Cogmind - Beta 13 --- EXPLORER MODE // 2024.03.19 @ 23:52:58 // Winter2019/RPGLIKE

Player: SmallBrainBigPP

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (620)     3100
Value Destroyed (29228)    29228
Prototype IDs (84)         1680
Alien Tech Used (0)        0
Bonus (12269)              12269
              TOTAL SCORE: 54177

 Bonus
-------
High Alert Combat Kills    4586
Follower Combat Kills      594
Entered DSFs               500
Network Hubs Disabled      400
A7 Reached Mainframe       300
Met R17 at Cetus           500
Scanned by Researcher      500
Acquired SGEMP             2000
Win                        3000
Friendly Fire              -111

 Cogmind 
---------
Core Integrity             600/600
Matter                     270/300
Energy                     846/850
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (140) Ox3
Location                   To Epsilon Eridani

 Parts 
-------
>            --- POWER (3) --------
  Reinforced Quantum Reactor
  Reinforced Quantum Reactor
    Improved Quantum Reactor
>            --- PROPULSION (4) ---
     Compact Wheel
     Compact Wheel
     Armored Wheel
     Armored Wheel
>            --- UTILITY (12) -----
    Advanced Coolant Injector
  Long-range Terrain Scanner
             Energy Filter
             Particle Charger
    Advanced Weapon Cycler
    Advanced Transmission Jammer
             SHELL Armor
    Advanced Force Field
    Advanced Corruption Screen
>            --- WEAPON (7) -------
      Cooled Plasma Rifle
      Cooled Plasma Rifle
    Advanced Variable Charge Gun
    Enhanced Quantum Rifle
    Enhanced Quantum Rifle
    Enhanced Quantum Rifle
    Enhanced Quantum Rifle
>            --- INVENTORY (2) ----
             SGEMP Prototype

 Peak State 
------------
>            --- POWER ------------
             Quantum Reactor
             Quantum Reactor
    Improved Quantum Reactor
>            --- PROPULSION -------
     Compact Wheel
     Compact Wheel
     Armored Wheel
     Armored Wheel
>            --- UTILITY ----------
    Advanced Coolant Injector
    Advanced Signal Interpreter
  Long-range Terrain Scanner
             Energy Filter
             Particle Charger
    Advanced Weapon Cycler
    Advanced Transmission Jammer
             SHELL Armor
    Advanced Force Field
    Advanced Corruption Screen
>            --- WEAPON -----------
      Cooled Plasma Rifle
      Cooled Plasma Rifle
      Cooled Plasma Rifle
    Advanced Variable Charge Gun
   Precision Phase Gun
    Enhanced Quantum Rifle
    Enhanced Quantum Rifle
>            --- INVENTORY --------
             SGEMP Prototype
[Rating: 179]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    Weapon Cycler
  Device                   Weapon Cycler
  Processor                Improved Signal Interpreter
  Protection               Light Regenerative Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon

 Build                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Arc Hub Fac Fac DSF Res Res Tes Acc 
Slots Evolved              22   | .   3   5   3   3   1   2   .   .   .   .   1   .   .   3   1   .   .   
  Power                    2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  11   | .   1   .   2   3   1   1   .   .   .   .   1   .   .   1   1   .   .   
  Weapon                   6    | .   1   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             159  | 4   9   10  21  13  13  14  2   .   .   8   17  .   4   19  5   11  9   
  Power                    24   | 1   .   1   4   .   .   4   .   .   .   2   3   .   1   3   .   3   2   
    Engine                 9    | 1   .   1   4   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   2   1   .   1   2   .   3   2   
  Propulsion               8    | 1   2   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Treads                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | .   2   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  78   | 1   5   .   8   13  8   7   2   .   .   6   6   .   3   13  1   5   .   
    Device                 38   | .   .   .   5   6   3   3   1   .   .   4   5   .   1   9   1   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             35   | 1   5   .   3   7   5   2   1   .   .   2   1   .   2   1   .   5   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   49   | 1   2   7   8   .   5   3   .   .   .   .   8   .   .   1   4   3   7   
    Energy Gun             38   | 1   2   .   8   .   5   3   .   .   .   .   4   .   .   1   4   3   7   
    Energy Cannon          11   | .   .   7   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   .   .   .   2   6   .   .   .   .   1   .   .   3   1   2   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  98  100 100 99  100 100 100 99  99  100 99  99  99  96  89  
  Engine                   6    | .   15  12  12  11  10  9   9   9   9   8   .   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   9   13  12  12  11  11  11  
  Wheel                    12   | .   29  24  13  11  10  9   9   9   9   9   9   9   9   10  15  15  15  
  Device                   24   | .   .   .   9   23  29  29  28  28  28  28  28  31  34  33  34  30  26  
  Processor                3    | .   .   .   .   .   .   4   4   4   4   4   4   4   4   6   7   7   4   
  Protection               10   | .   31  24  13  11  10  9   9   9   9   8   9   9   5   4   3   3   3   
  Energy Gun               32   | .   20  20  42  39  36  34  33  33  33  33  30  31  31  29  25  25  25  
  Energy Cannon            1    | .   .   15  4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             172  | 10  23  49  54  62  61  76  77  77  77  87  117 105 112 114 118 147 172 
  Greatest Support         56   | 20  32  32  24  24  24  24  24  24  24  24  24  24  24  56  56  56  56  
  Greatest Overweight (x)  4    | 3   .   2   4   2   2   3   3   3   3   3   4   4   4   4   2   2   3   
  Average Overweight (x)   2    | .   .   .   1   2   2   2   3   3   3   2   3   4   3   3   1   2   2   
Largest Inventory Capacity 2    | .   .   .   1   1   1   1   1   1   1   1   1   1   1   2   2   2   2   
  Average Capacity         1    | .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   2   2   2   
  Most Carried             2    | .   .   .   1   1   1   1   1   1   1   1   1   .   1   2   2   2   2   
  Average Carried          .    | .   .   .   .   1   1   1   1   1   1   .   .   .   .   .   .   .   2   
  Final Capacity           2    | .   .   .   1   1   1   1   1   1   1   1   1   1   1   2   2   2   2   
  Final Carried            2    | .   .   .   1   1   1   1   1   1   1   1   .   .   1   1   .   2   2   

 Class Distribution 
--------------------
 56% | Pyromaniac-Executioner
 30% | Scavenger-Executioner
  8% | Hacker-Mutant
  3% | Commander-Executioner

