Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.19 @ 17:10:15 Player: ZEROAFFEX Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (39) 195 Value Destroyed (1503) 1503 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 4302 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 137 Friendly Fire -97 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (1600) Ox31 Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (32) --- Coolant Injector Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Particle Charger Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Shield Generator > --- WEAPON ----------- Heavy Laser Flak Cannon Flak Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Armored Huge Wheel Heat Sink Improved Heat Sink Coolant Injector Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Heavy Assault Rifle High-powered Shotgun Welding Torch Hammer [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 2 | . . . . 1 1 Propulsion . | . . . . . . Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 84 | 6 5 2 13 33 25 Power 20 | 1 2 1 . 8 8 Engine 10 | 1 2 1 . 3 3 Core 10 | . . . . 5 5 Reactor . | . . . . . . Propulsion 12 | 2 1 . 1 7 1 Treads . | . . . . . . Leg 6 | 2 1 . 1 2 . Wheel 4 | . . . . 3 1 Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 20 | 1 2 . 7 4 6 Device 5 | . . . . . 5 Storage 12 | 1 2 . 6 2 1 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 32 | 2 . 1 5 14 10 Energy Gun 7 | . . . 4 1 2 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 14 | 2 . 1 1 8 2 Ballistic Cannon 3 | . . . . 1 2 Launcher 1 | . . . . 1 . Special Weapon 1 | . . . . . 1 Impact Weapon 2 | . . . . . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . . 2 . Unidentified Prototypes . | . . . . . . Parts Lost 48 | . 1 . 2 21 24 Power 16 | . 1 . . 5 10 Propulsion 3 | . . . . 1 2 Utility 7 | . . . . 3 4 Weapon 22 | . . . 2 12 8 Highest Loss Streak 12 | . 1 . 1 7 12 Average Slot Usage (%) 90 | . 95 100 99 84 77 Engine 9 | . 13 14 11 7 3 Core 4 | . . . . 8 10 Leg 13 | . 28 28 22 2 . Wheel 3 | . . . . 7 6 Device 2 | . . . . . 13 Storage 25 | . 24 28 22 27 23 Protection 4 | . . . 11 7 . Energy Gun 5 | . . . 12 5 4 Ballistic Gun 17 | . 28 28 20 11 6 Ballistic Cannon 1 | . . . . 1 4 Naked Turns . | . . . . . . Heaviest Build 118 | 9 17 19 77 101 118 Greatest Support 28 | 20 20 20 20 28 28 Greatest Overweight (x) 31 | 2 . . 4 9 31 Average Overweight (x) 1 | . . . 1 3 3 Largest Inventory Capacity 32 | 6 10 10 20 26 32 Average Capacity 17 | 5 8 10 14 24 26 Most Carried 22 | 6 10 10 18 22 20 Average Carried 12 | 3 7 9 12 18 14 Final Capacity 32 | 6 10 10 20 26 32 Final Carried 18 | 4 10 10 18 18 8 Class Distribution -------------------- 32% | Mutant 27% | Hauler-Mutant 22% | Scavenger-Tank 9% | Hauler-Tank 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Hauler-Mutant | -8/Materials Hauler-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1504 | 201 125 56 138 697 287 Remotely . | . . . . . . Salvage Created 1360 | . 138 . 96 917 209 Parts 74 | . 12 . 4 52 6 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 34 | . 3 . 3 21 7 Melee 1 | . . . . . 1 Guns 19 | . 3 . 2 13 1 Cannons 8 | . . . . 3 5 AOE 6 | . . . 1 5 . Classes Destroyed 7 | . 2 . . 4 1 Builder 1 | . . . . 1 . Watcher 4 | . 1 . 1 2 . Swarmer 6 | . . . . 3 3 Grunt 19 | . 3 . 3 11 2 Brawler 1 | . . . . 1 . Sentry 7 | . . . . 6 1 Programmer 1 | . . . . . 1 Best Kill Streak 5 | . 3 . 2 5 3 Combat Bots Only 4 | . 3 . 1 4 3 Max Kills in Single Turn 2 | . 1 . 1 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . 1 2 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6847 | . 243 129 298 2771 3406 Core 1251 | . 23 29 . 488 711 Absorbed by Shields 192 | . . . . . 192 Core Remaining (%) 72 | 100 . 79 100 11 . Volleys Fired 161 | . 17 18 14 74 38 Largest 3 | . 2 2 3 3 3 Hottest 157 | . 40 40 150 150 157 Shots Fired 316 | . 32 36 39 140 69 Gun 233 | . 