Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.14 @ 23:12:33 Player: Lobster Glut Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (77) 385 Value Destroyed (2438) 2438 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (592) 592 TOTAL SCORE: 7735 Bonus ------- High Alert Combat Kills 226 Follower Combat Kills 93 Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/850 Matter 37/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (5) ------- Power Sword > --- INVENTORY (5) ---- Deuterium Engine Light Treads Armored Leg Armored Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Hybrid Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Thief Drone Bay > --- WEAPON ----------- Improved EM Pulse Cannon XL Autogun Array > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Improved Shield Generator Gauss Cannon [Rating: 77] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Thief Drone Bay Storage Small Storage Unit Processor Targeting Computer Weapon Small Laser Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun XL Autogun Array Ballistic Cannon Gauss Cannon Special Weapon Field Lobotomy Kit Slashing Weapon Power Sword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . . . 4 2 2 . . Power 2 | . . . . . 1 1 . . . Propulsion 2 | . . . . . 1 . 1 . . Utility 1 | . . . . . . 1 . . . Weapon 3 | . . . . . 2 . 1 . . Parts Attached 36 | 4 4 . 4 6 8 2 3 . 5 Power 7 | 1 1 . 1 1 1 1 1 . . Engine 4 | 1 1 . 1 1 . . . . . Core 3 | . . . . . 1 1 1 . . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . . . 2 5 . 2 . 1 Treads . | . . . . . . . . . . Leg 12 | 2 . . . 2 5 . 2 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 7 | 1 1 . . 1 1 1 . . 2 Device 4 | . . . . 1 . 1 . . 2 Storage 2 | 1 . . . . 1 . . . . Processor 1 | . 1 . . . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 10 | . 2 . 3 2 1 . . . 2 Energy Gun 4 | . 2 . 1 . . . . . 1 Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 1 | . . . . . 1 . . . . Ballistic Cannon 2 | . . . 1 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 1 . . . . . Parts Lost 14 | . 1 . . 2 . 1 5 2 3 Power 3 | . 1 . . . . 1 1 . . Propulsion 5 | . . . . 1 . . 2 1 1 Utility 2 | . . . . . . . 1 . 1 Weapon 4 | . . . . 1 . . 1 1 1 Highest Loss Streak 3 | . 1 . . 2 . 1 3 2 3 To Critical Strikes . | . . . . . . . . . . Average Backups 5 | 3 4 5 6 4 6 8 6 5 3 Power 1 | . 1 1 2 2 1 2 1 . . Propulsion 1 | 1 1 2 1 . . 1 2 2 1 Utility . | . . . . . 1 2 2 2 1 Weapon 1 | 1 1 2 1 . 2 2 1 1 . Tool/Special . | . . . . . . . . . . Unused Backups 12 | . 1 . 1 1 3 1 . 1 4 Power 4 | . . . . 1 1 . . 1 1 Propulsion 6 | . . . 1 . 1 1 . . 3 Utility 1 | . 1 . . . . . . . . Weapon 1 | . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 78 | . 99 100 99 97 68 61 64 22 4 Engine 10 | . 14 14 14 14 9 7 6 2 . Core 2 | . . . . . 6 6 7 2 . Leg 24 | . 28 28 28 28 25 23 26 8 1 Device 5 | . . . . 11 9 7 8 2 1 Storage 10 | . 14 14 13 14 9 7 6 2 . Processor 5 | . 13 14 14 2 . . . . . Energy Gun 10 | . 27 28 24 1 . . . . 1 Energy Cannon 1 | . . . . 9 . . . . . Ballistic Gun 2 | . . . . . 7 7 1 . . Ballistic Cannon 1 | . . . . 9 . . 4 2 . Special Weapon 1 | . . . 3 4 1 . . . . Peak Build Rating 77 | 4 7 7 20 34 66 68 77 32 14 Average Rating 29 | 3 6 7 10 27 59 65 45 13 3 On Entrance 23 | . 4 7 7 20 30 65 68 32 1 Avg Prop Armor Cover (%) 4 | . . . . . 4 . . . . Naked Turns 254 | . . . . . . . . 63 191 Heaviest Build 49 | 10 12 10 18 30 41 42 49 33 9 Greatest Support 75 | 20 20 20 20 28 60 60 75 55 15 Greatest Overweight (x) 1 | . . . . 1 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 5 Average Capacity 8 | 7 8 8 7 7 8 10 10 7 5 Most Carried 10 | 5 5 6 8 8 10 10 7 7 5 Average Carried 6 | 3 4 5 7 7 6 8 6 5 3 Final Capacity 10 | 8 8 8 8 8 10 10 10 5 5 Final Carried 8 | 5 5 6 8 8 6 8 7 5 4 Class Distribution -------------------- 70% | Mutant 16% | Gunner 12% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 2026 | 197 83 . 10 144 897 627 1 . 