Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.28 @ 00:52:02 Player: Ren Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (587) 587 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (3871) 3871 TOTAL SCORE: 8878 Bonus ------- Follower Combat Kills 3437 Met Imprinter 300 Was Imprinted 300 Friendly Fire -166 Cogmind --------- Core Integrity 562/850 Matter 255/300 Energy 310/310 System Corruption 1% Temperature Cool (0) Movement Walking (108) Location -6/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY (3) ------ Large Storage Unit Advanced Signal Interpreter Advanced Hacking Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- High-capacity Matter Pod (200) Matter Compressor (250) Advanced Sensor Array Experimental Armor Integrity Analyzer Matter Filter Component Analysis Suite System Guard Improved Field Recycling Unit (0) Hacking Drone Bay (1/1) Guided Missile Launcher Molecular Deconstructor Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Arachnoskeleton > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Hacking Suite > --- WEAPON ----------- 1B-0RG's Assimilator Phasing Sabre > --- INVENTORY -------- Cooled Deuterium Engine Fusion Compressor Advanced Visual Processing Unit Advanced Terrain Scan Processor Experimental Armor Integrity Analyzer Matter Filter Improved Medium Armor Plating Hacking Suite Component Analysis Suite Improved Field Recycling Unit Hacking Drone Bay Guided Missile Launcher Molecular Deconstructor [Rating: 127] Favorites ----------- Power Neutrino Core Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Arachnoskeleton Leg Arachnoskeleton Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon 1B-0RG's Assimilator Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon 1B-0RG's Assimilator Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . 4 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 2 Utility 1 | . . . . 1 . . . . . Weapon 4 | . . . 3 1 . . . . . Parts Attached 59 | 7 12 2 11 13 3 . 2 1 8 Power 10 | 1 2 . 2 3 1 . . . 1 Engine 7 | 1 2 . 1 2 . . . . 1 Core 3 | . . . 1 1 1 . . . . Reactor . | . . . . . . . . . . Propulsion 17 | 2 4 1 3 1 . . . . 6 Treads . | . . . . . . . . . . Leg 12 | . 2 . 3 1 . . . . 6 Wheel 3 | 2 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . 2 . . . . . . . . Utility 20 | 2 3 1 1 8 2 . 2 . 1 Device 11 | 1 3 . . 5 1 . 1 . . Storage 4 | 1 . 1 . 1 1 . . . . Processor 3 | . . . 1 1 . . 1 . . Hackware 1 | . . . . . . . . . 1 Protection 1 | . . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 12 | 2 3 . 5 1 . . . 1 . Energy Gun 2 | 1 . . 1 . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 3 | 1 1 . 1 . . . . . . Ballistic Cannon 2 | . 1 . 1 . . . . . . Launcher 1 | . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 4 | . . . 2 . . . 1 . 1 Parts Lost 14 | . 2 . . 4 . . . 2 6 Power 3 | . 1 . . 1 . . . . 1 Propulsion 6 | . . . . 2 . . . 1 3 Utility 3 | . 1 . . 1 . . . 1 . Weapon 2 | . . . . . . . . . 2 Highest Loss Streak 3 | . 1 . . 2 . . . 1 3 To Critical Strikes . | . . . . . . . . . . Average Backups 9 | 2 4 4 7 9 9 10 12 11 11 Power . | . . . . . . . . . . Propulsion 1 | 1 2 . . . 2 2 2 2 . Utility 6 | . 1 3 5 5 4 6 7 7 8 Weapon 1 | . . . . 2 2 2 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 34 | . 4 5 . 8 . . 5 . 12 Power 2 | . 1 . . . . . . . 1 Propulsion 3 | . 1 2 . . . . . . . Utility 22 | . 2 3 . 5 . . 3 . 9 Weapon 7 | . . . . 3 . . 2 . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 59 | . 86 85 50 57 56 57 57 53 60 Engine 2 | . 