Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.22 @ 17:20:54 Player: Patryk Z Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (211) 1055 Value Destroyed (8000) 8000 Prototype IDs (25) 500 Alien Tech Used (1) 200 Bonus (2188) 2188 TOTAL SCORE: 15943 Bonus ------- High Alert Combat Kills 1888 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 218/300 Energy 98/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Cooling System Recoil Stabilizer Arc Projector Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Coolant Injector Huge Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Heavy Machine Gun Precision Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Large Matter Pod Improved Sensor Array Improved Terrain Scanner Recoil Stabilizer Hardlight Generator High-powered Tractor Beam Improved EM Shotgun Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Heavy Machine Gun Grenade Launcher Great Maul [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Great Maul Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . Propulsion 4 | . . 1 1 1 . . . . 1 . Utility 3 | . . 1 1 . . . . . 1 . Weapon 1 | . . . . 1 . . . . . . Parts Attached 127 | 6 6 13 20 11 . . . 3 67 1 Power 12 | 1 . 2 2 1 . . . . 6 . Engine 9 | 1 . 2 2 1 . . . . 3 . Core 3 | . . . . . . . . . 3 . Reactor . | . . . . . . . . . . . Propulsion 47 | 2 . 7 11 7 . . . 1 19 . Treads 47 | 2 . 7 11 7 . . . 1 19 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 37 | 1 2 4 4 1 . . . 1 24 . Device 12 | . . . 1 1 . . . . 10 . Storage 4 | 1 1 1 1 . . . . . . . Processor 5 | . 1 . . . . . . . 4 . Hackware . | . . . . . . . . . . . Protection 16 | . . 3 2 . . . . 1 10 . Artifact . | . . . . . . . . . . . Weapon 31 | 2 4 . 3 2 . . . 1 18 1 Energy Gun 4 | . . . . 1 . . . . 2 1 Energy Cannon 4 | . . . . . . . . . 4 . Ballistic Gun 13 | 2 3 . 3 . . . . 1 4 . Ballistic Cannon 4 | . . . . . . . . . 4 . Launcher 4 | . 1 . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 1 1 . Parts Lost 53 | . . 1 2 . . . . 3 47 . Power 5 | . . . 1 . . . . . 4 . Propulsion 20 | . . . . . . . . 1 19 . Utility 15 | . . 1 1 . . . . 2 11 . Weapon 13 | . . . . . . . . . 13 . Highest Loss Streak 13 | . . 1 1 . . . . 2 13 . To Critical Strikes . | . . . . . . . . . . . Average Backups 19 | . 6 14 20 24 25 25 25 23 17 4 Power 1 | . 1 1 1 2 2 2 2 2 2 1 Propulsion 3 | . . 3 8 5 5 5 5 4 1 . Utility 6 | . 1 2 2 6 8 8 8 6 9 2 Weapon 7 | . 4 5 8 10 10 10 10 9 4 1 Tool/Special . | . . . . . . . . . . . Unused Backups 21 | . . . 6 4 . . . . 9 2 Power 3 | . . . 1 . . . . . 2 . Propulsion 3 | . . . 2 1 . . . . . . Utility 10 | . . . . 2 . . . . 6 2 Weapon 5 | . . . 3 1 . . . . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 98 97 99 100 100 100 99 85 4 Engine 6 | . 13 11 9 7 7 7 7 7 3 . Treads 33 | . 27 31 36 38 38 38 38 37 30 . Device 6 | . . . 6 7 7 7 7 5 8 . Storage 7 | . 14 11 9 7 7 7 7 7 5 . Processor 7 | . 12 11 9 7 7 7 7 7 7 . Protection 7 | . . 10 9 7 7 7 7 8 6 . Ballistic Gun 17 | . 28 21 17 20 23 23 23 22 6 . Ballistic Cannon 1 | . . . . . . . . . 6 . Peak Build Rating 68 | 6 11 14 34 47 48 48 48 49 68 5 Average Rating 41 | 4 9 13 25 41 48 48 48 48 51 4 On Entrance 27 | . 6 11 14 34 47 48 48 48 49 2 Avg Prop Armor Cover (%) 6 | . . . . . . . . . 6 . Naked Turns 37 | . . . . . . . . . 5 32 Heaviest Build 140 | 13 31 56 100 113 108 108 108 116 140 4 Greatest Support 154 | 40 40 60 83 114 114 114 114 120 154 3 Greatest Overweight (x) 5 | 1 1 . 