Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.09 @ 12:02:10 Player: Deep Beef Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (3402) 3402 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 7585 Bonus ------- Met Imprinter 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/700 Matter 270/300 Energy 41/290 System Corruption 9% Temperature Cool (9) Movement Rolling (115) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Armored Huge Wheel > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit Makeshift Terrain Scan Processor > --- WEAPON (2) ------- Heavy Riot Gun Makeshift Sword > --- INVENTORY (15) --- Micro Nuclear Core Makeshift Salvage Targeting Computer Force Booster Makeshift Light Armor Plating Makeshift Hacking Suite Makeshift System Shield Remote Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Cargo Legs > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Terrain Scan Processor Core Analyzer Improved Medium Armor Plating Hacking Suite System Shield Makeshift System Shield > --- WEAPON ----------- Heavy Riot Gun Makeshift Laser > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Carbon-fiber Leg Makeshift Leg Makeshift Leg Armored Huge Wheel Trap Scanner Improved Shield Generator Makeshift System Shield Grenade Launcher Remote Datajack Ripper Makeshift Axe [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Wheel Leg Improved Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Makeshift Light Armor Plating Weapon Makeshift Laser Energy Gun Makeshift Laser Ballistic Gun Barrage Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Slashing Weapon Makeshift Sword Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 4 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 4 | . . . 4 . . . . . Weapon . | . . . . . . . . . Parts Attached 99 | 6 7 19 10 15 3 9 15 15 Power 14 | 1 1 . 4 2 . 3 . 3 Engine 9 | 1 . . 3 1 . 2 . 2 Core 4 | . 1 . 1 1 . 1 . . Reactor 1 | . . . . . . . . 1 Propulsion 19 | 2 2 2 . 4 . . 3 6 Treads . | . . . . . . . . . Leg 14 | 2 . . . 4 . . 3 5 Wheel 5 | . 2 2 . . . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 2 3 5 5 2 3 10 2 Device 11 | . . 2 3 . 1 1 2 2 Storage 3 | 1 1 . . . . 1 . . Processor 4 | . . . 2 1 . . 1 . Hackware 9 | . . . . 3 . . 6 . Protection 6 | . 1 1 . 1 1 1 1 . Artifact . | . . . . . . . . . Weapon 33 | 2 2 14 1 4 1 3 2 4 Energy Gun 16 | . 1 5 1 2 1 3 1 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 2 1 5 . 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 2 | . . 2 . . . . . . Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . 2 . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 7 | . . . . . . . . 7 Parts Lost 28 | . . 4 2 8 . 2 . 12 Power 5 | . . 1 . 2 . . . 2 Propulsion 6 | . . . . 1 . . . 5 Utility 8 | . . 1 1 2 . . . 4 Weapon 9 | . . 2 1 3 . 2 . 1 Highest Loss Streak 8 | . . 1 1 3 . 1 . 8 To Critical Strikes 2 | . . . 1 . . . . 1 Average Slot Usage (%) 92 | . 84 97 92 83 90 91 98 96 Engine 3 | . 10 . 2 2 . 3 6 2 Core 4 | . 3 11 2 2 6 2 . . Leg 15 | . 10 . . 12 20 20 28 29 Wheel 8 | . 17 28 18 2 . . . . Device 7 | . . 10 16 2 6 6 6 9 Storage 8 | . 14 14 9 6 6 6 6 7 Processor 8 | . . . 17 17 13 13 7 7 Hackware 10 | . . . . 14 20 20 15 12 Protection 5 | . . 3 9 6 6 4 6 6 Energy Gun 9 | . 8 18 6 6 3 12 12 5 Ballistic Gun 4 | . 19 7 11 3 . . . . Ballistic Cannon 1 | . . . . 2 6 . . . Slashing Weapon 1 | . . . . . . . 1 6 Naked Turns . | . . . . . . . . . Heaviest Build 60 | 14 34 35 39 39 40 44 60 44 Greatest Support 93 | 20 24 24 24 93 93 38 75 75 Greatest Overweight (x) 4 | 4 2 1 1 2 1 1 1 1 Average Overweight (x) . | . . 1 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 Most Carried 15 | . 14 15 15 15 15 15 15 15 Average Carried 13 | . 6 13 13 13 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | . 12 14 15 15 15 15 14 8 Class Distribution -------------------- 39% | Hacker-Mutant 34% | Mutant 26% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Matter Collected 2041 | 164 331 435 163 435 132 141 150 90 Remotely . | . . . . . . . . . Salvage Created 3957 | . 