Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 21:47:51 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (36) 180 Value Destroyed (821) 821 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3701 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 58/550 Matter 262/300 Energy 18/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (3) ------ Cooling System Improved Signal Interpreter > --- WEAPON (5) ------- Welding Torch > --- INVENTORY (5) ---- Improved Sensor Array Improved Terrain Scanner Targeting Computer Recoil Stabilizer Hacking Suite Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Light Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser Gatling Laser Enhanced Autogun > --- INVENTORY -------- Ion Engine Armored Wheel Structural Scanner Sensor Array Improved Terrain Scanner Targeting Computer Recoil Stabilizer Hacking Suite [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Mace Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 1 | . . . . . 1 . . Weapon 3 | . . . . . 3 . . Parts Attached 57 | 7 11 2 . 9 20 5 3 Power 8 | 1 2 1 . 1 1 2 . Engine 7 | 1 2 1 . 1 . 2 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 11 | 2 2 . . 2 3 1 1 Treads . | . . . . . . . . Leg 7 | 2 2 . . 2 . . 1 Wheel 4 | . . . . . 3 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 2 3 . . . 3 2 1 Device 5 | 1 1 . . . 1 1 1 Storage 1 | 1 . . . . . . . Processor 2 | . 1 . . . 1 . . Hackware . | . . . . . . . . Protection 3 | . 1 . . . 1 1 . Artifact . | . . . . . . . . Weapon 27 | 2 4 1 . 6 13 . 1 Energy Gun 10 | 2 2 . . 1 5 . . Energy Cannon 3 | . . . . . 3 . . Ballistic Gun 7 | . 2 1 . . 4 . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . 1 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . . 2 . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 1 | . . . . 1 . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 19 | . 2 . . 2 1 14 . Power 4 | . 1 . . . . 3 . Propulsion 6 | . 1 . . 2 . 3 . Utility 3 | . . . . . . 3 . Weapon 6 | . . . . . 1 5 . Highest Loss Streak 8 | . 2 . . 1 1 8 . To Critical Strikes 1 | . . . . 1 . . . Average Slot Usage (%) 92 | . 95 100 100 96 92 68 18 Engine 8 | . 9 14 14 14 . 4 . Core 1 | . . . . . 8 2 . Leg 20 | . 27 28 28 27 1 . 1 Wheel 4 | . . . . . 16 15 . Device 1 | . 1 . . . 2 4 6 Storage 12 | . 14 14 14 14 9 8 . Processor 9 | . 5 14 14 14 9 9 9 Protection 3 | . 7 . . . 6 1 . Energy Gun 14 | . 16 22 14 2 18 16 . Ballistic Gun 8 | . 11 5 14 4 11 6 . Launcher 1 | . . . . 2 5 . . Impact Weapon 1 | . . . . 8 . . . Piercing Weapon 1 | . . . . 5 . . . Naked Turns . | . . . . . . . . Heaviest Build 35 | 12 16 18 18 21 35 34 3 Greatest Support 24 | 20 20 20 20 20 24 24 15 Greatest Overweight (x) 1 | . . . . 1 1 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 8 7 5 Most Carried 8 | 1 8 8 8 8 8 8 5 Average Carried 6 | . 5 7 8 7 7 6 5 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | . 8 8 8 6 8 5 5 Class Distribution -------------------- 43% | Scavenger-Mutant 38% | Mutant 9% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Tank | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 845 | 181 174 61 . 65 335 29 . Remotely . | . . . . . . . . Salvage Created 1133 | 106 284 89 . 133 435 86 . Parts 76 | 3 22 . . 8 34 9 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 27 | . 6 . . 3 13 5 . Melee 3 | . . . . 3 . . . Guns 20 | . 6 . . . 9 5 . Cannons 1 | . . . . . 1 . . AOE 3 | . . . . . 3 . . Classes Destroyed 10 | 2 4 . . 1 3 . . Builder 1 | . . . . . 1 . . Tunneler 2 | 1 1 . . . . . . Hauler 1 | . 1 . . . . . . Recycler 2 | 1 . 1 . . . . . Operator 1 | . . . . . 1 . . Watcher 2 | . 1 . . . 1 . . Swarmer 13 | . 3 . . . 6 4 . Grunt 6 | . 3 . . 2 . 1 . Brawler 1 | . . . . 1 . . . Sentry 7 | . . . . . 7 . . Best Kill Streak 5 | 2 4 1 . 3 5 2 . Combat Bots Only 4 | . 4 . . 3 4 2 . Max Kills in Single Turn 2 | 1 1 1 . 1 2 2 . Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 291 | . 43 . . 48 46 134 20 Missed 71 | . 12 . . 18 13 21 7 Damage Taken 2721 | . 