 Dominant Class 
----------------
          Hacker-Mutant | -10/Materials
          Hacker-Mutant | -9/Materials
 Pyromaniac-Executioner | -8/Materials
 Pyromaniac-Executioner | -7/Factory
  Commander-Executioner | -7/Storage
 Pyromaniac-Executioner | -6/Factory
 Pyromaniac-Executioner | -6/Extension
 Pyromaniac-Executioner | -6/Cetus
 Pyromaniac-Executioner | -6/Archives
 Pyromaniac-Executioner | -6/Hub_04(d)
  Scavenger-Executioner | -5/Factory
  Scavenger-Executioner | -4/Factory
  Scavenger-Executioner | -4/DSF
  Scavenger-Executioner | -3/Research
  Scavenger-Executioner | -2/Research
  Scavenger-Executioner | -2/Testing
 Pyromaniac-Executioner | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -3   -2   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Ext  Cet  Arc  Hub  Fac  Fac  DSF  Res  Res  Tes  Acc  
Matter Collected           1784  | 240  90   100  160  180  130  140  10   10   .    94   160  20   40   190  20   140  60   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            29670 | .    421  862  1188 2003 1818 1836 1865 699  491  1287 1314 302  294  6276 957  4330 3727 
  Parts                    1145  | .    21   57   73   89   73   68   58   27   14   43   82   11   21   191  26   134  157  
Haulers Intercepted        34    | .    1    4    6    4    5    2    1    .    .    .    2    .    .    6    .    2    1    
Recyclers Shooed           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Arc Hub Fac Fac DSF Res Res Tes Acc 
Combat Hostiles Destroyed  441  | .   7   24  23  26  27  23  22  18  4   14  36  4   9   84  16  56  48  
  Guns                     348  | .   7   18  20  26  25  16  19  14  2   8   30  2   8   64  15  36  38  
  Cannons                  5    | .   .   2   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  AOE                      3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          25   | .   5   2   6   3   2   .   1   .   .   .   2   .   .   .   .   4   .   
  Worker                   33   | .   .   .   1   6   3   4   1   .   .   2   .   1   .   5   .   7   3   
  Builder                  30   | .   .   .   1   5   2   4   1   .   .   1   .   .   .   3   .   10  3   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   34   | .   1   4   6   4   5   2   1   .   .   .   2   .   .   6   .   2   1   
  Recycler                 19   | .   .   .   1   3   2   1   5   .   .   .   1   .   .   1   1   .   4   
  Mechanic                 4    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 18   | .   .   1   1   2   .   1   2   .   7   .   .   1   .   1   .   1   1   
  Watcher                  55   | .   2   4   5   7   2   6   2   .   .   4   1   .   .   10  2   3   7   
  Swarmer                  83   | .   2   11  7   7   3   .   5   3   .   .   12  .   6   11  10  .   6   
  Saboteur                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   1   
  Grunt                    138  | .   4   7   3   7   15  6   10  5   .   .   8   2   .   28  3   32  8   
  Brawler                  13   | .   .   .   1   .   .   1   1   1   .   .   1   1   .   1   .   3   3   
  Duelist                  6    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   2   1   
  Protector                6    | .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   1   1   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Sentry                   57   | .   .   6   10  4   3   8   4   .   4   4   2   .   .   10  1   .   1   
  Specialist               10   | .   .   .   .   .   2   3   .   .   .   .   3   .   2   .   .   .   .   
  Hunter                   25   | .   .   .   1   1   .   1   .   .   .   2   2   1   .   4   .   2   11  
  Programmer               70   | .   .   .   .   7   3   3   .   1   .   1   6   .   .   27  2   9   11  
  Heavy                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Q-Series                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Behemoth                 6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   3   
  Cetus Guard              7    | .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Lightning                5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Subdweller               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           15   | .   3   8   5   7   10  5   9   7   7   5   7   4   3   6   6   15  15  
  Combat Bots Only         11   | .   2   5   4   4   10  3   7   7   4   4   5   3   3   5   6   9   11  
Max Kills in Single Turn   3    | .   1   2   2   3   2   2   2   3   2   2   2   2   3   2   2   3   3   
  Gunslinging              2    | .   .   1   1   1   1   .   1   2   .   .   1   .   2   1   1   1   1   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                           | -11   -10   -9    -8    -7    -7    -6    -6    -6    -6    -6    -5    -4    -4    -3    -2    -2    -1    
--------                   Run    | Yrd   Mat   Mat   Mat   Fac   Sto   Fac   Ext   Cet   Arc   Hub   Fac   Fac   DSF   Res   Res   Tes   Acc   
Hostile Shots Fired        1537   | .     31    94    43    96    69    139   77    47    13    87    124   4     73    254   32    139   215   
  Missed                   550    | .     9     30    16    47    29    66    30    10    4     31    41    1     34    91    6     38    67    
Damage Taken               8181   | .     150   526   213   358   364   527   406   432   131   1013  877   11    308   1012  208   692   953   
  Core                     5222   | .     82    301   147   213   237   341   275   280   79    677   563   4     232   714   138   406   533   
  Absorbed by Shields      3339   | .     .     .     .     .     .     .     27    181   .     .     .     .     53    1085  224   738   1031  
  Redirected to Core       4718   | .     62    250   117   198   203   294   240   261   79    631   544   4     214   629   138   361   493   
  Ignored by Resistances   7649   | .     98    341   139   239   234   353   263   359   78    592   632   7     219   1490  269   1096  1240  
  Regen/Repaired (Parts)   774    | .     .     .     .     .     6     46    17    22    .     60    42    .     3     87    16    183   292   
Core Remaining (%)         91     | 100   100   100   100   .     100   .     .     .     .     13    100   .     100   100   .     97    100   
Volleys Fired              902    | .     30    79    50    80    57    81    46    37    13    33    44    7     8     148   23    95    71    
  Largest                  7      | .     2     7     7     7     7     7     7     7     7     7     7     7     7     7     7     7     7     
  Hottest                  542    | .     100   476   476   413   413   445   445   445   445   445   542   470   470   476   489   401   401   
Shots Fired                5572   | .     31    193   327   558   396   494   301   243   88    228   298   47    53    1025  158   656   476   
  Gun                      5466   | .     31    144   297   558   396   494   301   243   88    228   271   47    53    1025  158   656   476   
  Cannon                   106    | .     .     49    30    .     .     .     .     .     .     .     27    .     .     .     .     .     .     
  Launcher                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  5572   | .     31    193   327   558   396   494   301   243   88    228   298   47    53    1025  158   656   476   
  Explosive                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         78     | .     8     36    21    38    39    74    78    49    31    38    46    20    18    52    51    78    49    
  Robot Miss Streak        4      | .     2     1     2     4     2     2     3     2     1     2     2     1     2     2     2     2     2     
