Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 12:49:50

Player: DGSTER

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (67)      335
Value Destroyed (2271)     2271
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4346

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     283/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (26)
Movement                   Walking (270) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (2) ---
           Titanium Leg
>          --- UTILITY (6) ------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
           Transmission Jammer
           Graphene Brace
>          --- WEAPON (2) -------
     Heavy Laser
           Minigun
>          --- INVENTORY (15) ---
           Cesium-ion Thruster
           Cesium-ion Thruster
           Cesium-ion Thruster
    Medium Storage Unit
           Active Sensor Suite
           Hacking Suite
           System Restoration Module
           Minigun
           Rocket Launcher
      Mini Grenade Launcher
           Chainsword

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
           Transmission Jammer
           Graphene Brace
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Laser
>          --- INVENTORY --------
  Advanced Heat Sink
    Medium Storage Unit
           Active Sensor Suite
           Hacking Suite
           System Restoration Module
           Minigun
           Rocket Launcher
      Mini Grenade Launcher
           Chainsword
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             76   | 6   12  27  31  
  Power                    9    | 1   2   3   3   
    Engine                 7    | 1   2   3   1   
    Core                   2    | .   .   .   2   
    Reactor                .    | .   .   .   .   
  Propulsion               25   | 2   3   11  9   
    Treads                 2    | .   .   .   2   
    Leg                    21   | 2   3   11  5   
    Wheel                  2    | .   .   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  17   | 1   1   6   9   
    Device                 5    | .   .   1   4   
    Storage                4    | 1   1   1   1   
    Processor              5    | .   .   3   2   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   1   2   
    Artifact               .    | .   .   .   .   
  Weapon                   25   | 2   6   7   10  
    Energy Gun             4    | .   1   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          13   | 2   4   4   3   
    Ballistic Cannon       2    | .   .   .   2   
    Launcher               4    | .   1   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 33   | .   6   11  16  
  Power                    6    | .   1   2   3   
  Propulsion               12   | .   2   6   4   
  Utility                  7    | .   .   1   6   
  Weapon                   8    | .   3   2   3   
  Highest Loss Streak      5    | .   3   3   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   81  88  84  
  Engine                   9    | .   13  10  6   
  Treads                   1    | .   .   .   5   
  Leg                      16   | .   27  19  6   
  Device                   5    | .   .   2   13  
  Storage                  10   | .   14  11  9   
  Processor                20   | .   .   26  22  
  Energy Gun               5    | .   .   5   7   
  Ballistic Gun            11   | .   23  11  5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             42   | 14  19  33  42  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  10   | .   .   3   10  
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   10  15  15  
  Average Capacity         13   | 6   8   13  15  
  Most Carried             13   | 4   7   9   13  
  Average Carried          6    | 1   4   6   8   
  Final Capacity           15   | 8   10  15  15  
  Final Carried            13   | 1   7   5   13  

