Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 06:13:01

Player: Six of Ten

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (105)     525
Value Destroyed (3760)     3760
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (528)                528
              TOTAL SCORE: 10093

 Bonus
-------
High Alert Combat Kills    255
Follower Combat Kills      390
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             0/1150
Matter                     25/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (7) ------
            (None)
>       --- WEAPON (5) -------
            (None)
>       --- INVENTORY (5) ----
        Angular Momentum Engine
        Neutrino Core
  Heavy Gauss Cannon
  Heavy Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
                Recoil Nullifier
       Improved Kinecellerator
       Improved Light Armor Plating
         Medium Reactive Plating
>               --- WEAPON -----------
                Gatling Laser
                Gauss Rifle
  Hypervelocity Gauss Rifle
                Ripper
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Deuterium Engine
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Power Amplifier
                Power Amplifier
       Improved Recalibrator
   High-powered Shock Rifle
          Heavy Laser
          Heavy Laser
                Gauss Cannon
       Improved Grenade Launcher
[Rating: 77]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Improved Light Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               Gatling Laser
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Ripper
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Fac Ext Fac Fac 
Slots Evolved              12   | .   .   .   2   2   2   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   .   .   2   .   
  Utility                  5    | .   .   .   1   1   1   .   .   1   .   .   1   
  Weapon                   3    | .   .   .   .   1   1   .   .   .   .   .   1   
Parts Attached             140  | 6   4   1   17  16  5   4   1   3   32  39  12  
  Power                    26   | 1   1   .   1   3   2   .   1   1   4   8   4   
    Engine                 17   | 1   1   .   1   2   2   .   .   1   1   7   1   
    Core                   8    | .   .   .   .   1   .   .   1   .   3   1   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               32   | 2   .   .   5   4   .   .   .   .   7   12  2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | 2   .   .   5   4   .   .   .   .   7   12  .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   3   .   5   4   2   .   .   2   6   10  1   
    Device                 15   | .   1   .   .   2   .   .   .   1   2   8   1   
    Storage                4    | 1   1   .   .   1   .   .   .   .   .   1   .   
    Processor              3    | .   1   .   1   .   1   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | .   .   .   4   1   1   .   .   1   4   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   .   1   6   5   1   4   .   .   15  9   5   
    Energy Gun             12   | 1   .   .   3   1   .   .   .   .   4   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   .   .   1   1   .   .   .   .   4   7   .   
    Ballistic Cannon       10   | .   .   .   .   3   1   2   .   .   2   .   2   
    Launcher               5    | .   .   .   1   .   .   2   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   4   1   .   
    Piercing Weapon        2    | .   .   1   1   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 52   | .   .   .   5   3   .   .   .   .   9   24  11  
  Power                    7    | .   .   .   1   .   .   .   .   .   2   3   1   
  Propulsion               19   | .   .   .   3   1   .   .   .   .   3   8   4   
  Utility                  14   | .   .   .   .   2   .   .   .   .   3   7   2   
  Weapon                   12   | .   .   .   1   .   .   .   .   .   1   6   4   
  Highest Loss Streak      15   | .   .   .   5   2   .   .   .   .   8   15  9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   96  100 95  95  99  100 100 93  92  89  40  
  Engine                   6    | .   14  14  11  7   7   7   2   .   .   7   2   
  Core                     2    | .   .   .   .   1   .   .   4   6   9   .   2   
  Leg                      23   | .   28  28  29  26  23  23  23  20  19  27  7   
  Device                   13   | .   9   14  5   13  15  15  15  20  16  12  8   
  Storage                  7    | .   14  14  11  9   7   7   7   6   6   5   2   
  Processor                2    | .   .   .   6   .   6   7   7   6   2   .   .   
  Protection               7    | .   .   .   10  8   7   7   7   6   12  8   .   
  Energy Gun               4    | .   14  8   10  .   .   .   .   .   5   3   7   
  Ballistic Gun            5    | .   14  14  7   2   .   .   .   .   3   11  .   
  Ballistic Cannon         11   | .   .   .   .   21  30  29  30  26  10  .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   2   4   2   
  Piercing Weapon          1    | .   .   5   3   2   .   .   .   .   .   .   .   
