Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 21:59:10

Player: Olafz

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (12)       2400
Robots Destroyed (0)       0
Value Destroyed (10)       10
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (27537)              27537
              TOTAL SCORE: 34547

 Bonus
-------
Pacifist                   10869
Win                        3000
Win Speed                  13668

 Cogmind 
---------
Core Integrity             645/1600
Matter                     210/300
Energy                     92/100
System Corruption          3%
Temperature                Cool (2)
Movement                   Flying (40)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
               Field Propulsion Array
>              --- UTILITY (18) -----
      Advanced Signal Interpreter
  Experimental Signal Interpreter
      Improved Propulsion Shielding
               Hacking Suite
>              --- WEAPON (2) -------
               Great Axe
               Kinetic Spear
>              --- INVENTORY (5) ----
                   (None)

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
        Cooled Field Propulsion Drive
>              --- UTILITY ----------
      Enhanced Optical Array
      Advanced Signal Interpreter
  Experimental Signal Interpreter
               Cloaking Device
      Improved Propulsion Shielding
      Improved Propulsion Shielding
               Hacking Suite
      Advanced Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
               Kinetic Spear
>              --- INVENTORY --------
               Impulse Thruster
               Field Propulsion Array
      Improved Propulsion Shielding
               Great Axe
[Rating: 61]

 Favorites 
-----------
Power                      None
Propulsion                 Cooled Field Propulsion Drive
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Improved Propulsion Shielding
  Device                   Advanced Sensor Array
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Kinetic Spear
  Slashing Weapon          Katana
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  16   | .   .   2   1   1   2   2   2   .   .   2   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             36   | .   .   3   1   .   5   5   3   .   1   7   3   8   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   3   .   .   .   3   .   .   .   2   .   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 11   | .   .   3   .   .   .   3   .   .   .   2   .   3   
  Utility                  21   | .   .   .   .   .   5   1   3   .   1   4   3   4   
    Device                 4    | .   .   .   .   .   2   .   .   .   .   1   .   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   2   1   .   .   1   .   1   .   
    Hackware               7    | .   .   .   .   .   1   .   2   .   .   .   2   2   
    Protection             5    | .   .   .   .   .   .   .   1   .   .   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   4    | .   .   .   1   .   .   1   .   .   .   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   1   .   .   1   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   1   .   .   .   3   1   .   
Parts Lost                 20   | .   .   2   1   .   1   3   1   .   .   3   1   8   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   2   1   .   .   1   .   .   .   2   .   2   
  Utility                  12   | .   .   .   .   .   1   2   1   .   .   1   1   6   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   1   2   .   1   1   1   .   .   1   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     21   | .   .   7   3   .   13  23  18  21  22  26  34  36  
  Flight                   3    | .   .   7   1   .   .   2   5   5   5   4   4   3   
  Processor                6    | .   .   .   .   .   7   9   5   5   6   9   8   9   
  Hackware                 4    | .   .   .   .   .   3   4   4   5   5   4   7   10  
  Protection               3    | .   .   .   .   .   .   .   3   5   5   7   8   7   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   4   4   
Peak Build Rating          61   | .   .   1   3   .   17  27  30  27  32  41  50  61  
  Average Rating           24   | .   .   .   .   .   8   18  24  27  27  31  42  51  
  On Entrance              16   | .   .   .   1   .   .   17  17  27  27  32  38  50  
Naked Turns                267  | .   20  34  31  161 21  .   .   .   .   .   .   .   
Heaviest Build             8    | .   .   .   2   .   1   3   2   2   2   6   6   8   
  Greatest Support         15   | 3   3   4   4   3   3   13  13  13  13  13  10  15  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   2   1   1   2   2   2   2   2   4   5   5   
  Average Carried          2    | .   .   .   .   1   1   1   1   2   2   2   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   1   1   2   .   2   2   2   3   5   .   

