Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.18 @ 21:56:57 Player: Wer1in Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (1362) 1362 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 5441 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/1000 Matter 140/300 Energy 77/100 System Corruption 0% Temperature Cool (0) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (9) ------ Improved Heavy Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Force Field Integration Mediator Wave Gun Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Gravmag System Improved Gravmag System Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Experimental Targeting Computer Advanced Melee Analysis Suite Precision Energy Filter > --- WEAPON ----------- Wave Gun Tesla Bomb Launcher > --- INVENTORY -------- Force Field Integration Mediator Hypervelocity Gauss Cannon Mini Grenade Launcher [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Gravmag System Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . 1 1 . . Utility 7 | . . 2 1 . 2 2 Weapon . | . . . . . . . Parts Attached 100 | 6 5 24 14 12 11 28 Power 11 | 1 . 5 1 2 1 1 Engine 6 | 1 . 4 . 1 . . Core 5 | . . 1 1 1 1 1 Reactor . | . . . . . . . Propulsion 34 | 2 1 6 6 4 5 10 Treads 4 | . . 1 . 1 1 1 Leg 11 | 2 1 5 3 . . . Wheel . | . . . . . . . Hover 14 | . . . . 2 4 8 Flight 5 | . . . 3 1 . 1 Utility 30 | 1 1 6 4 4 5 9 Device 12 | . 1 1 1 2 1 6 Storage 2 | 1 . . . . 1 . Processor 8 | . . 1 1 2 3 1 Hackware 1 | . . . 1 . . . Protection 7 | . . 4 1 . . 2 Artifact . | . . . . . . . Weapon 25 | 2 3 7 3 2 . 8 Energy Gun 9 | 2 . 3 . . . 4 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 7 | . 3 3 1 . . . Ballistic Cannon 1 | . . 1 . . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 1 1 . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . 4 Parts Lost 47 | . . 12 6 5 11 13 Power 6 | . . 2 1 1 2 . Propulsion 19 | . . 4 . 4 5 6 Utility 13 | . . 3 3 . 3 4 Weapon 9 | . . 3 2 . 1 3 Highest Loss Streak 10 | . . 7 5 3 10 6 Average Slot Usage (%) 73 | . 96 89 81 88 73 43 Engine 3 | . 14 8 . 3 . . Core 3 | . . 2 8 6 8 . Treads 1 | . . 1 . 3 5 . Leg 8 | . 27 18 17 . . . Hover 7 | . . . . 7 14 15 Flight 2 | . . . 3 13 . 1 Device 8 | . 12 6 12 7 8 8 Storage 7 | . 14 11 9 7 5 3 Processor 6 | . . 3 1 14 15 4 Hackware 2 | . . . 6 7 4 . Protection 5 | . . 16 8 . . . Energy Gun 2 | . 4 2 8 . . 3 Ballistic Gun 6 | . 23 17 4 . . . Impact Weapon 1 | . . . 2 5 4 . Slashing Weapon 1 | . . . . 6 4 . Naked Turns 48 | . . . . . 32 16 Heaviest Build 32 | 11 14 26 24 19 24 32 Greatest Support 56 | 20 20 20 40 24 42 56 Greatest Overweight (x) 7 | 3 . 5 7 2 2 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 8 8 Average Capacity 6 | 5 6 6 6 6 6 7 Most Carried 6 | 2 6 6 6 6 6 5 Average Carried 4 | 1 4 5 5 3 4 3 Final Capacity 8 | 6 6 6 6 6 8 4 Final Carried 6 | 2 6 6 4 6 6 4 Class Distribution -------------------- 65% | Mutant 20% | Scavenger-Mutant 10% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scout | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1451 | 216 72 741 147 115 70 90 Remotely . | . . . . . . . Salvage Created 1614 | . 72 931 320 135 66 90 Parts 107 | . 3 64 22 9 3 6 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 40 | . 2 23 11 2 1 1 Melee 3 | . . . . 2 1 . Guns 23 | . 2 15 6 . . . Cannons 8 | . . 8 . . . . AOE 5 | . . . 5 . . . Classes Destroyed 10 | . 1 8 1 . . . Worker 1 | . . 