Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.24 @ 13:51:18 Player: Golinth Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1927) 1927 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6007 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 667/850 Matter 229/300 Energy 49/100 System Corruption 3% Temperature Warm (112) Movement Walking (190) Ox1 Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Leg (fused) > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Thermic Laser > --- INVENTORY (15) --- Light Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Sensor Array Improved Terrain Scanner Seismic Detector ECM Suite Plasma Rifle Plasma Rifle Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Improved Propulsion Shielding Hardened Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Plasma Rifle Thermic Laser > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Sensor Array Improved Terrain Scanner Seismic Detector Particle Charger ECM Suite Plasma Rifle Plasma Rifle Plasma Cannon Remote Datajack [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Shield Generator Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Special Weapon Remote Datajack Build | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Slots Evolved 8 | . . . 4 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 6 | . . . 2 2 2 . Weapon . | . . . . . . . Parts Attached 83 | 7 5 . 32 18 17 4 Power 14 | 1 1 . 5 3 2 2 Engine 11 | 1 1 . 4 2 2 1 Core 3 | . . . 1 1 . 1 Reactor . | . . . . . . . Propulsion 21 | 2 . . 9 5 5 . Treads 1 | . . . 1 . . . Leg 14 | 2 . . 8 . 4 . Wheel 6 | . . . . 5 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 1 . 4 7 6 2 Device 4 | . . . . 1 2 1 Storage 6 | 2 . . 1 3 . . Processor 8 | . 1 . 3 1 3 . Hackware . | . . . . . . . Protection 4 | . . . . 2 1 1 Artifact . | . . . . . . . Weapon 26 | 2 3 . 14 3 4 . Energy Gun 14 | . 2 . 7 1 4 . Energy Cannon 4 | . . . 3 1 . . Ballistic Gun 7 | 2 1 . 4 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . Parts Lost 30 | . . . 19 . . 11 Power 5 | . . . 3 . . 2 Propulsion 10 | . . . 9 . . 1 Utility 7 | . . . . . . 7 Weapon 8 | . . . 7 . . 1 Highest Loss Streak 8 | . . . 3 . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 100 100 85 93 94 94 Engine 9 | . 14 14 7 7 6 5 Leg 18 | . 28 28 22 . 15 25 Wheel 4 | . . . . 21 5 . Device 2 | . . . . 4 10 7 Storage 9 | . 14 14 9 7 6 6 Processor 22 | . 13 14 27 23 26 24 Protection 3 | . . . . 9 8 7 Energy Gun 11 | . 14 14 10 6 10 12 Energy Cannon 1 | . . . 1 5 1 . Ballistic Gun 5 | . 13 14 5 1 . . Peak Build Rating 63 | 7 9 9 26 39 61 63 Average Rating 22 | 6 8 9 17 30 51 59 On Entrance 20 | . 7 9 9 16 39 61 Naked Turns . | . . . . . . . Heaviest Build 52 | 12 14 12 23 49 52 51 Greatest Support 68 | 20 20 20 48 64 68 68 Greatest Overweight (x) 7 | . . . 7 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 8 8 10 25 15 15 Average Capacity 10 | 7 8 8 9 12 15 15 Most Carried 15 | 5 8 8 10 15 15 14 Average Carried 8 | 2 7 8 7 11 14 12 Final Capacity 15 | 8 8 8 10 15 15 15 Final Carried 15 | 4 8 8 8 15 14 12 Class Distribution -------------------- 59% | Mutant 33% | Scavenger-Mutant 3% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -10 -8 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Fac DSF Matter Collected 1084 | 363 92 . 344 201 . 84 Remotely . | . . . . . . . Salvage Created 2561 | 198 453 . 1360 399 . 151 Parts 133 | 14 27 . 63 20 . 9 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . 4 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Combat Hostiles Destroyed 44 | . 7 . 26 9 . 2 Guns 31 | . 7 . 20 2 . 2 Cannons 12 | . . . 5 7 . . Classes Destroyed 13 | 3 3 . 5 1 . 1 Worker 4 | 4 . . . . . . Tunneler 4 | 2 1 . 1 . . . Recycler 4 | 1 1 . 2 . . . Mechanic 1 | . . . 1 . . . Watcher 7 | . 3 . 2 2 . . Swarmer 14 | . 3 . 6 5 . . Grunt 17 | . 4 . 11 2 . . Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 5 | . . . 5 . . . Specialist 2 | . . . . . . 2 Hunter 2 | . . . 2 . . . Programmer 2 | . . . . 2 . . Best Kill Streak 5 | 3 4 . 5 3 . 2 Combat Bots Only 4 | . 3 . 4 3 . 