Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 01:50:24 Player: Wabbajack Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (101) 505 Value Destroyed (3013) 3013 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1139) 1139 TOTAL SCORE: 6877 Bonus ------- High Alert Combat Kills 239 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Walking (90) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- VSS Leg > --- UTILITY (4) ------ Improved Heat Sink Utility Shielding Dynamic Insulation System > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (5) ---- Light Nuclear Core VSS Leg High-capacity Matter Pod (139) Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Light Armor Plating Authchip [R/Combat] Dynamic Insulation System > --- WEAPON ----------- Enhanced Autogun Flak Gun Flak Gun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine VSS Leg VSS Leg Large Storage Unit High-capacity Matter Pod Visual Processing Unit Signal Interpreter Utility Shielding Reactive Plating Particle Gun Beam Cannon Light Assault Rifle Flak Gun Flak Gun [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Large Storage Unit Device Dynamic Insulation System Storage Large Storage Unit Processor Targeting Computer Hackware Authchip [R/Combat] Protection Power Shielding Weapon Flak Gun Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . 2 . . . . Weapon 1 | . . . 1 . . . Parts Attached 90 | 6 3 25 3 13 31 9 Power 9 | 1 . 1 1 2 2 2 Engine 5 | 1 . 1 1 . 1 1 Core 4 | . . . . 2 1 1 Reactor . | . . . . . . . Propulsion 17 | 2 . 5 1 . 8 1 Treads 12 | 2 . 5 1 . 4 . Leg 5 | . . . . . 4 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 6 . 2 10 1 Device 6 | . . 1 . 1 3 1 Storage 5 | 1 1 1 . . 2 . Processor 2 | . . 1 . . 1 . Hackware 1 | . . . . 1 . . Protection 8 | . 1 3 . . 4 . Artifact . | . . . . . . . Weapon 42 | 2 1 13 1 9 11 5 Energy Gun 7 | . . 2 . 1 3 1 Energy Cannon 3 | . . . . 2 . 1 Ballistic Gun 22 | 2 1 7 1 3 6 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 9 | . . 4 . 3 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 38 | . . 4 . 5 20 9 Power 7 | . . 1 . 1 2 3 Propulsion 10 | . . 2 . . 6 2 Utility 6 | . . . . 1 5 . Weapon 15 | . . 1 . 3 7 4 Highest Loss Streak 8 | . . 1 . 3 8 6 To Critical Strikes 2 | . . . . . 1 1 Average Slot Usage (%) 96 | . 97 99 100 98 92 87 Engine 7 | . 14 10 9 . 3 4 Core 2 | . . . . 7 5 3 Treads 19 | . 28 21 27 27 9 16 Leg 3 | . . . . . 13 . Device 5 | . . 2 . 8 8 12 Storage 10 | . 14 11 9 9 9 8 Processor 5 | . . 8 9 6 2 5 Hackware 1 | . . . . 2 4 . Protection 14 | . 12 21 18 9 9 9 Energy Gun 5 | . . 6 9 5 3 9 Energy Cannon 1 | . . . . 5 . 3 Ballistic Gun 17 | . 27 13 18 12 21 13 Launcher 1 | . . 1 . 2 . . Naked Turns . | . . . . . . . Heaviest Build 111 | 12 28 37 42 42 111 100 Greatest Support 69 | 40 40 46 69 69 69 40 Greatest Overweight (x) 32 | . . 1 . . 32 2 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 16 | 7 10 15 15 15 22 24 Most Carried 16 | 4 8 15 15 15 16 16 Average Carried 12 | 2 6 13 13 13 13 13 Final Capacity 25 | 8 15 15 15 15 25 5 Final Carried 15 | 4 8 15 15 14 15 4 Class Distribution -------------------- 52% | Mutant 32% | Tank 5% | Gunner 4% | Scavenger-Gunner 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Garrison Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 2651 | 186 193 843 85 370 672 302 Remotely . | . . . . . . . Salvage Created 3015 | . 180 1034 85 525 937 254 Parts 207 | . 14 87 5 34 50 17 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . 2 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 80 | . 6 22 1 18 24 9 Guns 59 | . 6 15 1 7 21 9 Cannons 3 | . . . . 3 . . AOE 18 | . . 7 . 8 3 . Classes Destroyed 13 | . 2 7 . 1 3 . Worker 6 | . . 3 . . 3 . Builder 1 | . . . . . 1 . Tunneler 2 | . . 1 . . 1 . Recycler 5 | . . 3 . . 2 . Watcher 7 | . . 5 1 . 1 . Swarmer 22 | . 2 4 . 5 7 4 Grunt 41 | . 4 11 . 10 11 5 Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 . . 1 . Sentry 11 | . . 5 1 2 3 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . 1 . . Heavy 1 | . . . . . 1 . Best Kill Streak 14 | . 4 14 1 4 9 4 Combat Bots Only 8 | . 4 8 1 4 6 4 Max Kills in Single Turn 5 | . 1 5 1 2 4 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 482 | . 37 118 . 74 153 100 Missed 139 | . 15 32 . 28 39 25 Damage Taken 5269 | . 230 1090 . 687 2038 1224 Core 834 | . 71 205 . 89 201 268 Absorbed by Shields . | . . . . . . . Redirected to Shielding 67 | . 1 12 . 11 38 5 Ignored by Resistances 100 | . . . . . 100 . Regen/Repaired (Parts) 44 | . 44 . . . . . Core Remaining (%) 73 | 100 71 48 . . . . Volleys Fired 213 | . 