Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.19 @ 18:02:18 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (1941) 1941 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 5775 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 45 Cogmind --------- Core Integrity 579/700 Matter 287/300 Energy 0/100 System Corruption 11% Temperature Cool (0) Movement Flying (32) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (8) ------ Medium Storage Unit Advanced Weight Redist. System Long-range Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (8) ---- Advanced Sensor Array Hacking Suite System Shield Component Analysis Suite System Restoration Module Improved Trap Extractor HERF Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Long-range Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Datajack Scythe > --- INVENTORY -------- Light Deuterium Engine Advanced Sensor Array Hacking Suite System Shield Component Analysis Suite System Restoration Module Improved Trap Extractor HERF Cannon [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Shock Bomb Launcher Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 2 2 2 . . Weapon . | . . . . . . . . Parts Attached 84 | 6 5 3 20 31 17 . 2 Power 6 | 1 . . 3 . 2 . . Engine 6 | 1 . . 3 . 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 2 5 2 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 11 | 2 . 2 2 5 . . . Hover . | . . . . . . . . Flight 2 | . . . . . 2 . . Utility 31 | 1 4 . 4 9 11 . 2 Device 9 | . . . 1 3 4 . 1 Storage 9 | 1 4 . 3 . 1 . . Processor 1 | . . . . . 1 . . Hackware 6 | . . . . . 5 . 1 Protection 6 | . . . . 6 . . . Artifact . | . . . . . . . . Weapon 34 | 2 1 1 11 17 2 . . Energy Gun 6 | 1 . . 2 3 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 1 1 1 4 8 . . . Ballistic Cannon 4 | . . . 2 2 . . . Launcher 7 | . . . 3 4 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . Unidentified Prototypes 3 | . . . 3 . . . . Parts Lost 11 | . . 3 3 4 . . 1 Power 2 | . . . 1 . . . 1 Propulsion 4 | . . 2 . 2 . . . Utility 2 | . . . . 2 . . . Weapon 3 | . . 1 2 . . . . Highest Loss Streak 3 | . . 3 1 2 . . 1 Average Slot Usage (%) 98 | . 99 99 99 97 99 100 92 Engine 9 | . 14 14 11 9 6 7 6 Wheel 14 | . 28 27 22 17 . . . Flight 4 | . . . . . 15 15 15 Device 9 | . . . 10 7 14 15 15 Storage 23 | . 27 28 33 27 7 7 7 Processor 1 | . . . . . 6 7 7 Hackware 8 | . . . . . 29 30 30 Protection 6 | . . . . 17 . . . Energy Gun 2 | . . . . 5 . . . Ballistic Gun 12 | . 27 28 21 11 . . . Slashing Weapon 1 | . . . . . 6 7 7 Special Melee Weapon 1 | . . . . . 6 7 . Naked Turns . | . . . . . . . . Heaviest Build 126 | 11 55 55 112 126 21 21 21 Greatest Support 32 | 26 26 32 32 32 21 21 21 Greatest Overweight (x) 7 | . 2 2 3 7 . . . Average Overweight (x) 1 | . . 1 2 3 . . . Largest Inventory Capacity 28 | 6 18 18 28 28 28 8 8 Average Capacity 20 | 5 13 18 26 28 8 8 8 Most Carried 28 | 6 10 12 24 28 28 8 8 Average Carried 18 | 3 8 10 18 27 8 8 7 Final Capacity 28 | 6 18 18 28 28 8 8 8 Final Carried 28 | 6 10 11 24 28 8 8 8 Class Distribution -------------------- 62% | Hauler-Mutant 26% | Hacker-Sprinter 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 2123 | 272 87 128 619 796 150 20 51 Remotely . | . . . . . . . . Salvage Created 3158 | 106 119 101 677 1916 179 . 60 Parts 191 | 8 12 7 46 96 20 . 2 Haulers Intercepted 13 | . . . 5 5 2 . 1 Recyclers Shooed 3 | 1 . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 47 | . 3 7 10 27 . . . Guns 30 | . 3 7 5 15 . . . Cannons 3 | . . . 2 1 . . . AOE 12 | . . . 3 9 . . . Classes Destroyed 11 | 2 3 1 4 1 . . . Worker 11 | . . . 1 9 . . 1 Tunneler 1 | 1 . . . . . . . Hauler 13 | . . . 5 5 2 . 1 Recycler 3 | 1 . . . 2 . . . Operator 10 | . 1 . 3 3 3 . . Watcher 4 | . . . 2 1 1 . . Swarmer 11 | . 1 3 3 4 . . . Grunt 17 | . 2 . 2 13 . . . Sentry 13 | . . . 5 8 . . . Hunter 2 | . . . . 2 . . . Assembled 4 | . . 4 . . . . . Best Kill Streak 6 | 2 3 3 4 6 1 . 