Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 17:46:30 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (280) 1400 Value Destroyed (11053) 11053 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (2085) 2085 TOTAL SCORE: 21038 Bonus ------- High Alert Combat Kills 2085 Cogmind --------- Core Integrity 1319/1450 Matter 36/300 Energy 16/350 System Corruption 4% Temperature Cool (0) Movement Treading (168) Location -2/Research Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (6) --- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Experimental Shield Generator > --- WEAPON (6) ------- Heavy Laser Enhanced Nova Cannon Heavy Machine Gun Heavy Machine Gun Compact Tesla Bomb Launcher > --- INVENTORY (10) --- Improved Ion Engine Armored Medium Treads Improved Heavy Treads Compact Wheel Advanced Sensor Array Experimental Shield Generator System Restoration Module Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Advanced Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Coolant Injector Large Storage Unit Experimental Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Layered Medium Armor Plating Experimental Shield Generator Improved Hacking Suite > --- WEAPON ----------- Gamma Rifle Enhanced Force Rifle Railgun Railgun Force Lance > --- INVENTORY -------- High-density Centrium Wheel Advanced Sensor Array Long-range Sensor Array Layered Medium Armor Plating Experimental Shield Generator System Restoration Module Compact HERF Cannon Improved Proton Missile Launcher Compact Tesla Bomb Launcher Heavy Missile Launcher [Rating: 135] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Flexi-carbon Leg Treads Armored Medium Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Medium Armor Plating Weapon Cooled Plasma Cannon Energy Gun Improved Spread Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Flak Cannon Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . Propulsion 4 | . . 1 1 . . 1 . 1 . Utility 8 | . . 1 . 2 1 1 1 1 1 Weapon 4 | . . . 1 . 1 . 1 . 1 Parts Attached 290 | 6 15 10 7 53 40 47 31 61 20 Power 24 | 1 1 1 1 6 3 5 1 3 2 Engine 13 | 1 1 1 1 3 2 3 . . 1 Core 4 | . . . . 3 1 . . . . Reactor 7 | . . . . . . 2 1 3 1 Propulsion 71 | 2 4 4 2 10 15 11 4 13 6 Treads 8 | . . . . . 3 . . . 5 Leg 53 | 2 4 4 2 10 10 9 3 9 . Wheel 9 | . . . . . 2 2 1 3 1 Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 75 | 1 3 2 . 4 11 15 14 20 5 Device 54 | . 1 1 . 3 5 12 13 15 4 Storage 5 | 1 1 . . . 1 1 . 1 . Processor 7 | . . 1 . 1 2 2 . 1 . Hackware 3 | . 1 . . . 1 . . 1 . Protection 6 | . . . . . 2 . 1 2 1 Artifact . | . . . . . . . . . . Weapon 120 | 2 7 3 4 33 11 16 12 25 7 Energy Gun 28 | 1 . . . 9 2 1 2 11 2 Energy Cannon 27 | . 4 1 2 4 2 5 5 3 1 Ballistic Gun 29 | 1 3 2 1 6 4 5 . 5 2 Ballistic Cannon 9 | . . . . 5 2 2 . . . Launcher 17 | . . . . 5 1 2 3 4 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 3 | . . . 1 2 . . . . . Piercing Weapon 6 | . . . . 2 . 1 2 1 . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 26 | . . 1 . 5 4 3 4 9 . Parts Lost 89 | . 1 2 . 17 9 16 6 35 3 Power 11 | . . 1 . 3 . 3 . 4 . Propulsion 32 | . . . . 8 6 7 1 9 1 Utility 11 | . . . . 1 . 2 1 6 1 Weapon 35 | . 1 1 . 5 3 4 4 16 1 Highest Loss Streak 21 | . 1 2 . 6 4 9 5 21 1 Average Slot Usage (%) 92 | . 85 97 100 96 95 96 92 91 50 Engine 4 | . 14 11 9 6 5 2 3 . . Reactor 1 | . . . . . . 