  Penetration Max          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        117    | .     .     7     4     5     10    2     6     9     .     2     9     .     4     19    4     18    18    
    Max Gunslinging Chain  2      | .     .     1     1     1     2     1     2     2     .     1     2     .     2     2     1     2     2     
Shots Hit Robots           3353   | .     24    138   168   196   208   203   177   129   67    167   199   33    35    705   104   456   344   
  Core Hits                1278   | .     17    43    56    89    78    86    70    47    29    62    80    13    16    243   43    175   131   
  Critical Kills           1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Critical Parts Destroyed .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         269    | .     6     14    11    13    20    12    10    7     6     15    20    1     1     58    9     44    22    
    Burn                   268    | .     6     14    11    13    20    12    10    7     6     15    19    1     1     58    9     44    22    
    Meltdown               1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Melee Attacks              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           86568  | .     300   1739  3100  4473  4183  4481  3936  2730  1537  3995  4835  928   874   18687 2713  15305 12752 
  Guns                     83973  | .     300   1574  2645  4128  4183  3835  3936  2730  1537  3733  4604  773   874   18684 2713  15167 12557 
  Cannons                  826    | .     .     165   430   .     .     .     .     .     .     .     231   .     .     .     .     .     .     
  Explosions               1717   | .     .     .     25    345   .     646   .     .     .     257   .     155   .     .     .     94    195   
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  52     | .     .     .     .     .     .     .     .     .     .     5     .     .     .     3     .     44    .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  85140  | .     300   1739  3075  4340  4183  3964  3936  2730  1537  3733  4835  773   874   18684 2713  15167 12557 
  Explosive                781    | .     .     .     25    84    .     517   .     .     .     .     .     155   .     .     .     .     .     
  Electromagnetic          595    | .     .     .     .     49    .     .     .     .     .     257   .     .     .     .     .     94    195   
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         9      | .     .     .     1     1     1     .     .     .     .     9     2     .     .     .     .     .     .     
  Average Corruption       2      | .     .     .     1     1     1     .     .     .     .     3     1     .     .     .     .     .     .     
  Corruption Purged        11     | .     .     .     1     1     1     .     .     .     .     7     1     .     .     .     .     .     .     
  Corruption Blocked       12     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     3     3     
  Effects                  20     | .     .     .     .     .     2     .     .     .     .     13    5     .     .     .     .     .     .     
    Message Errors         3      | .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     
    Matter Fused           3      | .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     
    Heat Flow Errors       5      | .     .     .     .     .     1     .     .     .     .     3     1     .     .     .     .     .     .     
    Energy Discharges      3      | .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     
    Parts Fused            2      | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
    Data Loss (minor)      1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Alerts                 2      | .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     
    Weapon Failures        1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            251    | .     .     .     12    56    .     88    .     .     .     32    .     .     .     .     .     30    33    
  Projectiles              12     | .     .     .     12    .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               215    | .     .     .     .     56    .     88    .     .     .     32    .     .     .     .     .     6     33    
  Melee                    24     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     24    .     
Knockbacks                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      232    | .     .     .     .     3     .     31    .     .     .     133   .     .     .     1     .     64    .     
  Shots                    6      | .     .     .     .     1     .     1     .     .     .     2     .     .     .     .     .     2     .     
  Rammed                   4      | .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     1     .     
Targets Rammed             4      | .     .     .     .     .     .     .     .     .     .     2     .     .     .     1     .     1     .     
  Kicked                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        452    | .     239   304   73    378   368   320   394   280   372   281   452   156   132   196   191   .     .     
  Average Temperature      111    | .     86    109   33    111   132   101   121   94    150   123   141   110   65    103   95    .     .     
  Received Heat Transfer   1884   | .     99    216   99    102   135   222   175   80    36    48    273   .     .     190   12    149   48    
  Effects                  18     | .     .     .     .     3     4     .     2     .     .     4     5     .     .     .     .     .     .     
    Shutdowns              2      | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           4      | .     .     .     .     .     .     .     2     .     .     1     1     .     .     .     .     .     .     
    Interference           11     | .     .     .     .     3     2     .     .     .     .     3     3     .     .     .     .     .     .     
    Damage (minor)         1      | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1      | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3      | .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     .     1     
  Impact Corruptions       1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Robots Melted              97     | .     .     5     2     .     4     6     3     4     4     6     4     2     2     21    1     23    10    
  Combat Hostiles          85     | .     .     4     2     .     2     5     3     4     2     6     4     2     1     20    1     20    9     
  Parts Melted             784    | .     5     25    28    38    41    38    35    19    25    44    41    7     8     177   18    145   90    
  Heat Transferred         148524 | .     1332  5883  7030  8895  9031  7832  7481  5408  3214  6565  8447  1334  1471  31000 4551  23623 15427 
Parts Sabotaged            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Ext  Cet  Arc  Hub  Fac  Fac  DSF  Res  Res  Tes  Acc  
Peak Influence             1551 | .    111  559  403  269  364  446  481  563  300  452  723  424  443  581  543  1261 1551 
  Initial                  436  | .    .    .    52   .    49   120  40   56   116  72   127  208  228  186  153  126  436  
  Average                  246  | .    31   280  131  93   71   246  176  298  262  179  387  351  345  234  329  530  921  
Maximum Alert Level        4    | .    .    2    2    1    1    2    2    2    1    2    3    2    2    2    2    4    4    
  Low Security (%)         54   | 100  100  33   82   92   93   35   64   21   13   72   17   .    .    47   14   18   .    
  Level 1                  27   | .    .    43   16   7    6    61   26   42   86   20   33   46   65   42   66   19   .    
