Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.09.19 @ 17:53:43 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (168) 840 Value Destroyed (4095) 4095 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1601) 1601 TOTAL SCORE: 13596 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 129 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 153/1000 Matter 279/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Transport Network Coupler Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (5) ---- Light Regenerative Plating Backup Laser III Heavy Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Thruster Diametric Drive Diametric Drive > --- UTILITY ---------- Advanced Cooling System Improved Melee Analysis Suite Layered Light Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite System Shield System Shield Authchip [Armor] > --- WEAPON ----------- Makeshift Axe CR-A16's Pointy Stick > --- INVENTORY -------- VTOL Module Advanced ECM Suite Authchip [Propulsion] Heavy Missile Launcher [Rating: 76] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Backup Propulsion III Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Ballistic Gun Autogun Ballistic Cannon Heavy Autocannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Makeshift Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Slots Evolved 10 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . . . . . . . Utility 8 | . . . 1 . 2 2 . . . . . . 1 . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 173 | 7 8 3 20 6 28 12 . 18 2 1 7 6 8 6 1 . 3 25 . 12 Power 19 | 1 1 . 1 2 3 1 . 2 1 1 1 . . 2 . . 1 2 . . Engine 14 | 1 1 . 1 2 2 1 . 1 . 1 1 . . 2 . . 1 . . . Core 5 | . . . . . 1 . . 1 1 . . . . . . . . 2 . . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 41 | 2 3 . 12 . 6 . . 5 1 . 1 . 1 1 . . . 6 . 3 Treads 19 | 2 3 . 11 . 3 . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . . . . 3 Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . 1 . . Flight 17 | . . . . . 3 . . 5 1 . 1 . 1 1 . . . 5 . . Utility 57 | 1 2 2 2 1 8 9 . 3 . . 3 3 6 1 . . . 12 . 4 Device 18 | . . 1 . . 5 2 . . . . 2 2 1 . . . . 5 . . Storage 4 | 1 1 . . . 1 . . . . . . . . . . . . 1 . . Processor 8 | . . . 1 . . 1 . . . . . . 1 . . . . 2 . 3 Hackware 11 | . . . . . . 4 . 1 . . 1 1 2 . . . . 2 . . Protection 16 | . 1 1 1 1 2 2 . 2 . . . . 2 1 . . . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 56 | 3 2 1 5 3 11 2 . 8 . . 2 3 1 2 1 . 2 5 . 5 Energy Gun 10 | 3 . 1 2 . 4 . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 15 | . 2 . 2 2 6 2 . 1 . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 Launcher 10 | . . . 1 1 1 . . 2 . . . 1 . 1 . . 1 2 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . . . 2 . . 1 1 1 1 . . . 3 . 4 Piercing Weapon 6 | . . . . . . . . 2 . . 1 1 . . 1 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 1 . . . . . . . . . . . . . . 2 . 1 Corrupted Parts 1 | . . . . . . . . . . . . . . 1 . . . . . . System Corruption 9 | . . . . . . . . . . . . . . 9 . . . . . . Parts Lost 46 | . . . 2 1 11 . . 1 1 . . 2 2 . . . 1 13 3 9 Power 6 | . . . . 1 1 . . 1 . . . . . . . . . 2 . 1 Propulsion 17 | . . . . . 3 . . . 1 . . . 1 . . . . 6 2 4 Utility 18 | . . . . . 4 . . . . . . 2 1 . . . 1 5 1 4 Weapon 5 | . . . 2 . 3 . . . . . . . . . . . . . . . Highest Loss Streak 9 | . . . 1 1 5 . . 1 1 . . 2 2 . . . 1 4 4 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 98 99 96 87 100 99 100 100 100 98 87 94 100 100 94 76 31 61 Engine 8 | . 14 14 11 10 3 4 7 5 . 2 7 7 6 5 6 6 6 . . 4 Treads 15 | . 27 28 26 33 26 . . . . . . . . . . . . . . . Flight 8 | . . . . . . 23 23 23 23 23 23 23 18 22 26 26 26 18 . . Device 3 | . . . . . 15 4 . . . . 2 6 6 6 6 6 . 3 5 5 Storage 6 | . 14 14 11 11 9 . . . . . . . . . . . . 1 . . Processor 6 | . . . 10 11 9 12 15 11 7 7 4 . 5 6 6 6 6 8 11 14 Hackware 13 | . . . . . . 24 30 33 38 38 38 40 35 33 33 33 33 23 13 10 Protection 9 | . 13 14 11 11 10 6 7 7 7 7 7 3 3 6 6 6 6 6 . 3 Energy Gun 4 | . 15 6 5 . 5 . . . . . . . . . . . . . . 4 Ballistic Gun 9 | . 12 21 16 22 11 9 15 2 . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 3 7 7 7 7 3 5 6 6 6 6 . 