Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.04 @ 21:59:31 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3361) 3361 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 7338 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 673/700 Matter 185/300 Energy 445/445 System Corruption 5% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Heavy Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Improved Weapon Shielding Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Improved Grenade Launcher > --- INVENTORY (20) --- Reinforced Deuterium Engine Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Cooling System High-capacity Matter Pod (94) Weapon Cycler Hardened Light Armor Plating Hardened Medium Armor Plating Medium Reactive Plating Long-range Tractor Beam Heavy Particle Gun Advanced Beam Cannon Advanced Beam Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Weapon Shielding Hardened Light Armor Plating Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Armored Treads Cooling System High-capacity Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Long-range Tractor Beam Heavy Particle Gun Advanced Beam Cannon Advanced Beam Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Mini Grenade Launcher Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Slots Evolved 6 | . . 2 . 2 . . 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 . 1 . . 1 Weapon . | . . . . . . . . Parts Attached 105 | . 9 25 . 6 10 38 17 Power 5 | . . 1 . . 1 2 1 Engine 5 | . . 1 . . 1 2 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 48 | . 1 17 . 2 1 19 8 Treads 45 | . . 15 . 2 1 19 8 Leg 3 | . 1 2 . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | . 3 3 . 2 2 5 4 Device 6 | . 1 1 . . 2 1 1 Storage 2 | . 2 . . . . . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 10 | . . 2 . 1 . 4 3 Artifact . | . . . . . . . . Weapon 33 | . 5 4 . 2 6 12 4 Energy Gun 4 | . 2 . . . . 2 . Energy Cannon 16 | . 1 3 . 2 3 6 1 Ballistic Gun 8 | . 2 . . . . 4 2 Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 . . 3 . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 . . . 2 1 Parts Lost 2 | . . . . . 1 . 1 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . . . 1 Weapon 1 | . . . . . 1 . . Highest Loss Streak 1 | . . . . . 1 . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 99 | . 97 99 100 100 100 99 99 Engine 10 | . 14 11 11 9 9 9 15 Treads 28 | . . 30 33 36 36 35 30 Leg 4 | . 28 2 . . . . . Device 10 | . 11 11 11 9 9 9 11 Storage 10 | . 14 11 11 9 9 9 7 Processor 4 | . . . . 8 9 8 . Protection 9 | . . 11 11 9 9 9 17 Energy Gun 3 | . 14 2 . . . 1 . Energy Cannon 12 | . 6 19 22 18 17 11 . Ballistic Gun 3 | . 6 . . . . 4 14 Naked Turns . | . . . . . . . . Heaviest Build 77 | 13 53 63 63 68 67 65 77 Greatest Support 83 | 20 23 63 63 83 83 83 80 Greatest Overweight (x) 2 | . 2 1 . . . 1 . Average Overweight (x) . | . 1 . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 Average Capacity 19 | . 16 20 20 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 20 20 Average Carried 18 | . 14 19 20 19 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 20 20 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 ----------- Run | Jun Mat Mat Min Mat Gar Mat Fac Matter Collected 2043 | 192 191 419 . 60 201 675 305 Remotely . | . . . . . . . . Salvage Created 4300 | . 191 1359 . 435 544 1555 216 Parts 231 | . 18 83 . 21 33 68 8 Haulers Intercepted 16 | . 2 6 . 2 . 6 . Recyclers Shooed 6 | . . 2 . . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Combat Hostiles Destroyed 75 | . 2 22 . 6 19 21 5 Guns 14 | . 2 1 . . . 