Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.05 @ 09:45:40 Player: Rogirek Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2079) 2079 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (747) 747 TOTAL SCORE: 6446 Bonus ------- High Alert Combat Kills 31 Follower Combat Kills 116 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Cooled Ion Engine Advanced Heat Sink Improved Light Armor Plating Relay Coupler [ARC] (7) Remote Datajack Mining Claw Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cold Fusion Reactor > --- PROPULSION ------- Hover Unit Combat Airjet Combat Airjet > --- UTILITY ---------- Improved Cryofiber Web Medium Storage Unit Improved Targeting Computer Improved Maneuvering Thrusters Improved Light Armor Plating Improved Hardlight Generator > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Cooled Ion Engine Advanced Heat Sink Improved Light Armor Plating Relay Coupler [ARC] Remote Datajack Mining Claw [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Cold Fusion Reactor Propulsion Combat Airjet Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Mining Claw Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . . . 3 Weapon 2 | . . . . . . 2 Parts Attached 73 | 7 23 21 4 2 2 14 Power 13 | 1 7 2 . . . 3 Engine 12 | 1 7 2 . . . 2 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 19 | 2 6 8 2 . . 1 Treads . | . . . . . . . Leg 16 | 2 6 8 . . . . Wheel . | . . . . . . . Hover 3 | . . . 2 . . 1 Flight . | . . . . . . . Utility 20 | 2 3 5 1 . . 9 Device 13 | 1 3 2 1 . . 6 Storage 2 | 1 . 1 . . . . Processor 3 | . . 2 . . . 1 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 21 | 2 7 6 1 2 2 1 Energy Gun 15 | 2 6 6 . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . 1 . Special Weapon 2 | . . . . 1 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 2 Parts Lost 20 | . 2 3 3 . . 12 Power 3 | . . 1 . . . 2 Propulsion 4 | . . . 1 . . 3 Utility 7 | . . 1 . . . 6 Weapon 6 | . 2 1 2 . . 1 Highest Loss Streak 11 | . 1 1 3 . . 11 Average Slot Usage (%) 86 | . 98 98 96 81 88 66 Engine 10 | . 13 10 11 11 11 2 Leg 12 | . 28 32 28 . . . Hover 11 | . . . 2 22 22 15 Device 11 | . 13 11 11 11 11 11 Storage 10 | . 14 11 11 11 11 6 Processor 8 | . . 10 11 11 11 12 Energy Gun 10 | . 26 21 18 . . 5 Launcher 1 | . . . 1 1 11 . Special Weapon 2 | . . . . 4 8 . Slashing Weapon 3 | . . . . 9 2 . Naked Turns . | . . . . . . . Heaviest Build 46 | 11 13 23 23 22 23 46 Greatest Support 50 | 20 20 45 45 44 44 50 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 8 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 8 Most Carried 8 | 3 6 8 8 8 8 8 Average Carried 6 | 1 5 7 6 7 7 5 Final Capacity 8 | 6 6 8 8 8 8 8 Final Carried 8 | 2 6 7 6 8 8 6 Class Distribution -------------------- 64% | Mutant 20% | Scavenger-Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 995 | 270 220 190 90 25 75 125 Remotely 58 | 58 . . . . . . Salvage Created 2411 | 94 652 650 235 . 15 765 Parts 131 | 2 40 35 15 . 1 38 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . Prevented 2 | . . . . . 2 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 53 | . 14 13 10 . 2 14 Guns 41 | . 12 10 7 . . 12 AOE 12 | . 2 3 3 . 2 2 Classes Destroyed 13 | 1 4 2 2 . . 4 Worker 2 | . . . . . . 2 Builder 4 | . 2 1 . . . 1 Recycler 3 | 1 . 2 . . . . Operator 2 | . . . . . . 2 Watcher 5 | . 3 2 . . . . Swarmer 19 | . 3 4 7 . 2 3 Grunt 21 | . 11 5 . . . 5 Brawler 1 | . . 1 . . . . Sentry 6 | . . 3 . . . 3 Demolisher 2 | . . . 2 . . . Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Assembled 1 | . . . 1 . . . Best Kill Streak 6 | 1 6 6 4 . 2 4 Combat Bots Only 4 | . 3 4 4 . 2 2 Max Kills in Single Turn 4 | 1 3 2 2 . 2 4 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 2 . 2 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 3785 | . 430 400 468 . 107 2380 Core 1109 | . 131 58 26 . 36 858 Absorbed by Shields 144 | . . . . . . 