Naked Turns                41   | .   .   .   .   .   .   .   .   .   .   .   41  
Heaviest Build             97   | 12  20  20  30  53  60  61  60  78  90  97  62  
  Greatest Support         93   | 20  20  20  30  60  60  60  60  60  75  93  56  
  Greatest Overweight (x)  3    | .   .   .   2   1   .   1   .   1   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  15  15  15  15  15  15  15  
  Average Capacity         12   | 6   8   10  10  10  15  15  15  15  15  15  10  
  Most Carried             15   | 4   8   10  10  13  15  15  15  15  15  15  5   
  Average Carried          11   | 2   6   8   9   10  14  14  15  14  13  11  2   
  Final Capacity           15   | 8   10  10  10  15  15  15  15  15  15  15  5   
  Final Carried            15   | 4   8   10  10  13  15  15  15  15  8   6   4   

 Class Distribution 
--------------------
 23% | Mutant
 17% | Scavenger-Tank
 16% | Skirmisher
 15% | Tank
 11% | Scavenger-Mutant
  9% | Scavenger-Skirmisher
  4% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
                 Tank | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -6/Factory
               Mutant | -6/Extension
       Scavenger-Tank | -5/Factory
               Mutant | -4/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   
-----------                Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Ext  Fac  Fac  
Matter Collected           3127 | 224  56   81   282  550  52   403  43   .    773  663  .    
  Remotely                 129  | .    .    .    .    .    .    .    .    .    .    129  .    
Salvage Created            3536 | .    107  153  693  544  45   150  43   .    1001 800  .    
  Parts                    185  | .    10   9    37   39   2    5    6    .    41   36   .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    1    .    2    .    .    .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    4    5    .    .    .    .    
  Prevented                1    | .    .    .    .    .    .    1    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Fac Ext Fac Fac 
Combat Hostiles Destroyed  81   | .   2   2   16  16  3   6   1   .   16  19  .   
  Melee                    15   | .   .   2   6   2   .   .   .   .   2   3   .   
  Guns                     22   | .   2   .   6   .   .   .   .   .   4   10  .   
  Cannons                  26   | .   .   .   .   14  3   3   1   .   5   .   .   
  AOE                      18   | .   .   .   4   .   .   3   .   .   5   6   .   
Classes Destroyed          14   | .   2   1   4   1   .   2   1   .   1   2   .   
  Worker                   6    | .   .   .   3   1   .   .   .   .   1   1   .   
  Builder                  4    | .   .   .   1   .   .   .   .   .   2   1   .   
  Recycler                 6    | .   .   1   1   2   .   .   .   .   2   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   2   .   .   3   .   .   .   .   1   1   .   
  Swarmer                  27   | .   .   .   3   8   3   3   .   .   5   5   .   
  Grunt                    30   | .   2   2   8   5   .   .   .   .   5   8   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   11   | .   .   .   5   2   .   1   .   .   3   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   5    | .   .   .   .   1   .   .   .   .   2   2   .   
  Programmer               3    | .   .   .   .   .   .   .   1   .   .   2   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           13   | .   2   3   13  6   3   3   1   .   5   6   .   
  Combat Bots Only         8    | .   2   2   8   5   3   3   1   .   4   5   .   
Max Kills in Single Turn   4    | .   1   1   4   2   1   2   1   .   3   4   .   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   2   .   .   3   3   .   
  Melee                    1    | .   .   1   1   1   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   
--------                   Run   | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Ext  Fac  Fac  
Damage Taken               9852  | .    110  59   1015 696  205  265  15   .    1990 3660 1837 
  Core                     2280  | .    31   15   206  53   70   5    .    .    179  567  1154 
  Absorbed by Shields      117   | .    .    .    .    .    .    .    .    .    117  .    .    
Core Remaining (%)         75    | 100  .    81   48   90   .    .    89   .    78   43   .    
Volleys Fired              177   | .    14   3    29   32   3    8    1    .    42   36   9    
  Largest                  4     | .    2    1    2    3    4    4    4    .    4    4    2    
  Hottest                  230   | .    70   20   130  140  188  180  188  .    230  189  144  
Shots Fired                457   | .    28   3    42   92   12   28   4    .    129  105  14   
  Gun                      251   | .    28   3    38   4    .    .    .    .    66   98   14   
  Cannon                   195   | .    .    .    .    88   12   24   4    .    62   5    .    
