Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 03:16:47 Player: aloola Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (120) 600 Value Destroyed (5679) 5679 Prototype IDs (37) 740 Alien Tech Used (2) 400 Bonus (3326) 3326 TOTAL SCORE: 19445 Bonus ------- High Alert Combat Kills 655 Follower Combat Kills 1571 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1600 Matter 296/300 Energy 100/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Treaded Myomer-Gravmag Exoskeleton > --- UTILITY (14) ----- Scrap Engine Visual Processing Unit Advanced Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Improved Terrain Scanner Advanced Force Field Improved Remote Force Field Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Treaded Myomer-Gravmag Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Experimental Coolant Injector Large Storage Unit Structural Scanner Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Nova Cannon Hvy. EM Gamma Construct/C Ballistic Antimatter Construct/C Hpw. Laser Nova Construct/G > --- INVENTORY -------- Advanced Coolant Injector Improved Terrain Scanner Seismic Detector Improved Phase Shifter Advanced Force Field Improved Hacking Suite System Shield Hacking Drone Bay Smartbomb Launcher Advanced Remote Datajack GAL Module [Rating: 178] Favorites ----------- Power Constructs Engine Heavy Ion Engine Reactor Constructs Propulsion Constructs Treads Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Enhanced Autogun Ballistic Cannon Linear Accelerator Launcher Rocket Array Special Weapon Advanced Remote Datajack Build | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Slots Evolved 18 | . . . 4 . . 4 . . . . 2 . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . Utility 12 | . . . 2 . . 3 . . . . 1 . 1 . . . . 2 1 . 2 Weapon 3 | . . . 1 . . 1 . . . . . . . . . . . . 1 . . Parts Attached 85 | 8 6 . 10 2 3 5 3 2 3 . 1 2 6 . . 1 3 . 3 4 23 Power 4 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . Engine 4 | 1 1 . 1 1 . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | 2 1 . 2 . 2 . 1 . . . . . . . . . . . . . . Treads 8 | 2 1 . 2 . 2 . 1 . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 52 | 2 1 . 4 1 1 5 1 2 2 . 1 2 6 . . 1 3 . 3 1 16 Device 25 | 1 . . 3 . 1 2 1 1 2 . 1 2 4 . . . 1 . 1 1 4 Storage 3 | 1 1 . . . . . . . . . . . . . . 1 . . . . . Processor 7 | . . . . . . 1 . 1 . . . . 2 . . . . . 1 . 2 Hackware 9 | . . . . . . . . . . . . . . . . . 2 . 1 . 6 Protection 8 | . . . 1 1 . 2 . . . . . . . . . . . . . . 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 21 | 3 3 . 3 . . . 1 . 1 . . . . . . . . . . 3 7 Energy Gun 7 | 1 2 . . . . . . . . . . . . . . . . . . . 4 Energy Cannon 4 | . . . 2 . . . . . . . . . . . . . . . . 2 . Ballistic Gun 4 | 2 . . 1 . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Launcher 4 | . 1 . . . . . 1 . 1 . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 2 1 1 . . . 3 . . . . . . 2 . . 1 1 4 Parts Lost 57 | . . 1 1 . . 6 1 1 . . . 7 . . . . 1 1 2 2 34 Power 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 Propulsion 6 | . . . 1 . . 1 . 1 . . . . . . . . . . . . 3 Utility 23 | . . . . . . 2 . . . . . 3 . . . . . . . 2 16 Weapon 25 | . . 1 . . . 3 1 . . . . 4 . . . . . 1 2 . 13 Highest Loss Streak 12 | . . 1 1 . . 6 1 1 . . . 3 . . . . 1 1 2 1 12 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 5 12 15 14 15 15 14 14 14 13 14 13 13 12 13 13 12 13 13 12 12 10 Power . | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . . . Propulsion . | 3 3 4 2 2 1 . . . . . . . . . . . . . . . . Utility 9 | . 3 5 6 9 9 11 12 13 12 12 11 12 10 11 11 10 10 10 9 9 8 Weapon 1 | 1 3 5 3 3 3 2 1 . . 1 . . . 1 1 1 1 1 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 36 | 3 3 . 7 . 3 3 2 . 3 1 1 . 1 . . 1 1 1 . 1 5 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 8 | 3 2 . 1 . 2 . . . . . . . . . . . . . . . . Utility 16 | . . . 2 . . 2 1 . 3 . 1 . 1 . . 1 1 . . . 4 Weapon 9 | . 1 . 3 . 1 1 1 . . 1 . . . . . . . . . . 1 Tool/Special 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 80 | . 100 92 96 98 96 90 88 86 80 77 70 67 72 73 73 72 73 66 65 76 66 Engine 3 | . 14 14 9 9 9 6 6 6 . 2 5 4 . . . . . . . . . Core 1 | . . . . . . . . . 5 3 . . 4 5 5 5 2 . . . . Treads 8 | . 28 28 26 27 27 15 15 6 . . . 3 5 5 5 5 3 . . . . Leg 1 | . . . . . . 2 . . 6 6 5 1 . . . . . . . . 1 Device 18 | . 14 14 17 17 18 25 20 20 20 20 23 20 25 26 26 25 25 19 18 20 10 Storage 6 | . 14 14 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 4 4 4 3 Processor 6 | . . . . . . . 6 6 6 6 5 5 9 10 10 10 10 9 10 13 15 Hackware 2 | . . . . . . . . . . . . . . . . . . 