1 Combat Bots Only 5 | . 2 3 4 5 . . . Max Kills in Single Turn 2 | 1 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 2280 | . 106 283 441 1191 . . 259 Core 450 | . 24 41 123 141 . . 121 Absorbed by Shields 60 | . . . . . . . 60 Core Remaining (%) 79 | 100 . 74 69 74 . . . Volleys Fired 207 | 4 8 17 67 111 . . . Largest 2 | 2 2 2 2 2 . . . Hottest 90 | 70 40 40 57 90 . . . Shots Fired 386 | 8 16 34 119 209 . . . Gun 351 | 8 16 34 110 183 . . . Cannon 12 | . . . 4 8 . . . Launcher 23 | . . . 5 18 . . . Special . | . . . . . . . . Kinetic 287 | 4 16 34 114 119 . . . Thermal 4 | 4 . . . . . . . Explosive 5 | . . . 3 2 . . . Electromagnetic 90 | . . . 2 88 . . . Robot Hit Streak 14 | 5 9 11 14 14 . . . Robot Miss Streak 6 | 1 3 4 6 5 . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 273 | 5 11 20 77 144 12 . 4 Core Hits 140 | 3 7 10 28 84 6 . 2 Critical Hits 7 | . . . 1 6 . . . Critical Kills 3 | . . . 1 2 . . . Critical Parts Destroyed 4 | . . . . 4 . . . Melee Attacks 60 | . . . . . 44 . 16 Impact . | . . . . . . . . Slashing 59 | . . . . . 43 . 16 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . 2 . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5915 | 80 157 220 1524 3090 578 . 266 Guns 3475 | 80 157 220 1056 1962 . . . Cannons 183 | . . . 92 91 . . . Explosions 1413 | . . . 376 1037 . . . Melee 844 | . . . . . 578 . 266 Ramming . | . . . . . . . . Kinetic 2730 | 29 157 220 1148 1176 . . . Thermal 336 | 51 . . . 285 . . . Explosive 447 | . . . 334 113 . . . Electromagnetic 1558 | . . . 42 1516 . . . Impact . | . . . . . . . . Slashing 844 | . . . . . 578 . 266 Piercing . | . . . . . . . . Highest Corruption 11 | . . . 3 . . 5 11 Average Corruption 3 | . . . 3 . . 5 5 Corruption Purged . | . . . . . . . . Effects 29 | . . . 15 . . 1 13 Message Errors 4 | . . . 2 . . . 2 Matter Fused 9 | . . . 3 . . . 6 Heat Flow Errors 3 | . . . 2 . . . 1 Energy Discharges 3 | . . . 2 . . . 1 Data Loss (minor) 2 | . . . 2 . . . . Data Loss (major) 2 | . . . . . . 1 1 Targeting Errors 6 | . . . 4 . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 218 | . . . 73 9 57 . 79 Projectiles . | . . . . . . . . Explosions 82 | . . . 73 9 . . . Melee 136 | . . . . . 57 . 79 Knockbacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Kinetic 1 | . . . . 1 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 316 | . . . 112 204 . . . Shots 9 | . . . 3 6 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 351 | 18 2 . 192 351 . . 157 Average Temperature 81 | 8 2 . 86 85 . . 82 Received Heat Transfer 552 | . 45 . 111 396 . . . Effects 1 | . . . . 1 . . . Shutdowns 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Fried 10 | . . . . 10 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 548 | 148 . . . 400 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . . 7 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 513 | 10 150 128 225 513 258 15 172 Average Influence 172 | 4 90 116 136 268 128 2 46 Maximum Alert Level 2 | . . . 1 2 1 . . Low Security (%) 62 | 100 100 100 86 24 71 100 100 Level 1 30 | . . . 13 58 28 . . Level 2 6 | . . . . 17 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . 1 3 2 . 3 Investigation 2 | . . . . . . . 2 Extermination 3 | . . . . . 2 . 1 Reinforcement 4 | . . . 1 3 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 8 | . 1 . 1 4 . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 120 | . 7 7 23 59 7 6 11 Peak Tracking Total 10 | . 4 3 3 6 2 6 10 Tactical Retreats 4 | . . . . 3 . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 8 | . . . . . 6 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts 4 | . . . . . 4 . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . 1 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 5 | . . . 2 3 . . . Max in Single Turn 1 | . . . 1 1 . . . Garrison Access 2 | . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 37 | . 4 . 8 11 11 . 3 Terminals 29 | . 