1 1 . . . 1 5 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 20 25 25 25 25 25 25 25 5 Average Capacity 22 | 7 10 16 21 25 25 25 25 25 24 5 Most Carried 25 | 1 8 19 25 25 25 25 25 25 25 5 Average Carried 19 | . 6 14 20 24 25 25 25 23 17 4 Final Capacity 25 | 8 15 20 25 25 25 25 25 25 5 5 Final Carried 25 | 1 8 19 25 25 25 25 25 23 5 5 Class Distribution -------------------- 36% | Gunner 22% | Mutant 11% | Scavenger-Mutant 9% | Scavenger-Tank 8% | Tank 4% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Matter Collected 6747 | 264 290 885 642 508 73 77 . 523 3425 60 Remotely . | . . . . . . . . . . . Salvage Created 8702 | 82 663 1397 786 499 . 149 . 458 4608 60 Parts 401 | 1 31 80 57 18 . 9 . 24 176 5 Haulers Intercepted 10 | . . 1 3 3 . . . . 3 . Recyclers Shooed 12 | . . 3 2 . . . . . 7 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . 9 . 23 . 4 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 159 | . 12 27 14 5 . 3 . 9 89 . Guns 88 | . 10 27 10 5 . 3 . 9 24 . Cannons 31 | . . . . . . . . . 31 . AOE 36 | . 2 . 4 . . . . . 30 . Classes Destroyed 19 | 1 2 5 4 . . . . 1 5 1 Worker 10 | . . . 1 . . . . . 9 . Builder 10 | . 1 . . . . . . . 9 . Hauler 10 | . . 1 3 3 . . . . 3 . Recycler 11 | 1 2 1 . 1 . . . . 6 . Operator 2 | . . . 1 . . . . . 1 . Watcher 9 | . . 4 2 . . . . . 3 . Swarmer 17 | . . 3 4 . . . . 3 7 . Saboteur 1 | . . . . . . . . . 1 . Grunt 77 | . 12 15 . 2 . 2 . 4 42 . Brawler 7 | . . 1 . . . 1 . . 5 . Duelist 4 | . . . . . . . . . 4 . Protector 2 | . . . . . . . . . 2 . Sentry 27 | . . 8 6 2 . . . . 11 . Specialist 6 | . . . 2 . . . . . 4 . Hunter 6 | . . . 2 1 . . . 1 2 . Programmer 10 | . . . . . . . . . 10 . Heavy 1 | . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 . . Samaritan 1 | . . . . . . . . . . 1 Best Kill Streak 10 | 1 6 5 5 3 . 3 . 6 10 . Combat Bots Only 9 | . 4 5 4 2 . 3 . 6 9 . Max Kills in Single Turn 6 | 1 2 1 2 1 . 1 . 1 6 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded 4 | . 2 . 2 . . . . . 4 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Hostile Shots Fired 1613 | . 26 82 96 81 . 7 . 113 1204 4 Missed 567 | . 7 23 26 26 . 3 . 35 445 2 Hits 1046 | . 19 59 70 55 . 4 . 78 759 2 Melee 21 | . . . . . . . . . 21 . Projectile 1025 | . 19 59 70 55 . 4 . 78 738 2 AOE 3 | . . . . . . . . . 3 . Critical Strikes 23 | . . 2 1 1 . . . 2 17 . Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 13592 | . 217 765 975 372 . 60 . 1240 9855 108 Core 1189 | . 72 74 12 52 . 13 . 100 797 69 Absorbed by Shields 784 | . . . . 116 . . . 52 616 . Regen/Repaired (Parts) 528 | . 41 92 . . . . . . 395 . Core Remaining (%) 85 | 100 71 81 97 . . . . 76 . . Volleys Fired 499 | 1 26 80 61 28 . 5 . 40 250 8 Largest 3 | 2 2 2 2 3 . 3 . 3 3 1 Hottest 195 | 40 46 46 50 75 . 75 . 75 195 55 Shots Fired 1088 | 2 51 160 120 84 . 15 . 112 536 8 Gun 830 | 2 50 160 118 84 . 15 . 112 281 8 Cannon 221 | . . . . . . . . . 221 . Launcher 37 | . 1 . 2 . . . . . 34 . Special . | . . . . . . . . . . . Kinetic 927 | 2 50 160 118 84 . 15 . 112 386 . Thermal 96 | . . . . . . . . . 96 . Explosive 37 | . 1 . 2 . . . . . 34 . Electromagnetic 28 | . . . . . . . . . 20 8 Robot Hit Streak 58 | 2 15 26 14 57 . 58 . 21 27 8 Robot Miss Streak 5 | . 1 2 3 2 . 2 . 3 5 . Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . . 1 . 1 . 2 . 2 5 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . 1 1 . Shots Hit Robots 811 | 2 40 132 86 70 . 11 . 