1 . . . . Builder 3 | . . 2 1 . . . Hauler 1 | . . 1 . . . . Recycler 1 | . . 1 . . . . Operator 1 | . . . 1 . . . Watcher 1 | . . 1 . . . . Swarmer 13 | . . 7 6 . . . Grunt 17 | . 2 10 5 . . . Brawler 1 | . . 1 . . . . Sentry 9 | . . 5 . 2 1 1 Best Kill Streak 9 | . 1 9 5 1 1 1 Combat Bots Only 8 | . 1 8 5 1 1 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 6915 | . 45 1714 538 372 1435 2811 Core 2096 | . . 257 96 98 637 1008 Absorbed by Shields 92 | . . . 92 . . . Core Remaining (%) 71 | 100 100 35 82 86 25 . Volleys Fired 134 | . 8 76 42 . . 8 Largest 2 | . 2 2 2 . . 2 Hottest 150 | . 90 88 90 . . 150 Shots Fired 231 | . 16 147 56 . . 12 Gun 193 | . 16 120 53 . . 4 Cannon 33 | . . 27 . . . 6 Launcher 5 | . . . 3 . . 2 Special . | . . . . . . . Kinetic 177 | . 12 136 29 . . . Thermal 16 | . 2 11 . . . 3 Explosive 5 | . . . 3 . . 2 Electromagnetic 33 | . 2 . 24 . . 7 Robot Hit Streak 15 | . 6 13 15 . . 5 Robot Miss Streak 9 | . 2 9 6 . . 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 179 | . 8 95 44 9 14 9 Core Hits 88 | . 3 49 27 4 2 3 Critical Hits 3 | . . 1 1 . 1 . Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 114 | . . . . 39 75 . Impact 14 | . . . . 4 10 . Slashing 100 | . . . . 35 65 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 5 | . . . . 1 4 . Damage Inflicted 3573 | . 111 1527 910 283 403 339 Guns 1820 | . 111 1062 581 . . 66 Cannons 634 | . . 464 . . . 170 Explosions 413 | . . . 329 . . 84 Melee 686 | . . . . 283 403 . Ramming 20 | . . 1 . . . 19 Kinetic 1934 | . 111 1430 393 . . . Thermal 311 | . . 96 83 . . 132 Explosive 246 | . . . 246 . . . Electromagnetic 376 | . . . 188 . . 188 Impact 89 | . . . . 17 72 . Slashing 597 | . . . . 266 331 . Piercing . | . . . . . . . Highest Corruption 3 | . 1 3 . . 2 . Average Corruption 2 | . 1 2 . . 1 . Corruption Purged . | . . . . . . . Effects 21 | . . 19 . . 2 . Message Errors 7 | . . 6 . . 1 . Matter Fused 2 | . . 2 . . . . Heat Flow Errors 3 | . . 3 . . . . Data Loss (minor) 3 | . . 2 . . 1 . Targeting Errors 6 | . . 6 . . . . Overload Shots . | . . . . . . . Overflow Damage 94 | . . . 3 . . 91 Projectiles 2 | . . . . . . 2 Explosions 92 | . . . 3 . . 89 Melee . | . . . . . . . Knockbacks 2 | . . 2 . . . . Impact . | . . . . . . . Kinetic 2 | . . 2 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 326 | . . . 89 . . 237 Shots 5 | . . . 2 . . 3 Rammed 4 | . . 1 . . . 3 Targets Rammed 4 | . . 1 . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 316 | . 30 316 249 12 2 180 Average Temperature 80 | . 12 85 88 8 2 67 Received Heat Transfer 1149 | . 24 552 174 108 156 135 Effects 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 2 | . . . 2 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 294 | . . 120 50 . . 124 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 453 | . 105 453 388 255 208 159 Average Influence 129 | . 59 180 240 217 121 26 Maximum Alert Level 2 | . . 2 1 1 1 . Low Security (%) 70 | 100 100 59 11 31 90 100 Level 1 28 | . . 37 88 68 9 . Level 2 . | . . 2 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 4 1 . 1 3 Investigation 6 | . 1 3 . . . 2 Extermination 2 | . . . . . 1 1 Reinforcement 3 | . 1 1 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . 3 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 102 | . 4 35 13 2 15 33 Peak Tracking Total 17 | . 2 11 4 1 6 17 Tactical Retreats 13 | . . 4 . . 