . . 1 . . . . . . . Drop 124 | . . 10 3 8 3 4 9 3 7 . 11 9 . 4 5 10 3 . . 1 . 2 10 15 4 3 Fire 382 | . 3 9 18 22 2 . 23 7 19 . 42 24 22 24 1 13 23 . 2 5 19 14 20 14 40 16 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . 1 . 1 1 4 . 1 . . . . . . . 3 . 3 . . . . . . . 3 . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 35 | . . . . 1 . . . . 1 . 4 . 2 5 . 4 1 . . . . . 15 . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 216 | . . 8 . 14 5 3 13 5 11 . 29 3 17 12 . 28 8 . . . 12 . 13 29 6 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Res x2 / *Arm) -3/Armory -3/Lab -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing (discovered 1 exit: Acc) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 15) 12 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 12 | -11/Scrapyard | Upgraded with Utility slot (x2) 12 | -11/Scrapyard | Upgraded with Weapon slot (x1) 123 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Upgraded with Power slot (x1) 138 | -10/Materials | Upgraded with Utility slot (x1) 138 | -10/Materials | Upgraded with Weapon slot (x1) 261 | -10/Materials | Identified exit to Mines 261 | -10/Materials | Identified exit to Materials 521 | -10/Materials | Build established: Hacker-Gunner 613 | -10/Materials | Entered another Materials area 615 | -9/Materials | Reached level 2 615 | -9/Materials | Reached level 3 643 | -9/Materials | Upgraded with Propulsion slot (x1) 754 | -9/Materials | Identified exit to Mines 754 | -9/Materials | Identified exit to Materials 1050 | -9/Materials | Reached level 4 1053 | -9/Materials | Build established: Wizard-Gunner 1091 | -9/Materials | Entered another Materials area 1093 | -8/Materials | Reached level 5 1093 | -8/Materials | Reached level 6 1155 | -8/Materials | Identified exit to Storage 1234 | -8/Materials | Upgraded with Utility slot (x2) 1320 | -8/Materials | Reached level 7 1356 | -8/Materials | Entered Storage 1375 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1390 | -8/Storage | Reached level 8 1431 | -8/Storage | Identified exit to Recycling 1505 | -8/Storage | Used back door to open Recycling access 1759 | -8/Storage | Reached level 9 1873 | -8/Storage | Garrison activated, responded to threat 1993 | -8/Storage | Identified exit to Factory 1993 | -8/Storage | Discovered exit to Factory (range 13) 2019 | -8/Storage | Met 01-MTF 2174 | -8/Storage | Entered Recycling 2174 | -8/Recycling | Accompanied by 8 allies (01-MTF) 2176 | -8/Recycling | Reached level 10 2234 | -8/Recycling | Identified exit to Factory 2822 | -8/Recycling | Scanned before Scraplab entrance 2872 | -8/Recycling | Lost 3 allies 2874 | -8/Recycling | Entered Scraplab 2890 | -8/Recycling | Identified exit to Scraptown 2890 | -8/Recycling | Discovered exit to Scraptown (range 4) 2896 | -8/Recycling | Entered Scraptown 2896 | -8/Scraptown | Accompanied by 5 allies 3098 | -8/Scraptown | Upgraded with Utility slot (x2) 3263 | -8/Scraptown | Discovered exit to Factory (range 11) 3378 | -8/Scraptown | Visited Science Testing Area 3410 | -8/Scraptown | Visited Fellowship of the Rings 3642 | -8/Scraptown | Visited Cave Peace 3695 | -8/Scraptown | Visited Red Mages 3726 | -8/Scraptown | Visited TADAMA 3765 | -8/Scraptown | Visited UFD Registry 3768 | -8/Scraptown | Registered with UFD as "Alphatail" 3768 | -8/Scraptown | Reached level 11 3825 | -8/Scraptown | Visited Junk Cannon Lab 3842 | -8/Scraptown | Found Prototype Special Weapon 3842 | -8/Scraptown | Identified Junk Cannon 3895 | -8/Scraptown | Visited Curators Association 3943 | -8/Scraptown | Visited Chapter 10 3986 | -8/Scraptown | Visited Research Penetration