144 Core Remaining (%) 72 | 100 47 . . . 70 . Volleys Fired 145 | 2 48 41 20 4 4 26 Largest 2 | 2 2 2 2 1 1 1 Hottest 250 | 80 105 105 90 30 30 250 Shots Fired 235 | 4 83 75 37 4 4 28 Gun 225 | 4 83 75 35 . . 28 Cannon . | . . . . . . . Launcher 6 | . . . 2 . 4 . Special 4 | . . . . 4 . . Kinetic 5 | . 5 . . . . . Thermal 104 | 2 30 44 . . . 28 Explosive 6 | . . . 2 . 4 . Electromagnetic 116 | 2 48 31 35 . . . Robot Hit Streak 33 | 4 20 25 22 4 . 33 Robot Miss Streak 5 | . 2 3 2 . . 5 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 198 | 4 72 63 29 3 . 27 Core Hits 145 | 2 31 48 14 . 6 44 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 77 | . . . . 72 5 . Impact . | . . . . . . . Slashing 77 | . . . . 72 5 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5578 | 47 1185 1084 548 . 195 2519 Guns 4211 | 47 945 883 375 . . 1961 Cannons . | . . . . . . . Explosions 1339 | . 240 201 173 . 195 530 Melee . | . . . . . . . Ramming 28 | . . . . . . 28 Kinetic 28 | . 28 . . . . . Thermal 3831 | 22 522 709 87 . . 2491 Explosive 281 | . . . 86 . 195 . Electromagnetic 1410 | 25 635 375 375 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Effects 39 | . . . . . . 39 Message Errors 13 | . . . . . . 13 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 8 | . . . . . . 8 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 86 | . 18 22 10 . 9 27 Projectiles . | . . . . . . . Explosions 86 | . 18 22 10 . 9 27 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 310 | . 59 39 . . . 212 Shots 7 | . 2 2 . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 400 | 36 318 400 105 10 . 249 Average Temperature 72 | 20 75 97 33 6 . 62 Received Heat Transfer 435 | . 237 147 . . 24 27 Effects 6 | . . 6 . . . . Shutdowns 1 | . . 1 . . . . Interference 4 | . . 4 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . 4 1 1 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . 1 1 1 . . 8 Heat Transferred 5344 | 50 959 960 100 . . 3275 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . 4 5 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 498 | 5 189 216 173 . . 498 Initial 83 | . 2 . 19 . . 83 Average 130 | 1 51 89 78 . . 296 Maximum Alert Level 2 | . . 1 . . . 2 Low Security (%) 75 | 100 100 91 100 . . 16 Level 1 20 | . . 8 . . . 66 Level 2 4 | . . . . . . 16 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 5 . . . . 7 Investigation 5 | . 5 . . . . . Extermination 2 | . . . . . . 2 Reinforcement 2 | . . . . . . 2 Assault 1 | . . . . . . 1 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 6 | . 1 3 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 92 | . 25 22 16 . 5 24 Peak Tracking Total 14 | . 3 5 14 . 3 4 Tactical Retreats 6 | . 2 2 . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 4 | . 4 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 9 | . . 2 2 . . 5 Max in Single Turn 3 | . . 1 2 . . 3 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 18 | . 11 4 . 1 . 2 Terminals 11 | . 8 3 . . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 1 . . . . Recycling Units 3 | . 2 . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 60 | . 41 11 . 4 . 4 Successful 51 | . 34 9 . 4 . 4 Failed 9 | . 7 2 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 15 | . 2 . . 2 . 11 Terminals 34 | . 26 8 . . . . Fabricators . | . . . . . . . Repair Stations 13 | . 10 3 . . . . Recycling Units 8 | . 5 . . . . 3 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 31 | . 20 7 . 4 . . Record 17 | . 12 5 . . . . Part Schematic 4 | . . . . 4 . . Branch Access Points 1 | . 1 . . . . . Alert Level 2 | . 1 1 . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 2 1 . . . . Dispatch Records 1 | . 1 . . . . . Assault Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . 10 2 . . . . Scan Component 6 | . 5 1 . . . . Repair 5 | . 5 . . . . . Refit 1 | . . 1 . . . . Recycling Unit Hacks 5 | . 