2 1 3 3 Leg 24 | . 27 33 36 27 20 26 19 23 . Device 8 | . . . . 6 9 10 10 12 7 Storage 6 | . 14 11 9 7 6 5 5 4 4 Processor 12 | . . 8 9 14 13 15 15 13 8 Hackware 5 | . 1 11 9 7 6 5 5 4 . Protection 1 | . . . . . 3 1 4 2 1 Energy Gun 3 | . . . . 3 3 . 4 7 2 Energy Cannon 5 | . 8 6 8 3 5 5 10 2 2 Ballistic Gun 6 | . 19 15 16 4 7 4 . 4 3 Ballistic Cannon 1 | . . . . 2 1 3 . . . Launcher 1 | . . . . 2 3 1 1 1 . Piercing Weapon 1 | . . . . 1 . 3 4 3 . Naked Turns . | . . . . . . . . . . Heaviest Build 83 | 11 23 22 28 36 71 77 71 83 78 Greatest Support 183 | 20 20 39 52 57 76 106 90 145 183 Greatest Overweight (x) 11 | 1 2 . . 11 2 1 . 2 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 8 8 8 12 10 10 10 10 Average Capacity 8 | 5 7 8 8 8 8 9 10 10 10 Most Carried 10 | 4 8 8 8 8 8 10 10 10 9 Average Carried 8 | 2 7 7 7 7 7 9 9 9 7 Final Capacity 10 | 6 8 8 8 8 8 10 10 10 10 Final Carried 10 | 4 8 8 8 8 8 9 10 7 8 Class Distribution -------------------- 34% | Scavenger-Mutant 30% | Scavenger-Gunner 23% | Mutant 5% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 5977 | 257 309 249 169 1128 1141 1013 338 1150 223 Remotely . | . . . . . . . . . . Salvage Created 13217 | . 608 397 190 2424 2203 1744 658 4243 750 Parts 622 | . 50 22 12 127 77 76 29 188 41 Haulers Intercepted 16 | . 2 3 . 4 1 2 . 4 . Recyclers Shooed 8 | . 1 . . 1 2 1 . 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 185 | . 13 4 4 48 30 26 11 39 10 Melee 9 | . . . . 5 . . 1 3 . Guns 70 | . 5 3 3 12 14 7 5 16 5 Cannons 60 | . 7 . 1 14 12 16 4 4 2 AOE 33 | . 1 . . 17 3 3 1 6 2 Classes Destroyed 15 | . 6 3 1 4 1 . . . . Worker 29 | . 1 . 1 13 2 2 1 9 . Builder 15 | . . 1 . 6 1 1 . 3 3 Tunneler 1 | . . . . 1 . . . . . Hauler 16 | . 2 3 . 4 1 2 . 4 . Recycler 12 | . . . 1 2 4 1 . 3 1 Operator 4 | . 2 . 1 1 . . . . . Watcher 18 | . 2 1 . 4 5 2 . 4 . Swarmer 31 | . 3 . 3 8 3 4 3 3 4 Grunt 90 | . 10 1 . 26 14 14 4 19 2 Brawler 4 | . . 1 . 2 . . . 1 . Duelist 2 | . . . . . 2 . . . . Protector 1 | . . . . 1 . . . . . Sentry 25 | . . 2 1 7 6 1 2 5 1 Hunter 5 | . . . . 1 2 . . 2 . Programmer 27 | . . . . 3 3 7 2 9 3 Best Kill Streak 15 | . 3 3 2 15 6 7 5 15 6 Combat Bots Only 9 | . 3 2 2 9 4 5 4 9 4 Max Kills in Single Turn 5 | . 2 1 1 5 2 2 1 3 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . . 2 2 1 1 2 2 Melee 1 | . . . . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Damage Taken 16793 | . 425 384 58 2628 1817 3131 1147 5457 1746 Core 2132 | . 57 46 21 411 196 360 84 826 131 Absorbed by Shields 1408 | . . . . 192 . 436 16 266 498 Core Remaining (%) 74 | 100 77 88 96 41 76 64 92 36 . Volleys Fired 559 | . 42 31 10 113 99 76 37 102 49 Largest 4 | . 2 2 3 3 4 4 4 4 4 Hottest 332 | . 79 79 102 180 213 197 288 332 274 Shots Fired 1229 | . 78 62 28 219 267 182 63 228 102 Gun 717 | . 52 42 24 77 160 72 33 178 79 Cannon 444 | . 26 20 4 120 102 100 25 29 18 Launcher 68 | . . . . 22 5 10 5 21 5 Special . | . . . . . . . . . . Kinetic 599 | . 52 42 24 95 133 115 . 75 63 Thermal 342 | . . . . 41 76 47 52 92 34 Explosive 29 | . . . . 22 5 1 . 1 . Electromagnetic 259 | . 26 20 4 61 53 19 11 60 5 Robot Hit Streak 29 | . 7 9 5 24 24 15 29 23 23 Robot Miss Streak 8 | . 4 6 3 8 7 4 4 5 2 Penetration Max 2 | . . . . 1 . 1 . 2 . Secondary Targets 3 | . . . . . . . . 2 1 Max Gunslinging Chain 1 | . . . . . . . . 