Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.25 @ 08:24:05 Player: ChCbias Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (224) 1120 Value Destroyed (9228) 9228 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (3755) 3755 TOTAL SCORE: 19703 Bonus ------- High Alert Combat Kills 1433 Follower Combat Kills 1521 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -99 Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 100/100 System Corruption 24% Temperature Cool (24) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Reinforced Fission Core Medium Reactive Plating Long-range Tractor Beam Heavy Laser Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Heavy Treads Armored Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced System Restoration Module > --- WEAPON ----------- KE Penetrator Hypervelocity Coil Gun Improved KE Penetrator > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Treads Light Treads Armored Medium Treads Armored Leg Improved Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Powered Armor Improved Shock Absorption System Improved Arc Projector Heavy Laser Gatling Laser Heavy Battle Rifle KE Penetrator Hypervelocity Coil Gun Hardcell Cannon Shock Bomb Launcher Phasing Sabre [Rating: 88] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Armored Leg Wheel Wheel Utility Improved Targeting Computer Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Shock Bomb Launcher Impact Weapon Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . . . 2 Power . | . . . . . . . . . . . . . . Propulsion 3 | . . . . . . 2 . . . . . . 1 Utility 6 | . . 1 . . . 4 . . . . . . 1 Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 152 | 7 2 17 1 2 1 31 12 8 7 3 . 10 51 Power 16 | 2 . 3 . . . 2 . 1 1 . . 1 6 Engine 7 | 2 . 2 . . . 1 . 1 . . . . 1 Core 8 | . . 1 . . . 1 . . 1 . . 1 4 Reactor 1 | . . . . . . . . . . . . . 1 Propulsion 42 | 2 . 5 . . . 10 3 1 . . . 3 18 Treads 36 | 2 . 5 . . . 9 2 1 . . . 3 14 Leg 5 | . . . . . . 1 1 . . . . . 3 Wheel 1 | . . . . . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 56 | 1 2 4 1 . 1 13 5 5 4 1 . 2 17 Device 20 | . . 1 . . . 5 . 2 3 1 . 1 7 Storage 5 | 1 1 1 . . . . . 2 . . . . . Processor 12 | . 1 . . . . 5 1 1 1 . . . 3 Hackware . | . . . . . . . . . . . . . . Protection 19 | . . 2 1 . 1 3 4 . . . . 1 7 Artifact . | . . . . . . . . . . . . . . Weapon 38 | 2 . 5 . 2 . 6 4 1 2 2 . 4 10 Energy Gun 6 | 2 . 1 . . . . . 1 . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 22 | . . 3 . 1 . 5 3 . . 2 . 4 4 Ballistic Cannon 2 | . . . . . . . . . . . . . 2 Launcher 4 | . . 1 . . . . 1 . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 1 . . . 1 Piercing Weapon 1 | . . . . . . 1 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . . . 1 1 1 . . . . . Corrupted Parts 6 | . . . . . . . . . . . . 4 2 System Corruption 32 | . . . . . . . . . . . . 29 3 Parts Lost 69 | . . 2 . . . 15 8 . . . . 1 43 Power 5 | . . 1 . . . . . . . . . . 4 Propulsion 22 | . . . . . . 7 2 . . . . . 13 Utility 18 | . . 1 . . . 2 2 . . . . . 13 Weapon 24 | . . . . . . 6 4 . . . . 1 13 Highest Loss Streak 8 | . . 2 . . . 4 8 . . . . 1 8 To Critical Strikes 2 | . . . . . . . . . . . . . 2 Average Backups 17 | 4 9 16 19 19 19 19 6 9 18 19 20 19 18 Power 1 | . 1 1 1 1 1 1 . 1 2 1 1 1 1 Propulsion 4 | 2 5 5 6 6 6 3 . 1 4 4 4 4 3 Utility 5 | . . 3 4 5 4 5 2 3 5 7 8 6 6 Weapon 6 | . 2 6 8 7 8 8 2 2 7 7 7 7 7 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 54 | . 4 13 4 2 . 7 4 . . . . 3 17 Power 7 | . . 1 1 . . . 1 . . . . 1 3 Propulsion 12 | . 4 6 . . . . . . . . . . 2 Utility 22 | . . 4 3 1 . 4 1 . . . . . 9 Weapon 13 | . . 2 . 1 . 3 2 . . . . 2 3 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 99 100 72 100 98 65 98 100 99 100 100 92 Engine 4 | . 14 4 11 11 11 5 . 4 5 . . . . Core 3 | . . 6 . . . . 4 1 . 6 6 6 4 Treads 20 | . 28 22 22 22 22 25 11 19 20 20 20 20 18 Leg 2 | . . . . . . . . 5 6 6 6 6 4 Device 6 | . . 1 . . . 11 . 5 7 6 6 9 10 Storage 7 | . 