67 Remotely . | . . . . . . . . . . Salvage Created 2879 | . 167 33 . 242 1325 1017 . . 95 Parts 180 | . 14 3 . 22 75 57 . . 9 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 60 | . 7 2 . 9 21 19 . . 2 Melee 2 | . . . . . . . . . 2 Guns 54 | . 7 2 . 6 20 19 . . . Cannons 4 | . . . . 3 1 . . . . Classes Destroyed 13 | . 3 . . 2 5 3 . . . Worker 4 | . . . . . . 3 . . 1 Builder 4 | . . . . . 2 1 . . 1 Recycler 2 | . . . . . 2 . . . . Operator 2 | . . . . . 1 1 . . . Watcher 5 | . 1 . . . 3 1 . . . Swarmer 25 | . 6 2 . 6 2 7 . . 2 Grunt 16 | . 1 . . 1 8 6 . . . Brawler 2 | . . . . 1 1 . . . . Duelist 1 | . . . . . . 1 . . . Protector 1 | . . . . 1 . . . . . Sentry 10 | . . . . . 7 3 . . . Hunter 4 | . . . . . 3 1 . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 3 1 . 4 8 8 . . 2 Combat Bots Only 8 | . 3 1 . 4 5 8 . . 2 Max Kills in Single Turn 2 | . 2 1 . 1 2 2 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Hostile Shots Fired 403 | . 35 13 . 51 27 68 129 6 74 Missed 142 | . 6 5 . 14 10 22 52 . 33 Hits 261 | . 29 8 . 37 17 46 77 6 41 Melee 8 | . . . . 2 . . . 6 . Projectile 253 | . 29 8 . 35 17 46 77 . 41 Critical Strikes 5 | . . . . . 1 1 . 1 2 Damage Taken 3373 | . 244 60 . 374 262 481 888 214 850 Core 1044 | . 7 18 . 78 17 64 68 181 611 Absorbed by Shields 5 | . . . . . . . . . 5 Core Remaining (%) 86 | 100 . . . 58 96 90 . . . Volleys Fired 162 | . 16 5 . 22 55 51 9 . 4 Largest 2 | . 2 2 . 2 1 1 2 . 1 Hottest 129 | . 80 80 . 109 60 60 129 . 80 Shots Fired 190 | . 32 10 . 26 55 51 12 . 4 Gun 169 | . 32 10 . 18 49 51 5 . 4 Cannon 16 | . . . . 8 1 . 7 . . Launcher . | . . . . . . . . . . Special 5 | . . . . . 5 . . . . Kinetic 114 | . . . . 4 50 51 9 . . Thermal 46 | . 32 10 . . . . . . 4 Explosive . | . . . . . . . . . . Electromagnetic 25 | . . . . 22 . . 3 . . Robot Hit Streak 8 | . 4 2 . 3 8 7 7 . 2 Robot Miss Streak 9 | . 2 2 . 3 5 9 2 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 139 | . 18 4 . 10 50 44 9 . 4 Core Hits 111 | . 10 2 . 10 42 39 4 . 4 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . . . 1 . . . . . Corrupt 1 | . . . . 1 . . . . . Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing 3 | . . . . . . . . . 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5734 | . 206 55 . 190 2156 2179 479 . 469 Guns 5073 | . 206 55 . 99 2128 2179 362 . 44 Cannons 219 | . . . . 74 28 . 117 . . Explosions 315 | . . . . . . . . . 315 Melee 83 | . . . . . . . . . 83 Ramming 44 | . . . . 17 . . . . 27 Kinetic 4756 | . . . . . 2156 2179 421 . . Thermal 620 | . 206 55 . . . . . . 359 Explosive . | . . . . . . . . . . Electromagnetic 231 | . . . . 173 . . 58 . . Impact . | . . . . . . . . . . Slashing 83 | . . . . . . . . . 83 Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 9 16 Average Corruption 11 | . . . . . . . . 9 12 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 16 | . . . . . . . . 2 14 Message Errors 5 | . . . . . . . . 2 3 Matter Fused 3 | . . . . . . . . . 3 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 3 Misdirections 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 212 | . . . . . . . . . 212 Projectiles . | . . . . . . . . . . Explosions 194 | . . . . . . . . . 194 Melee 18 | . . . . . . . . . 18 Knockbacks 1 | . . . . . . . 1 . . Impact . | . . . . . . . . . . Kinetic 1 | . . . . . . . 1 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 358 | . . . . . . . . . 358 Shots 4 | . . . . . . . . . 4 Rammed 8 | . . . . . . . . . 8 Targets Rammed 10 | . . . . 2 . . . . 8 Kicked 2 | . . . . 2 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 417 | . 72 36 . 126 417 303 194 . 84 Average Temperature 94 | . 33 18 . 55 136 94 105 . 24 Received Heat Transfer 579 | . 30 . . 12 144 75 303 . 15 Effects 9 | . . . . . 8 1 . . . Shutdowns 2 | . . . . . 2 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 2 | . . . . . 1 1 . . . Matter Decay 2 | . . . . . 2 . . . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . 2 . . . . Heat Transferred 900 | . 475 125 . . . . . . 