Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 17:21:34 Player: LustLizard Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (174) 870 Value Destroyed (6758) 6758 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1174) 1174 TOTAL SCORE: 15082 Bonus ------- High Alert Combat Kills 173 Follower Combat Kills 207 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -106 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 15/100 System Corruption 13% Temperature Cool (0) Movement Core (1500) Ox29 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Field Recycling Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Makeshift Leg Makeshift Leg Flexi-carbon Leg Armored Leg Medium Battery (150) Improved Propulsion Shielding Plasma Cannon Phase Cannon Gauss Rifle Shock Bomb Launcher GAL Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg VSS Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Proton Cannon Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Fission Core Neutrino Core Improved Medium Treads Makeshift Leg Makeshift Leg Flexi-carbon Leg Armored Leg Improved Heat Sink Medium Battery High-capacity Matter Pod Improved Light Armor Plating Long-range Proton Cannon Ion Cannon Plasma Cannon Plasma Cannon Phase Cannon Battle Rifle Gauss Rifle Shock Bomb Launcher GAL Module [Rating: 75] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Heavy Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . . . 4 . 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 Propulsion 3 | . . . . . 1 . 1 . . . . . . . . . 1 Utility 4 | . . . . . 3 . . . . . . 1 . . . . . Weapon 2 | . . . . . . . 1 . . . . 1 . . . . . Parts Attached 179 | 6 9 2 6 4 11 14 22 5 3 . 4 40 2 17 1 1 32 Power 15 | 1 . . . 1 . 2 4 . . . . 3 . . . . 4 Engine 10 | 1 . . . 1 . 1 3 . . . . 2 . . . . 2 Core 5 | . . . . . . 1 1 . . . . 1 . . . . 2 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 39 | 2 1 1 . . 3 5 6 . 1 . 1 8 . 3 1 1 6 Treads 14 | 1 1 1 . . 1 3 5 . . . 1 . . . . . 1 Leg 22 | . . . . . . 2 1 . 1 . . 8 . 3 1 1 5 Wheel 3 | 1 . . . . 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 56 | 1 3 1 . 2 4 6 5 . 1 . 1 13 2 4 . . 13 Device 26 | . 2 1 . 2 1 3 1 . . . 1 8 . 3 . . 4 Storage 11 | 1 1 . . . 2 1 1 . . . . . . . . . 5 Processor 1 | . . . . . . 1 . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection 18 | . . . . . 1 1 3 . 1 . . 5 2 1 . . 4 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 69 | 2 5 . 6 1 4 1 7 5 1 . 2 16 . 10 . . 9 Energy Gun 17 | 1 . . 3 . 1 . 1 1 . . . 4 . 1 . . 5 Energy Cannon 8 | . . . 2 . . . 1 . . . . . . 2 . . 3 Ballistic Gun 25 | 1 . . . . . 1 4 2 1 . 1 10 . 4 . . 1 Ballistic Cannon 8 | . 3 . 1 1 2 . . . . . . . . 1 . . . Launcher 11 | . 2 . . . 1 . 1 2 . . 1 2 . 2 . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 1 1 2 . . . . 1 . . . . 1 Parts Lost 62 | . 2 . . . . 2 . . 2 . 1 17 . 7 . . 31 Power 7 | . . . . . . 1 . . . . . 1 . . . . 5 Propulsion 17 | . 1 . . . . 1 . . . . . 4 . 3 . . 8 Utility 22 | . 1 . . . . . . . 1 . 1 7 . 3 . . 9 Weapon 16 | . . . . . . . . . 1 . . 5 . 1 . . 9 Highest Loss Streak 28 | . 2 . . . . 1 . . 2 . 1 7 . 6 . . 28 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 96 | . 99 100 99 98 98 99 99 100 92 92 91 95 100 97 90 93 94 Engine 7 | . 14 14 14 14 9 8 4 7 7 7 7 3 6 6 6 6 9 Treads 13 | . 16 28 28 28 17 17 22 23 23 23 22 3 . . . . 