  Launcher                 11    | .    .    .    4    .    .    4    .    .    1    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  346   | .    14   3    18   92   12   24   4    .    95   84   .    
  Thermal                  75    | .    14   .    20   .    .    .    .    .    8    19   14   
  Explosive                11    | .    .    .    4    .    .    4    .    .    1    2    .    
  Electromagnetic          25    | .    .    .    .    .    .    .    .    .    25   .    .    
  Robot Hit Streak         14    | .    6    6    8    5    3    4    1    .    12   14   7    
  Robot Miss Streak        6     | .    3    .    6    4    1    3    1    .    6    6    4    
  Penetration Max          1     | .    .    .    .    1    .    .    .    .    1    1    .    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           279   | .    17   8    42   46   5    11   1    .    69   73   7    
  Core Hits                184   | .    7    4    41   25   3    9    1    .    37   54   3    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    .    1    1    .    
  Critical Strikes         29    | .    1    .    2    7    .    3    .    .    9    7    .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Destroy                8     | .    .    .    .    .    .    .    .    .    4    4    .    
    Blast                  15    | .    .    .    .    7    .    3    .    .    5    .    .    
    Sever                  3     | .    .    .    .    .    .    .    .    .    .    3    .    
    Impale                 2     | .    .    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              55    | .    .    9    16   5    .    .    .    .    6    19   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 25    | .    .    .    .    .    .    .    .    .    6    19   .    
  Piercing                 30    | .    .    9    16   5    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10870 | .    206  167  1196 1311 139  475  33   .    2795 4399 149  
  Guns                     2671  | .    206  38   464  45   .    .    .    .    696  1078 144  
  Cannons                  2655  | .    .    .    .    1153 139  252  33   .    1043 35   .    
  Explosions               4235  | .    .    .    428  .    .    223  .    .    851  2733 .    
  Melee                    1300  | .    .    129  304  109  .    .    .    .    205  553  .    
  Ramming                  9     | .    .    .    .    4    .    .    .    .    .    .    5    
  Kinetic                  4129  | .    119  38   167  1198 139  252  33   .    1341 842  .    
  Thermal                  3891  | .    87   .    297  .    .    .    .    .    838  2525 144  
  Explosive                1276  | .    .    .    428  .    .    223  .    .    146  479  .    
  Electromagnetic          265   | .    .    .    .    .    .    .    .    .    265  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 758   | .    .    .    .    .    .    .    .    .    205  553  .    
  Piercing                 542   | .    .    129  304  109  .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    1    .    13   1    1    
  Average Corruption       3     | .    .    .    .    .    .    .    1    .    13   1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4     | .    .    .    .    .    .    .    .    .    4    .    .    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            465   | .    .    .    .    24   6    8    .    .    93   334  .    
  Projectiles              45    | .    .    .    .    24   6    8    .    .    7    .    .    
  Explosions               420   | .    .    .    .    .    .    .    .    .    86   334  .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17    | .    .    .    .    4    .    3    .    .    10   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    3    .    2    .    .    9    .    .    
  Secondary                3     | .    .    .    .    1    .    1    .    .    1    .    .    
Self-Inflicted Damage      622   | .    .    .    .    .    .    109  .    .    56   455  2    
  Shots                    10    | .    .    .    .    .    .    2    .    .    1    7    .    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    .    .    2    
Targets Rammed             3     | .    .    .    .    1    .    .    .    .    .    .    2    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        576   | .    132  .    576  152  132  140  66   .    434  333  217  
  Average Temperature      136   | .    54   .    304  54   59   76   39   .    187  68   128  
  Received Heat Transfer   1711  | .    60   33   450  117  .    24   .    .    387  552  88   
  Effects                  32    | .    .    .    14   .    .    .    .    .    18   .    .    
    Shutdowns              9     | .    .    .    4    .    .    .    .    .    5    .    .    
    Energy Bleed           1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Interference           13    | .    .    .    4    .    .    .    .    .    9    .    .    
    Matter Decay           2     | .    .    .    1    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (major)         5     | .    .    .    2    .    .    .    .    .    3    .    .    
