Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.07 @ 18:38:30 Player: birb Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (84) 420 Value Destroyed (3401) 3401 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (3330) 3330 TOTAL SCORE: 15191 Bonus ------- High Alert Combat Kills 30 Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1517/1600 Matter 174/300 Energy 498/510 System Corruption 0% Temperature Cool (24) Movement Hovering (42) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION (7) --- Antigrav System Improved Linear Gravjet Combat Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Advanced Cooling System Advanced Weight Redist. System Improved Signal Interpreter Advanced Salvage Targeting Computer Improved Weapon Cycler Advanced ECM Suite Reaction Control System Graphene Brace Advanced Point Defense System Improved Dynamic Insulation System > --- WEAPON (5) ------- Enhanced Nova Cannon Hypervelocity Coil Gun Heavy Hardcell Cannon > --- INVENTORY (5) ---- Improved Quantum Reactor Hypervelocity Coil Gun Enhanced Hardcell Cannon Enhanced Hardcell Cannon Fusion Bomb Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Antigrav System Antigrav System Combat Antigrav System Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Advanced Weight Redist. System Improved Signal Interpreter Advanced Salvage Targeting Computer Improved Weapon Cycler Advanced ECM Suite Graphene Brace Advanced Point Defense System Improved Dynamic Insulation System > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Hypervelocity Coil Gun Heavy Hardcell Cannon > --- INVENTORY -------- Improved Quantum Reactor Hypervelocity Coil Gun Hypervelocity Coil Gun Enhanced Hardcell Cannon Fusion Bomb Launcher [Rating: 173] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Potential Leg Leg Potential Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Light Cannon Launcher Fusion Bomb Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 2 2 Power 2 | . . . . . . . . 1 . . . . . 1 Propulsion 5 | . . . 1 . . . . . . 1 . 1 1 1 Utility 8 | . . . 1 . . . 1 1 1 1 2 . 1 . Weapon 3 | . . . . . . . 1 . 1 . . 1 . . Parts Attached 93 | 6 2 5 1 1 3 1 6 16 6 8 7 5 17 9 Power 17 | 1 . 2 . . . . 1 5 1 1 1 . 4 1 Engine 7 | 1 . 2 . . . . 1 3 . . . . . . Core 4 | . . . . . . . . 2 1 1 . . . . Reactor 6 | . . . . . . . . . . . 1 . 4 1 Propulsion 20 | 2 . . . . 2 1 1 1 . 1 1 3 4 4 Treads . | . . . . . . . . . . . . . . . Leg 7 | . . . . . 2 1 1 1 . 1 1 . . . Wheel 2 | 2 . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . 3 4 4 Flight . | . . . . . . . . . . . . . . . Utility 31 | 1 1 1 1 1 1 . 3 6 2 4 3 1 5 1 Device 16 | . . 1 . . . . . 2 2 3 1 1 5 1 Storage 4 | 1 1 . . 1 1 . . . . . . . . . Processor 4 | . . . . . . . . 1 . 1 2 . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . . 1 . . . 3 3 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 25 | 2 1 2 . . . . 1 4 3 2 2 1 4 3 Energy Gun 6 | 2 1 . . . . . . . . . 1 . 2 . Energy Cannon 6 | . . . . . . . 1 2 1 . . . . 2 Ballistic Gun 4 | . . . . . . . . 1 . . 1 1 . 1 Ballistic Cannon 6 | . . 1 . . . . . 1 1 2 . . 1 . Launcher 2 | . . . . . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . 2 1 . 1 . 2 . Parts Lost 8 | . . . . 2 . . . . . . 1 . 5 . Power 2 | . . . . . . . . . . . 1 . 1 . Propulsion 1 | . . . . 