Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.02 @ 04:47:49

Player: Player

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (80)      400
Value Destroyed (2281)     2281
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 6201

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     294/300
Energy                     100/100
System Corruption          40%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
                    (None)
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
       Advanced Sensor Array
                Hacking Suite
                System Shield
                Magnetic Acceleration Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Fission Core
>               --- PROPULSION -------
         Medium Treads
         Medium Treads
         Medium Treads
         Medium Treads
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
       Advanced Visual Processing Unit
       Improved Sensor Array
       Improved Signal Interpreter
                Transmission Jammer
>               --- WEAPON -----------
                Quantum Rifle
                Magnetic Acceleration Cannon
                Spear
>               --- INVENTORY --------
       Improved Cooling System
       Improved Terrain Scan Processor
                Core Analyzer
                Recoil Stabilizer
                Energy Filter
                Particle Charger
                Weapon Cycler
       Advanced ECM Suite
                Reaction Control System
                Propulsion Shielding
                Weapon Shielding
                Reactive Plating
                Focal Shield
                Shock Absorption System
                EM Disruption Field
                Hacking Suite
                System Shield
                Lightning Gun
          Heavy Flak Cannon
                Grenade Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Mace
  Slashing Weapon          Katana
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   1   .   .   
  Utility                  4    | .   .   1   1   1   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   .   .   
Parts Attached             119  | 7   10  16  33  6   22  .   25  
  Power                    10   | 1   1   1   4   .   .   .   3   
    Engine                 8    | 1   1   1   4   .   .   .   1   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   .   3   11  2   4   .   9   
    Treads                 12   | 2   .   3   1   .   2   .   4   
    Leg                    14   | .   .   .   6   2   2   .   4   
    Wheel                  5    | .   .   .   4   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  35   | 2   4   4   6   1   12  .   6   
    Device                 20   | 1   1   1   3   .   10  .   4   
    Storage                6    | 1   3   2   .   .   .   .   .   
    Processor              3    | .   .   1   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   2   .   2   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   5   8   12  3   6   .   7   
    Energy Gun             13   | 2   2   3   2   2   .   .   2   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   
    Ballistic Gun          7    | .   1   1   5   .   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   1   2   .   1   
    Launcher               6    | .   1   1   1   .   1   .   2   
    Special Weapon         4    | .   1   3   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   2   .   .   .   .   
    Slashing Weapon        4    | .   .   .   1   .   1   .   2   
    Piercing Weapon        2    | .   .   .   .   .   2   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 31   | .   1   .   12  .   .   .   18  
  Power                    3    | .   .   .   2   .   .   .   1   
  Propulsion               9    | .   .   .   4   .   .   .   5   
  Utility                  13   | .   .   .   3   .   .   .   10  
  Weapon                   6    | .   1   .   3   .   .   .   2   
  Highest Loss Streak      10   | .   1   .   10  .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   99  95  89  97  100 100 74  
  Engine                   7    | .   14  11  8   7   6   6   2   
  Treads                   11   | .   28  28  2   .   .   .   12  
  Leg                      12   | .   .   .   8   30  32  33  9   
  Wheel                    2    | .   .   .   8   .   .   .   1   
  Device                   14   | .   14  21  10  15  16  13  11  
  Storage                  8    | .   14  11  9   7   6   6   4   
  Processor                8    | .   .   .   9   12  13  13  12  
  Protection               2    | .   .   .   5   .   2   6   2   
  Energy Gun               9    | .   23  8   14  3   5   .   2   
  Ballistic Gun            4    | .   3   11  6   5   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   1   6   13  3   
  Impact Weapon            1    | .   .   .   3   .   .   .   .   