    Damage (core)          1     | .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    2    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    1    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3779  | .    333  .    474  .    .    .    .    .    773  1901 298  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Fac Ext Fac Fac 
Peak Influence             698  | .   84  87  323 472 228 .   .   18  584 698 307 
  Initial                  307  | .   .   32  33  135 146 .   .   18  8   254 307 
  Average                  213  | .   47  52  167 249 145 .   .   18  197 404 263 
Maximum Alert Level        2    | .   .   .   1   2   1   .   .   .   2   2   1   
  Low Security (%)         51   | 100 100 100 54  39  99  .   .   100 60  .   .   
  Level 1                  34   | .   .   .   45  54  .   .   .   .   13  56  100 
  Level 2                  14   | .   .   .   .   5   .   .   .   .   26  43  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   3   1   .   .   .   2   7   2   
  Investigation            2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   .   .   .   2   .   .   .   .   2   1   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Garrison                 4    | .   .   .   .   .   1   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   2   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Low Fac Ext Fac Fac 
Distress Signals           8    | .   1   .   3   1   .   .   .   .   1   2   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   6   2   21  23  8   7   1   .   30  35  11  
  Peak Tracking Total      11   | .   3   2   6   5   5   4   1   .   5   11  9   
  Tactical Retreats        8    | .   .   .   1   .   2   .   .   .   2   1   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Fac Ext Fac Fac 
Traps Triggered            10   | .   .   .   .   .   1   .   .   .   2   7   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
----------                 Run  | Jun Mat Min Mat Mat Fac Low Low Fac Ext Fac Fac 
Machines Disabled          14   | .   .   .   .   1   .   .   .   .   2   11  .   
  Max in Single Turn       5    | .   .   .   .   1   .   .   .   .   1   5   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Low Fac Ext Fac Fac 
Machines Accessed          14   | .   1   .   3   5   2   .   .   .   1   1   1   
  Terminals                13   | .   1   .   3   4   2   .   .   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                30   | .   1   .   10  11  4   .   .   .   1   1   2   
  Successful               12   | .   .   .   5   5   1   .   .   .   1   .   .   
  Failed                   18   | .   1   .   5   6   3   .   .   .   .   1   2   
    Catastrophic           7    | .   1   .   2   2   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   1   .   5   4   1   .   .   .   1   1   2   
  Terminals                27   | .   1   .   10  8   4   .   .   .   1   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   .   5   4   1   .   .   .   1   .   .   
  Record                   3    | .   .   .   3   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   1   .   3   5   2   .   .   .   .   1   1   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
------------               Run  | Jun Mat Min Mat Mat Fac Low Low Fac Ext Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Ext  Fac  Fac  
Total Allies               1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Largest Group            1    | .    .    .    .    .    .    .    .    .    1    .    .    
  Highest-Rated Group      159  | .    .    .    .    .    .    .    .    .    159  .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    159  .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               40   | .    .    .    .    .    .    .    .    .    40   .    .    
  Total Damage             1086 | .    .    .    .    .    .    .    .    .    1086 .    .    
  Kills                    13   | .    .    .    .    .    .    .    .    .    13   .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
-------                    Run  | Jun Mat Min Mat Mat Fac Low Low Fac Ext Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Ext  Fac  Fac  
Turns Passed               5731 | 77   339  258  563  854  419  528  57   302  969  1035 330  
Spaces Moved               3195 | 59   228  177  279  445  288  374  41   148  364  522  270  
  Core                     91   | 13   .    .    .    .    .    .    .    .    .    .    78   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2979 | 46   228  177  279  445  288  374  41   148  364  522  67   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    125  | .    .    .    .    .    .    .    .    .    .    .    125  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  130  130  130  200  190  120  50   
  Average Speed            137  | 104  120  120  137  133  130  130  130  200  193  133  95   
  Slowest Speed            265  | 120  120  120  260  190  130  200  130  200  265  195  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       24   | 5    53   43   23   34   8    60   6    4    41   12   7    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    .    .    .    .    1    1    .    
Scrap Searched             4    | .    .    1    .    .    .    3    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          283  | .    .    .    30   46   5    57   2    .    73   70   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               101  | .    .    .    .    46   5    13   2    .    30   5    .    