1 . . . . . . . . . . Utility 4 | . . . . 1 . . . . . . . . 3 . Weapon 1 | . . . . . . . . . . . . . 1 . Highest Loss Streak 2 | . . . . 1 . . . . . . 1 . 2 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 7 | . . 2 3 6 7 7 8 9 9 9 8 7 5 5 Power 1 | . . 1 2 2 3 3 3 1 2 1 . . . 1 Propulsion . | . . . . . 1 1 1 1 1 . . 1 . . Utility 1 | . . . . . 1 1 1 2 2 2 . . . . Weapon 3 | . . 1 1 1 2 2 2 3 3 4 7 6 3 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 14 | . . . . . . . . 3 1 2 . 1 3 4 Power 3 | . . . . . . . . 1 1 . . . . 1 Propulsion 1 | . . . . . . . . 1 . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon 10 | . . . . . . . . 1 . 2 . 1 3 3 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 85 97 77 75 74 84 84 99 99 98 99 92 81 83 Engine 5 | . 14 14 11 11 11 11 9 13 1 . . . . . Core 3 | . . . . . . . . 1 11 10 8 4 1 . Reactor 1 | . . . . . . . . . . . 1 4 6 11 Leg 14 | . . . . . 15 29 27 23 20 21 21 15 . . Wheel 3 | . 28 28 22 11 3 . . . . . . . . . Hover 3 | . . . . . . . . . . . . 4 18 23 Device 17 | . . 11 11 11 11 11 9 8 14 20 25 24 30 27 Storage 6 | . 14 14 11 11 11 11 9 7 6 5 5 2 . . Processor 3 | . . . . . . . . 6 4 1 6 9 8 8 Protection 6 | . . . . 8 . . 6 13 13 10 8 2 . . Energy Gun 1 | . 28 5 . . . . . . . . . . . 1 Energy Cannon 5 | . . . . . . . 5 7 13 11 9 9 5 2 Ballistic Gun 2 | . . . . . . . . 4 . . 4 8 5 4 Ballistic Cannon 5 | . . 9 11 11 11 11 9 2 6 5 5 2 2 4 Slashing Weapon 5 | . . 12 11 11 11 11 9 7 6 5 . . . . Peak Build Rating 173 | 6 8 14 14 14 32 33 43 62 72 85 108 124 159 173 Average Rating 72 | 4 6 12 13 12 25 32 37 57 70 79 97 112 137 162 On Entrance 49 | . 6 7 13 14 12 31 33 43 60 71 85 105 108 152 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 104 | 10 17 24 27 27 24 24 40 55 69 72 77 81 86 104 Greatest Support 105 | 32 32 32 32 16 60 73 75 75 75 90 90 105 89 101 Greatest Overweight (x) 2 | . . . . 1 1 . . . . 1 . 1 2 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 6 8 10 10 8 8 10 10 10 10 10 10 8 5 5 Most Carried 10 | . 1 3 3 8 7 7 10 10 10 10 10 10 5 5 Average Carried 7 | . . 2 3 6 7 7 8 9 9 9 8 8 4 4 Final Capacity 10 | 8 10 10 10 8 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | . 1 3 3 7 7 7 10 10 9 10 10 5 5 5 Class Distribution -------------------- 45% | Mutant 43% | Tank 6% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -5/Factory Tank | -4/Factory Tank | -3/Research Tank | -2/Research Scavenger-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2276 | 147 85 106 . 15 . 30 63 279 63 320 41 104 818 205 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3556 | . 85 136 111 196 . . 133 371 120 755 115 294 922 318 Parts 191 | . 3 12 4 18 . . 8 27 11 31 6 15 36 20 Haulers Intercepted 4 | . . . . . . . 1 1 . . 1 . 1 . Recyclers Shooed 2 | . . . . . . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 57 | . 2 3 2 8 . . 1 6 4 5 . 3 14 9 Melee 22 | . . 2 2 8 . . 1 3 3 3 . . . . Guns 12 | . 2 1 . . . . . . . . . 3 5 1 Cannons 12 | . . . . . . . . 3 1 2 . . 5 1 AOE 11 | . . . . . . . . . . . . . 4 7 Classes Destroyed 13 | . 1 1 . 1 . . 2 1 2 2 . 1 1 1 Worker 2 | . . . . . . . . . 1 . . . 1 . Builder 1 | . . . . . . . . 1 . . . . . . Tunneler 1 | . . . . . . . . . . . . . . 1 Hauler 4 | . . . . . . . 1 1 . . 1 . 1 . Recycler 3 | . . . . . . . . . . 3 . . . . Mechanic 1 | . . . . . . . . . . 