3 Piercing Weapon 1 | . . . . . . . . 4 7 7 7 7 6 3 3 6 5 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 14 34 36 40 39 42 15 14 17 17 17 21 18 15 19 19 15 24 25 4 42 Greatest Support 66 | 40 40 40 66 66 66 15 15 17 17 17 20 20 20 23 23 23 23 25 4 55 Greatest Overweight (x) 3 | . 1 . 3 . 2 . . 1 . . 1 . . . . . 1 . . 2 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 6 14 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 6 15 15 15 15 15 11 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 10 | 4 13 14 14 15 14 5 5 4 4 4 4 4 4 4 5 5 5 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 6 15 15 15 15 12 5 5 5 5 5 5 5 4 5 5 5 5 5 5 4 Class Distribution -------------------- 50% | Mutant 25% | Hacker-Sprinter 17% | Hacker-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Hacker-Mutant | -5/Warlord Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Matter Collected 3716 | 270 161 271 753 153 515 12 . 580 20 . 19 161 40 50 71 . 132 384 . 124 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 5475 | 58 602 334 1289 131 1046 12 . 667 47 . . 228 177 . . . 309 575 . . Parts 369 | 4 43 27 90 23 72 2 . 38 4 . . 10 10 . . . 9 37 . . Haulers Intercepted 16 | . 2 . 3 . 4 . . 4 . . . . 1 . . . . 2 . . Recyclers Shooed 4 | . 1 . 1 . 1 . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . 3 . . 15 . 5 . . 13 . 3 . Prevented 1 | . . . . . . . . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Combat Hostiles Destroyed 118 | . 13 13 23 7 22 . . 14 1 . . 7 . . . . 6 12 . . Melee 16 | . . . . . . . . 6 1 . . 4 . . . . . 5 . . Guns 74 | . 11 13 23 4 19 . . 4 . . . . . . . . . . . . AOE 28 | . 2 . . 3 3 . . 4 . . . 3 . . . . 6 7 . . Classes Destroyed 15 | 1 6 . 5 . 2 . . . 1 . . . . . . . . . . . Worker 6 | . 1 . 4 . . . . 1 . . . . . . . . . . . . Builder 6 | . 1 1 . 2 . 1 . 1 . . . . . . . . . . . . Tunneler 4 | 2 . . 1 1 . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 3 . 4 . . 4 . . . . 1 . . . . 2 . . Recycler 2 | . . . 1 . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . Operator 9 | . 2 . 3 . 1 . . 1 . . . . 1 . . . . 1 . . Watcher 6 | . . . 1 . 1 . . 1 . . . . 2 . . . . 1 . . Swarmer 65 | . 5 9 7 7 9 . . 11 . . . 5 . . . . 5 7 . . Grunt 29 | . 8 4 7 . 7 . . 2 . . . 1 . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Sentry 12 | . . . 8 . 4 . . . . . . . . . . . . . . . Hunter 2 | . . . . . 1 . . . . . . . . . . . 1 . . . Programmer 7 | . . . . . . . . . 1 . . 1 . . . . . 5 . . Best Kill Streak 6 | 2 3 3 6 3 4 1 . 5 1 . . 4 1 . . . 6 4 . . Combat Bots Only 6 | . 3 3 6 3 4 . . 4 1 . . 4 . . . . 6 4 . . Max Kills in Single Turn 5 | 1 2 2 2 3 2 1 . 4 1 . . 2 1 . . . 5 3 . . Gunslinging 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . Exploded 5 | . 2 . . 3 2 . . 4 . . . 2 . . . . 5 3 . . Melee 1 | . . . . . . . . 1 1 . . 1 . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Damage Taken 7819 | . 558 276 970 165 1732 . . 722 95 . . 166 252 . 79 . 63 1622 281 838 Core 1517 | . 78 33 148 15 207 . . 118 20 . . 21 18 . . . 12 374 204 269 Absorbed by Shields 40 | . . . . . . . . . . . . . . . . . . 40 . . Redirected to Shielding 24 | . 16 8 . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 463 | . 133 . 133 . . . . 34 . . . . . . . . . 15 . 148 Core Remaining (%) 74 | 100 . 55 . 59 62 . . . . . . 77 . . . . 96 . . . Volleys Fired 325 | 7 59 23 87 18 104 1 . 13 . . . 2 . . . . 3 5 . 3 Largest 2 | 2 2 2 2 2 2 1 . 1 . . . 1 . . . . 1 1 . 1 Hottest 98 | 80 80 98 98 46 85 23 . 39 . . . 39 . . . . 39 39 . 90 Shots Fired 592 | 14 118 46 169 33 186 1 . 12 . . . 2 . . . . 3 5 . 3 Gun 572 | 14 118 46 169 30 184 1 . 9 . . . . . . . . . . . 1 Cannon 2 | . . . . . . . . . . . . . . . . . . . . 2 Launcher 18 | . . . . 3 2 . . 3 . . . 2 . . . . 3 5 . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 388 | . 48 37 142 30 119 1 . 9 . . . . . . . . . . . 2 Thermal 93 | . . 9 27 . 56 . . . . . . . . . . . . . . 1 Explosive 18 | . . . . 3 2 . . 3 . . . 2 . . . . 3 5 . . Electromagnetic 93 | 14 70 . . . 9 . . . . . . . . . . . . . . . Robot Hit Streak 17 | 3 8 7 16 17 17 4 . 7 . . . . . . . . 