  Slashing Weapon          1    | .   .   .   1   7   3   .   1   
Peak Build Rating          62   | 8   8   14  30  38  51  52  62  
  Average Rating           26   | 6   7   11  20  34  46  51  43  
  On Entrance              25   | .   8   8   14  30  38  51  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             72   | 15  28  51  66  64  72  70  70  
  Greatest Support         112  | 40  40  60  60  55  78  78  112 
  Greatest Overweight (x)  17   | 3   .   .   17  1   1   .   3   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  
  Average Capacity         17   | 7   9   16  20  20  20  20  16  
  Most Carried             20   | 8   10  20  20  20  20  20  20  
  Average Carried          15   | 3   7   14  17  19  19  19  15  
  Final Capacity           20   | 8   15  20  20  20  20  20  5   
  Final Carried            20   | 8   10  20  19  20  20  20  5   

 Class Distribution 
--------------------
 27% | Mutant
 27% | Scavenger-Assassin
 21% | Scavenger-Mutant
 10% | Assassin
  9% | Scavenger-Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
 Scavenger-Assassin | -7/Factory
 Scavenger-Assassin | -6/Factory
 Scavenger-Assassin | -6/Waste
           Assassin | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Matter Collected           2107 | 270  60   256  755  10   153  .    603  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3269 | 183  279  364  1535 55   153  .    700  
  Parts                    152  | 15   14   31   52   1    12   .    27   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | 1    .    .    3    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Combat Hostiles Destroyed  49   | .   9   7   23  .   2   .   8   
  Melee                    10   | .   .   .   4   .   1   .   5   
  Guns                     28   | .   8   5   14  .   .   .   1   
  Cannons                  3    | .   .   .   2   .   1   .   .   
  AOE                      6    | .   1   2   1   .   .   .   2   
Classes Destroyed          13   | 2   4   1   2   1   1   .   2   
  Worker                   4    | .   1   1   1   1   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   1   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   1   5   .   .   .   2   
  Mechanic                 3    | .   .   .   .   1   1   .   1   
  Operator                 2    | .   .   .   1   .   1   .   .   
  Watcher                  8    | .   1   2   3   .   1   .   1   
  Swarmer                  13   | .   6   2   3   .   .   .   2   
  Grunt                    25   | .   3   2   16  .   1   .   3   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Sentry                   6    | .   .   3   3   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   1   .   2   
Best Kill Streak           12   | 2   4   2   12  2   1   .   4   
  Combat Bots Only         11   | .   4   2   11  .   1   .   2   
Max Kills in Single Turn   2    | 1   1   2   2   1   1   .   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   
  Exploded                 2    | .   1   2   1   .   .   .   2   
  Melee                    1    | .   .   .   1   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Hostile Shots Fired        470  | .    42   27   164  .    14   1    222  
  Missed                   160  | .    8    6    52   .    6    1    87   
Damage Taken               4670 | .    367  280  1510 .    190  .    2323 
  Core                     1207 | .    64   16   235  .    15   .    877  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    .    .    .    .    4    .    47   
  Ignored by Resistances   59   | .    .    .    .    .    .    .    59   
  Regen/Repaired (Parts)   82   | .    .    .    42   .    .    .    40   
Core Remaining (%)         85   | 100  74   96   57   100  .    .    .    
Volleys Fired              191  | 14   32   34   78   1    16   .    16   
  Largest                  3    | 2    2    2    3    1    2    .    2    
  Hottest                  144  | 90   100  100  144  48   106  .    124  
Shots Fired                372  | 28   60   52   192  1    21   .    18   
  Gun                      319  | 28   58   36   187  .    .    .    10   
  Cannon                   23   | .    .    .    3    1    19   .    .    
  Launcher                 14   | .    1    1    2    .    2    .    8    
  Special                  16   | .    1    15   .    .    .    .    .    
  Kinetic                  162  | .    1    18   123  1    19   .    .    
  Thermal                  145  | 14   43   18   61   .    .    .    9    
  Explosive                14   | .    1    1    2    .    2    .    8    
  Electromagnetic          51   | 14   15   15   6    .    .    .    1    
  Robot Hit Streak         21   | 7    9    8    21   4    5    .    4    
  Robot Miss Streak        6    | 3    4    5    6    .    3    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    .    7    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           257  | 18   33   21   136  3    12   .    34   
  Core Hits                122  | 6    16   14   53   1    6    .    26   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    .    6    .    .    .    .    
  Critical Strikes         18   | .    4    .    8    .    1    .    5    
    Burn                   6    | .    4    .    2    .    .    .    .    
    Smash                  6    | .    .    .    6    .    .    .    .    
    Sever                  4    | .    .    .    .    .    .    .    4    
    Impale                 2    | .    .    .    .    .    1    .    1    
Melee Attacks              106  | .    .    .    29   8    19   .    50   
  Impact                   26   | .    .    .    26   .    .    .    .    