9 14 5 3 . . . . 1 Core 4 | . . . 1 2 6 7 7 7 4 Leg 14 | . 5 . 17 20 14 14 14 8 21 Flight 1 | . 14 22 . . . . . . . Device 6 | . 26 22 7 4 6 7 7 2 . Storage 6 | . . 5 7 6 7 7 7 7 6 Processor 5 | . . . . 6 7 7 7 7 6 Ballistic Cannon 1 | . 7 14 1 . . . . . . Slashing Weapon 5 | . . . . 6 7 7 7 7 5 Special Melee Weapon 5 | . . . 5 6 7 7 7 7 6 Peak Build Rating 127 | 7 9 16 103 113 111 111 121 118 127 Average Rating 101 | 5 6 9 86 110 109 110 113 115 121 On Entrance 69 | . 7 6 16 103 107 110 111 115 116 Avg Prop Armor Cover (%) 4 | . . 4 8 4 . 6 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 100 | 13 12 17 75 88 94 92 92 100 100 Greatest Support 97 | 20 20 20 82 97 65 65 65 65 88 Greatest Overweight (x) 3 | . 3 . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 Largest Inventory Capacity 15 | 8 5 10 10 10 15 15 15 15 15 Average Capacity 12 | 7 5 6 10 10 12 15 15 15 15 Most Carried 15 | 5 5 10 10 10 12 13 15 15 15 Average Carried 11 | 2 4 6 8 9 10 12 14 13 14 Final Capacity 15 | 8 5 10 10 10 15 15 15 15 15 Final Carried 15 | 4 5 10 8 10 12 13 15 14 13 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Matter Collected 6032 | 282 218 214 940 1748 341 72 20 611 1586 Remotely . | . . . . . . . . . . Salvage Created 1685 | 210 202 . 92 683 45 . . 72 381 Parts 116 | 11 15 . 4 56 3 . . 4 23 Haulers Intercepted 2 | . . . . 2 . . . . . Recyclers Shooed 5 | 1 4 . . . . . . . . Parts Field Recycled 9 | . . . . 9 . . . . . Retrieved Matter 257 | . . . . 257 . . . . . Parts Self-Destructed 87 | . . 9 . . 28 15 . 35 . Prevented 2 | . . . . . . . . 2 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 9 | . 5 . 2 1 1 . . . . Melee 2 | . . . . 1 1 . . . . Guns 3 | . 2 . 1 . . . . . . Cannons 1 | . 1 . . . . . . . . AOE 3 | . 2 . 1 . . . . . . Classes Destroyed 12 | 2 3 . 1 5 . . . 1 . Worker 13 | . . . . 8 . . . . 5 Builder 6 | . . . . 6 . . . . . Tunneler 5 | 5 . . . . . . . . . Hauler 2 | . . . . 2 . . . . . Recycler 6 | 1 1 . . 2 . . . . 2 Operator 2 | . 1 . . 1 . . . . . Watcher 1 | . . . . 1 . . . . . Swarmer 3 | . 3 . . . . . . . . Grunt 6 | . 2 . 1 2 1 . . . . Hunter 2 | . . . 1 . . . . . 1 Programmer 1 | . . . . 1 . . . . . Mutant 1 | . . . . . . . . 1 . Best Kill Streak 4 | 4 3 . 1 2 1 . . . 3 Combat Bots Only 2 | . 2 . 1 1 1 . . . . Max Kills in Single Turn 2 | 2 1 . 1 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . 1 . 1 . . . . . . Melee 1 | . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 366 | . 31 29 61 60 5 . . 21 159 Missed 151 | . 17 11 16 28 1 . . 12 66 Hits 215 | . 14 18 45 32 4 . . 9 93 Melee 5 | . . . . 3 . . . 2 . Projectile 210 | . 14 18 45 29 4 . . 7 93 AOE 2 | . . . 2 . . . . . . Critical Strikes 10 | . . . 5 1 . . . . 4 Part Disruptions 1 | . . . . . . 1 . . . Damage Taken 4205 | . 183 136 756 958 124 67 . 156 1825 Core 779 | . 41 26 127 242 17 14 . 24 288 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 973 | . . . 231 261 35 25 . 65 356 Core Remaining (%) 76 | 100 . 73 76 . . . . 57 . Volleys Fired 97 | 15 42 35 5 . . . . . . Largest 3 | 2 2 1 3 . . . . . . Hottest 105 | 60 60 30 105 . . . . . . Shots Fired 139 | 29 60 35 15 . . . . . . Gun 71 | 29 32 . 10 . . . . . . Cannon 66 | . 26 35 5 . . . . . . Launcher 2 | . 2 . . . . . . . . Special . | . . . . . . . . . . Kinetic 101 | 14 42 35 10 . . . . . . Thermal 31 | 15 16 . . . . . . . . Explosive 2 | . 2 . . . . . . . . Electromagnetic 5 | . . . 5 . . . . . . Robot Hit Streak 10 | 4 10 . 5 . . . . . . Robot Miss Streak 7 | 2 7 . 