Think Tank 4017 | -8/Scraptown | Visited Supply Room 4070 | -8/Scraptown | Visited Observation Area 4399 | -8/Scraptown | Visited Science Guys 4447 | -8/Scraptown | Visited LU-1G1's Boring Crew 4514 | -8/Scraptown | Visited Scrapoid Pod Storage 4658 | -8/Scraptown | Discovered exit to Factory (range 13) 4682 | -8/Scraptown | Visited Scrap Suit Storage 4917 | -8/Scraptown | Met Optimus 4917 | -8/Scraptown | Accepted into 0bPrime 5027 | -8/Scraptown | Entered Factory 5027 | -6/Factory | Accompanied by 5 allies 5029 | -6/Factory | Reached level 12 5170 | -6/Factory | Identified exit to Factory 5170 | -6/Factory | Discovered exit to Factory (range 9) 5175 | -6/Factory | Identified exit to Lower Caves 5353 | -6/Factory | Discovered exit to Factory (range 14) 5408 | -6/Factory | Reached level 13 5594 | -6/Factory | Upgraded with Utility slot (x2) 5977 | -6/Factory | Spotted B-75 Beast 5987 | -6/Factory | Destroyed B-75 Beast 6026 | -6/Factory | Lost 4 allies 6097 | -6/Factory | Reached level 14 6284 | -6/Factory | Entered Lower Caves 6310 | -6/Lower Caves | Learned location of 1 exit from Factory 6512 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7030 | -6/Lower Caves | Identified exit to Lower Caves 7030 | -6/Lower Caves | Discovered exit to Lower Caves (range 14) 7094 | -6/Lower Caves | Learned Factory interactive machine intel 7481 | -6/Lower Caves | Entered another Lower Caves area 7494 | -6/Lower Caves | Reached level 15 7528 | -6/Lower Caves | Learned Factory stockpile data 7637 | -6/Lower Caves | Discovered exit to Factory (range 13) 7637 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7993 | -6/Lower Caves | Encountered a Warlord checkpoint 8028 | -6/Lower Caves | Learned Factory interactive machine intel 8466 | -6/Lower Caves | Found Prototype Device 8496 | -6/Lower Caves | Identified Heart of Steel 8557 | -6/Lower Caves | Identified exit to Data Miner 8557 | -6/Lower Caves | Discovered exit to Data Miner (range 5) 8574 | -6/Lower Caves | Entered Data Miner 8574 | -6/Data Miner | Identified exit to Proximity Caves 8574 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 8576 | -6/Data Miner | Reached level 16 8595 | -6/Data Miner | Met Data Miner 8643 | -6/Data Miner | Learned location of Section 7 (-2) 8643 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8672 | -6/Data Miner | Received God Mode back door access code from Data Miner 8709 | -6/Data Miner | Entered Proximity Caves 8863 | -5/Proximity Caves | Reached level 17 8891 | -5/Proximity Caves | Spotted B-75 Beast 8903 | -5/Proximity Caves | Destroyed B-75 Beast 8967 | -5/Proximity Caves | Found Alien Artifact 8967 | -5/Proximity Caves | Identified Dimensional Node Initializer 8967 | -5/Proximity Caves | Initialized slip node 9537 | -5/Proximity Caves | Discovered exit to Factory (range 11) 10284 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10306 | -5/Proximity Caves | Reached level 18 10369 | -5/Proximity Caves | Learned 8 Factory zone layouts 10701 | -5/Proximity Caves | Entered Factory 10702 | -5/Factory | Identified exit to Factory 10703 | -5/Factory | Reached level 19 10705 | -5/Factory | Loaded intel: 53 interactive machine locations 10988 | -5/Factory | Identified exit to Upper Caves 11242 | -5/Factory | Reached level 20 11286 | -5/Factory | Discovered exit to Factory (range 15) 11556 | -5/Factory | Fabricated Biometal Medium Treads (x2) 11638 | -5/Factory | Fabricated Hvy. Siege Treads (x1) 11702 | -5/Factory | Fabricated Matter Neutralizer (x2) 11709 | -5/Factory | Upgraded with Utility slot (x1) 11943 | -5/Factory | Build established: Wizard-Tank 12009 | -5/Factory | Entered Upper Caves 12100 | -5/Upper Caves | Encountered a Warlord checkpoint 12289 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12364 | -5/Upper Caves | Identified exit to Upper Caves 12364 | -5/Upper Caves | Discovered exit to Upper Caves (range 20) 12379 | -5/Upper Caves | Learned 8 Factory zone layouts 12401 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 12421 | -5/Upper Caves | Reached level 21 12447 | -5/Upper Caves | Destroyed 9 combat bots 13097 | -5/Upper Caves | Ambushed by research squad 13168 | -5/Upper Caves | Entered another Upper Caves area 13168 | -5/Upper Caves | Accompanied by 2 allies 13169 | -5/Upper Caves | Identified exit to Warlord 13170 | -5/Upper Caves | Discovered exit to Factory (range 8) 13314 | -5/Upper Caves | Encountered a Warlord checkpoint 13544 | -5/Upper Caves | Learned location of Armory (-3) 13698 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13781 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 13786 | -5/Upper Caves | Learned Factory emergency access door positions 13945 | -5/Upper Caves | Entered Warlord 13945 | -5/Warlord | Accompanied by 2 allies 13947 | -5/Warlord | Reached level 22 13967 | -5/Warlord | Identified exit to Proximity Caves 13967 | -5/Warlord | Discovered exit to Proximity Caves (range 24) 14059 | -5/Warlord | Opened Warlord's prototype stash 14066 | -5/Warlord | Found Prototype Reactor 14066 | -5/Warlord | Identified Vortex Chain Reactor 14072 | -5/Warlord | Found Prototype Device 14072 | -5/Warlord | Identified Exp. Phase Shifter 14083 | -5/Warlord | Found Prototype Processor 14083 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 14090 | -5/Warlord | Found Prototype Device 14090 | -5/Warlord | Identified Exp. Focal Shield 14213 | -5/Warlord | Visited the Vortex Lab 14222 | -5/Warlord | Warlord's base attacked by MAIN.C 14225 | -5/Warlord | Build established: Wizard-Gunner 14233 | -5/Warlord | Met EX-DEC 14242 | -5/Warlord | Found Prototype Energy Gun 14242 | -5/Warlord | Identified Vortex Shotgun 14458 | -5/Warlord | Opened side exit 14572 | -5/Warlord | Warlord forces counterattacked 14605 | -5/Warlord | Entered Proximity Caves 14719 | -4/Proximity Caves | Reached level 23 14766 | -4/Proximity Caves | Spotted B-86 Titan 14768 | -4/Proximity Caves | Destroyed B-86 Titan 14789 | -4/Proximity Caves | Upgraded with Propulsion slot (x1) 15245 | -4/Proximity Caves | Learned location of Testing (-2) 15344 | -4/Proximity Caves | Discovered exit to Factory (range 24) 15500 | -4/Proximity Caves | Entered Factory 15501 | -4/Factory | Identified exit to Upper Caves 15503 | -4/Factory | Loaded intel: 55 interactive machine locations 15575 | -4/Factory | Spotted B-86 Titan 15577 | -4/Factory | Reached level 24 15577 | -4/Factory | Destroyed B-86 Titan 15642 | -4/Factory | Identified exit to Research 15728 | -4/Factory | Fabricated Hvy. Siege Treads (x1) 16314 | -4/Factory | Entered Upper Caves 16847 | -4/Upper Caves | Identified exit to Upper Caves 16847 | -4/Upper Caves | Discovered exit to Upper Caves (range 23) 17304 | -4/Upper Caves | Learned 8 Research zone layouts 17306 | -4/Upper Caves | Entered another Upper Caves area 17307 | -4/Upper Caves | Encountered a Warlord checkpoint 17326 | -4/Upper Caves | Discovered exit to Research (range 23) 17332 | -4/Upper Caves | Learned 4 Research zone layouts 17357 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17452 | -4/Upper Caves | Found DCF Scrap (13 items) 17632 | -4/Upper Caves | Identified exit to Zhirov 17632 | -4/Upper Caves | Discovered exit to Zhirov (range 24) 17668 | -4/Upper Caves | Learned 4 Research zone layouts 