4 5 8 16 Protection 3 | . . . 8 8 6 5 6 6 6 6 5 3 . . . . . . . . 1 Energy Gun 5 | . 22 21 3 . . 1 . . 6 13 11 10 5 5 5 5 5 5 1 . 4 Energy Cannon 6 | . . . 13 18 18 8 6 13 6 6 5 . . . . . . . . 3 3 Ballistic Gun 6 | . 5 . 8 8 9 13 13 6 4 . . 4 12 10 10 10 10 9 4 2 1 Ballistic Cannon 1 | . . . . . . . . . . . . . 2 5 5 5 5 2 10 12 1 Launcher 1 | . . . . . . . . 5 6 3 . 2 . . . . . . . . . Peak Build Rating 178 | 8 10 10 31 31 45 65 63 67 77 70 73 85 93 93 93 94 102 115 138 164 178 Average Rating 75 | 5 9 9 26 29 34 58 58 63 66 67 68 77 87 93 93 92 94 106 124 150 141 On Entrance 67 | . 8 10 9 31 29 45 64 58 63 69 66 69 68 93 93 93 94 102 115 138 157 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 96 | 13 31 31 51 51 50 55 53 53 53 52 53 60 53 53 53 53 53 50 65 96 89 Greatest Support 120 | 40 40 40 62 62 62 62 53 33 49 49 49 58 58 58 58 58 63 95 95 120 65 Greatest Overweight (x) 6 | . . . 1 . . 6 6 4 1 1 1 1 . . . . . . . 1 4 Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 14 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 5 12 15 14 15 14 14 14 14 14 14 14 14 14 15 15 14 15 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 4 Scrap Engine Consumption 297 | . . . . . 16 41 14 12 11 15 11 22 12 7 2 5 9 25 17 26 52 Constructs Created 16 | . . . . . . 5 . 1 . . . 4 . . . . . 1 2 . 3 Constructs Modified 83 | . . . . . . 7 6 3 9 1 . 8 4 . . . 4 8 . 11 22 Class Distribution -------------------- 46% | Construct 10% | Scavenger-Tank 5% | Wizard-Construct 5% | Mutant 5% | Tank 4% | Skirmisher 4% | Hacker-Construct 4% | Hacker-Mutant 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Commander-Tank | -6/Factory Skirmisher | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Garrison Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Construct | -3/Research Construct | -2/Research Hacker-Construct | -2/Testing Wizard-Construct | -1/Access Resources | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Matter Collected 3313 | 300 84 . 217 104 70 192 135 86 79 50 42 505 29 . 121 . 143 . 190 121 845 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4833 | 131 341 . 621 207 214 334 232 124 . 188 109 676 29 . . . 156 . 139 114 1218 Parts 256 | 12 22 . 27 12 6 23 12 5 . 6 4 40 5 . . . 7 . 7 11 57 Haulers Intercepted 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . 8 3 4 7 . . . . 1 . 5 . . . . Prevented 13 | . . . . . . . 7 . . 2 . . . . . . 4 . . . . Kills | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Combat Hostiles Destroyed 104 | . 10 . 9 6 5 7 4 2 . 3 4 27 . . . . 4 . 2 2 19 Guns 43 | . 7 . 3 1 . 6 2 . . 2 . 13 . . . . 4 . . 2 3 Cannons 28 | . . . 5 4 5 . 2 2 . 1 1 . . . . . . . 2 . 6 AOE 28 | . 3 . . . . . . . . . 3 13 . . . . . . . . 9 Classes Destroyed 16 | 2 5 . 2 . 1 2 1 . . . . 2 . . . . . . 1 . . Worker 3 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 Builder 1 | . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . Recycler 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . Watcher 2 | . 1 . . . . . . . . . . . . . . . . . . . 1 Swarmer 32 | . 6 . . 3 . 1 . . . . . 18 . . . . 4 . . . . Cutter 3 | . . . . . . . . . . . . 3 . . . . . . . . . Grunt 31 | . 4 . 6 . . 3 3 2 . 1 4 4 . . . . . . . . 4 Brawler 2 | . . . . . . . . . . . . 1 . . . . . . . . 1 Duelist 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 Sentry 9 | . . . 3 3 2 . . . . . . 1 . . . . . . . . . Hunter 8 | . . . . . . 2 . . . . . . . . . . . . 1 . 5 Programmer 13 | . . . . . . . 1 . . 2 . . . . . . . . 1 2 7 Subdweller 3 | . . . . . 3 . . . . . . . . . . . . . . . . Best Kill Streak 7 | 1 7 . 3 3 3 3 3 2 . 2 4 7 1 . . . 4 . 2 2 5 Combat Bots Only 7 | . 7 . 3 3 3 3 3 2 . 2 4 7 . . . . 4 . 1 2 5 Max Kills in Single Turn 5 | 1 3 . 1 1 1 2 1 1 . 1 3 5 1 . . . 1 . 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . 3 . . . . . . . . . 3 5 . . . . . . . . 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Hostile Shots Fired 1095 | . 26 13 31 30 11 54 24 9 . 21 11 117 . . . . 18 48 68 27 587 Missed 359 | . 6 2 6 8 2 11 6 5 . 7 6 60 . . . . 5 16 22 8 189 Hits 736 | . 20 11 25 22 9 43 18 4 . 14 5 57 . . . . 13 32 46 19 398 Melee 22 | . . . . . . 5 . . . . . 6 . . . . . . . . 11 Projectile 714 | . 20 11 25 22 9 38 18 4 . 14 5 51 . . . . 13 32 46 19 387 AOE 3 | . . . . . . . . . . . . 3 . . . . . . . . . Critical Strikes 40 | . . 1 2 . . . 1 1 . 1 . 5 . . . . . 1 1 2 25 Damage Taken 16209 | . 211 190 413 240 138 714 319 88 . 319 93 1330 . . . . 297 625 1037 383 9812 Core 2086 | . 30 14 34 45 18 30 21 . . 53 . 91 . . . . 24 49 152 34 1491 Absorbed by Shields 203 | . . . . . . . . . . . . 