300 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Maximum Alert Level 2 | . . . . . 2 2 1 . . Low Security (%) 67 | 100 100 100 . 100 32 14 47 100 100 Level 1 6 | . . . . . 17 2 52 . . Level 2 26 | . . . . . 49 82 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 629 | . 70 25 . 80 486 629 264 56 125 Initial 264 | . . 9 . . 24 195 264 56 . Average 175 | . 20 8 . 17 302 481 208 22 38 Influence Increases 2202 | . 190 55 . 235 744 717 16 . 245 Destroy 0b10 Robot/C 1240 | . 140 40 . 200 440 380 . . 40 Destroy 0b10 Robot/NC 90 | . 5 . . 5 40 30 . . 10 Destroy Leader 270 | . 32 . . 20 136 82 . . . Allied During Kill 25 | . . . . 5 19 1 . . . Successful Hack 15 | . 13 . . . 2 . . . . Disable Machine 315 | . . . . . 45 210 . . 60 Destroy Structure 97 | . . . . 5 47 14 1 . 30 Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 135 | . . 15 . . . . 15 . 105 Influence Decreases 2077 | . 164 81 . 172 377 607 396 160 120 Entered New Map 671 | . . 17 . . 39 235 276 104 . Time Decay 1206 | . 154 64 . 132 318 342 70 36 90 Lost Part 140 | . 10 . . 20 . 10 50 20 30 Lost Ally 60 | . . . . 20 20 20 . . . Squads Dispatched 17 | . 1 . . 2 6 6 . . 2 Investigation 3 | . 1 . . . 2 . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 3 | . . . . . 1 1 . . 1 Assault 3 | . . . . 2 . 1 . . . Garrison 6 | . . . . . 3 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 6 | . . . . . 3 2 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 112 | . 9 4 . 16 29 26 6 6 16 Peak Tracking Total 9 | . 3 3 . 5 7 9 5 6 8 Tactical Retreats 5 | . . 1 . . . . 1 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 4 | . 1 . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 21 | . . . . . 3 14 . . 4 Max in Single Turn 4 | . . . . . 1 2 . . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 20 | . 6 . 5 2 4 1 . . 2 Terminals 9 | . 5 . . . 2 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 91 | . 18 . 50 2 15 2 . . 4 Successful 69 | . 10 . 50 2 7 . . . . Failed 22 | . 8 . . . 8 2 . . 4 Catastrophic 2 | . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 2 | . 1 . 1 . . . . . . Terminals 28 | . 16 . . . 8 2 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . 2 Scanalyzers 5 | . . . . . 5 . . . . Garrison Access 2 | . . . . . 2 . . . . Terminal Hacks 65 | . 9 . 50 2 4 . . . . Record 53 | . 2 . 49 . 2 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 2 | . . . . 2 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 1 | . . . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . Transport Status 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . Insert Component 1 | . . . . . 1 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 12 | . 5 . . . 4 1 . . 2 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total Allies 5 | . . . . 1 4 . . . . Largest Group 3 | . . . . 1 3 3 . . . Highest-Rated Group 127 | . . . . 31 127 127 . . . Highest-Rated Ally 90 | . . . . 31 90 90 . . . Total Orders . | . . . . . . . . . . Ally Attacks 47 | . . . . 14 26 2 5 . . Total Damage 827 | . . . . 117 288 415 7 . . Kills 4 | . . . . 2 1 1 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Field Lobotomies 4 | . . . . . 4 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches 9 | . . . . 6 . . 3 . . Drone Recoveries 9 | . . . . 3 3 . 3 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 4718 | 71 613 203 954 806 715 763 153 112 328 Spaces Moved 3544 | 54 435 144 774 441 440 533 104 137 482 Core 547 | 13 . . . . . . . 100 434 Treads . | . . . . . . . . . . Legs 2997 | 41 435 144 774 441 440 533 104 37 48 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 126 50 50 Average Speed 118 | 103 120 120 120 163 135 130 127 71 56 Slowest Speed 190 | 120 120 120 120 190 190 130 130 190 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Time Travels 1 | . . . 1 . . . . . . Exploration Rate (%) 43 | 6 63 29 93 69 48 18 6 85 18 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 90 | . . . . 5 42 9 1 . 