17921 | -4/Upper Caves | Entered Zhirov 17921 | -4/Zhirov | Identified exit to Proximity Caves 17921 | -4/Zhirov | Discovered exit to Proximity Caves (range 4) 17954 | -4/Zhirov | Met Zhirov 17954 | -4/Zhirov | Reached level 25 17993 | -4/Zhirov | Learned location of Quarantine (-3) 17993 | -4/Zhirov | Learned location of Command (-1) 18029 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18066 | -4/Zhirov | Found Alien Artifact 18066 | -4/Zhirov | Identified Integrated Reactor 18066 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18088 | -4/Zhirov | Found Alien Artifact 18167 | -4/Zhirov | Upgraded with Utility slot (x1) 18272 | -4/Zhirov | Entered Proximity Caves 18307 | -3/Proximity Caves | Spotted B-86 Titan 18323 | -3/Proximity Caves | Destroyed B-86 Titan 18390 | -3/Proximity Caves | Reached level 26 18927 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18988 | -3/Proximity Caves | Discovered exit to Research (range 23) 19040 | -3/Proximity Caves | Entered Research 19041 | -3/Research | Identified exit to Research 19042 | -3/Research | Reached level 27 19100 | -3/Research | Identified exit to Armory 19100 | -3/Research | Discovered exit to Armory (range 19) 19132 | -3/Research | Discovered exit to Research (range 24) 19395 | -3/Research | Fabricated Adv. Heavy Siege Treads? 19614 | -3/Research | Entered Armory 19981 | -3/Armory | Reached level 28 20019 | -3/Armory | Upgraded with Utility slot (x1) 20048 | -3/Armory | Watched by a mysterious "MATRIX" hacker 20109 | -3/Armory | Spotted B-86 Titan 20197 | -3/Armory | Destroyed B-86 Titan 20324 | -3/Armory | Identified Transdimensional Reconstructor 20324 | -3/Armory | Warped through subspace to slip node 20324 | -3/Armory | Identified exit to Lab 20324 | -3/Armory | Discovered exit to Lab (range 1) 20326 | -3/Armory | Entered Lab 20326 | -3/Lab | Discovered exit to Research (range 9) 20328 | -3/Lab | Reached level 29 20370 | -3/Lab | Unable to decrypt terminal 20370 | -3/Lab | Opened the door to a hidden lab 20371 | -3/Lab | Gained access to the hidden lab's interior 20375 | -3/Lab | Unable to decrypt terminal 20385 | -3/Lab | Found Alien Artifact 20398 | -3/Lab | Found Transdimensional Reconstructor 20403 | -3/Lab | Detected by scanners 20411 | -3/Lab | Found Alien Artifact 20414 | -3/Lab | Confronted by A5 20441 | -3/Lab | Destroyed A5 20513 | -3/Lab | Found Prototype Hackware 20513 | -3/Lab | Identified Exp. Hacking Suite 20520 | -3/Lab | Found Prototype Hackware 20520 | -3/Lab | Identified Exp. System Shield 20526 | -3/Lab | Found Prototype Protection 20526 | -3/Lab | Identified Med. Regenerative Plating 20556 | -3/Lab | Identified Core Reset Matrix 20556 | -3/Lab | Identified Integrated Dissipator 20556 | -3/Lab | Used Core Reset Matrix 20560 | -3/Lab | Sensed 1 artifact in vicinity 20560 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 20571 | -3/Lab | Found Core Expander 20571 | -3/Lab | Installed Core Expander, added new Propulsion slot 20576 | -3/Lab | Discovered exit to Research (range 21) 20602 | -3/Lab | Found Prototype Device 20602 | -3/Lab | Identified AEGIS Remote Shield 20607 | -3/Lab | Found Prototype Hackware 20607 | -3/Lab | Identified Deep Network Scanner 20624 | -3/Lab | Found Prototype Energy Cannon 20624 | -3/Lab | Identified Potential Cannon 20629 | -3/Lab | Found Prototype Energy Cannon 20629 | -3/Lab | Identified Warp Cannon 20662 | -3/Lab | Unable to decrypt terminal 20899 | -3/Lab | Build established: Wizard-Tank 20928 | -3/Lab | Unable to decrypt terminal 21010 | -3/Lab | Entered Research 21012 | -2/Research | Reached level 30 21055 | -2/Research | Found