Cogmind - Beta 14 *** ADVENTURER MODE // 2024.12.24 @ 13:51:18

Player: Golinth

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (64)      320
Value Destroyed (1927)     1927
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 6007

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             667/850
Matter                     229/300
Energy                     49/100
System Corruption          3%
Temperature                Warm (112)
Movement                   Walking (190) Ox1
Location                   -6/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
   Armored Leg (fused)
>          --- UTILITY (8) ------
     Large Storage Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (2) -------
           Thermic Laser
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
  Improved Sensor Array
  Improved Terrain Scanner
           Seismic Detector
           ECM Suite
           Plasma Rifle
           Plasma Rifle
           Plasma Cannon
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
    Hybrid Deuterium Engine
>          --- PROPULSION -------
           Flexi-carbon Leg
   Armored Leg
   Armored Leg
   Armored Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
           Terrain Scan Processor
  Advanced Targeting Computer
  Improved Propulsion Shielding
  Hardened Medium Armor Plating
  Improved Shield Generator
>          --- WEAPON -----------
           Plasma Rifle
           Thermic Laser
>          --- INVENTORY --------
           Deuterium Engine
     Light Nuclear Core
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
  Improved Sensor Array
  Improved Terrain Scanner
           Seismic Detector
           Particle Charger
           ECM Suite
           Plasma Rifle
           Plasma Rifle
           Plasma Cannon
           Remote Datajack
[Rating: 63]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Advanced Targeting Computer
  Device                   Improved Shield Generator
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac DSF 
Slots Evolved              8    | .   .   .   4   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  6    | .   .   .   2   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             83   | 7   5   .   32  18  17  4   
  Power                    14   | 1   1   .   5   3   2   2   
    Engine                 11   | 1   1   .   4   2   2   1   
    Core                   3    | .   .   .   1   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   .   9   5   5   .   
    Treads                 1    | .   .   .   1   .   .   .   
    Leg                    14   | 2   .   .   8   .   4   .   
    Wheel                  6    | .   .   .   .   5   1   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | 2   1   .   4   7   6   2   
    Device                 4    | .   .   .   .   1   2   1   
    Storage                6    | 2   .   .   1   3   .   .   
    Processor              8    | .   1   .   3   1   3   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   .   .   2   1   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   .   14  3   4   .   
    Energy Gun             14   | .   2   .   7   1   4   .   
    Energy Cannon          4    | .   .   .   3   1   .   .   
    Ballistic Gun          7    | 2   1   .   4   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   .   
Parts Lost                 30   | .   .   .   19  .   .   11  
  Power                    5    | .   .   .   3   .   .   2   
  Propulsion               10   | .   .   .   9   .   .   1   
  Utility                  7    | .   .   .   .   .   .   7   
  Weapon                   8    | .   .   .   7   .   .   1   
  Highest Loss Streak      8    | .   .   .   3   .   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 100 85  93  94  94  
  Engine                   9    | .   14  14  7   7   6   5   
  Leg                      18   | .   28  28  22  .   15  25  
  Wheel                    4    | .   .   .   .   21  5   .   
  Device                   2    | .   .   .   .   4   10  7   
  Storage                  9    | .   14  14  9   7   6   6   
  Processor                22   | .   13  14  27  23  26  24  
  Protection               3    | .   .   .   .   9   8   7   
  Energy Gun               11   | .   14  14  10  6   10  12  
  Energy Cannon            1    | .   .   .   1   5   1   .   
  Ballistic Gun            5    | .   13  14  5   1   .   .   
Peak Build Rating          63   | 7   9   9   26  39  61  63  
  Average Rating           22   | 6   8   9   17  30  51  59  
  On Entrance              20   | .   7   9   9   16  39  61  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             52   | 12  14  12  23  49  52  51  
  Greatest Support         68   | 20  20  20  48  64  68  68  
  Greatest Overweight (x)  7    | .   .   .   7   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   10  25  15  15  
  Average Capacity         10   | 7   8   8   9   12  15  15  
  Most Carried             15   | 5   8   8   10  15  15  14  
  Average Carried          8    | 2   7   8   7   11  14  12  
  Final Capacity           15   | 8   8   8   10  15  15  15  
  Final Carried            15   | 4   8   8   8   15  14  12  

 Class Distribution 
--------------------
 59% | Mutant
 33% | Scavenger-Mutant
  3% | Skirmisher
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/DSF