14 11 11 11 11 6 . 3 6 6 6 6 4 Processor 18 | . 11 11 11 11 11 21 13 19 23 26 26 22 22 Protection 7 | . . 9 11 11 11 5 15 16 7 6 6 6 4 Energy Gun 2 | . 28 2 . . . . 2 5 2 . . . . Ballistic Gun 16 | . . 30 33 6 33 19 12 13 13 19 19 18 13 Peak Build Rating 88 | 6 9 26 25 25 26 61 61 60 63 69 66 74 88 Average Rating 49 | 4 8 22 24 16 25 48 38 56 61 65 66 68 77 On Entrance 39 | . 6 9 23 25 24 26 59 55 60 62 66 66 72 Avg Prop Armor Cover (%) 3 | . . . . . . 4 2 2 3 4 4 4 3 Naked Turns 19 | . . . . . . . . . . . . . 19 Heaviest Build 86 | 13 18 67 66 64 64 73 76 76 76 77 77 80 86 Greatest Support 121 | 40 40 40 40 40 40 94 94 78 78 78 78 78 121 Greatest Overweight (x) 7 | . . 1 1 1 1 1 2 . . . . 1 7 Average Overweight (x) . | . . . 1 1 1 . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 6 9 17 20 20 20 20 6 10 20 20 20 20 19 Most Carried 20 | 6 10 20 20 20 20 20 18 20 20 20 20 20 20 Average Carried 17 | 4 9 16 19 19 19 19 5 9 18 19 20 19 18 Final Capacity 20 | 8 10 20 20 20 20 20 5 20 20 20 20 20 5 Final Carried 20 | 6 10 20 20 20 20 18 5 20 18 20 20 20 5 Class Distribution -------------------- 40% | Scavenger-Gunner 24% | Gunner 16% | Mutant 6% | Scavenger-Mutant 4% | Scientist-Gunner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Tank | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Commander-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Matter Collected 8643 | 221 69 861 97 106 64 2337 173 498 186 192 . 710 3129 Remotely . | . . . . . . . . . . . . . . Salvage Created 11908 | . 334 1679 88 . 60 3318 . 473 154 113 . 1387 4302 Parts 550 | . 20 106 3 . 3 149 . 19 5 6 . 60 179 Haulers Intercepted 14 | . 2 5 . . . 4 . . . . . . 3 Recyclers Shooed 15 | . . 1 . . . 3 . 3 . . . 1 7 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 81 | . . . . 2 3 . . . 5 15 . 56 . Prevented 29 | . . . . . 1 . . . 3 2 . 23 . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 168 | . 6 28 4 . 1 42 . 3 2 4 . 16 62 Melee 5 | . . . . . . . . . . . . . 5 Guns 138 | . 6 28 4 . 1 42 . 3 2 4 . 6 42 Cannons 12 | . . . . . . . . . . . . . 12 AOE 11 | . . . . . . . . . . . . 10 1 Classes Destroyed 16 | . 4 6 . . . 3 . 1 . . . 1 1 Worker 8 | . 1 . . . . 3 . . . . . . 4 Builder 8 | . . 1 . . . 3 . . . . . 2 2 Tunneler 1 | . . . . . . . . 1 . . . . . Hauler 14 | . 2 5 . . . 4 . . . . . . 3 Recycler 10 | . . 2 . . . 3 . 2 . . . 2 1 Operator 2 | . . 1 . . . . . . . . . . 1 Watcher 13 | . . 3 . . . 3 . 1 . . . 2 4 Swarmer 34 | . 3 6 3 . . 8 . . . 4 . 3 7 Grunt 59 | . 3 12 . . . 22 . 1 2 . . 8 11 Brawler 6 | . . 1 . . . 1 . . . . . 1 3 Duelist 5 | . . . . . . . . . . . . . 5 Protector 1 | . . . . . . . . . . . . 1 . Sentry 24 | . . 9 1 . 1 2 . 1 . . . 2 8 Specialist 9 | . . . . . . 4 . . . . . . 5 Hunter 9 | . . . . . . 2 . 1 . . . 1 5 Programmer 21 | . . . . . . 3 . . . . . . 18 Best Kill Streak 11 | . 3 5 3 . 1 11 . 1 2 4 . 5 7 Combat Bots Only 7 | . 3 5 3 . 1 7 . 1 2 4 . 5 6 Max Kills in Single Turn 2 | . 1 2 2 . 1 2 . 1 1 2 . 2 2 Gunslinging 1 | . . 1 1 . . . . . . 1 . . 1 Exploded 2 | . . . . . . . . . . . . 2 1 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Hostile Shots Fired 1064 | . 19 48 12 . 6 252 6 27 18 21 . 51 604 Missed 305 | . 4 15 3 . 4 69 . 14 5 8 . 21 162 Hits 759 | . 15 33 9 . 2 183 6 13 13 13 . 30 442 Melee 27 | . . . . . . 4 6 . . . . . 17 Projectile 732 | . 15 33 9 . 2 179 . 13 13 13 . 30 425 AOE 2 | . . . . . . . . . . . . . 2 Critical Strikes 30 | . . 1 . . . 4 3 . . . . 1 21 Part Disruptions 7 | . . . . . . 5 . . . . . . 2 Damage Taken 14562 | . 174 435 85 . . 3329 420 267 268 196 . 688 8700 Core 1759 | . 24 36 9 . . 343 211 47 20 18 . 40 1011 Absorbed by Shields . | . . . . . . . . . . . . . . Ignored by Resistances 219 | . . . . . . 16 . 7 . . . . 196 Regen/Repaired (Parts) 475 | . . 134 . . . 46 218 77 . . . . . Core Remaining (%) 74 | 100 90 . . . 88 . . . . . . 20 . Volleys Fired 554 | . 27 63 7 . 4 153 4 29 12 7 . 52 196 Largest 3 | . 2 3 3 . 3 3 1 3 3 3 . 3 3 Hottest 204 | . 