2 4 . . Robot Miss Streak 6 | 1 6 3 3 5 3 . . 3 . . . . . . . . 1 . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 1 3 1 1 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 455 | 10 61 28 115 12 133 1 . 39 3 . . 6 6 . . . 6 34 . 1 Core Hits 246 | 2 27 17 47 10 56 1 . 38 2 . . 8 4 . . . 12 22 . . Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 16 | . 1 . 5 1 2 . . 3 1 . . . . . . . . 3 . . Burn 6 | . . . 5 . 1 . . . . . . . . . . . . . . . Destroy 2 | . . . . 1 1 . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . 3 . . Impale 4 | . . . . . . . . 3 1 . . . . . . . . . . . Melee Attacks 169 | . . . . . . . . 48 4 . . 16 29 . . . 6 59 . 7 Impact 3 | . . . . . . . . 3 . . . . . . . . . . . . Slashing 73 | . . . . . . . . 6 . . . 10 4 . . . 1 45 . 7 Piercing 93 | . . . . . . . . 39 4 . . 6 25 . . . 5 14 . . Sneak Attacks 16 | . . . . . . . . 10 . . . . 2 . . . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . . 4 . . . 2 1 . . . 1 5 . . Damage Inflicted 11888 | 118 994 509 1838 332 2264 18 . 1940 75 . . 488 381 . . . 829 2056 . 46 Guns 5525 | 118 897 504 1831 174 1831 18 . 152 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 2762 | . 93 . . 158 433 . . 602 . . . 212 . . . . 564 700 . . Melee 3582 | . . . . . . . . 1186 75 . . 276 381 . . . 265 1353 . 46 Ramming 19 | . 4 5 7 . . . . . . . . . . . . . . 3 . . Kinetic 3692 | . 408 357 1469 174 1114 18 . 152 . . . . . . . . . . . . Thermal 1240 | . 93 147 362 . 613 . . . . . . . . . . . . 25 . . Explosive 2644 | . . . . 158 433 . . 602 . . . 212 . . . . 564 675 . . Electromagnetic 711 | 118 489 . . . 104 . . . . . . . . . . . . . . . Impact 151 | . . . . . . . . 151 . . . . . . . . . . . . Slashing 1673 | . . . . . . . . 92 . . . 276 91 . . . 52 1116 . 46 Piercing 1758 | . . . . . . . . 943 75 . . . 290 . . . 213 237 . . Highest Corruption 15 | . . . . . 1 . 6 7 10 10 10 1 . 9 9 9 9 2 2 15 Average Corruption 5 | . . . . . 1 . 6 6 8 10 10 1 . 9 9 9 9 1 2 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 84 | . . . . . 2 . . 29 2 4 . 7 . 2 4 1 22 7 2 2 Message Errors 19 | . . . . . 1 . . 8 . 1 . . . . . 1 3 2 2 1 Matter Fused 28 | . . . . . . . . 6 1 . . 3 . 1 4 . 10 3 . . Heat Flow Errors 7 | . . . . . . . . 4 . 1 . 1 . . . . 1 . . . Energy Discharges 11 | . . . . . . . . 3 . . . 1 . 1 . . 5 1 . . Data Loss (minor) 14 | . . . . . . . . 6 1 2 . 2 . . . . 1 1 . 1 Data Loss (major) 2 | . . . . . . . . 1 . . . . . . . . 1 . . . Alerts 1 | . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . 1 . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 385 | . . . . 19 35 . . 154 . . . . 50 . . . 26 101 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 88 | . . . . 19 35 . . 31 . . . . . . . . . 3 . . Melee 297 | . . . . . . . . 123 . . . . 50 . . . 26 98 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 258 | . . . 3 38 92 . . . . . . . . . . . 13 112 . . Shots 6 | . . . . 1 2 . . . . . . . . . . . 1 2 . . Rammed 6 | . 2 1 2 . . . . . . . . . . . . . . 1 . . Targets Rammed 6 | . 2 1 2 . . . . . . . . . . . . . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 380 | 126 216 220 380 20 123 . . 267 3 96 . 285 9 152 214 60 139 31 . 56 Average Temperature 51 | 64 47 53 77 9 26 . . 113 3 51 . 119 5 76 85 30 16 10 . 33 Received Heat Transfer 1482 | . 243 54 312 . 450 . . 72 24 . . 12 75 . 12 . . 228 . . Effects 4 | . . . 3 . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . 1 . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . 2 . . . . . . . . . . . . . . . Heat Transferred 2999 | . 100 259 999 . 1591 . . . . . . . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Peak Influence 687 | 10 210 149 471 492 422 222 92 610 . . . . 353 . . . . 687 . . Initial 191 | . 6 1 33 180 144 191 77 64 . . . . 21 . . . . 71 . . Average 189 | 2 79 47 246 413 228 217 80 195 . . . . 170 . . . . 392 . . Maximum Alert Level 2 | . 1 . 2 2 2 1 . 2 . . . . 1 . . . . 2 . . Low Security (%) 64 | 100 99 100 43 . 43 11 100 73 . . . . 58 . . . . 37 . . Level 1 21 | . . . 31 45 50 88 . 18 . . . . 41 . . . . 3 . . Level 2 13 | . . . 24 54 5 . . 7 . . . . . . . . . 58 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 4 . 