2 Max Kills in Single Turn 1 | 1 1 . 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac DSF Hostile Shots Fired 495 | . 54 4 199 37 . 201 Missed 144 | . 17 1 56 12 . 58 Damage Taken 4195 | . 340 47 1736 286 . 1786 Core 823 | . 102 . 495 43 . 183 Absorbed by Shields 214 | . . . . 77 . 137 Redirected to Shielding 103 | . . . . 13 . 90 Ignored by Resistances 1267 | . 102 13 499 104 . 549 Core Remaining (%) 65 | 100 . 59 10 93 . . Volleys Fired 202 | 20 47 . 95 25 . 15 Largest 2 | 2 2 . 2 2 . 2 Hottest 160 | 40 90 . 133 136 . 160 Shots Fired 379 | 40 94 . 169 49 . 27 Gun 327 | 40 94 . 142 24 . 27 Cannon 51 | . . . 27 24 . . Launcher . | . . . . . . . Special 1 | . . . . 1 . . Kinetic 139 | 40 61 . 38 . . . Thermal 174 | . . . 99 48 . 27 Explosive . | . . . . . . . Electromagnetic 65 | . 33 . 32 . . . Robot Hit Streak 34 | 26 16 . 34 10 . 15 Robot Miss Streak 4 | 1 4 . 2 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . 3 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 289 | 34 55 . 140 38 . 22 Core Hits 119 | 13 21 . 59 19 . 7 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 1 . 4 2 . 5 Burn 9 | . . . 2 2 . 5 Destroy 1 | . . . 1 . . . Corrupt 2 | . 1 . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4729 | 305 651 . 2497 830 . 446 Guns 3342 | 305 614 . 1671 306 . 446 Cannons 1033 | . . . 509 524 . . Explosions 345 | . 33 . 312 . . . Melee . | . . . . . . . Ramming 9 | . 4 . 5 . . . Kinetic 886 | 305 329 . 252 . . . Thermal 3127 | . 33 . 1818 830 . 446 Explosive . | . . . . . . . Electromagnetic 707 | . 285 . 422 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 1 2 . 3 Average Corruption 1 | . . . 1 1 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . 13 6 . 2 Message Errors 6 | . . . 4 1 . 1 Matter Fused 4 | . . . 2 2 . . Heat Flow Errors 4 | . . . 3 1 . . Energy Discharges 1 | . . . . 1 . . Parts Fused 2 | . . . 1 . . 1 Data Loss (minor) 3 | . . . 2 1 . . Misfires 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 153 | . 8 . 131 14 . . Projectiles 28 | . . . 14 14 . . Explosions 125 | . 8 . 117 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 118 | . 10 . 108 . . . Shots 3 | . 1 . 2 . . . Rammed 2 | . . . 2 . . . Targets Rammed 6 | . 2 . 4 . . . Kicked 4 | . 2 . 2 . . . Crushed . | . . . . . . . Highest Temperature 501 | . 129 . 396 501 . 126 Average Temperature 86 | . 36 . 85 135 . 51 Received Heat Transfer 1338 | . 159 . 774 30 . 375 Effects 10 | . . . 5 5 . . Shutdowns 2 | . . . 2 . . . Energy Bleed 1 | . . . . 1 . . Interference 6 | . . . 3 3 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 5 | . . . 5 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 13 | . . . 2 10 . 1 Heat Transferred 7081 | . 50 . 3593 1838 . 1600 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 . 3 . . . Alert | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Peak Influence 273 | 35 191 . 273 140 20 45 Initial 19 | . 19 . 3 3 8 3 Average 55 | 14 38 . 102 42 11 18 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 92 | 100 100 . 79 100 100 100 Level 1 7 | . . . 20 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . 2 4 . 3 Investigation 1 | . . . . 1 . . Extermination 3 | . . . . 3 . . Reinforcement 5 | . . . 2 . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac DSF Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 9 2 44 16 . 13 Peak Tracking Total 10 | . 4 2 5 8 . 10 Tactical Retreats 6 | . . . 5 . . 1 Traps | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Traps Triggered 3 | . . . 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Fac DSF Machines Disabled 3 | . . . 3 . . . Max in Single Turn 3 | . . . 3 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac DSF Machines Accessed 12 | . 4 . 2 2 4 . Terminals 8 | . 3 . 2 . 3 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 30 | . 14 . 6 3 7 . Successful 18 | . 9 . 3 1 5 . Failed 10 | . 3 . 3 2 2 . Catastrophic . | . . . . . . . Database Lockouts 2 | . 2 . . . . . Manual . | . . . . . . . Terminals 25 | . 13 . 6 . 6 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 15 | . 8 . 3 . 4 . Record 10 | . 7 . 