Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.18 @ 13:04:01 Player: DrZettl Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (212) 1060 Value Destroyed (6705) 6705 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (941) 941 TOTAL SCORE: 15386 Bonus ------- High Alert Combat Kills 438 Follower Combat Kills 203 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 171/300 Energy 98/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- High-capacity Storage Unit Neutron Cannon Coil Gun Heavy Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Fission Core > --- PROPULSION ------- Armored Huge Wheel Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Power Amplifier Improved Heat Shielding Advanced Cryofiber Web Improved Matter Compressor Advanced Melee Analysis Suite Improved Weapon Cycler Advanced Transmission Jammer Improved Focal Shield Experimental Hacking Suite > --- WEAPON ----------- Autogun Autogun Hardcell Cannon > --- INVENTORY -------- Myomer Leg Gyrokinetic Inverter VTOL Module [Rating: 99] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Improved Lightning Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Slashing Weapon Power Sword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Slots Evolved 12 | . . . 2 2 2 2 . . . . 2 2 . . . Power 1 | . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . . . . . 1 . . . . Utility 7 | . . . 2 . 2 1 . . . . 1 1 . . . Weapon 2 | . . . . 1 . 1 . . . . . . . . . Parts Attached 263 | 6 3 6 51 20 38 45 1 5 . 18 43 19 2 3 3 Power 25 | 1 1 . 10 1 3 2 . 1 . . 4 2 . . . Engine 17 | 1 . . 9 1 1 2 . 1 . . 2 . . . . Core 7 | . 1 . 1 . 2 . . . . . 2 1 . . . Reactor 1 | . . . . . . . . . . . . 1 . . . Propulsion 57 | 2 . 1 14 8 6 7 . 1 . 3 10 2 . 3 . Treads 10 | . . . . 2 2 5 . . . 1 . . . . . Leg 30 | 2 . 1 14 6 . 1 . . . 2 3 1 . . . Wheel 11 | . . . . . 4 1 . 1 . . 4 1 . . . Hover 3 | . . . . . . . . . . . 3 . . . . Flight 3 | . . . . . . . . . . . . . . 3 . Utility 89 | 1 1 . 13 2 11 20 1 1 . 11 13 11 2 . 2 Device 34 | . 1 . . . 2 7 1 . . 3 9 7 2 . 2 Storage 17 | 1 . . 4 . 1 2 . . . 6 1 2 . . . Processor 10 | . . . 2 1 1 3 . . . . 2 1 . . . Hackware 2 | . . . . . . . . . . . 1 1 . . . Protection 26 | . . . 7 1 7 8 . 1 . 2 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 92 | 2 1 5 14 9 18 16 . 2 . 4 16 4 . . 1 Energy Gun 14 | 2 1 . 2 . 3 2 . . . 1 3 . . . . Energy Cannon 12 | . . . . 1 4 3 . . . 1 3 . . . . Ballistic Gun 33 | . . 2 9 5 4 4 . 1 . . 6 2 . . . Ballistic Cannon 13 | . . 1 . 1 4 3 . . . 1 2 1 . . . Launcher 10 | . . 2 1 1 2 1 . 1 . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . 2 1 1 3 . . . . 1 1 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 1 1 3 . . . . 2 2 . . . Parts Lost 88 | . 1 5 10 3 10 6 . . . 7 25 17 . . 4 Power 9 | . . . 3 . 2 . . . . . 2 2 . . . Propulsion 16 | . . 1 4 1 1 . . . . 1 4 2 . . 2 Utility 32 | . . . 2 1 3 4 . . . 4 7 9 . . 2 Weapon 31 | . 1 4 1 1 4 2 . . . 2 12 4 . . . Highest Loss Streak 11 | . 1 3 4 2 3 3 . . . 5 9 11 . . 4 Average Slot Usage (%) 85 | . 97 98 99 98 91 93 92 92 93 85 51 67 . 8 16 Engine 4 | . 11 . 8 6 3 4 6 6 6 6 2 . . . . Core 2 | . 1 14 2 2 2 1 . . . . 1 6 . . . Treads 4 | . . . . 8 9 7 6 6 6 2 . . . . . Leg 6 | . 28 27 21 17 . . . . . 1 . 1 . . . Wheel 3 | . . . . . 6 4 6 6 6 6 6 4 . . . Device 7 | . 13 14 1 . 2 8 12 13 13 12 10 25 . . 7 Storage 14 | . 14 14 22 18 15 13 13 13 13 21 11 5 . . . Processor 7 | . . . 9 9 15 12 . . . . . 4 . . . Protection 9 | . . . 10 8 12 10 20 19 20 9 . . . . . Energy Gun 2 | . 26 11 1 . 2 3 . . . . 2 . . . . Energy Cannon 1 | . . . . . 