3 6 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 11 | . 2 3 . . . 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 3 | . . 1 . . . 2 Max in Single Turn 2 | . . 1 . . . 2 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 10 | . 1 3 . 1 3 2 Terminals 6 | . . 3 . . 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 1 . . 1 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 2 9 . 3 5 6 Successful 15 | . 2 4 . 3 3 3 Failed 10 | . . 5 . . 2 3 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 15 | . 1 7 . 1 2 4 Terminals 17 | . . 9 . . 2 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 8 | . 2 . . 3 3 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . . 1 . . . 1 Record 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 1 . . 3 2 . Report Inventory 4 | . 1 . . 1 2 . Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 1 3 . . 1 2 Terminals 6 | . . 3 . . 1 2 Assimilate 1 | . . . . . 1 . Botnet 4 | . . 2 . . . 2 Operators 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 3 . 2 2 2 Full Trace Events 4 | . . 3 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . 2 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 10 | . . . . . 10 . Highest-Rated Ally 10 | . . . . . 10 . Total Orders 2 | . . . . . 2 . FOLLOW 2 | . . . . . 2 . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3428 | 61 215 971 356 373 526 926 Spaces Moved 2779 | 42 140 451 206 519 431 990 Core 161 | 9 . 9 1 . 106 36 Treads 24 | . . 24 . . . . Legs 716 | 33 140 418 125 . . . Wheels . | . . . . . . . Hover 1461 | . . . . 182 325 954 Flight 417 | . . . 80 337 . . Fastest Speed 31 | 50 120 120 34 31 50 48 Average Speed 82 | 121 120 143 98 50 77 62 Slowest Speed 400 | 200 120 300 400 200 150 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . 1 1 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 4 31 46 19 15 16 34 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 85 | . . . . 27 48 10 Terrain Destroyed 175 | . . 1 44 27 48 55 Melee 75 | . . . . 27 48 . Projectile 1 | . . 1 . . . . AOE 99 | . . . 44 . . 55 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3528 | 49 172 636 305 574 518 1274 Wait 365 | . 13 67 34 . 9 242 Move 2769 | 41 139 450 203 516 430 990 Hop 2 | . . . 1 1 . . Pick Up 24 | 2 4 6 3 5 2 2 Fast Attach 75 | 6 5 17 8 7 9 23 Attach 15 | . . 3 3 3 2 4 Detach 2 | . 1 . . 1 . . Swap 10 | . . 4 3 2 . 1 Drop 28 | . 2 12 8 4 1 1 Fire 134 | . 8 76 42 . . 8 Melee 100 | . . . . 35 65 . Ram 3 | . . . . . . 3 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 4) 277 | -10/Materials | Entered another Materials area 277 | -9/Materials | Evolved 2 slots: Utility x2 313 | -9/Materials | Build established: Mutant 652 | -9/Materials | Lost 4 parts (1p2n1w) 747 | -9/Materials | Core integrity fell below 50% 764 | -9/Materials | Destroyed 8 combat bots 775 | -9/Materials | Lost 7 parts (1p2n3u1w) 1100 | -9/Materials | Discovered new exit (range 16) 1161 | -9/Materials | Build established: Scavenger-Mutant 1248 | -9/Materials | Entered another Materials area 1248 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1489 | -8/Materials | Lost 5 parts (1p2u2w) 1599 | -8/Materials | Discovered new exit (range 5) 1604 | -8/Materials | Identified exit to Factory 1604 | -8/Materials | Entered Factory 1604 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1821 | -7/Factory | Lost 3 parts (3n) 1894 | -7/Factory | Discovered new exit (range 13) 1976 | -7/Factory | Identified