1 1 Shots Hit Robots 966 | . 43 43 15 192 201 148 44 196 84 Core Hits 606 | . 27 15 7 150 155 92 22 110 28 Critical Hits 35 | . . 1 . 6 4 1 3 15 5 Critical Kills 14 | . . . . 2 3 1 1 7 . Critical Parts Destroyed 17 | . . . . 4 1 . 2 7 3 Melee Attacks 118 | . . . 3 46 . 15 11 43 . Impact 2 | . . . . . . . . 2 . Slashing 22 | . . . 3 19 . . . . . Piercing 94 | . . . . 27 . 15 11 41 . Sneak Attacks 21 | . . . 2 6 . 4 . 9 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . Damage Inflicted 32517 | . 979 768 380 7122 5629 4760 1425 8749 2705 Guns 11100 | . 347 447 99 1072 2508 850 613 3607 1557 Cannons 9447 | . 442 321 50 2032 2292 2509 435 727 639 Explosions 8433 | . 190 . . 2935 826 936 237 2800 509 Melee 3519 | . . . 231 1083 . 465 130 1610 . Ramming 18 | . . . . . 3 . 10 5 . Kinetic 8625 | . 347 447 99 1513 1831 1498 . 1678 1212 Thermal 9576 | . 122 . . 1246 2295 1793 1006 2130 984 Explosive 3371 | . . . . 2381 579 200 . 211 . Electromagnetic 7408 | . 510 321 50 899 921 804 279 3115 509 Impact . | . . . . . . . . . . Slashing 835 | . . . 231 604 . . . . . Piercing 2684 | . . . . 479 . 465 130 1610 . Highest Corruption 18 | . 1 . . 2 4 9 3 18 4 Average Corruption 5 | . 1 . . 1 3 6 2 10 1 Corruption Purged . | . . . . . . . . . . Effects 179 | . 4 . . 9 28 25 4 102 7 Message Errors 31 | . 2 . . 5 5 5 1 12 1 Matter Fused 33 | . . . . . 7 7 . 19 . Heat Flow Errors 15 | . . . . . 6 2 3 3 1 Energy Discharges 15 | . 1 . . 1 2 4 . 7 . Parts Rejected 4 | . . . . . . . . 4 . Data Loss (minor) 14 | . . . . 2 1 2 . 9 . Data Loss (major) 6 | . . . . . . 1 . 5 . Misfires 3 | . . . . . . 1 . 2 . Alerts 1 | . . . . . . . . 1 . Misdirections 8 | . . . . . . . . 8 . Targeting Errors 41 | . 1 . . 1 6 2 . 28 3 Weapon Failures 8 | . . . . . 1 1 . 4 2 Overload Shots 16 | . . . . 3 4 8 1 . . Effects 2 | . . . . . . 2 . . . Energy Bleed 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . 1 . . . Overflow Damage 1196 | . 1 2 119 290 183 237 . 358 6 Projectiles 193 | . . 2 20 2 62 101 . . 6 Explosions 511 | . 1 . . 159 121 71 . 159 . Melee 492 | . . . 99 129 . 65 . 199 . Knockbacks 32 | . . . . 8 . 24 . . . Impact . | . . . . . . . . . . Kinetic 29 | . . . . 6 . 23 . . . Secondary 3 | . . . . 2 . 1 . . . Self-Inflicted Damage 541 | . 26 . . 102 83 135 4 171 20 Shots 21 | . 1 . . 5 1 5 2 5 2 Rammed 1 | . . . . . . . . 1 . Targets Rammed 4 | . . . . . 2 . 1 1 . Kicked 3 | . . . . . 2 . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 492 | . 183 168 63 137 252 300 197 198 492 Average Temperature 77 | . 51 57 24 34 93 71 77 93 110 Received Heat Transfer 2732 | . 177 120 9 741 414 731 114 345 81 Effects 1 | . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 14 | . 1 1 . . 1 . . 10 1 Combat Hostiles 12 | . . 1 . . 1 . . 9 1 Parts Fried 47 | . 2 3 . 5 6 . 1 26 4 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 14 | . . . . . 1 3 7 2 1 Heat Transferred 11599 | . 150 . . 1428 2560 2380 1403 2679 999 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 12 | . 2 . . 2 . 3 1 4 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 1291 | . 258 231 165 1291 620 759 392 848 714 Initial 509 | . . 79 7 6 509 280 321 143 477 Average 416 | . 93 111 64 723 441 572 264 273 547 Maximum Alert Level 4 | . 1 1 . 4 2 3 1 3 3 Low Security (%) 36 | 100 98 94 100 26 . . 22 61 . Level 1 17 | . 1 5 . 