31 . . . . . . . 60 112 Redirected to Shielding 36 | . . . 5 . . . . . . . . . . . . . . . . . 31 Regen/Repaired (Parts) 4053 | . . . . . . 74 56 . 2 41 14 380 . . . . 325 231 . 880 2050 Core Remaining (%) 90 | 100 . 82 . . 82 . . . . 87 . 90 . . . . 97 96 . 87 . Volleys Fired 299 | 10 25 . 34 11 11 22 11 5 . 10 5 55 3 . . . 6 . 17 13 61 Largest 5 | 2 2 . 3 3 3 4 4 3 . 3 3 3 4 . . . 3 . 4 3 5 Hottest 365 | 40 130 . 185 185 185 236 149 116 . 116 120 134 158 . . . 133 . 180 184 365 Shots Fired 642 | 20 45 . 63 30 31 59 33 13 . 24 14 111 9 . . . 18 . 43 19 110 Gun 415 | 20 44 . 30 11 10 45 21 3 . 13 8 98 9 . . . 18 . 14 10 61 Cannon 207 | . . . 33 19 21 14 11 8 . 10 5 7 . . . . . . 29 9 41 Launcher 20 | . 1 . . . . . 1 2 . 1 1 6 . . . . . . . . 8 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 256 | 20 4 . 28 11 10 44 10 3 . . . 51 6 . . . 12 . 22 15 20 Thermal 288 | . 21 . 35 19 21 15 22 8 . 23 13 32 . . . . . . 14 4 61 Explosive 17 | . 1 . . . . . . . . 1 1 6 . . . . . . . . 8 Electromagnetic 81 | . 19 . . . . . 1 2 . . . 22 3 . . . 6 . 7 . 21 Robot Hit Streak 23 | 17 10 . 12 8 23 8 6 14 . 15 3 9 2 . . . 7 . 14 10 14 Robot Miss Streak 6 | 1 2 . 1 5 1 3 4 1 . 1 6 6 2 . . . 3 . 3 2 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . 1 . . . . . . . . . . 2 . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 . . . . . . . . 1 Shots Hit Robots 385 | 18 29 . 33 14 21 39 21 10 . 16 9 57 4 . . . 12 . 29 12 61 Core Hits 257 | 9 18 . 19 6 6 20 12 7 . 8 16 60 2 . . . 8 . 9 3 54 Critical Kills 5 | . . . 1 . . 2 1 . . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . Critical Strikes 14 | . 2 . 1 . . 3 1 . . . . 3 . . . . . . 1 2 1 Burn 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . Meltdown 3 | . . . 1 . . 1 . . . . . . . . . . . . . . 1 Destroy 4 | . . . . . . 2 1 . . . . 1 . . . . . . . . . Blast 2 | . . . . . . . . . . . . . . . . . . . . 2 . Corrupt 3 | . 1 . . . . . . . . . . 1 . . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12977 | 138 629 . 735 349 487 801 541 267 . 446 674 2361 107 . . . 232 . 877 511 3822 Guns 5226 | 138 436 . 275 47 79 607 348 54 . 254 98 1011 107 . . . 232 . 227 298 1015 Cannons 4103 | . . . 460 302 408 194 136 165 . 192 81 81 . . . . . . 650 213 1221 Explosions 3637 | . 193 . . . . . 57 48 . . 495 1269 . . . . . . . . 1575 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 11 | . . . . . . . . . . . . . . . . . . . . . 11 Kinetic 3587 | 138 14 . 257 47 79 607 195 54 . . . 500 73 . . . 179 . 540 459 445 Thermal 5061 | . 290 . 478 302 408 194 289 165 . 446 179 595 . . . . . . 227 52 1436 Explosive 3351 | . 135 . . . . . . . . . 495 1146 . . . . . . . . 1575 Electromagnetic 967 | . 190 . . . . . 57 48 . . . 120 34 . . . 53 . 110 . 355 Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 39 | . . . . . . . 1 1 1 4 . . . . . . . 5 4 8 39 Average Corruption 9 | . . . . . . . 1 1 1 3 . . . . . . . 4 3 5 24 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 111 | . . . . . . . 5 4 . 10 . . . . . . . 5 5 7 75 Message Errors 27 | . . . . . . . . . . 3 . . . . . . . 1 2 2 19 Matter Fused 25 | . . . . . . . . 4 . 2 . . . . . . . 1 . 2 16 Heat Flow Errors 9 | . . . . . . . . . . 1 . . . . . . . . 2 1 5 Energy Discharges 8 | . . . . . . . 1 . . 2 . . . . . . . 1 . . 4 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . 3 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . 2 . . 1 . . . . . . . . 1 1 2 Data Loss (major) 4 | . . . . . . . 1 . . . . . . . . . . 2 . 1 . Misfires 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Alerts 3 | . . . . . . . 1 . . . . . . . . . . . . . 2 Misdirections 17 | . . . . . . . . . . . . . . . . . . . . . 17 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 151 | . 29 . . . . . . . . 11 . 7 . . . . . . 53 48 3 Projectiles 117 | . . . . . . . . . . 11 . 2 . . . . . . 53 48 3 Explosions 34 | . 29 . . . . . . . . . . 5 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . . . . . . . . . . 5 2 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . . . . . . 4 2 5 Secondary 1 | . . . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 308 | . 33 . . . . . 5 9 . 28 . 127 . . . . . . . . 106 Shots 14 | . 2 . . . . . 1 1 . 1 . 6 . . . . . . . . 3 Rammed 4 | . . . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 500 | . 269 . 403 382 264 427 260 83 . 194 138 14 114 . . . 280 5 353 218 500 Average Temperature 131 | . 95 . 155 159 98 203 118 43 . 74 65 6 61 . . . 152 5 121 77 160 Received Heat Transfer 1346 | . 42 54 261 36 24 126 66 45 . 9 45 96 . . . . . 39 27 . 476 Effects 25 | . . . 2 . . 2 2 . . . . . . . . . . . 1 . 