  AOE                      182  | .    .    .    30   .    .    44   .    .    43   65   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  
---------                  Run  | Jun Mat Min Mat Mat Fac Low Low Fac Ext Fac Fac 
Total                      4106 | 74  267 210 399 634 327 392 43  156 525 749 330 
  Wait                     351  | .   10  17  42  110 18  3   .   .   36  96  19  
  Move                     3184 | 58  227 176 278 444 287 373 40  147 363 521 270 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  110  | 10  8   3   11  14  8   2   .   3   14  29  8   
  Fast Attach              11   | .   .   .   .   1   .   .   .   .   1   8   1   
  Attach                   71   | 6   1   .   8   4   3   .   .   2   16  22  9   
  Detach                   8    | .   .   .   1   .   .   .   .   1   4   .   2   
  Swap                     59   | .   3   1   9   11  2   4   1   1   15  9   3   
  Drop                     67   | .   4   1   5   12  6   2   1   2   18  9   7   
  Fire                     177  | .   14  3   29  32  3   8   1   .   42  36  9   
  Melee                    55   | .   .   9   16  5   .   .   .   .   6   19  .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Kick                     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   .   .   .   10  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Ext x2)
-6/Extension
-5/Factory
-4/Factory

 History 
---------
 Turn | Location       | Event
    9 | -11/Junkyard   | Discovered new exit (range 14)
   78 | -11/Junkyard   | Entered Materials
  315 | -10/Materials  | Build established: Mutant
  409 | -10/Materials  | Discovered new exit (range 6)
  417 | -10/Materials  | Entered Mines
  421 | -10/Mines      | Learned 2 Materials zone layouts
  534 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  639 | -10/Mines      | Discovered new exit (range 6)
  675 | -10/Mines      | Entered Materials
  675 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  935 | -9/Materials   | Lost 5 parts (1p3n1w)
  941 | -9/Materials   | Destroyed 8 combat bots
 1168 | -9/Materials   | Identified exit to Materials
 1210 | -9/Materials   | Core integrity fell below 50%
 1238 | -9/Materials   | Entered another Materials area
 1238 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1433 | -8/Materials   | Build established: Scavenger-Mutant
 1693 | -8/Materials   | Identified exit to Factory
 1792 | -8/Materials   | Build established: Tank
 2092 | -8/Materials   | Entered Factory
 2092 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2421 | -7/Factory     | Build established: Skirmisher
 2456 | -7/Factory     | Discovered new exit (range 15)
 2475 | -7/Factory     | Identified exit to Lower Caves
 2499 | -7/Factory     | Garrison activated, responded to threat
 2511 | -7/Factory     | Entered Lower Caves
 2814 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2932 | -7/Lower Caves | Encountered a Warlord checkpoint
 3031 | -7/Lower Caves | Discovered new exit (range 8)
 3038 | -7/Lower Caves | Identified exit to Lower Caves
 3039 | -7/Lower Caves | Entered another Lower Caves area
 3091 | -7/Lower Caves | Discovered new exit (range 5)
 3095 | -7/Lower Caves | Identified exit to Factory
 3096 | -7/Lower Caves | Entered Factory
 3096 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3097 | -6/Factory     | Identified exit to Extension
 3353 | -6/Factory     | Discovered exit to Extension (range 15)
 3362 | -6/Factory     | Build established: Scavenger-Skirmisher
 3398 | -6/Factory     | Entered Extension
 3927 | -6/Extension   | Energy Cycler disabled
 3927 | -6/Extension   | Rescued a captive Derelict
 3927 | -6/Extension   | Rescued a captive Derelict
 3928 | -6/Extension   | Rescued a captive Derelict
 3931 | -6/Extension   | Rescued a captive Derelict
 3931 | -6/Extension   | Rescued a captive Derelict
 3933 | -6/Extension   | Rescued a captive Derelict
 3936 | -6/Extension   | Rescued a captive Derelict
 3938 | -6/Extension   | Rescued A7
 4187 | -6/Extension   | Spotted B-75 Beast
 4214 | -6/Extension   | Allies destroyed B-75 Beast
 4218 | -6/Extension   | Spotted B-75 Beast
 4277 | -6/Extension   | Crushed by falling debris
 4277 | -6/Extension   | System corruption reached 10%
 4309 | -6/Extension   | Destroyed B-75 Beast
 4314 | -6/Extension   | Lost 8 parts (2p3n2u1w)
 4317 | -6/Extension   | Discovered new exit (range 15)