357 . . 395 403 1458 108 Core 621 | . 34 . . 95 59 399 34 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 8 | . 8 . . . . . . Core Remaining (%) 74 | 100 . . . 48 . . . Volleys Fired 103 | 8 50 4 . . 25 13 3 Largest 5 | 2 2 2 . . 5 5 1 Hottest 345 | 90 90 112 . . 345 345 20 Shots Fired 241 | 15 95 8 . . 84 36 3 Gun 229 | 15 95 8 . . 75 36 . Cannon 2 | . . . . . 2 . . Launcher 7 | . . . . . 7 . . Special 3 | . . . . . . . 3 Kinetic 69 | . 26 . . . 30 13 . Thermal 154 | 15 69 8 . . 36 23 3 Explosive 7 | . . . . . 7 . . Electromagnetic 11 | . . . . . 11 . . Robot Hit Streak 11 | 6 7 7 . . 11 3 1 Robot Miss Streak 13 | 1 6 1 . . 6 13 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 . . . . 2 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 133 | 10 47 6 . 12 40 17 1 Core Hits 65 | 3 18 2 . 3 28 10 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 1 . . Critical Strikes 5 | . 2 . . 2 1 . . Burn 2 | . 2 . . . . . . Destroy 1 | . . . . . 1 . . Smash 1 | . . . . 1 . . . Impale 1 | . . . . 1 . . . Melee Attacks 20 | . . . . 20 . . . Impact 7 | . . . . 7 . . . Slashing . | . . . . . . . . Piercing 13 | . . . . 13 . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . 3 . . . Damage Inflicted 2673 | 115 529 88 . 359 1179 399 4 Guns 1778 | 115 529 88 . . 661 385 . Cannons 41 | . . . . . 41 . . Explosions 477 | . . . . . 477 . . Melee 353 | . . . . 353 . . . Ramming 20 | . . . . 6 . 14 . Kinetic 286 | . 90 . . . 95 101 . Thermal 1549 | 115 439 88 . . 619 284 4 Explosive 372 | . . . . . 372 . . Electromagnetic 93 | . . . . . 93 . . Impact 124 | . . . . 124 . . . Slashing . | . . . . . . . . Piercing 229 | . . . . 229 . . . Highest Corruption 5 | . . . . 5 . . . Average Corruption 5 | . . . . 5 . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . 6 . . . Message Errors 3 | . . . . 3 . . . Matter Fused 2 | . . . . 2 . . . Energy Discharges 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 22 | . . . . 22 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 22 | . . . . 22 . . . Knockbacks 3 | . . . . 2 . 1 . Impact 3 | . . . . 2 . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 33 | . . . . . 27 6 . Shots 1 | . . . . . 1 . . Rammed 8 | . . . . . . 8 . Targets Rammed 9 | . . . . 1 . 8 . Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 391 | 210 353 204 . . 314 391 . Average Temperature 126 | 106 109 102 . . 103 215 . Received Heat Transfer 1122 | . 147 . . 156 108 711 . Effects 2 | . . . . . 1 1 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 3854 | 286 1325 222 . . 1321 650 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Peak Influence 376 | 10 157 7 . 95 376 369 180 Initial 244 | . 6 2 . . . 244 165 Average 102 | 4 73 5 . 10 243 287 175 Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 78 | 100 100 100 . 100 30 . 100 Level 1 21 | . . . . . 69 100 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 . . . 2 . 1 Investigation 2 | . 1 . . . 1 . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 14 1 . 6 16 16 4 Peak Tracking Total 10 | . 3 1 . 3 5 10 3 Tactical Retreats 9 | . 4 . . 2 . 3 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 2 | . . . . . 2 . . Max in Single Turn 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 8 | . 5 . . . 2 1 . Terminals 7 | . 5 . . . 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 22 | . 12 . . . 7 3 . Successful 11 | . 8 . . . 3 . . Failed 11 | . 4 . . . 4 3 . Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 19 | . 12 . . . 4 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 10 | . 8 . . . 2 . . Record 1 | . . . . . 1 . . Prototype ID Bank 2 | . 1 . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . Locate Traps 2 | . 2 . . . . . . Patrol Status 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 6 | . 3 . . . 2 1 . Full Trace Events 2 | . . . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 3316 | 119 1041 395 224 602 619 241 75 Spaces Moved 2426 | 68 717 316 187 432 457 190 59 Core 71 | 4 . . . . . 