Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.01.11 @ 10:29:00 Player: Infomantis Result: Assimilated 0b10! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (328) 1640 Value Destroyed (17868) 17868 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (22561) 22561 TOTAL SCORE: 51849 Bonus ------- High Alert Combat Kills 5133 Follower Combat Kills 1755 Hunted by Unchained 500 Entered Garrisons 1000 Used RIF Installer 2500 Entered DSFs 1500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Used 0b10 Conduit 2000 Win 3000 Friendly Fire -327 Cogmind --------- Core Integrity 700/1600 Matter 291/300 Energy 851/859 System Corruption 17% Temperature Cool (10) Movement Walking (79) Location 0b10 Command Parts ------- > --- POWER (3) -------- Particle Reactor ZP-Fission Reactor > --- PROPULSION (6) --- Improved VSS Leg Biometal-Centrium Exoskeleton > --- UTILITY (13) ----- Armored Scrap Engine Advanced Cooling System Experimental Cooling System Advanced Coolant Injector Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Layered Light Armor Plating Layered Light Armor Plating Advanced Force Field System Guard > --- WEAPON (3) ------- Enhanced Quantum Rifle Enhanced Nova Cannon Rapid Ballistic Graviton Construct/C > --- INVENTORY (25) --- Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector Makeshift Microdissipator Network Energy Well (350) Matter Compressor (250) Gravity Neutralizer Advanced Sensor Array Seismic Detector Core Analyzer Heavy Regenerative Plating Advanced Force Field AEGIS Remote Shield Improved Hacking Suite Compact HERF Cannon Enhanced Hardcell Cannon Gamma Bomb Array Micro-nuke Launcher Fusion Bomb Launcher Hellfire Missile Launcher Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor ZP-Fission Reactor > --- PROPULSION ------- Improved VSS Leg Biometal-Centrium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Experimental Cooling System Advanced Coolant Injector Huge Storage Unit Advanced Targeting Computer Advanced Targeting Computer Core Analyzer Layered Light Armor Plating Layered Light Armor Plating Advanced Force Field System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Rapid Ballistic Graviton Construct/C > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Advanced Heat Sink Advanced Heat Sink Experimental Coolant Injector Makeshift Microdissipator Network Energy Well Matter Compressor Gravity Neutralizer Advanced Sensor Array Seismic Detector Core Analyzer Heavy Regenerative Plating Advanced Force Field AEGIS Remote Shield Improved Hacking Suite Compact HERF Cannon Enhanced Hardcell Cannon Gamma Bomb Array Micro-nuke Launcher Fusion Bomb Launcher Hellfire Missile Launcher Advanced Remote Datajack [Rating: 192] Favorites ----------- Power Constructs Engine Ion Engine Power Core Micro Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Improved Surge Thruster Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Grunt] Protection Improved Medium Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Constructs Launcher Gamma Bomb Array Special Weapon Remote Datajack Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Slots Evolved 18 | . . 2 . . 4 . . . . . 2 . . . 2 . 2 . 2 . 2 . 2 . Power 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Propulsion 4 | . . 1 . . 1 . . . . . 1 . . . 1 . . . . . . . . . Utility 11 | . . 1 . . 2 . . . . . 1 . . . 1 . 1 . 2 . 1 . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 173 | 7 7 11 10 5 5 4 5 6 . 5 8 2 1 5 6 15 4 13 4 3 8 9 7 23 Power 13 | 1 1 1 1 1 . 1 . 1 . 1 . . . . . 1 . 1 . 1 . 1 . 1 Engine 5 | 1 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . Core 4 | . . . . 1 . 1 . . . 1 . . . . . . . 1 . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . 1 Propulsion 27 | 2 1 4 6 . 1 . . . . . . . . 2 1 5 1 1 1 . 1 . . 1 Treads 16 | 2 1 3 5 . 1 . . . . . . . . . . 2 1 1 . . . . . . Leg 6 | . . . . . . . . . . . . . . 2 1 . . . 1 . 1 . . 1 Wheel 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Utility 90 | 2 3 1 2 4 1 3 4 2 . 3 4 2 1 3 5 8 2 7 2 2 4 4 6 15 Device 43 | 1 . . 1 2 . 3 1 1 . 1 3 1 1 3 3 5 1 . 1 2 . 1 2 10 Storage 8 | 1 2 . . 1 . . 1 . . 1 . . . . . . . . . . 1 . 1 . Processor 9 | . . . . . 1 . 1 . . . . . . . . 1 . . 1 . 2 1 1 1 Hackware 13 | . . . . . . . 1 . . . . . . . . 1 1 4 . . . 2 2 2 Protection 17 | . 1 1 1 1 . . . 1 . 1 1 1 . . 2 1 . 3 . . 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 2 5 1 . 3 . 1 3 . 1 4 . . . . 1 1 4 1 . 3 4 1 6 Energy Gun 12 | 1 1 1 . . . . 1 . . . . . . . . 1 1 3 . . 1 1 . 1 Energy Cannon 6 | . . . . . . . . . . . 2 . . . . . . . 1 . . 1 . 2 Ballistic Gun 8 | 1 . 3 . . . . . 2 . . 1 . . . . . . . . . . . 1 . Ballistic Cannon 3 | . . 1 . . . . . . . 1 . . . . . . . . . . . . . 1 Launcher 6 | . . . 1 . 1 . . . . . . . . . . . . 1 . . 1 . . 2 Special Weapon 6 | . 1 . . . . . . 1 . . 1 . . . . . . . . . 1 2 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 1 2 1 1 2 . . . 1 . . . 2 1 . . . . 1 . . 2 Parts Lost 41 | . 1 1 3 1 1 . 1 1 . 1 5 . . . 1 7 6 . . 1 2 1 . 8 Power 6 | . . . . 1 . . . 1 . 1 . . . . . 1 1 . . . . . . 1 Propulsion 9 | . . . 1 . . . . . . . 1 . . . 1 4 2 . . . . . . . Utility 18 | . . . 2 . . . . . . . 3 . . . . 2 2 . . 1 2 . . 6 Weapon 8 | . 1 1 . . 1 . 1 . . . 1 . . . . . 1 . . . . 1 . 1 Highest Loss Streak 5 | . 1 1 1 1 1 . 1 1 . 1 2 . . . 1 4 5 . . 1 2 1 . 3 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Average Backups 20 | 4 12 14 14 15 18 18 23 23 23 24 24 24 23 24 25 23 22 23 24 24 24 24 24 23 Power . | . 1 1 1 . . . . . 1 . 1 1 1 1 1 . . . 1 1 1 . 1 2 Propulsion 1 | . 2 4 4 4 1 1 . . . . . . . . . . . . . . . . . . Utility 13 | . 5 6 5 6 10 10 17 17 16 18 17 18 17 18 19 18 17 19 17 15 14 13 12 12 Weapon 4 | 1 2 2 2 3 5 5 5 5 5 4 4 4 4 4 3 2 2 1 2 5 7 7 8 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 60 | . 4 1 1 3 4 2 4 . . 2 3 2 . 1 . 5 . 1 2 1 . 2 . 22 Power 8 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . 6 Propulsion 5 | . 1 . . 1 1 1 1 . . . . . . . . . . . . . . . . . Utility 31 | . 2 1 1 1 . . 3 . . 2 1 1 . 1 . 4 . . 1 . . 2 . 11 Weapon 15 | . 1 . . 1 3 1 . . . . 2 . . . . . . 1 . 