Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.02 @ 22:30:37 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (570) 570 TOTAL SCORE: 3770 Bonus ------- Pacifist 270 Registered with UFD 300 Cogmind --------- Core Integrity 845/850 Matter 230/300 Energy 122/125 System Corruption 0% Temperature Cool (6) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (6) --- VTOL Module VTOL Module VTOL Module > --- UTILITY (6) ------ Advanced Sensor Array ECM Suite Improved System Shield A0-MCA's Component Scanner > --- WEAPON (2) ------- Plasma Cutter > --- INVENTORY (5) ---- Advanced Sensor Array Subdweller Beam Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Advanced Sensor Array Advanced Sensor Array ECM Suite Improved System Shield A0-MCA's Component Scanner > --- WEAPON ----------- Plasma Cutter > --- INVENTORY -------- Advanced Sensor Array Subdweller Beam Cannon [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion VTOL Module Leg Aluminum Leg Flight Unit VTOL Module Utility Disposable Heat Sink Device Disposable Heat Sink Storage Small Storage Unit Processor A0-MCA's Component Scanner Hackware Improved System Shield Protection Utility Shielding Weapon Light Assault Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power . | . . . . . . . Propulsion 4 | . . . . . . 4 Utility 4 | . . . . . . 4 Weapon . | . . . . . . . Parts Attached 13 | . 3 1 2 . 2 5 Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 3 | . 2 . . . . 1 Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . 2 . . . . 1 Utility 7 | . 1 1 . . 2 3 Device 4 | . 1 . . . 1 2 Storage . | . . . . . . . Processor 1 | . . . . . . 1 Hackware 1 | . . . . . 1 . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 3 | . . . 2 . . 1 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Backups 4 | 6 5 3 4 5 5 2 Power . | 1 . . . . . . Propulsion 2 | 4 4 2 3 3 2 . Utility . | . . . . . . 1 Weapon 1 | 1 1 1 1 2 1 1 Tool/Special . | . . . . . . . Unused Backups 5 | . 2 . . . 2 1 Power . | . . . . . . . Propulsion 4 | . 2 . . . 2 . Utility 1 | . . . . . . 1 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 81 | . 83 98 87 71 71 56 Engine 13 | . 14 14 14 14 14 6 Leg 3 | . 25 . . . . . Flight 23 | . 2 28 28 28 28 20 Device 11 | . . 14 14 14 14 11 Storage 1 | . 12 . . . . . Hackware 3 | . . . . . 10 6 Protection 7 | . . 12 14 14 3 . Ballistic Gun 13 | . 28 28 16 . . . Peak Build Rating 34 | 6 9 10 11 8 16 34 Average Rating 11 | 6 6 9 9 8 13 28 On Entrance 9 | 6 6 9 10 8 8 16 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 10 | 10 10 7 7 5 5 7 Greatest Support 20 | 20 20 8 8 8 8 12 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 8 7 5 5 5 5 5 Most Carried 8 | 6 8 4 5 5 5 4 Average Carried 4 | 6 5 3 4 5 4 1 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 6 | 6 3 4 5 5 5 2 Class Distribution -------------------- 88% | Sprinter 11% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -10/Mines Sprinter | -10/Subcaves Sprinter | -9/Recycling Sprinter | -9/Scraptown Sprinter | -6/Factory Resources | -11 -10 -10 -10 -9 -9 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 275 | 200 . 44 31 . . . Remotely . | . . . . . . . Salvage Created . | . . . . . . . Parts . | . . . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . 3 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed . | . . . . . . . Best Kill Streak . | . . . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn . | . . . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 46 | . . 1 36 . . 9 Missed 32 | . . 1 24 . . 7 Hits 14 | . . . 12 . . 2 Projectile 14 | . . . 12 . . 2 Critical Strikes 1 | . . . 1 . . . Damage Taken 162 | . . . 152 . . 10 Core 86 | . . . 81 . . 5 Absorbed by Shields . | . . . . . . . Redirected to Shielding 7 | . . . 7 . . . Core Remaining (%) 83 | 100 . . . . 67 . Volleys Fired 6 | 4 . . 2 . . . Largest 2 | 2 . . 1 . . . Hottest 80 | 40 . . 80 . . . Shots Fired 10 | 8 . . 2 . . . Gun 8 | 8 . . . . . . Cannon 2 | . . . 2 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 8 | 8 . . . . . . Thermal 2 | . . . 2 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 3 | 3 . . . . . . Robot Miss Streak 2 | 2 . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 4 | 4 . . . . . . Core Hits 1 | 1 . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 31 | 31 . . . . . . Guns 31 | 31 . . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 31 | 31 . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 4 | . . . 4 . . . Average Temperature 3 | . . . 3 . . . Received Heat Transfer 63 | . . . 63 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 45 | . . 45 . . . 15 Initial . | . . . . . . . Average 7 | . . 17 . . . 3 Influence Increases 60 | . . 45 . . . 15 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 45 | . . 45 . . . . Influence Decreases 55 | . . 30 15 . . 10 Entered New Map 8 | . . . 8 . . . Time Decay 47 | . . 30 7 . . 10 Squads Dispatched 1 | . 1 . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 18 | . 2 1 13 . . 2 Peak Tracking Total 7 | . 1 3 7 . . 3 Tactical Retreats 3 | . . 1 2 . . . Traps | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Initial UFD Resources 23 | . . . . . . 23 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Active Infowar (turns) 195 | . . . . . 