2 Leg 12 | . . . . . . 5 7 7 7 7 7 22 26 25 23 26 25 Device 14 | . 13 14 14 14 9 17 15 15 7 7 7 10 26 25 20 20 12 Storage 9 | . 14 14 14 14 26 18 7 7 7 7 7 6 6 6 6 6 9 Processor 3 | . . . . . . 7 7 7 7 7 7 1 . . . . . Protection 6 | . . . . . 8 1 6 7 7 7 7 17 6 4 6 6 6 Energy Gun 3 | . 4 . 14 . . . . 4 7 7 4 6 6 4 . . 6 Energy Cannon 4 | . . . 3 14 9 9 6 . . . . . . 1 6 6 2 Ballistic Gun 13 | . 3 . . . . 7 15 16 14 15 10 18 20 17 20 20 13 Ballistic Cannon 2 | . 19 14 6 12 6 1 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 141 | 13 32 32 48 45 51 51 76 78 83 83 86 90 81 98 98 98 141 Greatest Support 82 | 20 40 40 40 40 40 40 68 68 68 68 62 68 68 68 67 67 82 Greatest Overweight (x) 16 | 1 3 . 1 1 16 2 1 1 4 1 1 5 1 2 2 1 1 Average Overweight (x) 1 | . 1 . . . 3 1 . 1 1 1 1 . 1 1 1 1 . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 Average Capacity 18 | 6 10 15 15 15 15 15 19 20 20 20 20 20 20 20 20 20 22 Most Carried 25 | 6 15 15 15 15 15 15 20 20 20 19 19 20 20 20 20 20 25 Average Carried 17 | 3 9 14 14 14 13 14 19 19 18 19 18 18 19 19 19 20 20 Final Capacity 25 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 25 Final Carried 20 | 6 15 15 15 15 15 15 19 20 19 19 18 19 20 18 20 20 11 Class Distribution -------------------- 33% | Scavenger-Tank 30% | Mutant 17% | Scavenger-Mutant 12% | Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 4900 | 248 192 157 71 171 90 150 297 272 376 . 185 1546 59 459 10 37 580 Remotely 151 | . 151 . . . . . . . . . . . . . . . . Salvage Created 7459 | . 159 50 . 139 382 726 1290 88 217 . 187 2374 48 488 . 153 1158 Parts 340 | . 13 7 . 5 11 29 67 3 6 . 7 114 4 23 . 5 46 Haulers Intercepted 1 | . . . . . . . 1 . . . . . . . . . . Recyclers Shooed 16 | . 1 . . . . . 3 . . . . 6 . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . 3 6 . 7 . 1 26 . 4 . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 138 | . 10 2 . 3 4 12 23 2 7 . 8 35 1 11 . 3 17 Guns 66 | . . . . . . . 3 2 5 . 4 28 1 7 . 2 14 Cannons 46 | . 7 1 . 3 3 11 15 . . . . . . 3 . 1 2 AOE 20 | . 3 1 . . . . 3 . 2 . 4 5 . 1 . . 1 Classes Destroyed 16 | . 2 1 . . 1 1 6 1 . . . 3 . 1 . . . Worker 14 | . . . . . . . . . . . . 9 . . . . 5 Builder 5 | . . 1 . . . . . . . . . 4 . . . . . Hauler 1 | . . . . . . . 1 . . . . . . . . . . Recycler 11 | . . . . . 2 1 3 . . . . 3 . . . . 2 Operator 3 | . . . . . . . 2 . . . . 1 . . . . . Watcher 2 | . . . . . . . . . . . . 2 . . . . . Swarmer 28 | . 5 2 . . . . 3 . 3 . 4 . . 5 . 1 5 Grunt 55 | . 5 . . 3 4 6 8 . 4 . 3 13 . 2 . 1 6 Brawler 7 | . . . . . . . . . . . . 7 . . . . . Duelist 2 | . . . . . . . . . . . . . . 2 . . . Sentry 13 | . . . . . . 6 1 1 . . . 2 . 1 . 1 1 Specialist 2 | . . . . . . . 1 . . . . . . . . . 1 Hunter 9 | . . . . . . . 1 . . . . 7 . . . . 1 Programmer 19 | . . . . . . . 8 . . . . 6 1 1 . . 3 Heavy 1 | . . . . . . . 1 . . . . . . . . . . Behemoth 2 | . . . . . . . . 1 . . 1 . . . . . . Best Kill Streak 12 | . 5 2 . 3 5 3 4 1 4 . 4 12 1 7 . 3 8 Combat Bots Only 8 | . 5 2 . 3 3 3 4 1 4 . 4 6 1 7 . 3 8 Max Kills in Single Turn 4 | . 2 1 . 1 1 1 4 1 2 . 2 4 1 2 . 1 3 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 1 . . . . 3 . 2 . 2 1 . 1 . . 1 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Damage Taken 12853 | . 259 60 . 58 71 362 1190 475 463 . 573 3235 . 1728 . 51 4328 Core 1582 | . 31 10 . 20 . 