18 Shutdowns 4 | . . . . . . 1 . . . . . . . . . . . . . . 3 Energy Bleed 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 Interference 8 | . . . 1 . . . 2 . . . . . . . . . . . . . 5 Matter Decay 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 . . Damage (major) 7 | . . . . . . . . . . . . . . . . . . . . . 7 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . 1 1 . 1 . . . . . 1 . . . . . . . . 1 Combat Hostiles 5 | . . . 1 1 . 1 . . . . . 1 . . . . . . . . 1 Parts Melted 37 | . 2 . 2 3 7 2 2 . . 6 . 8 . . . . . . . . 5 Heat Transferred 8290 | . 692 . 937 600 787 374 444 298 . 744 446 1386 . . . . . . 600 37 945 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Maximum Alert Level 5 | . . . . . . . . . . . . 3 2 . . . . . . . 5 Low Security (%) 76 | 100 100 . 100 100 100 100 . . . . 100 23 . . . . . 100 100 100 52 Level 1 4 | . . . . . . . . . . . . 21 41 . . . . . . . . Level 2 7 | . . . . . . . . . . . . 28 58 . . . . . . . 5 Level 3 3 | . . . . . . . . . . . . 26 . . . . . . . . 2 Level 4 8 | . . . . . . . . . . . . . . . . . . . . . 35 Level 5 . | . . . . . . . . . . . . . . . . . . . . . 2 High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1718 | 5 168 . 170 187 40 94 . . . . 121 821 465 . . . . 150 109 105 1718 Initial 430 | . . . 26 46 40 . . . . . . 49 430 . . . . 150 49 15 50 Average 235 | . 102 . 76 121 2 21 . . . . 40 458 406 . . . . 56 39 15 625 Influence Increases 5891 | 20 321 . 307 229 61 278 100 55 . 215 133 842 92 . 30 . 90 270 197 176 2475 Destroy 0b10 Robot/C 2680 | . 200 . 180 120 40 180 80 40 . 140 80 540 . . 20 . 80 . 80 40 860 Destroy 0b10 Robot/NC 135 | 20 20 . 15 . 5 5 . . . . . . 5 . . . . . 10 . 55 Destroy Leader 504 | . 56 . 52 40 . 30 20 . . 30 10 40 . . 10 . 10 . 30 10 166 Allied During Kill 635 | . . . . . . 7 . . . 45 . . . . . . . . 11 . 572 Successful Hack 105 | . 21 . 12 32 11 5 . . . . 12 . 12 . . . . . . . . Disable Machine 195 | . . . 15 15 . 15 . . . . 15 45 15 . . . . . 15 30 30 Anti-Garrison Action 100 | . . . . . . . . . . . . 100 . . . . . . . . . Destroy Structure 622 | . 9 . 18 7 5 21 . . . . 16 87 . . . . . . 21 96 342 Advance Influence 150 | . . . . . . . . . . . . . . . . . . 150 . . . Partial Spotted 90 | . 15 . . 15 . 15 . . . . . . 30 . . . . . . . 15 Lose Combat Pursuer 675 | . . . 15 . . . . 15 . . . 30 30 . . . . 120 30 . 435 Influence Decreases 4195 | 20 203 68 246 235 166 278 100 55 . 215 62 92 581 214 133 15 90 182 256 120 864 Entered New Map 875 | . . 58 24 65 65 . . . . . . 22 391 124 23 15 . . 39 14 35 Time Decay 2575 | 20 203 . 220 170 101 179 100 55 . 195 62 . 190 70 110 . 80 182 188 91 359 Lost Part 516 | . . 10 2 . . 60 . . . . . 70 . . . . 10 . 9 15 340 Lost Ally 229 | . . . . . . 39 . . . 20 . . . 20 . . . . 20 . 130 Squads Dispatched 27 | . 3 . . . . 2 . . . . 2 . 2 . . . . 2 1 3 12 Investigation 9 | . 1 . . . . 2 . . . . 1 . . . . . . 1 . 1 3 Extermination 12 | . . . . . . . . . . . 1 . 1 . . . . 1 1 2 6 Reinforcement 4 | . 2 . . . . . . . . . . . . . . . . . . . 2 Assault 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Distress Signals 11 | . 2 . 3 . 2 . . . . . . . . . . . . . . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 240 | . 18 3 13 7 9 9 4 3 . 7 4 32 3 . . . 5 9 11 5 98 Peak Tracking Total 14 | . 5 3 4 4 2 4 3 3 . 4 4 7 3 . . . 4 8 4 2 14 Tactical Retreats 18 | . . . 1 . . . . 1 . . . 1 1 . . . . 3 1 . 10 Traps | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Traps Triggered 16 | . 1 . . 2 . 2 . . . . . 4 . . . . . 1 1 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . 1 1 . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Disabled 15 | . . . 1 1 . 1 . . . . 1 5 1 . . . . . 1 2 2 Max in Single Turn 1 | . . . 1 1 . 1 . . . . 1 1 1 . . . . . 1 1 1 Garrison Access 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 Garrison Relay 2 | . . . . . . . . . . . . 2 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Machines Accessed 49 | . 3 . 4 3 9 3 1 1 . . 5 . 1 1 . 9 . 3 1 1 4 Terminals 16 | . 2 . 3 3 6 2 . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 2 . . . . . . . . . 1 Repair Stations 7 | . . . . . . 1 . . . . 1 . 1 . . . . 1 1 1 1 Recycling Units 5 | . 1 . . . 2 . . . . . 1 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . . . 1 . . . . . . 1 . . 2 Total Hacks 139 | . 7 . 9 8 27 5 1 1 . . 10 . 2 1 . 48 . 6 1 1 12 Successful 93 | . 6 . 4 4 13 2 1 1 . . 5 . 1 1 . 48 . 2 . . 5 Failed 46 | . 1 . 5 4 14 3 . . . . 5 . 1 . . . . 4 1 1 7 Catastrophic 12 | . . . 2 . 1 2 . . . . 1 . . . . . . 1 1 . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 76 | . 3 . 2 7 12 1 . . . . 8 7 9 . . . . 