Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 17:00:19 Player: Inomamais Result: Destroyed by exploding Power Conduit Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (272) 1360 Value Destroyed (9058) 9058 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1784) 1784 TOTAL SCORE: 18542 Bonus ------- High Alert Combat Kills 518 Follower Combat Kills 272 Entered Garrisons 200 Used RIF Installer 500 Met Data Miner 300 Friendly Fire -6 Cogmind --------- Core Integrity 0/1000 Matter 178/300 Energy 100/100 System Corruption 3% Temperature Cool (60) Movement Rolling (130) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Compact Wheel Compact Wheel > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Triangulator Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive Improved Cooling System High-capacity Matter Pod (0) Advanced Signal Interpreter Advanced Targeting Computer Matter Filter Improved Weapon Cycler Makeshift Transmission Jammer Improved Transmission Jammer Improved Transmission Jammer Improved Component Analysis Suite Long-range Tractor Beam Molecular Deconstructor Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Makeshift Transmission Jammer Improved Shield Generator Authchip [Device] > --- WEAPON ----------- Coil Gun Coil Gun Gauss Cannon Power Maul > --- INVENTORY -------- Hybrid Fission Core Cold Fusion Reactor Neutrino Core Armored Leg Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Matter Pod Triangulator Long-range Tractor Beam Field Laser Plasma Rifle Proton Cannon Heavy Ion Cannon Flak Gun Heavy Battle Rifle Hypervelocity Gauss Rifle Heavy Machine Gun KE Penetrator Gauss Cannon Long-range Missile Launcher Molecular Deconstructor [Rating: 76] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Hybrid Fission Core Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Field Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . 2 . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 3 | . . 2 . . . . . . . . . 1 . . . . . Utility 5 | . . . . 1 . . 1 . . . . 1 . . . . 2 Weapon 2 | . . . . 1 . . 1 . . . . . . . . . . Parts Attached 372 | 7 10 19 5 57 11 21 40 7 6 1 9 102 16 13 4 8 36 Power 23 | 1 2 . 1 5 1 2 1 . . . . 5 . 1 . . 4 Engine 12 | 1 2 . 1 1 . 1 1 . . . . 3 . . . . 2 Core 11 | . . . . 4 1 1 . . . . . 2 . 1 . . 2 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 81 | 2 1 8 2 17 2 8 9 1 2 . 1 14 3 . . 1 10 Treads 65 | 2 1 7 1 15 2 8 9 . 1 . 1 13 2 . . 1 2 Leg . | . . . . . . . . . . . . . . . . . . Wheel 16 | . . 1 1 2 . . . 1 1 . . 1 1 . . . 8 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 116 | 2 5 6 . 10 2 3 14 3 4 . 3 39 10 6 . . 9 Device 83 | 1 1 3 . 5 2 2 9 2 4 . 3 29 9 6 . . 7 Storage 7 | 1 2 . . 1 . 1 1 . . . . 1 . . . . . Processor 7 | . 1 . . . . . 1 1 . . . 2 1 . . . 1 Hackware 5 | . . . . 1 . . 1 . . . . 2 . . . . 1 Protection 14 | . 1 3 . 3 . . 2 . . . . 5 . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 152 | 2 2 5 2 25 6 8 16 3 . 1 5 44 3 6 4 7 13 Energy Gun 8 | 1 1 . . . . . . . . . . 1 2 . 1 1 1 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 Ballistic Gun 72 | 1 . 3 2 12 2 4 9 1 . 1 3 24 . 2 2 1 5 Ballistic Cannon 19 | . 1 . . 5 1 2 . . . . . 5 . 2 1 1 1 Launcher 15 | . . 1 . 2 2 . . 1 . . 2 1 . 2 . 2 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 36 | . . 1 . 6 1 2 7 1 . . . 13 1 . . 2 2 Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . System Corruption 10 | . . . . . . . . . . . . . . . . 10 . Parts Lost 64 | . 1 . 4 2 2 . . . . 1 1 18 3 3 . . 29 Power 8 | . . . 1 . . . . . . . . 2 . 1 . . 4 Propulsion 27 | . . . 2 1 1 . . . . . . 9 3 2 . . 9 Utility 7 | . 1 . . 1 . . . . . . . 2 . . . . 3 Weapon 22 | . . . 1 . 1 . . . . 1 1 5 . . . . 13 Highest Loss Streak 11 | . 1 . 4 1 1 . . . . 1 1 3 2 1 . . 11 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 97 | . 98 100 97 99 100 99 98 100 100 99 100 99 99 91 63 86 89 Engine 4 | . 