Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.02 @ 20:58:44 Player: bruhman420 Result: Destroyed by ZH-AFI(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (70) 350 Value Destroyed (1833) 1833 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-177) -177 TOTAL SCORE: 4866 Bonus ------- High Alert Combat Kills 44 Friendly Fire -221 Cogmind --------- Core Integrity 0/700 Matter 48/300 Energy 94/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit ECM Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Large Storage Unit Weight Redist. System Visual Processing Unit > --- WEAPON ----------- Beam Rifle Particle Gun Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Reinforced Ion Engine Compact Wheel Flight Unit Weapon Cycler ECM Suite Field Laser Improved EM Pulse Cannon Heavy Particle Cannon Light Assault Rifle EMP Blaster [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Cooling System Device Cooling System Storage Large Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . 1 . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . . . 2 . Weapon 2 | . . 1 . 1 . . Parts Attached 44 | 6 1 13 . 10 3 11 Power 8 | 1 . 1 . 4 . 2 Engine 8 | 1 . 1 . 4 . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 13 | 2 . 5 . 3 1 2 Treads 2 | 2 . . . . . . Leg 6 | . . 2 . 3 1 . Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight 4 | . . 3 . . . 1 Utility 9 | 1 1 3 . . 2 2 Device 7 | 1 1 2 . . 1 2 Storage 1 | . . 1 . . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 14 | 2 . 4 . 3 . 5 Energy Gun 3 | . . 2 . . . 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 6 | 2 . 1 . 2 . 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . . 1 . . 1 20 Power 4 | . . . . . . 4 Propulsion 5 | . . . . . 1 4 Utility 5 | . . 1 . . . 4 Weapon 8 | . . . . . . 8 Highest Loss Streak 20 | . . 1 . . 1 20 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 95 92 100 96 98 63 Engine 17 | . 14 17 22 18 15 11 Treads 5 | . 28 9 . . . . Leg 15 | . . 6 22 24 21 7 Flight 1 | . . 6 . . . . Device 14 | . 23 19 11 9 15 10 Storage 5 | . . . 11 9 7 7 Processor 1 | . . . . . 6 7 Energy Gun 12 | . . 5 22 18 15 6 Ballistic Gun 13 | . 28 26 . 8 7 4 Launcher 5 | . . . 11 9 7 2 Naked Turns . | . . . . . . . Heaviest Build 55 | 10 11 43 43 55 55 55 Greatest Support 40 | 40 40 40 20 30 36 26 Greatest Overweight (x) 13 | . . 5 2 2 2 13 Average Overweight (x) 1 | . . . 2 1 1 3 Largest Inventory Capacity 15 | 5 5 15 15 15 15 15 Average Capacity 11 | 5 5 5 15 15 15 14 Most Carried 13 | 4 5 5 4 13 12 11 Average Carried 5 | 2 4 3 3 6 11 6 Final Capacity 15 | 5 5 15 15 15 15 5 Final Carried 13 | 3 5 2 4 13 11 . Class Distribution -------------------- 25% | Scavenger-Gunner 23% | Scavenger-Skirmisher 21% | Gunner 19% | Mutant 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1043 | 253 130 362 24 197 16 61 Remotely 483 | 142 130 211 . . . . Salvage Created 2176 | 34 157 930 24 807 90 134 Parts 146 | 1 9 71 7 52 2 4 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 Prevented 2 | . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 47 | . 3 15 4 19 3 3 Guns 31 | . 3 15 1 11 1 . Cannons 2 | . . . . . . 2 AOE 14 | . . . 3 8 2 1 Classes Destroyed 12 | 1 3 4 . 4 . . Worker 4 | . 1 2 . 1 . . Builder 3 | . . 2 . 1 . . Tunneler 2 | . . . . 2 . . Hauler 1 | . . 1 . . . . Recycler 3 | 1 . 2 . . . . Operator 2 | . . . . 2 . . Watcher 6 | . 1 3 . 2 . . Swarmer 16 | . . 3 4 7 . 2 Grunt 20 | . 3 7 . 7 3 . Brawler 1 | . . . . 1 . . Sentry 9 | . . 5 . 4 . . Zionite 1 | . . . . 1 . . Decomposer 1 | . . . . . . 1 Thug 2 | . . . . 1 . 1 Best Kill Streak 7 | 1 1 6 4 7 3 2 Combat Bots Only 6 | . 1 3 4 6 3 2 Max Kills in Single Turn 3 | 1 1 2 3 3 2 1 Gunslinging . | . . . . . . . Exploded 3 | . . . 3 2 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 321 | . 9 78 3 42 19 170 Missed 77 | . 6 26 1 10 7 27 Damage Taken 3460 | . 31 523 28 387 154 2337 Core 865 | . . 93 16 53 . 703 Absorbed by Shields . | . . . . . . . Ignored by Resistances 964 | . 9 156 8 115 45 631 Regen/Repaired (Parts) 62 | . . . . . 62 . Core Remaining (%) 90 | 100 100 . 