19 73 5 30 58 28 Largest 3 | . 2 2 3 3 3 3 Hottest 151 | . 40 89 102 151 121 150 Shots Fired 510 | . 38 138 15 84 167 68 Gun 454 | . 38 127 15 62 153 59 Cannon 28 | . . . . 8 11 9 Launcher 28 | . . 11 . 14 3 . Special . | . . . . . . . Kinetic 349 | . 38 90 10 35 134 42 Thermal 133 | . . 37 5 35 30 26 Explosive 28 | . . 11 . 14 3 . Electromagnetic . | . . . . . . . Robot Hit Streak 12 | . 5 12 8 12 9 7 Robot Miss Streak 8 | . 4 5 2 2 8 4 Penetration Max . | . . . . . . . Secondary Targets 11 | . . 3 . 2 5 1 Max Gunslinging Chain 1 | . . 1 . 1 1 1 Shots Hit Robots 302 | . 20 78 12 37 106 49 Core Hits 236 | . 12 52 4 34 104 30 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 3 1 1 . 1 Burn 6 | . . 3 1 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6637 | . 246 1921 137 1284 2116 933 Guns 4428 | . 246 1119 137 438 1665 823 Cannons 265 | . . . . 68 87 110 Explosions 1944 | . . 802 . 778 364 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3622 | . 246 875 94 174 1589 644 Thermal 1071 | . . 244 43 332 163 289 Explosive 1944 | . . 802 . 778 364 . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 1 1 Average Corruption 1 | . . . . 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . 4 10 3 Message Errors 3 | . . . . 1 1 1 Matter Fused 4 | . . . . 1 1 2 Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 2 | . . . . 1 1 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Misfires 2 | . . . . . 2 . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 39 | . . 17 . 8 14 . Projectiles . | . . . . . . . Explosions 39 | . . 17 . 8 14 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 229 | . . 38 . 36 155 . Shots 6 | . . 1 . 3 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 584 | . 26 368 78 184 260 584 Average Temperature 102 | . 11 109 43 71 72 204 Received Heat Transfer 1911 | . 105 447 . 333 540 486 Effects 17 | . . 3 . . . 14 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 8 | . . 3 . . . 5 Short Circuit 2 | . . . . . . 2 Damage (minor) 2 | . . . . . . 2 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 8 | . . 3 1 4 . . Heat Transferred 2997 | . . 851 185 851 370 740 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Peak Influence 588 | . 187 376 198 557 588 542 Initial 382 | . . 12 142 128 271 382 Average 304 | . 64 244 156 393 462 467 Maximum Alert Level 2 | . . 1 . 2 2 2 Low Security (%) 30 | 100 100 34 100 2 . . Level 1 35 | . . 65 . 45 15 18 Level 2 34 | . . . . 52 84 81 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 3 . . 5 . Investigation 5 | . 1 3 . . 1 . Extermination . | . . . . . . . Reinforcement 3 | . 1 . . . 2 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 8 | . 1 2 . . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 105 | . 10 31 2 19 32 11 Peak Tracking Total 8 | . 6 5 1 3 8 4 Tactical Retreats 3 | . . 3 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 6 | . 1 3 . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 3 | . . . . . 3 . Max in Single Turn 2 | . . . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 10 | . 4 1 1 1 3 . Terminals 5 | . 2 . . 1 2 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 1 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 23 | . 8 5 2 1 7 . Successful 16 | . 5 4 2 1 4 . Failed 7 | . 3 1 . . 3 . Catastrophic 2 | . 1 . . . 1 . Database Lockouts . | . . . . . . . Manual 2 | . . 1 . . 1 . Terminals 10 | . 3 . . 1 6 . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 8 | . 3 5 . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 5 | . 1 . . 1 3 . Record 2 | . . . . . 2 . Open Door 1 | . . . . 1 . . Maintenance Status 1 | . . . . . 1 . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 6 | . 2 4 . . . . Recycle Component 4 | . 2 2 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . 2 . 1 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 . 1 . 3 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled 4 | . 2 2 . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Programmers 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 4922 | 110 619 1833 126 629 1119 486 Spaces Moved 2183 | 62 330 945 67 314 342 123 Core 4 | 2 . . . . 2 . Treads 2023 | 60 330 945 67 314 192 115 Legs 156 | . . . . . 148 8 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 180 Average Speed 186 | 156 160 163 160 160 262 320 Slowest Speed 1650 | 160 160 240 160 160 1650 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 35 | 5 53 70 6 46 39 30 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 25 | . . . . 15 10 . Terrain Destroyed 183 | . . 