 4348 | -6/Extension   | Disrupted transfer network
 4367 | -6/Extension   | Entered Factory
 4367 | -5/Factory     | Evolved 2 slots: Propulsion x2
 4552 | -5/Factory     | Garrison activated, responded to threat
 4576 | -5/Factory     | Build established: Scavenger-Tank
 5123 | -5/Factory     | Cargo convoy interrupted
 5124 | -5/Factory     | Garrison activated, responded to threat
 5222 | -5/Factory     | Lost 15 parts (3p6n4u2w)
 5267 | -5/Factory     | First assault squad dispatched
 5366 | -5/Factory     | Discovered new exit (range 13)
 5381 | -5/Factory     | Core integrity fell below 50%
 5402 | -5/Factory     | Entered another Factory area
 5402 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5428 | -4/Factory     | Lost 8 parts (2n2u4w)
 5619 | -4/Factory     | Lost 9 parts (3n2u4w)
 5648 | -4/Factory     | Core integrity fell below 50%
 5722 | -4/Factory     | Core integrity fell below 20%
 5727 | -4/Factory     | Spotted B-86 Titan
 5732 | -4/Factory     | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
05644_ Penetrated by Slug. <x3>
05648_ Slug penetrates Wall.
05648_ Penetrated by Slug.
05651_ Slug penetrates DSF Access.
05651_ Slug penetrates Wall. <x2>
05652_ ALERT: Rogue bot located, Programmers report to Factory Zone 5K.
05656_ The unstable cave ceiling collapses. <x2>
05687_ Slug penetrates Wall. <x2>
05691_ Slug penetrates O-32 Director.
05691_ Penetrated by Slug.
05691_ Imp. Gyrokinetic Inverter destroyed.
05714_ Connecting with Terminal...
05714_ Current location identified: Factory
05717_ Slammed into P-70 Sage. <x2>
05724_ P-70 Sage resets P-70 Sage, system corruption cleaned.
05727_ Matter Pump disabled.
05727_ K-01 Serf collects debris. <x2>
05730_ Subcomponent Replicator disabled.
05731_ Fabricator disabled.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ????????????????????????????????????#   !!   ????? |
| ?????????????????????????   ????????#   !    #???? |
| ?????????????????????????    ???????#     *  #???? |
| ????????????????????????     ???????#        #???? |
| ?????????????????????????    ???????#    """ #???? |
| ??????????????????????"?"""  ???????#    """ #???? |
| ??????????????????????" """  ???????#    """ #???? |
| ?????????????????????"" """  #??????#        #???? |
| ?????????????????????        ############+######## |
| ?????????????????????"" """                        |
| ?????????????????"??""" """                 ^      |
| ??????????????" """ """ ""% k                      |
| ??????????????              k         p            |
| ???????????????                             ^      |
| ??????????????###                   #####+######## |
| ??????????????#BB                   ##        #?#  |
| ??????????????#BB      """"         ##    """ #?#  |
| ?????????????####      """""        ##    """ #?#  |
| ?????????????#         """      ""  ##    """ #?#  |
| ?????????????#           @    "F""  ##        #?#  |
| ?????????????#                """"  ##        #?#  |
| ??????????     ###"" ""#"  ""#########  ""T"" #?#  |
| ?????????????????#"F ""#"F ""#???????#  """"" #?#  |
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| ?????????????????####??#######???????##########?#  |
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| ?????????????????????????????????????????????????? |
|                                                    |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          38
Energy Capacity            480
Matter Stores              300
Matter Capacity            450
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             600
Resistance: KI             30
Weapon Cycling             15
Evasion (%)                55
Recoil Reduction           6
Matter Filtering           50
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Maybe Next Time I'll Detach My Launcher
Novice Programmer
Prison Break
Tourist
Unlikely Earthworm
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              SmallWavePropulsion
  Manual?         0
Play Time         01:36:01
  Cumulative      7.2 hours
  Start           2024.02.08 @ 04:33:20
  End             2024.02.08 @ 06:13:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           10
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          13
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2f4ff16-c264-4c6c-8233-dff203f1c6b4