8 3 Cannons 51 | . . 20 . 6 12 13 . AOE 9 | . . . . . 7 . 2 Classes Destroyed 13 | . 3 7 . . 1 2 . Worker 4 | . . 1 . 1 . 2 . Builder 2 | . . 1 . 1 . . . Tunneler 1 | . . . . . . 1 . Hauler 16 | . 2 6 . 2 . 6 . Recycler 4 | . . 1 . . . 3 . Watcher 2 | . 2 . . . . . . Swarmer 11 | . . 2 . . 7 2 . Grunt 35 | . 2 9 . 5 4 11 4 Brawler 2 | . . 1 . . . . 1 Duelist 3 | . . 2 . . 1 . . Sentry 19 | . . 8 . 1 3 7 . Hunter 1 | . . . . . . 1 . Programmer 4 | . . . . . 4 . . Best Kill Streak 12 | . 2 4 . 2 6 12 3 Combat Bots Only 6 | . 2 3 . 2 6 3 3 Max Kills in Single Turn 3 | . 1 2 . 1 3 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . 3 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Damage Taken 3476 | . 28 555 . 452 724 1359 358 Core 473 | . . 35 . 201 67 143 27 Absorbed by Shields 36 | . . . . . . . 36 Redirected to Shielding 40 | . . . . . . 9 31 Regen/Repaired (Parts) 327 | . 50 . . . . 168 109 Core Remaining (%) 79 | 100 100 . 91 . . 25 . Volleys Fired 253 | . 24 57 . 24 39 87 22 Largest 2 | . 2 2 . 2 2 2 2 Hottest 136 | . 124 136 . 136 120 136 50 Shots Fired 488 | . 45 112 . 48 72 172 39 Gun 170 | . 32 17 . . . 87 34 Cannon 304 | . 13 93 . 48 65 85 . Launcher 14 | . . 2 . . 7 . 5 Special . | . . . . . . . . Kinetic 121 | . 12 . . . . 75 34 Thermal 346 | . 26 110 . 48 65 97 . Explosive 14 | . . 2 . . 7 . 5 Electromagnetic 7 | . 7 . . . . . . Robot Hit Streak 26 | . 9 8 . 12 14 26 6 Robot Miss Streak 4 | . 4 4 . 3 1 3 4 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . . . 4 . Max Gunslinging Chain 1 | . . . . . . 1 . Shots Hit Robots 329 | . 31 68 . 35 46 126 23 Core Hits 147 | . 9 35 . 16 30 47 10 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 6 | . 2 2 . . . 2 . Burn 3 | . 2 1 . . . . . Meltdown 1 | . . 1 . . . . . Destroy 2 | . . . . . . 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8085 | . 529 1505 . 913 1765 2523 850 Guns 2129 | . 326 161 . . . 1292 350 Cannons 4581 | . 203 1311 . 814 1101 1152 . Explosions 1205 | . . . . 46 664 . 495 Melee . | . . . . . . . . Ramming 170 | . . 33 . 53 . 79 5 Kinetic 1615 | . 154 . . . . 1111 350 Thermal 5085 | . 319 1472 . 860 1101 1333 . Explosive 1159 | . . . . . 664 . 495 Electromagnetic 56 | . 56 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . 3 3 5 Average Corruption 3 | . . . . . 2 3 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . . . 14 23 6 Message Errors 7 | . . . . . 2 4 1 Matter Fused 10 | . . . . . 5 2 3 Heat Flow Errors 4 | . . . . . 1 3 . Energy Discharges 8 | . . . . . 2 5 1 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 6 | . . . . . 2 4 . Data Loss (major) 2 | . . . . . . 2 . Misfires 1 | . . . . . 1 . . Alerts 2 | . . . . . . 1 1 Weapon Failures 2 | . . . . . 1 1 . Overload Shots . | . . . . . . . . Overflow Damage 41 | . 2 . . 21 2 4 12 Projectiles 10 | . 2 . . 2 2 4 . Explosions 31 | . . . . 19 . . 12 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact 1 | . . . . . . . 1 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 360 | . . . . 194 99 . 67 Shots 8 | . . . . 2 4 . 2 Rammed 22 | . . 6 . 6 . 9 1 Targets Rammed 24 | . . 6 . 6 . 11 1 Kicked . | . . . . . . . . Crushed 2 | . . . . . . 2 . Highest Temperature 299 | . 105 273 . 90 197 299 269 Average Temperature 67 | . 46 65 . 29 52 86 108 Received Heat Transfer 1256 | . 18 156 . 153 135 648 146 Effects 3 | . . . . . . 2 1 Energy Bleed 3 | . . . . . . 2 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 23 | . 3 4 . 4 7 5 . Heat Transferred 9078 | . 814 2812 . 1456 1628 2368 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Peak Influence 635 | . 71 526 163 371 635 428 266 Initial 309 | . . 