4 2 . . . 1 2 . . . . Ballistic Gun 10 | . . 8 17 19 9 7 13 18 20 15 . 2 . . . Ballistic Cannon 3 | . . 6 1 5 2 6 6 6 6 2 3 3 . . . Slashing Weapon 1 | . . . . 1 1 4 6 1 . . . . . . 1 Naked Turns 288 | . . . . . . . . . . . 79 29 125 12 43 Heaviest Build 142 | 13 15 17 37 47 60 112 103 103 103 142 91 61 2 . 7 Greatest Support 80 | 20 20 20 20 40 68 80 28 28 28 28 56 48 3 25 23 Greatest Overweight (x) 14 | . . 1 2 2 2 5 3 3 3 5 3 14 . . 2 Average Overweight (x) 1 | . . . . . . 2 3 2 3 2 . . . . . Largest Inventory Capacity 36 | 6 6 6 12 12 14 16 16 16 16 36 16 4 4 4 4 Average Capacity 11 | 5 6 6 9 12 12 15 16 16 16 16 11 4 4 4 4 Most Carried 16 | 2 6 6 12 12 14 16 16 16 16 16 16 4 4 4 4 Average Carried 11 | . 4 5 8 11 11 15 16 15 16 15 7 2 4 3 3 Final Capacity 16 | 6 6 6 12 12 14 16 16 16 16 16 4 4 4 4 4 Final Carried 16 | 2 6 6 12 12 14 16 16 16 16 16 4 4 4 4 4 Class Distribution -------------------- 38% | Mutant 17% | Tank 16% | Scavenger-Tank 11% | Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Tank | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Matter Collected 7258 | 208 158 89 1197 783 1355 943 340 321 . 786 718 164 . . 196 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7959 | . 268 119 1818 922 1624 1096 312 212 . 329 950 164 . . 145 Parts 453 | . 15 9 130 67 86 47 7 17 . 20 41 14 . . . Haulers Intercepted 12 | . . . 2 2 2 3 . . . . 3 . . . . Recyclers Shooed 6 | . . . . . 1 2 . . . . 3 . . . . Parts Field Recycled 13 | . . . . . . 13 . . . . . . . . . Retrieved Matter 57 | . . . . . . 57 . . . . . . . . . Parts Self-Destructed 56 | . . . . . . . 8 18 . 28 . . . . 2 Prevented 1 | . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Combat Hostiles Destroyed 161 | . 4 6 41 25 27 15 5 10 . 10 9 9 . . . Melee 2 | . . . . 2 . . . . . . . . . . . Guns 87 | . 3 1 38 16 11 4 3 1 . 4 3 3 . . . Cannons 41 | . . 1 1 4 12 9 2 1 . 2 3 6 . . . AOE 30 | . . 4 2 3 4 2 . 8 . 4 3 . . . . Classes Destroyed 15 | . 4 2 3 2 3 . . 1 . . . . . . . Worker 14 | . 1 . 6 2 4 . . . . . 1 . . . . Builder 8 | . . . 2 2 2 . . . . . 2 . . . . Tunneler 2 | . . . . . 1 . . . . . 1 . . . . Hauler 12 | . . . 2 2 2 3 . . . . 3 . . . . Recycler 10 | . . 1 . . 5 2 . . . . 2 . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 4 | . 1 . 3 . . . . . . . . . . . . Swarmer 61 | . . 6 9 11 10 2 . 8 . 6 . 9 . . . Grunt 53 | . 4 . 28 8 4 3 4 . . . 2 . . . . Brawler 2 | . . . . 1 1 . . . . . . . . . . Duelist 5 | . . . . 2 2 1 . . . . . . . . . Sentry 17 | . . . 4 3 5 3 1 1 . . . . . . . Hunter 11 | . . . . . 1 1 . . . 4 5 . . . . Programmer 11 | . . . . . 4 5 . . . . 2 . . . . Behemoth 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | . 3 4 12 6 5 4 2 4 . 5 5 4 . . . Combat Bots Only 8 | . 2 3 8 4 3 2 2 4 . 5 3 4 . . . Max Kills in Single Turn 4 | . 1 3 4 3 3 2 1 4 . 4 2 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . . 2 1 2 2 1 . 4 . 4 1 . . . . Melee 1 | . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Damage Taken 18897 | . 316 281 2396 1450 3224 1700 386 374 . 1178 4460 2226 114 50 742 Core 3072 | . 58 40 310 114 256 121 95 11 . 57 844 551 114 25 476 Absorbed by Shields 327 | . . . . . . . . . . . . 327 . . . Core Remaining (%) 57 | 100 . 60 22 79 63 . . . . 66 15 . . . . Volleys Fired 487 | . 15 6 126 66 90 43 19 11 . 32 52 27 . . . Largest 4 | . 2 2 2 3 3 4 3 4 . 4 4 2 . . . Hottest 241 | . 80 78 65 90 164 223 116 144 . 186 241 88 . . . Shots Fired 1150 | . 29 9 251 173 215 134 54 28 . 104 121 32 . . . Gun 837 | . 29 3 237 151 139 71 38 18 . 79 56 16 . . . Cannon 284 | . . 3 8 18 70 61 16 6 . 