1 . . . . Watcher 15 | . . . . . . . 1 4 . 3 1 . 2 4 Swarmer 25 | . . . . 5 . . . 4 3 . . . 4 9 Grunt 13 | . 2 2 . 3 . . . 1 . 1 . . 4 . Sentry 9 | . . 1 2 . . . 1 1 . . . 2 2 . Hunter 3 | . . . . . . . . . . . . 1 2 . Programmer 6 | . . . . . . . . . 1 4 . . 1 . Heavy 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 9 | . 2 2 1 3 . . 2 4 3 3 1 3 5 9 Combat Bots Only 9 | . 2 2 1 3 . . 1 4 3 2 . 3 5 9 Max Kills in Single Turn 5 | . 1 1 1 1 . . 1 2 1 1 1 2 2 5 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . 2 5 Melee 1 | . . 1 1 1 . . 1 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 363 | . 8 15 8 28 . . 6 76 20 38 70 14 65 15 Missed 130 | . 2 2 4 3 . . 3 30 9 12 42 3 17 3 Hits 233 | . 6 13 4 25 . . 3 46 11 26 28 11 48 12 Projectile 233 | . 6 13 4 25 . . 3 46 11 26 28 11 48 12 Critical Strikes 7 | . . . . . . . . 1 . 2 . . 4 . Actively Blocked 4 | . . . . . . . . . . . . . 4 . Damage Taken 3512 | . 58 127 43 186 . . 33 342 99 400 740 128 1094 262 Core 396 | . 21 68 32 46 . . . . . 30 72 . 44 83 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 1436 | . 17 41 12 59 . . 10 191 63 115 205 34 617 72 Core Remaining (%) 93 | 100 . 64 . . . 80 100 100 100 97 93 100 96 94 Volleys Fired 114 | . 9 5 . . . . 4 18 3 18 7 5 35 10 Largest 4 | . 2 1 . . . . 2 2 3 3 4 4 4 4 Hottest 253 | . 105 65 . . . . 93 70 104 107 142 250 253 230 Shots Fired 306 | . 18 5 . . . . 8 36 9 54 28 20 97 31 Gun 110 | . 18 3 . . . . . 8 . . 7 10 44 20 Cannon 190 | . . 2 . . . . 8 28 9 54 21 10 49 9 Launcher 6 | . . . . . . . . . . . . . 4 2 Special . | . . . . . . . . . . . . . . . Kinetic 150 | . . 2 . . . . 4 18 3 18 14 10 62 19 Thermal 124 | . 18 3 . . . . . 18 6 36 14 10 19 . Explosive 6 | . . . . . . . . . . . . . 4 2 Electromagnetic 26 | . . . . . . . 4 . . . . . 12 10 Robot Hit Streak 20 | . 10 3 . . . . 4 6 5 6 7 14 20 8 Robot Miss Streak 4 | . 2 1 . . . . 2 3 1 4 3 1 3 2 Penetration Max 2 | . . . . . . . . . . . . 2 1 . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 235 | . 12 10 7 11 . . 7 25 11 44 18 18 56 16 Core Hits 132 | . 5 4 2 7 . . 3 14 5 20 8 9 38 17 Critical Kills 7 | . . . . . . . . . . . . 3 4 . Critical Parts Destroyed 7 | . . . . . . . . . . . . 5 2 . Critical Strikes 29 | . . 1 3 1 . . . 2 . 1 1 10 10 . Destroy 18 | . . . . . . . . . . . . 10 8 . Blast 3 | . . . . . . . . . . . 1 . 2 . Sever 8 | . . 1 3 1 . . . 2 . 1 . . . . Melee Attacks 70 | . . 7 7 16 . . 3 14 8 15 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 70 | . . 7 7 16 . . 3 14 8 15 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 1 . . 1 1 1 2 . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 9630 | . 109 304 250 427 . . 280 834 410 1469 432 427 2849 1839 Guns 928 | . 109 32 . . . . . 114 . . 29 154 167 323 Cannons 4318 | . . 15 . . . . 119 314 200 888 398 273 1680 431 Explosions 2087 | . . . . . . . . . . . . . 1002 1085 Melee 2292 | . . 257 250 427 . . 161 406 210 581 . . . . Ramming 5 | . . . . . . . . . . . 5 . . . Kinetic 2888 | . . 15 . . . . 33 172 69 341 150 154 1485 469 Thermal 1952 | . 109 32 . . . . . 256 131 547 277 273 327 . Explosive 2087 | . . . . . . . . . . . . . 1002 1085 Electromagnetic 406 | . . . . . . . 86 . . . . . 35 285 Impact . | . . . . . . . . . . . . . . . Slashing 2292 | . . 257 250 427 . . 