15 78 15 17 . 35 208 . 125 . 18 1010 Absorbed by Shields 4 | . . . . . . . . . . . . . . 4 . . . Redirected to Shielding 427 | . . . . . 15 13 . . . . . 182 . . . . 217 Regen/Repaired (Parts) 83 | . . . . . . 36 . . . . . . . . . . 47 Core Remaining (%) 81 | 100 . . . 75 . 97 . . . . 79 . . . . 58 . Volleys Fired 379 | . 23 4 . 5 13 39 63 10 13 . 19 113 1 20 . 3 53 Largest 4 | . 2 2 . 1 1 1 2 3 3 . 3 4 4 4 . 4 4 Hottest 279 | . 70 65 . 120 120 120 120 158 147 . 142 252 159 179 . 179 279 Shots Fired 939 | . 46 5 . 5 13 39 81 30 40 . 49 368 5 72 . 12 174 Gun 718 | . . . . . . . 35 24 38 . 39 356 5 55 . 9 157 Cannon 180 | . 43 4 . 5 13 39 45 . . . . . . 11 . 3 17 Launcher 41 | . 3 1 . . . . 1 6 2 . 10 12 . 6 . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 558 | . 43 4 . . . . 35 20 25 . 22 249 4 53 . 9 94 Thermal 340 | . . . . 5 13 39 45 4 13 . 17 107 1 13 . 3 80 Explosive 35 | . 3 1 . . . . 1 6 2 . 10 12 . . . . . Electromagnetic 6 | . . . . . . . . . . . . . . 6 . . . Robot Hit Streak 58 | . 3 1 . 5 18 57 58 7 6 . 8 18 3 14 . 11 15 Robot Miss Streak 9 | . 6 1 . . . . 3 1 3 . 5 6 1 3 . . 9 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . Secondary Targets 10 | . . . . . . . . . 2 . . 4 . . . . 4 Max Gunslinging Chain 1 | . . . . . . . . . 1 . . 1 . . . . 1 Shots Hit Robots 627 | . 16 2 . 5 13 39 67 23 27 . 37 242 3 42 . 8 103 Core Hits 339 | . 11 3 . 3 5 12 34 7 15 . 25 146 2 21 . 6 49 Critical Kills 4 | . . . . . . . . . . . . 2 . . . . 2 Critical Parts Destroyed 4 | . . . . . . . . . . . . 2 . . . . 2 Critical Strikes 17 | . 1 . . . . . . . . . . 7 . . . . 9 Burn 8 | . . . . . . . . . . . . 3 . . . . 5 Destroy 8 | . . . . . . . . . . . . 4 . . . . 4 Blast 1 | . 1 . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 17633 | . 579 137 . 191 468 1388 2312 617 645 . 1277 5989 77 1026 . 198 2729 Guns 9291 | . . . . . . . 371 311 430 . 593 4459 77 694 . 119 2237 Cannons 4777 | . 291 37 . 191 468 1388 1718 . . . . . . 255 . 79 350 Explosions 3442 | . 255 84 . . . . 196 306 215 . 684 1503 . 77 . . 122 Melee . | . . . . . . . . . . . . . . . . . . Ramming 123 | . 33 16 . . . . 27 . . . . 27 . . . . 20 Kinetic 6250 | . 291 37 . . . . 371 191 208 . 235 2794 77 667 . 119 1260 Thermal 7940 | . . . . 191 468 1388 1718 120 222 . 358 1665 . 282 . 79 1449 Explosive 3243 | . 255 84 . . . . 196 306 215 . 684 1503 . . . . . Electromagnetic 77 | . . . . . . . . . . . . . . 77 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . 6 6 6 6 6 15 15 17 17 . 13 Average Corruption 7 | . . . . . . . 1 6 6 6 6 9 15 16 17 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 284 | . . . . . . . 25 20 39 6 18 74 31 52 8 . 11 Message Errors 60 | . . . . . . . 5 4 8 2 1 16 7 14 . . 3 Matter Fused 59 | . . . . . . . 6 7 11 . 4 12 5 11 . . 3 Heat Flow Errors 35 | . . . . . . . 3 1 3 1 2 9 6 9 . . 1 Energy Discharges 36 | . . . . . . . 3 2 7 1 3 5 6 4 3 . 2 Parts Rejected 4 | . . . . . . . 1 . . . 2 1 . . . . . Data Loss (minor) 42 | . . . . . . . 3 3 3 2 1 13 5 7 5 . . Data Loss (major) 8 | . . . . . . . . 1 . . 2 2 1 2 . . . Misfires 20 | . . . . . . . 3 2 3 . 1 7 1 3 . . . Alerts 9 | . . . . . . . 1 . 4 . 1 2 . 1 . . . Misdirections 2 | . . . . . . . . . . . . 1 . 1 . . . Weapon Failures 9 | . . . . . . . . . . . 1 6 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 297 | . 2 . . . 29 63 106 42 8 . . 