60 . 68 55 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 183 | . . 60 . 68 55 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 2624 | 73 382 1099 75 376 448 171 Wait 69 | . 26 24 . 10 4 5 Move 2176 | 61 329 944 66 312 341 123 Hop . | . . . . . . . Pick Up 51 | 6 5 18 1 6 14 1 Fast Attach 18 | 4 2 3 . . 9 . Attach 36 | 2 . 7 2 5 13 7 Detach 4 | . . 2 . . . 2 Swap 36 | . 1 15 1 8 9 2 Drop 13 | . . 11 . 1 . 1 Fire 213 | . 19 73 5 30 58 28 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire 6 | . . 2 . 4 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 462 | -10/Materials | Repaired Assault Rifle 484 | -10/Materials | Discovered new exit (range 7) 606 | -10/Materials | Discovered new exit (range 14) 730 | -10/Materials | Entered another Materials area 730 | -9/Materials | Evolved 2 slots: Utility x2 1402 | -9/Materials | Destroyed 8 combat bots 1677 | -9/Materials | Discovered new exit (range 15) 1948 | -9/Materials | Discovered new exit (range 7) 2086 | -9/Materials | Core integrity fell below 50% 2492 | -9/Materials | Discovered new exit (range 16) 2563 | -9/Materials | Entered another Materials area 2563 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2681 | -8/Materials | Identified exit to Garrison 2689 | -8/Materials | Entered Garrison 2815 | -8/Garrison | Triggered checkpoint 2897 | -8/Garrison | Triggered checkpoint 2937 | -8/Garrison | Lost 3 parts (1p2w) 2981 | -8/Garrison | Triggered checkpoint 3189 | -8/Garrison | Triggered checkpoint 3246 | -8/Garrison | Installed Relay Interface Framework 3299 | -8/Garrison | Discovered new exit (range 11) 3318 | -8/Garrison | Entered Materials 3489 | -8/Materials | Lost 8 parts (1p3n2u2w) 3778 | -8/Materials | Lost 3 parts (2n1u) 4022 | -8/Materials | Discovered new exit (range 16) 4085 | -8/Materials | Lost 4 parts (1p2u1w) 4302 | -8/Materials | Garrison activated, responded to threat 4392 | -8/Materials | Build established: Tank 4403 | -8/Materials | Core integrity fell below 50% 4427 | -8/Materials | Identified exit to Garrison 4437 | -8/Materials | Entered Garrison 4501 | -8/Garrison | Triggered checkpoint 4653 | -8/Garrison | Triggered checkpoint 4705 | -8/Garrison | Triggered checkpoint 4885 | -8/Garrison | Triggered checkpoint 4892 | -8/Garrison | Core integrity fell below 20% 4914 | -8/Garrison | Discovered new exit (range 14) 4923 | -8/Garrison | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 04881_ Connecting with Garrison Terminal... 04885_ Beams of light sweep through the air. An alarm sounds. 04885_ Penetrated by Slug. 04888_ Arm. Treads destroyed. 04891_ Penetrated by Slug. 04894_ Enh. Autogun destroyed. 04894_ Penetrated by Slug. 04897_ Critical hit (Destroy). 04897_ Arm. Treads destroyed. 04900_ Dropped Huge Storage Unit. 04900_ Penetrated by Slug. 04914_ EXIT=FOUND 04914_ Slug penetrates Wall. 04914_ Penetrated by Slug. 04914_ Beam Cannon destroyed. 04914_ Lgt. Nuclear Core destroyed. 04920_ Penetrated by Slug. 04920_ Particle Gun destroyed. 04920_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????" "? | | ?????????????????????????????????# ## ## #? | | ???????????????????????########### ## ## ## | | ???????????????????????# | | ???????????????????????# | | ???????????????????????# != ## | | ???????????????????????# ############ "!## ##? | | ???????????????????????# #??????????# %## #?? | | ???????????????????????# #??????????######? #?? | | ???????????????????????# #????????????????? #?? | | ???????????????????????# #???????????????????#?? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????###?????# #?????????????????????? | | ???????????????# ?????# #?????????????????????? | | ???????????????# ????# #?????????????????????? | | ???????????????? ????# #?????????????????????? | | ?????????????????# ?### #?????????????????????? | | ?????????????????# [##T# #?????????????????????? | | ?????????????????# [!!x #?????????????????????? | | ?????????????????# ]!! x #?????????????????????? | | ?????????????????####### @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????< #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 390 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 EM Shielding 2 Armor Coverage 300 Resistance: KI 20 Power Shielding 33 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserHeavyInjector Manual? 0 Play Time 01:05:47 Cumulative 11.5 hours Start 2024.04.06 @ 17:42:40 End 2024.06.25 @ 01:50:24 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 18 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fadec6e8-f79a-47b1-a8d5-abd6ba347de0