161 406 210 581 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 . . . . 1 . Average Corruption 2 | . . . . . . . . 3 . . . . 1 . Corruption Purged 5 | . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Overload Shots 2 | . . . . . . . . . . . . 2 . . Overflow Damage 561 | . . . 11 16 . . 31 23 44 60 3 . 49 324 Projectiles 263 | . . . . . . . 31 2 44 6 3 . 36 141 Explosions 196 | . . . . . . . . . . . . . 13 183 Melee 102 | . . . 11 16 . . . 21 . 54 . . . . Knockbacks 11 | . . . . . . . 1 1 1 2 1 . 4 1 Impact . | . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . 1 1 1 2 1 . 4 1 Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 199 | . 90 6 . . . . . 5 45 12 72 146 199 198 Average Temperature 34 | . 37 3 . . . . . 5 24 5 31 44 29 73 Received Heat Transfer 405 | . 45 90 27 75 . . 9 84 . 21 . 9 45 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 1 1 . . . . Heat Transferred 2668 | . 250 74 . . . . . 333 148 703 370 346 444 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 2 | . . . . . . . . . . . . . 1 2 Low Security (%) 95 | 100 100 100 100 100 . 100 100 100 100 100 100 100 97 35 Level 1 3 | . . . . . . . . . . . . . 2 41 Level 2 1 | . . . . . . . . . . . . . . 22 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 458 | . 40 40 50 86 . 7 37 109 90 52 15 97 307 458 Initial 155 | . . . . 6 . . . . 28 12 . . 42 155 Average 31 | . 12 7 18 39 . . 5 18 15 6 1 5 24 298 Influence Increases 2243 | . 57 70 60 296 . 7 44 318 150 207 57 107 487 383 Destroy 0b10 Robot/C 1140 | . 40 60 40 160 . . 20 120 80 100 . 60 280 180 Destroy 0b10 Robot/NC 135 | . . . . . . . 10 30 5 35 10 . 20 25 Destroy Leader 308 | . 10 10 20 30 . . 14 30 20 36 4 30 76 28 Trap Triggered on 0b10 10 | . . . . . . . . . . . 10 . . . Successful Hack 164 | . 7 . . . . 7 . 74 34 12 12 . 18 . Disable Machine 27 | . . . . . . . . 9 9 . . . . 9 Destroy Structure 279 | . . . . 1 . . . 10 2 24 6 2 93 141 Partial Spotted 15 | . . . . . . . . . . . . 15 . . Lose Combat Pursuer 165 | . . . . 105 . . . 45 . . 15 . . . Influence Decreases 1935 | . 57 70 40 260 56 7 44 250 188 237 57 20 277 372 Entered New Map 315 | . . . . 14 56 . . . 40 18 . . 45 142 Time Decay 1536 | . 57 70 40 230 . 7 44 250 120 219 57 20 192 230 Lost Part 56 | . . . . 16 . . . . . . . . 40 . Purge Threat 28 | . . . . . . . . . 28 . . . . . Squads Dispatched 19 | . . . 1 . . . 1 1 1 4 3 . 7 1 Investigation 2 | . . . . . . . . . . . . . 2 . Extermination 10 | . . . . . . . . 1 1 2 1 . 4 1 Reinforcement 7 | . . . 1 . . . 1 . . 2 2 . 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . 1 . 2 . . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 123 | . 3 6 2 12 . . 3 14 4 26 10 7 23 13 Peak Tracking Total 9 | . 3 2 2 3 . . 2 4 3 4 7 5 6 9 Tactical Retreats 18 | . . . . 7 . . . 3 . 3 1 1 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . . . . . . . 1 . . 2 5 . 4 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 12 | . . . . . . . . . 6 6 . . . . Reprogrammed 6 | . . . . . . . . . . . 6 . . . Reused 1 | . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . . . . . . . 1 1 . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 1 . . . . 1 Garrison Access 3 | . . . . . . . . . . 1 . . 2 . Energy Cycler 1 | . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 36 | . 4 1 . . 1 1 1 5 6 6 1 . 7 3 Terminals 27 | . 4 1 . . . 1 . 3 5 4 1 . 