44 . 3 . . . Projectiles 200 | . 2 . . . 29 63 106 . . . . . . . . . . Explosions 95 | . . . . . . . . 42 8 . . 42 . 3 . . . Melee 2 | . . . . . . . . . . . . 2 . . . . . Knockbacks 4 | . 3 1 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 4 | . 3 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 332 | . 12 . . . . . . . 56 . 20 46 . 120 . . 78 Shots 11 | . 1 . . . . . . . 1 . 1 1 . 6 . . 1 Rammed 17 | . 5 3 . . . . 9 . . . . . . . . . . Targets Rammed 25 | . 5 3 . . . . 9 . . . . 4 . . . . 4 Kicked 8 | . . . . . . . . . . . . 4 . . . . 4 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 67 3 . 347 267 141 205 170 219 121 194 287 194 183 . . 437 Average Temperature 68 | . 22 2 . 159 91 24 17 82 46 70 50 87 89 83 . . 101 Received Heat Transfer 1865 | . 69 9 . 33 36 198 147 108 162 . 106 511 . 270 . 9 207 Effects 3 | . . . . . . . . . . . . . . . . . 3 Interference 3 | . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . Robots Melted 7 | . . . . . 1 1 2 . . . . 3 . . . . . Combat Hostiles 6 | . . . . . 1 1 2 . . . . 2 . . . . . Parts Melted 55 | . . . . 2 2 8 19 . 1 . . 15 . 3 . . 5 Heat Transferred 16915 | . . . . 400 1040 3120 3600 250 500 . 775 3957 . 550 . 150 2573 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Peak Influence 530 | . 310 189 . 50 100 149 472 . . . . 530 . . . . 292 Initial 67 | . . 67 . . . 12 67 . . . . . . . . . . Average 102 | . 92 134 . 8 24 53 127 . . . . 177 . . . . 66 Maximum Alert Level 2 | . 1 . . . . . 2 . . . . 2 . . . . 1 Low Security (%) 84 | 100 91 100 . 100 100 100 71 . . . . 68 . . . . 97 Level 1 7 | . 8 . . . . . 14 . . . . 6 . . . . 2 Level 2 8 | . . . . . . . 13 . . . . 24 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 1 . . . . . 12 . . . . 16 . 1 . . 4 Investigation 1 | . . . . . . . . . . . . 1 . . . . . Extermination 12 | . . . . . . . 7 . . . . 4 . . . . 1 Reinforcement 10 | . 1 . . . . . 3 . . . . 4 . . . . 2 Assault 4 | . . . . . . . 2 . . . . 1 . 1 . . . Garrison 7 | . . . . . . . . . . . . 6 . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 2 | . . . . . . . . . . . . 2 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 12 | . 2 . . . 1 2 2 . . . . 4 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 218 | . 22 4 . 3 5 13 47 2 7 . 8 48 . 13 . 3 43 Peak Tracking Total 14 | . 4 3 . 3 5 3 4 1 4 . 4 5 . 14 . 3 10 Tactical Retreats 8 | . 2 . . . 1 1 . . . . . 2 . 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 7 | . 1 . . . 2 1 3 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 4 | . . . . . . . . . . . . 2 . . . . 2 Max in Single Turn 2 | . . . . . . . . . . . . 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 29 | . 4 . 2 . . 8 5 . 2 2 . 1 1 1 1 . 2 Terminals 17 | . 4 . . . . 7 4 . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . 1 1 . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 95 | . 10 . 17 . . 15 11 . 11 17 . 3 1 1 4 . 5 Successful 72 | . 5 . 17 . . 7 6 . 11 17 . 1 1 1 4 . 2 Failed 23 | . 5 . . . . 8 5 . . . . 2 . . . . 3 Catastrophic 6 | . 1 . . . . 1 2 . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 25 | . 8 . 4 . . 7 2 . . . . . . . 1 . 3 Terminals 38 | . 10 . . . . 13 9 . . . . 3 . . . . 3 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . 2 2 . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 67 | . 5 . 17 . . 5 5 . 11 17 . 1 1 1 4 . . Record 30 | . . . 