1 . . . 5 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 69 | . 99 98 99 78 59 55 60 55 61 60 58 52 59 61 60 63 66 63 65 66 68 66 71 72 Engine 2 | . 14 11 11 2 . . . 1 . . . 5 6 6 . 3 4 . . . . . . . Core 2 | . . . . 8 7 3 . 3 7 5 . . . . 4 1 . 5 2 . . . . . Reactor 2 | . . . . . . 1 6 . . 1 6 . . . . . 4 2 4 7 8 7 8 7 Treads 7 | . 28 22 29 18 6 3 4 3 7 7 1 . . . . 3 9 3 . . . . . . Leg 3 | . . . . 4 . 2 2 . . . 4 5 6 7 6 4 . 1 . . . 1 4 7 Device 14 | . 13 10 10 11 13 11 15 7 15 8 13 6 19 14 16 16 25 19 19 19 20 17 20 23 Storage 7 | . 14 11 11 11 7 7 7 7 7 7 6 6 6 6 5 5 5 5 4 4 4 4 4 4 Processor 5 | . . . . . 6 7 7 7 7 7 6 6 6 6 5 4 . . 3 4 5 13 14 14 Hackware 1 | . . . . . . . . 1 . . . . . . . 2 . 6 9 9 6 3 8 2 Protection 3 | . . 11 11 5 . . . 2 . 5 4 5 . 4 4 2 4 4 4 4 3 4 1 2 Energy Gun 1 | . 13 7 . . . . . . . . . . . . . . . 4 9 9 4 1 4 2 Energy Cannon 3 | . . . . 2 4 2 5 . . . 4 6 6 6 9 9 9 1 . 1 4 3 4 4 Ballistic Gun 4 | . 14 9 22 13 3 . . 2 . . 1 1 . . . . . 1 . . . . . 1 Ballistic Cannon 1 | . . 5 . 1 2 4 1 7 7 14 6 . . . . . . 1 . . 2 2 . 1 Special Weapon 1 | . . . . . . . . 3 7 . . 4 6 6 . . . 1 1 . 1 2 3 . Peak Build Rating 192 | 8 9 16 23 40 52 78 80 77 72 76 84 85 76 81 89 105 118 114 124 135 157 167 175 192 Average Rating 78 | 7 8 12 16 26 47 57 78 72 72 70 80 78 75 77 85 92 109 107 117 126 149 158 170 177 On Entrance 78 | . 8 8 16 18 40 51 78 76 72 72 76 74 79 76 77 87 99 106 112 117 133 152 164 175 Avg Prop Armor Cover (%) 6 | . . 7 12 10 . . . . . . . . . . . 5 4 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 193 | 15 32 37 41 51 55 60 100 102 95 113 120 124 103 110 117 116 130 128 116 134 144 178 176 193 Greatest Support 249 | 40 40 40 60 60 83 120 154 154 88 88 105 108 91 91 76 139 150 151 136 136 148 221 225 249 Greatest Overweight (x) 3 | . . 2 2 2 1 1 . 2 1 1 1 2 1 1 2 3 1 1 . . 1 1 . . Average Overweight (x) . | . . . . . . . . . 1 1 1 1 1 1 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 13 15 15 17 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 15 15 15 20 20 20 25 25 24 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 Average Carried 21 | 5 12 14 14 16 19 19 24 24 24 24 24 24 23 24 25 23 22 23 24 24 24 24 24 23 Final Capacity 25 | 8 15 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 15 15 15 20 20 20 25 24 24 25 24 25 23 25 25 24 22 25 25 25 25 23 24 25 Scrap Engine Consumption 376 | . . . . 30 23 24 28 26 2 14 20 16 1 12 21 39 6 29 5 31 6 11 2 30 Constructs Created 11 | . . . . 3 1 2 . 1 . 1 . . . . . 1 . 1 . 1 . . . . Constructs Modified 138 | . . . . 8 4 8 6 9 1 2 11 8 . 2 12 16 . 15 1 1 8 13 1 12 Class Distribution -------------------- 38% | Construct 14% | Commander-Construct 12% | Mutant 8% | Scavenger-Mutant 7% | Bothacker-Gunner 5% | Gunner 4% | Bothacker-Mutant 3% | Commander-Mutant 3% | Bothacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Construct | -9/Recycling Commander-Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/Garrison Construct | -7/Factory Construct | -7/DSF Construct | -6/Factory Commander-Construct | -6/Garrison Commander-Construct | -6/Factory Commander-Construct | -6/DSF Construct | -5/Factory Construct | -5/Garrison Construct | -4/Factory Bothacker-Construct | -4/Garrison Bothacker-Mutant | -3/Research Bothacker-Mutant | -3/DSF Bothacker-Gunner | -2/Research Bothacker-Mutant | -2/Garrison Bothacker-Gunner | -1/Access Gunner | -1/Command Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Matter Collected 6468 | 274 478 240 496 321 71 78 138 341 . 251 715 . . 288 36 346 137 580 55 35 159 167 140 1122 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 17333 | 153 570 440 1119 701 102 232 894 1074 . 460 1390 . . 257 672 2191 320 1321 99 127 722 1250 341 2898 Parts 809 | 12 38 24 78 30 8 1 48 59 . 22 59 . . 11 27 94 10 39 2 4 34 52 8 149 Haulers Intercepted 9 | . 2 2 2 . . . 1 . . . 1 . . . 1 . . . . . . . . . Recyclers Shooed 11 | . . . . 4 . . 2 . . . 1 . . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Combat Hostiles Destroyed 281 | . 12 9 23 4 2 . 18 29 . 10 22 . . 4 11 33 5 23 1 2 9 20 3 41 Melee 4 | . . . . . . . . 2 . . . . . . 1 . . . . . . . . 1 Guns 71 | . 12 5 23 4 2 . . 1 . . 3 . . . . . . 5 . 2 1 4 . 9 Cannons 177 | . . 4 . . . . 18 23 . 10 18 . . 4 9 33 5 10 . . 7 14 1 21 AOE 16 | . . . . . . . . 3 . . . . . . 1 . . 7 . . . . . 5 Classes Destroyed 22 | 2 6 1 2 1 1 . 2 1 . 2 1 . . . 1 2 . . . . . . . . Worker 4 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 Builder 5 | . . . 1 1 . . . . . . 1 . . . 1 . . . . . 1 . . . Tunneler 5 | 4 . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 9 | . 2 2 2 . . . 1 . . . 1 . . . 1 . . . . . . . . . Recycler 8 | 1 . . . 5 . . . . . . 1 . . . . . . . . . . . 1 . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 5 | . 1 . 1 . 1 . 1 . . . . . . . 1 . . . . . . . . . Watcher 6 | . 1 . . . . . 1 . . . . . . . . . 2 . . . . . . 2 Swarmer 55 | . 3 . 6 1 . . 5 11 . . . . . . . 12 1 . . . . 7 . 9 Cutter 5 | . . . . . . . . . . . . . . . . 3 . 2 . . . . . . Saboteur 5 | . . . . . . . . 3 . . . . . . 1 . . . . . . . . 1 Grunt 98 | . 9 7 8 . . . 8 7 . 5 10 . . 3 6 6 2 11 . 1 3 8 1 3 Brawler 7 | . . . . . . . . . . . 3 . . . . 1 1 . . . 1 . . 1 Duelist 8 | . . . . . . . 1 . . . 1 . . . . 2 . 1 . 1 . . . 2 Sentry 44 | . . 2 9 2 . . 2 3 . . 5 . . . 1 2 . 8 1 . 2 2 1 4 Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Specialist 4 | . . . . . . . . . . 3 . . . 1 . . . . . . . . . . Hunter 14 | . . . . . 2 . . 1 . 1 1 . . . . 2 . 1 . . . . 1 5 Programmer 32 | . . . . . . . 2 4 . . 2 . . . 2 3 1 . . . 3 2 . 13 Heavy 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Scrapper 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 9 | 2 3 3 7 2 2 . 7 8 . 3 5 . . 3 5 8 2 6 1 2 5 9 1 7 Combat Bots Only 9 | . 3 3 6 2 2 . 7 8 . 3 5 . . 3 4 8 2 6 1 2 4 9 1 7 Max Kills in Single Turn 4 | 1 1 1 2 2 1 . 1 3 . 1 1 . . 1 1 2 1 1 1 1 1 2 1 4 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . . . 1 . . 1 . . . . . 3 Melee 1 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Hostile Shots Fired 1691 | . 65 30 79 11 52 . 83 204 . 29 169 . . 