4 . 8 9 7 . 1 Fabricators 3 | . . . . . 2 . 1 Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 76 | . 8 . 19 24 20 . 5 Successful 53 | . 5 . 10 17 17 . 4 Failed 23 | . 3 . 9 7 3 . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 30 | . 4 . 11 10 4 . 1 Terminals 66 | . 8 . 19 22 14 . 3 Fabricators 4 | . . . . . 3 . 1 Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . Garrison Access 2 | . . . . 1 . . 1 Terminal Hacks 34 | . 3 . 6 13 10 . 2 Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 8 | . 1 . 1 2 3 . 1 Branch Access Points 3 | . . . . 1 1 . 1 Terminal Index 1 | . . . . . 1 . . Alert Level 2 | . . . . 2 . . . Unreport Threat 2 | . . . . 2 . . . Locate Traps 6 | . 1 . 1 2 2 . . Dispatch Records 1 | . . . 1 . . . . Recall Reinforcements 2 | . . . 1 1 . . . Hauler Manifests 4 | . 1 . 1 1 1 . . Zone Layout 4 | . . . 1 2 1 . . Fabricator Hacks 3 | . . . . . 3 . . Load Schematic 1 | . . . . . 1 . . Build 2 | . . . . . 2 . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . 1 1 . . Insert Component 2 | . . . . 1 1 . . Garrison Access Hacks 2 | . . . . 1 . . 1 Seal Access 2 | . . . . 1 . . 1 Unauthorized Hacks 10 | . 2 . 4 2 1 . 1 Terminals 9 | . 2 . 4 2 1 . . Track 5 | . 1 . 3 1 . . . Botnet 3 | . 1 . . 1 1 . . Disrupt 1 | . . . 1 . . . . Fabricators 1 | . . . . . . . 1 Overload 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 8 | . 1 . 2 1 4 . . Used 3 | . 1 . 1 . 1 . . Hacking Detections 25 | . 3 . 6 6 9 . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 2 | . . . . . 2 . . Matter 402 | . . . . . 402 . . Time 201 | . . . . . 201 . . Total Part Build Rating 11 | . . . . . 11 . . Parts Repaired 1 | . . . . . 1 . . Time 25 | . . . . . 25 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 4 | . . . . . 3 1 . Largest Group 3 | . . . . . 3 1 . Highest-Rated Group 93 | . . . . . 93 31 . Highest-Rated Ally 31 | . . . . . 31 31 . Total Orders . | . . . . . . . . Ally Attacks 29 | . . . . . 24 5 . Total Damage 535 | . . . . . 455 80 . Kills 3 | . . . . . 3 . . Allies Corrupted 1 | . . . . . 1 . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 4670 | 61 249 168 1142 1772 876 29 373 Spaces Moved 4733 | 38 202 53 682 1012 1778 86 882 Core 7 | 7 . . . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1980 | 31 202 53 682 1012 . . . Hover . | . . . . . . . . Flight 2746 | . . . . . 1778 86 882 Fastest Speed 32 | 50 90 110 110 130 32 32 32 Average Speed 71 | 82 99 110 127 130 32 32 32 Slowest Speed 170 | 90 110 110 130 170 32 32 32 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 3 | . . . . . 2 . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 4 50 16 73 92 40 75 27 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 33 | . . . . . 23 . 10 Terrain Destroyed 89 | . . . 14 42 23 . 10 Melee 33 | . . . . . 23 . 10 Projectile 5 | . . . 4 1 . . . AOE 51 | . . . 10 41 . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 5571 | 59 234 129 832 1255 2028 87 947 Wait 247 | . 9 51 26 57 83 . 21 Move 4721 | 37 201 52 681 1011 1774 85 880 Hop 3 | . . . . . 2 . 1 Pick Up 77 | 12 6 5 24 22 7 1 . Fast Attach 14 | . 2 . 2 9 1 . . Attach 31 | 6 1 3 7 2 12 . . Detach 1 | . . . . . . . 1 Swap 40 | . 2 . 12 20 4 . 2 Drop 69 | . 5 1 13 23 25 1 1 Fire 207 | 4 8 17 67 111 . . . Melee 60 | . . . . . 44 . 16 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 97 | . . . . . 72 . 25 Rewire . | . . . . . . . . Trap 4 | . . . . . 