5 34 1 77 19 . Level 2 30 | . . . . 6 65 88 . 10 98 Level 3 9 | . . . . 30 . 9 . 8 1 Level 4 6 | . . . . 32 . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 60 | . 4 . . 13 8 8 2 16 9 Investigation 11 | . 1 . . 1 . 2 1 6 . Extermination 14 | . . . . 3 2 3 1 4 1 Reinforcement 18 | . 3 . . 5 2 2 . 4 2 Assault 4 | . . . . 1 1 1 . 1 . Garrison 13 | . . . . 3 3 . . 1 6 Intercept . | . . . . . . . . . . Construction Impeded 6 | . . . . 3 1 1 . 1 . Haulers Reinforced 6 | . . . . 1 1 1 . 2 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 10 | . 2 1 . . 1 1 . 2 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 287 | . 22 7 7 66 41 46 19 58 21 Peak Tracking Total 10 | . 3 2 3 6 4 10 5 7 5 Tactical Retreats 26 | . . . 1 4 1 5 7 4 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 12 | . 1 . . 1 . 5 . 4 1 Indirectly 4 | . . . . . . 4 . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . . 2 . 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 28 | . 2 . 1 12 2 6 . 4 1 Max in Single Turn 5 | . 1 . 1 5 1 1 . 1 1 Garrison Access 5 | . . . . 2 1 . 1 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 52 | . 4 5 6 10 12 4 6 5 . Terminals 37 | . 3 5 5 7 7 2 4 4 . Fabricators 2 | . . . . . 1 1 . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 7 | . 1 . 1 1 2 . 1 1 . Scanalyzers 1 | . . . . . . 1 . . . Garrison Access 4 | . . . . 2 1 . 1 . . Total Hacks 146 | . 9 17 17 25 43 8 17 10 . Successful 91 | . 7 11 9 18 31 5 8 2 . Failed 52 | . 2 5 7 7 11 3 9 8 . Catastrophic 6 | . . . . 2 . 1 1 2 . Database Lockouts 3 | . . 1 1 . 1 . . . . Manual 88 | . 6 12 17 14 24 4 7 4 . Terminals 121 | . 7 17 16 22 33 3 14 9 . Fabricators 5 | . . . . . 3 2 . . . Repair Stations 2 | . . . . . 2 . . . . Recycling Units 10 | . 2 . 1 1 4 . 1 1 . Scanalyzers 3 | . . . . . . 3 . . . Garrison Access 5 | . . . . 2 1 . 2 . . Terminal Hacks 41 | . 2 6 4 9 16 . 3 1 . Record 1 | . . . . . . . 1 . . Part Schematic 2 | . . . . . 2 . . . . Robot Analysis 3 | . . . 2 1 . . . . . Prototype ID Bank 5 | . . 1 . 2 2 . . . . Branch Access Points 1 | . . . . . 1 . . . . Terminal Index 2 | . . . . 1 1 . . . . Alert Level 6 | . . 1 . 1 2 . 1 1 . Unreport Threat 6 | . . 1 . 2 2 . 1 . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . Patrol Status 3 | . . . 1 1 1 . . . . Recall Extermination 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Hauler Manifests 2 | . . 1 . . 1 . . . . Zone Layout 6 | . 1 1 1 1 2 . . . . Fabricator Hacks 3 | . . . . . 2 1 . . . Load Schematic 1 | . . . . . 1 . . . . Build 2 | . . . . . 1 1 . . . Repair Station Hacks 1 | . . . . . 1 . . . . Scan Component 1 | . . . . . 1 . . . . Recycling Unit Hacks 6 | . 1 . 1 1 1 . 1 1 . Report Inventory 1 | . . . 1 . . . . . . Retrieve Components 5 | . 1 . . 1 1 . 1 1 . Scanalyzer 2 | . . . . . . 2 . . . Insert Component 1 | . . . . . . 1 . . . Analyze 1 | . . . . . . 1 . . . Garrison Access Hacks 4 | . . . . 2 1 . 1 . . Seal Access 4 | . . . . 2 1 . 1 . . Unauthorized Hacks 34 | . 4 5 4 6 10 2 3 . . Terminals 30 | . 3 5 4 6 8 1 3 . . Track 14 | . 2 2 2 2 4 1 1 . . Assimilate 2 | . . . . 1 1 . . . . Botnet 11 | . 1 2 2 2 2 . 2 . . Operators 3 | . . 1 . 1 1 . . . . Fabricators 2 | . . . . . 1 1 . . . Prioritize 1 | . . . . . 1 . . . . Download 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . Monitor 1 | . . . . . 