72 90 . . Volleys Fired 119 | . 20 42 2 32 2 21 Largest 4 | . 2 3 3 4 4 4 Hottest 177 | . 40 151 151 177 177 177 Shots Fired 322 | . 40 126 6 104 8 38 Gun 287 | . 40 125 4 88 6 24 Cannon 10 | . . . . . . 10 Launcher 25 | . . 1 2 16 2 4 Special . | . . . . . . . Kinetic 189 | . 40 101 . 32 2 14 Thermal 103 | . . 24 4 56 4 15 Explosive 21 | . . 1 2 16 2 . Electromagnetic 9 | . . . . . . 9 Robot Hit Streak 15 | . 8 15 1 13 1 8 Robot Miss Streak 3 | . 3 3 1 2 2 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 4 . 2 . . Max Gunslinging Chain 1 | . . 1 . 1 . . Shots Hit Robots 192 | . 18 80 1 61 2 30 Core Hits 122 | . 9 42 4 52 3 12 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 3 . 3 . . Burn 5 | . . 2 . 3 . . Destroy 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4234 | 1 236 1208 197 1653 297 642 Guns 2544 | . 236 1140 17 820 29 302 Cannons 205 | . . . . . . 205 Explosions 1441 | . . 36 180 826 268 131 Melee . | . . . . . . . Ramming 44 | 1 . 32 . 7 . 4 Kinetic 1503 | . 236 878 . 212 16 161 Thermal 1356 | . . 262 17 608 203 266 Explosive 1120 | . . 36 180 826 78 . Electromagnetic 211 | . . . . . . 211 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . 8 . . Matter Fused 6 | . . . . 6 . . Heat Flow Errors 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 62 | . . . . 30 32 . Projectiles . | . . . . . . . Explosions 62 | . . . . 30 32 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 90 | . . 1 16 35 16 22 Shots 7 | . . . 1 2 1 3 Rammed 8 | 2 . 6 . . . . Targets Rammed 16 | 3 . 7 1 3 . 2 Kicked 7 | . . 1 1 3 . 2 Crushed 1 | 1 . . . . . . Highest Temperature 607 | . 2 357 33 196 144 607 Average Temperature 128 | . 2 108 22 49 80 270 Received Heat Transfer 1614 | . 24 249 . 207 18 1116 Effects 19 | . . 1 . . . 18 Shutdowns 4 | . . . . . . 4 Energy Bleed 4 | . . 1 . . . 3 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 8 | . . . . . . 8 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 2 . 4 . . Heat Transferred 3258 | . . 814 37 1702 187 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 588 | 5 103 264 131 588 270 . Initial 150 | . 2 7 26 . 150 . Average 144 | 3 39 129 73 262 156 . Maximum Alert Level 2 | . . 1 . 2 1 . Low Security (%) 74 | 100 100 75 100 37 77 . Level 1 19 | . . 24 . 39 22 . Level 2 6 | . . . . 22 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 1 . 3 3 . Investigation 4 | . . 1 . 1 2 . Extermination 1 | . . . . . 1 . Reinforcement 2 | . . . . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 5 | . 1 3 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 7 20 4 26 6 9 Peak Tracking Total 8 | . 3 3 4 4 4 8 Tactical Retreats 2 | . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 3 | . . . . 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 11 | . 1 1 . 6 3 . Max in Single Turn 3 | . 1 1 . 1 3 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 10 | . 1 5 . 3 1 . Terminals 7 | . 1 3 . 3 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 1 10 . 11 3 . Successful 19 | . 1 8 . 7 3 . Failed 6 | . . 2 . 4 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . 1 2 . 6 . . Terminals 19 | . 1 7 . 11 . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units 3 | . . 3 . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 1 5 . 7 . . Record 4 | . . 1 . 3 . . Prototype ID Bank 4 | . 1 2 . 1 . . Alert Level 3 | . . 1 . 2 . . Disarm Traps 1 | . . 1 . . . . Recall Investigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . . 3 . Scan Component 2 | . . . . . 2 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 3 | . . 3 . . . . Process 2 | . . 2 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 6 | . . 3 . 2 1 . Full Trace Events 3 | . . 1 . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter 156 | . . 156 . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies 2 | . . . 2 . . . Largest Group 2 | . . . 2 2 . . Highest-Rated Group 41 | . . . 41 41 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 3564 | 92 458 827 584 907 530 166 Spaces Moved 1563 | 58 247 367 221 373 263 34 Core 28 | 18 . . . . . 