5 . . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 110 | 18 31 . 8 41 2 . . 1 9 Core Hits 53 | 9 13 . 6 18 1 . . 1 5 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 3 | . . . . 2 1 . . . . Sever 3 | . . . . 2 1 . . . . Melee Attacks 85 | . . . 3 65 5 . 1 2 9 Impact 3 | . . . 3 . . . . . . Slashing 82 | . . . . 65 5 . 1 2 9 Piercing . | . . . . . . . . . . Sneak Attacks 36 | . . . . 26 . . . 1 9 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3875 | 208 451 . 237 2129 65 . . 66 719 Guns 523 | 208 229 . 86 . . . . . . Cannons 197 | . 136 . 61 . . . . . . Explosions 176 | . 86 . 90 . . . . . . Melee 2979 | . . . . 2129 65 . . 66 719 Ramming . | . . . . . . . . . . Kinetic 385 | 64 232 . 89 . . . . . . Thermal 367 | 144 133 . 90 . . . . . . Explosive 86 | . 86 . . . . . . . . Electromagnetic 58 | . . . 58 . . . . . . Impact . | . . . . . . . . . . Slashing 2979 | . . . . 2129 65 . . 66 719 Piercing . | . . . . . . . . . . Highest Corruption 7 | . . . . 7 7 4 4 4 1 Average Corruption 4 | . . . . 4 5 4 4 4 1 Corruption Purged 3 | . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . Effects 144 | . . . . 47 33 31 2 29 2 Message Errors 37 | . . . . 12 11 9 . 4 1 Matter Fused 35 | . . . . 12 3 9 1 9 1 Heat Flow Errors 23 | . . . . 9 4 5 . 5 . Energy Discharges 19 | . . . . 7 7 3 . 2 . Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 2 | . . . . . 1 1 . . . Data Loss (minor) 19 | . . . . 4 6 3 1 5 . Data Loss (major) 3 | . . . . . 1 . . 2 . Alerts 5 | . . . . 2 . 1 . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 430 | . 3 . . 256 . . . . 171 Projectiles . | . . . . . . . . . . Explosions 3 | . 3 . . . . . . . . Melee 427 | . . . . 256 . . . . 171 Knockbacks 6 | . 4 . 2 . . . . . . Impact . | . . . . . . . . . . Kinetic 6 | . 4 . 2 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 272 | . . . . 272 . . . . . Shots 4 | . . . . 4 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 288 | 40 120 . 103 248 187 288 . 264 3 Average Temperature 77 | 20 60 . 48 97 68 100 . 99 3 Received Heat Transfer 1215 | . 69 102 450 117 54 9 . 12 402 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 725 | 325 300 . 100 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 1 1 . . . . 2 Low Security (%) 83 | 100 100 . 99 80 . . . . 74 Level 1 10 | . . . . 19 . . . . 2 Level 2 5 | . . . . . . . . . 22 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 515 | 15 178 . 204 346 . . . . 515 Initial 46 | . 6 . . 43 . . . . 46 Average 116 | 3 68 . 103 125 . . . . 128 Influence Increases 4272 | 30 343 75 491 1099 460 285 . 616 873 Destroy 0b10 Robot/C 2140 | . 100 . 220 500 320 180 . 320 500 Destroy 0b10 Robot/NC 200 | 30 10 . . 115 . . . . 45 Destroy Leader 450 | . 10 . 80 150 20 30 . 40 120 Allied During Kill 830 | . . . 50 143 120 75 . 256 186 Successful Hack 61 | . . . 12 31 . . . . 18 Disable Machine 165 | . 45 . 15 105 . . . . . Destroy Structure 66 | . 13 . 9 40 . . . . 4 Partial Spotted 30 | . 15 . . 15 . . . . . Lose Combat Pursuer 330 | . 150 75 105 . . . . . . Influence Decreases 3841 | 20 176 252 395 857 687 354 42 541 517 Entered New Map 361 | . 4 85 . 53 126 22 42 . 29 Time Decay 3030 | 20 152 167 295 684 561 332 . 511 308 Lost Part 130 | . 20 . . 40 . . . 10 60 Lost Ally 320 | . . . 100 80 . . . 20 120 Squads Dispatched 24 | . 3 . 2 11 . . . 1 7 Investigation 1 | . 1 . . . . . . . . Extermination 9 | . . . . 7 . . . . 2 Reinforcement 9 | . 2 . 1 4 . . . . 2 Assault 1 | . . . . . . . . 1 . Garrison 4 | . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Distress Signals 6 | . 1 . 4 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 25 9 28 38 14 1 . 18 23 Peak Tracking Total 10 | . 9 5 9 4 7 1 . 10 7 Tactical Retreats 11 | . 5 4 2 . . . . . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . 2 . . 2 . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Machines Disabled 13 | . 3 1 1 7 1 . . . . Max in Single Turn 4 | . 1 1 1 4 1 . . . . Garrison Access 2 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Machines Accessed 23 | . 1 3 5 8 1 2 . . 3 Terminals 7 | . 1 . 3 3 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 4 | . . . . 2 . . . . 2 Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access 2 | . . . 1 1 . . . . . Total Hacks 54 | . 2 4 21 16 1 6 . . 4 Successful 32 | . . 4 9 8 1 6 . . 4 Failed 21 | . 2 . 11 8 . . . . . Catastrophic 2 | . . . 1 1 . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 23 | . 2 . 6 6 2 . . . 7 Terminals 24 | . 2 . 16 6 . . . . . Fabricators 1 | . . . . 1 . . . . . Repair Stations 2 | . . . . . . . . . 2 Recycling Units 7 | . . . . 5 . . . . 2 Scanalyzers 6 | . . . 3 3 . . . . . Garrison Access 3 | . . . 2 1 . . . . . Terminal Hacks 14 | . . 4 3 . 1 6 . . . Record 6 | . . 1 . . . 5 . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open Door 3 | . . 1 . . 1 1 . . . Dispatch Records 1 | . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . Release Object 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . Network Status 1 | . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . 1 Repair 1 | . . . . . . . . . 1 Recycling Unit Hacks 3 | . . . . 1 . . . . 2 Report Inventory 2 | . . . . . . . . . 2 Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 4 | . . . 2 2 . . . . . Retrieve Study 4 | . . . 2 2 . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . Seal Access 2 | . . . 1 1 . . . . . Unauthorized Hacks 6 | . . . 3 3 . . . . . Terminals 6 | . . . 3 3 . . . . . Botnet 6 | . . . 3 3 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 . 4 7 . . . . 3 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . 1 2 . . . . . Parts Repaired 1 | . . . . . . . . . 1 Time 25 | . . . . . . . . . 25 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 2 | . . . . 1 1 . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Total Allies 5 | . . . . . . . 4 . 1 Largest Group 4 | . . . . . . . 4 4 3 Highest-Rated Group 158 | . . . . . . . 158 158 118 Highest-Rated Ally 40 | . . . . . . . 40 40 40 Total Orders 2 | . . . . 2 . . . . . STAY 1 | . . . . 1 . . . . . FOLLOW 1 | . . . . 1 . . . . . Ally Attacks 658 | . . . 59 169 109 42 . 87 192 Total Damage 11026 | . . . 989 2967 1918 775 . 1303 3074 Kills 103 | . . . 9 27 15 9 . 16 27 Allies Corrupted 2 | . . . 1 1 . . . . . Allies Melted . | . . . . . . . . . . Borg Created 25 | . . . 8 10 1 . . 2 4 Largest Collective 5 | . . . 5 5 5 . . 5 5 Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 8558 | 37 434 783 738 1028 1726 1523 1607 682 . Sensors 6466 | . . . . 928 1726 1523 1607 682 . Terrain 197 | . 197 . . . . . . . . Structural 673 | . 178 495 . . . . . . . Seismic 1990 | 37 432 783 738 . . . . . . Machine Analysis 100 | . . . . 100 . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . 1 1 . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . 2 Branch Access 1 | . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . 1 Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Turns Passed 13094 | 88 434 783 739 2781 1755 1523 1608 2087 1296 Spaces Moved 8605 | 42 412 1367 577 1779 961 851 891 1097 628 Core 6 | 5 1 . . . . . . . . Treads . | . . . . . . . . . . Legs 6818 | . 34 . 577 1779 961 851 891 1097 628 Wheels 311 | 37 39 235 . . . . . . . Hover . | . . . . . . . . . . Flight 1470 | . 338 1132 . . . . . . . Fastest Speed 37 | 50 37 37 90 103 177 177 177 177 178 Average Speed 132 | 76 48 49 106 111 177 177 177 179 185 Slowest Speed 200 | 80 200 110 180 182 177 180 177 180 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . 1 . . . . . . . . Potential Cave-ins 1 | . 1 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 63 | 3 58 81 41 54 98 92 91 99 15 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 2 1 . Known Exits Taken 6 | . . . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 18 | . . 5 . . 7 3 1 2 . Spaces Dug 16 | . . . 2 13 . . . 1 . Terrain Destroyed 61 | . 15 . 7 38 . . . 1 . Melee 16 | . . . 2 13 . . . 1 . Projectile 1 | . . . 1 . . . . . . AOE 44 | . 15 . 4 25 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Total 9978 | 68 588 1440 669 2466 1007 868 923 1207 742 Wait 950 | . 95 23 50 555 25 17 12 104 69 Move 8594 | 41 409 1366 576 1778 960 850 890 1096 628 Hop 1 | . 1 . . . . . . . . Pick Up 74 | 5 10 6 7 16 5 1 10 1 13 Fast Attach 30 | 6 8 1 5 6 . . . . 4 Attach 15 | 1 . . 3 5 1 . . 1 4 Detach 3 | . 1 . . 2 . . . . . Swap 31 | . 6 1 3 11 5 . 3 1 1 Drop 72 | . 16 8 9 17 5 . 7 . 10 Fire 97 | 15 42 35 5 . . . . . . Melee 85 | . . . 3 65 5 . 1 2 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous 25 | . . . 8 10 1 . . 2 4 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / Low x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Discovered new exit (range 7) 333 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 14) 374 | -10/Materials | Discovered new exit (range 9) 523 | -10/Materials | Entered Subcaves 524 | -10/Subcaves | Approached by a straggling Scientist 537 | -10/Subcaves | Disturbed a concealed Subdweller 572 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 573 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 841 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 858 | -10/Subcaves | Shifting Twisted Machinery released Flamer 925 | -10/Subcaves | Discovered new exit (range 13) 1001 | -10/Subcaves | Visited 4L-MR0's lab 1003 | -10/Subcaves | Learned 2 Materials zone layouts 1072 | -10/Subcaves | Found Prototype Special Melee Weapon 1080 | -10/Subcaves | Found Arachnoskeleton 1306 | -10/Subcaves | Entered Materials 1306 | -8/Materials | Evolved 4 slots: Propulsion x1, Weapon x3 1309 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 1477 | -8/Materials | Identified 1B-0RG's Assimilator 1484 | -8/Materials | Assimilating Soldier 3a into Collective. 1489 | -8/Materials | Assimilating Trooper 3a into Collective. 1510 | -8/Materials | Assimilating Trooper 3b into Collective. 1513 | -8/Materials | Assimilating Trooper 3c into Collective. 1524 | -8/Materials | Assimilating Trooper 3d into Collective. 1630 | -8/Materials | Assimilating Trooper 3e into Collective. 1641 | -8/Materials | Garrison activated, responded to threat 1693 | -8/Materials | Central database locked down 1700 | -8/Materials | Discovered new exit (range 16) 1715 | -8/Materials | Assimilating Informer 3a into Collective. 1987 | -8/Materials | Assimilating Trooper 3f into Collective. 2045 | -8/Materials | Identified exit to Factory 2045 | -8/Materials | Entered Factory 2045 | -7/Factory | Accompanied by 3 allies 2045 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2446 | -7/Factory | Assimilating Engineer 4a into Collective. 