32 36 39 90 36 Cannon 66 | . . . . 37 29 Launcher 13 | . . . . 13 . Special 4 | . . . . . 4 Kinetic 229 | . 32 36 23 95 43 Thermal 71 | . . . 13 32 26 Explosive 13 | . . . . 13 . Electromagnetic 3 | . . . 3 . . Robot Hit Streak 16 | . 8 10 13 16 11 Robot Miss Streak 15 | . 3 8 3 3 15 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 201 | . 19 20 16 89 57 Core Hits 91 | . 9 4 7 50 21 Critical Hits 2 | . . . . 2 . Critical Kills 2 | . . . . 2 . Critical Parts Destroyed . | . . . . . . Melee Attacks 11 | . . . . . 11 Impact 11 | . . . . . 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3457 | . 157 49 419 1872 960 Guns 1715 | . 153 47 158 952 405 Cannons 821 | . . . . 408 413 Explosions 731 | . . . 261 470 . Melee 132 | . . . . . 132 Ramming 48 | . 4 2 . 42 . Kinetic 1770 | . 153 47 44 986 540 Thermal 1026 | . . . 364 374 288 Explosive 470 | . . . . 470 . Electromagnetic 11 | . . . 11 . . Impact 132 | . . . . . 132 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 7 Average Corruption 5 | . . . . 5 5 Corruption Purged . | . . . . . . Effects 20 | . . . . 15 5 Message Errors 2 | . . . . 2 . Matter Fused 3 | . . . . 2 1 Energy Discharges 2 | . . . . 1 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 1 1 Targeting Errors 9 | . . . . 7 2 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 164 | . . . 143 . 21 Projectiles 10 | . . . . . 10 Explosions 143 | . . . 143 . . Melee 11 | . . . . . 11 Knockbacks 17 | . . . . 5 12 Impact 1 | . . . . 1 . Kinetic 11 | . . . . 3 8 Secondary 5 | . . . . 1 4 Self-Inflicted Damage 170 | . 2 . 64 104 . Shots 6 | . . . 1 5 . Rammed 4 | . 1 . . 3 . Targets Rammed 5 | . 1 1 . 3 . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 380 | . 18 21 249 380 309 Average Temperature 113 | . 7 11 68 127 138 Received Heat Transfer 1785 | . 132 45 81 1197 330 Effects 6 | . . . . 6 . Shutdowns 3 | . . . . 3 . Energy Bleed 1 | . . . . 1 . Interference 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 1792 | . . . 422 814 556 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 495 | . 97 214 249 495 210 Initial 165 | . . 5 83 48 165 Average 130 | . 40 98 116 220 141 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 81 | 100 100 94 84 50 97 Level 1 12 | . . 5 15 28 2 Level 2 5 | . . . . 20 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . 1 6 2 Investigation 3 | . 2 . . 1 . Extermination 1 | . . . . . 1 Reinforcement 7 | . 1 . 1 4 1 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 2 | . . . . 1 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . 1 . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 13 8 16 38 19 Peak Tracking Total 7 | . 5 3 4 7 7 Tactical Retreats 9 | . 1 1 3 3 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 7 | . . . 3 4 . Max in Single Turn 3 | . . . 3 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 9 | . 4 . 4 1 . Terminals 5 | . 2 . 3 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 21 . 6 3 . Successful 23 | . 18 . 2 3 . Failed 7 | . 3 . 4 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 18 | . 14 . 4 . . Fabricators . | . . . . . . Repair Stations 3 | . . . . 3 . Recycling Units 9 | . 7 . 2 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 11 . 1 . . Record 8 | . 8 . . . . Alert Level 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Investigation Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks 8 | . 7 . 1 . . Recycle Component 2 | . 2 . . . . Process 2 | . 2 . . . . Report Inventory 3 | . 2 . 1 . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 4 . 1 1 . Full Trace Events 4 | . 3 . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 32 | . . . . 32 . Parts Recycled 2 | . 2 . . . . Recycled Matter 11 | . 11 . . . . Retrieved Matter 11 | . 11 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 2 . . Highest-Rated Group 40 | . . 40 24 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders 2 | . . 