80 90 73 . 71 78 39 115 71 83 . 101 204 Shots Fired 1495 | . 51 185 21 . 12 451 5 76 27 21 . 102 544 Gun 1360 | . 51 185 21 . 12 451 1 76 22 21 . 77 443 Cannon 88 | . . . . . . . . . . . . . 88 Launcher 47 | . . . . . . . 4 . 5 . . 25 13 Special . | . . . . . . . . . . . . . . Kinetic 1296 | . . 179 21 . 12 451 . 51 22 21 . 77 462 Thermal 120 | . 24 6 . . . . 1 25 . . . . 64 Explosive 4 | . . . . . . . 4 . . . . . . Electromagnetic 75 | . 27 . . . . . . . 5 . . 25 18 Robot Hit Streak 24 | . 12 24 11 . 14 19 9 13 18 19 . 15 14 Robot Miss Streak 5 | . 5 4 4 . 2 4 1 4 1 2 . 3 5 Penetration Max 2 | . . . . . . . . . . . . . 2 Secondary Targets 22 | . . 2 1 . . 10 . . 1 1 . . 7 Max Gunslinging Chain 1 | . . 1 1 . . 1 . . 1 1 . . 1 Shots Hit Robots 1032 | . 33 126 13 . 7 317 6 45 20 11 . 64 390 Core Hits 503 | . 15 55 5 . 3 161 1 18 9 5 . 52 179 Critical Kills 31 | . . . 1 . . 3 . 1 . 2 . 3 21 Critical Parts Destroyed 67 | . . 2 . . . 5 . 2 . . . 10 48 Critical Strikes 121 | . 1 3 1 . . 8 1 4 . 2 . 13 88 Burn 3 | . . . . . . . . 1 . . . . 2 Destroy 102 | . . 3 1 . . 8 . 3 . 2 . 13 72 Blast 7 | . . . . . . . . . . . . . 7 Corrupt 1 | . 1 . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . 7 Impale 1 | . . . . . . . 1 . . . . . . Melee Attacks 64 | . . . . 2 . 8 2 . . . . 1 51 Impact 2 | . . . . 2 . . . . . . . . . Slashing 52 | . . . . . . . . . . . . 1 51 Piercing 10 | . . . . . . 8 2 . . . . . . Sneak Attacks 4 | . . . . . . . . . . . . . 4 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 23882 | . 471 2021 236 . 104 5723 468 686 469 155 . 2145 11404 Guns 17609 | . 461 2021 236 . 104 5559 . 686 291 155 . 681 7415 Cannons 1465 | . . . . . . . . . . . . . 1465 Explosions 3497 | . . . . . . 162 434 . 178 . . 1464 1259 Melee 1238 | . . . . . . . 34 . . . . . 1204 Ramming 73 | . 10 . . . . 2 . . . . . . 61 Kinetic 17142 | . . 1961 236 . 104 5559 . 475 291 155 . 681 7680 Thermal 1991 | . 179 60 . . . 52 . 211 . . . 246 1243 Explosive 434 | . . . . . . . 434 . . . . . . Electromagnetic 3004 | . 282 . . . . 110 . . 178 . . 1218 1216 Impact . | . . . . . . . . . . . . . . Slashing 1204 | . . . . . . . . . . . . . 1204 Piercing 34 | . . . . . . . 34 . . . . . . Highest Corruption 30 | . . 1 1 1 1 9 9 10 10 . . 30 22 Average Corruption 5 | . . 1 1 1 1 7 9 9 7 . . 2 8 Corruption Purged 20 | . . . . . . . . . 10 . . . 10 Corruption Blocked 5 | . . . . . . . . . 4 . . 1 . Effects 316 | . . 3 3 17 4 74 26 43 12 . . 13 121 Message Errors 66 | . . . 1 2 1 12 11 14 3 . . 1 21 Matter Fused 73 | . . 1 1 6 1 18 3 8 3 . . 3 29 Heat Flow Errors 36 | . . . 1 1 . 7 3 3 . . . 5 16 Energy Discharges 36 | . . 1 . 4 . 5 4 4 2 . . . 16 Parts Rejected 6 | . . . . . . 4 . 1 . . . . 1 Parts Fused 2 | . . . . 1 . 1 . . . . . . . Data Loss (minor) 40 | . . . . 2 1 10 2 8 3 . . 1 13 Data Loss (major) 16 | . . 1 . 1 1 2 2 2 . . . . 7 Misfires 15 | . . . . . . 5 1 2 1 . . 2 4 Alerts 5 | . . . . . . 2 . . . . . 1 2 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 20 | . . . . . . 8 . 1 . . . . 11 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 141 | . . . . . . . 3 . . . . 1 137 Projectiles 14 | . . . . . . . . . . . . . 14 Explosions 14 | . . . . . . . 3 . . . . 1 10 Melee 113 | . . . . . . . . . . . . . 113 Knockbacks 12 | . . . . . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . 11 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 483 | . . . . . . 159 157 . 15 . . 100 52 Shots 19 | . . . . . . 5 4 . 2 . . 6 2 Rammed 11 | . 1 . . . . 1 . . . . . . 9 Targets Rammed 12 | . 1 . . . . 1 . . . . . . 10 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 Highest Temperature 507 | . 144 287 280 194 112 388 254 304 98 94 . 275 507 Average Temperature 89 | . 39 46 88 102 49 100 95 111 46 47 . 57 112 Received Heat Transfer 2586 | . 72 168 . . . 651 . 36 105 . . 147 1407 Effects 9 | . . . . . . 3 . . . . . 1 5 Shutdowns 2 | . . . . . . 1 . . . . . . 1 Energy Bleed 3 | . . . . . . 1 . . . . . 