5 3 Fabricators 3 | . . . . . . . . 2 . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . . 2 . Total Hacks 83 | . 11 1 . . 1 3 2 16 14 12 4 . 15 4 Successful 46 | . 4 1 . . 1 1 1 11 9 8 2 . 7 1 Failed 37 | . 7 . . . . 2 1 5 5 4 2 . 8 3 Catastrophic 10 | . 3 . . . . 1 . . 1 1 . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . . . . . 1 2 . . . . . . . . Terminals 68 | . 11 1 . . . 3 . 14 11 9 4 . 11 4 Fabricators 4 | . . . . . . . . 2 . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . . . 2 . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . 1 . . 4 . Terminal Hacks 36 | . 4 1 . . 1 1 . 9 6 6 2 . 5 1 Record 6 | . . . . . . . . 1 2 . . . 2 1 Part Schematic 2 | . . . . . . . . 1 . 1 . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . Prototype ID Bank 3 | . 1 . . . . . . 1 . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . Emergency Access Points 3 | . 1 . . . . . . 1 . 1 . . . . Machine Index 1 | . . . . . . . . 1 . . . . . . Alert Level 2 | . . . . . . . . . . 1 . . 1 . Unreport Threat 2 | . . . . . . . . . 2 . . . . . Locate Traps 2 | . 1 . . . . . . . . . 1 . . . Disarm Traps 2 | . . . . . . . . . 1 1 . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 . . . Dispatch Records 2 | . . 1 . . . . . 1 . . . . . . Maintenance Status 1 | . . . . . . . . 1 . . . . . . Transport Status 2 | . 1 . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . . . 1 . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 2 . 1 . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . Build 2 | . . . . . . . . 2 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . 1 . 3 . . . . . Process 1 | . . . . . . . . . 1 . . . . . Report Inventory 2 | . . . . . . . 1 . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . 2 . Seal Access 3 | . . . . . . . . . . 1 . . 2 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 . . . . 1 1 4 5 4 1 . 6 3 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . 1 . . . . Parts Built 3 | . . . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 95 | . . . . . . . . 95 . . . . . . Total Part Build Rating 16 | . . . . . . . . 16 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 13 | . . . . . . . . . 13 . . . . . Retrieved Matter 13 | . . . . . . . . . 13 . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 325 | . . . . . . . . . 2 107 46 19 151 . ECM 325 | . . . . . . . . . 2 107 46 19 151 . Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7789 | 37 174 393 124 512 504 499 337 963 591 1207 737 260 981 470 Spaces Moved 6619 | 30 135 323 88 388 522 397 268 635 536 833 549 192 1115 608 Core 3 | 3 . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Legs 3767 | . . . . . 405 397 268 635 536 833 549 144 . . Wheels 1078 | 27 135 323 88 388 117 . . . . . . . . . Hover 1771 | . . . . . . . . . . . . 48 1115 608 Flight . | . . . . . . . . . . . . . . . Fastest Speed 38 | 50 100 100 100 115 90 90 100 100 100 105 112 108 38 42 Average Speed 92 | 95 100 100 100 115 95 96 100 100 100 116 112 112 62 46 Slowest Speed 196 | 100 100 100 100 115 115 100 100 100 100 183 112 114 196 118 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 25 62 8 58 88 82 21 19 19 19 17 7 33 18 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 . . . . 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . . . . Scrap Searched 5 | . . 2 . 