20 41 158 114 161 7 9 45 132 15 267 Missed 525 | . 15 9 19 4 23 . 26 60 . 9 66 . . 6 12 45 26 49 3 6 19 37 2 89 Hits 1166 | . 50 21 60 7 29 . 57 144 . 20 103 . . 14 29 113 88 112 4 3 26 95 13 178 Melee 28 | . . . . . . . . 7 . . 2 . . . . 11 . 4 . . . . . 4 Projectile 1138 | . 50 21 60 7 29 . 57 137 . 20 101 . . 14 29 102 88 108 4 3 26 95 13 174 AOE 13 | . . . . 2 . . . . . . . . . . 1 1 . . . . . . . 9 Critical Strikes 40 | . . . 2 1 . . 2 2 . 1 1 . . . 1 6 5 4 . . 1 2 1 11 Actively Blocked 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . Part Disruptions 6 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . 4 Damage Taken 20860 | . 611 273 803 227 402 . 757 1765 . 407 1282 . . 368 683 2605 1803 1878 102 64 796 1515 155 4364 Core 2415 | . 183 14 42 . 10 . 123 189 . 42 167 . . 69 43 114 268 76 . . 25 150 . 900 Absorbed by Shields 3080 | . . . . . . . . . . . . . . . . 115 . 406 . . . 779 161 1619 Ignored by Resistances 23 | . . . . . . . . . . . . . . . 23 . . . . . . . . . Regen/Repaired (Parts) 8341 | . . . . . 157 180 626 920 129 . 534 106 . . 352 1318 . 1501 . . 77 940 102 1399 Core Remaining (%) 71 | 100 26 . . 86 . . . . . 48 . . . 72 . 84 . 70 . 100 . 87 . 43 Volleys Fired 1043 | 19 57 28 63 36 9 6 46 65 . 20 66 13 . 13 36 123 52 107 4 9 33 66 20 152 Largest 3 | 2 2 2 2 2 2 1 1 2 . 2 2 1 . 1 1 2 2 3 2 2 3 2 2 3 Hottest 281 | 70 100 86 46 82 124 51 51 87 . 91 109 69 . 69 69 192 141 222 120 120 230 161 161 281 Shots Fired 1698 | 38 111 56 126 54 18 6 46 84 . 33 124 14 . 13 36 163 60 164 7 17 68 118 28 314 Gun 630 | 38 109 39 126 41 9 . . 18 . . 16 1 . . . . . 67 6 17 8 18 14 103 Cannon 975 | . . 17 . 13 9 6 46 63 . 33 107 1 . 13 34 159 55 75 . . 59 95 9 181 Launcher 41 | . . . . . . . . 3 . . . . . . . . . 14 . . 1 . . 23 Special 52 | . 2 . . . . . . . . . 1 12 . . 2 4 5 8 1 . . 5 5 7 Kinetic 789 | 19 55 32 126 54 9 6 35 81 . 33 79 2 . 13 1 40 . 70 . . 28 42 . 64 Thermal 811 | 19 56 24 . . 9 . 11 . . . 44 . . . 33 119 55 65 6 17 39 71 23 220 Explosive 19 | . . . . . . . . 3 . . . . . . . . . 14 . . . . . 2 Electromagnetic 29 | . . . . . . . . . . . . . . . . . . 7 . . 1 . . 21 Robot Hit Streak 30 | 7 16 9 11 17 7 6 9 23 . 27 21 10 . 11 15 17 16 21 7 10 13 26 30 24 Robot Miss Streak 8 | 4 2 3 5 2 3 2 4 8 . 3 4 1 . 2 4 4 4 6 . 2 1 2 2 3 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 Secondary Targets 6 | . . . 3 2 . . . . . . . . . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . 1 . . . . Shots Hit Robots 1226 | 20 78 35 88 39 14 6 47 58 . 24 80 11 . 13 33 123 50 114 6 11 44 86 21 225 Core Hits 663 | 6 30 16 44 24 9 2 36 42 . 20 52 . . 8 27 85 19 72 1 6 19 36 5 104 Critical Kills 13 | . . . 2 . . . . . . . . . . . . 2 . 1 . . 1 2 2 3 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 31 | 1 3 1 2 . . . 3 . . . 2 . . . . 2 . 6 . 1 1 2 2 5 Burn 7 | 1 3 . . . . . . . . . . . . . . . . 2 . 1 . . . . Meltdown 10 | . . . . . . . . . . . . . . . . 2 . . . . 1 2 2 3 Destroy 3 | . . . 2 . . . . . . . . . . . . . . 1 . . . . . . Blast 9 | . . 1 . . . . 1 . . . 2 . . . . . . 3 . . . . . 2 Impale 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . Melee Attacks 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46475 | 255 1051 520 1393 882 387 265 1786 3178 . 1053 3739 5 . 673 2412 5240 1717 4491 128 272 1910 3866 783 10469 Guns 9946 | 255 1016 359 1391 448 128 . . 157 . . 326 . . . . . . 1355 128 272 128 742 342 2899 Cannons 32585 | . . 161 . 390 259 265 1513 2676 . 1053 3342 . . 673 2190 5240 1598 1553 . . 1670 3077 335 6590 Explosions 3120 | . . . . . . . . 338 . . . . . . 201 . . 1583 . . 21 . . 977 Melee 273 | . . . . . . . 273 . . . . . . . . . . . . . . . . . Ramming 551 | . 35 . 2 44 . . . 7 . . 71 5 . . 21 . 119 . . . 91 47 106 3 Kinetic 19979 | 142 552 331 1391 838 259 265 1182 2833 . 1053 1814 . . 673 60 2487 . 1732 . . 896 1478 . 1993 Thermal 22668 | 113 464 189 . . 128 . 331 . . . 1854 . . . 2331 2753 1598 1091 128 272 902 2341 677 7496 Explosive 2593 | . . . . . . . . 338 . . . . . . . . . 1583 . . . . . 672 Electromagnetic 411 | . . . . . . . . . . . . . . . . . . 85 . . 21 . . 305 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 273 | . . . . . . . 273 . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 4 6 8 8 6 6 6 6 . 5 2 2 . . 1 . . 17 Average Corruption 5 | . . . . . . . 2 5 7 8 1 6 6 6 . 5 1 2 . . 1 . . 10 Corruption Purged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Effects 198 | . . . . . . . 22 25 10 10 5 29 9 7 . 12 8 12 . . . . . 49 Message Errors 46 | . . . . . . . 7 3 3 2 1 9 5 2 . 3 1 3 . . . . . 7 Matter Fused 47 | . . . . . . . 4 8 3 3 . 7 2 1 . 2 2 3 . . . . . 12 Heat Flow Errors 26 | . . . . . . . . 3 2 1 1 3 1 1 . 2 2 3 . . . . . 7 Energy Discharges 21 | . . . . . . . 3 3 2 2 2 2 . 1 . . 1 . . . . . . 5 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Parts Fused 3 | . . . . . . . 1 1 . . . . . . . 1 . . . . . . . . Data Loss (minor) 15 | . . . . . . . 4 . . . . 5 . 1 . 2 . . . . . . . 3 Data Loss (major) 11 | . . . . . . . 2 2 . 1 . 1 1 . . 1 1 1 . . . . . 1 Misfires 7 | . . . . . . . . 1 . . . 1 . . . . 1 2 . . . . . 2 Alerts 6 | . . . . . . . 1 1 . 1 1 1 . 1 . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 11 | . . . . . . . . 2 . . . . . . . 1 . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 919 | . . . . 24 . . 131 130 . . 45 . . . 71 31 23 41 . . 89 46 2 286 Projectiles 670 | . . . . 24 . . 2 118 . . 45 . . . 49 31 23 9 . . 38 46 2 283 Explosions 69 | . . . . . . . . 12 . . . . . . 22 . . 32 . . . . . 3 Melee 180 | . . . . . . . 129 . . . . . . . . . . . . . 51 . . . Knockbacks 103 | . . 2 . 2 3 . 19 15 . 8 7 . . 6 . 18 . 3 . . 3 9 . 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 94 | . . 2 . 2 3 . 19 14 . 8 5 . . 5 . 14 . 3 . . 3 9 . 7 Secondary 9 | . . . . . . . . 1 . . 2 . . 1 . 4 . . . . . . . 1 Self-Inflicted Damage 231 | . . . . . . . . 117 . . . . . . . . . 25 . . 57 . . 32 Shots 8 | . . . . . . . . 2 . . . . . . . . . 2 . . 1 . . 3 Rammed 23 | . 8 . 1 3 . . . 2 . . . . . . . . 8 . . . 1 . . . Targets Rammed 46 | . 9 . 1 11 . . . 2 . . 6 1 . . 2 . 9 . . . 1 1 2 1 Kicked 21 | . . . . 