14 11 9 3 . 2 6 7 7 7 7 3 . . . . 3 Core 2 | . . . . 5 9 6 . . . . . 2 6 5 6 6 1 Treads 26 | . 27 35 22 28 36 36 29 25 23 23 24 32 31 18 13 13 11 Wheel 3 | . . 8 20 7 . . . 4 6 7 5 . 1 6 6 6 10 Device 9 | . 5 1 11 9 9 9 13 7 7 7 8 11 6 10 13 13 13 Storage 7 | . 14 11 11 9 9 9 7 7 7 7 7 6 6 6 6 6 5 Processor 8 | . . . . . . . 4 15 15 15 13 11 20 15 13 13 13 Hackware 1 | . . . . 5 9 8 2 . . . . . . . . . 4 Protection 1 | . 7 9 . 3 . . . . . . . 2 . . . . . Energy Gun 1 | . 9 . . . . . . . . . . . 3 6 . 3 . Ballistic Gun 19 | . 14 10 21 21 21 17 26 28 30 29 29 19 13 13 1 16 10 Ballistic Cannon 3 | . 4 11 . 3 3 8 . . . . . 2 6 5 . 2 4 Impact Weapon 1 | . . . . 1 . . 3 1 . . . 2 2 . . 3 4 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 13 32 36 34 49 39 45 104 101 104 101 105 120 111 113 113 114 119 Greatest Support 118 | 40 40 80 24 88 88 85 91 90 82 12 82 113 118 98 10 10 55 Greatest Overweight (x) 34 | . . 2 2 4 . . 1 8 8 8 8 9 1 11 11 11 34 Average Overweight (x) 2 | . . 1 1 1 . . . 5 7 8 6 . . 6 9 10 3 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 13 15 15 15 15 15 19 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 15 15 15 15 15 15 25 25 25 25 24 25 25 25 25 25 25 Average Carried 20 | 4 12 14 12 14 14 14 16 24 25 24 23 24 24 23 24 24 22 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 15 15 13 15 15 15 25 25 25 24 23 25 24 25 25 25 17 Class Distribution -------------------- 28% | Skirmisher 26% | Gunner 14% | Mutant 9% | Scavenger-Gunner 7% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Commander-Gunner | -8/Storage Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 12038 | 259 370 545 91 2416 475 864 910 341 341 25 286 2636 700 386 169 785 439 Remotely 1418 | . . 45 . 93 143 . . 150 . . . 528 459 . . . . Salvage Created 10761 | 65 369 699 103 2061 377 684 717 169 290 15 192 2607 205 422 . 830 956 Parts 495 | 2 25 36 15 109 32 36 35 8 19 1 9 100 10 18 . 7 33 Haulers Intercepted 13 | . 2 2 . 6 . 2 . . . . . . . . . . 1 Recyclers Shooed 6 | 1 . 1 . 2 . 1 . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . 6 25 . 8 . 18 14 . 2 . Prevented 2 | . . . . . . . . . 1 . . . 1 . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 204 | . 7 13 9 41 15 14 13 4 6 . 6 41 4 12 . 8 11 Melee 1 | . . . . . . . . . . . . . . . . . 1 Guns 129 | . 7 6 5 27 10 8 13 2 6 . 2 34 4 3 . 1 1 Cannons 35 | . . 7 . 8 4 6 . . . . . 4 . 4 . . 2 AOE 37 | . . . 4 6 1 . . 2 . . 4 3 . 5 . 7 5 Classes Destroyed 19 | 2 4 2 1 2 2 . 1 . . 1 1 2 1 . . . . Worker 11 | . . 1 . 3 . 1 . . . . . 6 . . . . . Builder 8 | . . . . 1 . . 1 . . . . 4 . . . . 2 Tunneler 9 | 1 . . 1 3 . . 1 . . . . 2 . . . . 1 Hauler 13 | . 2 2 . 6 . 2 . . . . . . . . . . 1 Recycler 10 | 1 . 2 . . . . . . . . . 4 . . . . 3 Mechanic 1 | . . . . . . . . . . . . 1 . . . . . Operator 6 | . . . . 3 . 2 . . . . . 1 . . . . . Watcher 15 | . 3 2 . 4 . 2 . . . . . 2 . . . . 2 Swarmer 59 | . 3 3 7 7 7 3 . . . . 3 17 . 4 . . 5 Grunt 82 | . 4 7 . 28 4 5 2 2 2 . 2 9 1 5 . 7 4 Brawler 4 | . . . . . 1 . 1 . . . . 2 . . . . . Duelist 4 | . . . . . . . . . . . . 1 . 2 . 1 . Sentry 29 | . . 3 . 6 1 6 4 1 1 . . 5 1 1 . . . Demolisher 2 | . . . 2 . . . . . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . 1 . . . . Hunter 4 | . . . . . . . 1 . . . . 2 . . . . 1 Programmer 18 | . . . . . 2 . 5 1 3 . . 5 1 . . . 1 Behemoth 1 | . . . . . . . . . . . 1 . . . . . . Zionite 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 9 | 2 3 3 6 9 8 4 3 3 5 1 3 6 1 4 . 4 7 Combat Bots Only 8 | . 3 2 6 7 8 4 3 3 5 . 3 4 1 4 . 4 5 Max Kills in Single Turn 5 | 1 1 1 4 3 1 2 1 1 1 1 2 3 1 2 . 2 5 Gunslinging 1 | . . . . . . . . . . . . 1 . 1 . . . Exploded 5 | . . . 4 2 1 . . 1 . . 2 2 . 2 . 2 5 Melee 1 | . . . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 1368 | . 46 76 16 146 66 34 95 31 35 49 34 382 47 41 . 