24 62 16 . . . Launcher 29 | . . 3 6 4 6 2 . 4 . 1 3 . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 905 | . . 4 205 169 152 97 54 24 . 97 71 32 . . . Thermal 57 | . . . . . 35 14 . . . . 8 . . . . Explosive 29 | . . 3 6 4 6 2 . 4 . 1 3 . . . . Electromagnetic 159 | . 29 2 40 . 22 21 . . . 6 39 . . . . Robot Hit Streak 21 | . 5 3 17 12 21 14 11 12 . 5 9 7 . . . Robot Miss Streak 9 | . 2 2 6 5 9 4 3 4 . 4 5 5 . . . Penetration Max 1 | . . . . . . 1 1 . . . 1 . . . . Secondary Targets 9 | . . . 7 . 1 . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . . 1 . . . . Shots Hit Robots 737 | . 19 2 166 108 156 93 32 14 . 51 76 15 . . 5 Core Hits 408 | . 10 8 82 60 88 49 12 17 . 18 51 12 . . 1 Critical Hits 24 | . . . 1 . . 6 3 3 . 8 2 . . . 1 Critical Kills 7 | . . . 1 . . 2 2 1 . 1 . . . . . Critical Parts Destroyed 15 | . . . . . . 4 1 . . 7 2 . . . 1 Melee Attacks 101 | . . . 12 8 17 46 3 . . . 4 4 . . 7 Impact . | . . . . . . . . . . . . . . . . Slashing 101 | . . . 12 8 17 46 3 . . . 4 4 . . 7 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . 6 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 18196 | . 341 234 2616 1869 3692 2857 633 996 . 1031 2901 562 . . 464 Guns 8358 | . 293 9 2093 1306 1421 1174 420 214 . 487 780 161 . . . Cannons 4747 | . . 45 152 204 1050 1267 213 122 . 210 1100 384 . . . Explosions 3700 | . 48 172 357 230 656 222 . 660 . 334 1021 . . . . Melee 1332 | . . . . 129 548 191 . . . . . . . . 464 Ramming 59 | . . 8 14 . 17 3 . . . . . 17 . . . Kinetic 10007 | . . 45 1708 1510 1639 1706 633 336 . 662 1223 545 . . . Thermal 1429 | . 48 . . . 824 359 . . . . 198 . . . . Explosive 3421 | . . 172 357 230 509 222 . 660 . 334 937 . . . . Electromagnetic 1948 | . 293 9 537 . 155 376 . . . 35 543 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1332 | . . . . 129 548 191 . . . . . . . . 464 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . 2 . 2 12 12 12 12 12 3 17 17 17 19 Average Corruption 7 | . . . 2 . 1 5 12 12 12 12 2 9 17 17 17 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 276 | . . . 22 . 6 39 46 28 8 56 10 23 11 9 18 Message Errors 56 | . . . 9 . 2 9 7 3 1 8 3 4 2 2 6 Matter Fused 39 | . . . . . . 4 8 9 . 10 2 2 . 2 2 Heat Flow Errors 32 | . . . 2 . 1 7 3 1 1 6 2 5 1 1 2 Energy Discharges 25 | . . . 4 . 1 4 4 2 1 5 . 2 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . Data Loss (minor) 23 | . . . 3 . 1 4 2 1 1 2 1 5 2 1 . Data Loss (major) 2 | . . . . . . . 1 . . . . 1 . . . Misfires 4 | . . . . . . 1 2 . . 1 . . . . . Alerts 5 | . . . . . . . 1 1 . 2 . . . . 1 Misdirections 40 | . . . . . . 4 5 6 4 7 . 1 5 3 5 Targeting Errors 37 | . . . 4 . . 6 8 4 . 12 1 1 . . 1 Weapon Failures 12 | . . . . . 1 . 5 1 . 3 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 549 | . . 23 . . 98 99 . . . 58 9 11 . . 251 Projectiles 29 | . . . . . . 10 . . . . 8 11 . . . Explosions 136 | . . 23 . . 46 8 . . . 58 1 . . . . Melee 384 | . . . . . 52 81 . . . . . . . . 251 Knockbacks 38 | . . . 5 5 3 16 3 . . . 4 2 . . . Impact 1 | . . . 1 . . . . . . . . . . . . Kinetic 34 | . . . 4 5 3 14 3 . . . 3 2 . . . Secondary 3 | . . . . . . 2 . . . . 1 . . . . Self-Inflicted Damage 924 | . 32 69 216 22 89 208 . . . . 280 8 . . . Shots 19 | . 1 2 5 1 3 3 . . . . 4 . . . . Rammed 8 | . . . 1 . 4 1 . . . . . 2 . . . Targets Rammed 9 | . . 1 1 . 4 1 . . . . . 2 . . . Kicked 1 | . . 1 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 581 | . 279 48 251 427 321 581 320 199 155 196 509 64 215 62 138 Average Temperature 106 | . 115 16 73 92 126 130 111 87 80 92 165 36 129 42 63 Received Heat Transfer 3194 | . 