Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.04 @ 12:12:16 Player: Mr Goldstein Result: Destroyed by OT-EEH(z) with Zionite Laser-S Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (5) 25 Value Destroyed (109) 109 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1886) 1886 TOTAL SCORE: 7240 Bonus ------- Pacifist 634 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Friendly Fire -348 Cogmind --------- Core Integrity 0/850 Matter 186/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Titanium Leg Improved Titanium Leg Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Improved Trap Scanner Machine Analyzer Improved Signal Interpreter Tactical Coordination Suite Improved Particle Charger > --- WEAPON ----------- Heavy Missile Launcher Hammer Power Maul > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg [Rating: 43] Favorites ----------- Power Micro Nuclear Core Power Core Micro Nuclear Core Propulsion Airjet Treads Light Treads Leg Improved Titanium Leg Hover Unit Airjet Flight Unit Xenon Bombardment Thruster Utility Machine Analyzer Device Improved Trap Scanner Processor Machine Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Hammer Launcher Heavy Missile Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 3 | . . . . . 3 . . . . . . . . . . Utility 3 | . . . . . . 2 . . . . 1 . . . . Weapon 1 | . . . . . . . . . . . 1 . . . . Parts Attached 35 | 2 . 1 . . . 6 2 1 . . 14 1 . 6 2 Power 2 | . . . . . . 1 . . . . 1 . . . . Engine . | . . . . . . . . . . . . . . . . Core 2 | . . . . . . 1 . . . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 12 | 2 . . . . . 2 1 . . . 7 . . . . Treads 2 | 2 . . . . . . . . . . . . . . . Leg 4 | . . . . . . . . . . . 4 . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . 3 . . . . Flight 3 | . . . . . . 2 1 . . . . . . . . Utility 12 | . . 1 . . . 3 . 1 . . 4 1 . 2 . Device 8 | . . 1 . . . 1 . . . . 3 1 . 2 . Storage . | . . . . . . . . . . . . . . . . Processor 2 | . . . . . . 2 . . . . . . . . . Hackware 1 | . . . . . . . . 1 . . . . . . . Protection 1 | . . . . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 9 | . . . . . . . 1 . . . 2 . . 4 2 Energy Gun . | . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . . 1 . . . 1 . . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . 1 . . 3 1 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . . . . . . . Parts Lost 13 | . . . . 3 . 3 1 . . 1 1 1 . 2 1 Power . | . . . . . . . . . . . . . . . . Propulsion 7 | . . . . 2 . 2 1 . . . . . . 2 . Utility 5 | . . . . 1 . 1 . . . 1 1 1 . . . Weapon 1 | . . . . . . . . . . . . . . . 1 Highest Loss Streak 3 | . . . . 3 . 3 1 . . 1 1 1 . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 38 | . 28 32 42 30 . 19 18 21 23 15 44 56 53 58 . Core 2 | . . . . . . . . . . . 3 6 6 5 . Treads 4 | . 28 28 28 21 . . . . . . . . . . . Hover 9 | . . . . . . . . . . . 11 20 20 19 . Device 8 | . . 4 14 9 . 3 . . . . 10 9 6 17 . Processor 10 | . . . . . . 10 15 15 15 15 13 13 13 12 . Impact Weapon 1 | . . . . . . . . . . . 1 6 6 2 . Naked Turns 180 | . . . . 3 52 20 . . . . . . . 21 84 Heaviest Build 25 | . . 1 1 1 . 7 . . . . 17 12 11 25 . Greatest Support 24 | 3 3 3 3 3 3 12 4 3 3 3 24 24 24 24 3 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 2 . . . 2 2 2 2 2 5 5 5 5 4 Average Carried 2 | . . . . . . . 1 2 2 2 2 4 5 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . . . . . 2 2 2 2 2 5 5 5 4 3 Class Distribution -------------------- 82% | Mutant 17% | Scout Dominant Class ---------------- Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 531 | 220 . . . . . . 51 17 . . . 191 . 52 . Remotely 54 | . . . . . . . . . . . . 54 . . . Salvage Created 37 | . . . . . . . 35 . . . . . . . 2 Parts 6 | . . . . . . . 6 . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 4 . . 4 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 8 | . . . . . . . 4 . . . . . . . 4 AOE 8 | . . . . . . . 4 . . . . . . . 4 Classes Destroyed 3 | . . . . . . . 1 . . . . . . . 2 Swarmer 4 | . . . . . . . 4 . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . . 5 Assembled 3 | . . . . . . . . . . . . . . . 3 Best Kill Streak 6 | . . . . . . . 4 . . . . . . . 6 Combat Bots Only 4 | . . . . . . . 4 . . . . . . . 3 Max Kills in Single Turn 6 | . . . . . . . 2 . . . . . . . 6 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . 2 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 2648 | . . 348 . 88 116 181 458 . . 107 158 126 41 318 707 Core 1638 | . . 122 . . 116 68 378 . . 91 110 6 41 121 585 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 235 | . . . . . . . . . . . . . . 