20 250 Missed 400 | . 10 22 . 42 17 13 28 13 9 20 7 110 19 12 . 9 69 Damage Taken 14725 | . 445 599 693 1451 577 298 633 166 428 367 486 3744 255 465 . 155 3963 Core 2164 | . 100 48 120 127 48 44 67 14 38 . 19 436 17 68 . 13 1005 Absorbed by Shields 1024 | . . . . 73 . 5 149 . 28 . 95 545 20 14 . 60 35 Redirected to Shielding 17 | . . 17 . . . . . . . . . . . . . . . Ignored by Resistances 20 | . . . . 20 . . . . . . . . . . . . . Regen/Repaired (Parts) 824 | . 76 . . . . 149 465 . . . . 134 . . . . . Core Remaining (%) 65 | 100 60 . 58 . . 60 . . . . 80 . . . . 37 . Volleys Fired 581 | 6 58 59 13 115 34 38 35 6 18 1 19 97 9 17 . 26 30 Largest 4 | 2 2 2 2 3 3 3 4 4 4 4 4 4 4 4 . 3 4 Hottest 169 | 60 60 58 46 94 94 94 100 100 100 100 100 169 169 169 . 93 159 Shots Fired 1604 | 12 116 118 25 330 84 114 136 19 65 4 62 321 38 55 . 31 74 Gun 1301 | 12 113 59 24 272 62 76 136 17 65 4 59 279 29 37 . 13 44 Cannon 267 | . 3 59 . 51 17 38 . . . . . 40 9 13 . 8 29 Launcher 36 | . . . 1 7 5 . . 2 . . 3 2 . 5 . 10 1 Special . | . . . . . . . . . . . . . . . . . . Kinetic 1476 | 6 61 118 24 323 79 114 136 17 65 4 59 316 29 37 . 21 67 Thermal 92 | 6 55 . . . . . . . . . . 3 9 13 . . 6 Explosive 36 | . . . 1 7 5 . . 2 . . 3 2 . 5 . 10 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 25 | 3 10 22 11 12 12 15 20 9 12 12 16 20 8 17 . 5 25 Robot Miss Streak 6 | 1 4 4 1 4 6 5 3 1 2 1 3 4 2 2 . 2 4 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . 1 Secondary Targets 7 | . 1 . . . . . . . . . . 5 . 1 . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 . 1 . . . Shots Hit Robots 1088 | 8 80 72 18 219 43 80 87 12 48 3 47 223 22 40 . 23 63 Core Hits 529 | 4 27 29 12 129 29 51 35 9 15 1 16 93 9 26 . 22 22 Critical Kills 8 | . 1 . . 1 . . . . . . . 3 . 1 . . 2 Critical Parts Destroyed 22 | . . . . 4 . 1 1 . . . 2 6 . . . 2 6 Critical Strikes 42 | . 2 2 . 5 . 1 1 . . . 2 12 1 4 . 2 10 Burn 4 | . . . . . . . . . . . . 1 . 3 . . . Meltdown 1 | . . . . . . . . . . . . . . . . . 1 Destroy 20 | . 1 . . 4 . 1 1 . . . 2 6 . 1 . . 4 Blast 8 | . 1 2 . . . . . . . . . 2 1 . . . 2 Smash 9 | . . . . 1 . . . . . . . 3 . . . 2 3 Melee Attacks 201 | . . 2 . 25 2 3 21 16 . . . 64 1 . . 31 36 Impact 201 | . . 2 . 25 2 3 21 16 . . . 64 1 . . 31 36 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . . 3 . . . . . . . 14 . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 26662 | 92 783 1090 456 4689 1052 1486 1629 397 903 50 1256 5873 444 1535 . 2416 2511 Guns 14901 | 92 730 494 232 2950 650 929 1629 195 903 50 766 3635 330 555 . 92 669 Cannons 3224 | . 53 596 . 672 208 557 . . . . . 283 114 225 . . 516 Explosions 4758 | . . . 224 814 194 . . 202 . . 490 644 . 755 . 982 453 Melee 3779 | . . . . 253 . . . . . . . 1311 . . . 1342 873 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 17209 | 23 362 1090 232 3622 858 1486 1629 195 903 50 766 3900 343 629 . 92 1029 Thermal 916 | 69 421 . . . . . . . . . . 18 101 151 . . 156 Explosive 4675 | . . . 224 814 194 . . 202 . . 490 561 . 755 . 982 453 Electromagnetic 83 | . . . . . . . . . . . . 83 . . . . . Impact 3779 | . . . . 253 . . . . . . . 1311 . . . 1342 873 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 1 1 4 4 4 7 8 8 8 18 3 Average Corruption 5 | . . . . . . . 1 1 3 4 4 4 7 8 8 9 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . 20 Effects 305 | . . . . . . . 4 9 14 10 14 81 46 51 5 60 11 Message Errors 83 | . . . . . . . 3 3 4 1 5 21 17 9 2 15 3 Matter Fused 90 | . . . . . . . 1 . 4 4 3 25 11 19 . 21 2 Heat Flow Errors 41 | . . . . . . . . 1 1 2 2 10 8 7 . 9 1 Energy Discharges 27 | . . . . . . . . 3 1 . 1 8 4 3 2 2 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Parts Fused 5 | . . . . . . . . . 1 1 . 2 . 1 . . . Data Loss (minor) 27 | . . . . . . . . . 2 1 1 4 3 6 . 9 1 Data Loss (major) 9 | . . . . . . . . . . 1 . 1 1 2 1 3 . Misfires 11 | . . . . . . . . 