4 . . . . 1 Report Inventory 3 | . 2 . . . . 1 Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . . 2 Reject 1 | . . . . . . 1 Mask 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Watchers 1 | . . . . . . 1 Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 10 | . 8 1 . . . 1 Full Trace Events 4 | . 4 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 5 . . . . . Time 130 | . 130 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 6 . Highest-Rated Group 341 | . . . . 341 341 . Highest-Rated Ally 94 | . . . . 94 94 . Zionite Dispatches 1 | . . . . . . 1 Recon 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . 14 . Total Damage 454 | . . . . . 454 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Zionite Intel Received 1 | . . . . . . 1 Emergency Access 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 8619 | 61 1948 920 787 3153 309 1441 Spaces Moved 4782 | 36 963 566 502 1945 268 502 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs 1938 | 35 963 566 374 . . . Wheels . | . . . . . . . Hover 2843 | . . . 128 1945 268 502 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 76 76 76 65 Average Speed 93 | 118 120 120 108 76 76 72 Slowest Speed 120 | 120 120 120 120 76 76 76 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 3 99 50 90 93 35 12 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 4 | . . . 1 2 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 156 | . 12 19 20 . 22 83 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 156 | . 12 19 20 . 22 83 Terrain Rammed 1 | . . . . . . 1 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 8492 | 47 1671 733 707 3475 358 1501 Wait 3332 | . 610 79 170 1447 79 947 Move 4776 | 35 962 565 501 1944 267 502 Hop . | . . . . . . . Pick Up 45 | 3 16 11 6 2 1 6 Fast Attach 18 | 6 6 3 . . . 3 Attach 17 | 1 4 3 1 1 1 6 Detach 3 | . . . . 1 . 2 Swap 38 | . 13 15 3 1 1 5 Drop 40 | . 12 16 6 3 . 3 Fire 145 | 2 48 41 20 4 4 26 Melee 77 | . . . . 72 5 . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 307 | -10/Materials | Discovered new exit (range 8) 376 | -10/Materials | Discovered new exit (range 5) 493 | -10/Materials | Identified exit to Mines 777 | -10/Materials | Repaired EM Pulse Gun 804 | -10/Materials | Repaired Mining Claw 929 | -10/Materials | Build established: Scavenger-Mutant 967 | -10/Materials | Repaired Lgt. Ion Engine 994 | -10/Materials | Repaired Aluminum Leg 1022 | -10/Materials | Repaired Sensor Array 1123 | -10/Materials | Discovered new exit (range 16) 1245 | -10/Materials | Core integrity fell below 50% 1991 | -10/Materials | Discovered new exit (range 6) 2010 | -10/Materials | Entered another Materials area 2010 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2414 | -9/Materials | Discovered new exit (range 16) 2788 | -9/Materials | Discovered new exit (range 15) 2810 | -9/Materials | Build established: Mutant 2929 | -9/Materials | Identified exit to Mines 2930 | -9/Materials | Entered Mines 2932 | -9/Mines | Met a Derelict bent on vengeance 3107 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3110 | -9/Mines | Found Prototype Device 3111 | -9/Mines | Identified Exp. Sensor Array 3136 | -9/Mines | Discovered new exit (range 8) 3143 | -9/Mines | Identified exit to Materials 3202 | -9/Mines | Learned location of 1 exit from Materials 3535 | -9/Mines | Assembled infested the area 3631 | -9/Mines | Lost 3 parts (1n2w) 3694 | -9/Mines | Discovered exit to Materials (range 5) 3702 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3717 | -9/Mines | Identified exit to Zion 3717 | -9/Mines | Entered Zion 3788 | -7/Zion | Discovered new exit (range 16) 3807 | -7/Zion | Found Prototype Energy Gun 3825 | -7/Zion | Identified exit to Proximity Caves 4422 | -7/Zion | Learned location of Warlord (-5) 4474 | -7/Zion | Learned location of Quarantine (-2) 4862 | -7/Zion | Learned Factory garrison