exit to Factory 1977 | -7/Factory | Entered another Factory area 1977 | -6/Factory | Evolved 2 slots: Utility x2 2263 | -6/Factory | Build established: Scout 2352 | -6/Factory | Core integrity fell below 50% 2352 | -6/Factory | Released all parts (5) 2381 | -6/Factory | Lost 10 parts (2p4n3u1w) 2497 | -6/Factory | Discovered new exit (range 13) 2503 | -6/Factory | Entered another Factory area 2503 | -5/Factory | Evolved 2 slots: Utility x2 2678 | -5/Factory | Build established: Mutant 2976 | -5/Factory | Lost 3 parts (1n1u1w) 3106 | -5/Factory | Lost 3 parts (1n1u1w) 3126 | -5/Factory | Found Prototype Processor 3126 | -5/Factory | Identified Exp. Targeting Computer 3198 | -5/Factory | Found Prototype Launcher 3198 | -5/Factory | Identified Tesla Bomb Launcher 3238 | -5/Factory | Released all parts (5) 3266 | -5/Factory | Lost 6 parts (4n1u1w) 3284 | -5/Factory | Core integrity fell below 50% 3398 | -5/Factory | Core integrity fell below 20% 3429 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03351_ Slug penetrates R-10 Processor. 03354_ Penetrated by Slug. 03354_ Slug penetrates K-01 Serf. 03354_ K-01 Serf suffers critical hit. 03354_ Slug penetrates Wall. 03354_ K-01 Serf collects debris. 03357_ Penetrated by Slug. 03357_ Imp. Heavy Armor Plating destroyed. 03362_ Penetrated by Slug. 03365_ K-01 Serf destroyed. 03366_ Penetrated by Slug. 03366_ U-05 Engineer lays Concrete. 03367_ K-01 Serf collects debris. 03371_ U-05 Engineer lays Concrete. 03376_ K-01 Serf collects debris. 03382_ K-01 Serf cleans the Assembly Bed. 03404_ T-07 Excavator is excavating. 03416_ Acquired Imp. Heavy Armor Plating. 03425_ Slug penetrates Wall. 03428_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | """""" """""" """""" #??????????????????????? | | """""" """""" """""" #??????????????????????? | | """""" """""" """""" #??????????????????????? | | """""" """""" """""" #??????????????????????? | | #??????????????????????? | | ?""""" """""" """""" #??????????????????????? | | ????""" """?"" """""" #??????????????????????? | | ?????"" ""??"" """""" #??????????????????????? | | ???????" "??""" """""" #??????????????????????? | | ??????? #??????????????????????? | | ????????? ???""" """""" ##############?????????? | | ????????? ?????" """"""k""# #?????????? | | ????????? ????"" """""" T"# #?????????? | | ????????? """""" """""" ""# """ !=! #?????????? | | ????????? p # """ !!! #?????????? | | ????????? # """ = #?????????? | | ????????????#####+###h # #?????????? | | ????????????????????# # """ """ #?????????? | | ????????????????????# h # """ """ #?????????? | | ????????????????????# h # """ """ #?????????? | | ????????????????????# # #?????????? | | ????????????????????# + #?????????? | | ????????????????????# @# ! #?????????? | | ????????????????????# ##############?????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????+ ??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????+ ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 24 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Reclamation Efficiency 20 Evasion (%) 63 Targeting Accuracy 12 Melee Accuracy 11 Target Analysis 5 Recoil Reduction 1 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapBattleMatter Manual? 0 Play Time 01:31:46 Cumulative 40.2 hours Start 2020.07.18 @ 14:30:30 End 2020.07.18 @ 21:56:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7128eec6-5357-460b-9c11-7a06a2664975