1 1 . . 3 2 3 . 1 . Alerts 6 | . . . . . . . . 1 . . 1 3 . 1 . . . Weapon Failures 5 | . . . . . . . . . . . 1 4 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 2638 | . . . . 162 5 . . . . . 2 864 8 19 . 1141 437 Projectiles 70 | . . . . 9 5 . . . . . . 5 8 . . . 43 Explosions 78 | . . . . 9 . . . . . . 2 . . 19 . . 48 Melee 2490 | . . . . 144 . . . . . . . 859 . . . 1141 346 Knockbacks 73 | . 1 6 . 21 7 16 . . . . . 12 . 1 . . 9 Impact 10 | . . . . . . . . . . . . 8 . . . . 2 Kinetic 59 | . 1 6 . 18 7 16 . . . . . 3 . 1 . . 7 Secondary 4 | . . . . 3 . . . . . . . 1 . . . . . Self-Inflicted Damage 130 | . . . . 51 . . 73 . . . . . . . . 6 . Shots 4 | . . . . 2 . . 1 . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 316 | 40 168 33 . 310 49 38 316 197 242 191 258 305 248 288 . 265 206 Average Temperature 71 | 22 45 13 . 90 12 6 86 76 134 90 130 74 82 90 . 99 48 Received Heat Transfer 2829 | . 198 168 . 642 144 114 103 30 81 . 57 385 54 155 . 65 633 Effects 4 | . . . . 2 . . . . . . . . . 1 . 1 . Energy Bleed 3 | . . . . 1 . . . . . . . . . 1 . 1 . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 53 | . . . . 2 . . . . . . . 30 . . . 11 10 Impact Corruptions 93 | . . . . 5 . . . . . . . 27 . . . 51 10 Robots Melted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Melted 4 | . 1 . . . . . . . . . . 1 . 2 . . . Heat Transferred 2238 | 150 950 . . . . . . . . . . 111 222 555 . . 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 689 | 10 178 246 269 688 689 559 280 . . . . 632 . . . . 288 Initial 335 | . 6 2 95 104 274 335 86 . . . . 18 . . . . . Average 221 | 2 38 91 241 368 441 418 80 . . . . 304 . . . . 68 Maximum Alert Level 2 | . . 1 1 2 2 2 1 . . . . 2 . . . . 1 Low Security (%) 56 | 100 100 88 10 21 . 15 91 . . . . 36 . . . . 90 Level 1 19 | . . 11 89 34 55 16 8 . . . . 25 . . . . 9 Level 2 24 | . . . . 44 44 67 . . . . . 38 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 1 1 . 9 . 2 5 . . . . 10 . . . . 4 Investigation 3 | . . . . 1 . . . . . . . 1 . . . . 1 Extermination 11 | . . . . . . . 4 . . . . 5 . . . . 2 Reinforcement 14 | . 1 1 . 5 . 2 1 . . . . 3 . . . . 1 Assault 4 | . . . . 3 . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 13 | . 1 1 . 4 . 3 . . . . . 4 . . . . . Communications Jammed 19 | . . . . . . . . . . . . 10 . . . . 9 Distress Signals 19 | . . . . . . . . . . . . 10 . . . . 9 Times Spotted 306 | . 16 23 4 70 15 27 14 4 6 3 6 68 4 9 . 8 29 Peak Tracking Total 8 | . 3 4 3 7 8 3 3 3 5 3 3 6 1 4 . 4 7 Tactical Retreats 20 | . . 4 . 5 1 . . . . . . 7 . . . . 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 16 | . . . . 6 . . 2 . . . . 8 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . 1 . . . 1 . . . 2 Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 24 | . . . . 3 3 4 4 . . . . 4 . . . . 6 Max in Single Turn 5 | . . . . 1 1 1 2 . . . . 1 . . . . 5 Garrison Access 8 | . . . . . . 1 2 . . . . 4 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 73 | . 8 7 . 10 . 12 11 1 2 . . 15 . . 4 . 3 Terminals 45 | . 7 6 . 8 . 10 4 . . . . 8 . . . . 2 Fabricators 3 | . . . . . . . 2 . . . . 1 . . . . . Repair Stations 4 | . 1 . . . . 1 1 . . . . 1 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzers 4 | . . 1 . 1 . . 1 . . . . 1 . . . . . Garrison Access 9 | . . . . 1 . 1 2 . . . . 4 . . . . 1 Total Hacks 249 | . 36 22 . 36 . 31 48 1 5 . . 34 . . 29 . 7 Successful 163 | . 23 12 . 21 . 17 34 1 5 . . 18 . . 29 . 3 Failed 86 | . 13 10 . 15 . 14 14 . . . . 16 . . . . 4 Catastrophic 14 | . 2 1 . 3 . 2 2 . . . . 4 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 75 | . 15 9 . 18 . 16 4 . . . . 8 1 . . . 4 Terminals 149 | . 34 19 . 31 . 28 7 . . . . 24 . . . . 6 Fabricators 4 | . . . . . . . 3 . . . . 1 . . . . . Repair Stations 29 | . 2 . . . . 2 23 . . . . 2 . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . . Scanalyzers 22 | . . 