  Level 2                  12   | .    .    23   1    .    .    2    8    35   .    6    44   53   34   10   19   31   30   
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    25   36   
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    33   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Squads Dispatched          73   | .    .    1    1    8    6    6    2    2    .    1    6    1    1    16   1    13   8    
  Investigation            15   | .    .    .    1    1    .    .    2    2    .    .    1    1    .    1    .    4    2    
  Extermination            33   | .    .    .    .    5    3    3    .    .    .    1    2    .    .    10   1    5    3    
  Reinforcement            14   | .    .    1    .    2    1    1    .    .    .    .    2    .    1    4    .    2    .    
  Assault                  10   | .    .    .    .    .    2    1    .    .    .    .    1    .    .    1    .    2    3    
  Garrison                 1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Arc Hub Fac Fac DSF Res Res Tes Acc 
Distress Signals           12   | .   1   2   1   .   1   1   1   2   .   .   .   .   .   1   .   .   2   
Communications Jammed      120  | .   .   .   .   .   2   22  4   .   .   12  18  .   1   10  8   16  27  
  Distress Signals         116  | .   .   .   .   .   2   22  4   .   .   12  17  .   .   10  8   16  25  
Times Spotted              557  | .   11  30  32  36  37  30  28  24  6   22  41  5   9   98  18  71  59  
  Peak Tracking Total      10   | .   2   6   5   3   8   6   6   5   2   5   8   3   3   5   5   10  6   
  Tactical Retreats        13   | .   1   1   .   .   3   1   .   .   .   2   .   .   .   2   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Arc Hub Fac Fac DSF Res Res Tes Acc 
Traps Triggered            24   | .   1   .   4   4   2   .   2   .   .   1   2   .   2   2   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 21   | .   1   .   .   .   .   .   8   .   .   .   12  .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Arc Hub Fac Fac DSF Res Res Tes Acc 
Machines Disabled          126  | .   .   1   2   36  5   33  3   6   2   8   2   7   .   .   1   13  7   
  Max in Single Turn       8    | .   .   1   1   8   1   6   1   2   1   5   1   4   .   .   1   2   2   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Arc Hub Fac Fac DSF Res Res Tes Acc 
Machines Accessed          89   | .   8   5   12  4   9   2   8   4   1   9   3   3   .   8   .   8   5   
  Terminals                83   | .   8   5   12  4   9   2   8   4   .   9   3   3   .   8   .   7   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                277  | .   19  9   33  12  21  2   21  10  25  20  16  10  .   33  .   33  13  
  Successful               153  | .   12  4   20  2   10  2   11  8   25  8   9   3   .   21  .   12  6   
  Failed                   124  | .   7   5   13  10  11  .   10  2   .   12  7   7   .   12  .   21  7   
    Catastrophic           18   | .   1   2   .   1   .   .   1   .   .   .   1   2   .   3   .   6   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
  Terminals                235  | .   19  9   33  12  21  2   21  10  .   20  16  10  .   33  .   28  1   
  Fabricators              17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   12  
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             145  | .   12  4   20  2   10  2   11  8   25  8   9   3   .   21  .   9   1   
  Record                   46   | .   .   1   .   .   .   .   1   8   25  .   .   1   .   7   .   3   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   
  Robot Analysis           6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        29   | .   3   1   8   .   1   .   2   .   .   4   2   1   .   4   .   2   1   
  Open Door                9    | .   .   .   .   .   4   1   3   .   .   .   .   .   .   .   .   1   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Machine Index            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   1   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          8    | .   1   .   1   2   2   .   .   .   .   .   .   .   .   2   .   .   .   
  Locate Traps             15   | .   4   .   5   .   1   .   1   .   .   .   1   .   .   3   .   .   .   
  Disarm Traps             7    | .   1   .   .   .   .   .   3   .   .   .   3   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       9    | .   .   .   1   2   .   1   2   .   .   .   .   .   .   1   .   1   1   
  Used                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   3   5   8   4   7   2   6   3   .   7   2   2   .   6   .   5   4   
  Full Trace Events        15   | .   .   1   1   1   .   .   2   2   .   .   1   1   .   1   .   3   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   20  .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   337  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   222 115 
  Total Part Build Rating  45   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   36  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Arc Hub Fac Fac DSF Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Ext  Cet  Arc  Hub  Fac  Fac  DSF  Res  Res  Tes  Acc  
Total Allies               15   | .    .    .    .    .    12   .    2    1    .    .    .    .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    .    10   1    1    2    1    .    .    .    .    .    .    .    .    
  Highest-Rated Group      255  | .    .    .    .    .    187  31   159  255  143  .    .    .    .    .    .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    .    31   31   159  159  143  .    .    .    .    .    .    .    .    
Total Orders               1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  ROAM                     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               115  | .    .    .    .    .    54   8    8    45   .    .    .    .    .    .    .    .    .    
  Total Damage             2521 | .    .    .    .    .    702  165  238  1416 .    .    .    .    .    .    .    .    .    
  Kills                    20   | .    .    .    .    .    7    .    2    11   .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -6  -6  -6  -6  -6  -5  -4  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Sto Fac Ext Cet Arc Hub Fac Fac DSF Res Res Tes Acc 
Robot Analysis Total       6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Ext  Cet  Arc  Hub  Fac  Fac  DSF  Res  Res  Tes  Acc  
Turns Passed               20863 | 58   1125 947  1605 2739 1592 1697 1358 682  225  944  889  183  411  3426 506  1608 868  
Spaces Moved               11525 | 34   752  596  998  1634 928  790  699  407  133  478  419  104  199  1901 319  714  420  
  Core                     20    | 20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   21    | 14   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   11484 | .    745  596  998  1634 928  790  699  407  133  478  419  104  199  1901 319  714  420  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  95   105  120  120  120  135  135  135  120  135  150  135  110  110  125  125  
  Average Speed            125   | 143  100  102  111  120  120  125  135  135  135  134  142  150  148  141  124  125  125  
  Slowest Speed            200   | 200  160  120  150  120  120  135  135  135  135  135  150  150  150  150  125  125  140  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 3    96   43   89   41   92   25   95   96   83   60   11   5    91   52   9    81   14   
  Regions Visited          17
    Branch Regions         6
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        16    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 75    | .    .    .    .    .    .    7    1    .    .    .    1    .    .    9    .    57   .    