access intel 4867 | -7/Zion | Given A8's code to call for help 4960 | -7/Zion | Received a visual enhancement algorithm 5159 | -7/Zion | Imprinted 5164 | -7/Zion | Declared Zion's savior 6424 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6429 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6870 | -7/Zion | Entered Proximity Caves 6870 | -6/Proximity Caves | Accompanied by 6 allies 6871 | -6/Proximity Caves | Identified exit to Factory 6872 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7035 | -6/Proximity Caves | Spotted B-75 Beast 7179 | -6/Proximity Caves | Entered Factory 7179 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 7180 | -6/Factory | Loaded intel: 4 garrison access locations 7180 | -6/Factory | Identified Storm Laser 7230 | -6/Factory | Garrison activated, responded to threat 7695 | -6/Factory | Retrieved Zion intel report: Emergency Access 7696 | -6/Factory | Zion Recon squad teleported in 7727 | -6/Factory | Build established: Scavenger-Gunner 8586 | -6/Factory | Core integrity fell below 50% 8609 | -6/Factory | Core integrity fell below 20% 8609 | -6/Factory | System corruption reached 10% 8620 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08592_ K-01 Serf collects debris. 08592_ Penetrated by Slug. 08592_ Imp. Targeting Computer destroyed. 08592_ Penetrated by Slug. 08598_ System corrupted: Energy discharge (-48). 08602_ K-01 Serf collects debris. 08602_ Penetrated by Slug. 08602_ Cold Fusion Reactor destroyed. 08604_ Penetrated by Slug. 08604_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 08605_ K-01 Serf collects debris. 08608_ Slug penetrates Wall. 08609_ K-01 Serf collects debris. 08610_ Penetrated by Slug. 08612_ K-01 Serf collects debris. 08614_ Penetrated by Slug. 08615_ K-01 Serf collects debris. 08615_ Penetrated by Slug. 08618_ K-01 Serf collects debris. 08620_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# % ####?# | | ?????????????????????????????????# % #""### | | ?????????????????????????????????# % % | | ?????????????????????????????????# ###"##/#%""## | | ?????????????????????????????????## ## # %[ ## | | ??????????????????????????????????# ## # [%! # | | ??????????????????????????????????# ## # #! | | ??????????????????????????????????# ## # # | | ??????????????????????????????????# # # # | | ?????????????????????????????????## #" # #! | | ?????????????????????????????????# !# " # | | ?????????????????????????????????# # " ## | | ?????????????????????????????????# # " #? | | ?????????????????????????????????## ## """"""""##? | | ??????????????????????????????????# ##### # ###?? | | ????????????????????????????????### ##########???? | | ????????????????????????????????# # #???? | | ?????????????????????????######## # #???? | | ?????????????????????? / """ #???? | | ????????????????????????######### # """ / ? | | ????????????????????????????????# # """ # ?? | | ????????????????????????????????## ## #???? | | ?????????????????????????????????# #####+###???? | | ??????????????????##############?# #???# #?????? | | ??????????????????# p h #?# #???# ?+???? | | ??????????????????# @ "" ### ###??##?????? | | ??????????????????# "" """ # ##########? | | ??????????????????# """" " # | | ??????????????????# """ " " # | | ??????????????????# """kh"""" + | | ??????????????????# """" """" # | | ??????????????????# """" """" # | | ??????????????????# # ##########? | | ??????????????????# #########?????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????##############?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places True Hacker Challenges ------------ None Game ------ Seed LatentIonicTrap Manual? 0 Play Time 01:23:59 Cumulative 28.2 hours Start 2021.11.05 @ 08:23:17 End 2021.11.05 @ 09:45:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 7 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 222adbc6-369d-4d13-b0d9-59f03d23de88