162 . 966 540 642 270 174 78 . . 162 74 . . 126 Effects 14 | . . . 1 1 3 7 . . . . 2 . . . . Shutdowns 3 | . . . . . . 2 . . . . 1 . . . . Energy Bleed 3 | . . . 1 1 1 . . . . . . . . . . Interference 5 | . . . . . 2 2 . . . . 1 . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . Damage (minor) 2 | . . . . . . 2 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . 1 . 1 . . . . . . . 1 . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . Parts Fried 6 | . 2 . 1 . . . . . . 1 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 1942 | . 50 . . . 1194 500 . . . . 198 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Peak Influence 837 | . 156 170 531 539 837 517 . . . . 283 173 30 21 . Average Influence 256 | . 72 102 253 389 481 213 . . . . 118 66 7 21 . Maximum Alert Level 3 | . . . 2 2 3 2 . . . . 1 . . . . Low Security (%) 44 | 100 100 100 38 8 . 52 . . . . 59 100 100 100 . Level 1 35 | . . . 42 41 49 41 . . . . 40 . . . . Level 2 16 | . . . 18 50 31 5 . . . . . . . . . Level 3 3 | . . . . . 18 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 1 . 6 4 10 10 . . . . 9 8 . . . Investigation 13 | . 1 . 4 1 2 1 . . . . 3 1 . . . Extermination 11 | . . . . . 4 4 . . . . 1 2 . . . Reinforcement 12 | . . . 2 . 1 2 . . . . 5 2 . . . Assault . | . . . . . . . . . . . . . . . . Garrison 12 | . . . . 3 3 3 . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . . 2 1 . . . Haulers Reinforced 3 | . . . . . 1 . . . . . 2 . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Distress Signals 22 | . 1 . 7 4 1 2 . . . . 2 5 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 294 | . 5 6 56 39 40 38 9 10 . 11 27 29 6 4 14 Peak Tracking Total 9 | . 4 3 6 7 6 7 4 4 . 5 7 9 6 3 7 Tactical Retreats 33 | . . . 2 1 2 8 1 . . . 6 8 . 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Traps Triggered 8 | . . . 1 . 3 3 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Machines Disabled 36 | . 2 1 4 2 10 6 . . . . 9 2 . . . Max in Single Turn 5 | . 2 1 2 1 5 3 . . . . 5 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Machines Accessed 42 | . 4 . 9 3 9 5 1 1 4 1 3 2 . . . Terminals 21 | . 3 . 7 1 3 3 . . . 1 2 1 . . . Fabricators 5 | . . . . . 2 2 . . . . . 1 . . . Repair Stations 3 | . . . 1 1 1 . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . Scanalyzers 4 | . . . 1 1 1 . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Total Hacks 136 | . 13 . 28 12 24 14 1 1 23 1 14 5 . . . Successful 97 | . 8 . 19 9 14 9 1 1 23 1 8 4 . . . Failed 39 | . 5 . 9 3 10 5 . . . . 6 1 . . . Catastrophic 10 | . 1 . 2 . 4 1 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 46 | . 7 . 11 5 11 5 . . . . 5 2 . . . Terminals 69 | . 11 . 23 5 12 8 . . . 1 6 3 . . . Fabricators 15 | . . . . . 7 6 . . . . . 2 . . . Repair Stations 9 | . . . 3 5 1 . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . Scanalyzers 14 | . . . 2 2 2 . . . . . 8 . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Terminal Hacks 48 | . 2 . 9 2 3 4 1 1 23 1 1 1 . . . Record 12 | . . . . . . . . . 11 1 . . . . . Part Schematic 5 | . . . . . . . . . 5 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . . . 1 . 2 2 . . 3 . . 1 . . . Open Door 2 | . . . . . . . 1 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . Unreport Threat 4 | . . . 2 . 1 1 . . . . . . . . . Locate Traps 6 | . 1 . 4 1 . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks 9 | . . . . . 4 4 . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 3 | . . . . . 1 1 . . . . . 1 . . . Build 5 | . . . . . 3 2 . . . . . . . . . Repair Station Hacks 5 | . . . 