2 . 1 . . . . . . . . Spaces Dug 6 | . . . . 1 . . . 3 . 1 . . 1 . Terrain Destroyed 114 | . . . . 1 . . . 11 1 12 3 1 34 51 Melee 3 | . . . . 1 . . . 1 . 1 . . . . Projectile 37 | . . . . . . . . 10 1 11 3 1 10 1 AOE 74 | . . . . . . . . . . . . . 24 50 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 7968 | 35 155 376 113 429 526 511 321 912 571 1016 657 232 1338 776 Wait 949 | . 9 34 18 19 . 114 41 199 14 113 86 14 156 132 Move 6605 | 29 134 322 87 387 521 396 267 634 535 832 549 191 1114 607 Hop . | . . . . . . . . . . . . . . . Pick Up 39 | . . 1 . 5 . . . 11 1 10 1 3 3 4 Fast Attach 51 | 6 1 2 1 . 3 1 3 2 1 8 3 1 13 6 Attach 19 | . . 1 . . . . . 3 2 3 3 4 . 3 Detach 3 | . . . . . . . . . . . . 1 . 2 Swap 46 | . 1 2 . 1 . . 3 15 4 6 4 2 5 3 Drop 72 | . 1 2 . 1 2 . . 16 3 11 4 11 12 9 Fire 114 | . 9 5 . . . . 4 18 3 18 7 5 35 10 Melee 70 | . . 7 7 16 . . 3 14 8 15 . . . . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 13) 212 | -10/Materials | Entered Mines 234 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 306 | -10/Mines | Build established: Mutant 320 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 436 | -10/Mines | Assembled infested the area 441 | -10/Mines | Assisted by a Guerilla fighting off Assembled 556 | -10/Mines | Learned Materials stockpile data 585 | -10/Mines | Discovered new exit (range 9) 605 | -10/Mines | Entered Materials 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 682 | -9/Materials | Discovered new exit (range 9) 729 | -9/Materials | Entered Mines 756 | -9/Mines | Identified exit to Materials 762 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1236 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1236 | -9/Mines | Discovered new exit (range 5) 1241 | -9/Mines | Entered Exiles 1270 | -9/Exiles | Met 8R-AWN 1289 | -9/Exiles | Met EX-HEX 1323 | -9/Exiles | Met EX-BIN 1339 | -9/Exiles | Aligned with FarCom system 1340 | -9/Exiles | Given EX-Vault access code 1368 | -9/Exiles | Opened EX-Vault 1376 | -9/Exiles | Found Potential Leg 1378 | -9/Exiles | Found Potential Leg 1398 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1425 | -9/Exiles | Met EX-DEC 1457 | -9/Exiles | Visited The Gauntlet 1733 | -9/Exiles | Discovered new exit (range 14) 1745 | -9/Exiles | Left Exiles lab with Potential Leg 1745 | -9/Exiles | Entered Mines 1914 | -8/Mines | Discovered exit to Materials (range 9) 2244 | -8/Mines | Entered Materials 2244 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2545 | -8/Materials | Discovered new exit (range 16) 2581 | -8/Materials | Entered Factory 2581 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2802 | -7/Factory | Fabricated Wave Gun? 2951 | -7/Factory | Fabricated Hvy. Rocket Launcher (x1) 3463 | -7/Factory | Discovered new exit (range 8) 3544 | -7/Factory | Entered another Factory area 3544 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3851 | -6/Factory | Build established: Tank 4080 | -6/Factory | Discovered new exit (range 15) 4102 | -6/Factory | Found Prototype Launcher 4102 | -6/Factory | Identified Scatter Rocket Array 4135 | -6/Factory | Entered another Factory area 4135 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5336 | -5/Factory | Discovered new exit (range 7) 5342 | -5/Factory | Entered another Factory area 5342 | -4/Factory | Evolved 