33 Melee . | . . . . . . . . . . Projectile 57 | . . . . 5 42 9 1 . . AOE 33 | . . . . . . . . . 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Was Fac Total 3985 | 69 494 164 802 502 552 603 119 152 528 Wait 145 | 3 34 15 10 14 26 12 . 13 18 Move 3536 | 53 434 143 773 440 439 532 104 136 482 Hop . | . . . . . . . . . . Pick Up 49 | 9 5 1 6 7 10 5 1 . 5 Fast Attach . | . . . . . . . . . . Attach 37 | 4 4 . 5 5 6 2 5 . 6 Detach 5 | . . . . 2 2 . . . 1 Swap 6 | . . . . 2 4 . . . . Drop 28 | . 1 . 6 6 10 1 . 3 1 Fire 162 | . 16 5 . 22 55 51 9 . 4 Melee 3 | . . . . . . . . . 3 Ram 8 | . . . . . . . . . 8 Kick 2 | . . . . 2 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 4 | . . . 2 2 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 5) 234 | -10/Materials | Discovered new exit (range 16) 234 | -10/Materials | Discovered new exit (range 17) 306 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 5) 685 | -10/Materials | Entered Mines 686 | -10/Mines | Assembled infested the area 737 | -10/Mines | Learned 2 Materials zone layouts 796 | -10/Mines | Met 8R-AWN 883 | -10/Mines | Discovered new exit (range 5) 888 | -10/Mines | Entered Exiles 924 | -10/Exiles | Welcomed by 8R-AWN 943 | -10/Exiles | Met EX-HEX 1033 | -10/Exiles | Met EX-DEC 1065 | -10/Exiles | Learned location of Zion (-7) 1109 | -10/Exiles | Discovered new exit (range 14) 1194 | -10/Exiles | Visited The Gauntlet 1419 | -10/Exiles | Met EX-BIN 1581 | -10/Exiles | Aligned with FarCom system 1582 | -10/Exiles | Given EX-Vault access code 1611 | -10/Exiles | Opened EX-Vault 1622 | -10/Exiles | Found Prototype Device 1627 | -10/Exiles | Identified Chronowheel 1627 | -10/Exiles | Activated Chronowheel 1627 | -10/Exiles | Spacetime reconverged on an earlier point 1636 | -10/Exiles | Found Prototype Special Weapon 1638 | -10/Exiles | Identified Field Lobotomy Kit 1650 | -10/Exiles | Found Prototype Ballistic Gun 1675 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1721 | -10/Exiles | Identified XL Autogun Array 1842 | -10/Exiles | Stole two prototypes: Field Lobotomy Kit, XL Autogun Array 1842 | -10/Exiles | Entered Mines 1950 | -9/Mines | Found the Drone Emporium 1956 | -9/Mines | Found Prototype Device 1965 | -9/Mines | Identified Thief Drone Bay 2070 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2345 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 2530 | -9/Mines | Discovered new exit (range 8) 2571 | -9/Mines | Met a Derelict testing a Signal Generator 2578 | -9/Mines | Discovered new exit (range 12) 2648 | -9/Mines | Entered Materials 2648 | -8/Materials | Accompanied by 3 allies 2648 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2 2742 | -8/Materials | Garrison activated, responded to threat 2785 | -8/Materials | Discovered new exit (range 15) 2960 | -8/Materials | Build established: Skirmisher 3110 | -8/Materials | Discovered new exit (range 11) 3111 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 3114 | -8/Materials | Assimilated H-61 Shepherd with FLK Orb 3117 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 3194 | -8/Materials | Assimilated H-55 Commando with FLK Orb 3363 | -8/Materials | Entered Factory 3363 | -7/Factory | Accompanied by 3 allies 3363 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3365 | -7/Factory | FarCom data flow suspended 3505 | -7/Factory | Lost 3 allies 3655 | -7/Factory | Build established: Gunner 3718 | -7/Factory | Destroyed 8 combat bots 3763 | -7/Factory | First assault squad dispatched 3769 | -7/Factory | Garrison activated, responded to threat 4120 | -7/Factory | Discovered new exit (range 5) 4126 | -7/Factory | Entered another Factory area 4126 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4201 | -6/Factory | Lost 3 parts (1p1u1w) 4277 | -6/Factory | Spotted B-75 Beast 4279 | -6/Factory | Sucked down chute 4279 | -6/Factory | Entered Waste 4294 | -6/Waste | EMP discharged 4300 | -6/Waste | Spotted C-40 Crusher 4314 | -6/Waste | Spotted C-40 