2 3 . . . . . . . . . . . Scan Component 3 | . . . 1 2 . . . . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . 1 . . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . Scanalyzer 13 | . . . 2 2 2 . . . . . 7 . . . . Insert Component 7 | . . . 1 1 1 . . . . . 4 . . . . Analyze 6 | . . . 1 1 1 . . . . . 3 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 37 | . 8 . 12 4 6 3 . . . . . 4 . . . Terminals 15 | . 4 . 5 2 2 . . . . . . 2 . . . Track 7 | . 2 . 2 1 1 . . . . . . 1 . . . Botnet 8 | . 2 . 3 1 1 . . . . . . 1 . . . Fabricators 2 | . . . . . 1 1 . . . . . . . . . Report 2 | . . . . . 1 1 . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . Hacking Detections 30 | . 4 . 8 3 6 3 . . . 1 3 2 . . . Full Trace Events 14 | . 1 . 5 1 2 1 . . . . 3 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . Robots Built 4 | . . . . . 4 . . . . . . . . . . Matter 405 | . . . . . 405 . . . . . . . . . . Time 148 | . . . . . 148 . . . . . . . . . . Total Robot Build Rating 13 | . . . . . 13 . . . . . . . . . . Part Schematics Acquired 11 | . . . 1 1 1 . . . 5 . 3 . . . . Parts Built 3 | . . . . . 1 2 . . . . . . . . . Matter 482 | . . . . . 146 336 . . . . . . . . . Time 193 | . . . . . 73 120 . . . . . . . . . Total Part Build Rating 13 | . . . . . 3 10 . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . . . . . . Time 64 | . . . 32 32 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 1 1 1 . . . . . 3 . . . . Part Schematics Acquired 6 | . . . 1 1 1 . . . . . 3 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Total Allies 7 | . . . . . 4 . . . . 1 . . 1 . 1 Largest Group 3 | . . . . . 3 . . . . 1 . . 1 . 1 Highest-Rated Group 137 | . . . . . 60 . . . . 94 . . 46 . 137 Highest-Rated Ally 137 | . . . . . 20 . . . . 94 . . 46 . 137 Total Orders 1 | . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . . Ally Attacks 25 | . . . . . 12 . . . . 8 . . 2 . 3 Total Damage 674 | . . . . . 237 . . . . 281 . . 29 . 127 Kills 6 | . . . . . 1 . . . . 4 . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . 1 . 1 . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . 1 1 . . . . . . 1 Drone Launches 2 | . . . . . . 2 . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Turns Passed 12133 | 64 311 446 1683 1121 1892 2113 771 531 127 851 939 765 130 143 246 Spaces Moved 8113 | 49 198 335 791 521 1185 1212 527 352 98 556 743 611 179 333 423 Core 711 | 7 . . . . . . . . . . 294 65 179 23 143 Treads 581 | . . . . 222 289 70 . . . . . . . . . Legs 1742 | 42 198 335 791 299 . 66 . . . . 11 . . . . Wheels 4386 | . . . . . 896 1076 527 352 98 556 350 531 . . . Hover 103 | . . . . . . . . . . . 88 15 . . . Flight 590 | . . . . . . . . . . . . . . 310 280 Fastest Speed 37 | 50 120 120 120 150 90 110 130 120 130 120 50 50 50 37 40 Average Speed 116 | 110 120 120 143 164 122 134 130 129 130 127 80 106 50 40 51 Slowest Speed 750 | 120 120 150 180 210 210 270 130 130 130 150 210 750 50 50 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . 6 Cave-ins Triggered 2 | . . . . . . 1 . . . . . 1 . . . Exploration Rate (%) 46 | 4 30 78 70 43 34 37 67 53 75 67 16 17 96 8 56 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . 1 . . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 . . . . . 1 1 1 1 . . . 1 . Scrap Searched 9 | . . 2 . . . . . 2 . 4 . . . . 1 Spaces Dug 63 | . . . 7 2 11 30 3 . . . 4 4 . . 2 Terrain Destroyed 591 | . 2 33 129 26 100 69 11 49 . 31 131 8 . . 2 Melee 63 | . . . 7 2 11 30 3 . . . 4 4 . . 2 Projectile 46 | . . . . . 2 9 8 1 . 14 8 4 . . . AOE 482 | . 2 33 122 24 87 30 . 48 . 