4 1 10 12 Terminals 42 | . 5 . 7 8 18 4 . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . 5 . . . . . . . . . 1 Repair Stations 11 | . . . . . . 1 . . . . 1 . 2 . . . . 1 1 1 4 Recycling Units 12 | . 2 . . . 6 . . . . . 2 . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . 2 . . . . . . . 2 . . . . . . 3 . . 7 Terminal Hacks 73 | . 5 . 3 4 9 1 1 1 . . . . . 1 . 48 . . . . . Record 37 | . . . . . 1 . . . . . . . . . . 36 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . 1 . 1 . 1 . . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . 1 1 . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . 1 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . . . 3 Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . 2 Repair 1 | . . . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks 4 | . 1 . . . 2 . . . . . . . . . . . . 1 . . . Report Inventory 4 | . 1 . . . 2 . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . 1 . . . . . . . . . 1 Unlock Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . Seal Access 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 9 | . . . . . 2 1 . . . . 4 . 1 . . . . 1 . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . 1 . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . Mechanics 3 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . . 1 . . . . . . 1 . . . Recyclers 3 | . . . . . 1 . . . . . 1 . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . . . 1 . . . . . . . 1 Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 3 3 8 1 . . . . 2 . 1 . . . . 2 1 1 5 Full Trace Events 4 | . . . . . . 1 . . . . 1 . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . . . 15 . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . 1 Time 13 | . . . . . . . . . . . . . . . . . . . . . 13 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . 1 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . 1 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . . . . 8 . . . . . . . . . Machine Destruction 8 | . . . . . . . . . . . . 8 . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . 3 3 3 3 1 1 . . . Autooverrided 2 | . . . . . . . . . . . . . . 1 1 . . . . . . Robots Rewired 9 | . . . . . 8 . . . . . . . . . . . . . 1 . . Allies Hacked 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Total Allies 24 | . . . . . 8 . . . 4 . . . . 1 1 . . . 1 . 9 Largest Group 9 | . . . . . 8 8 4 . 4 4 . . . . 1 . . . 1 . 9 Highest-Rated Group 915 | . . . . . 118 118 48 . 158 158 . . . . 56 . . . 69 . 915 Highest-Rated Ally 115 | . . . . . 34 34 22 . 42 42 . . . . 56 . . . 69 . 115 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . . . 3 Light 2 | . . . . . . . . . . . . . . . . . . . . . 2 Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . 3 . . . . . . . . . . . . . 1 ROAM 1 | . . . . . . . 1 . . . . . . . . . . . . . . DROP 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 PICKUP 1 | . . . . . . . 1 . . . . . . . . . . . . . . Ally Attacks 174 | . . . . . 5 15 . . . 23 . . . 1 3 . . . 14 . 113 Total Damage 8539 | . . . . . 27 755 . . . 746 . . . 17 121 . . . 712 . 6161 Kills 47 | . . . . . 1 4 . . . 4 . . . . 1 . . . 3 . 34 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Active Infowar (turns) 11927 | 90 500 12 678 337 918 778 763 360 1867 833 248 5 396 143 230 141 328 532 409 355 2004 Optics 2584 | . . . . . . . . . . . . . . . . . . . 225 355 2004 Sensors 7299 | . . . . . . . 601 360 1865 833 248 3 395 143 230 141 328 532 409 313 898 Terrain 1469 | . . . . . . . . . . . 248 5 394 143 230 141 308 . . . . Structural 8227 | . . . . . . 776 763 356 1866 833 248 2 396 143 230 141 328 532 409 315 889 Seismic 3460 | 90 500 12 678 337 918 265 . . . . . . . . . . . . . . 660 Cloaking 2303 | . . . . . . . . . . . . . 285 143 230 134 259 532 409 311 . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . . . . . . . 1 . 2 . . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 1 2 . . . . . . 2 1 Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Turns Passed 13482 | 233 500 12 678 343 1378 780 763 360 1867 833 248 949 396 143 230 141 328 532 409 355 2004 Spaces Moved 10838 | 110 216 8 313 187 768 336 395 192 1050 569 178 815 558 295 486 243 556 905 502 435 1721 Core 262 | 3 . . . . . . . . . . . . . . . . . . . . 259 Treads 4740 | 107 216 8 313 187 768 308 179 . . . . 626 558 295 486 243 383 . . . 63 Legs 2613 | . . . . . . . 29 44 1050 569 178 189 . . . . 38 . . 58 458 Wheels 1896 | . . . . . . 28 10 . . . . . . . . . 135 844 502 377 . Hover 941 | . . . . . . . . . . . . . . . . . . . . . 941 Flight 386 | . . . . . . . 177 148 . . . . . . . . . 