  Slashing                 42   | .    .    .    3    8    10   .    21   
  Piercing                 38   | .    .    .    .    .    9    .    29   
  Sneak Attacks            10   | .    .    .    2    2    2    .    4    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           6022 | 225  481  383  2593 170  438  .    1732 
  Guns                     2938 | 225  465  296  1821 .    .    .    131  
  Cannons                  305  | .    .    .    43   30   232  .    .    
  Explosions               759  | .    16   63   35   .    22   .    623  
  Melee                    1974 | .    .    .    694  140  184  .    956  
  Ramming                  22   | .    .    .    .    .    .    .    22   
  Kinetic                  1745 | .    12   117  1354 30   232  .    .    
  Thermal                  1024 | 112  327  24   446  .    .    .    115  
  Explosive                759  | .    16   63   35   .    22   .    623  
  Electromagnetic          498  | 113  126  179  64   .    .    .    16   
  Impact                   661  | .    .    .    661  .    .    .    .    
  Slashing                 829  | .    .    .    33   140  103  .    553  
  Piercing                 484  | .    .    .    .    .    81   .    403  
Highest Corruption         40   | .    .    .    .    .    1    18   40   
  Average Corruption       21   | .    .    .    .    .    1    7    24   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  75   | .    .    .    .    .    .    4    71   
    Message Errors         12   | .    .    .    .    .    .    2    10   
    Matter Fused           12   | .    .    .    .    .    .    1    11   
    Heat Flow Errors       12   | .    .    .    .    .    .    .    12   
    Energy Discharges      4    | .    .    .    .    .    .    .    4    
    Parts Rejected         2    | .    .    .    .    .    .    .    2    
    Data Loss (minor)      6    | .    .    .    .    .    .    1    5    
    Data Loss (major)      3    | .    .    .    .    .    .    .    3    
    Misfires               1    | .    .    .    .    .    .    .    1    
    Alerts                 3    | .    .    .    .    .    .    .    3    
    Misdirections          18   | .    .    .    .    .    .    .    18   
    Weapon Failures        2    | .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            454  | .    .    .    332  31   83   .    8    
  Projectiles              47   | .    .    .    .    .    47   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    407  | .    .    .    332  31   36   .    8    
Knockbacks                 2    | .    .    .    1    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      126  | .    .    .    .    .    .    .    126  
  Shots                    3    | .    .    .    .    .    .    .    3    
  Rammed                   2    | .    .    .    .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        361  | 150  361  40   290  .    48   .    265  
  Average Temperature      76   | 46   145  12   62   .    22   .    98   
  Received Heat Transfer   1299 | .    144  78   765  .    .    .    312  
  Effects                  3    | .    3    .    .    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    3    .    .    .    .    
  Combat Hostiles          2    | .    .    .    2    .    .    .    .    
  Parts Fried              12   | .    2    .    10   .    .    .    .    
  Impact Corruptions       13   | .    .    .    13   .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    5    1    1    .    .    .    .    
  Heat Transferred         3047 | 333  1258 50   1258 .    .    .    148  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Peak Influence             352  | 25  352 242 336 98  50  27  309 
  Initial                  80   | .   16  3   13  80  .   12  15  
  Average                  89   | 12  103 89  137 69  27  16  96  
Maximum Alert Level        1    | .   1   1   1   .   .   .   1   
  Low Security (%)         89   | 100 69  99  84  100 100 100 79  
  Level 1                  10   | .   30  .   15  .   .   .   20  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   1   4   1   1   .   7   
  Investigation            3    | .   .   1   1   1   .   .   .   
  Extermination            2    | .   .   .   .   .   1   .   1   
  Reinforcement            7    | .   1   .   3   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Distress Signals           9    | .   1   1   6   .   .   .   1   
Communications Jammed      8    | .   .   .   .   .   5   .   3   
  Distress Signals         7    | .   .   .   .   .   5   .   2   
Times Spotted              143  | .   15  12  50  .   4   6   56  
  Peak Tracking Total      15   | .   6   3   10  .   1   6   15  
  Tactical Retreats        17   | .   3   3   5   .   .   .   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Traps Triggered            6    | .   .   1   .   1   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Disabled          6    | .   1   .   2   .   2   .   1   
  Max in Single Turn       2    | .   1   .   1   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Machines Accessed          24   | .   4   6   6   5   .   .   3   
  Terminals                17   | .   4   5   5   1   .   .   2   
  Fabricators              3    | .   .   .   .   3   .   .   .   