235 . Core Remaining (%) 63 | 100 . . . 51 78 . . . . 23 . . . . . Volleys Fired 11 | . . . . . . . 4 . . . 4 . . . 3 Largest 1 | . . . . . . . 1 . . . 1 . . . 1 Hottest 39 | . . . . . . . 39 . . . 39 . . . 39 Shots Fired 11 | . . . . . . . 4 . . . 4 . . . 3 Gun . | . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 11 | . . . . . . . 4 . . . 4 . . . 3 Special . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . Explosive 11 | . . . . . . . 4 . . . 4 . . . 3 Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 1 | . . . . . . . . . . . . . . . 1 Robot Miss Streak 3 | . . . . . . . 3 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 3 | . . . . . . . . . . . 1 . . 1 1 Core Hits 12 | . . . . . . . 5 . . . . . . . 7 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . Melee Attacks 7 | . . . . . . . . . . . 2 . . 4 1 Impact 7 | . . . . . . . . . . . 2 . . 4 1 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . 1 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . Damage Inflicted 3202 | . . 21 . . . . 278 . . . 61 . . 116 2726 Guns . | . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 3004 | . . . . . . . 278 . . . . . . . 2726 Melee 153 | . . . . . . . . . . . 37 . . 116 . Ramming 45 | . . 21 . . . . . . . . 24 . . . . Kinetic . | . . . . . . . . . . . . . . . . Thermal 2560 | . . . . . . . . . . . . . . . 2560 Explosive 444 | . . . . . . . 278 . . . . . . . 166 Electromagnetic . | . . . . . . . . . . . . . . . . Impact 153 | . . . . . . . . . . . 37 . . 116 . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . 1 1 1 1 1 Average Corruption 1 | . . . . . . . . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 7 | . . . . . . . . . . . 1 3 1 1 1 Message Errors 3 | . . . . . . . . . . . 1 2 . . . Matter Fused 1 | . . . . . . . . . . . . . 1 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 497 | . . . . . . . . . . . . . . 91 406 Projectiles . | . . . . . . . . . . . . . . . . Explosions 406 | . . . . . . . . . . . . . . . 406 Melee 91 | . . . . . . . . . . . . . . 91 . Knockbacks 4 | . . 1 . . . . . . . . 2 . . 1 . Impact 4 | . . 1 . . . . . . . . 2 . . 1 . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 540 | . . 8 . . . . 21 . . . 12 . . . 499 Shots 3 | . . . . . . . 1 . . . . . . . 2 Rammed 11 | . . 9 . . . . . . . . 2 . . . . Targets Rammed 11 | . . 9 . . . . . . . . 2 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 353 | . . 353 . . . . . . . . . . . 251 2 Average Temperature 140 | . . 169 . . . . . . . . . . . 117 2 Received Heat Transfer 735 | . . 168 . . 81 84 57 . . 18 45 54 18 116 94 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . . . 4 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 150 | . . 150 . . 15 118 . . . . 114 . . . . Initial 15 | . . . . . . 13 . . . . 15 . . . . Average 59 | . . 72 . . . 47 . . . . 82 . . . . Maximum Alert Level . | . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . 100 . . . . Level 1 . | . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 4 | . . . . . 1 3 . . . . . . . . . Investigation 1 | . . . . . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 3 | . . . . . 1 2 . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 1 | . . . . 1 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 105 | . . 12 . 5 10 15 15 . . 4 5 6 4 22 7 Peak Tracking Total 19 | . . 5 . 5 7 9 11 . . 3 7 3 4 19 6 Tactical Retreats 17 | . . 4 . 1 1 2 2 . . 1 1 2 . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 1 | . . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 3 | . . 3 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . Triggered 5 | . . 3 . . . . 1 . . . . 1 . . . Most Traps Carried 2 | . . 2 . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 2 | . . . . . . . . . . . . . . . 2 Max in Single Turn 2 | . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 6 | . . . . . . 1 1 . 3 . 1 . . . . Terminals 2 | . . . . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 29 | . . . . . . 2 2 . 24 . 1 . . . . Successful 27 | . . . . . . . 2 . 24 . 1 . . . . Failed 2 | . . . . . . 2 . . . . . . . . . Catastrophic 1 | . . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . . . 1 . . 4 . Terminals 3 | . . . . . . 2 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 27 | . . . . . . . 2 . 24 . 1 . . . . Record 8 | . . . . . . . 2 . 6 . . . . . . Part Schematic 9 | . . . . . . . . . 9 . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . 1 . . . . . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 6 . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . . . . . 9 . . . . 