 Class Distribution 
--------------------
 70% | Mutant
 28% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -6/Factory
        Mutant | -5/Factory
        Mutant | -4/Factory
        Mutant | -4/Upper Caves
        Mutant | -4/Upper Caves
        Mutant | -3/Research
 Hacker-Mutant | -2/Research
 Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Matter Collected           383  | 88  .   .   .   137 15  .   .   .   38  .   .   105 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  Res  Acc  
Hostile Shots Fired        443  | .    8    32   21   4    36   61   67   6    .    33   43   132  
  Missed                   228  | .    5    13   7    2    11   35   34   3    .    15   27   76   
Damage Taken               4234 | .    26   268  211  30   184  641  556  23   .    565  389  1341 
  Core                     3208 | .    26   198  204  30   159  520  385  23   .    406  302  955  
  Absorbed by Shields      19   | .    .    .    .    .    .    19   .    .    .    .    .    .    
  Redirected to Shielding  312  | .    .    .    .    .    .    .    88   .    .    95   .    129  
Core Remaining (%)         70   | 100  89   50   62   95   81   48   .    .    64   68   79   40   
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              22   | .    .    .    2    .    .    1    .    .    .    1    6    12   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3    | .    .    .    2    .    .    1    .    .    .    .    .    .    
  Piercing                 19   | .    .    .    .    .    .    .    .    .    .    1    6    12   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    .    2    3    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    .    2    1    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      106  | .    .    .    .    .    .    .    .    .    .    .    .    106  
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        133  | .    .    .    .    .    .    .    .    .    .    .    133  .    
  Average Temperature      86   | .    .    .    .    .    .    .    .    .    .    .    86   .    
  Received Heat Transfer   363  | .    .    84   27   18   54   90   42   .    .    30   18   .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Peak Influence             781  | .   15  55  100 165 105 233 314 .   .   346 529 781 
  Initial                  316  | .   .   5   18  45  80  51  114 .   .   107 194 316 
  Average                  212  | .   4   24  62  100 89  117 175 .   .   211 287 512 
Maximum Alert Level        3    | .   .   .   .   .   .   1   1   .   .   1   2   3   
  Low Security (%)         62   | 100 100 100 100 100 100 90  78  .   .   42  32  .   
  Level 1                  19   | .   .   .   .   .   .   9   21  .   .   57  56  10  
  Level 2                  13   | .   .   .   .   .   .   .   .   .   .   .   11  66  
  Level 3                  4    | .   .   .   .   .   .   .   .   .   .   .   .   22  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   1   1   3   .   3   2   .   .   2   3   3   
  Investigation            5    | .   .   .   .   .   .   .   1   .   .   .   3   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            12   | .   .   1   1   3   .   3   1   .   .   2   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Distress Signals           3    | .   .   2   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              156  | .   4   11  6   9   2   18  17  1   .   22  25  41  
  Peak Tracking Total      17   | .   4   13  4   5   2   7   11  1   .   10  10  17  
  Tactical Retreats        19   | .   .   .   1   1   .   2   2   .   .   3   3   7   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Traps Triggered            5    | .   .   .   .   .   1   1   .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Machines Disabled          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Machines Accessed          14   | .   .   2   .   .   2   1   1   .   .   2   4   2   
  Terminals                14   | .   .   2   .   .   2   1   1   .   .   2   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   .   5   .   .   3   1   3   .   .   3   14  5   
  Successful               11   | .   .   1   .   .   2   .   .   .   .   1   5   2   
  Failed                   23   | .   .   4   .   .   1   1   3   .   .   2   9   3   
    Catastrophic           6    | .   .   .   .   .   1   1   1   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   29   | .   .   5   .   .   2   .   .   .   .   3   14  5   
  Terminals                34   | .   .   5   .   .   3   1   3   .   .   3   14  5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   .   .   1   .   .   .   .   .   2   1   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   1   .   .   1   .   .   .   .   1   3   1   
  Terminals                7    | .   .   1   .   .   1   .   .   .   .   1   3   1   
    Botnet                 7    | .   .   1   .   .   1   .   .   .   .   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   2   .   .   2   1   1   .   .   2   4   2   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   3   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Turns Passed               1606 | 9   20  102 50  161 116 267 137 91  26  173 178 276 
Spaces Moved               3458 | 18  40  225 90  322 215 617 326 226 62  380 349 588 
  Core                     920  | 18  40  65  71  322 215 189 .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2538 | .   .   160 19  .   .   428 326 226 62  380 349 588 
  Fastest Speed            32   | 50  50  40  40  50  50  32  40  40  40  40  37  37  