10 Treads 472 | 40 247 185 . . . . Legs 970 | . . 89 221 373 263 24 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 93 | . . 93 . . . . Fastest Speed 50 | 50 160 120 260 190 190 50 Average Speed 196 | 125 160 176 260 205 198 292 Slowest Speed 700 | 160 160 440 260 260 260 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 37 29 36 31 5 5 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . 6 . . Terrain Destroyed 170 | . . 4 15 130 21 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 170 | . . 4 15 130 21 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 1810 | 75 270 455 225 448 268 69 Wait 1 | . . 1 . . . . Move 1557 | 57 246 366 220 372 262 34 Hop . | . . . . . . . Pick Up 49 | 9 3 13 2 21 1 . Fast Attach . | . . . . . . . Attach 44 | 6 1 13 . 10 3 11 Detach . | . . . . . . . Swap . | . . . . . . . Drop 24 | . . 13 . 10 . 1 Fire 119 | . 20 42 2 32 2 21 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick 7 | . . 1 1 3 . 2 Crush 8 | 3 . 5 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 16) 551 | -10/Materials | Entered another Materials area 551 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1177 | -9/Materials | Discovered new exit (range 12) 1378 | -9/Materials | Entered Mines 1379 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1462 | -9/Mines | Discovered new exit (range 9) 1485 | -9/Mines | Build established: Gunner 1598 | -9/Mines | Discovered new exit (range 9) 1655 | -9/Mines | Learned 2 Materials zone layouts 1962 | -9/Mines | Entered Materials 1962 | -8/Materials | Accompanied by 2 allies 1962 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1967 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2290 | -8/Materials | Build established: Scavenger-Gunner 2668 | -8/Materials | Discovered new exit (range 16) 2869 | -8/Materials | Entered Factory 2869 | -7/Factory | Evolved 2 slots: Utility x2 3097 | -7/Factory | Repaired Aluminum Leg 3151 | -7/Factory | Discovered new exit (range 17) 3158 | -7/Factory | Build established: Scavenger-Skirmisher 3399 | -7/Factory | Entered Lower Caves 3514 | -7/Lower Caves | Core integrity fell below 50% 3548 | -7/Lower Caves | Core integrity fell below 20% 3565 | -7/Lower Caves | Destroyed by ZH-AFI(g) with Beamcaster Last Messages --------------- J3-5OS(g) misfires. Power failure, Rnf. Ion Engine shutdown. Critical hit (Burn: +37). ZH-AFI(g) IFF system glitched. Critical hit (Burn: +37). Power failure, Rnf. Ion Engine shutdown. Weapon Cycler destroyed. Overheating: Energy bleed (-12). Overheating: Energy bleed (-23). Imp. Ion Engine destroyed. Lgt. Assault Rifle destroyed. Critical hit (Burn: +37). Acquired 19 matter. Rnf. Ion Engine destroyed. Critical hit (Burn: +37). C9-NJ9(g) suffers critical hit (Burn). C9-NJ9(g) destroyed. J3-5OS(g) misfires. J3-5OS(g) IFF system glitched. Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ? ????????????????????????? ????#??????????????? | | ? ??????????????????????? #??? #??????????????? | | ?? ?????????????????????? #?? #??????????????? | | ???# ????????????????????? #?? ###????????????? | | ???# ???????????????????? #? #????????????? | | ???# ??????????????????? ## ?????????????? | | #### #????????????????? % ???????????????? | | # #######?????????? ????????????????? | | ?????????? ??????????????????? | | # % #?????????? ???????????????????? | | ?????? = #?????####? #????????????????????? | | ???????????# ####### ## #????????????????????? | | ??# ## %g =% #????????????????????? | | ???# g ##????????????????????? | | ????# ## #######% @%#?????????????????????? | | ????# ??####?????### * ????????????????? | | ????## ??????????????## #####???????????????? | | ?????## ????????????????## ##???????????????????? | | ??????#???????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Let's See Who's Tougher Part-time Mechanic Use The Force Challenges ------------ None Game ------ Seed TacticalMolecularBank Manual? 0 Play Time 00:28:56 Cumulative 0.9 hours Start 2024.06.02 @ 20:29:11 End 2024.06.02 @ 20:58:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6bda0da6-0c8c-4f28-8b9e-c97f93466f87