 Resources                      | -11  -10  -10  -8   -7   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Fac  DSF  
Matter Collected           1084 | 363  92   .    344  201  .    84   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2561 | 198  453  .    1360 399  .    151  
  Parts                    133  | 14   27   .    63   20   .    9    
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    4    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac DSF 
Combat Hostiles Destroyed  44   | .   7   .   26  9   .   2   
  Guns                     31   | .   7   .   20  2   .   2   
  Cannons                  12   | .   .   .   5   7   .   .   
Classes Destroyed          13   | 3   3   .   5   1   .   1   
  Worker                   4    | 4   .   .   .   .   .   .   
  Tunneler                 4    | 2   1   .   1   .   .   .   
  Recycler                 4    | 1   1   .   2   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   
  Watcher                  7    | .   3   .   2   2   .   .   
  Swarmer                  14   | .   3   .   6   5   .   .   
  Grunt                    17   | .   4   .   11  2   .   .   
  Brawler                  1    | .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   
  Sentry                   5    | .   .   .   5   .   .   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   2   .   .   .   
  Programmer               2    | .   .   .   .   2   .   .   
Best Kill Streak           5    | 3   4   .   5   3   .   2   
  Combat Bots Only         4    | .   3   .   4   3   .   2   
Max Kills in Single Turn   1    | 1   1   .   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Fac  DSF  
Hostile Shots Fired        495  | .    54   4    199  37   .    201  
  Missed                   144  | .    17   1    56   12   .    58   
Damage Taken               4195 | .    340  47   1736 286  .    1786 
  Core                     823  | .    102  .    495  43   .    183  
  Absorbed by Shields      214  | .    .    .    .    77   .    137  
  Redirected to Shielding  103  | .    .    .    .    13   .    90   
  Ignored by Resistances   1267 | .    102  13   499  104  .    549  
Core Remaining (%)         65   | 100  .    59   10   93   .    .    
Volleys Fired              202  | 20   47   .    95   25   .    15   
  Largest                  2    | 2    2    .    2    2    .    2    
  Hottest                  160  | 40   90   .    133  136  .    160  
Shots Fired                379  | 40   94   .    169  49   .    27   
  Gun                      327  | 40   94   .    142  24   .    27   
  Cannon                   51   | .    .    .    27   24   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    1    .    .    
  Kinetic                  139  | 40   61   .    38   .    .    .    
  Thermal                  174  | .    .    .    99   48   .    27   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          65   | .    33   .    32   .    .    .    
  Robot Hit Streak         34   | 26   16   .    34   10   .    15   
  Robot Miss Streak        4    | 1    4    .    2    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    3    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           289  | 34   55   .    140  38   .    22   
  Core Hits                119  | 13   21   .    59   19   .    7    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         12   | .    1    .    4    2    .    5    
    Burn                   9    | .    .    .    2    2    .    5    
    Destroy                1    | .    .    .    1    .    .    .    
    Corrupt                2    | .    1    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4729 | 305  651  .    2497 830  .    446  
  Guns                     3342 | 305  614  .    1671 306  .    446  
  Cannons                  1033 | .    .    .    509  524  .    .    
  Explosions               345  | .    33   .    312  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  9    | .    4    .    5    .    .    .    
  Kinetic                  886  | 305  329  .    252  .    .    .    
  Thermal                  3127 | .    33   .    1818 830  .    446  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          707  | .    285  .    422  .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    1    2    .    3    
  Average Corruption       1    | .    .    .    1    1    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    13   6    .    2    
    Message Errors         6    | .    .    .    4    1    .    1    
    Matter Fused           4    | .    .    .    2    2    .    .    
    Heat Flow Errors       4    | .    .    .    3    1    .    .    
    Energy Discharges      1    | .    .    .    .    1    .    .    
    Parts Fused            2    | .    .    .    1    .    .    1    
    Data Loss (minor)      3    | .    .    .    2    1    .    .    
    Misfires               1    | .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            153  | .    8    .    131  14   .    .    
  Projectiles              28   | .    .    .    14   14   .    .    
  Explosions               125  | .    8    .    117  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      118  | .    10   .    108  .    .    .    
  Shots                    3    | .    1    .    2    .    .    .    
  Rammed                   2    | .    .    .    2    .    .    .    
Targets Rammed             6    | .    2    .    4    .    .    .    
  Kicked                   4    | .    2    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        501  | .    129  .    396  501  .    126  
  Average Temperature      86   | .    36   .    85   135  .    51   
  Received Heat Transfer   1338 | .    159  .    774  30   .    375  
  Effects                  10   | .    .    .    5    5    .    .    
    Shutdowns              2    | .    .    .    2    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
    Interference           6    | .    .    .    3    3    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Fried              5    | .    .    .    5    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             13   | .    .    .    2    10   .    1    
  Heat Transferred         7081 | .    50   .    3593 1838 .    1600 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    3    .    .    .    