2 . 6 . . 1 . . . . . . . . . 9 . . Investigation 5 | . 1 . . . . . . . . . . . . . . . . 4 . . Extermination 1 | . . . . . . . . . . . . . . . . . . 1 . . Reinforcement 13 | . 3 . 2 . 3 . . 1 . . . . . . . . . 4 . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Distress Signals 18 | . . 1 4 1 5 . . 2 . . . . 1 . . . . 2 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 303 | . 29 13 34 13 40 . 5 37 8 . . 10 20 1 3 . 10 55 15 10 Peak Tracking Total 14 | . 5 3 6 4 10 . 5 14 7 . . 4 5 1 5 . 7 13 9 9 Tactical Retreats 45 | . 1 . 1 4 6 . . 7 3 . . 2 5 . 2 . 2 11 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Traps Triggered 10 | . 1 . . . 2 1 . 5 . . . . . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . 1 . . . . . . . 1 . . . . 6 . . . . . 8 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Machines Disabled 12 | . . . 2 3 2 . . 3 . . . . . . . . . 2 . . Max in Single Turn 3 | . . . 1 3 1 . . 2 . . . . . . . . . 2 . . Garrison Access 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Machines Accessed 61 | . 5 2 7 . 5 2 . 16 . . . . 7 3 . 3 . 8 . 3 Terminals 32 | . 4 1 5 . 2 1 . 9 . . . . 6 . . . . 4 . . Fabricators 6 | . . . . . . . . 2 . . . . 1 . . . . 3 . . Repair Stations 4 | . 1 . 1 . . . . 1 . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . 2 . . 3 . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . Total Hacks 187 | . 7 3 21 . 8 6 . 52 . . . . 20 9 . 24 . 28 . 9 Successful 141 | . 5 3 12 . 7 3 . 35 . . . . 13 9 . 24 . 21 . 9 Failed 45 | . 2 . 9 . 1 3 . 16 . . . . 7 . . . . 7 . . Catastrophic 4 | . 1 . 1 . . . . 1 . . . . . . . . . 1 . . Database Lockouts 1 | . . . . . . . . 1 . . . . . . . . . . . . Manual 47 | . 1 1 9 . 1 . . 23 . . . . 5 . . . . 7 . . Terminals 94 | . 4 2 15 . 4 4 . 36 . . . . 17 . . . . 12 . . Fabricators 22 | . . . . . . . . 6 . . . . 3 . . . . 13 . . Repair Stations 12 | . 3 . 4 . . . . 2 . . . . . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . 2 . 3 . . 7 . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 2 . 1 . . . . . . . . . . . . Terminal Hacks 89 | . 3 2 3 . 2 2 . 21 . . . . 9 9 . 24 . 5 . 9 Record 21 | . . . . . . . . . . . . . . 7 . 6 . . . 8 Part Schematic 24 | . . . . . . . . 8 . . . . 4 . . 11 . 1 . . Robot Schematic 6 | . . . . . . . . 2 . . . . . . . 4 . . . . Prototype ID Bank 7 | . 1 . . . 2 . . 1 . . . . . . . 3 . . . . Open Door 4 | . . 1 . . . . . . . . . . . 2 . . . . . 1 Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . . . . . 1 . 1 . . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . 1 . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . 1 . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . . . . 1 . . . . . . . . . 1 . . Unreport Threat 2 | . . . . . . . . 1 . . . . . . . . . 1 . . Locate Traps 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Hauler Manifests 4 | . . . 2 . . . . . . . . . 1 . . . . 1 . . Registered Prototypes 1 | . . . . . . . . 1 . . . . . . . . . . . . Zone Layout 5 | . 2 1 . . . . . 2 . . . . . . . . . . . . Fabricator Hacks 15 | . . . . . . . . 3 . . . . 2 . . . . 10 . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 7 | . . . . . . . . 1 . . . . 1 . . . . 5 . . Build 7 | . . . . . . . . 1 . . . . 1 . . . . 5 . . Repair Station Hacks 10 | . 2 . 4 . . . . 2 . . . . . . . . . 2 . . Scan Component 5 | . 1 . 2 . . . . 1 . . . . . . . . . 1 . . Repair 5 | . 1 . 2 . . . . 1 . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . 3 . . 4 . . . . . . . . . . . . Insert Component 6 | . . . 1 . 2 . . 3 . . . . . . . . . . . . Analyze 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . Seal Access 3 | . . . . . 1 1 . 1 . . . . . . . . . . . . Unauthorized Hacks 15 | . . 1 3 . 1 . . 4 . . . . 2 . . . . 4 . . Terminals 12 | . . 1 3 . 1 . . 4 . . . . 1 . . . . 2 . . Track 5 | . . 1 . . . . . 2 . . . . . . . . . 2 . . Botnet 6 | . . . 2 . 1 . . 2 . . . . 1 . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . 1 . . . . 2 . . Prioritize 3 | . . . . . . . . . . . . . 1 . . . . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . . . . . . 1 . . . . . . . Hacking Detections 36 | . 1 1 5 . 2 1 . 12 . . . . 