8 163 63 113 309 189 Average 242 | . 35 327 163 223 431 226 140 Maximum Alert Level 2 | . . 2 . 1 2 2 1 Low Security (%) 48 | . 100 24 100 52 13 33 93 Level 1 29 | . . 32 . 47 22 58 6 Level 2 22 | . . 42 . . 64 7 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . . . . 3 1 Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . . . . . . 3 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Distress Signals 12 | . 2 5 . 2 . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 130 | . 10 39 . 19 18 35 9 Peak Tracking Total 7 | . 4 6 . 7 4 6 3 Tactical Retreats 6 | . . 2 . 2 . 1 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . . . . . 1 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 ---------- Run | Jun Mat Mat Min Mat Gar Mat Fac Machines Disabled 6 | . . 2 . 2 1 . 1 Max in Single Turn 2 | . . 1 . 2 1 . 1 Garrison Access 1 | . . . . . . . 1 Garrison Relay 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Machines Accessed 18 | . 3 1 . 2 2 7 3 Terminals 11 | . 2 . . 1 2 5 1 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . . . 2 1 Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 44 | . 8 1 . 4 4 21 6 Successful 23 | . 4 1 . 2 . 13 3 Failed 21 | . 4 . . 2 4 8 3 Catastrophic 3 | . . . . 1 . 2 . Database Lockouts . | . . . . . . . . Manual 16 | . 6 . . 2 . 6 2 Terminals 29 | . 6 . . 3 4 14 2 Fabricators . | . . . . . . . . Repair Stations 11 | . 2 . . . . 7 2 Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 1 . . 2 Terminal Hacks 10 | . 2 . . 1 . 7 . Robot Analysis 2 | . 2 . . . . . . Prototype ID Bank 1 | . . . . . . 1 . Terminal Index 1 | . . . . . . 1 . Unreport Threat 2 | . . . . . . 2 . Locate Traps 2 | . . . . 1 . 1 . Disarm Traps 1 | . . . . . . 1 . Recall Reinforcements 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 9 | . 2 . . . . 5 2 Scan Component 5 | . 1 . . . . 3 1 Repair 4 | . 1 . . . . 2 1 Recycling Unit Hacks 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 Unlock Access 1 | . . . . 1 . . . Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . 1 . Terminals 1 | . . . . . . 1 . Botnet 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 2 . . 1 2 7 2 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . 1 . . . . 2 1 Time 122 | . 26 . . . . 64 32 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . 10 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 ------------ Run | Jun Mat Mat Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . 6 . . Machine Destruction 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -------- Run | Jun Mat Mat Min Mat Gar Mat Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 1 . . . Highest-Rated Group 31 | . . . 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 . . . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . 12 . . . Total Damage 150 | . . . . 150 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 ------- Run | Jun Mat Mat Min Mat Gar Mat Fac Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 ------------- Run | Jun Mat Mat Min Mat Gar Mat Fac Turns Passed 5807 | . 911 1268 65 455 989 1417 702 Spaces Moved 2570 | 1 286 514 40 222 528 620 359 Core . | . . . . . . . . Treads 2248 | . . 479 40 222 528 620 359 Legs 322 | 1 286 35 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 156 160 Average Speed 174 | 120 224 196 160 160 160 159 160 Slowest Speed 260 | 120 260 240 160 160 160 240 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 2 35 41 17 26 54 82 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 31 | . . 9 . . 22 . . Terrain Destroyed 131 | . . 23 . 49 31 1 27 Melee . | . . . . . . . . Projectile 4 | . . . . 