  Average Speed            42   | 50  50  42  47  50  50  39  40  40  40  41  39  39  
  Slowest Speed            50   | 50  50  50  50  50  50  50  40  40  40  45  40  40  
  Overloaded Moves         68   | .   .   .   .   .   .   15  .   .   .   .   42  11  
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            34   | .   .   6   .   .   .   4   1   .   .   8   2   13  
  Cave-ins Triggered       1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
Exploration Rate (%)       20   | 2   18  29  17  19  8   26  13  50  15  21  22  22  
  Regions Visited          12
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   .   .   .   .   1   1   1   .   
  Unknown Exits Taken      9    | 1   1   1   1   1   1   1   1   1   .   .   .   .   
Scrap Searched             3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
Spaces Dug                 21   | .   .   .   2   .   .   1   .   .   .   1   6   11  
Terrain Destroyed          35   | .   .   .   2   .   .   1   .   .   .   1   6   25  
  Melee                    21   | .   .   .   2   .   .   1   .   .   .   1   6   11  
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      14   | .   .   .   .   .   .   .   .   .   .   .   .   14  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc 
Total                      3515 | 17  39  223 93  321 220 631 329 226 62  383 375 596 
  Wait                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Move                     3384 | 17  39  212 89  321 214 608 323 225 61  364 345 566 
  Hop                      27   | .   .   6   .   .   .   4   1   .   .   7   1   8   
  Pick Up                  11   | .   .   2   .   .   1   1   2   .   .   2   2   1   
  Fast Attach              23   | .   .   1   1   .   5   2   3   .   1   4   3   3   
  Attach                   13   | .   .   2   .   .   .   3   .   .   .   3   .   5   
  Detach                   3    | .   .   .   1   .   .   .   .   .   .   2   .   .   
  Swap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    22   | .   .   .   2   .   .   1   .   .   .   1   6   12  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            30   | .   .   .   .   .   .   12  .   .   .   .   18  .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-2/Research (discovered 5 exits: *Acc x3 / Qua x2)
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location       | Event
    4 | -11/Scrapyard  | Discovered new exit (range 13)
   10 | -11/Scrapyard  | Entered Materials
   20 | -10/Materials  | Discovered new exit (range 6)
   26 | -10/Materials  | Discovered new exit (range 10)
   30 | -10/Materials  | Entered another Materials area
   30 | -9/Materials   | Evolved 2 slots: Utility x2
  129 | -9/Materials   | Discovered new exit (range 5)
  132 | -9/Materials   | Entered another Materials area
  132 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  179 | -8/Materials   | Discovered new exit (range 5)
  182 | -8/Materials   | Entered Factory
  182 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  306 | -7/Factory     | Build established: Mutant
  333 | -7/Factory     | Discovered new exit (range 14)
  343 | -7/Factory     | Entered another Factory area
  343 | -6/Factory     | Evolved 2 slots: Utility x2
  449 | -6/Factory     | Discovered new exit (range 4)
  457 | -6/Factory     | Identified exit to Lower Caves
  459 | -6/Factory     | Entered another Factory area
  459 | -5/Factory     | Evolved 2 slots: Utility x2
  710 | -5/Factory     | Core integrity fell below 50%
  724 | -5/Factory     | Discovered new exit (range 4)
  726 | -5/Factory     | Entered another Factory area
  726 | -4/Factory     | Evolved 2 slots: Utility x2
  765 | -4/Factory     | Discovered new exit (range 5)
  863 | -4/Factory     | Entered Upper Caves
  874 | -4/Upper Caves | Learned Research terminal intel
  880 | -4/Upper Caves | Learned location of Quarantine (-2)
  896 | -4/Upper Caves | Learned Research security intel
  949 | -4/Upper Caves | Spotted B-86 Titan
  953 | -4/Upper Caves | Discovered new exit (range 7)
  954 | -4/Upper Caves | Entered another Upper Caves area
  972 | -4/Upper Caves | Learned Research garrison access intel
  973 | -4/Upper Caves | Discovered new exit (range 11)
  980 | -4/Upper Caves | Identified exit to Research
  980 | -4/Upper Caves | Entered Research
  980 | -3/Research    | Evolved 2 slots: Utility x2
  982 | -3/Research    | Loaded intel: 24 terminal locations
  983 | -3/Research    | Loaded intel: 4 garrison access locations
 1101 | -3/Research    | Found Prototype Device
 1101 | -3/Research    | Identified Adv. EM Disruption Field
 1130 | -3/Research    | Spotted B-86 Titan
 1150 | -3/Research    | Discovered new exit (range 7)
 1153 | -3/Research    | Identified exit to Research
 1153 | -3/Research    | Entered another Research area
 1153 | -2/Research    | Evolved 2 slots: Utility x2
 1253 | -2/Research    | Identified exit to Quarantine
 1264 | -2/Research    | Crushed by falling debris
 1289 | -2/Research    | Spotted B-90 Cyclops
 1302 | -2/Research    | Found Prototype Processor
 1302 | -2/Research    | Identified Exp. Signal Interpreter
 1321 | -2/Research    | Identified exit to Access
 1331 | -2/Research    | Entered Access
 1331 | -1/Access      | Evolved 2 slots: Utility x2
 1339 | -1/Access      | Spotted B-99 Colossus
 1526 | -1/Access      | Energy Cycler disabled
 1530 | -1/Access      | Spotted B-99 Colossus
 1555 | -1/Access      | Identified exit to Surface
 1588 | -1/Access      | Build established: Hacker-Mutant
 1591 | -1/Access      | Core integrity fell below 50%
 1607 | ***            | Escaped!