  Repair Stations          3    | .   .   .   1   1   .   .   1   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                63   | .   16  20  12  9   .   .   6   
  Successful               33   | .   11  8   8   3   .   .   3   
  Failed                   30   | .   5   12  4   6   .   .   3   
    Catastrophic           4    | .   2   1   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   30   | .   9   10  4   5   .   .   2   
  Terminals                46   | .   16  16  10  2   .   .   2   
  Fabricators              5    | .   .   .   .   5   .   .   .   
  Repair Stations          8    | .   .   .   2   2   .   .   4   
  Recycling Units          4    | .   .   4   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             18   | .   8   5   5   .   .   .   .   
  Prototype ID Bank        3    | .   1   2   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Alert Level              7    | .   3   2   2   .   .   .   .   
  Unreport Threat          2    | .   1   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   
  Zone Layout              3    | .   1   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   2   
  Scan Component           2    | .   .   .   1   .   .   .   1   
  Repair                   2    | .   .   .   1   .   .   .   1   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   1   1   3   .   .   1   
  Terminals                5    | .   3   .   1   .   .   .   1   
    Botnet                 4    | .   2   .   1   .   .   .   1   
    Operators              1    | .   1   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   
    Liberate               2    | .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   
    Mechanics              1    | .   .   .   .   1   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
    Monitor                1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   5   6   4   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   
  Time                     100  | .   .   .   32  .   .   .   68  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   10  .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   2   .   
  Total Damage             41   | .   .   .   .   .   .   41  .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Turns Passed               6323 | 239  492  1208 1735 538  901  124  1086 
Spaces Moved               3383 | 112  225  570  707  262  564  100  843  
  Core                     500  | 6    .    .    5    .    .    .    489  
  Treads                   1073 | 106  225  570  52   .    .    .    120  
  Legs                     1163 | .    .    .    113  262  564  100  124  
  Wheels                   647  | .    .    .    537  .    .    .    110  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  115  190  120  120  50   
  Average Speed            140  | 156  160  160  176  190  125  120  88   
  Slowest Speed            900  | 200  160  160  900  190  190  120  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 8    39   46   52   5    16   82   30   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 52   | .    1    12   7    6    14   .    12   
Terrain Destroyed          88   | .    9    18   7    6    22   .    26   
  Melee                    34   | .    .    .    7    6    9    .    12   
  Projectile               21   | .    1    12   .    .    6    .    2    
  AOE                      33   | .    8    6    .    .    7    .    12   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  
Total                      4405 | 144  294  787  1001 291  708  104  1076 
  Wait                     440  | 4    18   131  113  .    58   3    113  
  Move                     3377 | 111  224  569  706  261  564  99   843  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  83   | 8    5    23   20   8    14   1    4    
  Fast Attach              41   | 7    2    1    14   3    1    .    13   
  Attach                   31   | .    2    2    13   2    7    .    5    
  Detach                   7    | .    .    .    2    .    .    .    5    
  Swap                     47   | .    6    13   6    1    14   .    7    
  Drop                     79   | .    5    14   20   7    15   1    17   
  Fire                     191  | 14   32   34   78   1    16   .    16   
  Melee                    106  | .    .    .    29   8    19   .    50   
  Ram                      3    | .    .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  240 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  582 | -10/Materials | Discovered new exit (range 16)
  613 | -10/Materials | Identified exit to Mines
  732 | -10/Materials | Entered another Materials area