81 381 8 Core Hits 439 | 2 19 48 35 17 . 6 . 29 279 4 Critical Kills 4 | . . . 2 . . . . . 2 . Critical Parts Destroyed 6 | . . . 1 . . . . . 5 . Critical Strikes 15 | . . . 3 . . . . . 12 . Destroy 7 | . . . 3 . . . . . 4 . Blast 4 | . . . . . . . . . 4 . Smash 4 | . . . . . . . . . 4 . Melee Attacks 45 | . . . . 9 . . . 1 35 . Thermal 6 | . . . . . . . . . 6 . Impact 39 | . . . . 9 . . . 1 29 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 23768 | 18 684 2058 1717 1146 . 186 . 1410 16455 94 Guns 10900 | 18 616 2051 1414 1146 . 186 . 1410 3965 94 Cannons 4526 | . . . . . . . . . 4526 . Explosions 7195 | . 68 . 297 . . . . . 6830 . Melee 1124 | . . . . . . . . . 1124 . Ramming 23 | . . 7 6 . . . . . 10 . Kinetic 13210 | 18 616 2051 1414 1146 . 186 . 1410 6369 . Thermal 2074 | . . . . . . . . . 2074 . Explosive 6957 | . 68 . 297 . . . . . 6592 . Electromagnetic 380 | . . . . . . . . . 286 94 Impact 1124 | . . . . . . . . . 1124 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . 15 15 Average Corruption 2 | . . . . . . . . . 2 15 Corruption Purged 9 | . . . . . . . . . 9 . Corruption Blocked . | . . . . . . . . . . . Effects 41 | . . . . . . . . . 34 7 Message Errors 10 | . . . . . . . . . 8 2 Matter Fused 7 | . . . . . . . . . 6 1 Heat Flow Errors 5 | . . . . . . . . . 5 . Energy Discharges 3 | . . . . . . . . . 2 1 Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . 5 2 Data Loss (major) 3 | . . . . . . . . . 2 1 Misfires 1 | . . . . . . . . . 1 . Alerts 3 | . . . . . . . . . 3 . Misdirections 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 783 | . . . . . . . . . 783 . Projectiles 78 | . . . . . . . . . 78 . Explosions 230 | . . . . . . . . . 230 . Melee 475 | . . . . . . . . . 475 . Knockbacks 50 | . . . . . . . . . 50 . Impact 13 | . . . . . . . . . 13 . Kinetic 35 | . . . . . . . . . 35 . Secondary 2 | . . . . . . . . . 2 . Self-Inflicted Damage 603 | . . . . . . . . . 603 . Shots 12 | . . . . . . . . . 12 . Rammed 5 | . . 1 1 . . . . . 3 . Targets Rammed 5 | . . 1 1 . . . . . 3 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 723 | . 28 49 68 217 . 147 . 416 723 244 Average Temperature 119 | . 10 10 20 86 . 69 . 151 167 133 Received Heat Transfer 3552 | . 120 303 108 93 . 36 . 519 2364 9 Effects 42 | . . . . . . . . 6 36 . Shutdowns 10 | . . . . . . . . . 10 . Energy Bleed 3 | . . . . . . . . 1 2 . Interference 10 | . . . . . . . . 4 6 . Matter Decay 3 | . . . . . . . . . 3 . Short Circuit 7 | . . . . . . . . 1 6 . Damage (minor) 3 | . . . . . . . . . 3 . Damage (major) 5 | . . . . . . . . . 5 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . 8 . Combat Hostiles 4 | . . . . . . . . . 4 . Parts Fried 15 | . . . . . . . . . 12 3 Impact Corruptions 21 | . . . . . . . . . 21 . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . . . . . . . 6 . Heat Transferred 2642 | . . . . . . . . . 2642 . Parts Sabotaged 4 | . . . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Maximum Alert Level 5 | . . 1 1 . . . . . 5 . Low Security (%) 50 | 100 100 62 98 100 . . . . 14 . Level 1 10 | . . 37 1 . . . . . 8 . Level 2 16 | . . . . . . . . . 31 . Level 3 3 | . . . . . . . . . 6 . Level 4 16 | . . . . . . . . . 32 . Level 5 3 | . . . . . . . . . 6 . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 2046 | 5 132 394 204 84 . . . . 2046 . Initial 84 | . . 48 32 84 . . . . . . Average 476 | . 68 142 89 20 . . . . 844 . Influence Increases 5601 | 5 367 816 578 211 . 