Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.13 @ 21:33:38 Player: Haruame Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2948) 2948 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 6080 Bonus ------- High Alert Combat Kills 152 Cogmind --------- Core Integrity 556/700 Matter 10/300 Energy 100/100 System Corruption 2% Temperature Cool (316) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Faulty Heavy Deuterium Engine > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (4) ------ Large Storage Unit High-capacity Storage Unit Energy Filter > --- WEAPON (4) ------- Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY (18) --- Light Ion Engine Light Ion Engine Heavy Ion Engine Light Nuclear Core Wheel Improved Heat Sink Improved Heat Sink Large Storage Unit Core Analyzer Lightning Gun Beam Rifle Particle Gun Improved Assault Rifle EMP Blaster Mini Grenade Launcher Missile Launcher Flail Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Energy Filter > --- WEAPON ----------- Heavy Laser Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Heavy Ion Engine Light Nuclear Core Heavy Deuterium Engine Wheel Improved Heat Sink Improved Heat Sink Large Storage Unit Core Analyzer Lightning Gun Beam Rifle Particle Gun Improved Assault Rifle EMP Blaster Mini Grenade Launcher Missile Launcher Flail [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 1 1 Weapon 2 | . . . . 1 1 Parts Attached 96 | . 9 17 27 8 35 Power 7 | . 1 1 2 1 2 Engine 7 | . 1 1 2 1 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 36 | . 4 7 10 1 14 Treads 6 | . . 2 . . 4 Leg 26 | . 4 5 10 1 6 Wheel 1 | . . . . . 1 Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 16 | . 2 1 3 4 6 Device 7 | . . 1 . 1 5 Storage 4 | . 1 . . 2 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . 1 . 3 1 . Artifact . | . . . . . . Weapon 37 | . 2 8 12 2 13 Energy Gun 3 | . . 1 . . 2 Energy Cannon 2 | . . . . . 2 Ballistic Gun 15 | . 2 4 7 . 2 Ballistic Cannon 6 | . . . . 2 4 Launcher 4 | . . . 2 . 2 Special Weapon 6 | . . 3 3 . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 23 | . . 3 3 . 17 Power 2 | . . . . . 2 Propulsion 9 | . . 1 1 . 7 Utility 5 | . . 1 2 . 2 Weapon 7 | . . 1 . . 6 Highest Loss Streak 10 | . . 1 1 . 10 Average Slot Usage (%) 94 | . 98 88 99 99 90 Engine 9 | . 13 11 11 9 6 Treads 4 | . . 5 1 . 8 Leg 26 | . 28 28 42 36 11 Hover 1 | . . . . . 3 Device 6 | . . 5 . 4 13 Storage 13 | . 14 11 11 18 15 Protection 5 | . 13 5 10 4 . Energy Gun 3 | . 14 2 1 . 3 Ballistic Gun 12 | . 13 17 19 9 5 Ballistic Cannon 6 | . . . . 17 11 Impact Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 84 | 11 27 29 32 59 84 Greatest Support 104 | 20 20 40 43 43 104 Greatest Overweight (x) 25 | . 1 1 1 1 25 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 18 | 6 10 10 10 16 18 Average Capacity 13 | 6 6 10 10 15 16 Most Carried 18 | 6 10 10 10 16 18 Average Carried 12 | 6 6 9 9 15 14 Final Capacity 18 | 6 10 10 10 16 18 Final Carried 17 | 6 10 10 10 16 17 Class Distribution -------------------- 39% | Scavenger-Mutant 20% | Mutant 18% | Scavenger-Gunner 16% | Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Sto Mat Fac Matter Collected 2299 | 198 133 290 646 388 644 Remotely . | . . . . . . Salvage Created 2976 | . 257 347 1110 486 776 Parts 162 | . 19 17 73 15 38 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Combat Hostiles Destroyed 68 | . 8 7 26 10 17 Melee 1 | . . . . . 1 Guns 41 | . 8 7 19 3 4 Cannons 17 | . . . . 7 10 AOE 9 | . . . 7 . 2 Classes Destroyed 12 | . 3 1 3 1 4 Worker 1 | . . . . . 1 Builder 3 | . . . 2 . 1 Tunneler 1 | . . . . . 1 Recycler 4 | . . . 1 1 2 Operator 1 | . 1 . . . . Watcher 2 | . . . 1 . 1 Swarmer 3 | . 3 . . . . Grunt 44 | . 5 4 16 7 12 Brawler 1 | . . . . 1 . Duelist 1 | . . . . . 1 Sentry 16 | . . 3 10 2 1 Programmer 3 | . . . . . 3 Best Kill Streak 9 | . 4 2 9 5 3 Combat Bots Only 5 | . 4 2 5 4 3 Max Kills in Single Turn 3 | . 1 1 3 1 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Damage Taken 4784 | . 303 620 994 550 2317 Core 606 | . 51 157 208 46 144 Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 79 . 8 91 . Volleys Fired 221 | . 27 50 66 22 56 Largest 4 | . 2 2 2 3 4 Hottest 213 | . 80 100 100 119 213 Shots Fired 475 | . 