2575 | -7/Factory | Assimilating Hacker 4a into Collective. 2649 | -7/Factory | Discovered new exit (range 12) 2844 | -7/Factory | Discovered new exit (range 11) 2854 | -7/Factory | Discovered new exit (range 7) 2861 | -7/Factory | Identified exit to Factory 2898 | -7/Factory | Assimilating Smith 4a into Collective. 2927 | -7/Factory | Identified exit to Lower Caves 2976 | -7/Factory | Assimilating Trooper 4a into Collective. 3025 | -7/Factory | Assimilating Trooper 4b into Collective. 3440 | -7/Factory | Assimilating Engineer 4b into Collective. 3489 | -7/Factory | Assimilating Technician 4a into Collective. 3877 | -7/Factory | Assimilating Hacker 4b into Collective. 4426 | -7/Factory | Assimilating Trooper 4c into Collective. 4665 | -7/Factory | Assimilating Chaingunner 4a into Collective. 4826 | -7/Factory | Entered Lower Caves 4826 | -7/Lower Caves | Accompanied by 4 allies 4878 | -7/Lower Caves | Assimilating TW-28K(S) into Collective. 4943 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5536 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5549 | -7/Lower Caves | Found Prototype Special Weapon 6098 | -7/Lower Caves | Discovered new exit (range 10) 6113 | -7/Lower Caves | Identified exit to Lower Caves 6581 | -7/Lower Caves | Entered another Lower Caves area 6581 | -7/Lower Caves | Accompanied by 5 allies 6647 | -7/Lower Caves | Encountered a Warlord checkpoint 7732 | -7/Lower Caves | Discovered new exit (range 14) 7783 | -7/Lower Caves | Identified exit to Zion 7893 | -7/Lower Caves | Entered an active Warlord outpost 7914 | -7/Lower Caves | Learned Extension emergency access door positions 7914 | -7/Lower Caves | Learned Research stockpile data 7914 | -7/Lower Caves | Learned Factory security intel 8104 | -7/Lower Caves | Entered Zion 8104 | -7/Zion | Accompanied by 5 allies 8173 | -7/Zion | Found CR-A16's Pointy Stick 8236 | -7/Zion | Discovered new exit (range 13) 8325 | -7/Zion | System corruption cleaned by Quarantine Array 8360 | -7/Zion | Learned location of Data Miner (-6) 8483 | -7/Zion | Found Prototype Processor 8709 | -7/Zion | Found Prototype Launcher 9094 | -7/Zion | Given the Hacking Drone Bay 9098 | -7/Zion | Found Prototype Device 9099 | -7/Zion | Identified Hacking Drone Bay 9222 | -7/Zion | Met Imprinter 9257 | -7/Zion | Imprinted 9259 | -7/Zion | Declared Zion's savior 9700 | -7/Zion | Identified exit to Proximity Caves 9712 | -7/Zion | Entered Proximity Caves 9712 | -6/Proximity Caves | Accompanied by 9 allies 10195 | -6/Proximity Caves | Learned location of Extension (-4) 10238 | -6/Proximity Caves | Learned 8 Factory zone layouts 10385 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10389 | -6/Proximity Caves | Discovered exit to Factory (range 9) 10395 | -6/Proximity Caves | Assimilating Gladiator 5a into Collective. 10665 | -6/Proximity Caves | Assimilating Smith 5a into Collective. 10870 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11799 | -6/Proximity Caves | Entered Factory 11799 | -6/Factory | Accompanied by 8 allies 11799 | -6/Factory | Evolved 2 slots: Propulsion x2 11800 | -6/Factory | Identified exit to Factory 12097 | -6/Factory | Repaired Flexi-carbon Leg 12518 | -6/Factory | Retrieved Zion intel report: Branch Access 12518 | -6/Factory | Identified exit to Lower Caves 12529 | -6/Factory | Assimilating Engineer 5a into Collective. 12555 | -6/Factory | Assimilating Slayer 5a into Collective. 