3 . 1 . AOE 127 | . . 23 . 46 31 . 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 --------- Run | Jun Mat Mat Min Mat Gar Mat Fac Total 3477 | . 517 671 41 273 598 917 460 Wait 355 | . 160 24 2 7 19 99 44 Move 2563 | . 285 513 39 221 527 619 359 Hop . | . . . . . . . . Pick Up 73 | . 25 16 . 4 . 20 8 Fast Attach 21 | . 3 2 . . 2 13 1 Attach 20 | . . 6 . 2 1 6 5 Detach . | . . . . . . . . Swap 64 | . 6 17 . 4 7 19 11 Drop 104 | . 14 30 . 5 3 43 9 Fire 253 | . 24 57 . 24 39 87 22 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 24 | . . 6 . 6 . 11 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 12) 721 | -10/Materials | Repaired Lgt. Treads 848 | -10/Materials | Discovered new exit (range 10) 912 | -10/Materials | Entered another Materials area 912 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1141 | -9/Materials | Discovered new exit (range 6) 2180 | -9/Materials | Entered Mines 2183 | -9/Mines | Received a Mining Laser from a helpful Derelict 2225 | -9/Mines | Discovered new exit (range 12) 2245 | -9/Mines | Entered Materials 2245 | -8/Materials | Accompanied by 1 ally 2245 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2698 | -8/Materials | Identified exit to Garrison 2700 | -8/Materials | Entered Garrison 2800 | -8/Garrison | Triggered checkpoint 2890 | -8/Garrison | Discovered new exit (range 11) 3049 | -8/Garrison | Triggered checkpoint 3160 | -8/Garrison | Build established: Scavenger-Mutant 3163 | -8/Garrison | Discovered new exit (range 14) 3327 | -8/Garrison | Discovered new exit (range 15) 3534 | -8/Garrison | Triggered checkpoint 3595 | -8/Garrison | Garrison Relay disabled 3689 | -8/Garrison | Entered Materials 3820 | -8/Materials | Core integrity fell below 50% 4170 | -8/Materials | Repaired Lgt. Treads 4210 | -8/Materials | Repaired Hrd. Medium Armor Plating 4557 | -8/Materials | Discovered new exit (range 10) 5082 | -8/Materials | Discovered new exit (range 16) 5106 | -8/Materials | Entered Factory 5106 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5412 | -7/Factory | Repaired Hrd. Light Armor Plating 5581 | -7/Factory | Discovered new exit (range 4) 5808 | -7/Factory | Self-destructed Last Messages --------------- 05524_ Acquired 58 matter. 05546_ Acquired Med. Reactive Plating. 05552_ Connecting with Terminal... 05581_ EXIT=FOUND 05592_ System corrupted: Matter fused (-5). 05606_ Dropped Hrd. Light Armor Plating. 05608_ Acquired Weapon Cycler. 05623_ %NTWTJ9TIJ5QXBM2PJ154J=DU 05644_ System corrupted: Matter fused (-10). 05729_ ALERT: Cargo convoy en route, clear transfer corridor. 05763_ Slammed into M-13 Machinist. 05763_ M-13 Machinist knocked back. 05775_ System corrupted: IFF burst signal emitted. 05798_ Nuclear Reactor explodes. 05800_ System corrupted: Energy discharge (-155). 05800_ Destroyed Lgt. Nuclear Core. 05802_ G-47 Trooper destroyed. 05804_ Destroyed Imp. Heat Sink. 05806_ G-47 Trooper destroyed. 05808_ The unstable cave ceiling collapses. 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""" """ """ """ " #??? | | ?????? #??? | | ?????? #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 21 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticPlasmaRifle Manual? 0 Play Time 00:30:25 Cumulative 849.8 hours Start 2023.04.04 @ 21:32:08 End 2023.04.04 @ 21:59:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1277 Rogue 1277 Adventurer 0 Explorer 0 Win Type - Total 81 Types 47/1/14/14/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 85 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd181e69-6adb-412c-a206-495e64e91b5e