Terrain Destroyed          1007  | .    .    .    37   167  .    270  6    .    1    339  20   9    .    25   3    103  27   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               163   | .    .    .    .    .    .    20   6    .    1    4    20   2    .    25   3    55   27   
  AOE                      844   | .    .    .    37   167  .    250  .    .    .    335  .    7    .    .    .    48   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Ext  Cet  Arc  Hub  Fac  Fac  DSF  Res  Res  Tes  Acc  
Total                      16208 | 41   1087 764  1342 2232 1300 1363 1033 474  155  716  637  119  301  2392 390  1243 619  
  Wait                     2977  | 4    284  45   238  457  274  446  240  7    2    178  57   9    55   232  22   358  69   
  Move                     11504 | 33   751  595  997  1633 924  789  698  406  132  477  418  103  198  1900 318  713  419  
  Hop                      1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  27    | .    .    .    1    .    .    .    .    .    .    1    5    .    2    8    3    7    .    
  Fast Attach              85    | 4    7    7    16   4    6    12   .    .    .    2    9    .    1    9    .    3    5    
  Attach                   23    | .    .    .    .    .    .    .    .    .    .    1    4    .    1    6    5    6    .    
  Detach                   5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    2    .    
  Swap                     51    | .    2    3    5    9    7    2    2    .    .    5    4    .    2    4    .    2    4    
  Drop                     95    | .    3    5    13   3    7    12   2    .    .    4    13   .    1    12   3    10   7    
  Fire                     902   | .    30   79   50   80   57   81   46   37   13   33   44   7    8    148  23   95   71   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    1    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            64    | .    .    .    .    24   .    .    16   .    .    .    .    .    16   .    .    8    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            470   | .    10   30   22   22   24   21   29   24   8    13   83   .    17   70   15   38   44   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Sto / *Low)
-7/Storage (discovered 2 exits: *Fac / Rec)
-6/Factory
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 3 exits: *Fac x2 / *Arc)
-6/Archives (discovered 3 exits: *Fac / *Hub x2)
-6/Hub_04(d) (discovered 3 exits: *Fac x3)
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-4/DSF
-3/Research (discovered 4 exits: *Res x2 / *Qua x2)
-2/Research
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location      | Event
    25 | -11/Scrapyard | Identified exit to Materials
    25 | -11/Scrapyard | Discovered exit to Materials (range 16)
    59 | -11/Scrapyard | Entered Materials
    74 | -10/Materials | Upgraded with Utility slot (x1)
   122 | -10/Materials | Identified exit to Materials
   122 | -10/Materials | Discovered exit to Materials (range 12)
   185 | -10/Materials | Upgraded with Propulsion slot (x1)
   318 | -10/Materials | Build established: Hacker-Mutant
   355 | -10/Materials | Discovered exit to Materials (range 13)
   800 | -10/Materials | Derelicts attacked the area
   829 | -10/Materials | Discovered exit to Materials (range 8)
   837 | -10/Materials | Upgraded with Weapon slot (x1)
   976 | -10/Materials | Identified exit to Mines
   976 | -10/Materials | Discovered exit to Mines (range 11)
  1184 | -10/Materials | Entered another Materials area
  1186 | -9/Materials  | Reached level 2
  1186 | -9/Materials  | Reached level 3
  1220 | -9/Materials  | Reached level 4
  1494 | -9/Materials  | Reached level 5
  1590 | -9/Materials  | Identified exit to Mines
  1631 | -9/Materials  | Identified exit to Materials
  1631 | -9/Materials  | Discovered exit to Materials (range 16)
  1870 | -9/Materials  | Upgraded with Weapon slot (x5)
  1954 | -9/Materials  | Reached level 6
  2131 | -9/Materials  | Entered another Materials area
  2133 | -8/Materials  | Reached level 7
  2169 | -8/Materials  | Build established: Pyromaniac-Executioner
  2386 | -8/Materials  | Upgraded with Utility slot (x1)
  2418 | -8/Materials  | Upgraded with Power slot (x1)
  2591 | -8/Materials  | Identified exit to Factory
  2591 | -8/Materials  | Discovered exit to Factory (range 16)
  2692 | -8/Materials  | Reached level 8
  2755 | -8/Materials  | Upgraded with Utility slot (x1)
  2841 | -8/Materials  | Discovered exit to Factory (range 16)
  3169 | -8/Materials  | Reached level 9
  3224 | -8/Materials  | Discovered exit to Factory (range 15)
  3736 | -8/Materials  | Entered Factory
  3738 | -7/Factory    | Reached level 10
  3738 | -7/Factory    | Reached level 11
  3915 | -7/Factory    | Identified exit to Storage
  3915 | -7/Factory    | Discovered exit to Storage (range 15)
  4176 | -7/Factory    | Upgraded with Utility slot (x1)
  4301 | -7/Factory    | Upgraded with Utility slot (x1)
  4638 | -7/Factory    | Reached level 12
  4720 | -7/Factory    | Upgraded with Utility slot (x1)
  5139 | -7/Factory    | Identified exit to Lower Caves
  5139 | -7/Factory    | Discovered exit to Lower Caves (range 5)
  5292 | -7/Factory    | Identified exit to Factory
  5292 | -7/Factory    | Discovered exit to Factory (range 16)
  5578 | -7/Factory    | Reached level 13
  6475 | -7/Factory    | Entered Storage
  6477 | -7/Storage    | Reached level 14
  6564 | -7/Storage    | Found Prototype Protection
  6564 | -7/Storage    | Identified Lgt. Regenerative Plating
  6874 | -7/Storage    | Reached level 15
  6946 | -7/Storage    | Discovered exit to Factory (range 9)
  7198 | -7/Storage    | Upgraded with Utility slot (x1)
  7257 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  7539 | -7/Storage    | Lost 3 allies
  7557 | -7/Storage    | Build established: Commander-Executioner
  7682 | -7/Storage    | Identified exit to Recycling
  7682 | -7/Storage    | Discovered exit to Recycling (range 15)
  7946 | -7/Storage    | Met a pair of Derelict thieves
  8031 | -7/Storage    | Destroyed 10 combat bots
  8067 | -7/Storage    | Entered Factory
  8067 | -6/Factory    | Accompanied by 1 ally
  8069 | -6/Factory    | Reached level 16
  8155 | -6/Factory    | Reached level 17
  8228 | -6/Factory    | Upgraded with Utility slot (x1)
  8363 | -6/Factory    | Build established: Pyromaniac-Executioner
  8803 | -6/Factory    | Cargo convoy interrupted
  8827 | -6/Factory    | Found Prototype Device
  8827 | -6/Factory    | Identified Exp. Thermal Shield
  8830 | -6/Factory    | Found Prototype Device
  8830 | -6/Factory    | Identified Exp. Focal Shield
  8880 | -6/Factory    | Found Prototype Processor
  8880 | -6/Factory    | Identified Exp. Melee Analysis Suite
  8959 | -6/Factory    | Reached level 18
  9164 | -6/Factory    | Upgraded with Power slot (x1)
  9274 | -6/Factory    | Spotted B-75 Beast
  9707 | -6/Factory    | Identified exit to Extension
  9707 | -6/Factory    | Discovered exit to Extension (range 9)
  9764 | -6/Factory    | Entered Extension
 10184 | -6/Extension  | Rescued a captive Derelict
 10313 | -6/Extension  | Spotted B-75 Beast
 10355 | -6/Extension  | Destroyed B-75 Beast
 10377 | -6/Extension  | Spotted B-75 Beast
 10382 | -6/Extension  | Destroyed B-75 Beast
 10389 | -6/Extension  | Disrupted transfer network
 10435 | -6/Extension  | Identified exit to Factory
 10435 | -6/Extension  | Discovered exit to Factory (range 3)
 10452 | -6/Extension  | Reached level 19
 10504 | -6/Extension  | Destroyed 7 combat bots
 10691 | -6/Extension  | Rescued A7
 10870 | -6/Extension  | Discovered exit to Factory (range 10)
 10871 | -6/Extension  | Identified exit to Cetus
 10871 | -6/Extension  | Discovered exit to Cetus (range 6)