1 1 Damage (minor) 1 | . . . . . . 1 . . . . . . . Damage (major) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . 2 Parts Fried 11 | . . . . . . . . . . . . 1 10 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . 1 . . . . . . 1 . . . 1 5 Heat Transferred 3877 | . 400 125 . . . 50 . 481 . . . 250 2571 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 . . . . . 4 . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Maximum Alert Level 4 | . . 1 . . . 3 1 2 . . . . 4 Low Security (%) 43 | 100 100 49 100 . . 25 90 48 . . . . 23 Level 1 31 | . . 50 . . . 25 9 11 . . . . 43 Level 2 17 | . . . . . . 44 . 39 . . . . 15 Level 3 4 | . . . . . . 4 . . . . . . 8 Level 4 3 | . . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 1421 | . 70 296 139 . . 797 278 654 . . . . 1421 Initial 278 | . . . 109 . . . 278 . . . . . 161 Average 286 | . 11 192 52 . . 358 103 302 . . . . 402 Influence Increases 7547 | . 194 883 90 . 26 1531 76 1147 110 190 . 877 2423 Destroy 0b10 Robot/C 4080 | . 120 560 80 . 20 940 . 420 40 160 . 500 1240 Destroy 0b10 Robot/NC 325 | . 15 60 . . . 80 . 50 . . . 35 85 Destroy Leader 886 | . 34 186 10 . . 194 . 106 10 20 . 30 296 Allied During Kill 731 | . . . . . 6 40 . 368 . 10 . 297 10 Successful Hack 77 | . 10 44 . . . 8 . 15 . . . . . Disable Machine 510 | . . 15 . . . 105 . 120 . . . . 270 Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 Destroy Structure 428 | . . 3 . . . 29 76 68 . . . . 252 Lose Combat Pursuer 360 | . 15 15 . . . 135 . . 60 . . 15 120 Influence Decreases 6176 | . 194 602 371 . 26 734 873 591 576 226 54 621 1308 Entered New Map 1064 | . . . 172 . . . 519 . 206 18 54 . 95 Time Decay 3898 | . 194 582 199 . 26 524 254 381 360 208 . 471 699 Lost Part 690 | . . 20 . . . 150 80 . . . . 10 430 Lost Ally 524 | . . . . . . 60 20 210 10 . . 140 84 Squads Dispatched 50 | . . 3 . . . 14 . 5 . . . 2 26 Investigation 9 | . . 2 . . . 3 . . . . . 2 2 Extermination 14 | . . . . . . 4 . 1 . . . . 9 Reinforcement 13 | . . 1 . . . 5 . 3 . . . . 4 Assault 7 | . . . . . . 1 . 1 . . . . 5 Garrison 7 | . . . . . . 1 . . . . . . 6 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . 2 Construction Impeded 4 | . . . . . . 1 . 1 . . . . 2 Haulers Reinforced 3 | . . . . . . 2 . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Distress Signals 16 | . 1 2 . . . 5 . 2 . . . 1 5 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 303 | . 18 35 5 . 1 60 6 28 6 7 . 24 113 Peak Tracking Total 5 | . 3 5 3 . 1 5 5 4 3 3 . 5 5 Tactical Retreats 19 | . 1 1 . . . 7 . . 1 . . 1 8 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Traps Triggered 13 | . . 1 2 . . 4 . 4 . . . . 2 Indirectly 2 | . . . . . . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Disabled 39 | . . 2 . . . 7 . 8 . . . 3 19 Max in Single Turn 4 | . . 1 . . . 4 . 1 . . . 1 4 Garrison Access 2 | . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Machines Accessed 43 | . 5 13 1 . . 7 . 2 . 1 4 3 7 Terminals 14 | . 5 8 . . . . . . . . . 1 . Fabricators 5 | . . . . . . 2 . 1 . . . 1 1 Repair Stations 3 | . . 1 . . . 1 . . . . . . 1 Recycling Units 8 | . . 2 . . . 2 . . . . . 1 3 Scanalyzers 4 | . . 2 . . . 1 . . . . . . 1 Garrison Access 3 | . . . . . . 1 . 1 . . . . 1 Total Hacks 139 | . 13 43 1 . . 21 . 9 . 1 30 8 13 Successful 84 | . 2 27 1 . . 12 . 4 . 1 30 3 4 Failed 54 | . 10 16 . . . 9 . 5 . . . 5 9 Catastrophic 10 | . 2 2 . . . 1 . . . . . 1 4 Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 59 | . 11 15 . . . 7 . 19 . . . . 7 Terminals 39 | . 13 24 . . . . . . . . . 2 . Fabricators 18 | . . . . . . 6 . 8 . . . 3 1 Repair Stations 10 | . . 4 . . . 2 . . . . . . 4 Recycling Units 16 | . . 2 . . . 6 . . . . . 3 5 Scanalyzers 20 | . . 13 . . . 5 . . . . . . 2 Garrison Access 4 | . . . . . . 2 . 1 . . . . 1 Terminal Hacks 43 | . 2 8 1 . . . . . . 1 30 1 . Record 11 | . . . . . . . . . . . 11 . . Part Schematic 14 | . . 2 . . . . . . . . 12 . . Robot Schematic 4 | . . . . . . . . . . . 4 . . Robot Analysis 5 | . 