17 . . . 3 . 10 . . . . . . . . Part Schematic 12 | . . . . . . . . . . 8 . . . . 4 . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . Robot Analysis 3 | . 3 . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . 3 . . . . . . . Open Door 4 | . . . . . . 1 . . 1 . . . 1 1 . . . Level Access Points 1 | . . . . . . 1 . . . . . . . . . . . Branch Access Points 4 | . 1 . . . . 1 1 . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 2 1 . . . . . . . . . 2 Scan Component 3 | . . . . . . 1 1 . . . . . . . . . 1 Repair 2 | . . . . . . 1 . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 4 . . . . 5 3 . . . . 1 . . . . 2 Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 6 . . . . 2 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . . 8 . . . . 19 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . 1 . . . . . . . . . . 1 Time 45 | . . . . . . 26 . . . . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . 4 . . . . . Programmers 4 | . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 5 | . . 1 . . . . 3 . . . 1 . . . . . . Largest Group 3 | . . 1 . . . . 3 . . . 1 . . . . . . Highest-Rated Group 96 | . . 31 . . . . 93 . . . 96 . . . . . . Highest-Rated Ally 96 | . . 31 . . . . 31 . . . 96 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . 4 . . . . 37 . . . 7 . . . . . . Total Damage 783 | . . 42 . . . . 438 . . . 303 . . . . . . Kills 9 | . . 2 . . . . 7 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Robot Analysis Total 3 | . 3 . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 1 . 1 . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 22392 | 56 968 441 759 942 505 1961 4417 833 1589 208 819 2333 639 1110 2539 727 1546 Spaces Moved 9294 | 44 586 262 465 383 220 661 1662 321 537 85 311 805 332 520 1161 367 572 Core 3 | 2 . . . . 1 . . . . . . . . . . . . Treads 4793 | 4 76 262 465 383 84 657 1662 321 413 85 311 70 . . . . . Legs 3815 | . . . . . . 4 . . 124 . . 735 332 520 1161 367 572 Wheels 683 | 38 510 . . . 135 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 160 160 160 140 240 160 246 246 246 241 125 190 190 195 195 120 Average Speed 208 | 95 110 160 160 221 206 240 225 246 286 246 241 197 190 194 217 195 194 Slowest Speed 850 | 160 160 160 240 240 850 260 246 246 420 246 241 470 190 265 265 195 195 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 3 89 35 93 73 20 80 48 57 71 69 49 18 55 66 88 66 14 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 6 | . . . . . . . . 1 1 . . . . . 3 1 . Known Exits Taken 8 | . 1 . . . . 1 1 1 1 1 1 1 . . . . . Unknown Exits Taken 9 | 1 . 1 1 1 1 . . . . . . . 1 1 1 1 . Scrap Searched 16 | . . 2 . 2 . . . 1 4 . . . 3 3 1 . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 362 | . 16 7 . . . . 8 43 36 . 99 118 . 3 . . 32 Melee . | . . . . . . . . . . . . . . . . . . Projectile 14 | . 1 . . . . . . . 2 . . 6 . 3 . . 2 AOE 348 | . 15 7 . . . . 8 43 34 . 99 112 . . . . 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 11616 | 55 861 279 481 473 258 1002 2245 339 559 85 335 1288 339 575 1181 371 890 Wait 1482 | . 215 1 . 76 . 259 442 1 3 1 . 284 . . 17 . 183 Move 9277 | 43 585 261 464 382 219 660 1661 320 536 84 310 804 331 519 1160 366 572 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 146 | 6 16 3 4 2 9 11 20 2 2 . 2 25 2 8 3 . 31 Fast Attach 54 | 6 3 1 3 . 4 5 7 . 1 . . 7 2 6 . 