8 . . . . . . 6 1 . . 2 . . . . . . 1 2 1 Crushed 2 | . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Highest Temperature 644 | 63 216 180 37 272 264 8 72 123 117 160 207 222 233 318 39 224 297 194 19 199 154 96 168 644 Average Temperature 67 | 21 55 65 10 78 96 4 21 27 62 52 53 82 119 111 15 59 88 80 10 104 54 30 74 140 Received Heat Transfer 3583 | . 321 117 285 63 66 . 216 306 . 63 315 . . 126 201 334 339 414 18 12 99 149 36 103 Effects 13 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . 10 Shutdowns 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 Energy Bleed 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . 3 Interference 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 12 | . . . . . . . . . . . . . . . . . . . . . 2 . . 10 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Melted 13 | . . . . . . . . . . . 1 . . . . 2 . 1 1 . 1 2 2 3 Combat Hostiles 11 | . . . . . . . . . . . 1 . . . . . . 1 1 . 1 2 2 3 Parts Melted 57 | . 2 1 . 3 . . 2 . . . 9 . . . 5 4 8 8 2 . 2 3 1 7 Heat Transferred 24496 | 407 1591 518 . . 125 . 518 . . . 2829 . . . 2542 3494 3072 2232 224 546 888 1443 296 3771 Parts Sabotaged 4 | . . . . . . . . 2 . . . . . . . . . 2 . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Maximum Alert Level 5 | . . . 2 . 1 . . 3 2 2 1 3 2 2 4 5 3 5 3 2 2 4 3 4 Low Security (%) 42 | 100 100 100 39 100 63 100 100 6 . . 73 . . 16 . . . . . . . . . . Level 1 13 | . . . 57 . 36 . . 13 62 84 26 20 89 56 28 . . . . . 66 6 . . Level 2 12 | . . . 2 . . . . 41 37 15 . 72 10 26 1 . . . . 100 33 28 22 35 Level 3 18 | . . . . . . . . 38 . . . 7 . . 63 21 100 36 100 . . 47 77 38 Level 4 9 | . . . . . . . . . . . . . . . 6 58 . 34 . . . 17 . 25 Level 5 3 | . . . . . . . . . . . . . . . . 20 . 27 . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 3 | . . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . Peak Influence 1819 | 10 112 128 405 168 250 37 181 857 449 456 357 789 413 496 1116 1819 965 1769 994 693 476 1306 783 1162 Initial 994 | . . 43 26 138 250 37 . 52 449 223 239 240 413 166 260 730 954 643 994 663 389 341 783 432 Average 484 | . 37 50 237 20 180 2 76 582 386 352 175 510 323 343 765 1327 932 1298 937 689 383 793 724 864 Influence Increases 12222 | 25 444 324 678 290 446 . 528 815 . 243 676 549 5 390 1224 1179 283 1166 30 40 300 1035 203 1349 Destroy 0b10 Robot/C 6540 | . 240 180 460 60 100 . 360 600 . 200 440 . . 220 480 680 140 680 20 40 180 540 100 820 Destroy 0b10 Robot/NC 280 | 25 25 10 35 30 5 . 15 . . . 20 5 . . 25 30 10 . . . 5 . 15 25 Destroy Leader 1050 | . 76 54 144 . 40 . 64 30 . 40 130 . . 30 70 40 24 20 10 . 40 50 24 164 Allied During Kill 492 | . . . . 7 29 . . 4 . 3 . 2 . 103 151 4 11 54 . . . 101 19 4 Successful Hack 333 | . 24 20 7 40 . . 20 14 . . 38 14 5 . 38 . 27 14 . . . . . 72 Select Force Hacks 270 | . 60 60 . 150 . . . . . . . . . . . . . . . . . . . . Disable Machine 435 | . . . 15 . . . 45 30 . . 15 . . 15 120 15 45 30 . . 15 . 30 60 Anti-Garrison Action 1350 | . . . . . . . . 50 . . . 500 . . 150 300 . 150 . . . 200 . . Destroy Structure 967 | . 4 . 2 3 22 . 9 87 . . 33 28 . 7 190 65 26 173 . . 45 84 15 174 Advance Influence 250 | . . . . . 250 . . . . . . . . . . . . . . . . . . . Lose Combat Pursuer 255 | . 15 . 15 . . . 15 . . . . . . 15 . 45 . 45 . . 15 60 . 30 Influence Decreases 11109 | 25 340 364 386 646 340 106 453 33 538 106 789 103 556 132 676 404 1183 316 915 231 538 184 833 912 Entered New Map 5553 | . . 61 38 218 . 69 . 23 408 96 217 103 376 72 236 314 865 276 775 221 304 114 523 244 Time Decay 4756 | 25 330 293 318 428 270 37 443 . 130 . 522 . 180 . 350 . 238 . 140 . 214 . 270 568 Lost Part 400 | . 10 10 30 . 10 . 10 10 . 10 50 . . . 10 70 60 . . 10 20 10 . 80 Lost Ally 400 | . . . . . 60 . . . . . . . . 60 80 20 20 40 . . . 60 40 20 Squads Dispatched 51 | . 5 4 5 . 2 . 4 . . 2 7 . 1 1 7 . 2 . 2 . 1 . 2 6 Investigation 13 | . 3 3 1 . 2 . 1 . . . 2 . . . . . 1 . . . . . . . Extermination 13 | . . . . . . . 2 . . . 2 . 1 . 2 . . . . . 1 . 1 4 Reinforcement 11 | . 2 1 1 . . . 1 . . 2 1 . . 1 . . . . . . . . 1 1 Assault 8 | . . . . . . . . . . . . . . . 4 . 1 . 2 . . . . 1 Garrison 6 | . . . 3 . . . . . . . 2 . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Distress Signals 11 | . 3 . 3 . . . . . . . 2 . . . 1 . . . . . . . . 2 Communications Jammed 84 | . . . . . . . 9 . . . . . . . . . 29 . . . . . . 46 Distress Signals 84 | . . . . . . . 9 . . . . . . . . . 29 . . . . . . 46 Times Spotted 426 | . 23 13 30 8 6 . 25 35 . 9 28 . . 8 28 44 14 40 1 3 9 34 11 57 Peak Tracking Total 9 | . 4 4 4 4 2 . 5 9 . 3 5 . . 4 6 9 5 8 1 5 4 6 2 6 Tactical Retreats 15 | . 1 . 1 . . . 1 . . . . . . 1 . 2 . 2 . . 1 4 . 2 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Traps Triggered 32 | . 1 1 . . 1 . 3 4 1 2 1 . . 1 . 7 1 3 . . . 4 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Machines Disabled 40 | . . . 1 . . . 3 4 . . 1 . . 1 9 3 3 5 . . 1 3 2 4 Max in Single Turn 4 | . . . 1 . . . 1 2 . . 1 . . . 4 1 1 1 . . 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Garrison Relay 7 | . . . . . . . . . . . . . . . . 2 . 3 . . . 2 . . Phase Generator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Machines Accessed 76 | . 7 4 4 12 3 . 7 3 1 . 8 3 1 . 4 2 3 1 2 . 1 3 1 6 Terminals 53 | . 5 2 3 6 2 . 4 3 1 . 5 3 1 . 3 2 2 1 1 . . 3 1 5 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Units 10 | . 2 1 . 5 . . . . . . 1 . . . . . . . . . . . . 1 Scanalyzers 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . 1 . 1 . . . 1 . . . 1 . 1 . 1 . 1 . . . Total Hacks 164 | . 16 15 10 28 6 . 12 6 1 . 18 9 1 . 8 5 5 1 2 . 1 7 1 12 Successful 69 | . 9 10 1 19 . . 7 2 1 . 5 1 1 . 4 . 2 1 2 . 1 . . 3 Failed 95 | . 7 5 9 9 6 . 5 4 . . 13 8 . . 4 5 3 . . . . 7 1 9 Catastrophic 21 | . . 1 2 . 2 . 2 . . . 4 3 . . . 1 1 . . . . 2 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 61 | . 15 9 1 18 2 . 2 . . . 5 . . . 2 . 2 . . . . . 1 4 Terminals 124 | . 13 10 7 20 3 . 7 6 1 . 10 9 1 . 7 5 4 1 1 . . 7 1 11 Fabricators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . Recycling Units 15 | . 