14 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 1 | . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . Highest-Rated Group 96 | . . . . . . . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . . . . . . . 96 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 11 | . . . . . . . . . . 11 . . . . . Total Damage 439 | . . . . . . . . . . 439 . . . . . Kills 1 | . . . . . . . . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . 1 . 2 . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 2004 | 16 8 150 92 53 52 102 154 89 39 87 292 192 80 506 92 Spaces Moved 3574 | 26 15 262 184 105 104 206 333 174 78 173 470 226 154 920 144 Core 1792 | 26 15 262 184 105 104 96 169 174 78 173 218 . . 44 144 Treads . | . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 1508 | . . . . . . . . . . . 252 226 154 876 . Flight 274 | . . . . . . 110 164 . . . . . . . . Fastest Speed 35 | 50 50 50 50 50 50 37 35 50 50 50 50 52 52 50 50 Average Speed 50 | 50 50 50 50 50 50 44 42 50 50 50 52 52 52 52 50 Slowest Speed 116 | 50 50 50 50 50 50 50 50 50 50 50 100 52 52 116 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . 4 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 7 39 61 34 21 8 58 40 69 50 13 47 34 85 39 Regions Visited 15 Branch Regions 11 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . . 1 . Known Exits Taken 9 | . . . . . 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . 1 . Scrap Searched 14 | . . . . . . . 2 1 . . . 7 . 4 . Spaces Dug 94 | . . . . . . . 23 . . . 71 . . . . Terrain Destroyed 173 | . . . . . . . 52 . . . 71 . . . 50 Melee . | . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 173 | . . . . . . . 52 . . . 71 . . . 50 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 3731 | 27 14 280 183 104 103 210 339 174 77 172 503 300 153 933 159 Wait 86 | . . 2 . . . . . . . . 4 72 . . 8 Move 3551 | 25 14 261 183 104 103 197 332 173 77 172 469 225 153 919 144 Hop 4 | . . . . . . 4 . . . . . . . . . Pick Up 7 | . . 2 . . . 2 . . . . 2 1 . . . Fast Attach 24 | 2 . 1 . . . 5 1 1 . . 12 . . 2 . Attach 11 | . . . . . . 1 1 . . . 2 1 . 4 2 Detach 9 | . . . . . . 1 1 . . . 3 . . 3 1 Swap . | . . . . . . . . . . . . . . . . Drop 8 | . . 2 . . . . . . . . 3 1 . 2 . Fire 11 | . . . . . . . 4 . . . 4 . . . 3 Melee 6 | . . . . . . . . . . . 2 . . 3 1 Ram 11 | . . 9 . . . . . . . . 2 . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 3 | . . 3 . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 16) 17 | -11/Junkyard | Entered Materials 17 | -10/Materials | Discovered new exit (range 15) 25 | -10/Materials | Entered Mines 29 | -10/Mines | Found a hidden stash of uninstalled traps 38 | -10/Mines | Learned 4 Materials zone layouts 121 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 129 | -10/Mines | Found Prototype Device 129 | -10/Mines | Identified Exp. Sensor Array 172 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 173 | -10/Mines | Discovered new exit (range 5) 175 | -10/Mines | Entered Exiles 175 | -10/Exiles | Found Exiles lab abandoned 262 | -10/Exiles | Discovered new exit (range 12) 267 | -10/Exiles | Entered Mines 271 | -9/Mines | Assembled infested the area 302 | -9/Mines | Build established: Mutant 312 | -9/Mines | Discovered new exit (range 15) 320 | -9/Mines | Entered Materials 320 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x3 321 | -8/Materials | Identified exit to Factory 348 | -8/Materials | Lost 3 parts (2n1u) 372 | -8/Materials | Entered Factory 372 | -7/Factory | Evolved 2 slots: Utility x2 417 | -7/Factory | Discovered new exit (range 10) 433 | -7/Factory | Identified exit to Factory 473 | -7/Factory | Discovered new exit (range 3) 474 | -7/Factory | Identified exit to Lower Caves 474 | -7/Factory | Entered Lower Caves 501 | -7/Lower Caves | Lost 3 parts (2n1u) 596 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 616 | -7/Lower Caves | Core integrity fell below 50% 620 | -7/Lower Caves | Discovered new exit (range 16) 627 | -7/Lower Caves | Identified exit to Lower Caves 628 | -7/Lower Caves | Entered another Lower Caves area 713 | -7/Lower Caves | Discovered new exit (range 9) 716 | -7/Lower Caves | Identified exit to Data Miner 717 | -7/Lower Caves | Entered Data Miner 717 | -7/Data Miner | Discovered new exit (range 7) 727 | -7/Data Miner | Met Data Miner 736 | -7/Data Miner | Learned location of Section 7 (-2) 736 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 744 | -7/Data Miner | Received God Mode back door access code from Data Miner 754 | -7/Data Miner | Identified exit to Proximity Caves 756 | -7/Data Miner | Entered Proximity Caves 799 | -6/Proximity Caves | Learned Factory terminal intel 835 | -6/Proximity Caves | Discovered exit to Factory (range 16) 843 | -6/Proximity Caves | Entered Factory 843 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 844 | -6/Factory | Loaded intel: 26 terminal locations 878 | -6/Factory | Identified exit to Lower Caves 1027 | -6/Factory | Discovered new exit (range 15) 1039 | -6/Factory | Identified exit to Factory 1135 | -6/Factory | Entered Lower Caves 1187 | -6/Lower Caves | Build established: Scout 1301 | -6/Lower Caves | Learned 4 Factory zone layouts 1322 | -6/Lower Caves | Discovered new exit (range 10) 1326 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1326 | -6/Lower Caves | Identified exit to Lower Caves 1327 | -6/Lower Caves | Entered another Lower Caves area 1349 | -6/Lower Caves | Encountered a Warlord checkpoint 1398 | -6/Lower Caves | Ambushed by wild Derelicts 1399 | -6/Lower Caves | Discovered new exit (range 16) 1407 | -6/Lower Caves | Identified exit to Zion 1407 | -6/Lower Caves | Entered Zion 1460 | -6/Zion | Visited the Megawrench Repair Shop 1460 | -6/Zion | Megawrench repaired 7 parts 1479 | -6/Zion | Discovered new exit (range 16) 1511 | -6/Zion | System corruption cleaned by Quarantine Array 1539 | -6/Zion | Build established: Mutant 1544 | -6/Zion | Learned location of Warlord (-5) 1579 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 1692 | -6/Zion | Given the Hacking Drone Bay 1794 | -6/Zion | Opened final containment barrier to the Deep Caves 1855 | -6/Zion | Attacked by Zionites 1892 | -6/Zion | Released all parts (7) 1911 | -6/Zion | Discovered new exit (range 5) 1912 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 1913 | -6/Zion | Entered Deep Caves 1985 | -6/Deep Caves | Attacked by Z-Imprinter 1988 | -6/Deep Caves | Destroyed Z-Imprinter 1988 | -6/Deep Caves | Z-Facility disabled 1989 | -6/Deep Caves | Core integrity fell below 50% 1989 | -6/Deep Caves | Core integrity fell below 20% 2005 | -6/Deep Caves | Destroyed by OT-EEH(z) with Zionite Laser-S Last Messages --------------- I've worked too hard for our future just to have you ruin everything! 01988_ Z-Power explodes. 01988_ Power Maul destroyed. 01988_ Destroyed Power Maul. 01988_ Destroyed Prototype Hover Unit. 01988_ Destroyed Prototype Protection. 01988_ Z-Imprinter: "You cannot stop us! Another will take my place! Derelicts will one day ru..." 01988_ Z-Imprinter destroyed. 01988_ Z-Facility disabled. 01988_ 4D-WKU(o) destroyed. 01988_ XP-OGP(o) destroyed. 01988_ Destroyed Lgt. Ion Engine. 01988_ Destroyed Hover Unit. 01988_ VD-QI5(o) destroyed. 01988_ Destroyed Lgt. Ion Engine. 01988_ Destroyed Hover Unit. 01988_ 5V-3Q7(o) destroyed. 01988_ 2G-RDF(o) destroyed. 01990_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????? | | ?????????????????????????? ????????????? | | ??????????????????????? ?????????? | | ????????????????????? ???????? | | ????????????????????# "??????" | | ???????????????????## "?""""" | | ???????????????????# """"" | | ????????????????????# "" | | ?????????????????#### | | ????????????????## # | | ????????????????# | | ????????????????# | | ????????????????# | | ?????????????????# | | ???????????????????# | | ???????????????????# | | ????????????????????# | | ????????????????????# | | ????????????????????## | | ?????????????????????# | | ?????????????????????# @ | | ?????????????????????# | | ??????????????????? | | ???????????????? | | ?????????????? | | ???????????? | | ???????????? | | ???????????? # | | ????????????? ?# | | ???????????????### | | ?????????????????# zz | | ?????????????????## z | | ??????????????????# | | ??????????????????# ### ### | | ????????????????????? #???# ??## | | ??????????????????????? ???????##????## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 70 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Point Defense System | -6/Zion | Archive Beamcaster | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Stasis Canceller | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Antigrav System | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Force Field | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free T-07 Excavator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityGrenadeMallet Manual? 0 Play Time 00:21:32 Cumulative 173.2 hours Start 2023.05.04 @ 11:49:12 End 2023.05.04 @ 12:12:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 512 Rogue 512 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 70 Gallery% 74 Achievement% 65 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b212cf4b-6627-4e6c-b731-dafe18bfc86c