Prototype Device 21055 | -2/Research | Identified Exp. Actuator Array 21079 | -2/Research | Identified exit to Testing 21079 | -2/Research | Identified exit to Access 21501 | -2/Research | Destroyed 9 combat bots 21580 | -2/Research | Intercept squad dispatched 21580 | -2/Research | Reached level 31 21596 | -2/Research | Spotted Tracker 21598 | -2/Research | Spotted Tracker 21598 | -2/Research | Destroyed Tracker 21602 | -2/Research | Destroyed Tracker 21610 | -2/Research | Spotted Combat Programmer 21616 | -2/Research | Destroyed Combat Programmer 21629 | -2/Research | Spotted Combat Programmer 21638 | -2/Research | Destroyed Combat Programmer 21760 | -2/Research | Entered Testing 21825 | -2/Testing | Garrison activated, responded to threat 22062 | -2/Testing | Rewired PX-6OEDOVGNGE 22118 | -2/Testing | Discovered exit to Access (range 20) 22172 | -2/Testing | Self-destructed Last Messages --------------- 22019_ Adv. Signal Interpreter tumbles out of TF Node. 22022_ Penetrated by Slug. 22023_ K-01 Serf cleans the Organic Neutralizer. 22024_ H-88 Terminator destroyed. 22027_ K-01 Serf collects debris. 22061_ Attempting to rewire PX-6OEDOVGNGE. 22062_ PX-6OEDOVGNGE rewired. 22095_ Acquired 30 matter. 22118_ EXIT=FOUND: ACCESS 22133_ Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. >>Traps(Disarm) Disarmed 6 Alarm Traps. 22144_ Acquired Unknown Energy Cannon. 22144_ Identified Com. HERF Cannon. 22147_ Dropped Com. HERF Cannon. 22160_ R-10 Processor collects Unknown Ballistic Gun. 22170_ ALERT: Potential suspicious activity detected, Programmers report to Testing Zone 7R. Map ----- +----------------------------------------------------+ | "T # ? #??#### ? ""????????????????? | | """ # """ """ ####### ????????????????? | | # """ """ ####### ???????????????? | | """ # """ """ ####### ? ?????????????? | | """ # # # ? ???????????? | | """ + # "" #? ?????????????? | | # #""" #+#######+#####???????????? | | ########+##"R + ? ?????????? | | ##""" #c ? ?????????? | | ### ##### ##""" # """ ????????? | | ########c##### ## # ""T"" ?#???????? | | ## # #####A######## "" "" """? ?#???????? | | ## """ # # =##### """ ?? ?????? | | ## """ # #"" """ ##### """ #???????? | | ## """ # #"" """ ##### """ +?? ???? | | ## # #"" """ ##### """ #? ????? | | # """ # #T ##### """ + ??"???? | | # """ # #"" """ ##### # "????? | | / """ # #"" """ ##### """ ?# ?"???? | | # # #"" """ ]##### """ ?? ? ???? | | ####### # ##### """ # ??? ? | | ##### ####/######### /= k """ #? ?????? | | c k A = ![ """ # ?"????? | | [" ! p =[ """ #? "????? | | %% p #? ??? ?? | | [ x @ ###??#??? | | ####################### k #?###???? | | ########################### #?????#?? | | ########################### p #????? | | #################### #????? | | """" #################### p p #????? | | """" #################?## ### #????? | | """" #######################+####?## ###+####?? | | """" ################### #?# ?? ????? | | ################### """"" ##? ?# ???????? | | ########################## """"? ??##? ?? ????? | | ########################## """"" ? ?? #??? ??? | | ########################## o? ##??????#?????? | | ########################## ? ? ? ??? ??????? | | ########################## """ """ ? ?????????? | | ########################## """T?"" # """ ????????? | | ############################?####### "?"??"??????? | | ##########################?###?##?##??? ?????????? | | ##########################??#?###?###????