3 . 4 . . 12 . . . . 3 . . . . . Garrison Access 9 | . . . . 1 . 1 2 . . . . 4 . . . . 1 Terminal Hacks 81 | . 14 5 . 10 . 10 1 1 5 . . 6 . . 29 . . Record 16 | . . . . . . . . . 4 . . 1 . . 11 . . Part Schematic 12 | . 1 . . . . 1 . . . . . . . . 10 . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . Robot Analysis 1 | . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 9 | . 1 2 . 1 . 1 . . . . . 1 . . 3 . . Open Door 4 | . . . . . . 2 . 1 1 . . . . . . . . Branch Access Points 3 | . 1 . . . . . 1 . . . . 1 . . . . . Emergency Access Points 3 | . 3 . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . . 2 . . . . . . . . . . . . . Unreport Threat 10 | . . 1 . 4 . 3 . . . . . 2 . . . . . Locate Traps 9 | . 3 . . 3 . 2 . . . . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 2 . . . . 1 . . . . . Network Status 3 | . . . . . . . 2 . . . . 1 . . . . . Repair Station Hacks 22 | . 2 . . . . 2 16 . . . . 2 . . . . . Scan Component 11 | . 1 . . . . 1 8 . . . . 1 . . . . . Repair 11 | . 1 . . . . 1 8 . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 21 | . . 3 . 4 . . 12 . . . . 2 . . . . . Insert Component 12 | . . 2 . 2 . . 6 . . . . 2 . . . . . Analyze 9 | . . 1 . 2 . . 6 . . . . . . . . . . Garrison Access Hacks 9 | . . . . 1 . 1 2 . . . . 4 . . . . 1 Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 8 | . . . . . . 1 2 . . . . 4 . . . . 1 Unauthorized Hacks 27 | . 7 4 . 6 . 4 1 . . . . 3 . . . . 2 Terminals 27 | . 7 4 . 6 . 4 1 . . . . 3 . . . . 2 Assimilate 3 | . 2 . . 1 . . . . . . . . . . . . . Botnet 20 | . 4 4 . 4 . 3 1 . . . . 3 . . . . 1 Operators 4 | . 1 . . 1 . 1 . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 7 7 . 9 . 7 7 . . . . 9 . . . . 2 Full Trace Events 2 | . . . . 1 . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 1 . 2 . 1 5 . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . 1 . . . . 1 8 . . . . 1 . . . . . Time 507 | . 26 . . . . 60 371 . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . 1 . 2 . . 6 . . . . 1 . . . . . Part Schematics Acquired 8 | . . 1 . 2 . . 5 . . . . . . . . . . Parts Damaged 2 | . . . . 1 . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 11 | . . . . . 1 10 . . . . . . . . . . . Largest Group 10 | . . . . . 1 10 . . . . . . . . . . . Highest-Rated Group 173 | . . . . . 31 173 . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 75 | . . . . . . 75 . . . . . . . . . . . Total Damage 913 | . . . . . . 913 . . . . . . . . . . . Kills 10 | . . . . . . 10 . . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . 3 . . . 1 2 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 26156 | 110 1487 1135 192 2449 491 1322 3383 1118 872 379 732 5529 1482 1655 206 1895 1719 Spaces Moved 11374 | 47 758 572 105 1218 253 640 1350 474 377 136 309 2199 680 626 91 705 834 Core 4 | 2 . . . . . . . . . . . . . . . . 2 Treads 7119 | 45 758 161 . 516 253 640 1350 151 16 . 63 2179 680 231 . . 76 Legs . | . . . . . . . . . . . . . . . . . . Wheels 4251 | . . 411 105 702 . . . 323 361 136 246 20 . 395 91 705 756 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 105 105 145 155 162 210 210 210 210 159 162 230 215 230 126 Average Speed 184 | 155 160 131 105 130 150 158 190 219 211 210 216 204 176 238 217 243 160 Slowest Speed 1750 | 160 160 240 120 225 155 162 245 241 243 210 243 243 242 245 245 245 1750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 53 | 4 100 47 10 82 42 88 37 59 65 14 53 59 74 71 68 73 18 Regions Visited 17 Branch Regions 10 Pre-discovered Areas 2 | . . . . . . . . . 1 . . . . . 1 . . Known Exits Taken 8 | . 1 . . 1 . . 1 . . . . 1 1 1 1 1 . Unknown Exits Taken 8 | 1 . 1 1 . . 1 . 1 1 1 1 . . . . . . Scrap Searched 10 | . . . . . . . . 2 1 2 1 . 1 1 . 2 . Spaces Dug 196 | . . 1 . 17 10 . 20 16 . . . 61 1 . . 46 24 Terrain Destroyed 579 | . . 1 9 60 30 . 65 40 . . 18 87 7 63 . 