 11122 | -6/Extension  | Entered Cetus
 11122 | -6/Cetus      | Accompanied by 1 ally (A7)
 11127 | -6/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 11141 | -6/Cetus      | Spotted Cetus Guard
 11141 | -6/Cetus      | Spotted Cetus Guard
 11146 | -6/Cetus      | Destroyed Cetus Guard
 11146 | -6/Cetus      | Spotted Cetus Guard
 11151 | -6/Cetus      | Allies destroyed Cetus Guard
 11151 | -6/Cetus      | Spotted Cetus Guard
 11158 | -6/Cetus      | Destroyed Cetus Guard
 11164 | -6/Cetus      | Destroyed Cetus Guard
 11230 | -6/Cetus      | Started Cetus Manufacturing Module
 11255 | -6/Cetus      | Manufactured an Enhanced Grunt
 11274 | -6/Cetus      | Cetus Manufacturing Module disabled
 11357 | -6/Cetus      | Found a strange terminal
 11381 | -6/Cetus      | Escorted A7 to Cetus Mainframe
 11455 | -6/Cetus      | Identified exit to Archives
 11455 | -6/Cetus      | Discovered exit to Archives (range 15)
 11481 | -6/Cetus      | Spotted Cetus Guard
 11481 | -6/Cetus      | Spotted Cetus Guard
 11488 | -6/Cetus      | Spotted Cetus Guard
 11488 | -6/Cetus      | Spotted Cetus Guard
 11489 | -6/Cetus      | Destroyed Cetus Guard
 11492 | -6/Cetus      | Reached level 20
 11492 | -6/Cetus      | Destroyed Cetus Guard
 11496 | -6/Cetus      | Destroyed Cetus Guard
 11498 | -6/Cetus      | Destroyed Cetus Guard
 11503 | -6/Cetus      | Discovered exit to Factory (range 15)
 11514 | -6/Cetus      | Met Revision 17
 11525 | -6/Cetus      | Destroyed 7 combat bots
 11659 | -6/Cetus      | Discovered exit to Factory (range 15)
 11804 | -6/Cetus      | Entered Archives
 11804 | -6/Archives   | Accompanied by 1 ally (A7)
 11809 | -6/Archives   | Received a hacking code to weaken MAIN.C
 11849 | -6/Archives   | Unable to access archive contents
 11869 | -6/Archives   | Identified exit to Hub_04(d)
 11869 | -6/Archives   | Discovered exit to Hub_04(d) (range 16)
 11916 | -6/Archives   | Discovered exit to Factory (range 13)
 11953 | -6/Archives   | Unable to access archive contents
 11959 | -6/Archives   | Discovered exit to Hub_04(d) (range 16)
 11967 | -6/Archives   | Unable to access archive contents
 11980 | -6/Archives   | Unable to access archive contents
 11994 | -6/Archives   | Unable to access archive contents
 12029 | -6/Archives   | Entered Hub_04(d)
 12069 | -6/Hub_04(d)  | Discovered exit to Factory (range 18)
 12450 | -6/Hub_04(d)  | Discovered exit to Factory (range 15)
 12579 | -6/Hub_04(d)  | Discovered exit to Factory (range 13)
 12653 | -6/Hub_04(d)  | Network Hub disabled
 12742 | -6/Hub_04(d)  | Spotted Lightning
 12745 | -6/Hub_04(d)  | Network Hub disabled
 12746 | -6/Hub_04(d)  | Spotted Lightning
 12749 | -6/Hub_04(d)  | Spotted Lightning
 12761 | -6/Hub_04(d)  | Core integrity fell below 50%
 12766 | -6/Hub_04(d)  | Destroyed Lightning
 12777 | -6/Hub_04(d)  | Destroyed Lightning
 12841 | -6/Hub_04(d)  | Spotted Lightning
 12845 | -6/Hub_04(d)  | Spotted Lightning
 12852 | -6/Hub_04(d)  | Destroyed Lightning
 12854 | -6/Hub_04(d)  | Core integrity fell below 20%
 12855 | -6/Hub_04(d)  | Destroyed Lightning
 12857 | -6/Hub_04(d)  | Spotted Lightning
 12860 | -6/Hub_04(d)  | Destroyed Lightning
 12973 | -6/Hub_04(d)  | Entered Factory
 12974 | -5/Factory    | Core integrity fell below 50%
 12974 | -5/Factory    | Core integrity fell below 20%
 12975 | -5/Factory    | Reached level 21
 13265 | -5/Factory    | Identified exit to Upper Caves
 13316 | -5/Factory    | Reached level 22
 13573 | -5/Factory    | First assault squad dispatched
 13609 | -5/Factory    | Identified exit to Factory
 13609 | -5/Factory    | Discovered exit to Factory (range 17)
 13661 | -5/Factory    | Cargo convoy interrupted
 13676 | -5/Factory    | Build established: Scavenger-Executioner
 13758 | -5/Factory    | Upgraded with Utility slot (x1)
 13862 | -5/Factory    | Entered another Factory area
 13864 | -4/Factory    | Reached level 23
 14043 | -4/Factory    | Identified exit to DSF
 14045 | -4/Factory    | Entered DSF
 14045 | -4/DSF        | Reached level 24
 14120 | -4/DSF        | Additional patrols routed to DSF
 14225 | -4/DSF        | Identified exit to Research
 14225 | -4/DSF        | Discovered exit to Research (range 16)
 14336 | -4/DSF        | Sterilization system engaged
 14356 | -4/DSF        | Ambient heat levels rising (+10)
 14371 | -4/DSF        | Ambient heat levels rising (+10)
 14386 | -4/DSF        | Ambient heat levels rising (+10)
 14401 | -4/DSF        | Ambient heat levels rising (+10)
 14416 | -4/DSF        | Ambient heat levels rising (+10)
 14431 | -4/DSF        | Ambient heat levels rising (+10)
 14446 | -4/DSF        | Ambient heat levels rising (+10)
 14456 | -4/DSF        | Entered Research
 14458 | -3/Research   | Reached level 25
 14458 | -3/Research   | Reached level 26
 14959 | -3/Research   | Reached level 27
 15172 | -3/Research   | Identified exit to Research
 15172 | -3/Research   | Discovered exit to Research (range 11)
 15275 | -3/Research   | Identified exit to Quarantine
 15275 | -3/Research   | Discovered exit to Quarantine (range 15)
 15451 | -3/Research   | Upgraded with Utility slot (x1)
 15717 | -3/Research   | Discovered exit to Research (range 15)
 15893 | -3/Research   | Spotted B-90 Cyclops
 15908 | -3/Research   | Reached level 28
 15908 | -3/Research   | Destroyed B-90 Cyclops
 15919 | -3/Research   | Discovered exit to Quarantine (range 15)
 16884 | -3/Research   | Upgraded with Propulsion slot (x2)
 17234 | -3/Research   | First assault squad dispatched
 17322 | -3/Research   | Reached level 29
 17882 | -3/Research   | Entered another Research area
 17884 | -2/Research   | Reached level 30
 17884 | -2/Research   | Upgraded with Utility slot (x1)
 18189 | -2/Research   | Identified exit to Testing
 18189 | -2/Research   | Discovered exit to Testing (range 8)
 18388 | -2/Research   | Entered Testing
 18390 | -2/Testing    | Reached level 31
 18635 | -2/Testing    | Scanned by Researcher
 19282 | -2/Testing    | Identified exit to Access
 19282 | -2/Testing    | Discovered exit to Access (range 22)
 19288 | -2/Testing    | Found Med. Regenerative Plating
 19293 | -2/Testing    | Found Med. Regenerative Plating
 19296 | -2/Testing    | Found Prototype Protection
 19296 | -2/Testing    | Identified SHELL Armor
 19315 | -2/Testing    | Reached level 32
 19418 | -2/Testing    | First assault squad dispatched
 19480 | -2/Testing    | Destroyed 9 combat bots
 19711 | -2/Testing    | Fabricated Imp. Quantum Reactor (x1)
 19789 | -2/Testing    | Spotted Striker
 19795 | -2/Testing    | Spotted Striker
 19803 | -2/Testing    | Destroyed Striker
 19809 | -2/Testing    | Destroyed Striker
 19821 | -2/Testing    | Spotted Alpha 7
 19825 | -2/Testing    | Destroyed Alpha 7
 19837 | -2/Testing    | Stole the SGEMP Prototype
 19996 | -2/Testing    | Entered Access
 19998 | -1/Access     | Reached level 33
 20222 | -1/Access     | Reached level 34
 20224 | -1/Access     | Fabricated Enh. Quantum Rifle (x2)
 20250 | -1/Access     | Build established: Pyromaniac-Executioner
 20278 | -1/Access     | First assault squad dispatched
 20327 | -1/Access     | Spotted B-99 Colossus
 20389 | -1/Access     | Destroyed B-99 Colossus
 20530 | -1/Access     | Fabricated Enh. Quantum Rifle (x2)
 20600 | -1/Access     | Destroyed 8 combat bots
 20625 | -1/Access     | Reached level 35
 20692 | -1/Access     | Identified exit to Surface
 20692 | -1/Access     | Discovered exit to Surface (range 24)
 20717 | -1/Access     | Destroyed 11 combat bots
 20773 | -1/Access     | Spotted B-99 Colossus
 20776 | -1/Access     | Spotted B-99 Colossus
 20781 | -1/Access     | Destroyed B-99 Colossus
 20794 | -1/Access     | Destroyed B-99 Colossus
 20864 | ***           | Escaped!