1 . . . . Tunnel 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 41 | . 3 5 5 7 8 4 4 5 . Full Trace Events 3 | . . . . . . . 1 2 . Feedback Events 1 | . . . . . . . . 1 . Corruption 1 | . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 2 . . . Parts Built 3 | . . . . . 2 1 . . . Matter 468 | . . . . . 190 278 . . . Time 234 | . . . . . 95 139 . . . Total Part Build Rating 19 | . . . . . 10 9 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 4 | . . . . 2 1 . 1 . . Parts Scanalyzed 1 | . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . 4 3 . 1 . Machine Destruction 1 | . . . . . . . . 1 . Programmers 7 | . . . . . 4 3 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 2 | . . . . 1 1 . . . . Largest Group 1 | . . . . 1 1 . . . . Highest-Rated Group 26 | . . . . 26 26 . . . . Highest-Rated Ally 26 | . . . . 26 26 . . . . Total Orders 24 | . . . . 2 21 . 1 . . STAY 12 | . . . . 1 11 . . . . FOLLOW 10 | . . . . 1 9 . . . . EXPLORE 2 | . . . . . 1 . 1 . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total 3 | . . . 2 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . 1 . 1 . . Drone Recoveries 2 | . . . . . 1 . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 13038 | 66 834 605 831 2788 2381 1666 911 2386 570 Spaces Moved 8062 | 48 490 394 598 1767 1522 994 565 1372 312 Core 12 | 7 . . . 5 . . . . . Treads 117 | . . . . . . . . . 117 Legs 7321 | 41 490 394 598 1762 1253 994 565 1224 . Wheels 612 | . . . . . 269 . . 148 195 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 110 120 120 90 90 Average Speed 122 | 111 134 120 120 123 122 121 120 117 126 Slowest Speed 600 | 120 180 120 120 600 180 152 120 150 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 4 71 30 43 49 39 25 15 29 9 Regions Visited 9 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 36 | . . . 1 11 . 5 9 9 1 Terrain Destroyed 348 | . 2 . 1 194 32 58 12 45 4 Melee 27 | . . . 1 11 . 5 2 8 . Projectile 43 | . . . . 6 8 11 7 7 4 AOE 278 | . 2 . . 177 24 42 3 30 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Total 9980 | 57 588 468 687 2080 1847 1265 717 1871 400 Wait 722 | . 22 15 52 61 140 104 51 263 14 Move 8053 | 47 489 393 597 1766 1521 993 564 1371 312 Hop . | . . . . . . . . . . Pick Up 82 | 4 6 8 9 16 12 10 7 8 2 Fast Attach 164 | 6 9 7 2 26 28 20 15 36 15 Attach 44 | . 1 3 2 10 4 8 7 4 5 Detach 21 | . 4 . . 2 3 4 3 2 3 Swap 82 | . 5 . 3 17 8 19 9 21 . Drop 131 | . 10 11 9 23 30 16 12 20 . Fire 559 | . 42 31 10 113 99 76 37 102 49 Melee 117 | . . . 3 46 . 15 11 42 . Ram 1 | . . . . . . . . 1 . Kick 3 | . . . . . 2 . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research -2/Research History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 15) 323 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 3) 794 | -10/Materials | Discovered new exit (range 3) 901 | -10/Materials | Entered another Materials area 901 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 928 | -9/Materials | Central database locked down 1148 | -9/Materials | Build established: Scavenger-Mutant 1339 | -9/Materials | Discovered new exit (range 8) 1506 | -9/Materials | Entered another Materials area 1506 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1815 | -8/Materials | Build established: Skirmisher 2256 | -8/Materials | Central database locked down 2321 | -8/Materials | Discovered new exit (range 9) 2337 | -8/Materials | Entered Factory 2337 | -7/Factory | Evolved 2 slots: Utility x2 2357 | -7/Factory | Discovered new exit (range 16) 2453 | -7/Factory | Build established: Mutant 2761 | -7/Factory | Discovered new exit (range 11) 3396 | -7/Factory | Lost 3 parts (1p2n) 3424 | -7/Factory | Destroyed 9 combat bots 3448 | -7/Factory | Lost 6 parts (1p2n3w) 3484 | -7/Factory | Build established: Scavenger-Mutant 3788 | -7/Factory | Discovered new exit (range 10) 3914 | -7/Factory | Lost 3 parts (2n1w) 4023 | -7/Factory | Core integrity fell below 50% 4337 | -7/Factory | First assault squad dispatched 5025 | -7/Factory | Garrison activated, responded to threat 5079 | -7/Factory | Discovered new exit (range 18) 5125 | -7/Factory | Entered another Factory area 5125 | -6/Factory | Accompanied by 1 ally 5125 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5719 | -6/Factory | Build established: Scavenger-Gunner 6088 | -6/Factory | Lost 3 parts (1n2w) 6175 | -6/Factory | First assault squad dispatched 6250 | -6/Factory | Lost 4 parts (3n1w) 6341 | -6/Factory | Garrison activated, responded to threat 6862 | -6/Factory | Discovered new exit (range 12) 7196 | -6/Factory | Fabricated Arm. Leg (x2) 7366 | -6/Factory | Discovered new exit (range 14) 7412 | -6/Factory | Identified exit to Lower Caves 7412 | -6/Factory | Central database locked down 7506 | -6/Factory | Entered another Factory area 7506 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7961 | -5/Factory | Found Prototype Processor 7961 | -5/Factory | Identified Exp. Signal Interpreter 7964 | -5/Factory | Found Exp. Signal Interpreter 7975 | -5/Factory | Found Exp. Signal Interpreter 8203 | -5/Factory | Build established: Scavenger-Mutant 8404 | -5/Factory | Fabricated Centrium Leg (x1) 8804 | -5/Factory | Discovered new exit (range 6) 8819 | -5/Factory | Identified exit to Factory 9006 | -5/Factory | First assault squad dispatched 9029 | -5/Factory | Discovered new exit (range 15) 9148 | -5/Factory | Lost 9 parts (2p5n1u1w) 9172 | -5/Factory | Entered another Factory area 9172 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 9304 | -4/Factory | Discovered new exit (range 5) 9324 | -4/Factory | Identified exit to Extension 9936 | -4/Factory | Lost 5 parts (1n1u3w) 9989 | -4/Factory | Discovered new exit (range 8) 9996 | -4/Factory | Identified exit to Research 10009 | -4/Factory | Found Prototype Launcher 10009 | -4/Factory | Identified Com. Tesla Bomb Launcher 10083 | -4/Factory | Entered Research 10083 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10664 | -3/Research | Build established: Scavenger-Gunner 10919 | -3/Research | Found Prototype Device 10919 | -3/Research | Identified Exp. Shield Generator 10922 | -3/Research | Found Exp. Shield Generator 11343 | -3/Research | Build established: Scavenger-Mutant 11657 | -3/Research | System corruption reached 10% 11677 | -3/Research | Lost 3 parts (1p1n1w) 11721 | -3/Research | Garrison activated, responded to threat 12324 | -3/Research | Destroyed 9 combat bots 12349 | -3/Research | Lost 21 parts (2p7n4u8w) 12373 | -3/Research | Core integrity fell below 50% 12403 | -3/Research | Lost 3 parts (1p2w) 12460 | -3/Research | Discovered new exit (range 10) 12468 | -3/Research | Identified exit to Research 12469 | -3/Research | Entered another Research area 12469 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 12531 | -2/Research | Garrison activated, responded to threat 12580 | -2/Research | Build established: Mutant 12821 | -2/Research | Garrison activated, responded to threat 13039 | -2/Research | Self-destructed Last Messages --------------- 13024_ K-01 Serf destroyed. 