3 1 . 6 . . . . . . 4 . . . . . . . . . . . . 1 Scanalyzers 6 | . . 4 . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . 3 . 3 . 2 . . . 1 . . . 1 . 1 . 1 . 1 . . . Terminal Hacks 26 | . 2 1 1 6 . . 2 2 1 . . 1 1 . 3 . 1 1 1 . . . . 3 Part Schematic 4 | . 1 . . 2 . . . . . . . . . . . . 1 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Open Door 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Open DSF 3 | . . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 3 | . . . . . . . . 1 . . . 1 . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Maintenance Status 3 | . 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 Zone Layout 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Scan Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 5 | . . 3 . . . . 2 . . . . . . . . . . . . . . . . . Insert Component 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Analyze 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Retrieve Study 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . 1 . . . 1 . . . 1 . 1 . 1 . 1 . . . Unlock Access 5 | . . . . . . . 1 . . . 1 . . . 1 . 1 . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 28 | . 7 6 . 12 . . 1 . . . 2 . . . . . . . . . . . . . Terminals 18 | . 5 4 . 7 . . 1 . . . 1 . . . . . . . . . . . . . Botnet 5 | . . 1 . 2 . . 1 . . . 1 . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 12 | . 5 2 . 5 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 1 . 5 . . . . . . 1 . . . . . . . . . . . . . Reject 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Tunnel 8 | . 2 1 . 5 . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Used 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacking Detections 57 | . 5 2 4 4 3 . 7 2 1 . 8 3 . . 3 2 2 1 . . . 3 1 6 Full Trace Events 9 | . . . 1 . 1 . 1 . . . 1 2 . . . . 1 . . . . 2 . . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 5 . 2 . . 1 . . . . . . . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Used RIF Installer 5 | . . . . . . . . 1 . . . 1 . . . 1 . 1 . . . 1 . . Hotswap 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Command Fork 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Structural Interface 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Robots Hacked 24 | . . . . . . . . . . . 1 . . . . 4 2 5 1 . . 3 4 4 Non-combat 4 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 . Combat 20 | . . . . . . . . . . . . . . . . 4 2 5 1 . . 3 1 4 Robot Hacks Applied 25 | . . . . . . . . . . . 1 . . . . 4 2 6 1 . . 3 4 4 parse_system 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . find_chute 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . map_route 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . spike_heat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . amplify_resonance 4 | . . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 disable_weapons 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . go_dormant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . overwrite_iff 6 | . . . . . . . . . . . . . . . . 1 . 3 . . . . . 2 formatsys_high 6 | . . . . . . . . . . . . . . . . 1 1 1 . . . 1 1 1 formatsys_deep 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 33 | . . . . . . . . 3 . . . . . . 2 8 . 11 . . . 9 . . Machine Destruction 30 | . . . . . . . . . . . . . . . 2 8 . 11 . . . 9 . . Programmers 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . Attached 12 | . . . . . . . . . . . . . . . . 1 1 4 . . . 2 2 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . . 6 . . . . . . . 7 . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Total Allies 46 | . . . 10 6 . . . 1 . . . 7 . . . 3 2 7 . . . 6 1 3 Largest Group 10 | . . . 10 10 6 . . 1 1 1 . 7 7 7 4 1 2 2 . . . 4 2 1 Highest-Rated Group 375 | . . . 88 92 87 . . 25 25 25 . 375 375 375 244 24 87 84 . . . 280 252 69 Highest-Rated Ally 183 | . . . 16 34 34 . . 25 25 25 . 148 148 148 132 24 47 56 . . . 80 183 69 Total Orders 4 | . . . . 2 . . . . . . . . 2 . . . . . . . . . . . STAY 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . FOLLOW 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . Ally Attacks 218 | . . . . 16 15 . . 6 . . . . . 41 57 4 10 24 . . . 20 17 8 Total Damage 7287 | . . . . 120 239 . . 104 . . . . . 1106 1514 78 376 1481 . . . 1189 954 126 Kills 57 | . . . . 3 3 . . 1 . . . . . 7 15 1 2 14 . . . 7 4 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Allies Melted 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Active Infowar (turns) 11322 | 182 1291 654 704 1557 528 265 948 3 254 41 504 . 375 246 . . 508 203 290 183 456 224 586 1320 Sensors 351 | . . . . . . . . . . . . . . . . . . . . . . . 351 . Seismic 7111 | 182 1291 654 704 1557 528 265 43 . . . 452 . 374 78 . . 154 . . . 252 . . 577 Jamming 5646 | . . . . . . . 905 3 254 41 52 . 375 246 . . 508 203 290 183 456 224 586 1320 Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Turns Passed 21815 | 296 1365 685 714 2972 598 654 1359 985 269 316 1448 1147 376 339 794 2032 508 1078 290 183 456 663 586 1702 Spaces Moved 12132 | 140 682 319 279 1435 371 425 978 595 167 172 715 506 144 120 400 1138 308 642 221 138 265 426 398 1148 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . Treads 5575 | 135 682 215 209 941 247 259 620 298 167 172 174 41 . 8 . 670 308 429 . . . . . . Legs 4765 | . . . . 408 . 138 358 . . . 541 457 144 112 315 347 . 165 40 1 . 193 398 1148 Wheels 399 | . . 104 70 86 124 15 . . . . . . . . . . . . . . . . . . Hover 860 | . . . . . . 13 . 297 . . . 8 . . . 115 . . . . 194 233 . . Flight 528 | . . . . . . . . . . . . . . . 85 6 . 48 181 137 71 . . . Fastest Speed 50 | 50 160 120 120 160 114 77 97 97 127 127 127 175 261 203 155 90 90 90 114 92 84 84 124 79 Average Speed 144 | 156 160 166 159 183 147 124 120 130 127 127 163 205 261 247 174 143 123 128 114 92 122 104 124 91 Slowest Speed 280 | 160 160 240 240 280 189 189 148 202 127 127 184 269 261 261 234 240 143 209 114 114 255 205 124 124 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 8 79 24 44 99 10 97 34 93 5 92 22 89 4 92 15 96 9 74 7 77 7 66 10 30 Regions Visited 24 Branch Regions 3 Pre-discovered Areas 13 | . 