6 . . . . 8 . . Full Trace Events 4 | . . . . . . . . . . . . . . . . . . 4 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 2 . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . 1 . 1 . . 8 . . . . 4 . . 11 . 1 . . Parts Built 6 | . . . . . . . . 1 . . . . 1 . . . . 4 . . Authchips 3 | . . . . . . . . . . . . . 1 . . . . 2 . . Time 898 | . . . . . . . . 93 . . . . 187 . . . . 618 . . Total Part Build Rating 40 | . . . . . . . . 7 . . . . 7 . . . . 26 . . Parts Repaired 4 | . 1 . 2 . . . . 1 . . . . . . . . . . . . Time 176 | . 26 . 52 . . . . 49 . . . . . . . . . 49 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 1 . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Total Allies 6 | . . . . . . . . . . . 3 . . 2 . . 1 . . . Largest Group 3 | . . . . . . . . . . . 3 3 . 2 2 . 1 1 . . Highest-Rated Group 96 | . . . . . . . . . . . 90 90 . 62 62 . 96 96 . . Highest-Rated Ally 96 | . . . . . . . . . . . 31 31 . 31 31 . 96 96 . . Total Orders 2 | . . . . . . . . . . . . 1 1 . . . . . . . RETURN 2 | . . . . . . . . . . . . 1 1 . . . . . . . Ally Attacks 63 | . . . . . . . . . . . . 22 4 . . . 23 14 . . Total Damage 1146 | . . . . . . . . . . . . 165 14 . . . 427 540 . . Kills 9 | . . . . . . . . . . . . 3 . . . . 4 2 . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 3 . 1 . . . . 1 . 2 3 . 1 2 . 1 . . . Drone Launches 11 | . . . . . . . . . . . . 11 . . . . . . . . Drone Recoveries 9 | . . . . . . . . . . . . 8 1 . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Turns Passed 11659 | 119 1699 1385 1427 590 1369 134 62 952 74 70 377 557 495 213 97 19 579 704 70 667 Spaces Moved 14018 | 55 903 597 652 335 578 365 152 1942 209 246 936 1259 1164 648 384 80 1332 1209 134 838 Core 310 | 5 . . . . . . . . . . . . . . . . . . 133 172 Treads 2816 | 50 903 597 364 335 567 . . . . . . . . . . . . . . . Legs 18 | . . . . . . . . . . . . . . . . . . . . 18 Wheels 288 | . . . 288 . . . . . . . . . . . . . . . . . Hover 648 | . . . . . . . . . . . . . . . . . . . . 648 Flight 9938 | . . . . . 11 365 152 1942 209 246 936 1259 1164 648 384 80 1332 1209 1 . Fastest Speed 23 | 50 160 160 125 160 160 29 29 27 27 27 27 34 25 23 23 23 23 23 35 50 Average Speed 60 | 150 160 160 154 160 160 29 29 29 28 27 32 34 31 24 23 23 23 28 49 72 Slowest Speed 260 | 160 240 160 240 160 175 32 29 102 30 27 114 34 34 25 23 23 100 35 50 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . . 14 2 . . 2 5 1 1 . . 12 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 58 | 4 97 97 54 41 47 13 80 54 53 47 84 95 27 71 63 69 96 26 33 86 Regions Visited 20 Branch Regions 12 Pre-discovered Areas 6 | . . 1 . 1 . . . . . . 2 . . . . 1 1 . . . Known Exits Taken 8 | . . . . . . . . 1 1 1 . 1 1 . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . . . 1 . . 1 1 1 . . . . Scrap Searched 18 | . . . . 1 . . . . 2 2 2 4 . 3 2 . 1 . 1 . Spaces Dug 49 | . . . . . . . . 11 . . . 2 18 . . . 2 15 . 1 Terrain Destroyed 292 | . 4 . . 44 22 . . 51 . . . 30 18 . . . 36 84 . 3 Melee 49 | . . . . . . . . 11 . . . 2 18 . . . 2 15 . 1 Projectile 2 | . . . . . . . . . . . . . . . . . . . . 2 AOE 241 | . 4 . . 44 22 . . 40 . . . 28 . . . . 34 69 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp War Total 16365 | 74 1057 988 936 361 861 393 169 2228 212 249 1009 1360 1231 699 390 79 1585 1465 137 882 Wait 1523 | . 52 360 147 1 128 . 18 181 . . 56 80 32 43 7 . 242 161 1 14 Move 13929 | 54 902 596 651 334 577 365 151 1914 204 245 935 1254 1153 645 381 79 1331 1187 133 838 Hop 34 | . . . . . . . . 13 2 . . 2 5 1 1 . . 10 . . Pick Up 64 | 6 19 1 10 . 6 1 . 10 . 1 3 . 2 1 . . . 3 1 . Fast Attach 81 | 6 5 3 7 1 10 5 . 5 . 1 2 3 5 4 . . 1 15 . 8 Attach 30 | . . . 3 . 5 6 . 3 1 . 2 1 2 . . . . 5 . 2 Detach 13 | . . . . . . 4 . 2 . . 2 . 1 . . . . 2 . 2 Swap 62 | 1 3 . 10 5 13 1 . 10 1 . 3 2 1 2 1 . 2 5 . 2 Drop 120 | . 15 4 19 2 18 10 . 17 . 2 6 2 4 3 . . 1 9 2 6 Fire 325 | 7 59 23 87 18 104 1 . 13 . . . 2 . . . . 3 5 . 3 Melee 150 | . . . . . . . . 42 4 . . 14 26 . . . 5 52 . 7 Ram 2 | . . . 2 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 3 | . 2 1 . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . 18 . . . . . . . . . 11 . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Mines (discovered 2 exits: *Mat / *Zio) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 16) 1051 | -10/Materials | Discovered new exit (range 16) 1219 | -10/Materials | Discovered new exit (range 14) 1333 | -10/Materials | Discovered new exit (range 10) 1694 | -10/Materials | Repaired Lgt. Treads 1819 | -10/Materials | Entered Mines 1871 | -10/Mines | Discovered new exit (range 7) 1999 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1999 | -10/Mines | Discovered new exit (range 5) 2171 | -10/Mines | Learned Materials stockpile data 2185 | -10/Mines | Found the Drone Emporium 2193 | -10/Mines | Found Prototype Device 2193 | -10/Mines | Identified Thief Drone Bay 2631 | -10/Mines | Learned location of Zion (-7) 2646 | -10/Mines | Discovered new exit (range 3) 2742 | -10/Mines | Excavation squad dispatched 2742 | -10/Mines | A large section of the Mines collapsed 2992 | -10/Mines | Excavation squad dispatched 3204 | -10/Mines | Entered Materials 3204 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3205 | -9/Materials | Identified exit to Storage 3805 | -9/Materials | Repaired Lgt. Treads 3833 | -9/Materials | Repaired Lgt. Treads 4317 | -9/Materials | Discovered new exit (range 16) 4599 | -9/Materials | Discovered new exit (range 6) 4631 | -9/Materials | Entered Mines 4682 | -9/Mines | Learned location of Recycling (-9) 4768 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4872 | -9/Mines | Discovered new exit (range 8) 4991 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5076 | -9/Mines | Assembled infested the area 5081 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5221 | -9/Mines | Entered Materials 5221 | -8/Materials | Evolved 2 slots: Utility x2 5380 | -8/Materials | Garrison activated, responded to threat 5918 | -8/Materials | Build established: Scavenger-Mutant 6174 | -8/Materials | Discovered new exit (range 16) 6546 | -8/Materials | Discovered new exit (range 10) 6588 | -8/Materials | Lost 5 parts (3n1u1w) 6590 | -8/Materials | Entered Factory 6590 | -7/Factory | Evolved 2 slots: Utility x2 6605 | -7/Factory | Identified exit to Lower Caves 6724 | -7/Factory | Sucked down chute 6724 | -7/Factory | Entered Waste 6731 | -7/Waste | Spotted C-40 Crusher 6739 | -7/Waste | EMP discharged 6742 | -7/Waste | Spotted C-40 Crusher 6743 | -7/Waste | Spotted C-40 Crusher 6771 | -7/Waste | Spotted C-40 Crusher 6772 | -7/Waste | Spotted C-40 Crusher 6776 | -7/Waste | Spotted C-40 Crusher 6780 | -7/Waste | Discovered new exit (range 12) 6786 | -7/Waste | Identified exit to Factory 6786 | -7/Waste | Entered Factory 6881 | -7/Factory | Build established: Hacker-Sprinter 6947 | -7/Factory | Central database locked down 7048 | -7/Factory | Fabricated Diametric Drive (x1) 7269 | -7/Factory | Repaired Diametric Drive? 7322 | -7/Factory | Discovered new exit (range 14) 7389 | -7/Factory | Identified exit to Factory 7738 | -7/Factory | Entered Lower Caves 7740 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7748 | -7/Lower Caves | Identified exit to Lower Caves 7756 | -7/Lower Caves | Spotted B-75 Beast 7782 | -7/Lower Caves | System corruption reached 10% 7812 | -7/Lower Caves | Entered another Lower Caves area 7879 | -7/Lower Caves | Discovered new exit (range 10) 7882 | -7/Lower Caves | Identified exit to Zion 7882 | -7/Lower Caves | Entered Zion 7896 | -7/Zion | Discovered new exit (range 8) 7904 | -7/Zion | Received a hallucinogenic algorithm 7919 | -7/Zion | System corruption cleaned by Quarantine Array 7926 | -7/Zion | Learned Factory trap positions 7985 | -7/Zion | Found CR-A16's Pointy Stick 7994 | -7/Zion | Learned location of Armory (-4) 8029 | -7/Zion | Given A8's code to call for help 8061 | -7/Zion | Gained Derelict followers 8083 | -7/Zion | Learned Factory emergency access door positions 8253 | -7/Zion | Build established: Hacker-Mutant 8259 | -7/Zion | Entered Proximity Caves 8259 | -6/Proximity Caves | Accompanied by 3 allies 8282 | -6/Proximity Caves | Learned Factory machine intel 8504 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8556 | -6/Proximity Caves | Discovered exit to Factory (range 7) 8558 | -6/Proximity Caves | Learned location of 1 exit from Factory 8816 | -6/Proximity Caves | Entered Factory 8816 | -6/Factory | Accompanied by 3 allies 8816 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8817 | -6/Factory | Identified exit to Lower Caves 8818 | -6/Factory | Loaded intel: 104 trap records 8820 | -6/Factory | Loaded intel: 333 machine locations 9265 | -6/Factory | Fabricated Diametric Drive (x1) 9311 | -6/Factory | Entered Lower Caves 9392 | -6/Lower Caves | A Commander dispatched an escort 9395 | -6/Lower Caves | Learned Research terminal intel 9395 | -6/Lower Caves | Learned Extension terminal intel 9395 | -6/Lower Caves | Learned Research garrison access intel 9445 | -6/Lower Caves | Discovered new exit (range 4) 9449 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 9453 | -6/Lower Caves | Encountered a Warlord checkpoint 9464 | -6/Lower Caves | Build established: Hacker-Sprinter 9524 | -6/Lower Caves | Entered another Lower Caves area 9524 | -6/Lower Caves | Accompanied by 2 allies 9525 | -6/Lower Caves | Commander's escort returned to base 9525 | -6/Lower Caves | Identified exit to Factory 9569 | -6/Lower Caves | Spotted B-75 Beast 9583 | -6/Lower Caves | Learned location of 1 exit from Factory 9618 | -6/Lower Caves | Discovered new exit (range 13) 9621 | -6/Lower Caves | Entered Data Miner 9621 | -6/Data Miner | Discovered new exit (range 6) 9626 | -6/Data Miner | Met Data Miner 9631 | -6/Data Miner | Learned location of Section 7 (-3) 9631 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9634 | -6/Data Miner | Received God Mode back door access code from Data Miner 9640 | -6/Data Miner | Entered Proximity Caves 9737 | -5/Proximity Caves | Escorted by Enhanced Grunt 9818 | -5/Proximity Caves | Discovered exit to Factory (range 13) 10219 | -5/Proximity Caves | Entered Factory 10219 | -5/Factory | Accompanied by 1 ally 10219 | -5/Factory | Evolved 2 slots: Utility x2 10220 | -5/Factory | Identified exit to Upper Caves 10221 | -5/Factory | Identified exit to Factory 10323 | -5/Factory | Lost 4 parts (1p1n2u) 10331 | -5/Factory | Fabricated Lgt. Regenerative Plating? 10442 | -5/Factory | Fabricated Diametric Drive (x1) 10500 | -5/Factory | Discovered exit to Factory (range 3) 10563 | -5/Factory | Lost 3 parts (2n1u) 10689 | -5/Factory | Fabricated Diametric Drive? 10693 | -5/Factory | Incoming investigation squad redirected 10761 | -5/Factory | Fabricated Diametric Drive? 10815 | -5/Factory | Lost 4 parts (1p3n) 10819 | -5/Factory | Search patrols dispatched 10923 | -5/Factory | Entered Upper Caves 10932 | -5/Upper Caves | Ambushed by wild Derelicts 10955 | -5/Upper Caves | Core integrity fell below 50% 10985 | -5/Upper Caves | Lost 4 parts (2n2u) 10989 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 10992 | -5/Upper Caves | Identified exit to Warlord 10993 | -5/Upper Caves | Entered Warlord 11011 | -5/Warlord | System corruption cleaned by Quarantine Array 11051 | -5/Warlord | Visited the Vortex Lab 11056 | -5/Warlord | Met EX-DEC 11072 | -5/Warlord | Warlord's base attacked by MAIN.C 11078 | -5/Warlord | Build established: Hacker-Mutant 11170 | -5/Warlord | Met Warlord 11422 | -5/Warlord | Warlord forces counterattacked 11581 | -5/Warlord | Found Prototype Ballistic Cannon 11581 | -5/Warlord | Identified Hvy. Autocannon 11590 | -5/Warlord | P-80 Master assimilated allied X1-KUE(B) 11592 | -5/Warlord | Spotted X1-KUE(B) 11596 | -5/Warlord | Spotted B-86 Titan 11606 | -5/Warlord | Spotted Striker 11619 | -5/Warlord | Spotted Executioner 11649 | -5/Warlord | Core integrity fell below 20% 11659 | -5/Warlord | Crushed by falling debris 11659 | -5/Warlord | System corruption reached 10% 11660 | -5/Warlord | Self-destructed Last Messages --------------- 11632_ Anti-Ion Cluster explodes. 11632_ Slug penetrates Wall. 11632_ Slug penetrates Anti-Ion Cluster. 11632_ Anti-Ion Cluster explodes. 11632_ Striker destroyed. 11634_ P-70 Sage resets P-80 Master, system corruption cleaned. 11635_ Carbon-fiber Leg destroyed. 