13024_ Slug penetrates Wall. 13024_ Penetrated by Slug. 13028_ U-05 Engineer lays Concrete. 13029_ P-80 Master resets H-88 Terminator, system corruption cleaned. 13029_ U-05 Engineer lays Concrete. 13030_ K-01 Serf collects debris. 13030_ Med. Reflective Plating destroyed. 13032_ U-05 Engineer lays Concrete. 13034_ Penetrated by Slug. 13034_ K-01 Serf destroyed. 13035_ U-05 Engineer lays Concrete. 13036_ System corrupted: Hvy. Machine Gun targeting data glitched. 13036_ P-80 Master destroyed. 13037_ U-05 Engineer lays Concrete. 13037_ Penetrated by Slug. 13038_ U-05 Engineer lays Concrete. 13038_ Slug penetrates Wall. 13039_ K-01 Serf collects debris. 13039_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ???????????????"""???????????????????????????????? | | ????????????????T ??????????????????????????????? | | ?????????????????" ?????????????#???????????????? | | ?????????????????? ??????????? #?????s?????????? | | ??????????????????? ????????? ????????????????? | | ???????????????????? ??????? ?????????????????? | | ??????? ############t######;######+#???????????? | | ??????? ==|=hk%#???????????? | | ?????? !!= **=u[u[#???????????? | | ?????? =%=*! @%= !%!%h! #???????????? | | ?????? =%= *! ![!| #???????????? | | ??????????############h########## #???????????? | | ????????????? ??# % #????????????????????? | | ?????????????? ?# #????????????????????? | | ???????????????? #g #????????????????????? | | ????????????????? # h """#????????????????????? | | ?????# ? ????????? gg """#????????????????????? | | ?????# ??????????# """#????????????????????? | | ?????# ?????????# #????????????????????? | | ?????# ?????????# #????????????????????? | | ?????# ?????????# ##???????????????????? | | ?????# ???????#############???????????????????? | | ?????# ######## #???????????????????? | | ?????+ # #???????????????????? | | ?????# # """"" #???????????????????? | | ?????# # """"" #???????????????????? | | ?????# # """"" #???????????????????? | | ?????# [! # #?????????????????? | | ?????# [! # #????????????????# | | ?????# % ###+#############+####???????# | | ?????+ % =%= #???????# | | ?????# * #???""??# | | ?????# #????" ?# | | ?????# #????? ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Coolant Potential 100 Energy Generation 28 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 225 Resistance: KI 30 Resistance: TH 20 Evasion (%) 42 Targeting Accuracy 16 Recoil Reduction 6 Offensive Hacking 22 Item Schematics ----------------- Arm. Leg | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Lrn. Sensor Array | -5/Factory | Scanalyzed Centrium Leg | -5/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -6/Factory Centrium Leg | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterChipDriver Manual? 0 Play Time 02:25:13 Cumulative 195.4 hours Start 2021.04.28 @ 16:40:46 End 2021.05.01 @ 17:46:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 298 Rogue 294 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9651675-e406-4d0a-a248-786e1fe8289b