100 . 290 3189 45 Destroy 0b10 Robot/C 3140 | . 240 540 280 100 . 60 . 180 1740 . Destroy 0b10 Robot/NC 270 | 5 15 30 35 20 . . . . 165 . Destroy Leader 798 | . 40 160 110 36 . 10 . 20 422 . Successful Hack 150 | . 23 18 16 16 . . . . 77 . Select Force Hacks 120 | . 30 30 30 30 . . . . . . Disable Machine 420 | . 15 . . . . . . . 405 . Destroy Structure 298 | . 4 8 17 9 . . . . 260 . Partial Spotted 30 | . . . 15 . . . . . 15 . Lose Combat Pursuer 375 | . . 30 75 . . 30 . 90 105 45 Influence Decreases 4338 | 5 251 854 469 374 24 50 50 290 1143 828 Entered New Map 1035 | . . 68 46 103 10 . 50 . . 758 Time Decay 2483 | 5 251 476 413 271 14 50 . 260 673 70 Lost Part 520 | . . 10 10 . . . . 30 470 . Purge Threat 300 | . . 300 . . . . . . . . Squads Dispatched 47 | . 4 2 4 3 . . . . 34 . Investigation 10 | . 3 1 2 1 . . . . 3 . Extermination 9 | . . . . 1 . . . . 8 . Reinforcement 16 | . 1 1 2 1 . . . . 11 . Assault 6 | . . . . . . . . . 6 . Garrison 6 | . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . 4 . Construction Impeded 2 | . . . . . . . . . 2 . Haulers Reinforced 4 | . . . . 1 . . . . 3 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Distress Signals 10 | . 1 3 . . . . . . 6 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 230 | . 15 37 23 5 . 5 . 15 126 4 Peak Tracking Total 11 | . 4 4 5 2 . 3 . 7 11 3 Tactical Retreats 14 | . . 2 2 . . 1 . 2 6 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Traps Triggered 8 | . 3 3 . . . . . . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Disabled 29 | . 1 . . . . . . 1 27 . Max in Single Turn 4 | . 1 . . . . . . 1 4 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Machines Accessed 42 | . 6 9 6 3 . . 4 1 13 . Terminals 22 | . 4 5 4 2 . . . . 7 . Fabricators 2 | . . . . . . . . . 2 . Repair Stations 3 | . 1 1 . . . . . . 1 . Recycling Units 4 | . 1 1 1 1 . . . . . . Scanalyzers 5 | . . 2 1 . . . . . 2 . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 119 | . 15 25 13 5 . . 29 1 31 . Successful 78 | . 10 13 9 3 . . 29 1 13 . Failed 38 | . 4 11 4 2 . . . . 17 . Catastrophic 3 | . . 1 . . . . . . 2 . Database Lockouts 3 | . 1 1 . . . . . . 1 . Manual 26 | . 6 9 4 1 . . . . 6 . Terminals 58 | . 12 16 10 4 . . . . 16 . Fabricators 7 | . . . . . . . . . 7 . Repair Stations 7 | . 2 2 . . . . . . 3 . Recycling Units 5 | . 1 2 1 1 . . . . . . Scanalyzers 11 | . . 5 2 . . . . . 4 . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 54 | . 5 7 5 2 . . 29 1 5 . Record 12 | . . . . . . . 11 1 . . Part Schematic 9 | . . . . . . . 9 . . . Robot Schematic 6 | . . . . . . . 6 . . . Robot Analysis 3 | . 1 . 2 . . . . . . . Prototype ID Bank 10 | . 2 2 2 . . . 3 . 1 . Level Access Points 1 | . . . . . . . . . 1 . Branch Access Points 2 | . . . . 1 . . . . 1 . Terminal Index 1 | . . 1 . . . . . . . . Alert Level 4 | . 1 1 1 1 . . . . . . Unreport Threat 2 | . . 2 . . . . . . . . Locate Traps 2 | . . . . . . . . . 2 . Recall Investigation 1 | . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . Load Schematic 2 | . . . . . . . . . 2 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 6 | . 2 2 . . . . . . 2 . Scan Component 3 | . 1 1 . . . . . . 1 . Repair 3 | . 1 1 . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . 2 2 . . . . . 1 . Retrieve Study 5 | . . 2 2 . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 10 | . 3 2 2 1 . . . . 2 . Terminals 6 | . 2 1 1 . . . . . 2 . Assimilate 1 | . . 