531 413 241 971 331 489 . 981 Parts 221 | . 44 31 19 48 11 27 . 41 Haulers Intercepted 2 | . 1 . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 78 | . . 18 . . 11 15 . 34 Prevented 6 | . . 1 . . . . . 5 Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 79 | . 7 9 9 18 9 9 . 18 Melee 13 | . . . . . . . . 13 Guns 49 | . 7 8 9 11 3 9 . 2 Cannons 14 | . . . . 7 6 . . 1 AOE 1 | . . . . . . . . 1 Classes Destroyed 14 | . 5 4 . 2 1 2 . . Builder 3 | . 3 . . . . . . . Tunneler 1 | . 1 . . . . . . . Hauler 2 | . 1 . . 1 . . . . Recycler 1 | . . . . 1 . . . . Watcher 5 | . 3 . 1 1 . . . . Swarmer 18 | . . 3 7 . 2 2 . 4 Grunt 32 | . 7 . . 13 4 . . 8 Brawler 2 | . . . . . . . . 2 Duelist 3 | . . . . . 1 . . 2 Sentry 9 | . . 1 2 2 2 . . 2 Programmer 4 | . . . . 3 . 1 . . Artisan 1 | . . 1 . . . . . . Subdweller 5 | . . 5 . . . . . . Savage 4 | . . . . . . 4 . . Butcher 1 | . . . . . . 1 . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 5 | . 4 3 4 4 5 4 . 5 Combat Bots Only 5 | . 2 3 4 4 5 4 . 5 Max Kills in Single Turn 2 | . 2 2 2 1 1 1 . 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Hostile Shots Fired 548 | . 42 35 33 169 65 38 . 166 Missed 168 | . 15 7 7 53 21 16 . 49 Damage Taken 4980 | . 270 529 236 1267 578 321 . 1779 Core 926 | . 82 101 33 236 23 56 . 395 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1396 | . 81 123 69 375 169 89 . 490 Core Remaining (%) 73 | 100 . 26 94 . . . . . Volleys Fired 276 | . 34 85 18 68 28 23 7 13 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 160 | . 68 110 78 103 111 110 110 160 Shots Fired 509 | . 68 151 32 129 52 43 10 24 Gun 461 | . 68 142 32 115 28 43 10 23 Cannon 38 | . . . . 14 24 . . . Launcher 9 | . . 9 . . . . . . Special 1 | . . . . . . . . 1 Kinetic 210 | . 51 47 22 66 24 . . . Thermal 154 | . . 27 . 61 28 20 7 11 Explosive 9 | . . 9 . . . . . . Electromagnetic 136 | . 17 68 10 2 . 23 3 13 Robot Hit Streak 40 | . 21 34 35 31 18 25 3 40 Robot Miss Streak 3 | . 1 3 2 3 1 2 1 . Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 3 1 2 2 . 1 . 2 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . 1 Shots Hit Robots 354 | . 55 39 27 100 31 43 3 56 Core Hits 189 | . 28 21 13 45 17 28 . 37 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 14 | . . . . 7 2 2 1 2 Burn 8 | . . . . 4 . 2 1 1 Blast 5 | . . . . 3 2 . . . Sever 1 | . . . . . . . . 1 Melee Attacks 77 | . . 3 . . . . 39 35 Impact . | . . . . . . . . . Slashing 77 | . . 3 . . . . 39 35 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7743 | . 869 955 511 2089 737 745 48 1789 Guns 5244 | . 863 670 500 1709 329 692 48 433 Cannons 779 | . . . . 371 408 . . . Explosions 544 | . . 285 . . . 53 . 206 Melee 1136 | . . . . . . . . 1136 Ramming 26 | . 6 . 11 9 . . . . Kinetic 2550 | . 553 165 306 1118 408 . . . Thermal 2314 | . . 211 . 946 329 408 48 372 Explosive 285 | . . 285 . . . . . . Electromagnetic 1432 | . 310 294 194 16 . 337 . 281 Impact . | . . . . . . . . . Slashing 1136 | . . . . . . . . 1136 Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . . . 5 . 9 Average Corruption 2 | . . . . . . 2 . 4 Corruption Purged 5 | . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . . . . 6 . 1 Message Errors 3 | . . . . . . 3 . . Matter Fused 2 | . . . . . . 2 . . Heat Flow Errors 1 | . . . . . . . . 1 Parts Rejected 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 51 | . . . . 2 11 . . 38 Projectiles 13 | . . . . 2 11 . . . Explosions . | . . . . . . . . . Melee 38 | . . . . . . . . 38 Knockbacks 8 | . . . . 5 3 . . . Impact . | . . . . . . . . . Kinetic 7 | . . . . 5 2 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 44 | . 3 . 5 . . . . 36 Shots 1 | . . . . . . . . 1 Rammed 3 | . 2 . 1 . . . . . Targets Rammed 4 | . 2 . 1 1 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 438 | . 