1 8 Attach 68 | . 2 . . 1 5 4 2 . 2 . 3 21 . 7 1 . 20 Detach 3 | . . . . . . . . . . . . 1 . 1 . . 1 Swap 57 | . 4 1 3 3 2 5 13 5 . . 1 12 . 4 . . 4 Drop 123 | . 8 5 7 4 6 17 28 1 2 . . 17 3 10 . 1 14 Fire 379 | . 23 4 . 5 13 39 63 10 13 . 19 113 1 20 . 3 53 Melee . | . . . . . . . . . . . . . . . . . . Ram 1 | . 1 . . . . . . . . . . . . . . . . Kick 8 | . . . . . . . . . . . . 4 . . . . 4 Crush 16 | . 4 3 . . . . 9 . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 15) 57 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 12) 393 | -10/Materials | Discovered new exit (range 12) 433 | -10/Materials | Identified exit to Mines 836 | -10/Materials | Discovered new exit (range 7) 1025 | -10/Materials | Entered Mines 1028 | -10/Mines | Received a Mining Laser from a helpful Derelict 1046 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1138 | -10/Mines | Discovered new exit (range 7) 1216 | -10/Mines | Discovered new exit (range 5) 1224 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1423 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1423 | -10/Mines | Discovered new exit (range 5) 1466 | -10/Mines | Entered Exiles 1494 | -10/Exiles | Discovered new exit (range 15) 1526 | -10/Exiles | Met 8R-AWN 1548 | -10/Exiles | Met EX-HEX 1665 | -10/Exiles | Met EX-DEC 1688 | -10/Exiles | Visited The Gauntlet 1919 | -10/Exiles | Met EX-BIN 1942 | -10/Exiles | Aligned with FarCom system 1943 | -10/Exiles | Given EX-Vault access code 2011 | -10/Exiles | Opened EX-Vault 2021 | -10/Exiles | Found Prototype Energy Cannon 2021 | -10/Exiles | Identified Firepult 2026 | -10/Exiles | Found Prototype Energy Cannon 2026 | -10/Exiles | Identified Gui. Plasma Cannon 2065 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2206 | -10/Exiles | Discovered new exit (range 14) 2225 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 2225 | -10/Exiles | Entered Mines 2294 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2714 | -9/Mines | Discovered new exit (range 5) 3167 | -9/Mines | Entered Materials 3167 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3646 | -8/Materials | Discovered new exit (range 7) 3672 | -8/Materials | Entered Storage 4094 | -8/Storage | Build established: Scavenger-Mutant 4482 | -8/Storage | Identified exit to Recycling 4654 | -8/Storage | Identified exit to Factory 4743 | -8/Storage | Build established: Mutant 5467 | -8/Storage | Build established: Scavenger-Mutant 5550 | -8/Storage | Repaired Lgt. Treads 5633 | -8/Storage | Entered Factory 5633 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5700 | -7/Factory | Allied Derelicts emerged from ambush trap array 7278 | -7/Factory | Discovered new exit (range 15) 7405 | -7/Factory | Identified exit to Factory 8535 | -7/Factory | Build established: Mutant 8642 | -7/Factory | Identified exit to Lower Caves 10033 | -7/Factory | First assault squad dispatched 10050 | -7/Factory | Entered Lower Caves 10315 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10343 | -7/Lower Caves | Build established: Tank 10430 | -7/Lower Caves | Learned location of Zion (-6) 10670 | -7/Lower Caves | Build established: Scavenger-Tank 10753 | -7/Lower Caves | Spotted B-75 Beast 10792 | -7/Lower Caves | Destroyed B-75 Beast 10853 | -7/Lower Caves | Discovered new exit (range 12) 10878 | -7/Lower Caves | Identified exit to Lower Caves 