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 149 Energy Generation 70 Energy Capacity 1100 Matter Stores 750 Matter Capacity 750 Sight Range 24 Robot Scan Range 24 Terrain Scan Range 24 Terrain Scan Density 710 EM Shielding 3 Armor Coverage 1200 Resistance: KI 65 Resistance: TH 55 Resistance: EX 40 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 90 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Particle Charging 20 Offensive Hacking 60 Defensive Hacking 50 Item Schematics ----------------- Enh. Nova Cannon | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Biometal Medium Treads | x2 | -5/Factory Hvy. Siege Treads | x1 | -5/Factory Matter Neutralizer | x2 | -5/Factory Hvy. Siege Treads | x1 | -4/Factory Adv. Heavy Siege Treads | x1 | -3/Research Repaired ---------- Nothing Studied --------- Adv. Heavy Siege Treads | -2/Testing | Hacked Arm. Heavy Treads | -2/Testing | Hacked Enh. Nova Cannon | -2/Testing | Hacked Enh. Quantum Rifle | -2/Testing | Hacked Adv. Medium Treads | -2/Testing | Hacked Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator Core Expander Achievements -------------- Coming In Hot Frienemies Hot Stuff Immobile And Lovin' It You Again Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Tes Levels Raised 30 | . . 3 3 2 1 1 3 . 1 1 2 2 1 . 1 1 1 . . 1 1 1 1 1 2 . XP Earned 52128 | 6000 250 4558 4643 3584 1316 824 4396 600 1950 650 3580 2735 1162 1049 384 1728 1754 244 292 316 1879 1756 1397 1746 2502 833 XP Spent 85405 | 3050 27925 17690 3100 . . 4300 5500 2440 . . 1250 10450 1300 . . 1100 . . . 3500 . . 3800 . . . Upgrades 122 | 6 71 17 2 . . 2 2 4 . . 5 8 2 . . 1 . . . 1 . . 1 . . . Power Slot 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Utility Slot 12 | 2 1 . 2 . . 2 2 . . . . 1 . . . . . . . 1 . . 1 . . . Weapon Slot 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 13 | . 4 4 . . . . . . . . 5 . . . . . . . . . . . . . . . Energy Generation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Matter Storage 9 | . 4 . . . . . . . . . . 5 . . . . . . . . . . . . . . Mass Support 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 7 | 2 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Sight Range 8 | . 8 . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 12 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 7 | . 5 . . . . . . 2 . . . . . . . . . . . . . . . . . . Ranged Accuracy 4 | . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . Hack Attack % 8 | . 1 7 . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 10 | . 5 3 . . . . . . . . . 2 . . . . . . . . . . . . . . KI Resistance % 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . EX Resistance % 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . KI Damage % 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . TH Damage % 4 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . . EX Damage % 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 4085 | . 37 196 218 203 106 . 288 82 187 . 459 162 193 200 . 111 341 . . 99 291 107 151 86 568 . Integrity Restored 4134 | . . 113 . 231 94 48 256 101 173 . 539 53 344 205 . 560 137 . . . 247 . 300 643 90 . Core 2220 | . . 81 . 112 22 . 166 . 110 . 263 8 227 95 . 219 96 . . . 156 . 300 322 43 . Parts 1914 | . . 32 . 119 72 48 90 101 63 . 276 45 117 110 . 341 41 . . . 91 . . 321 47 . Protomatter Decayed 2993 | . 20 61 45 212 159 9 184 13 66 . 117 140 6 96 474 55 207 . . 75 203 107 277 . 467 . Game ------ Seed SmallMissileCharger Manual? 0 Play Time 02:50:36 Cumulative 338.1 hours Start 2026.07.02 @ 22:11:38 End 2026.07.04 @ 22:27:00 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 127 Rogue 0 Adventurer 1 Explorer 126 Win Type - Total 28 Types 16/1/5/3/0/1/1/0/1/0 Lore% 73 Gallery% 71 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: ce16b7e8-2584-4a9e-9ca5-834726882f1a