90 8 129 243 438 340 126 121 Average Temperature 90 | . 21 3 44 61 191 125 44 26 Received Heat Transfer 2006 | . 252 141 63 690 129 80 . 651 Effects 4 | . . . . . 4 . . . Shutdowns 1 | . . . . . 1 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 1 | . . . . . 1 . . . Short Circuit 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Fried 6 | . 1 1 2 . . . . 2 Impact Corruptions 1 | . . . . . 1 . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . . 2 . 4 . . . 2 Heat Transferred 4766 | . . 250 . 2146 703 938 185 544 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . 1 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Peak Influence 293 | . 124 . 293 217 . . . . Initial 58 | . . . . 58 . . . . Average 70 | . 28 . 112 85 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 94 | 100 100 . 82 97 . . . . Level 1 5 | . . . 17 2 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . . . 9 . . . 1 Investigation . | . . . . . . . . . Extermination 3 | . . . . 3 . . . . Reinforcement 3 | . . . . 3 . . . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Distress Signals . | . . . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 13 11 14 23 13 11 1 25 Peak Tracking Total 10 | . 2 3 4 5 9 6 1 10 Tactical Retreats 6 | . 1 1 2 . 1 . . 1 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Traps Triggered 5 | . 1 2 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . . . . 1 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Disabled 1 | . . 1 . . . . . . Max in Single Turn 1 | . . 1 . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Machines Accessed 20 | . 5 2 5 7 1 . . . Terminals 17 | . 5 . 5 7 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 72 | . 11 10 13 37 1 . . . Successful 44 | . 7 10 6 20 1 . . . Failed 27 | . 4 . 7 16 . . . . Catastrophic 4 | . . . 1 3 . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 20 | . 2 . 7 11 . . . . Terminals 61 | . 11 . 13 37 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 36 | . 5 10 3 17 1 . . . Record 9 | . . 9 . . . . . . Robot Analysis 3 | . . . . 3 . . . . Prototype ID Bank 3 | . 2 . . 1 . . . . Open Door 1 | . . . . . 1 . . . Open DSF 1 | . . . . 1 . . . . Branch Access Points 2 | . . . 1 1 . . . . Emergency Access Points 2 | . . . . 2 . . . . Garrison Index 1 | . . . . 1 . . . . Locate Traps 4 | . 1 . 1 2 . . . . Disarm Traps 1 | . . . . 1 . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . Registered Prototypes 1 | . . . . 1 . . . . Zone Layout 4 | . 1 . . 3 . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 8 | . 2 . 3 3 . . . . Terminals 8 | . 2 . 3 3 . . . . Botnet 8 | . 2 . 3 3 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 5 . 5 6 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 4 | . . . . . 2 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total Allies 4 | . . . . . 2 2 . . Largest Group 2 | . . . . . 2 2 2 2 Highest-Rated Group 48 | . . . . . 48 40 40 40 Highest-Rated Ally 32 | . . . . . 32 20 20 20 Total Orders . | . . . . . . . . . Ally Attacks 5 | . . . . . 5 . . . Total Damage 49 | . . . . . 49 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Robot Analysis Total 3 | . . . . 3 . . . . Derelict Logs Recovered 10 | . . 3 . . 3 2 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Turns Passed 11558 | 60 1094 2113 714 1429 1676 1062 1971 1439 Spaces Moved 7994 | 37 686 1666 591 965 1111 652 1306 980 Core 10 | 10 . . . . . . . . Treads . | . . . . . . . . . Legs 4949 | 27 212 . . 665 1111 652 1306 976 Wheels 3035 | . 474 1666 591 300 . . . 4 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 105 105 105 105 126 125 127 115 Average Speed 124 | 140 123 105 105 121 135 147 139 128 Slowest Speed 250 | 250 190 105 105 126 195 195 195 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 67 | 4 78 92 52 20 97 90 89 83 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 4 | . . 2 . . . . 2 . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 29 | . . 16 . . 3 2 3 5 Spaces Dug 4 | . . . . . 1 . 3 . Terrain Destroyed 65 | . . 37 . 3 10 3 3 9 Melee 3 | . . . . . . . 3 . Projectile 13 | . . . . 3 10 . . . AOE 49 | . . 37 . . . 3 . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Total 8977 | 42 864 1865 654 1090 1232 714 1413 1103 Wait 406 | . 115 77 25 31 70 12 25 51 Move 7986 | 36 685 1665 590 964 1110 651 1305 980 Hop . | . . . . . . . . . Pick Up 60 | . 14 10 6 9 4 6 7 4 Fast Attach 26 | 6 4 . 3 4 1 . 5 3 Attach 33 | . 1 3 5 9 1 4 3 7 Detach 1 | . . . . . . . . 1 Swap 40 | . 2 16 2 2 1 5 7 5 Drop 49 | . 7 6 4 2 6 5 15 4 Fire 276 | . 34 85 18 68 28 23 7 13 Melee 77 | . . 3 . . . . 39 35 Ram 3 | . 2 . 1 . . . . . Kick 1 | . . . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 19 | . . . . . 11 8 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 17) 660 | -10/Materials | Discovered new exit (range 15) 906 | -10/Materials | Discovered new exit (range 16) 1134 | -10/Materials | Discovered new exit (range 3) 1155 | -10/Materials | Entered Subcaves 1161 | -10/Subcaves | Learned Materials stockpile data 1231 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1460 | -10/Subcaves | Visited 4L-MR0's lab 1614 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1712 | -10/Subcaves | Learned location of Zion (-7) 1712 | -10/Subcaves | Met a Zionite searching for "candidates" 1717 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 1927 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 1928 | -10/Subcaves | Learned Materials terminal intel 1929 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2023 | -10/Subcaves | Learned location of Storage (-9) 2151 | -10/Subcaves | Found Cargo Legs 2170 | -10/Subcaves | Core integrity fell below 50% 2338 | -10/Subcaves | Discovered new exit (range 15) 2401 | -10/Subcaves | Disturbed a concealed Subdweller 3051 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 3061 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3213 | -10/Subcaves | Discovered new exit (range 14) 3239 | -10/Subcaves | Visited Clippyterm 3268 | -10/Subcaves | Entered Materials 3268 | -8/Materials | Evolved 4 slots: Utility x4 3270 | -8/Materials | Loaded intel: 12 terminal locations 3708 | -8/Materials | Discovered new exit (range 12) 3982 | -8/Materials | Entered Factory 3982 | -7/Factory | Evolved 2 slots: Propulsion x2 4186 | -7/Factory | Identified exit to DSF 4292 | -7/Factory | Build established: Hacker-Mutant 4391 | -7/Factory | Attached Cargo Legs, gained temporary slots: Utility x2 4580 | -7/Factory | Lost 3 parts (2u1w) 4968 | -7/Factory | Identified exit to Lower Caves 5017 | -7/Factory | Central database locked down 5067 | -7/Factory | Garrison activated, responded to threat 5411 | -7/Factory | Entered Lower Caves 5450 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5750 | -7/Lower Caves | Encountered a Warlord checkpoint 5908 | -7/Lower Caves | Identified exit to Lower Caves 5914 | -7/Lower Caves | Learned location of 1 exit from Factory 6553 | -7/Lower Caves | Spotted B-75 Beast 6678 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6820 | -7/Lower Caves | Learned 4 Factory zone layouts 7087 | -7/Lower Caves | Entered another Lower Caves area 7127 | -7/Lower Caves | Discovered new exit (range 14) 7548 | -7/Lower Caves | Learned 4 Factory zone layouts 7583 | -7/Lower Caves | Discovered new exit (range 16) 7704 | -7/Lower Caves | Attacked by a faux Warlord 8149 | -7/Lower Caves | Entered Zion 8149 | -7/Zion | Accompanied by 2 allies 8360 | -7/Zion | Discovered new exit (range 16) 8562 | -7/Zion | Learned location of Data Miner (-6) 8614 | -7/Zion | Learned Factory emergency access door positions 8754 | -7/Zion | Learned Factory emergency access door positions 8816 | -7/Zion | Build established: Derelict-Mutant 8997 | -7/Zion | Found Prototype Device 8998 | -7/Zion | Identified Phasing AFG 9131 | -7/Zion | Given