10883 | -7/Lower Caves | Entered another Lower Caves area 10970 | -7/Lower Caves | Learned 4 Factory zone layouts 11328 | -7/Lower Caves | Build established: Tank 11729 | -7/Lower Caves | Learned Research emergency access door positions 11729 | -7/Lower Caves | Learned Factory security intel 11729 | -7/Lower Caves | Learned Extension security intel 11729 | -7/Lower Caves | Learned Armory terminal intel 12276 | -7/Lower Caves | Encountered a Warlord checkpoint 12460 | -7/Lower Caves | Discovered new exit (range 5) 12470 | -7/Lower Caves | Identified exit to Data Miner 12472 | -7/Lower Caves | Entered Data Miner 12472 | -7/Data Miner | Discovered new exit (range 6) 12519 | -7/Data Miner | Met Data Miner 12624 | -7/Data Miner | Received God Mode back door access code from Data Miner 12678 | -7/Data Miner | Identified exit to Proximity Caves 12680 | -7/Data Miner | Entered Proximity Caves 12784 | -6/Proximity Caves | Spotted B-75 Beast 12788 | -6/Proximity Caves | Escorted by Enhanced Grunt 12814 | -6/Proximity Caves | Destroyed B-75 Beast 13261 | -6/Proximity Caves | Discovered exit to Factory (range 5) 13335 | -6/Proximity Caves | Learned Factory terminal intel 13472 | -6/Proximity Caves | Build established: Mutant 13499 | -6/Proximity Caves | Entered Factory 13499 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 13500 | -6/Factory | Identified exit to Lower Caves 13502 | -6/Factory | Loaded intel: 28 terminal locations 13804 | -6/Factory | Garrison activated, responded to threat 13824 | -6/Factory | Build established: Tank 14116 | -6/Factory | Garrison activated, responded to threat 14167 | -6/Factory | Build established: Scavenger-Tank 14360 | -6/Factory | System corruption reached 10% 14390 | -6/Factory | Lost 4 parts (3u1w) 15017 | -6/Factory | Identified exit to Extension 15381 | -6/Factory | Lost 7 parts (3n2u2w) 15599 | -6/Factory | First assault squad dispatched 15832 | -6/Factory | Entered Lower Caves 15840 | -6/Lower Caves | Encountered a Warlord checkpoint 16458 | -6/Lower Caves | Discovered new exit (range 8) 16471 | -6/Lower Caves | Entered another Lower Caves area 16471 | -6/Lower Caves | Discovered new exit (range 14) 16769 | -6/Lower Caves | Learned Factory emergency access door positions 17334 | -6/Lower Caves | Encountered a Warlord checkpoint 17463 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 17524 | -6/Lower Caves | Destroyed 7 combat bots 17524 | -6/Lower Caves | Lost 6 parts (3n3u) 17552 | -6/Lower Caves | Discovered new exit (range 10) 17581 | -6/Lower Caves | Entered Zion 17764 | -6/Zion | System corruption cleaned by Quarantine Array 17849 | -6/Zion | Discovered new exit (range 10) 18585 | -6/Zion | Given A8's code to call for help 18688 | -6/Zion | Found GAL Module 18802 | -6/Zion | Rebuked by Imprinter 18949 | -6/Zion | Learned location of Quarantine (-2) 19073 | -6/Zion | Received a visual enhancement algorithm 19211 | -6/Zion | Learned location of Extension (-6) 19322 | -6/Zion | Given the Hacking Drone Bay 20120 | -6/Zion | Entered Proximity Caves 20222 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20698 | -5/Proximity Caves | Learned location of Armory (-4) 20749 | -5/Proximity Caves | Discovered new exit (range 9) 20847 | -5/Proximity Caves | Entered Factory 20847 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 21134 | -5/Factory | Build established: Scavenger-Skirmisher 21435 | -5/Factory | Garrison activated, responded to threat 22248 | -5/Factory | Repaired VSS Leg 22345 | -5/Factory | Cargo convoy interrupted 22366 | -5/Factory | Incoming assault squad redirected 22383 | -5/Factory | System corruption reached 10% 22386 | -5/Factory | Core integrity fell below 50% 22390 | -5/Factory | Destroyed 8 combat bots 22391 | -5/Factory | Core integrity fell below 20% 22393 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Hvy. Laser destroyed. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. Penetrated by Slug. Carbon-fiber Leg destroyed. Penetrated by Slug. Wave Gun destroyed. Penetrated by Slug. M-28 Smith repairs Imp. Heat Sink. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer builds a Wall. System corrupted: Matter fused (-9). U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Wall. Penetrated by Slug. Hcp. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ???????????????????? #??????????????????????????? | | ???????????????????? #??????????????????????????? | | ???????????????????? +????????####??????????????? | | ???????????????###### #??????? ???????????????? | | ??????????????? ! # #??????# ????????????????? | | ???????????# ??" # #?????## ?????????????????? | | ???????????# """ # ???? ??????????????????? | | ???????????# """ # ########??;##;#; ?????????? | | ???????????# "" #%# #;;;;#; ; ????????? | | ???????????+ "" ?#"#!p= ;+????????? | | ???????????? ?# ##%@* ????????? | | ????????????? ??#![h%%* ????????? | | ???###???????? ??#%%h#ph% # ????????? | | ???# #######+####A=!#*p w # ?????????? | | ???# =!=#% m u# ?????????? | | ???# % + h ###### #####?????? | | ???# #m t # #?????? | | ???# #######+#####""; # ####### | | ???###??????# ###; """ # """" + | | ????????????#"" #?## "" # # | | ????????????#"" #??# # """"" + """ | | ????????????#""" #??####### # """ | | ????????????#""" #????????# """"""" # """ | | ????????????#""" #????????# # | | ????????????# #????????# """"""""" # """ | | ????????????# ########## # """ | | ????????????# = + + # """ | | ????????????################### # | | ??+???????????????????????????############## """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# | | ?????????????????????????????????????????? """ | | ????????????????????????????????????????? """ | | ???????????????????????????????????????? """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 32 Energy Capacity 510 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 30 Propulsion Shielding 66 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Focal Shield | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Lyr. Heavy Armor Plating | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Point Defense System | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Mak. Ablative Armor | -6/Zion | Archive Fission Core | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Mak. Sensor Array | -6/Zion | Archive Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Explorer Use The Force Challenges ------------ None Game ------ Seed DisposableHackingChainsword Manual? 0 Play Time 02:30:06 Cumulative 36.4 hours Start 2023.05.31 @ 14:38:56 End 2023.05.31 @ 17:21:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 28 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 57b57999-d38a-42ed-8f89-c4f793d5313e