54 85 117 62 157 Gun 295 | . 54 72 95 20 54 Cannon 136 | . . . . 42 94 Launcher 20 | . . . 11 . 9 Special 24 | . . 13 11 . . Kinetic 371 | . 29 71 91 62 118 Thermal 43 | . . 13 11 . 19 Explosive 19 | . . . 11 . 8 Electromagnetic 42 | . 25 1 4 . 12 Robot Hit Streak 28 | . 6 12 28 8 23 Robot Miss Streak 4 | . 4 3 2 2 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 305 | . 27 56 78 38 106 Core Hits 146 | . 13 17 58 19 39 Critical Hits 4 | . . . 1 1 2 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 3 | . . . 1 . 2 Melee Attacks 6 | . . . . . 6 Impact 6 | . . . . . 6 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . . . . . 5 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6744 | . 314 611 1946 852 3021 Guns 3019 | . 314 611 1056 232 806 Cannons 1915 | . . . . 620 1295 Explosions 1370 | . . . 890 . 480 Melee 397 | . . . . . 397 Ramming 43 | . . . . . 43 Kinetic 4220 | . 160 599 1012 852 1597 Thermal 326 | . . . . . 326 Explosive 1342 | . . . 890 . 452 Electromagnetic 416 | . 154 12 44 . 206 Impact 397 | . . . . . 397 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 7 | . . . . . 7 Message Errors 1 | . . . . . 1 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 382 | . . . . 11 371 Projectiles 65 | . . . . 11 54 Explosions 75 | . . . . . 75 Melee 242 | . . . . . 242 Knockbacks 17 | . . . . 5 12 Impact 3 | . . . . . 3 Kinetic 13 | . . . . 5 8 Secondary 1 | . . . . . 1 Self-Inflicted Damage 155 | . . . . . 155 Shots 3 | . . . . . 3 Rammed 8 | . . . . . 8 Targets Rammed 9 | . . . . . 9 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 509 | . 309 40 192 341 509 Average Temperature 94 | . 90 10 38 120 166 Received Heat Transfer 1896 | . 108 291 399 297 801 Effects 4 | . . . . . 4 Shutdowns 2 | . . . . . 2 Energy Bleed 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . 2 . . . 2 Impact Corruptions 8 | . . . . . 8 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 592 | . . . . . 592 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Peak Influence 681 | . 307 165 681 481 276 Initial 236 | . . 44 44 236 167 Average 204 | . 92 74 409 327 88 Maximum Alert Level 2 | . 1 . 2 2 1 Low Security (%) 62 | 100 80 100 18 . 94 Level 1 21 | . 19 . 33 72 5 Level 2 16 | . . . 48 27 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 4 2 4 2 6 Investigation 6 | . 2 2 . 1 1 Extermination 3 | . . . . . 3 Reinforcement 8 | . 2 . 3 1 2 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Distress Signals 5 | . . . 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 10 8 44 14 26 Peak Tracking Total 8 | . 5 4 8 4 4 Tactical Retreats 15 | . 1 . 9 2 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Traps Triggered 3 | . 2 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Sto Mat Fac Machines Disabled 5 | . . . 3 1 1 Max in Single Turn 1 | . . . 1 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Machines Accessed 20 | . 4 5 6 1 4 Terminals 13 | . 3 2 5 1 2 Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 53 | . 10 20 11 1 11 Successful 33 | . 7 14 5 1 6 Failed 20 | . 3 6 6 . 5 Catastrophic 3 | . . 1 1 . 1 Database Lockouts . | . . . . . . Manual 8 | . . . 5 . 3 Terminals 32 | . 9 6 9 1 7 Fabricators . | . . . . . . Repair Stations 10 | . . 10 . . . Recycling Units 7 | . 1 4 2 . . Scanalyzers 3 | . . . . . 3 Garrison Access 1 | . . . . . 1 Terminal Hacks 16 | . 6 3 3 1 3 Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Open Door 2 | . . . 2 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . . 1 . . 1 Alert Level 5 | . . 2 . 1 2 Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 7 . . . Scan Component 4 | . . 4 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 7 | . 1 4 2 . . Report Inventory 4 | . 1 2 1 . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 2 | . . 1 1 . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 1 5 3 . 2 Full Trace Events 4 | . . 3 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 84 | . . 84 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 12 | . . 3 9 . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Sto Mat Fac Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Sto Mat Fac Turns Passed 5688 | 5 501 724 1609 623 2226 Spaces Moved 2589 | 5 299 207 802 268 1008 Core 2 | . . . . . 2 Treads 310 | . . . . . 