 Class Distribution 
--------------------
 61% | Mutant
 38% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1718 | 244  379  538  557  
  Remotely                 .    | .    .    .    .    
Salvage Created            2510 | .    399  1056 1055 
  Parts                    135  | .    27   58   50   
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           3    | .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  57   | .   15  21  21  
  Melee                    3    | .   .   3   .   
  Guns                     43   | .   14  15  14  
  Cannons                  4    | .   .   .   4   
  AOE                      7    | .   1   3   3   
Classes Destroyed          14   | .   2   5   7   
  Worker                   2    | .   .   .   2   
  Tunneler                 2    | .   .   1   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 3    | .   .   2   1   
  Operator                 1    | .   .   .   1   
  Watcher                  1    | .   .   1   .   
  Swarmer                  9    | .   6   3   .   
  Grunt                    27   | .   9   8   10  
  Brawler                  1    | .   .   .   1   
  Duelist                  2    | .   .   2   .   
  Sentry                   13   | .   .   8   5   
  Specialist               2    | .   .   .   2   
  Hunter                   2    | .   .   .   2   
  Heavy                    1    | .   .   .   1   
Best Kill Streak           5    | .   4   3   5   
  Combat Bots Only         4    | .   4   3   4   
Max Kills in Single Turn   3    | .   1   3   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   1   3   3   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        414  | .    111  126  177  
  Missed                   104  | .    22   33   49   
Damage Taken               5032 | .    1110 1465 2457 
  Core                     1132 | .    215  361  556  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         41   | 100  14   9    .    
Volleys Fired              213  | .    63   65   85   
  Largest                  2    | .    2    2    2    
  Hottest                  124  | .    46   79   124  
Shots Fired                344  | .    102  107  135  
  Gun                      307  | .    101  106  100  
  Cannon                   32   | .    .    .    32   
  Launcher                 5    | .    1    1    3    
  Special                  .    | .    .    .    .    
  Kinetic                  253  | .    90   94   69   
  Thermal                  86   | .    11   12   63   
  Explosive                5    | .    1    1    3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         39   | .    13   39   16   
  Robot Miss Streak        4    | .    4    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           272  | .    66   101  105  
  Core Hits                113  | .    22   39   52   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | .    1    1    5    
    Burn                   3    | .    .    1    2    
    Destroy                1    | .    1    .    .    
    Blast                  3    | .    .    .    3    
Melee Attacks              15   | .    .    14   1    
  Impact                   .    | .    .    .    .    
  Slashing                 15   | .    .    14   1    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    .    1    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5420 | .    914  1887 2619 
  Guns                     3746 | .    847  1370 1529 
  Cannons                  543  | .    .    .    543  
  Explosions               653  | .    31   167  455  
  Melee                    405  | .    .    341  64   
  Ramming                  73   | .    36   9    28   
  Kinetic                  3113 | .    738  1197 1178 
  Thermal                  1176 | .    109  173  894  
  Explosive                653  | .    31   167  455  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 405  | .    .    341  64   
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       2    | .    2    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  30   | .    5    25   .    
    Message Errors         9    | .    2    7    .    
    Matter Fused           4    | .    1    3    .    
    Heat Flow Errors       6    | .    .    6    .    
    Energy Discharges      5    | .    1    4    .    
    Parts Rejected         1    | .    .    1    .    
    Data Loss (minor)      2    | .    1    1    .    
    Misfires               2    | .    .    2    .    
    Alerts                 1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            173  | .    .    30   143  
  Projectiles              16   | .    .    .    16   
  Explosions               127  | .    .    .    127  
  Melee                    30   | .    .    30   .    
Knockbacks                 6    | .    1    .    5    
  Impact                   1    | .    1    .    .    
  Kinetic                  5    | .    .    .    5    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      176  | .    .    .    176  
  Shots                    2    | .    .    .    2    
  Rammed                   6    | .    .    .    6    
Targets Rammed             23   | .    12   3    8    
  Kicked                   17   | .    12   3    2    
  Crushed                  .    | .    .    .    .    
Highest Temperature        245  | .    90   245  78   
  Average Temperature      54   | .    30   78   14   
  Received Heat Transfer   1620 | .    528  453  639  
  Effects                  1    | .    .    1    .    
    Interference           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             10   | .    .    2    8    
  Heat Transferred         2655 | .    250  518  1887 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             326  | .   304 326 315 
  Initial                  6    | .   .   5   6   
  Average                  102  | .   125 116 72  
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         80   | 100 85  69  94  
  Level 1                  19   | .   14  30  5   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   4   1   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   3   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           5    | .   4   1   .   
Communications Jammed      22   | .   .   .   22  
  Distress Signals         14   | .   .   .   14  
Times Spotted              96   | .   32  36  28  
  Peak Tracking Total      6    | .   6   4   5   
  Tactical Retreats        9    | .   2   5   2   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            4    | .   3   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   .   3   
  Max in Single Turn       2    | .   .   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          17   | .   4   7   6   
  Terminals                17   | .   4   7   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                37   | .   7   16  14  
  Successful               21   | .   5   10  6   
  Failed                   16   | .   2   6   8   
    Catastrophic           6    | .   .   2   4   
  Database Lockouts        .    | .   .   .   .   
  Manual                   12   | .   2   5   5   
  Terminals                37   | .   7   16  14  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             20   | .   5   10  5   
  Record                   2    | .   .   2   .   
  Prototype ID Bank        5    | .   1   4   .   