61 . . . Fastest Speed 47 | 50 160 160 155 155 155 155 144 137 137 124 124 47 47 47 47 47 47 47 47 47 50 Average Speed 103 | 157 160 160 156 155 155 203 176 173 172 137 125 88 47 47 47 47 47 47 47 55 92 Slowest Speed 250 | 160 160 160 232 155 155 240 240 216 173 151 151 151 47 47 47 47 47 47 47 109 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . 1 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 8 41 4 26 32 94 6 49 33 91 64 4 77 14 43 72 62 77 17 9 51 39 Regions Visited 21 Branch Regions 12 Pre-discovered Areas 7 | . . . . . . . . . 3 . . . . . 1 3 . . . . . Known Exits Taken 16 | . . . 1 1 . 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . . . 3 1 3 1 . . . . 4 . 4 . . . . Spaces Dug 58 | . 5 . 6 . 1 . . . . . . 38 . . . . . . 2 2 4 Terrain Destroyed 303 | . 8 . 13 6 4 2 3 . . 20 10 101 . . . . . . 7 55 74 Melee . | . . . . . . . . . . . . . . . . . . . . . . Projectile 56 | . . . 13 6 4 2 3 . . . . 4 . . . . . . 7 4 13 AOE 247 | . 8 . . . . . . . . 20 10 97 . . . . . . . 51 61 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Sub Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Upp Upp Zhi Pro Res Res Tes Acc Total 12555 | 152 331 7 459 218 939 394 439 208 1107 598 192 943 686 298 487 270 609 1010 640 528 2040 Wait 1024 | 11 60 . 84 15 66 21 23 4 42 17 3 58 108 3 1 6 37 105 111 72 177 Move 10813 | 109 215 7 312 186 767 335 394 191 1049 568 178 811 557 294 485 242 555 902 501 434 1721 Hop 1 | . . . . . . . . . . . . . . . . . . 1 . . . Pick Up 85 | 10 13 . 9 . 1 6 3 1 5 . 2 1 4 . . 13 1 1 1 . 14 Fast Attach 50 | 8 2 . 4 4 1 1 . . . . . 1 1 . . 1 2 . 2 2 21 Attach 33 | . . . 2 . . 4 1 1 . . 2 1 4 . . 1 . . 1 1 15 Detach 20 | 1 . . . . 2 . 1 1 . 1 1 . 1 . . . 2 . . 1 9 Swap 48 | . 5 . 5 2 2 2 2 4 5 . . 3 4 . . 2 4 . . 4 4 Drop 60 | 3 11 . 9 . 5 3 4 1 6 1 1 . 3 . . 3 2 1 . 1 6 Fire 299 | 10 25 . 34 11 11 22 11 5 . 10 5 55 3 . . . 6 . 17 13 61 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . 10 . . . . . . 1 . 5 Rewire 100 | . . . . . 84 . . . . 1 . 3 . 1 1 2 . . 6 . 2 Trap 1 | . . . . . . . . . . . . . 1 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / Min x2 / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: [Fac] / *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 234 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 395 | -10/Materials | Destroyed 7 combat bots 533 | -10/Materials | Discovered new exit (range 15) 602 | -10/Materials | Identified exit to Mines 725 | -10/Materials | Discovered new exit (range 7) 734 | -10/Materials | Entered Subcaves 734 | -10/Subcaves | Discovered new exit (range 10) 735 | -10/Subcaves | Approached by a straggling Scientist 736 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 746 | -10/Subcaves | Entered Materials 746 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1064 | -8/Materials | Build established: Tank 1084 | -8/Materials | Identified exit to Storage 1200 | -8/Materials | Discovered new exit (range 18) 1424 | -8/Materials | Entered Storage 1434 | -8/Storage | Identified exit to Recycling 1725 | -8/Storage | Used back door to open Recycling access 1767 | -8/Storage | Entered Recycling 1872 | -8/Recycling | Build established: Scavenger-Tank 2320 | -8/Recycling | Discovered new exit (range 12) 2686 | -8/Recycling | Found Prototype Device 2686 | -8/Recycling | Identified Scrap Engine 2688 | -8/Recycling | Entered Scraplab 2973 | -8/Recycling | Build established: Gunner 3145 | -8/Recycling | Entered Factory 3145 | -6/Factory | Accompanied by 8 allies 3145 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 3191 | -6/Factory | Identified exit to DSF 3300 | -6/Factory | Spotted B-75 Beast 3313 | -6/Factory | Allies destroyed B-75 Beast 3344 | -6/Factory | Lost 3 allies 3469 | -6/Factory | Lost 6 parts (1n2u3w) 3735 | -6/Factory | Discovered new exit (range 6) 3914 | -6/Factory | Identified exit to Lower Caves 3925 | -6/Factory | Entered Lower Caves 3925 | -6/Lower Caves | Accompanied by 4 allies 4130 | -6/Lower Caves | Lost 3 allies 4388 | -6/Lower Caves | Build established: Skirmisher 4642 | -6/Lower Caves | Discovered new exit (range 11) 4687 | -6/Lower Caves | Identified exit to Lower Caves 4688 | -6/Lower Caves | Entered another Lower Caves area 4891 | -6/Lower Caves | Discovered new exit (range 15) 4904 | -6/Lower Caves | Learned location of 1 exit from Factory 4951 | -6/Lower Caves | Identified exit to Zion 4991 | -6/Lower Caves | Build established: Construct 5048 | -6/Lower Caves | Entered Zion 5113 | -6/Zion | Given the Hacking Drone Bay 5113 | -6/Zion | Found Prototype Device 5113 | -6/Zion | Identified Hacking Drone Bay 5193 | -6/Zion | Found GAL Module 5209 | -6/Zion | Discovered new exit (range 10) 5223 | -6/Zion | Identified exit to Proximity Caves 5308 | -6/Zion | System corruption cleaned by Quarantine Array 5323 | -6/Zion | Learned location of Armory (-4) 5457 | -6/Zion | Found Prototype Launcher 5457 | -6/Zion | Identified Rocket Array 5597 | -6/Zion | Found Prototype Device 5597 | -6/Zion | Identified Phasing AFG 5737 | -6/Zion | Given A8's code to call for help 5867 | -6/Zion | Met Imprinter 5934 | -6/Zion | Imprinted 5936 | -6/Zion | Declared Zion's savior 6915 | -6/Zion | Entered Proximity Caves 6915 | -5/Proximity Caves | Accompanied by 4 allies 7305 | -5/Proximity Caves | Lost 3 allies 7646 | -5/Proximity Caves | Learned Factory emergency access door positions 7662 | -5/Proximity Caves | Learned Factory terminal intel 7744 | -5/Proximity Caves | Discovered new exit (range 3) 7747 | -5/Proximity Caves | Identified exit to Factory 7748 | -5/Proximity Caves | Entered Factory 7748 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7749 | -5/Factory | Identified exit to Factory 7751 | -5/Factory | Loaded intel: 26 terminal locations 7995 | -5/Factory | Identified exit to Garrison 7996 | -5/Factory | Entered Garrison 8025 | -5/Garrison | Attempted to install RIF, but system incompatible 8108 | -5/Garrison | Triggered checkpoint 8113 | -5/Garrison | Triggered checkpoint 8255 | -5/Garrison | Destroyed 7 combat bots 8355 | -5/Garrison | Discovered exit to Factory (range 8) 8420 | -5/Garrison | Triggered checkpoint 8473 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8509 | -5/Garrison | Garrison Relay disabled 8600 | -5/Garrison | Triggered checkpoint 8609 | -5/Garrison | Triggered checkpoint 8653 | -5/Garrison | Retrieved Zion intel report: Emergency Access 8657 | -5/Garrison | Lost 3 parts (2u1w) 8695 | -5/Garrison | Garrison Relay disabled 8737 | -5/Garrison | Discovered exit to Factory (range 14) 8762 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8941 | -5/Garrison | Discovered exit to Factory (range 10) 8945 | -5/Garrison | Entered Factory 8945 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9103 | -4/Factory | Retrieved Zion intel report: Branch Access 9103 | -4/Factory | Identified exit to Upper Caves 9103 | -4/Factory | Identified exit to Armory 9195 | -4/Factory | First assault squad dispatched 9327 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 9341 | -4/Factory | Entered Upper Caves 9348 | -4/Upper Caves | Spotted B-86 Titan 9481 | -4/Upper Caves | Discovered new exit (range 6) 9483 | -4/Upper Caves | Identified exit to Upper Caves 9484 | -4/Upper Caves | Entered another Upper Caves area 9538 | -4/Upper Caves | Discovered new exit (range 12) 9689 | -4/Upper Caves | Discovered new exit (range 9) 9693 | -4/Upper Caves | Identified exit to Zhirov 9697 | -4/Upper Caves | Learned Research interactive machine intel 9714 | -4/Upper Caves | Entered Zhirov 9714 | -4/Zhirov | Discovered new exit (range 3) 9723 | -4/Zhirov | Met Zhirov 9731 | -4/Zhirov | Learned location of Quarantine (-3) 9731 | -4/Zhirov | Learned location of Testing (-2) 9731 | -4/Zhirov | Learned location of Command (-1) 9740 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9823 | -4/Zhirov | Found Alien Artifact 9823 | -4/Zhirov | Identified Integrated Reactor 9823 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9832 | -4/Zhirov | Found Alien Artifact 9855 | -4/Zhirov | Identified exit to Proximity Caves 9855 | -4/Zhirov | Entered Proximity Caves 9863 | -3/Proximity Caves | Spotter reported a threat 10179 | -3/Proximity Caves | Discovered new exit (range 10) 10183 | -3/Proximity Caves | Identified exit to Research 10183 | -3/Proximity Caves | Entered Research 10183 | -3/Research | Evolved 2 slots: Utility x2 10184 | -3/Research | Loaded intel: 48 interactive machine locations 10326 | -3/Research | Spotted B-86 Titan 10679 | -3/Research | Discovered new exit (range 8) 10714 | -3/Research | Identified exit to Research 10715 | -3/Research | Entered another Research area 10715 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 10777 | -2/Research | Spotted B-90 Cyclops 10821 | -2/Research | Spotted B-90 Cyclops 11020 | -2/Research | Discovered new exit (range 9) 11029 | -2/Research | Identified exit to Testing 11124 | -2/Research | Entered Testing 11150 | -2/Testing | Found Prototype Processor 11150 | -2/Testing | Identified Exp. Core Analyzer 11180 | -2/Testing | Retrieved Zion intel report: Active Garrisons 11209 | -2/Testing | Retrieved Zion intel report: Trap Installations 11265 | -2/Testing | Build established: Hacker-Construct 