134 65 Melee 134 | . . 1 . 17 . . 20 16 . . . 45 1 . . 17 17 Projectile 73 | . . . . . . . . . . . . 33 6 8 . 15 11 AOE 370 | . . . 9 43 30 . 45 24 . . 18 7 . 55 . 102 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Gar Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 15284 | 70 934 845 160 1886 318 894 2086 509 432 229 350 2906 932 749 101 790 1093 Wait 2428 | 4 81 154 36 420 14 164 601 6 32 92 13 365 222 87 1 13 123 Move 11355 | 46 757 571 104 1217 251 639 1349 473 376 135 308 2197 679 625 90 704 834 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 164 | 7 16 15 2 17 3 7 21 1 . . 1 42 3 4 1 4 20 Fast Attach 58 | 7 2 3 . 17 1 4 8 . . . . 3 . . 4 1 8 Attach 54 | . . 2 4 2 2 . 1 . . 1 1 20 3 1 . . 17 Detach 4 | . . 1 . 1 . . . . . . . 1 . . . . 1 Swap 260 | . 8 14 1 38 8 17 31 7 6 . 8 79 13 12 . 7 11 Drop 172 | . 12 24 . 34 3 20 19 . . . . 33 2 3 5 4 13 Fire 581 | 6 58 59 13 115 34 38 35 6 18 1 19 97 9 17 . 26 30 Melee 201 | . . 2 . 25 2 3 21 16 . . . 64 1 . . 31 36 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . 5 . . . . . Rewire 2 | . . . . . . 2 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 5 exits: *Fac x2 / *Sto x2 / Gar) -8/Garrison -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x2 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 14) 111 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Identified exit to Mines 282 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 328 | -10/Materials | Identified exit to Materials 490 | -10/Materials | Repaired Lgt. Treads 630 | -10/Materials | Discovered exit to Materials (range 3) 1326 | -10/Materials | Discovered new exit (range 9) 1591 | -10/Materials | Discovered exit to Materials (range 4) 1598 | -10/Materials | Entered another Materials area 1598 | -9/Materials | Evolved 2 slots: Propulsion x2 2399 | -9/Materials | Discovered new exit (range 15) 2717 | -9/Materials | Discovered new exit (range 13) 2733 | -9/Materials | Entered Mines 2734 | -9/Mines | Assembled infested the area 2739 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2790 | -9/Mines | Lost 4 parts (1p2n1w) 2823 | -9/Mines | Discovered new exit (range 4) 2925 | -9/Mines | Entered Materials 2925 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3386 | -8/Materials | Build established: Tank 3394 | -8/Materials | Discovered new exit (range 15) 3441 | -8/Materials | Discovered new exit (range 8) 3725 | -8/Materials | First assault squad dispatched 3848 | -8/Materials | Destroyed 7 combat bots 3929 | -8/Materials | Discovered new exit (range 16) 4472 | -8/Materials | Discovered new exit (range 5) 4681 | -8/Materials | Build established: Gunner 5373 | -8/Materials | Identified exit to Garrison 5374 | -8/Materials | Entered Garrison 5396 | -8/Garrison | Triggered checkpoint 5534 | -8/Garrison | Installed Relay Interface Framework 5696 | -8/Garrison | Triggered checkpoint 5790 | -8/Garrison | Rescued a captive Derelict 5812 | -8/Garrison | Destroyed 8 combat bots 5840 | -8/Garrison | Discovered new exit (range 12) 5865 | -8/Garrison | Entered Storage 5865 | -8/Storage | Accompanied by 1 ally 6122 | -8/Storage | Repaired Enh. Autogun 6208 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6611 | -8/Storage | Build established: Commander-Gunner 7007 | -8/Storage | Discovered new exit (range 16) 7088 | -8/Storage | Lost 7 allies 7187 | -8/Storage | Entered Factory 7187 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7373 | -7/Factory | Build established: Tank 7716 | -7/Factory | Build established: Scavenger-Tank 8502 | -7/Factory | Build established: Skirmisher 9171 | -7/Factory | Identified exit to Lower Caves 9330 | -7/Factory | Repaired Imp. Treads 9371 | -7/Factory | Repaired Arm. Treads 9433 | -7/Factory | Repaired Enh. Autogun 9494 | -7/Factory | Repaired Enh. Autogun 9540 | -7/Factory | Repaired Imp. Shield Generator 9567 | -7/Factory | Repaired Seismic Detector 9619 | -7/Factory | Repaired Hvy. Ion Engine 9681 | -7/Factory | Repaired Enh. Autogun 10570 | -7/Factory | Entered Lower Caves 10860 | -7/Lower Caves | Build established: Gunner 10941 | -7/Lower Caves | Spotted B-75 Beast 11350 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11657 | -7/Lower Caves | Discovered new exit (range 16) 11688 | -7/Lower Caves | Entered another Lower Caves area 11776 | -7/Lower Caves | Discovered new exit (range 12) 11937 | -7/Lower Caves | Learned Factory garrison access intel 11937 | -7/Lower Caves | Learned Armory garrison access intel 12033 | -7/Lower Caves | Learned location of 1 exit from Factory 12198 | -7/Lower Caves | Learned Factory emergency access door positions 12395 | -7/Lower Caves | Learned Factory stockpile data 12549 | -7/Lower Caves | Discovered new exit (range 7) 12560 | -7/Lower Caves | Entered Zion 12712 | -7/Zion | Discovered new exit (range 15) 12728 | -7/Zion | Given A8's code to call for help 12870 | -7/Zion | RIF detected upon attempting to enter Zion 12870 | -7/Zion | Attacked by Zionites 12870 | -7/Zion | Spotted IF-TZG(B) 12870 | -7/Zion | Spotted XO-68O(B) 12939 | -7/Zion | Entered Proximity Caves 13466 | -6/Proximity Caves | Spotted B-75 Beast 13516 | -6/Proximity Caves | Destroyed B-75 Beast 13640 | -6/Proximity Caves | Discovered new exit (range 14) 13671 | -6/Proximity Caves | Entered Factory 13671 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13672 | -6/Factory | Identified exit to Factory 13675 | -6/Factory | Loaded intel: 4 garrison access locations 15561 | -6/Factory | Discovered exit to Factory (range 12) 16036 | -6/Factory | Build established: Scavenger-Gunner 16902 | -6/Factory | Build established: Tank 17029 | -6/Factory | Lost 3 parts (2n1w) 17252 | -6/Factory | Build established: Scavenger-Gunner 17538 | -6/Factory | Discovered new exit (range 9) 17697 | -6/Factory | Identified exit to Lower Caves 17697 | -6/Factory | Identified exit to Extension 17871 | -6/Factory | First assault squad dispatched 18267 | -6/Factory | Lost 3 parts (1n1u1w) 18402 | -6/Factory | Repaired Hvy. Machine Gun 18700 | -6/Factory | Build established: Infiltrator-Gunner 18867 | -6/Factory | Crushed by falling debris 18970 | -6/Factory | Core integrity fell below 50% 19089 | -6/Factory | Spotted B-75 Beast 19200 | -6/Factory | Entered Lower Caves 19210 | -6/Lower Caves | Learned Factory terminal intel 19257 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19334 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 19353 | -6/Lower Caves | Found Prototype Special Weapon 19636 | -6/Lower Caves | Build established: Assassin 20156 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 20207 | -6/Lower Caves | Build established: Skirmisher 20513 | -6/Lower Caves | Encountered a Warlord checkpoint 20672 | -6/Lower Caves | Discovered new exit (range 5) 20679 | -6/Lower Caves | Identified exit to Lower Caves 20682 | -6/Lower Caves | Entered another Lower Caves area 21033 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 21374 | -6/Lower Caves | Learned Factory garrison access intel 21809 | -6/Lower Caves | Learned Factory stockpile data 22107 | -6/Lower Caves | Discovered new exit (range 15) 22335 | -6/Lower Caves | Identified exit to Data Miner 22337 | -6/Lower Caves | Entered Data Miner 22339 | -6/Data Miner | Discovered new exit (range 6) 22380 | -6/Data Miner | Met Data Miner 22421 | -6/Data Miner | Learned location of Section 7 (-2) 22421 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 22453 | -6/Data Miner | Received God Mode back door access code from Data Miner 22541 | -6/Data Miner | Identified exit to Proximity Caves 22543 | -6/Data Miner | Entered Proximity Caves 22695 | -5/Proximity Caves | Learned Factory terminal intel 24154 | -5/Proximity Caves | Discovered exit to Factory (range 9) 