 Last Messages 
---------------
20794_ B-99 Colossus critical meltdown.
20794_ Adv. Force Field melted.
20794_ Imp. Dynamic Insulation System melted.
20810_ P-80 Master suffers critical hit (Burn).
20810_ Adv. Target Analyzer melted.
20810_ Mic. Antimatter Reactor melted.
20810_ Adv. Heat Sink melted.
20810_ P-80 Master destroyed.
20813_ M-36 Artificer destroyed.
20813_ P-80 Master destroyed.
20816_ Used Protomatter to restore core integrity (+91)
20818_ Used Protomatter to restore part integrity (+22)
20820_ Dropped Quantum Reactor. <x2>
20830_ Used Protomatter to restore part integrity (+98)
20834_ U-05 Engineer builds a Wall. <x2>
20844_ Sealed Heavy Doors breached.
20847_ U-05 Engineer builds a Wall.
20857_ Main Access Shell breached.
[Achievement: Epsilon Run]
[Achievement: Victory By Combat]

 Map 
-----
+----------------------------------------------------+
|     ""T""   #  ??????????????????????????????????? |
|   ?  """    # ? ?  ??????????????????????????????? |
|         ?   #  ?  ?  ????????????????????????????? |
|             #  """"?"??#??#??????????????????????? |
|             # ?""""""? ###?????  ????????????????? |
|      ?      #  """"""???##?#?######?#????????????? |
| +############  """"""? ####?####?????????????????? |
|         ?####  """""" ?####??#???????????????????? |
|          ################??##??##???#????????????? |
|          #################??#????#???????????????? |
|          ##################??######?# ?? ????????? |
|        ? ###             ?      ?? ? ????????????? |
| """"     ###       ?         ??  ??? ?? ?? ??????? |
| """""    ###  #######        ""######?#?? ???????? |
| ############  #######        ""#####?##?    ?????? |
| ############  #######        ""#####?###  ???????? |
| ############  #######         T###?#####???? "???? |
| # =! #######  #######        ""#######      ?????? |
| + [%[ %[=%    #######        ""#######     ? ????? |
| #  !  !%=[    #######        ""#######   ?  ?? ??? |
| #    ###############""""""""""""######      ? ? ?? |
| ## %#################          ##########+####???? |
| ##= #             ###          ####           ???? |
| ##  #             ###  """"""  ####        ?  ???? |
|  +  +             ###  "    "  ####   """?""   + ? |
|  #  #             ###  " @" "  ####   """"""  ???? |
|  /  #  ""T""      ###  " "" "  ####   """""?   ??? |
|  #  +  """""      ###       "  ####   """"""   #?? |
|  #  #################  " "     ####   """"""   ? ? |
|  #  #################          ####           ???? |
|  #            #######" """"""""####            ??? |
|  #            """ ###" """"""""####            #?  |
|  #            """"###"" """""""####            # ? |
| ##       "    "F""###"" """""""####            # ? |
| ##      """     ""###       %  #################?? |
|  #     """     """###[*!   *%= ##################? |
|  #      "      "" ###]%*=   =  ################### |
|  #            #######![!=      ########            |
|  #            #######[%[**     ########         ?? |
|  #            #######=[%!      ########         ?? |
|  #!%     "    ####### [|[!     ########         ?? |
|  #      """   ##########%!  ###########            |
|  #     """    ##########=   #         #          ? |
| ##      "     ##########    #         #          ? |
|                             +         ###########? |
|                        %    #         ####### ###? |
|                          %  #         ####### #?#? |
|          "          %  %    #  "" ""  ####### ##?? |
| ###     """          ##"#####  ""R""  ######? ##?? |
| ###    """           #      #   """"  ####### ?##? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           199
Coolant Potential          100
Energy Generation          84
Energy Capacity            880
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       610
Jamming Range              16
Power Amplification        40
Corruption Block           20
Armor Coverage             900
Resistance: KI             65
Resistance: TH             45
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Weapon Cycling             30
Evasion (%)                41
Recoil Reduction           1
Energy Filtering           30
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
            Imp. Plasma Cutter | -6/Hub_04(d) | Hacked
      Imp. Transmission Jammer | -5/Factory   | Hacked
            Enh. Quantum Rifle | -2/Testing   | Hacked
       Imp. Matter Neutralizer | -2/Testing   | Archive
                Prc. Phase Gun | -2/Testing   | Archive
                Exp. Heat Sink | -2/Testing   | Archive
           Gravity Neutralizer | -2/Testing   | Archive
         Exp. Coolant Injector | -2/Testing   | Archive
          Imp. Quantum Reactor | -2/Testing   | Archive
       Exp. Signal Interpreter | -2/Testing   | Archive
              Com. Mass Driver | -2/Testing   | Archive
       Com. Linear Accelerator | -2/Testing   | Archive
   Exp. Biometal Medium Treads | -2/Testing   | Archive
         Cld. Impulse Thruster | -2/Testing   | Archive
     Med. Regenerative Plating | -2/Testing   | Hacked
          Imp. Diametric Drive | -2/Testing   | Archive
      Adv. Gravity Neutralizer | -2/Testing   | Archive
     Ragnarok Missile Launcher | -2/Testing   | Archive
         Centrium Heavy Treads | -2/Testing   | Archive
 Centrium Medium Armor Plating | -2/Testing   | Archive
             Hdn. Centrium Leg | -2/Testing   | Archive
          Exp. Power Amplifier | -2/Testing   | Archive