  Branch Access Points     1    | .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   
  Alert Level              4    | .   1   2   1   
  Unreport Threat          3    | .   1   2   .   
  Locate Traps             1    | .   1   .   .   
  Transport Status         1    | .   .   .   1   
  Registered Components    1    | .   .   .   1   
  Registered Prototypes    1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   
  Terminals                1    | .   .   .   1   
    Operators              1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     1    | .   .   .   1   
Hacking Detections         13   | .   1   6   6   
  Full Trace Events        2    | .   .   .   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               4914 | 64   870  2368 1612 
Spaces Moved               2310 | 51   538  1025 696  
  Core                     35   | 14   .    .    21   
  Treads                   221  | .    .    .    221  
  Legs                     1832 | 37   538  1025 232  
  Wheels                   222  | .    .    .    222  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  95   
  Average Speed            168  | 100  120  190  178  
  Slowest Speed            550  | 120  120  330  550  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 4    82   86   51   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 2    | .    .    2    .    
Terrain Destroyed          82   | .    9    14   59   
  Melee                    2    | .    .    2    .    
  Projectile               2    | .    .    .    2    
  AOE                      78   | .    9    12   57   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      2964 | 63   658  1314 929  
  Wait                     229  | .    12   152  65   
  Move                     2307 | 50   537  1024 696  
  Hop                      .    | .    .    .    .    
  Pick Up                  78   | 7    17   22   32   
  Fast Attach              .    | .    .    .    .    
  Attach                   55   | 6    7    20   22   
  Detach                   4    | .    .    1    3    
  Swap                     21   | .    5    7    9    
  Drop                     19   | .    5    6    8    
  Fire                     213  | .    63   65   85   
  Melee                    15   | .    .    14   1    
  Ram                      2    | .    .    .    2    
  Kick                     17   | .    12   3    2    
  Crush                    4    | .    .    .    4    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / [*Sto x2])
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 14)
   65 | -11/Scrapyard | Entered Materials
  274 | -10/Materials | Discovered new exit (range 12)
  277 | -10/Materials | Identified exit to Mines
  313 | -10/Materials | Build established: Mutant
  456 | -10/Materials | Core integrity fell below 50%
  479 | -10/Materials | Discovered new exit (range 9)
  494 | -10/Materials | Lost 3 parts (1n2w)
  502 | -10/Materials | Core integrity fell below 20%
  628 | -10/Materials | Discovered new exit (range 16)
  935 | -10/Materials | Entered another Materials area
  935 | -9/Materials  | Evolved 2 slots: Utility x2
  995 | -9/Materials  | Discovered new exit (range 9)
 1101 | -9/Materials  | Discovered new exit (range 16)
 1497 | -9/Materials  | Lost 3 parts (1p1n1u)
 1585 | -9/Materials  | Discovered new exit (range 18)
 1632 | -9/Materials  | Core integrity fell below 50%
 1675 | -9/Materials  | Lost 3 parts (1p1n1w)
 1711 | -9/Materials  | Identified exit to Mines
 1758 | -9/Materials  | Discovered new exit (range 18)
 1907 | -9/Materials  | Identified exit to Materials
 2285 | -9/Materials  | Build established: Scavenger-Mutant
 2345 | -9/Materials  | Core integrity fell below 20%
 2633 | -9/Materials  | Discovered exit to Materials (range 17)
 2996 | -9/Materials  | Discovered exit to Mines (range 12)
 3303 | -9/Materials  | Entered another Materials area
 3303 | -8/Materials  | Evolved 2 slots: Utility x2
 3690 | -8/Materials  | Build established: Mutant
 4410 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 4466 | -8/Materials  | Core integrity fell below 50%
 4504 | -8/Materials  | Found Prototype Device
 4828 | -8/Materials  | Core integrity fell below 20%
 4868 | -8/Materials  | Lost 3 parts (1n1u1w)
 4915 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete. <x2>
Acquired Cesium-ion Thruster.
K-01 Serf collects debris.
Acquired Cesium-ion Thruster.
U-05 Engineer lays Concrete. <x2>
Acquired Cesium-ion Thruster.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Acquired Minigun.
U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ?????????????????????????????                      |
| ???????????????? #???????????                      |
| ???????????????  #???????????                      |
| ??????????????+  #???????????                      |
| ??????????????#  #???????????                      |
| ??????????????#  +???????????                      |
| ??????????????#  #??###??????                      |
| ??????????????#  #?   ???????                      |
| ??????????????+  #   ????????                      |
| ??????????????# *#  ?????????                      |
| ??????????????#^%+ ??????????                      |
| ???????###+#### =#???????????                      |
| ??????##         #???????????                      |
| ??????#          #######?????                      |
| ??????#                #?????                      |
| ?????##                #?????                      |
| ######  #            #+######                      |
| #       #                   #                      |
| # ! ""  +                   #                      |
| #   """ #            #      #                      |
| +   """ #            # =    #                      |
| #       #              = @  #                      |
| #########     g      # =    #                      |
| ??????#####+    # #  +      #                      |
| ??????#          #   #      #                      |
| ??????#        !###  #      #                      |
| ??????# ""      #?#  #      #                      |
| ??????# ""     *###  #      #                      |
| ###???# "T  [!![%##  #![    #                      |
|   #???# ""  [!!!###  #==[!  #                      |
|   #???# ""  !!  #?#  ##%#####                      |
|   #???#        !#?#######????                      |
|   #???#####+#####????????????                      |
|   #???????# #????????????????                      |
| %%#???????# #########????????                      |
| ####?????## ##      #????????                      |
| !#########   # """  #????????                      |
|  %=       !  + """  #????????                      |
| [#########   # """  #????????                      |
| ##???????##### """  #????????                      |
| ?????????????#      #????????                      |
| ?????????????########????????                      |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MissileDynamicUnit
  Manual?         0
Play Time         00:33:16
  Cumulative      35.7 hours
  Start           2024.04.29 @ 12:17:52
  End             2024.04.29 @ 12:49:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           34
  Adventurer      1
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             33
Gallery%          41
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd4ff177-5a66-481e-b2e5-a7df99e7b830