A8's code to call for help 10120 | -7/Zion | Entered Proximity Caves 10120 | -6/Proximity Caves | Accompanied by 2 allies 10184 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10341 | -6/Proximity Caves | Core integrity fell below 50% 11143 | -6/Proximity Caves | Learned location of 1 exit from Factory 11337 | -6/Proximity Caves | Spotted B-75 Beast 11427 | -6/Proximity Caves | Discovered new exit (range 10) 11485 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 11539 | -6/Proximity Caves | Core integrity fell below 20% 11559 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Corrupted Rnf. Deuterium Engine self-destruct mechanism malfunctions. Critical hit (Burn: +37). Penetrated by Slug. Acquired Corrupted Rnf. Deuterium Engine. Integrated Corrupted Rnf. Deuterium Engine (+7). System corrupted: Heat flow error (+145). Carbon-fiber Leg destroyed. Critical hit (Burn: +37). Slug penetrates Earth. Y-64 Sentinel heat short circuits Adv. Heat Sink. Corrupted Lgt. Treads self-destruct mechanism malfunctions. Mak. Laser destroyed. Slug penetrates Wall. Y-64 Sentinel heat damages Neutrino Core. Slug penetrates Wall. Y-64 Sentinel heat damages core (-26). Broken Adv. Heat Sink melted. Imp. Medium Armor Plating melted. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????##?#?##??#?? | | ?#???????????????????????????????????#????#?#????? | | ???#?????????????????????????????????#??##???????? | | ??????????????????????????????#?????#?##?#???#??#? | | ?????#?????????????????????????#???#?#??##??##??## | | ?????#?#??????????????????????#?????????#??##?##?? | | #???????#????????????????????#?##?#####?##??##???? | | ??#??#?#???#????????????#?#????#?#?#???#?#??#####? | | ##?#??####???#????????##??##?######?#???????#?##?? | | ?#?#??#??##?? ??? ?? ????###??##?##?#??####??#?# | | #???#?#??#??? #?#??#?# ???#?#?##??##??#?##???##### | | ???#??#####?# #? ??? # ######?#?#?#?#?######## | | ##??????##### #?? ? # #?# #####?############ | | ?##???##?#?## #" # ### ####?#?## | | ?#####???##?# #? ?? ### ######### | | #### ######?# #" ? ?# ######## ##### | | #### #### #""""""# ####### #?#### # | | ######## ### ####?# ##?###### | | ##### ###?## #??#????# | | ### ##### ###??# #######?# | | ## #### #?####% ####?#### | | ### ### #### ####?#? | | ?## ## ##### #?#? | | ### ### ### #??? | | ### ### # ### ### """" #??? | | ?##### ### ## ##### @ ### """" #?# | | ###### ### ## ######g%##;## """" ## | | ### # ## ### #######g=="## ## "" ##? | | #######?### gg%|= ### "" #?# | | ##### #####;;;;## ### """" ### | | #?#### ####### ## #### "" ? ??? | | ####### #### ###### # ########## ???? | | ### ##" ##### ########### ? ??? | | ### ####% % #### ######## # ### ? ???? | | ### #### ## #### ###?### ## #??# ????? | | ### #### ###### ###### #? #?### ??? | | ### ##?#?### ##### ### #????????? | | ###! ####?#?## ##### ### #?##?? ??? | | !% % ########### ##### ###??#??#?#?? | | ### ########### ######""! %%#??#?????#???? | | # ####?#### "####"#%!##?#?#?????????? | | ## % ######## % ! ###????????????? | | ###=!## ##### ## ##????????????? | | ###!%## ## ###### ##???????#????? | | ###=!## #### ### ####?# #??????#?????? | | ### ## ##?### ### ##### #?##????????? | | ##% ###### ### #??## ##???##??????? | | ##= ###### ##??#####????????????? | | ####### ##?#### ##### ##??###???#???????????? | | #?##### ####### ###### ######?????###?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 135 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Force Boost 20 Offensive Hacking 21 Defensive Hacking 21 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualThrusterMatter Manual? 0 Play Time 01:46:52 Cumulative 176.4 hours Start 2024.06.09 @ 09:31:13 End 2024.06.09 @ 12:02:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 134 Rogue 72 Adventurer 62 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 62 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9aa22936-83e0-44c2-a44a-f3febe1847f8