17 119 . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Dat Pro Fac Fac Was Fac Upp Total 9738 | 56 243 368 1103 661 1435 1535 565 406 97 622 961 697 218 339 432 Wait 536 | . 16 17 67 21 73 128 15 30 . . 106 24 36 . 3 Move 8085 | 48 197 334 790 520 1184 1210 526 351 97 555 742 610 178 332 411 Hop 6 | . . . . . . . . . . . . . . . 6 Pick Up 94 | 2 8 4 21 10 11 20 . 2 . 4 4 5 . 2 1 Fast Attach 119 | 6 2 1 11 5 16 16 1 3 . 12 26 14 2 2 2 Attach 60 | . 1 4 8 5 7 11 . . . 2 15 5 . 1 1 Detach 11 | . . . 1 2 1 2 . . . . 4 1 . . . Swap 84 | . . 1 32 10 15 18 . 2 . 4 2 . . . . Drop 141 | . 4 . 34 14 17 38 1 7 . 11 6 4 2 2 1 Fire 487 | . 15 6 126 66 90 43 19 11 . 32 52 27 . . . Melee 101 | . . . 12 8 17 46 3 . . . 4 4 . . 7 Ram 5 | . . . . . 3 . . . . . . 2 . . . Kick 3 | . . 1 1 . . 1 . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . Escape Stasis 2 | . . . . . . 1 . . . . . 1 . . . Rewire 2 | . . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Waste -4/Factory -4/Upper Caves (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 7) 192 | -10/Materials | Identified exit to Materials 291 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 376 | -10/Materials | Entered Mines 574 | -10/Mines | Learned Materials interactive machine intel 650 | -10/Mines | Lost 3 parts (3w) 810 | -10/Mines | Discovered exit to Materials (range 11) 822 | -10/Mines | Entered Materials 822 | -9/Materials | Evolved 2 slots: Utility x2 823 | -9/Materials | Loaded intel: 18 interactive machine locations 1066 | -9/Materials | Discovered new exit (range 8) 1077 | -9/Materials | Identified exit to Materials 1139 | -9/Materials | Build established: Scavenger-Mutant 1262 | -9/Materials | Destroyed 8 combat bots 1465 | -9/Materials | Identified exit to Mines 1645 | -9/Materials | Core integrity fell below 50% 1712 | -9/Materials | Destroyed 8 combat bots 1875 | -9/Materials | Repaired Hrd. Light Armor Plating 1931 | -9/Materials | Discovered exit to Materials (range 9) 2264 | -9/Materials | Lost 4 parts (2p1n1u) 2491 | -9/Materials | Build established: Mutant 2505 | -9/Materials | Entered another Materials area 2505 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2592 | -8/Materials | Garrison activated, responded to threat 2888 | -8/Materials | Repaired Autogun 3169 | -8/Materials | Build established: Tank 3242 | -8/Materials | Discovered new exit (range 13) 3278 | -8/Materials | Identified exit to Factory 3548 | -8/Materials | Discovered exit to Factory (range 14) 3626 | -8/Materials | Entered Factory 3626 | -7/Factory | Evolved 2 slots: Utility x2 3718 | -7/Factory | Build established: Mutant 4092 | -7/Factory | Build established: Tank 4145 | -7/Factory | Lost 3 parts (1n2w) 4397 | -7/Factory | Build established: Mutant 4585 | -7/Factory | Garrison activated, responded to threat 4884 | -7/Factory | Discovered new exit (range 16) 4979 | -7/Factory | Fabricated K-01 Serf (x1) 4985 | -7/Factory | P-60 Hacker assimilated allied Serf 4a 5084 | -7/Factory | Fabricated Hrd. Medium Armor Plating? 5134 | -7/Factory | Identified exit to Lower Caves 5246 | -7/Factory | Fabricated B-48 Gladiator? 5491 | -7/Factory | Discovered new exit (range 6) 5517 | -7/Factory | Identified exit to Factory 5518 | -7/Factory | Entered another Factory area 5518 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5822 | -6/Factory | Build established: Gunner 6328 | -6/Factory | Found Prototype Processor 6328 | -6/Factory | Identified Exp. Signal Interpreter 6461 | -6/Factory | Garrison activated, responded to threat 6466 | -6/Factory | Fabricated Plasma Rifle? 