2 3 . . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . . . . 3 . . Open Door 3 | . . . 1 . . . . . . 1 . 1 . Alert Level 1 | . . 1 . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . 1 . . . 2 . Network Status 2 | . . . . . . 1 . 1 . . . . . Load Schematic 2 | . . . . . . 1 . . . . . 1 . Build 1 | . . . . . . . . . . . . 1 . Repair Station Hacks 8 | . . 4 . . . 2 . . . . . . 2 Scan Component 5 | . . 2 . . . 1 . . . . . . 2 Repair 3 | . . 2 . . . 1 . . . . . . . Recycling Unit Hacks 4 | . . 2 . . . 2 . . . . . . . Retrieve Components 4 | . . 2 . . . 2 . . . . . . . Scanalyzer 19 | . . 12 . . . 5 . . . . . . 2 Insert Component 6 | . . 2 . . . 3 . . . . . . 1 Analyze 5 | . . 2 . . . 2 . . . . . . 1 Retrieve Study 8 | . . 8 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . 1 . . . 1 . 3 . . . . . Terminals 1 | . . 1 . . . . . . . . . . . Botnet 1 | . . 1 . . . . . . . . . . . Fabricators 3 | . . . . . . . . 3 . . . . . Liberate 1 | . . . . . . . . 1 . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 34 | . 5 11 . . . 6 . 2 . . . 3 7 Full Trace Events 6 | . . 1 . . . 1 . . . . . 2 2 Feedback Events 1 | . . 1 . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 57 | . . 4 . 15 . 2 . 10 . . 12 . 14 Parts Built 1 | . . . . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . 84 . Total Part Build Rating 6 | . . . . . . . . . . . . 6 . Part Studies Acquired 8 | . . 8 . . . . . . . . . . . Parts Repaired 3 | . . 2 . . . 1 . . . . . . . Time 137 | . . 111 . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 19 | . . 19 . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 . . . 2 . . . . . . 1 Part Schematics Acquired 4 | . . 2 . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . 2 Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . 4 Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 3 Autooverrided 2 | . . . . . . . . . . . . . 2 Robots Rewired 11 | . . . . . . . . . . . . 11 . Allies Hacked 1 | . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Total Allies 40 | . . . . 4 . . 19 2 . 1 . 12 2 Largest Group 19 | . . . . 4 4 3 19 13 1 1 . 11 4 Highest-Rated Group 702 | . . . . 159 159 118 702 531 26 167 . 426 220 Highest-Rated Ally 167 | . . . . 41 41 40 50 50 26 167 . 96 96 Total Orders 2 | . . . . . . . . . . . . . 2 STAY 1 | . . . . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . . . . 1 Ally Attacks 364 | . . . . . 2 15 106 92 . 6 . 121 22 Total Damage 13223 | . . . . . 107 467 5399 3334 . 472 . 2961 483 Kills 57 | . . . . . . 5 11 24 . 4 . 11 2 Allies Corrupted 5 | . . . . . . . . 5 . . . . . Allies Melted 1 | . . . . . . . . . . . . . 1 Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Active Infowar (turns) 11577 | . . . . . . 2641 61 1052 832 1119 135 2188 3549 Optics 1058 | . . . . . . 1058 . . . . . . . Sensors 11577 | . . . . . . 2641 61 1052 832 1119 135 2188 3549 Robot Analysis Total 5 | . 2 3 . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 . . . . . 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . 2 . . . . 1 Component Schematics 1 | . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . 1 . . . . . Active Garrisons 1 | . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Turns Passed 20320 | 116 846 2370 589 2365 652 2728 650 1114 832 1119 135 2188 4616 Spaces Moved 9559 | 65 449 926 280 1166 312 1227 512 600 367 549 84 976 2046 Core 268 | 2 . . . . . . 230 . . . . . 36 Treads 9247 | 63 449 926 280 1166 312 1227 279 600 367 549 84 976 1969 Legs 4 | . . . . . . . 3 . . . . . 1 Wheels 40 | . . . . . . . . . . . . . 40 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 200 200 200 148 50 160 160 160 160 160 50 Average Speed 172 | 156 160 213 200 200 200 161 111 160 160 160 160 182 162 Slowest Speed 330 | 160 160 240 200 200 200 208 260 160 160 160 160 226 330 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 59 | 3 85 83 62 89 51 40 95 16 44 67 68 72 53 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 4 | . . . . 3 . . . . . . 