2 slots: Utility x2 6059 | -4/Factory | Discovered new exit (range 7) 6071 | -4/Factory | Identified exit to Research 6079 | -4/Factory | Entered Research 6079 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 6314 | -3/Research | Discovered new exit (range 10) 6338 | -3/Research | Identified exit to Research 6339 | -3/Research | Entered another Research area 6339 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6566 | -2/Research | Build established: Skirmisher 6664 | -2/Research | Spotted B-90 Cyclops 6764 | -2/Research | Found Fusion Bomb Launcher 6851 | -2/Research | Discovered new exit (range 9) 6858 | -2/Research | Identified exit to Testing 6937 | -2/Research | Build established: Tank 7294 | -2/Research | Discovered new exit (range 14) 7315 | -2/Research | Identified exit to Access 7320 | -2/Research | Entered Access 7320 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 7462 | -1/Access | Energy Cycler disabled 7516 | -1/Access | Destroyed 9 combat bots 7659 | -1/Access | Build established: Scavenger-Skirmisher 7788 | -1/Access | Discovered new exit (range 5) 7790 | -1/Access | Identified exit to Surface 7790 | *** | Escaped! Last Messages --------------- 07525_ U-05 Engineer lays Concrete. 07527_ K-01 Serf collects debris. 07532_ The unstable cave ceiling collapses. 07568_ K-01 Serf collects debris. 07580_ U-05 Engineer lays Concrete. 07663_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9H. 07672_ Acquired Enh. Nova Cannon. 07673_ Dropped Nova Cannon. 07680_ Acquired Reaction Control System. 07687_ ALERT: Security rotation in progress. 07724_ Dropped Antigrav System. 07740_ Dropped Hyp. Coil Gun. 07743_ Acquired Enh. Hardcell Cannon. 07787_ Connecting with Terminal... 07788_ The Access Shell folds into the floor. 07788_ EXIT=FOUND 07790_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???? # ##########+#???????????????????????? | | ?? # " ????????????????????? | | # ????????????????????? | | #! ############???????????????????????? | | " ## ###########?????????????????????????? | | """ ## # #?????????????????????????? | | ! """ ## # #?????????????????????????? | | " ## + " #?????????????????????????? | | ####?###### # """ #?????????????????????????? | | ??????????# # """ #?????????????????????????? | | ??????????# #? " #?????????????????????????? | | ??????????# #? ??????????????????????????? | | ??????????# #?? ??????????????????????????? | | ??????????# #??#######??????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 65 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 EM Shielding 3 Armor Coverage 450 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 73 Melee Accuracy 5 Core Analysis 6 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- Adv. ECM Suite | -7/Factory | Hacked Gyrokinetic Inverter | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Wave Gun | x2 | -7/Factory | Preloaded Hvy. Rocket Launcher | x1 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Challenges ------------ None Game ------ Seed NuclearStructuralStreamer Manual? 0 Play Time 01:38:04 Cumulative 51.0 hours Start 2025.05.07 @ 16:55:34 End 2025.05.07 @ 18:38:30 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 25 Rogue 0 Adventurer 25 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4f5a455-a53e-4fd9-bedf-013b82aca83e