 Alert                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac DSF 
Peak Influence             273  | 35  191 .   273 140 20  45  
  Initial                  19   | .   19  .   3   3   8   3   
  Average                  55   | 14  38  .   102 42  11  18  
Maximum Alert Level        1    | .   .   .   1   .   .   .   
  Low Security (%)         92   | 100 100 .   79  100 100 100 
  Level 1                  7    | .   .   .   20  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   2   4   .   3   
  Investigation            1    | .   .   .   .   1   .   .   
  Extermination            3    | .   .   .   .   3   .   .   
  Reinforcement            5    | .   .   .   2   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac DSF 
Distress Signals           1    | .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              84   | .   9   2   44  16  .   13  
  Peak Tracking Total      10   | .   4   2   5   8   .   10  
  Tactical Retreats        6    | .   .   .   5   .   .   1   

 Traps                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac DSF 
Traps Triggered            3    | .   .   .   1   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Fac DSF 
Machines Disabled          3    | .   .   .   3   .   .   .   
  Max in Single Turn       3    | .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac DSF 
Machines Accessed          12   | .   4   .   2   2   4   .   
  Terminals                8    | .   3   .   2   .   3   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Total Hacks                30   | .   14  .   6   3   7   .   
  Successful               18   | .   9   .   3   1   5   .   
  Failed                   10   | .   3   .   3   2   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        2    | .   2   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                25   | .   13  .   6   .   6   .   
  Fabricators              1    | .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   
Terminal Hacks             15   | .   8   .   3   .   4   .   
  Record                   10   | .   7   .   3   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   
  Dispatch Records         1    | .   .   .   .   .   1   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   
  Report Inventory         2    | .   1   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         8    | .   2   .   1   2   3   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -6  
------------               Run  | Yrd Mat Sub Mat Fac Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -6  
--------                   Run  | Yrd Mat Sub Mat Fac Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -6   -6   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Fac  DSF  
Turns Passed               4892 | 335  1061 208  1672 825  618  173  
Spaces Moved               3152 | 229  756  174  972  571  364  86   
  Core                     41   | 17   .    .    24   .    .    .    
  Treads                   138  | .    .    .    58   80   .    .    
  Legs                     2371 | 212  756  174  890  .    253  86   
  Wheels                   602  | .    .    .    .    491  111  .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  100  120  
  Average Speed            124  | 114  120  120  134  119  127  120  
  Slowest Speed            400  | 120  120  120  400  240  190  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 7    81   10   50   14   8    55   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    .    1    1    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          59   | .    2    .    57   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      59   | .    2    .    57   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  Fac  DSF  
Total                      3761 | 269  829  173  1177 665  518  130  
  Wait                     163  | 3    .    .    19   16   112  13   
  Move                     3146 | 228  755  173  971  570  363  86   
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  104  | 11   12   .    37   24   15   5    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   43   | 7    .    .    20   6    6    4    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     40   | .    5    .    12   12   11   .    
  Drop                     50   | .    8    .    16   12   11   3    
  Fire                     202  | 20   47   .    95   25   .    15   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     4    | .    2    .    2    .    .    .    
  Crush                    2    | .    .    .    2    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    .    4    
  Rewire                   3    | .    .    .    3    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Fac / DSF)
-6/DSF