2 . . . FOLLOW 1 | . . 1 . . . AID 1 | . . 1 . . . Ally Attacks 38 | . . 20 18 . . Total Damage 452 | . . 235 217 . . Kills 10 | . . 8 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 2940 | 140 435 398 613 832 522 Spaces Moved 1550 | 91 276 286 317 334 246 Core 34 | 32 . . . . 2 Treads . | . . . . . . Legs 977 | 59 276 286 317 39 . Wheels 533 | . . . . 289 244 Hover 6 | . . . . 6 . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 138 | 101 120 120 169 145 145 Slowest Speed 1600 | 150 120 120 240 600 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 5 41 53 31 29 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 137 | . . . 63 74 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 133 | . . . 63 70 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2064 | 137 358 312 366 550 341 Wait 154 | 34 32 3 1 77 7 Move 1545 | 90 275 285 316 333 246 Hop . | . . . . . . Pick Up 74 | 7 18 1 16 21 11 Fast Attach 15 | 3 1 1 1 8 1 Attach 52 | 3 1 . 5 21 22 Detach 4 | . . . 1 1 2 Swap 17 | . 3 1 7 4 2 Drop 26 | . 10 2 5 8 1 Fire 161 | . 17 18 14 74 38 Melee 11 | . . . . . 11 Ram 3 | . . . . 3 . Kick 2 | . 1 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 141 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 5) 576 | -10/Materials | Entered Mines 576 | -10/Mines | Discovered new exit (range 16) 628 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 943 | -10/Mines | Discovered new exit (range 7) 974 | -10/Mines | Entered Materials 974 | -9/Materials | Accompanied by 2 allies 974 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1299 | -9/Materials | Discovered new exit (range 13) 1508 | -9/Materials | Build established: Scavenger-Tank 1587 | -9/Materials | Entered another Materials area 1587 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1789 | -8/Materials | Repaired Particle Gun 1908 | -8/Materials | Lost 3 parts (3w) 2140 | -8/Materials | Build established: Hauler-Mutant 2215 | -8/Materials | Core integrity fell below 50% 2251 | -8/Materials | Discovered new exit (range 15) 2353 | -8/Materials | Garrison activated, responded to threat 2369 | -8/Materials | Core integrity fell below 20% 2405 | -8/Materials | Lost 7 parts (1p1n1u4w) 2419 | -8/Materials | Entered Factory 2419 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2854 | -7/Factory | Lost 12 parts (6p1n1u4w) 2893 | -7/Factory | Core integrity fell below 50% 2926 | -7/Factory | Core integrity fell below 20% 2941 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02877_ Destroyed Gravmag System. 02879_ P-60 Hacker destroyed. 02881_ Acquired 34 matter. 02883_ System corrupted: Component data lost. 02883_ Acquired 17 matter. 02884_ C-30 ARC bursts open, deploying its payload. 02884_ S-27 Virus unfolds itself. 02884_ Ion Cannon destroyed. 02886_ Acquired Lgt. Nuclear Core. 02886_ Critical hit. 02886_ Coolant Injector destroyed. 02887_ S-27 Virus destroyed. 02891_ Critical hit. 02891_ Hvy. Assault Rifle destroyed. 02900_ Imp. Heat Sink destroyed. 02907_ Lgt. Nuclear Core destroyed. 02912_ System corrupted: Energy discharge (-39). 02912_ Hammer destroyed. 02915_ Arm. Huge Wheel destroyed. 02941_ U-05 Engineer lays Concrete. 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"%" =%% | | ????????????????????????????#+#############/###### | | ???????????????????????????????????????# | |[ #? | | ???????????????????????????????????????# ! #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# = #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????##########? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 30 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed CorruptionRefinerySteel Manual? 0 Play Time 01:24:57 Cumulative 7.9 hours Start 2021.10.19 @ 10:06:56 End 2021.10.19 @ 17:10:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 10 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d569d8f-d491-46ce-9a46-ea6b539223ee