 Last Messages 
---------------
>>Access(Main)
Found 1 level access point to Surface:
    (67,62)
  Map updated.
ALERT: Suspicious activity at Terminal A015. Dispatching Investigation
  squad.
Imp. Propulsion Shielding destroyed.
Knocked back.
Adv. Hacking Suite destroyed.
ALERT: Rogue bot located, Programmers report to Access Zone 9N.
C-30 ARC bursts open, deploying its payload.
S-43 Plague unfolds itself. <x5>
Imp. Propulsion Shielding destroyed.
Cld. Field Propulsion Drive destroyed.
Impulse Thruster destroyed.
Adv. Hacking Suite destroyed.
Acquired 105 matter.
ALERT: Security rotation in progress.
The Access Shell folds into the floor.
[Achievement: Speedrunner]

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Cloak Strength             2
Corruption Containment     8
Propulsion Shielding       66
Evasion (%)                63
Melee Accuracy             6
Offensive Hacking          48
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Speedrunner

 Challenges 
------------
None

 Game 
------
Seed              RestorationRiotDrive
  Manual?         0
Play Time         00:40:37
  Cumulative      188.3 hours
  Start           2024.08.09 @ 20:53:16
  End             2024.08.09 @ 21:59:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          327
  Rogue           325
  Adventurer      2
  Explorer        0
Win Type          0
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          63
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6e7211de-ef45-48d5-966c-96c0c8e778f3