 Robot Schematics 
------------------
 A-27 Freighter | -2/Testing | Archive
    S-43 Plague | -2/Testing | Archive
      K-01 Serf | -2/Testing | Archive
 R-10 Processor | -2/Testing | Archive
   G-67 Veteran | -2/Testing | Archive
  M-30 Cleanser | -2/Testing | Archive

 Fabricated
------------
 Imp. Quantum Reactor | x1 | -2/Testing 
   Enh. Quantum Rifle | x2 | -1/Access  
   Enh. Quantum Rifle | x2 | -1/Access  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Epsilon Run
Giant Slayer
Main Advantage
Project G-00
Tank
Victory By Combat

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -7   -6   -6   -6   -6   -6   -5   -4   -4   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Sto  Fac  Ext  Cet  Arc  Hub  Fac  Fac  DSF  Res  Res  Tes  Acc  
Levels Raised              34    | .    .    5    3    4    2    3    1    1    .    .    2    1    1    5    1    2    3    
  XP Earned                57430 | 6000 980  6672 5539 5834 3369 3585 1630 1286 210  723  2779 1886 1169 6718 2353 3097 3600 
  XP Spent                 52470 | .    1950 9400 4650 6450 3260 5540 1710 .    .    1400 2900 .    .    6700 4260 3550 700  
Upgrades                   80    | .    8    15   10   6    3    12   3    .    .    5    1    .    .    6    5    5    1    
  Power Slot               2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Utility Slot             11    | .    1    .    2    3    1    1    .    .    .    .    1    .    .    1    1    .    .    
  Weapon Slot              6     | .    1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         29    | .    5    10   5    1    2    2    3    .    .    1    .    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Inventory Capacity       2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Sensor Range             8     | .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
  Terrain Scan Density     6     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    4    .    .    
  Ranged Accuracy          4     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    1    
  TH Resistance %          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  TH Damage %              4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    2    .    
Protomatter Created        11752 | .    38   394  511  459  383  604  626  581  170  219  1130 90   254  2226 292  2126 1649 
  Integrity Restored       8053  | .    180  524  285  346  383  360  565  417  131  218  1765 .    305  1069 221  495  789  
    Core                   5222  | .    82   301  147  210  240  259  357  280  79   156  1084 .    236  714  138  392  547  
    Parts                  2831  | .    98   223  138  136  143  101  208  137  52   62   681  .    69   355  83   103  242  
Protomatter Decayed        7343  | .    33   169  387  238  386  281  419  495  125  49   181  .    121  1640 120  1506 1193 

 Game 
------
Seed              AntimatterStasisModule
  Manual?         0
Play Time         04:30:31
  Cumulative      61.5 hours
  Start           2024.03.17 @ 21:33:39
  End             2024.03.19 @ 23:52:58
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          60
  Rogue           37
  Adventurer      20
  Explorer        3
Win Type          0
  Total           2
  Types           1/0/0/1/0/0/0/0/0
Lore%             33
Gallery%          39
Achievement%      46
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9fd05928-82b1-4660-90fa-8d45c97838f7