1 . . Known Exits Taken 5 | . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . Scrap Searched 14 | . . . . 3 1 . . . 1 6 . 3 . Spaces Dug 22 | . . . . . . 8 . . . . . 1 13 Terrain Destroyed 207 | . . . . . . 14 42 . . . . 8 143 Melee 22 | . . . . . . 8 . . . . . 1 13 Projectile 68 | . . . . . . 1 . . . . . 4 63 AOE 115 | . . . . . . 5 42 . . . . 3 65 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Fac Total 12260 | 76 529 1245 300 1198 334 1730 574 700 592 777 84 1303 2818 Wait 1477 | . 37 182 1 17 16 248 36 33 203 209 . 124 371 Move 9547 | 64 448 925 279 1165 311 1227 511 599 366 548 83 975 2046 Hop . | . . . . . . . . . . . . . . Pick Up 140 | 5 8 31 4 3 1 27 1 16 . 2 . 6 36 Fast Attach 71 | 6 2 3 2 3 . 8 13 12 . 2 . 2 18 Attach 64 | . . 4 . 1 . 20 2 . 2 . . 1 34 Detach 4 | . 1 . . . . 1 . . . 1 . 1 . Swap 124 | 1 . 13 2 1 1 26 2 5 8 4 1 24 36 Drop 98 | . 5 24 5 6 1 11 3 6 1 4 . 12 20 Fire 554 | . 27 63 7 . 4 153 4 29 12 7 . 52 196 Melee 64 | . . . . 2 . 8 2 . . . . 1 51 Ram 2 | . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . Crush 10 | . 1 . . . . 1 . . . . . . 8 Escape Stasis . | . . . . . . . . . . . . . . Rewire 105 | . . . . . . . . . . . . 105 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto]) -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Dat / *Fac) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 16) 721 | -10/Materials | Central database locked down 780 | -10/Materials | Discovered new exit (range 10) 929 | -10/Materials | Discovered new exit (range 16) 963 | -10/Materials | Entered another Materials area 963 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1141 | -9/Materials | Discovered new exit (range 12) 1279 | -9/Materials | Discovered new exit (range 10) 1773 | -9/Materials | Build established: Gunner 2898 | -9/Materials | Discovered new exit (range 9) 3218 | -9/Materials | Repaired Imp. Assault Rifle 3279 | -9/Materials | Repaired Enh. Autogun 3333 | -9/Materials | Entered Mines 3554 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3712 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3829 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3887 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3922 | -9/Mines | Entered Zion 4059 | -7/Zion | Discovered new exit (range 16) 4094 | -7/Zion | Received a hallucinogenic algorithm 4407 | -7/Zion | Identified exit to Deep Caves 4510 | -7/Zion | Found CR-A16's Pointy Stick 4587 | -7/Zion | Build established: Mutant 4661 | -7/Zion | Given A8's code to call for help 4979 | -7/Zion | Learned location of Data Miner (-6) 5108 | -7/Zion | Learned location of Warlord (-4) 5232 | -7/Zion | Given the Hacking Drone Bay 5881 | -7/Zion | Met Imprinter 5921 | -7/Zion | Imprinted 5923 | -7/Zion | Declared Zion's savior 6287 | -7/Zion | Entered Proximity Caves 6287 | -6/Proximity Caves | Accompanied by 4 allies 6493 | -6/Proximity Caves | Build established: Gunner 6562 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6905 | -6/Proximity Caves | Discovered new exit (range 13) 6939 | -6/Proximity Caves | Entered Factory 6939 | -6/Factory | Accompanied by 3 allies 6939 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 7244 | -6/Factory | Repaired Lgt. Treads+ 7265 | -6/Factory | Build established: Scientist-Gunner 7468 | -6/Factory | Lost 3 allies 7735 | -6/Factory | Garrison activated, responded to threat 7813 | -6/Factory | Destroyed 7 combat bots 8075 | -6/Factory | Lost 4 parts (1n3w) 8259 | -6/Factory | Terminal network hard line cut 8310 | -6/Factory | Build established: Gunner 8479 | -6/Factory | Discovered new exit (range 11) 8553 | -6/Factory | Identified exit to Factory 8796 | -6/Factory | Build established: Scavenger-Gunner 8805 | -6/Factory | Lost 3 parts (1n1u1w) 9389 | -6/Factory | First assault squad dispatched 9667 | -6/Factory | Manually triggered Chute Trap 9667 | -6/Factory | Sucked down chute 9667 | -6/Factory | Entered Waste 9691 | -6/Waste | Spotted C-40 Crusher 9713 