3 . . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . . . . . 2 . Dispatch Records 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . Report Inventory 2 | . 1 . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . 1 2 3 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Fac DSF Turns Passed 4892 | 335 1061 208 1672 825 618 173 Spaces Moved 3152 | 229 756 174 972 571 364 86 Core 41 | 17 . . 24 . . . Treads 138 | . . . 58 80 . . Legs 2371 | 212 756 174 890 . 253 86 Wheels 602 | . . . . 491 111 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 120 Average Speed 124 | 114 120 120 134 119 127 120 Slowest Speed 400 | 120 120 120 400 240 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 7 81 10 50 14 8 55 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 59 | . 2 . 57 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 59 | . 2 . 57 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Fac DSF Total 3761 | 269 829 173 1177 665 518 130 Wait 163 | 3 . . 19 16 112 13 Move 3146 | 228 755 173 971 570 363 86 Hop . | . . . . . . . Pick Up 104 | 11 12 . 37 24 15 5 Fast Attach . | . . . . . . . Attach 43 | 7 . . 20 6 6 4 Detach . | . . . . . . . Swap 40 | . 5 . 12 12 11 . Drop 50 | . 8 . 16 12 11 3 Fire 202 | 20 47 . 95 25 . 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . 2 . 2 . . . Crush 2 | . . . 2 . . . Escape Stasis 4 | . . . . . . 4 Rewire 3 | . . . 3 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / DSF) -6/DSF History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 336 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 710 | -10/Materials | Discovered new exit (range 13) 727 | -10/Materials | Central database locked down 763 | -10/Materials | Discovered new exit (range 16) 924 | -10/Materials | Discovered new exit (range 14) 1088 | -10/Materials | Central database locked down 1120 | -10/Materials | Discovered new exit (range 12) 1317 | -10/Materials | Discovered new exit (range 6) 1397 | -10/Materials | Entered Subcaves 1412 | -10/Subcaves | Learned Materials emergency access door positions 1414 | -10/Subcaves | Learned location of Zion (-7) 1414 | -10/Subcaves | Met a Zionite searching for "candidates" 1433 | -10/Subcaves | Discovered new exit (range 11) 1513 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1605 | -10/Subcaves | Entered Materials 1605 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1861 | -8/Materials | Lost 3 parts (1n2w) 2073 | -8/Materials | Build established: Scavenger-Mutant 2186 | -8/Materials | Lost 3 parts (2n1w) 2976 | -8/Materials | Core integrity fell below 50% 3060 | -8/Materials | Lost 3 parts (1p2n) 3067 | -8/Materials | Core integrity fell below 20% 3268 | -8/Materials | Discovered new exit (range 3) 3275 | -8/Materials | Identified exit to Factory 3277 | -8/Materials | Entered Factory 3277 | -7/Factory | Evolved 2 slots: Utility x2 3785 | -7/Factory | Build established: Mutant 4006 | -7/Factory | Discovered new exit (range 12) 4101 | -7/Factory | Identified exit to Factory 4102 | -7/Factory | Entered another Factory area 4102 | -6/Factory | Evolved 2 slots: Utility x2 4625 | -6/Factory | Discovered new exit (range 9) 4635 | -6/Factory | Identified exit to Factory 4717 | -6/Factory | Identified exit to DSF 4720 | -6/Factory | Entered DSF 4744 | -6/DSF | Additional patrols routed to DSF 4893 | -6/DSF | Self-destructed Last Messages --------------- 04880_ System corrupted: Arm. Leg fused. 04880_ Knocked back. 04882_ Penetrated by Slug. 04882_ Slug penetrates Wall. 04883_ Penetrated by Slug. 04883_ Plasma Rifle destroyed. 04886_ Deuterium Engine destroyed. 04886_ Adv. Visual Processing Unit destroyed. 04886_ Penetrated by Slug. 04887_ C-17 Slicer suffers critical hit (Burn). 04888_ Critical hit (Burn: +37). 04889_ Particle Charger destroyed. 04889_ Arm. Leg severed. 04889_ Slug penetrates H-61 Shepherd. 04891_ Flexi-carbon Leg destroyed. 04892_ Slug penetrates Wall. 04892_ Arm. Leg severed. 04893_ Mic. Fission Core severed. 04893_ Penetrated by Slug. 04893_ C-17 Slicer destroyed. 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