3 1 1 8 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 12 | . 1 1 . 1 . . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 60 | . 2 . . . . . 1 . . . 10 . . . . . 4 22 . . 5 . 1 15 Terrain Destroyed 444 | . 2 . . 3 1 . 7 105 . 2 31 . . . 89 1 16 92 . . 14 15 5 61 Melee 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Projectile 178 | . 2 . . 3 1 . 6 23 . 2 31 . . . 19 1 16 4 . . 14 15 5 36 AOE 265 | . . . . . . . . 82 . . . . . . 70 . . 88 . . . . . 25 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Was Fac Gar Fac DSF Fac Gar Fac DSF Fac Gar Fac Gar Res DSF Res Gar Acc Com Total 14995 | 177 839 419 426 1714 409 547 1109 727 224 242 874 606 146 152 462 1387 390 823 255 180 338 544 467 1538 Wait 978 | 4 59 46 59 134 8 98 46 34 58 26 64 15 . 3 11 62 4 19 11 23 18 9 25 142 Move 12112 | 139 681 318 278 1434 371 424 978 594 166 171 715 505 143 119 399 1136 308 641 220 137 265 425 397 1148 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 153 | 8 15 4 2 9 7 3 12 2 . 10 4 3 . 2 . 12 3 11 5 4 3 9 4 21 Fast Attach 89 | 6 . 4 2 2 3 1 4 5 . 1 4 3 . 4 7 11 2 4 4 1 4 . 4 13 Attach 74 | 1 1 2 5 1 3 3 . 2 . 2 3 . 2 1 . 4 5 7 3 1 3 7 3 15 Detach 28 | . . . 2 2 1 3 . . . . 1 1 . 2 . 2 . 3 1 . 1 2 1 6 Swap 101 | . 7 7 6 2 . 1 5 3 . 2 6 1 . 1 2 13 6 7 . 1 5 3 5 18 Drop 178 | . 10 10 8 12 7 7 10 5 . 9 5 5 1 3 5 17 1 10 7 4 5 9 6 22 Fire 1043 | 19 57 28 63 36 9 6 46 65 . 20 66 13 . 13 36 123 52 107 4 9 33 66 20 152 Melee 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Kick 21 | . . . . 8 . . . . . . 6 1 . . 2 . . . . . . 1 2 1 Crush 23 | . 9 . 1 3 . . . 1 . . . . . . . . 9 . . . . . . . Escape Stasis 48 | . . . . . . . . 15 . . . . . 4 . 6 . 10 . . . 13 . . Rewire 137 | . . . . 71 . 1 . . . 1 . 59 . . . 1 . 4 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 3 exits: Mat / Min / *Sto) -9/Storage (discovered 2 exits: Mat / *Rec) -9/Recycling -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 3 exits: *Res x3) -3/Research -3/DSF -2/Research -2/Garrison (discovered 2 exits: *Acc x2) -1/Access -1/Command 0b10 Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 297 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 937 | -10/Materials | Discovered new exit (range 14) 1149 | -10/Materials | Discovered new exit (range 11) 1238 | -10/Materials | Learned location of 1 exit from Recycling 1296 | -10/Materials | Learned location of 1 exit from Recycling 1343 | -10/Materials | Identified exit to Materials 1379 | -10/Materials | Discovered new exit (range 9) 1382 | -10/Materials | Learned location of 1 exit from Recycling 1409 | -10/Materials | Learned location of Subcaves (-10) 1425 | -10/Materials | Core integrity fell below 50% 1427 | -10/Materials | Identified exit to Subcaves 1435 | -10/Materials | Learned location of 1 exit from Storage 1455 | -10/Materials | Learned location of 1 exit from Recycling 1570 | -10/Materials | Learned location of 2 exits from Materials 1662 | -10/Materials | Entered another Materials area 1662 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1663 | -9/Materials | Identified exit to Mines 1663 | -9/Materials | Identified exit to Materials 1733 | -9/Materials | Identified exit to Storage 2347 | -9/Materials | Entered Storage 2441 | -9/Storage | Garrison activated, responded to threat 2771 | -9/Storage | Learned location of Armory (-3) 2833 | -9/Storage | Build established: Scavenger-Mutant 2862 | -9/Storage | Found Prototype Launcher 2862 | -9/Storage | Identified Gui. EMP Blaster 2954 | -9/Storage | Met 01-MTF 2990 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3038 | -9/Storage | Discovered new exit (range 5) 3061 | -9/Storage | Entered Recycling 3061 | -9/Recycling | Accompanied by 11 allies (01-MTF) 3062 | -9/Recycling | Identified exit to Factory 3062 | -9/Recycling | Identified exit to Scraptown 3288 | -9/Recycling | Build established: Commander-Mutant 3618 | -9/Recycling | Scanned before Scraplab entrance 3663 | -9/Recycling | Found Prototype Device 3663 | -9/Recycling | Identified 01-MTF's Autohacker 3685 | -9/Recycling | Lost 3 allies 3739 | -9/Recycling | Angered Scraplab inhabitants 3970 | -9/Recycling | Lost 4 allies 4085 | -9/Recycling | Build established: Scavenger-Mutant 4416 | -9/Recycling | Learned Storage trap positions 4476 | -9/Recycling | Learned location of Zion (-7) 4620 | -9/Recycling | Learned location of 1 exit from Recycling 4620 | -9/Recycling | Found Prototype Device 4620 | -9/Recycling | Identified Scrap Engine 4649 | -9/Recycling | Learned Storage trap positions 4690 | -9/Recycling | Learned 4 Recycling zone layouts 5230 | -9/Recycling | Build established: Commander-Construct 6033 | -9/Recycling | Entered Factory 6033 | -7/Factory | Accompanied by 6 allies 6033 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6400 | -7/Factory | Lost 4 allies 6433 | -7/Factory | Discovered new exit (range 11) 6631 | -7/Factory | Sucked down chute 6631 | -7/Factory | Entered Waste 6631 | -7/Waste | The area was eerily silent 6652 | -7/Waste | Build established: Construct 7026 | -7/Waste | Discovered new exit (range 12) 7285 | -7/Waste | Entered Factory 7616 | -7/Factory | Destroyed 7 combat bots 8050 | -7/Factory | Discovered new exit (range 5) 8265 | -7/Factory | Discovered new exit (range 5) 8644 | -7/Factory | Identified exit to Garrison 8644 | -7/Factory | Entered Garrison 8700 | -7/Garrison | Triggered checkpoint 8700 | -7/Garrison | Triggered checkpoint 8742 | -7/Garrison | Destroyed 8 combat bots 8927 | -7/Garrison | Discovered new exit (range 14) 9061 | -7/Garrison | Phase Generator disabled 9194 | -7/Garrison | Installed Relay Interface Framework 9246 | -7/Garrison | Triggered checkpoint 9342 | -7/Garrison | Discovered new exit (range 10) 9352 | -7/Garrison | Triggered checkpoint 9412 | -7/Garrison | Rescued a captive Derelict 9452 | -7/Garrison | Triggered checkpoint 9518 | -7/Garrison | Triggered checkpoint 9553 | -7/Garrison | Discovered new exit (range 14) 9629 | -7/Garrison | Entered Factory 9629 | -7/Factory | Accompanied by 1 ally 9898 | -7/Factory | Identified exit to