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9718 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9721 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9724 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9725 | -6/Waste | Core integrity fell below 50% 9728 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9731 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9737 | -6/Waste | Spotted C-40 Crusher 9738 | -6/Waste | Spotted C-40 Crusher 9759 | -6/Waste | Spotted C-40 Crusher 9762 | -6/Waste | Lost 8 parts (2n2u4w) 9765 | -6/Waste | Spotted C-40 Crusher 9769 | -6/Waste | Spotted C-40 Crusher 9781 | -6/Waste | Warlord forces began an assault 9793 | -6/Waste | Allies destroyed C-40 Crusher 9801 | -6/Waste | Allies destroyed C-40 Crusher 9805 | -6/Waste | Allies destroyed C-40 Crusher 9809 | -6/Waste | Allies destroyed C-40 Crusher 9817 | -6/Waste | Allies destroyed C-40 Crusher 9820 | -6/Waste | Allies destroyed C-40 Crusher 9847 | -6/Waste | Lost 6 allies 10281 | -6/Waste | Discovered new exit (range 10) 10317 | -6/Waste | Entered Factory 10317 | -6/Factory | Accompanied by 13 allies 10595 | -6/Factory | Discovered exit to Factory (range 16) 10608 | -6/Factory | System corruption reached 10% 10662 | -6/Factory | Build established: Scavenger-Tank 10883 | -6/Factory | Lost 5 allies 11026 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 11131 | -6/Factory | Build established: Scavenger-Gunner 11138 | -6/Factory | Discovered new exit (range 4) 11142 | -6/Factory | Identified exit to Lower Caves 11225 | -6/Factory | Lost 4 allies 11286 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11367 | -6/Factory | First assault squad dispatched 11431 | -6/Factory | Entered Lower Caves 11431 | -6/Lower Caves | Accompanied by 1 ally 11487 | -6/Lower Caves | Encountered a Warlord checkpoint 12075 | -6/Lower Caves | Build established: Scavenger-Mutant 12236 | -6/Lower Caves | Discovered new exit (range 9) 12247 | -6/Lower Caves | Identified exit to Lower Caves 12263 | -6/Lower Caves | Entered another Lower Caves area 12281 | -6/Lower Caves | Learned Factory trap positions 12458 | -6/Lower Caves | Build established: Scavenger-Gunner 13138 | -6/Lower Caves | P1-3CE showed up to help 13140 | -6/Lower Caves | P1-3CE revealed a hidden path 13206 | -6/Lower Caves | Learned Factory terminal intel 13346 | -6/Lower Caves | Discovered new exit (range 5) 13354 | -6/Lower Caves | Identified exit to Data Miner 13382 | -6/Lower Caves | Entered Data Miner 13382 | -6/Data Miner | Discovered new exit (range 6) 13392 | -6/Data Miner | Identified exit to Proximity Caves 13414 | -6/Data Miner | Met Data Miner 13443 | -6/Data Miner | Learned location of Section 7 (-2) 13443 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13478 | -6/Data Miner | Received God Mode back door access code from Data Miner 13517 | -6/Data Miner | Entered Proximity Caves 13866 | -5/Proximity Caves | Learned 4 Factory zone layouts 14106 | -5/Proximity Caves | Build established: Scavenger-Mutant 14117 | -5/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 14138 | -5/Proximity Caves | Escorted by Enhanced Grunt 14385 | -5/Proximity Caves | Discovered exit to Factory (range 5) 14644 | -5/Proximity Caves | Build established: Commander-Gunner 14745 | -5/Proximity Caves | Fabricated Imp. KE Penetrator (x1) 14976 | -5/Proximity Caves | Allies destroyed B-75 Beast 15021 | -5/Proximity Caves | Lost 3 allies 15092 | -5/Proximity Caves | Learned Factory emergency access door positions 15376 | -5/Proximity Caves | Build established: Gunner 15694 | -5/Proximity Caves | System corruption reached 30% 15705 | -5/Proximity Caves | Entered Factory 15705 | -5/Factory | Accompanied by 4 allies 15705 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15706 | -5/Factory | Identified exit to Factory 15707 | -5/Factory | Loaded intel: 68 trap records 15709 | -5/Factory | Loaded intel: 26 terminal locations 15880 | -5/Factory | Build established: Scavenger-Gunner 16125 | -5/Factory | Lost 3 allies 16352 | -5/Factory | Retrieved Zion intel report: Component Schematics 16472 | -5/Factory | Discovered exit to Factory (range 10) 16865 | -5/Factory | System corruption reached 10% 16959 | -5/Factory | Terminal network hard line cut 17408 | -5/Factory | Found Powered Armor 17819 | -5/Factory | Cargo convoy interrupted 18109 | -5/Factory | Found Powered Armor 18492 | -5/Factory | Incoming investigation squad redirected 19005 | -5/Factory | First assault squad dispatched 19024 | -5/Factory | Incoming assault squad redirected 19170 | -5/Factory | Garrison activated, responded to threat 19322 | -5/Factory | Lost 8 parts (2n3u3w) 19681 | -5/Factory | Garrison activated, responded to threat 19797 | -5/Factory | Lost 8 parts (2p2n2u2w) 19880 | -5/Factory | Lost 4 parts (3n1u) 19975 | -5/Factory | Core integrity fell below 50% 20102 | -5/Factory | Core integrity fell below 20% 20106 | -5/Factory | Lost 5 parts (1p1n3w) 20302 | -5/Factory | Released all parts (10) 20321 | -5/Factory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 20302_ Released Rnf. Fission Core. 20302_ Released Targeting Computer. 20302_ Released Hcp. Storage Unit. 20302_ Lrn. Tractor Beam crushed and broken. 20302_ Released Imp. Signal Interpreter. 20302_ Released Imp. Targeting Computer. 20302_ Released Adv. Target Analyzer. 20302_ Released Imp. Target Analyzer. 20302_ Released Adv. Terrain Scan Processor. 20302_ Released Imp. Medium Armor Plating. 20302_ Released Axe. 20303_ K-01 Serf cleans the Nuclear Reactor. 20310_ System corrupted: Heat flow error (+128). 20315_ U-05 Engineer lays Concrete. 20320_ Slammed into S-27 Virus. 20320_ Destabilizing: System corrupted (+2). 20320_ U-05 Engineer lays Concrete. 20321_ Slammed into S-27 Virus. 20321_ Destabilizing: System corrupted (+2). 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Storage Unit | -9/Materials | Hacked Plasma Cutter | -9/Materials | Hacked Adv. Treads | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Hvy. Ion Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Microactuators | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Power Maul | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Hvy. Rocket Launcher | -6/Factory | Scanalyzed Med. Reactive Plating | -6/Factory | Scanalyzed F-cell Engine | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Exp. Utility Shielding | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Multireflex Exoskeleton | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Hacking Suite | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Launcher Loader | -5/Factory | Z-intel Com. Wheel | -5/Factory | Z-intel Imp. Particle Charger | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel Fusion Compressor | -5/Factory | Z-intel Gravmag System | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Imp. Terrain Scanner | -5/Factory | Z-intel Imp. Kinecellerator | -5/Factory | Z-intel Hrd. Medium Armor Plating | -5/Factory | Z-intel Lrg. Storage Unit | -5/Factory | Z-intel Mic. Fission Core | -5/Factory | Z-intel Angular Momentum Engine | -5/Factory | Z-intel Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive W-25 Informer | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Imp. KE Penetrator | x1 | -5/Proximity Caves Repaired ---------- Imp. Assault Rifle | 47% | -9/Materials Enh. Autogun | 62% | -9/Materials Lgt. Treads | 67% | -6/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Autogun | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Hammer | -9/Materials | Hacked Rnf. Ion Engine | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Imp. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed GrapheneLinearForcewell Manual? 0 Play Time 02:50:39 Cumulative 91.2 hours Start 2026.07.25 @ 05:04:59 End 2026.07.25 @ 08:24:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 46 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26989b0c-8179-4c9f-9830-f4f1304737b3