  732 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1631 | -9/Materials  | Discovered new exit (range 4)
 1683 | -9/Materials  | Build established: Scavenger-Mutant
 1940 | -9/Materials  | Identified exit to Materials
 1940 | -9/Materials  | Entered another Materials area
 1940 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2208 | -8/Materials  | Destroyed 11 combat bots
 2215 | -8/Materials  | Lost 10 parts (1p4n3u2w)
 2532 | -8/Materials  | Repaired Imp. Ion Engine
 2630 | -8/Materials  | Build established: Scavenger-Skirmisher
 3054 | -8/Materials  | Build established: Scavenger-Mutant
 3513 | -8/Materials  | Discovered new exit (range 10)
 3542 | -8/Materials  | Discovered new exit (range 16)
 3673 | -8/Materials  | Identified exit to Factory
 3675 | -8/Materials  | Entered Factory
 3675 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3734 | -7/Factory    | Build established: Scavenger-Assassin
 3952 | -7/Factory    | Discovered new exit (range 5)
 3961 | -7/Factory    | Identified exit to Factory
 4213 | -7/Factory    | Entered another Factory area
 4213 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5036 | -6/Factory    | Discovered new exit (range 13)
 5114 | -6/Factory    | Sucked down chute
 5114 | -6/Factory    | Entered Waste
 5115 | -6/Waste      | Met a frightened Derelict
 5129 | -6/Waste      | EMP discharged
 5145 | -6/Waste      | Spotted C-40 Crusher
 5165 | -6/Waste      | Spotted C-40 Crusher
 5166 | -6/Waste      | Spotted C-40 Crusher
 5174 | -6/Waste      | Spotted C-40 Crusher
 5176 | -6/Waste      | Spotted C-40 Crusher
 5190 | -6/Waste      | Spotted C-40 Crusher
 5215 | -6/Waste      | Discovered new exit (range 19)
 5229 | -6/Waste      | EMP discharged
 5229 | -6/Waste      | System corruption reached 10%
 5237 | -6/Waste      | Identified exit to Factory
 5238 | -6/Waste      | Entered Factory
 5408 | -6/Factory    | Repaired Quantum Rifle
 5739 | -6/Factory    | Lost 3 parts (2u1w)
 6040 | -6/Factory    | Cargo convoy interrupted
 6060 | -6/Factory    | System corruption reached 30%
 6098 | -6/Factory    | Lost 9 parts (1p3n4u1w)
 6132 | -6/Factory    | Core integrity fell below 50%
 6145 | -6/Factory    | Lost 3 parts (2n1u)
 6299 | -6/Factory    | Core integrity fell below 20%
 6323 | -6/Factory    | Discovered new exit (range 7)
 6324 | -6/Factory    | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
06298_ A bubble of electromagnetic force engulfs
  the area. <x2>
06298_ Proton Bomb Trap short circuited.
06298_ K-01 Serf destroyed.
06298_ A bubble of electromagnetic force engulfs
  the area.
06299_ O-16 Technician: "IFF HANDSHAKE FAILED.
  SECURING TERMINAL."
06301_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F014.
06310_ YFII7KSD/&ZTCCW2&BWNU>9QC %M0ZAX=>3RA=
06312_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
06313_ K-01 Serf destroyed.
06316_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
06323_ EXIT=FOUND
06323_ K-01 Serf cleans the Fusion Modulator.
06324_ Adv. Visual Processing Unit destroyed.
06324_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#     ????????????????#  =   |
| ??????????????????????#     ????????????????#  %*  |
| ???????????????????????#   #????????????????#  !   |
| ????????????#+##+####+##   #????????????????#      |
| ????????????#              ##################      |
| ???????+                 @   o             l       |
| ???????#                %  ########### ######      |
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| ???????     k         ??????????????????????#      |
| ???????"" """ """ ]] ???????????????????????#      |
| ???????????""k""" ]?????????????????????????#      |
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| ??????????????   ???????????????????????????#      |
| ????????????" "?????????????????????????????+      |
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| ????????????????????????????????????????????#      |
| ???????????????????????????????????????##???#      |
| ????????????????????????????????######## ???#      |
| ????????????????????????????????          ??#      |
| ???????????????????????????????# T         ?#      |
| ???????????????????????????????#           ?#      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Resistance: KI             20
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveRemoteProjector
  Manual?         0
Play Time         01:46:16
  Cumulative      135.7 hours
  Start           2025.05.02 @ 01:20:24
  End             2025.05.02 @ 04:47:49
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          90
  Rogue           90
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          46
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: beb0cc9a-c260-4eae-8080-d8dfde3a22a8