11402 | -2/Testing | Discovered new exit (range 5) 11403 | -2/Testing | Identified exit to Access 11479 | -2/Testing | Entered Access 11479 | -1/Access | Evolved 2 slots: Utility x2 11536 | -1/Access | Repaired Lrg. Storage Unit 11596 | -1/Access | Identified Transdimensional Reconstructor 11596 | -1/Access | Warped through subspace 11815 | -1/Access | Build established: Wizard-Construct 12399 | -1/Access | System corruption reached 10% 12489 | -1/Access | Lost 12 parts (2p6u4w) 12520 | -1/Access | Retrieved Zion intel report: Active Garrisons 12521 | -1/Access | Zion Light squad teleported in 12523 | -1/Access | Enhanced Grunt warped into view, answering call for help 12531 | -1/Access | Enhanced Grunt warped into view, answering call for help 12585 | -1/Access | Zion Light squad teleported in 12613 | -1/Access | Zion Defense Resupply teleported in 12624 | -1/Access | Found Prototype Device 12625 | -1/Access | Found Prototype Device 12627 | -1/Access | Found Prototype Device 12648 | -1/Access | P-80 Master assimilated allied 0M-YDZ(z) 12677 | -1/Access | Build established: Hacker-Mutant 12733 | -1/Access | Terminal network hard line cut 12825 | -1/Access | Lost 3 allies 12979 | -1/Access | First assault squad dispatched 13131 | -1/Access | Lost 4 parts (2u2w) 13337 | -1/Access | Core integrity fell below 50% 13338 | -1/Access | Identified Exp. Thermal Shield 13339 | -1/Access | System corruption reached 30% 13367 | -1/Access | Lost 6 parts (2u4w) 13474 | -1/Access | Spotted B-99 Colossus 13475 | -1/Access | Spotted B-99 Colossus 13477 | -1/Access | Core integrity fell below 20% 13483 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 13476_ Penetrated by Slug. 13476_ Slug penetrates Wall. 13476_ System corrupted: Linear Accelerator jammed. 13477_ Treaded Myomer-Gravmag Exoskeleton destroyed. 13477_ Treaded Myomer-Gravmag Exoskeleton core remains intact and functional. 13477_ Knocked back. 13477_ Slug penetrates Wall. 13477_ Penetrated by Slug. 13477_ Slug penetrates Wall. 13478_ Acquired 1 matter. 13479_ Penetrated by Slug. 13479_ Slug penetrates Wall. 13479_ Penetrated by Slug. 13479_ Slug penetrates Wall. 13481_ Knocked back. 13481_ Penetrated by Slug. 13481_ Slug penetrates Wall. 13482_ Linear Accelerator destroyed. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #????????????????????????##???????????? #?????? | | ###################+#####;###????????/ #?????? | | u #????? ]/ #?????? | | p %% % #?? ] #?????? | | p p # #?????? | | hh u @% p p #?????? | | ##################; # p +?????? | | #????????????????#; #??? #?????? | | #????????????????;; #??????#######?????? | | #???????????????? ?????????????????? | | #???????????????? #???????????????? | | ########???????????????? #???????????????? | | ??????????????????????? #???????????????? | | ??????????????????????? BB BB #???????????????? | | ####??????????????????# BB BB #???????????????? | | #??????????????????# #???????????????? | | #??????????????????#""""""""""#???????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | " =#?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????###########?? | | ####????????####?????????????????????# ? | | ???????????? ?????????????????????# ?? | | ???????????? ?????????????????????# " | | ###????????? ?????????????????????# """" | | ] ##???????? #????????????????????# """"" | | ????????? #????????????????????# """"" | | #????????""" #?????""""""""""""???# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 120 Energy Generation 57 Energy Capacity 644 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 750 Resistance: TH 30 Core Shielding 30 Utility Shielding 33 Phase Shifting 15 Evasion (%) 67 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 26 Item Schematics ----------------- Imp. Medium Treads | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive EM Shield | -6/Zion | Archive Adv. Shield Generator | -6/Zion | Archive Lyr. Medium Armor Plating | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Force Field | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Lrg. Storage Unit | 59% | -1/Access Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Help From High Places I Think I Know What's Going On Quick And Dirty Rockin' Loadout Significant Disruption The Science Guy Challenges ------------ None Game ------ Seed MetaMachineLoader Manual? 0 Play Time 03:46:53 Cumulative 76.3 hours Start 2025.05.17 @ 23:13:03 End 2025.05.18 @ 03:16:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 53 Gallery% 46 Achievement% 36 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a80aac0-5c56-489d-8bd2-9e8c9bc2e197