4 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / Low x2) -7/Waste -7/Factory (discovered 3 exits: Sto / Low x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 16) 273 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 311 | -10/Materials | Entered Mines 312 | -10/Mines | Assembled infested the area 317 | -10/Mines | Assisted by a Guerilla fighting off Assembled 430 | -10/Mines | Discovered new exit (range 7) 457 | -10/Mines | Learned Materials terminal intel 471 | -10/Mines | Lost 3 parts (2n1w) 479 | -10/Mines | Entered Materials 479 | -9/Materials | Evolved 2 slots: Utility x2 480 | -9/Materials | Loaded intel: 12 terminal locations 679 | -9/Materials | Discovered new exit (range 4) 777 | -9/Materials | Build established: Hauler-Mutant 779 | -9/Materials | Discovered new exit (range 15) 957 | -9/Materials | Discovered new exit (range 3) 1581 | -9/Materials | Discovered new exit (range 16) 1621 | -9/Materials | Entered another Materials area 1621 | -8/Materials | Evolved 2 slots: Utility x2 2031 | -8/Materials | Discovered new exit (range 13) 3339 | -8/Materials | Discovered new exit (range 12) 3393 | -8/Materials | Entered Factory 3393 | -7/Factory | Evolved 2 slots: Utility x2 3449 | -7/Factory | Repaired Lgt. Angular Momentum Engine 3616 | -7/Factory | Allied Derelicts emerged from ambush trap array 3751 | -7/Factory | Build established: Hacker-Sprinter 3817 | -7/Factory | Identified exit to Storage 3817 | -7/Factory | Identified exit to Lower Caves 4033 | -7/Factory | Discovered new exit (range 13) 4079 | -7/Factory | Fabricated Lrn. Sensor Array? 4247 | -7/Factory | Fabricated HERF Cannon (x1) 4269 | -7/Factory | Sucked down chute 4269 | -7/Factory | Entered Waste 4270 | -7/Waste | Met a frightened Derelict 4272 | -7/Waste | Spotted C-40 Crusher 4272 | -7/Waste | Spotted C-40 Crusher 4278 | -7/Waste | Spotted C-40 Crusher 4284 | -7/Waste | EMP discharged 4290 | -7/Waste | Spotted C-40 Crusher 4292 | -7/Waste | Spotted C-40 Crusher 4294 | -7/Waste | Discovered new exit (range 13) 4294 | -7/Waste | Spotted C-40 Crusher 4298 | -7/Waste | Identified exit to Factory 4298 | -7/Waste | Entered Factory 4661 | -7/Factory | System corruption reached 10% 4671 | -7/Factory | Self-destructed Last Messages --------------- 04651_ RDBM=XB=RLNXTTWOHY2%WADMXMKYZ>9DG1%/WS 04651_ Field strength at 4. 04651_ Stasis field depleted. 04653_ Triggered Stasis Trap. 04653_ A bubble of rippling energy engulfs the area. 04653_ Field strength at 95. 04653_ Field strength at 90. 04654_ Field strength at 85. 04655_ Field strength at 68. 04656_ Field strength at 63. 04657_ Field strength at 58. 04658_ Field strength at 45. 04659_ Field strength at 32. 04660_ Field strength at 27. 04661_ Field strength at 18. 04661_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 04662_ Field strength at 13. 04663_ Lgt. Angular Momentum Engine destroyed. 04663_ Stasis field depleted. 04667_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ????????????????????# #?????????? | | ????????????????????# #?????????? | | ??????????????????## #????????? | | ??????????????????? #????????? | | ???????????????????? ?#######?? | | ????????????????????# #?# ### | | ???????############## ### | | ???????# + ^ | | ???????# ! """ """ # | | ???????# """ """ # | | | ???????# """ """ # |^= ### | | ???#???# # |= # | | ???# ??######+####### |= # | | ???# ######## ##????# ] # | | ???# ###### # | | ???# #"" | | ???# #"Y | | ???# """ """ """ """ """ #"" | | ???# """ """ """ """ """ # | | ???# """ """ """ """ """ ### | | ???# | | ???# | | ???# #######??# | | ??##+###+## #????????######+# | | ?# ### ###???????????????? | | ?# @ #?? #?????????????????? | | ?# % #?? #?????????????????? | | ?# #???#?????????????????? | | ?# "" "" #?????????????????????? | | ?# ""T"" !#?????????????????????? | | ?# """ #?????????????????????? | | ?##########?????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 63 Matter Filtering 30 Offensive Hacking 40 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory HERF Cannon | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronAutogunProcessor Manual? 0 Play Time 01:01:15 Cumulative 731.1 hours Start 2020.04.19 @ 17:02:25 End 2020.04.19 @ 18:02:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 395 Rogue 395 Adventurer 0 Explorer 0 Win Type - Total 60 Types 34/3/13/6/1/1/2 Lore% 90 Gallery% 88 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2bb3d78c-e6e5-428d-9a5c-38b15df9e556