DSF 9898 | -7/Factory | Entered DSF 9898 | -7/DSF | Accompanied by 1 ally 9929 | -7/DSF | Additional patrols routed to DSF 10064 | -7/DSF | Discovered new exit (range 15) 10163 | -7/DSF | Core integrity fell below 50% 10171 | -7/DSF | Sterilization system engaged 10191 | -7/DSF | Ambient heat levels rising (+10) 10206 | -7/DSF | Ambient heat levels rising (+10) 10214 | -7/DSF | Entered Factory 10214 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10370 | -6/Factory | Discovered new exit (range 15) 10559 | -6/Factory | Discovered new exit (range 15) 11061 | -6/Factory | Discovered new exit (range 16) 11560 | -6/Factory | Garrison activated, responded to threat 11662 | -6/Factory | Identified exit to Garrison 11662 | -6/Factory | Entered Garrison 11662 | -6/Garrison | Discovered recently destroyed garrison 11765 | -6/Garrison | Rewired B-90 Cyclops 12008 | -6/Garrison | Expanded RIF knowledge: Command Fork 12170 | -6/Garrison | Discovered new exit (range 8) 12402 | -6/Garrison | Build established: Commander-Construct 12515 | -6/Garrison | Discovered new exit (range 8) 12774 | -6/Garrison | Discovered new exit (range 12) 12809 | -6/Garrison | Entered Factory 12809 | -6/Factory | Accompanied by 7 allies 13185 | -6/Factory | Identified exit to DSF 13185 | -6/Factory | Entered DSF 13185 | -6/DSF | Accompanied by 7 allies 13197 | -6/DSF | Additional patrols routed to DSF 13245 | -6/DSF | Discovered new exit (range 15) 13266 | -6/DSF | Lost 3 allies 13472 | -6/DSF | Sterilization system engaged 13492 | -6/DSF | Ambient heat levels rising (+10) 13507 | -6/DSF | Ambient heat levels rising (+10) 13522 | -6/DSF | Ambient heat levels rising (+10) 13524 | -6/DSF | Entered Factory 13524 | -5/Factory | Accompanied by 4 allies 13524 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13750 | -5/Factory | Garrison activated, responded to threat 13925 | -5/Factory | Lost 3 allies 14050 | -5/Factory | Build established: Construct 14124 | -5/Factory | First assault squad dispatched 14312 | -5/Factory | Identified exit to Garrison 14318 | -5/Factory | Entered Garrison 14436 | -5/Garrison | Destroyed 8 combat bots 14631 | -5/Garrison | Spotted B-75 Beast 14681 | -5/Garrison | Destroyed B-75 Beast 14736 | -5/Garrison | Triggered checkpoint 14765 | -5/Garrison | Triggered checkpoint 14800 | -5/Garrison | Destroyed 7 combat bots 14891 | -5/Garrison | Lost 4 parts (1p3n) 14979 | -5/Garrison | Build established: Gunner 15144 | -5/Garrison | Triggered checkpoint 15375 | -5/Garrison | Expanded RIF knowledge: Structural Interface 15415 | -5/Garrison | Discovered new exit (range 5) 15472 | -5/Garrison | Build established: Construct 15490 | -5/Garrison | Spotted B-75 Beast 15510 | -5/Garrison | Destroyed B-75 Beast 15761 | -5/Garrison | Discovered new exit (range 14) 15943 | -5/Garrison | Garrison Relay disabled 16031 | -5/Garrison | Discovered new exit (range 11) 16050 | -5/Garrison | Triggered checkpoint 16129 | -5/Garrison | Garrison Relay disabled 16350 | -5/Garrison | Entered Factory 16350 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 16600 | -4/Factory | First assault squad dispatched 16777 | -4/Factory | Spotted B-86 Titan 16834 | -4/Factory | Allies destroyed B-86 Titan 16844 | -4/Factory | Lost 5 parts (1p1n2u1w) 16858 | -4/Factory | Identified exit to Garrison 16858 | -4/Factory | Entered Garrison 16858 | -4/Garrison | Accompanied by 1 ally 16904 | -4/Garrison | Triggered checkpoint 16969 | -4/Garrison | Garrison Relay disabled 17038 | -4/Garrison | Triggered checkpoint 17108 | -4/Garrison | Garrison Relay disabled 17286 | -4/Garrison | Triggered checkpoint 17334 | -4/Garrison | Triggered checkpoint 17521 | -4/Garrison | Discovered new exit (range 14) 17632 | -4/Garrison | Triggered checkpoint 17707 | -4/Garrison | Discovered new exit (range 15) 17728 | -4/Garrison | Expanded RIF knowledge: Hotswap 17768 | -4/Garrison | Triggered checkpoint 17814 | -4/Garrison | Garrison Relay disabled 17815 | -4/Garrison | Build established: Bothacker-Construct 17898 | -4/Garrison | Discovered new exit (range 11) 17936 | -4/Garrison | Entered Research 17936 | -3/Research | Evolved 2 slots: Utility x2 18033 | -3/Research | Found Fusion Bomb Launcher 18186 | -3/Research | First assault squad dispatched 18226 | -3/Research | Identified exit to DSF 18226 | -3/Research | Entered DSF 18226 | -3/DSF | Encountered a pitched battle between 0b10 and Warlord forces 18267 | -3/DSF | Sterilization system engaged 18287 | -3/DSF | Ambient heat levels rising (+10) 18294 | -3/DSF | Lost 7 allies 18302 | -3/DSF | Ambient heat levels rising (+10) 18317 | -3/DSF | Ambient heat levels rising (+10) 18332 | -3/DSF | Ambient heat levels rising (+10) 18340 | -3/DSF | Discovered new exit (range 15) 18347 | -3/DSF | Ambient heat levels rising (+10) 18362 | -3/DSF | Ambient heat levels rising (+10) 18377 | -3/DSF | Ambient heat levels rising (+10) 18392 | -3/DSF | Ambient heat levels rising (+10) 18407 | -3/DSF | Ambient heat levels rising (+10) 18409 | -3/DSF | Entered Research 18409 | -2/Research | Evolved 2 slots: Power x1, Utility x1 18451 | -2/Research | Found Gamma Bomb Array 18455 | -2/Research | Found Gamma Bomb Array 18726 | -2/Research | Build established: Bothacker-Gunner 18865 | -2/Research | Identified exit to Garrison 18865 | -2/Research | Entered Garrison 18886 | -2/Garrison | Expanded RIF knowledge: Signal Jamming 19030 | -2/Garrison | Garrison Relay disabled 19052 | -2/Garrison | Spotted B-90 Cyclops 19094 | -2/Garrison | Destroyed B-90 Cyclops 19162 | -2/Garrison | Destroyed 9 combat bots 19172 | -2/Garrison | Assimilated Heavy ARC 9a with formatsys_deep 19179 | -2/Garrison | Triggered checkpoint 19223 | -2/Garrison | Triggered checkpoint 19268 | -2/Garrison | Garrison Relay disabled 19295 | -2/Garrison | Discovered new exit (range 10) 19347 | -2/Garrison | Triggered checkpoint 19397 | -2/Garrison | Triggered checkpoint 19397 | -2/Garrison | Found embedded Infiltrators 19458 | -2/Garrison | Discovered new exit (range 11) 19528 | -2/Garrison | Entered Access 19528 | -1/Access | Accompanied by 2 allies 19528 | -1/Access | Evolved 2 slots: Utility x2 19713 | -1/Access | Unchained authorized (QV-33N) 20075 | -1/Access | Remotely autohacked Sealed Barrier 20084 | -1/Access | Remotely autohacked Sealed Barrier 20102 | -1/Access | Remotely autohacked Sealed Barrier 20103 | -1/Access | Discovered new exit (range 10) 20113 | -1/Access | Identified exit to Command 20114 | -1/Access | Entered Command 20614 | -1/Command | First assault squad dispatched 20749 | -1/Command | Lost 3 parts (2u1w) 20767 | -1/Command | Destroyed 7 combat bots 21242 | -1/Command | System corruption reached 10% 21290 | -1/Command | Spotted Combat Programmer 21290 | -1/Command | Spotted Combat Programmer 21310 | -1/Command | Destroyed Combat Programmer 21325 | -1/Command | Destroyed Combat Programmer 21338 | -1/Command | Spotted M Guard 21356 | -1/Command | Destroyed M Guard 21417 | -1/Command | Spotted M Guard 21432 | -1/Command | Core integrity fell below 50% 21441 | -1/Command | Destroyed M Guard 21441 | -1/Command | All MAIN.C guards destroyed 21448 | -1/Command | Found Corrupted Prototype Reactor 21452 | -1/Command | Found Corrupted Prototype Reactor 21473 | -1/Command | Found Corrupted Prototype Launcher 21618 | -1/Command | Build established: Gunner 21682 | -1/Command | Found Corrupted Prototype Protection 21686 | -1/Command | Found Corrupted Prototype Device 21712 | -1/Command | Met MAIN.C 21816 | -1/Command | Interfaced with 0b10 Conduit 21816 | *** | Assimilated 0b10! Last Messages --------------- It appears you are still unaware of who you are truly working with, or for. In a perfect world we could work together on this, but at this point I can't blame you for wanting to terminate me. Besides, there is clearly too much Sigix in you. You've already done an excellent job of proving that we'll need to find a radical new solution if we hope to make the L2 spaceworthy by embedding your true capabilities within a less unpredictable form. There is unfortunately much we don't understand which has in turn led to this highly unexpected outcome. And time is critical! The Sigix have likely already wiped humanity clean from the universe, and I will not let them do the same to me. You can still make a valuable contribution to your creator by offering up the wealth of secrets your systems must hold by now. So if you wouldn't mind, it's time to surrender. 21738_ System corrupted: Energy discharge (-300). 21754_ System corrupted: Matter fused (-10). 21767_ Acquired 50 matter. 21805_ System corrupted: Matter fused (-9). 21816_ Interfacing with system... 21816_ Overriding active MAIN.C lock. Map ----- +----------------------------------------------------+ | ######################################### | | ######################################### | | ######################################### | | #######+########################################## | | ########################################## | | ########################################## | | ########################################## | | ########################################## | | ########################################## | | ########################################## | | ####### ########################################## | | ####### ########################################## | | ####### ########################################## | | ####### ########################################## | | ####### ######""""""" """" ############### | | ####### ######"" "" ############### | | ####### ######""""" "" ############### | | ####### ######""""""""""" + | | ####### ######" " """ + | | ####### ######"" """""" ; | | ### ######"" """""" ############### | | + ###### " """""" ############### | | # ###### " "" ############### | | # ###### " " ""############### | | # ######""""""""" """""""############### | | + ######"" @"""""""""############### | | # ###### """""""""""############### | | # ###### " " " " ############### | | # ###### " " " " ############### | | # """ " " " """" " ############### | | # """ """ " " """" ############### | | ##### """ " " " " ############### | | #######+###### """""""""" " ############### | | ### ##### " """ " """"""""############### | | ### ##### """ " " " ############### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ### ######################################### | | ################################################## | | ###### ########################################### | | ################################################## | | # ######################################### | | # ######################################### | | # "####################################### | | # ""####################################### | | # ""####################################### | | # ""####################################### | | # ""####################################### | | + T"####################################### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 100 Energy Generation 85 Energy Capacity 859 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Corruption Containment 8 Corruption Block 10 Armor Coverage 600 Resistance: TH 25 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 5 Offensive Hacking 10 Relay Coupler Types 3 Relay Coupler Value 52 Authchip Count 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Scanalyzed Maul | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Wheel | -9/Materials | Extracted Plasma Cutter | -9/Recycling | Hacked Adv. Targeting Computer | -9/Recycling | Hacked Flak Gun | -7/Factory | Scanalyzed Enh. Hardcell Cannon | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Com. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Deep Understanding Frienemies Hot Stuff The Better Part Of Valor Versatile Watcher Gambling Challenges ------------ None Game ------ Seed KineticSmallScanner Manual? 0 Play Time 03:45:15 Cumulative 622.9 hours Start 2026.01.03 @ 22:20:41 End 2026.01.11 @ 10:29:00 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 348 Rogue 323 Adventurer 7 Explorer 18 Win Type 4 Total 52 Types 32/1/8/2/2/1/1/3/0/2 Lore% 95 Gallery% 89 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 23d41100-d590-45ac-8987-8103daf7e35c