6618 | -6/Factory | Identified exit to Lower Caves 6856 | -6/Factory | Crushed by falling debris 6890 | -6/Factory | Lost 3 parts (3u) 7342 | -6/Factory | Build established: Tank 7370 | -6/Factory | System corruption reached 10% 7631 | -6/Factory | Entered Lower Caves 7686 | -6/Lower Caves | Build established: Scavenger-Tank 7690 | -6/Lower Caves | Encountered a Warlord checkpoint 8141 | -6/Lower Caves | Learned 4 Factory zone layouts 8240 | -6/Lower Caves | Discovered new exit (range 5) 8308 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8402 | -6/Lower Caves | Entered another Lower Caves area 8445 | -6/Lower Caves | Found Prototype Device 8566 | -6/Lower Caves | Spotted B-75 Beast 8577 | -6/Lower Caves | Destroyed B-75 Beast 8709 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8914 | -6/Lower Caves | Discovered new exit (range 5) 8933 | -6/Lower Caves | Entered Data Miner 8933 | -6/Data Miner | Discovered new exit (range 6) 8963 | -6/Data Miner | Met Data Miner 9004 | -6/Data Miner | Learned location of Section 7 (-2) 9004 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9027 | -6/Data Miner | Received God Mode back door access code from Data Miner 9060 | -6/Data Miner | Entered Proximity Caves 9191 | -5/Proximity Caves | Escorted by Enhanced Grunt 9373 | -5/Proximity Caves | Spotted B-75 Beast 9743 | -5/Proximity Caves | Discovered new exit (range 15) 9757 | -5/Proximity Caves | Lost 5 parts (3u2w) 9911 | -5/Proximity Caves | Entered Factory 9911 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9912 | -5/Factory | Identified exit to Factory 9973 | -5/Factory | Identified Heart of Steel 10000 | -5/Factory | Incoming investigation squad redirected 10381 | -5/Factory | Lost 9 parts (1p2n1u5w) 10426 | -5/Factory | Lost 3 parts (1u2w) 10487 | -5/Factory | Released all parts (6) 10496 | -5/Factory | Core integrity fell below 50% 10517 | -5/Factory | Lost 9 parts (1p2n3u3w) 10619 | -5/Factory | Build established: Mutant 10666 | -5/Factory | Released all parts (6) 10687 | -5/Factory | Lost 3 parts (1u2w) 10694 | -5/Factory | Core integrity fell below 20% 10720 | -5/Factory | Incoming investigation squad redirected 10812 | -5/Factory | Discovered exit to Factory (range 16) 10850 | -5/Factory | Entered another Factory area 10850 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10979 | -4/Factory | Found Prototype Hackware 10979 | -4/Factory | Identified Exp. Hacking Suite 10988 | -4/Factory | Incoming investigation squad redirected 11035 | -4/Factory | Crushed by falling debris 11066 | -4/Factory | Lost 3 parts (2u1w) 11302 | -4/Factory | Garrison activated, responded to threat 11332 | -4/Factory | Spotted B-86 Titan 11530 | -4/Factory | System corruption reached 10% 11586 | -4/Factory | Released all parts (4) 11615 | -4/Factory | Lost 11 parts (2p2n6u1w) 11615 | -4/Factory | Manually triggered Chute Trap 11615 | -4/Factory | Sucked down chute 11615 | -4/Factory | Entered Waste 11616 | -4/Waste | Met a frightened Derelict 11649 | -4/Waste | Spotted C-40 Crusher 11651 | -4/Waste | Spotted C-40 Crusher 11696 | -4/Waste | Spotted C-40 Crusher 11711 | -4/Waste | Spotted C-40 Crusher 11712 | -4/Waste | Spotted C-40 Crusher 11718 | -4/Waste | Core integrity fell below 50% 11723 | -4/Waste | Spotted C-40 Crusher 11736 | -4/Waste | Discovered new exit (range 16) 11745 | -4/Waste | Entered Factory 11829 | -4/Factory | Discovered new exit (range 11) 11888 | -4/Factory | Entered Upper Caves 12087 | -4/Upper Caves | Core integrity fell below 20% 12100 | -4/Upper Caves | 1C-UTU showed up to help 12102 | -4/Upper Caves | 1C-UTU revealed a hidden path 12122 | -4/Upper Caves | Lost 4 parts (2n2u) 12134 | -4/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 12018_ System corrupted: IFF burst signal emitted. 