Crusher 4323 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4326 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4328 | -6/Waste | Spotted C-40 Crusher 4340 | -6/Waste | Spotted C-40 Crusher 4340 | -6/Waste | Spotted C-40 Crusher 4341 | -6/Waste | Spotted C-40 Crusher 4384 | -6/Waste | Discovered new exit (range 16) 4391 | -6/Waste | Entered Factory 4393 | -6/Factory | Discovered new exit (range 11) 4463 | -6/Factory | Build established: Mutant 4506 | -6/Factory | System corruption reached 10% 4605 | -6/Factory | Core integrity fell below 50% 4636 | -6/Factory | Lost 3 parts (1n1u1w) 4696 | -6/Factory | Core integrity fell below 20% 4719 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04678_ Acquired Arm. Leg. 04697_ Acquired Deuterium Engine. 04700_ System corrupted: Energy discharge (-32). 04700_ Dropped Imp. Carbon-fiber Leg. 04700_ Acquired Arm. Leg. 04703_ U-05 Engineer works on Construction Platform. 04703_ Slammed into R-10 Processor. 04704_ R-10 Processor sends out distress signal. 04705_ Slammed into S-27 Virus. 04708_ U-05 Engineer works on Construction Platform. 04708_ Slammed into S-27 Virus. 04709_ R-10 Processor collects Imp. Carbon-fiber Leg. 04710_ Destroyed VTOL Module. 04710_ S-27 Virus destroyed. 04713_ U-05 Engineer works on Construction Platform. 04713_ R-10 Processor collects Lgt. Nuclear Core. 04713_ Acquired 30 matter. 04717_ R-10 Processor collects Autogun. 04717_ S-27 Virus destroyed. 04718_ 5R4IK5T3&/>DAVOPZWXJ& MF8B,BL7P9>SHZNY7 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ????????????? | | ??????????????????????????????????? #??????????? | | ??????????????????????????????????# ???????????? | | ??????????????????????????????????# ???? ?????? | | ??????????????????????????????????# ???? ???? | | ????????????????????????????????### ??? ??? | | ????????????????????????????????# ""? ??? | | ????????????????????????????????# "F ???? | | ????????????????????????????????# """ ""???? | | ????????????????????????????????+ """ ""???? | | ????????????????????????????????# """ "????? | | ????????????????????????????????# ??????? | | ????????????????????????????????# ????????? | | ?????????????????????????????????# #????####?? | | ?????????????????????????????????# #?? "T" #? | | ????????????????????????########## # ! #? | | ????????????????????????# + + #? | | ??????####??????????????# R # # "" #? | | ????? ??????????# """" # #??"" #? | | ????? ####### """" # #????" #? | | ????? %+=R """" # #??""" ?? | | ??????? " " #######@ """" # # """ #? | | ???????? ??????????#= """" # + #? | | ???????? ??????????????#s! """" # ########??? | | ????????????????????????# s # #?????????? | | ????????????????????????###s###### #?????????? | | ??????????????????????????? #????# #?????????? | | ??????????????????????????? #????# #?????????? | | ????????????????????????????###### #####?????? | | ?????????????????????? +?????? | | ?????????????????????????##+######## ####?????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????????????# #????????? | | ???????????????????????????#########+##+#????????? | | ???????????????????????????# #????????? | | ???????????????????????????# # ???????? | | ???????????????????????????# # ??????? | | ???????????????????????????# ! # ????? | | ???????????????????????????# # ???? | | ???????????????????????????# # ] """? | | ???????????????????????????# # | | ???????????????????????????# # [ """" | | ???????????????????????????# # """" | | ???????????????????????????# # """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 920 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Morally Flexible Sixth Sense Spacetime Is Relative Challenges ------------ None Game ------ Seed PhaseDecoderInjector Manual? 0 Play Time 00:54:40 Cumulative 18.1 hours Start 2025.11.13 @ 23:21:55 End 2025.11.14 @ 23:12:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 15 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b2fcbf5-e7da-4b4c-9d2d-363e598ff54e