11636_ Anti-Ion Cluster explodes. 11642_ The unstable cave ceiling collapses. 11645_ System corrupted: Component data lost. 11646_ Slug penetrates JC-AJH(M). 11646_ JC-AJH(M) destroyed. 11647_ The unstable cave ceiling collapses. 11659_ Crushed by falling debris. 11659_ Imp. Signal Interpreter destroyed. 11659_ System corrupted by crushing effect (+4). 11659_ Adv. Melee Analysis Suite destroyed. 11659_ System corrupted by crushing effect (+3). 11659_ Backup Power III destroyed. 11660_ Imp. Coolant Injector destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????# / #???? | | ???????????????????????????????# ! / #???? | | ???????????????????????????????# !! #???? | | ???????????????????????????????# #???? | | ???????????????????????????????###+###+#######???? | | ?????????????????????????????????#^ ^ ######### | | ?????????????????????????????????# ^# | | ????????????????##############???# # | | ????????????????#""""""""""""#???# # | | ????????????????#" #???# # | | ????????????????#" ##### # | | ????????????????#" + # | | ????????????????#"" + + | | ????????????????#" / # | | ????????????????#" #### ## # | | ????????????????#" #??#### ##+###### | | ????????????????#"""""""" #????# ###### | | ?????????????????######## #????## | | ???????????????????????# #?????# | | ???????????????????????" #?????# "" | | ???????????????????????" #????######### "" | | ???????????????????????" #????# [ # # "" | | ???????????????????????#X #???#"" "" # | | ???????????????????????#######???# # | | ????????????????????????######???#" + | | ????????????????????????#@ #???##"""" # | | ????????????????????????#& #????##""# ######## | | ????????????????????????# p#?????########??????? | | ???################?????# pp#?#######???#######?? | | ???? # ##########/### ##### # ### | | ????? # # # # # | | ??????# # # # | | ??????# # # # ^ | | ??????# + # !! # | | ####??# # # ! ! # | | """""?# # # !! # | | """""## # # # | | "" " # # # + !=[ | | """ + ##+####### # !%] | | "" " # # #?########## #!! | | """""## + #?????????#X ############## | | """""?# # #?????????## ##""" """"## | | ####??# # #??????????# ##"""" ]""""## | | ??????# #? #???######?# ##"""" """""## | | ??????# #?###??##""""### ##"""" " "## # | | ?????## #?###### " ""## ##" [[ X "####### | | ????## ### + "## ##" "#?????? | | ????# ^ #### "## ##" ""#?????? | | ????## #??X "## ## ""#?????? | | ?????# ##### #??"""### ## ""####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 2 Armor Coverage 450 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 73 Targeting Accuracy 6 Melee Accuracy 24 Recoil Reduction 3 Energy Filtering 50 Offensive Hacking 40 Defensive Hacking 20 Authchip Count 3 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed System Shield | -7/Factory | Hacked Lrg. Storage Unit | -7/Factory | Hacked Disruptor Cannon | -7/Factory | Hacked KE Penetrator | -7/Factory | Hacked Coil Gun | -7/Factory | Hacked Power Maul | -7/Factory | Hacked Imp. Heavy Armor Plating | -7/Factory | Hacked Diametric Drive | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Adv. Melee Analysis Suite | -6/Factory | Hacked Adv. System Restoration Module | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Lrn. Proton Cannon | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Impulse Thruster Array | -5/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked Y-45 Defender | -7/Factory | Hacked G-50 Soldier | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free Fabricated ------------ Diametric Drive | x1 | -7/Factory | Preloaded Diametric Drive | x1 | -6/Factory | Authchip Lgt. Regenerative Plating | x1 | -5/Factory | Authchip Diametric Drive | x1 | -5/Factory | Authchip Diametric Drive | x1 | -5/Factory Diametric Drive | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefSwordSteel Manual? 0 Play Time 02:02:27 Cumulative 517.6 hours Start 2022.09.19 @ 14:50:10 End 2022.09.19 @ 17:53:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 582 Rogue 581 Adventurer 0 Explorer 1 Win Type - Total 19 Types 13/0/3/3/0/0/0/0/0 Lore% 80 Gallery% 90 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f385373f-a767-4eda-aaeb-f9ff6397a273