12043_ XCZ U4X6RL#V3KSBYGT7QXQG#QBTOLGSU 0H 12050_ Field Propulsion Array destroyed. 12060_ Nuclear Pulse Array destroyed. 12061_ Point Defense System destroyed. 12062_ A8CO:|1NQQOBXDWE 12089_ Dropped Axe. 12091_ Lrn. Sensor Array destroyed. 12096_ SM/IADV2>57FR 7&MSN23XMN,DA2J %ZDI UAFFT 1C-UTU: "I heard there was danger around here, I'd suggest staying clear until it cools off." 1C-UTU: "There's a hidden path right here." 12102_ Acquired derelict log, extracted data. Data stored: Armory entrances (x1). 12104_ 1C-UTU: "Gotta help the little guy..." 12104_ G-67 Veteran destroyed. 12111_ JK/H9 L>KDUAY#|B<#6|TE|# Map ----- +----------------------------------------------------+ | ???????????????????????????#### #?# ##??## | | ??????????????????????????????# #?# #####????## | | ??????????????????????????????# #?# ##?????????# | | ?????????????????????????????? #?## #?????????## | | ?????????????????????????????? #??###?????????# | | ????????????????????????????? ??????????????# | | ????????????????????????????? ??????????????# | | ????????????????????????????# ??????????????# | | ????????????????????????????# ??????????????## | | ????????????????????????????# #????????#??????# | | ???????????????????????????? #???????? #??????# | | ???????????????????????????? ????????? #??##### | | ???????????????????????????? ????????? ##?# | | ???????????????? ??????????? ????????? #?# | | ?????????????? ????????????? ????????# #?# | | ?????????????? ????????????????????## #?# | | ????????????? ????####??????????## #??# ## | | ????????????? ??## ?????????## #???# #? | | ????????????? #?# ?????????# #???# #? | | ?????????????? ## #????????## #???## ## | | ??????????????? ##??###### ##?## | | ???????????????""" #### ### | | ???????????????""" pp | | ???????????????""" ## | | ????????????????" ##### | | ???????????????????? ### @ #####???# ### ## | | ???????????????????????### #???????###?# #? | | ?????????????????????????## #???????????# #? | | ??????????????????????????## #??????????? #? | | ???????????????????????????# #??????????# ##? | | ???????????????????????????####??????????## ####?? | | ??????????????????????????????????????????###????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 37 Energy Capacity 910 Matter Stores 500 Matter Capacity 600 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Base Temperature (-) 200 Heat Shielding 100 Armor Coverage 675 Resistance: KI 30 Core Shielding 20 Propulsion Shielding 33 Point Defense Rating 80 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 3 Particle Charging 25 Kinecelleration 30 Offensive Hacking 16 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Magnetic Acceleration Cannon | -5/Factory | Scanalyzed Lrn. Missile Launcher | -5/Factory | Scanalyzed Arm. Huge Wheel | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ K-01 Serf | x1 | -7/Factory | Preloaded Hrd. Medium Armor Plating | x1 | -7/Factory B-48 Gladiator | x3 | -7/Factory | Preloaded Plasma Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() The Oracle Wheee! Challenges ------------ None Game ------ Seed QuantumBottomlessDevice Manual? 0 Play Time 02:32:20 Cumulative 56.7 hours Start 2019.11.17 @ 14:33:46 End 2019.11.18 @ 13:04:01 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 45 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 218b2d27-dc06-4b04-b9b9-4d45c271be3c