1 . . . . . . . . Botnet 5 | . 2 . 1 . . . . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 1 1 1 1 . . . . . . Tunnel 4 | . 1 1 1 1 . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 26 | . 3 7 5 1 . . . . 10 . Full Trace Events 5 | . 1 . 1 . . . . . 3 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 53 | . . . . . . . . . 53 . Total Part Build Rating 12 | . . . . . . . . . 12 . Part Studies Acquired 5 | . . 2 2 . . . . . 1 . Parts Repaired 3 | . 1 1 . . . . . . 1 . Time 136 | . 26 32 . . . . . . 78 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Active Infowar (turns) 7954 | . . . 921 455 366 276 4000 141 1795 . Sensors 435 | . . . . . . . . . 435 . Terrain 7519 | . . . 921 455 366 276 4000 141 1360 . Robot Analysis Total 3 | . 1 . 2 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Turns Passed 14495 | 74 628 1315 1249 990 366 276 4000 917 4525 155 Spaces Moved 4577 | 39 295 566 534 411 239 164 130 437 1593 169 Core 181 | 2 . . . . . . . . 10 169 Treads 4396 | 37 295 566 534 411 239 164 130 437 1583 . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 153 153 153 153 153 50 50 Average Speed 178 | 155 160 160 171 193 153 153 153 170 207 81 Slowest Speed 465 | 160 240 160 235 219 153 153 153 225 465 100 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 42 | 4 58 62 43 12 50 26 75 63 49 29 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . 1 1 1 1 . . 1 . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . Scrap Searched 4 | . . . . . 1 . . 3 . . Spaces Dug 14 | . . . . 9 . . . . 5 . Terrain Destroyed 338 | . 3 . 12 9 . . . . 314 . Melee 10 | . . . . 9 . . . . 1 . Projectile 25 | . . . . . . . . . 25 . AOE 303 | . 3 . 12 . . . . . 288 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Total 10098 | 48 403 845 808 564 239 184 3931 561 2336 179 Wait 4633 | 2 68 166 138 76 . 16 3802 72 293 . Move 4567 | 38 294 565 533 410 238 163 129 436 1592 169 Hop . | . . . . . . . . . . . Pick Up 73 | 1 4 10 23 9 . . . 1 25 . Fast Attach 54 | 6 6 5 2 2 . . . 2 31 . Attach 50 | . . 2 4 2 . . . 4 37 1 Detach 11 | . . . 1 1 . . . . 8 1 Swap 81 | . 5 10 16 12 1 . . 3 34 . Drop 82 | . . 6 29 15 . . . 2 30 . Fire 499 | 1 26 80 61 28 . 5 . 40 250 8 Melee 43 | . . . . 9 . . . 1 33 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 5 | . . 1 1 . . . . . 3 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 390 | -10/Materials | Repaired Lgt. Treads 438 | -10/Materials | Discovered new exit (range 4) 472 | -10/Materials | Central database locked down 670 | -10/Materials | Discovered new exit (range 4) 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 953 | -9/Materials | Central database locked down 1163 | -9/Materials | Discovered new exit (range 13) 1541 | -9/Materials | Build established: Scavenger-Mutant 1777 | -9/Materials | Repaired Autogun+ 1987 | -9/Materials | Discovered new exit (range 11) 2018 | -9/Materials | Entered another Materials area 2018 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3038 | -8/Materials | Build established: Mutant 3160 | -8/Materials | Discovered new exit (range 16) 3267 | -8/Materials | Entered Factory 3267 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3548 | -7/Factory | Discovered new exit (range 15) 3566 | -7/Factory | Build established: Gunner 3627 | -7/Factory | Discovered new exit (range 15) 3901 | -7/Factory | Identified exit to Storage 3901 | -7/Factory | Identified exit to Lower Caves 4257 | -7/Factory | Entered Lower Caves 4617 | -7/Lower Caves | Discovered new exit (range 5) 4623 | -7/Lower Caves | Entered another Lower Caves area 4861 | -7/Lower Caves | Discovered new exit (range 16) 4899 | -7/Lower Caves | Entered Data Miner 4899 | -7/Data Miner | Discovered new exit (range 6) 4929 | -7/Data Miner | Met Data Miner 4990 | -7/Data Miner | Learned location of Section 7 (-2) 4990 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5044 | -7/Data Miner | Received God Mode back door access code from Data Miner 8899 | -7/Data Miner | Entered Proximity Caves 8984 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9173 | -6/Proximity Caves | Found Alien Artifact 9173 | -6/Proximity Caves | Identified Dimensional Node Initializer 9173 | -6/Proximity Caves | Initialized slip node 9232 | -6/Proximity Caves | Spotted B-75 Beast 9315 | -6/Proximity Caves | Destroyed B-75 Beast 9427 | -6/Proximity Caves | Learned Factory terminal intel 9514 | -6/Proximity Caves | Learned location of 1 exit from Factory 9597 | -6/Proximity Caves | Build established: Tank 9808 | -6/Proximity Caves | Discovered new exit (range 6) 9816 | -6/Proximity Caves | Entered Factory 9816 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9817 | -6/Factory | Identified exit to Factory 9818 | -6/Factory | Loaded intel: 26 terminal locations 10043 | -6/Factory | Incoming investigation squad redirected 10114 | -6/Factory | Build established: Scavenger-Tank 10424 | -6/Factory | Fabricated Arm. Medium Treads (x2) 10440 | -6/Factory | Garrison activated, responded to threat 10492 | -6/Factory | Destroyed 9 combat bots 10659 | -6/Factory | Build established: Tank 10803 | -6/Factory | Lost 13 parts (1p3n4u5w) 11044 | -6/Factory | Destroyed 7 combat bots 11045 | -6/Factory | Lost 3 parts (2n1w) 11296 | -6/Factory | Build established: Scavenger-Gunner 12266 | -6/Factory | First assault squad dispatched 12376 | -6/Factory | Build established: Scavenger-Tank 12409 | -6/Factory | Repaired Broken Arm. Medium Treads 12883 | -6/Factory | Garrison activated, responded to threat 12987 | -6/Factory | Incoming assault squad redirected 13126 | -6/Factory | Incoming investigation squad redirected 13189 | -6/Factory | Build established: Mutant 13331 | -6/Factory | Incoming assault squad redirected 13490 | -6/Factory | Identified exit to Lower Caves 13602 | -6/Factory | Core integrity fell below 50% 13743 | -6/Factory | Central database locked down 14322 | -6/Factory | Core integrity fell below 20% 14325 | -6/Factory | System corruption reached 10% 14336 | -6/Factory | Released all parts (4) 14341 | -6/Factory | Entered Lower Caves 14365 | -6/Lower Caves | Lost 9 parts (1p1n4u3w) 14496 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 14336_ Released Imp. Medium Armor Plating. 14336_ Released Hardlight Generator. 14338_ R-10 Processor collects Imp. Melee Analysis Suite. 14338_ U-05 Engineer lays Concrete. 14339_ U-05 Engineer builds a Wall. LOCATION=LOWER CAVES GOAL=ESCAPE 14346_ System corrupted: Component data lost. 14378_ System corrupted: Matter fused (-9). 14393_ System corruption misinterpreted. 14393_ Triggered Fire Trap. 14393_ Burning plasma bursts from the floor. 14397_ System corrupted: Substantial component data lost. 14425_ System corrupted: Component data lost. 14446_ System corrupted: Energy discharge (-27). 14448_ Com. Battery fried. 14448_ SR-HYW(S) destroyed. 14454_ Acquired 60 matter. 14463_ KY|64