24245 | -5/Proximity Caves | System corruption reached 10% 24438 | -5/Proximity Caves | Entered Factory 24438 | -5/Factory | Evolved 2 slots: Utility x2 24440 | -5/Factory | Loaded intel: 26 terminal locations 24441 | -5/Factory | Loaded intel: 4 garrison access locations 25570 | -5/Factory | Lost 11 parts (1p5n2u3w) 25666 | -5/Factory | Cargo convoy interrupted 25930 | -5/Factory | Lost 4 parts (1p1n2w) 25978 | -5/Factory | Lost 4 parts (1p1n2w) 26022 | -5/Factory | Core integrity fell below 50% 26054 | -5/Factory | Lost 4 parts (1n3w) 26149 | -5/Factory | Lost 3 parts (1n2w) 26157 | -5/Factory | Destroyed by exploding Power Conduit Last Messages --------------- 26102_ Penetrated by Slug. 26102_ Adv. Plasma Cannon destroyed. 26102_ G-50 Soldier destroyed. 26103_ System corrupted: Energy discharge (-43). 26103_ Acquired 35 matter. 26113_ Slug penetrates Wall. 26115_ Slug penetrates Power Conduit. 26116_ Com. Wheel destroyed. 26118_ Slug penetrates Power Conduit. 26118_ Lrn. Missile Launcher destroyed. 26119_ Slug penetrates Power Conduit. 26151_ Lgt. Angular Momentum Engine destroyed. 26154_ Slug penetrates Power Conduit. 26154_ Power Maul destroyed. 26157_ Power Conduit explodes. 26157_ H-66 Slayer destroyed. 26157_ Power Conduit explodes. 26157_ H-66 Slayer destroyed. 26157_ U-05 Engineer destroyed. 26157_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | """ + # """" #??????????????????????????? | | """ # # """" #??????????????????????????? | | # # """" #??????????????????????????? | | """ # # """" #??????????????????????????? | | """ # # """" #??????????????????????????? | | """ # # #?????????????##???????????? | | # #########????????????? ?#?????????? | | ######## +????????????? #?????????? | | ???????# #########?????????????? #?????????? | | ######## # ?????????????? #?????????? | | # # ?????????????? #?????????? | | " "" # # ?????????????? ####??????? | | " "" # # = ?????########+## ###???? | | "" """ + + ?????# ########## ? | | "" """ # # ?????# ^ +?? | | "" """ # #! != ### ## #??? | | # # = ; ## * !!!#??? | | ! # ##+####;; # * ! !#??? | | # ###### # !! #??? | | # # ; #??? | | """" + + ; kp #??? | | """" # #A #??? | | """" # # #??? | | """" # # #??? | | """" # # u p #??? | | """" # # @ ; *[### ? ????? | | # # =* [==#=# ?????? | | # # =!%=%### ??????? | | + # = [ #######=#?# ??????? | | # # [ #?????#%### ######## | | ######## ###### ##?????#o# # # | | ??######+#+#/######## ???####+###/## ## | | ??# #? ## # #???# %% # | | ??# ###?#######???# % % # | | ??# """ """ """ #?????????????# # | | ??# """ """ """ #?????????????# # | | ??# """ """ """ #?????????????# "" # | | ??# #?????????????# "" + | | ??# """ """ """ #?????????????# "T # | | ??# """ """ """ #?????????????# " =# | | ??# """ """ """ #?????????????# "" # | | ??# #?????????????# # | | ################# ##????????????###########+##### | | #######??##### ##???????????????# # | | !# ! * #???#### #????????????????# # | | # #####T #################### # | | + + / | | # ### ##### # | | = # #?# #???# # | | ###### ###?# #???# #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 19 Energy Capacity 900 Matter Stores 300 Matter Capacity 500 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Sensor Array | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed System Shield | -8/Storage | Hacked Enh. Autogun | -7/Factory | Scanalyzed Lrn. Tractor Beam | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Hcp. Matter Pod | -7/Factory | Scanalyzed Drone Bay | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AluminumSurgePendant Manual? 0 Play Time 03:49:10 Cumulative 115.2 hours Start 2024.04.27 @ 11:53:41 End 2024.04.28 @ 17:00:19 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 60 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 46 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c7eff5d-df08-42a3-a38c-f721c0764e24