12678 | -6/Factory | Retrieved Zion intel report: Active Terminals 12704 | -6/Factory | Garrison activated, responded to threat 12749 | -6/Factory | Assimilating Soldier 5a into Collective. 12967 | -6/Factory | Lost 3 parts (2n1w) 13090 | -6/Factory | Assimilating Soldier 5b into Collective. 13095 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. 1B-0RG's Assimilator injects Soldier 5b to begin assimilation process, ETC: 20. Penetrated by Slug. K-01 Serf destroyed. Penetrated by Slug. U-05 Engineer builds a Wall. U-05 Engineer system corrupted by crushing effect. U-05 Engineer system terminally corrupted. K-01 Serf latches onto Borg Soldier 5b. K-01 Serf pushes Borg Soldier 5b. Knocked back. Penetrated by Slug. 1B-0RG's Assimilator destroyed. K-01 Serf latches onto Borg Soldier 5b. K-01 Serf pushes Borg Soldier 5b. K-01 Serf collects debris. K-01 Serf pushes Borg Soldier 5b. R-10 Processor collects Wheel. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ##???????????????????????????????????????????? | | ###??????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #??####??????????????????????????????????????????? | | #?? ##########?????????????????????????????????? | | # "" # ] ??????????????????????????????????? | | # "" # """??????????????????????????????????? | | # """ # """""????????????????????????????????? | | # """ # """""????????????????????????????????? | | # """ # """""" ??????????????????????????????? | | ?? # ?#??????????????????# ?????????? | | ####+## """""" #??????????????? ?????????? | | %+ """""" #?????????????? ????????? | | #### ## """""" #?????????????? ????????? | | #### ## """""" #????????????? ????????? | | # ## #????????????? ??????????? | | # ## #???????????? %#???????????? | | # ########+################## #???????????? | | # ^ k% ^ #???????????? | | # % % % g ^H #???????????? | | %+%% % % % k%% ^ ! % #???????????# | | # %hh % R %^%%A #??????????? | | /% %% @% ^ * gC #??????????? | | ####+######+#############;##### ###???????????" | | ## # #???# #???????????????" | | "" ## # #???# """ #???????????????" | | "" ## # #???# "R" """ #??????????????? | | ##### # #???# " " """ #??????????????? | | ????# # #???# """ #???????????????# | | ????# # #???# * "" #??????????????? | | ????# # *! #???# "" #??????????????? | | ????# #* *! #???# ?????????????????? | | ????# = # * #???########?????????????????? | | ????# ##########????????????????????????????? | | ????# #?????????????????????????????????????? | | ????# #?????????????????????????????????????? | | ????#######?????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????#########??????????????????????????????????? | | ?????# #??????????????????????????????????? | | ?????# """"" #???????????????????????????????????# | | ###### """"" #?????#####?????????????????????????? | | ## """ #?????# ?????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 62 Matter Filtering 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Flexi-carbon Leg | 48% | -6/Factory Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Titanium Leg | -7/Factory | Hacked Lgt. Angular Momentum Engine | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Sprinter Challenges ------------ None Game ------ Seed PotentialSurgeAutogun Manual? 0 Play Time 02:46:13 Cumulative 60.5 hours Start 2026.05.27 @ 17:55:33 End 2026.05.28 @ 00:52:02 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 15 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6c293b58-1999-4afd-8a07-7115acfde4f9