143 52 Sensors 195 | . . . . . 143 52 ECM 1 | . . . . . . 1 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 2 . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 687 | 11 97 106 225 21 175 52 Spaces Moved 1726 | 1 84 232 668 65 521 155 Core . | . . . . . . . Treads . | . . . . . . . Legs 67 | 1 66 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1659 | . 18 232 668 65 521 155 Fastest Speed 29 | 120 32 32 32 32 32 29 Average Speed 35 | 120 101 32 32 32 32 29 Slowest Speed 120 | 120 120 32 32 32 32 29 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . 1 1 . . 3 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 2 23 43 49 18 61 8 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 6 . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 1788 | 4 96 261 675 64 529 159 Wait 29 | . . 29 . . . . Move 1710 | . 83 229 665 64 520 149 Hop 5 | . . 1 1 . . 3 Pick Up 10 | . 4 1 1 . 3 1 Fast Attach 4 | . 1 1 . . 1 1 Attach 5 | . . . 1 . . 4 Detach 1 | . . . 1 . . . Swap 5 | . 2 . 2 . 1 . Drop 12 | . 5 . 2 . 4 1 Fire 6 | 4 . . 2 . . . Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) -9/Recycling -9/Scraptown -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 0) 12 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Discovered new exit (range 14) 109 | -10/Materials | Entered Mines 130 | -10/Mines | Assembled infested the area 135 | -10/Mines | Assisted by a Guerilla fighting off Assembled 168 | -10/Mines | Discovered new exit (range 15) 203 | -10/Mines | Discovered new exit (range 5) 215 | -10/Mines | Entered Subcaves 218 | -10/Subcaves | Learned Materials emergency access door positions 234 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 239 | -10/Subcaves | Discovered new exit (range 7) 278 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 333 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 335 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 385 | -10/Subcaves | Build established: Sprinter 436 | -10/Subcaves | Discovered new exit (range 15) 440 | -10/Subcaves | Entered Recycling 453 | -9/Recycling | Scanned before Scraplab entrance 458 | -9/Recycling | Entered Scraplab 460 | -9/Recycling | Discovered new exit (range 2) 461 | -9/Recycling | Entered Scraptown 523 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 523 | -9/Scraptown | Learned Factory stockpile data 537 | -9/Scraptown | Visited Spacefarers 540 | -9/Scraptown | Visited Cyclists 543 | -9/Scraptown | Visited Comm Corps 548 | -9/Scraptown | Visited UFD Registry 552 | -9/Scraptown | Registered with UFD as "Spikedome" 569 | -9/Scraptown | Visited Junk Repository 576 | -9/Scraptown | Visited Observation Area 583 | -9/Scraptown | Visited Curators Association 593 | -9/Scraptown | Visited Junk Repository 605 | -9/Scraptown | Visited A0-MCA Data Center 607 | -9/Scraptown | Given a B rating by A0-MCA 612 | -9/Scraptown | Found A0-MCA's Component Scanner 634 | -9/Scraptown | Discovered new exit (range 5) 636 | -9/Scraptown | Entered Factory 636 | -6/Factory | Evolved 8 slots: Propulsion x4, Utility x4 688 | -6/Factory | Self-destructed Last Messages --------------- their research too, you know. 00609_ A0-MCA drops A0-MCA's Component Scanner. 00611_ Dropped VTOL Module. 00612_ Acquired A0-MCA's Component Scanner. N0-XGP(g): Why did we move our primary base of operations so close to 0b10 if that's where most of the Unchained have moved... The opposite direction would've suited me fine. 00634_ EXIT=FOUND PARAMETERS=PROPULSION+4,UTILITY+4 LOCATION=UNKNOWN GOAL=ESCAPE Loading Factory stockpile data (x26)... 00648_ Acquired Adv. Sensor Array. 00651_ Dropped Adv. Sensor Array. 00658_ K-01 Serf cleans the Subcomponent Replicator. 00679_ K-01 Serf pushes G-50 Soldier. 00685_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###+#####???????????? | | ???? ??????????????????????? ##??????????? | | ????? ##################### ?????????? | | ???? ?????????? | | ?????? ????????? | | ??????""""" 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""" u k ????????? | | ###+########## ????????? | | """"" # #??????? ###?????????? | | """"" # """ #????????##+#+###???????????? | | """ # """ #???????????????????????????? | | + """ #???????????????????????????? | | # #???????????????????????????? | | # """ #???????????????????????????? | | ###########+### """ #???????????????????????????? | | ! #?# """ #???????????????????????????? | | #?# #???????????????????????????? | | #?# """ #???????????????????????????? | | #?# """ #???????????????????????????? | | #?# """ ????????????????????????????? | | #?# ???????????????????????????????? | | #?####???????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ! #????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #############????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Utility Shielding 33 Evasion (%) 64 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TimingSiegeTrap Manual? 0 Play Time 00:11:45 Cumulative 529.4 hours Start 2026.06.02 @ 22:19:38 End 2026.06.02 @ 22:30:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 456 Rogue 420 Adventurer 36 Explorer 0 Win Type - Total 5 Types 2/0/0/1/0/0/0/2/0/0 Lore% 82 Gallery% 72 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3d230c8-13ad-4487-8b10-ccd87691638b