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 16)
  336 | -11/Scrapyard | Entered Materials
  337 | -10/Materials | Build established: Mutant
  710 | -10/Materials | Discovered new exit (range 13)
  727 | -10/Materials | Central database locked down
  763 | -10/Materials | Discovered new exit (range 16)
  924 | -10/Materials | Discovered new exit (range 14)
 1088 | -10/Materials | Central database locked down
 1120 | -10/Materials | Discovered new exit (range 12)
 1317 | -10/Materials | Discovered new exit (range 6)
 1397 | -10/Materials | Entered Subcaves
 1412 | -10/Subcaves  | Learned Materials emergency access door positions
 1414 | -10/Subcaves  | Learned location of Zion (-7)
 1414 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1433 | -10/Subcaves  | Discovered new exit (range 11)
 1513 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1605 | -10/Subcaves  | Entered Materials
 1605 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1861 | -8/Materials  | Lost 3 parts (1n2w)
 2073 | -8/Materials  | Build established: Scavenger-Mutant
 2186 | -8/Materials  | Lost 3 parts (2n1w)
 2976 | -8/Materials  | Core integrity fell below 50%
 3060 | -8/Materials  | Lost 3 parts (1p2n)
 3067 | -8/Materials  | Core integrity fell below 20%
 3268 | -8/Materials  | Discovered new exit (range 3)
 3275 | -8/Materials  | Identified exit to Factory
 3277 | -8/Materials  | Entered Factory
 3277 | -7/Factory    | Evolved 2 slots: Utility x2
 3785 | -7/Factory    | Build established: Mutant
 4006 | -7/Factory    | Discovered new exit (range 12)
 4101 | -7/Factory    | Identified exit to Factory
 4102 | -7/Factory    | Entered another Factory area
 4102 | -6/Factory    | Evolved 2 slots: Utility x2
 4625 | -6/Factory    | Discovered new exit (range 9)
 4635 | -6/Factory    | Identified exit to Factory
 4717 | -6/Factory    | Identified exit to DSF
 4720 | -6/Factory    | Entered DSF
 4744 | -6/DSF        | Additional patrols routed to DSF
 4893 | -6/DSF        | Self-destructed

 Last Messages 
---------------
04880_ System corrupted: Arm. Leg fused.
04880_ Knocked back.
04882_ Penetrated by Slug.
04882_ Slug penetrates Wall.
04883_ Penetrated by Slug.
04883_ Plasma Rifle destroyed.
04886_ Deuterium Engine destroyed.
04886_ Adv. Visual Processing Unit destroyed.
04886_ Penetrated by Slug. <x2>
04887_ C-17 Slicer suffers critical hit (Burn).
04888_ Critical hit (Burn: +37).
04889_ Particle Charger destroyed.
04889_ Arm. Leg severed.
04889_ Slug penetrates H-61 Shepherd.
04891_ Flexi-carbon Leg destroyed.
04892_ Slug penetrates Wall. <x2>
04892_ Arm. Leg severed.
04893_ Mic. Fission Core severed.
04893_ Penetrated by Slug. <x2>
04893_ C-17 Slicer destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ??????????????##????????????????????????????       |
| ??????????????#!!   ????????????????????????       |
| ??????????????#!!   ????????????????????????       |
| ???????????????!! A ????????????????????????       |
| ????????????????# ^ ??###############???????       |
| ??????????#????##   #?#|||#!!!##  !!#???????       |
| ???????!!!#!!!##A    ##|||#!!!##  !!##??????       |
| ???????                             ;#??????       |
| ????????               gg%     h    #???????       |
| ??????????            H%g=%%   h    #???????       |
| ???????????????#     ##!c!%=  ##    #???????       |
| ????????????????#   ###!c@=%  ##    #???????       |
| ??????????????###   "###Y##;##;#  ###???????       |
| ???????????????!!   **?# #####    =#????????       |
| ???????????????!!   *??# #???#    =#????????       |
| ????????????????!   *??# !???#  " =#????????       |
| ??????????????###   #### !???###%"##????????       |
| ??????????????#       #   ???#==[!=#????????       |
| ??????????????#       ####???#===%=#????????       |
| ??????????????#       ########## !##????????       |
| ????????????????#   #?#=  #==### [###???????       |
| ??????????????###%  ###== #==## !=""####????       |
| ??????????????#          =        """""#????       |
| ??????????????# %       ==   ^^   ""##"#????       |
| ??????????????#  ===  #   #==##"""""#???????       |
| ??????????????#  ===  #########"""""#???????       |
| ??????????????#########???????##"####???????       |
| ???????????????????????????????#"#??????????       |
| ???????????????????????????????#""??????????       |
| ???????????????????????????????####?????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          15
Energy Capacity            800
Matter Stores              400
Matter Capacity            400
Sight Range                20
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             35
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicTransportCasing
  Manual?         0
Play Time         00:56:56
  Cumulative      5.3 hours
  Start           2024.12.24 @ 12:54:39
  End             2024.12.24 @ 13:51:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           0
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          13
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9350470c-50f1-4ea2-a61b-9117effa8290