310 Legs 2152 | 5 299 207 802 268 571 Wheels 114 | . . . . . 114 Hover 11 | . . . . . 11 Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 130 Average Speed 143 | 120 125 128 122 149 167 Slowest Speed 1300 | 120 150 150 150 150 1300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 2 34 14 66 21 12 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 4 | . . 3 1 . . Terrain Destroyed 156 | . . 3 64 16 73 Melee . | . . . . . . Projectile 37 | . . 3 1 16 17 AOE 119 | . . . 63 . 56 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Sto Mat Fac Total 4094 | 4 377 566 1288 448 1411 Wait 1085 | . 26 285 368 134 272 Move 2584 | 4 298 206 801 267 1008 Hop . | . . . . . . Pick Up 36 | . 7 3 6 9 11 Fast Attach 31 | . 2 7 7 2 13 Attach 17 | . . 2 . 2 13 Detach 7 | . 1 . . 1 5 Swap 48 | . 7 8 20 4 9 Drop 50 | . 9 5 20 7 9 Fire 221 | . 27 50 66 22 56 Melee 6 | . . . . . 6 Ram . | . . . . . . Kick . | . . . . . . Crush 9 | . . . . . 9 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 8) 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Propulsion x2 947 | -9/Materials | Discovered new exit (range 14) 1013 | -9/Materials | Discovered new exit (range 16) 1150 | -9/Materials | Repaired Aluminum Leg 1171 | -9/Materials | Build established: Scavenger-Mutant 1177 | -9/Materials | Repaired Aluminum Leg 1211 | -9/Materials | Repaired Hvy. Assault Rifle 1231 | -9/Materials | Entered Storage 1442 | -9/Storage | Core integrity fell below 50% 2157 | -9/Storage | Core integrity fell below 20% 2822 | -9/Storage | Discovered new exit (range 16) 2831 | -9/Storage | First assault squad dispatched 2840 | -9/Storage | Entered Materials 2840 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3456 | -8/Materials | Discovered new exit (range 5) 3463 | -8/Materials | Entered Factory 3463 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3619 | -7/Factory | Lost 10 parts (1p5n1u3w) 3873 | -7/Factory | Build established: Gunner 4429 | -7/Factory | Build established: Scavenger-Gunner 4704 | -7/Factory | Discovered new exit (range 12) 5497 | -7/Factory | Build established: Gunner 5689 | -7/Factory | Self-destructed Last Messages --------------- 05448_ Destroyed Particle Gun. 05489_ G-47 Trooper destroyed. 05504_ Acquired 7 matter. 05510_ Slug penetrates Wall. 05638_ W-25 Informer sends out distress signal. 05646_ Slammed into W-25 Informer. 05649_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. 05660_ Ion Engine destroyed. 05660_ Slammed into G-47 Trooper. 05671_ Identified Hvy. Deuterium Engine. 05671_ Malfunction: Heat surge (+305). 05672_ Crushed G-47 Trooper. 05672_ G-47 Trooper destroyed. 05673_ Acquired 46 matter. 05682_ Lgt. Treads destroyed. 05682_ G-47 Trooper knocked back. 05684_ Imp. Heat Sink destroyed. 05685_ G-50 Soldier knocked back. 05685_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????#######???## | | ?????????????????????????????????????# ! ##### | | ???????????????????????????????# ### | | ???????????????????????????????# ] | | ????????????????????????##??? ?# ### | | ???????????????????????? ?? ???????# ##### | | ???????????????????????? #? ??????#####+#####?# | | ???????????????????????? #? ??????#! = ! !#?# | | ???????????????????????? +? ??????# #?# | | ????????????????????????# # ??????# "" "" !#?## | | ????????????????????????# # ???????# "" "" #??# | | ????????????????????????# ; ???????# """ """ #??# | | ????????????????????????#%# ???????# """ """ #??## | | ????????????????????????# ;######### """ """ #???? | | ????????????????????????# g w + #???? | | ????????????????????????; ################???? | | ????????????????????????#[ # #???????????? | | ????????????????????????# = # """ #???????????? | | ????????????????????????#@ # """ #???????????? | | ????????????????????????# + """ #???????????? | | ????????????????????????# # #???????????? | | ????????????????????????####### #???????????? | | ??????????????????????????????########???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Mni. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingLongswordKatana Manual? 0 Play Time 01:27:27 Cumulative 18.7 hours Start 2021.02.10 @ 19:12:53 End 2021.02.13 @ 21:33:38 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 867f39fe-d0d9-4cb4-a45c-9b607586a6f7