10 57 Treads . | . . . . . . . . Legs 1734 | 64 717 316 187 432 16 . 2 Wheels 621 | . . . . . 441 180 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 90 50 50 Average Speed 114 | 115 120 120 120 127 105 93 52 Slowest Speed 190 | 120 120 120 120 190 190 105 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 45 | 4 93 74 36 77 35 35 7 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 3 | . . . . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 46 | . . . . . 46 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 46 | . . . . . 46 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 2738 | 93 806 325 186 466 536 228 98 Wait 67 | 4 11 . . . 7 12 33 Move 2420 | 67 716 315 186 431 457 189 59 Hop . | . . . . . . . . Pick Up 36 | 7 13 1 . 3 11 1 . Fast Attach 23 | . 2 1 . 4 13 . 3 Attach 20 | 7 2 . . 4 3 4 . Detach . | . . . . . . . . Swap 14 | . 7 1 . 1 4 1 . Drop 31 | . 5 3 . 7 16 . . Fire 103 | 8 50 4 . . 25 13 3 Melee 15 | . . . . 15 . . . Ram 8 | . . . . . . 8 . Kick 1 | . . . . 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 15) 400 | -10/Materials | Discovered new exit (range 9) 644 | -10/Materials | Discovered new exit (range 16) 752 | -10/Materials | Discovered new exit (range 10) 774 | -10/Materials | Identified exit to Mines 889 | -10/Materials | Build established: Scavenger-Mutant 947 | -10/Materials | Identified exit to Materials 1135 | -10/Materials | Discovered exit to Mines (range 13) 1161 | -10/Materials | Entered Mines 1304 | -10/Mines | Build established: Mutant 1317 | -10/Mines | Learned Materials stockpile data 1363 | -10/Mines | Discovered exit to Materials (range 13) 1381 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1552 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1552 | -10/Mines | Discovered new exit (range 5) 1555 | -10/Mines | Identified exit to Exiles 1556 | -10/Mines | Entered Exiles 1573 | -10/Exiles | Discovered new exit (range 14) 1596 | -10/Exiles | Identified exit to Mines 1620 | -10/Exiles | Met 8R-AWN 1640 | -10/Exiles | Met EX-HEX 1679 | -10/Exiles | Met EX-BIN 1684 | -10/Exiles | Build established: Scavenger-Mutant 1780 | -10/Exiles | Entered Mines 1920 | -9/Mines | Learned location of Zion (-7) 1993 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2135 | -9/Mines | Core integrity fell below 50% 2341 | -9/Mines | Discovered new exit (range 3) 2346 | -9/Mines | Identified exit to Materials 2382 | -9/Mines | Entered Materials 2382 | -8/Materials | Evolved 4 slots: Utility x1, Weapon x3 3001 | -8/Materials | Identified exit to Garrison 3001 | -8/Materials | Entered Garrison 3158 | -8/Garrison | Lost 8 parts (2p1n1u4w) 3164 | -8/Garrison | Triggered checkpoint 3171 | -8/Garrison | Triggered checkpoint 3176 | -8/Garrison | Core integrity fell below 50% 3202 | -8/Garrison | Discovered new exit (range 15) 3206 | -8/Garrison | Lost 3 parts (1n1u1w) 3242 | -8/Garrison | Core integrity fell below 20% 3242 | -8/Garrison | Entered Materials 3269 | -8/Materials | Lost 3 parts (1p1n1u) 3317 | -8/Materials | Self-destructed Last Messages --------------- Slammed into G-47 Trooper. Sml. Storage Unit destroyed. Slammed into G-47 Trooper. Arm. Wheel destroyed. Slammed into G-47 Trooper. Destabilizing: Core damaged (-11). Slammed into G-47 Trooper. G-47 Trooper knocked back. Lgt. Ion Engine destroyed. Critical hit (Burn: +37). LOCATION=UNKNOWN GOAL=ESCAPE Acquired Cooling System. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. Acquired Carbon-fiber Leg. Acquired Welding Torch. K-01 Serf collects debris. 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T # k #??????????????????? | | ????????? ########??????????????????? | | ????????? ###o#######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightHackingSink Manual? 0 Play Time 00:29:13 Cumulative 8.8 hours Start 2024.03.31 @ 21:17:04 End 2024.03.31 @ 21:47:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 18 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d1cd7051-b372-4191-bff0-104bae0ed966