Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.17 @ 21:55:19 Player: Delirus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (1987) 1987 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 4563 Bonus ------- High Alert Combat Kills 10 Follower Combat Kills 21 Cogmind --------- Core Integrity 322/550 Matter 221/500 Energy 125/125 System Corruption 16% Temperature Cool (0) Movement Core (950) Ox18 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Hacking Suite > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (20) --- Armored Wheel Improved Heat Sink Medium Battery (85) Structural Scanner Field Laser Ion Cannon Ion Cannon Improved Assault Rifle Improved Light Cannon Improved Grenade Launcher Improved Grenade Launcher Datajack Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Targeting Computer Improved Shield Generator Hacking Suite > --- WEAPON ----------- Ion Cannon Battle Cannon > --- INVENTORY -------- Light Nuclear Core Armored Wheel Armored Wheel Improved Heat Sink Medium Battery High-capacity Matter Pod Structural Scanner Field Laser Ion Cannon Ion Cannon Improved Assault Rifle Flak Gun Improved Light Cannon Advanced Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Datajack Power Maul [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Hammer Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 70 | 3 12 1 36 4 14 Power 9 | . 2 . 4 . 3 Engine 5 | . 1 . 2 . 2 Core 4 | . 1 . 2 . 1 Reactor . | . . . . . . Propulsion 15 | 2 2 . 8 . 3 Treads 9 | 1 1 . 4 . 3 Leg . | . . . . . . Wheel 6 | 1 1 . 4 . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 4 1 9 1 5 Device 13 | 1 2 1 6 1 2 Storage 4 | . 2 . . . 2 Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 25 | . 4 . 15 3 3 Energy Gun 4 | . 1 . 3 . . Energy Cannon 4 | . . . 2 1 1 Ballistic Gun 8 | . 2 . 5 . 1 Ballistic Cannon 7 | . 1 . 3 2 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . . 2 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 19 | . 1 . 6 . 12 Power 4 | . . . 1 . 3 Propulsion 7 | . 1 . 2 . 4 Utility 5 | . . . 3 . 2 Weapon 3 | . . . . . 3 Highest Loss Streak 7 | . 1 . 3 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 99 100 98 100 93 Engine 7 | . 10 14 7 . 2 Core 4 | . 3 . 3 11 6 Treads 14 | . 14 14 13 11 26 Wheel 9 | . 13 14 8 11 . Device 19 | . 14 14 22 22 12 Storage 11 | . 14 14 11 11 9 Processor 5 | . . . 6 11 9 Protection 1 | . . . 3 . . Energy Gun 1 | . . . 2 . . Energy Cannon 3 | . . . 2 11 6 Ballistic Gun 14 | . 25 28 11 8 2 Ballistic Cannon 4 | . 2 . 5 2 8 Naked Turns . | . . . . . . Heaviest Build 61 | 14 51 50 59 57 61 Greatest Support 68 | 20 20 10 40 12 68 Greatest Overweight (x) 5 | 1 5 4 5 4 1 Average Overweight (x) 3 | . 2 4 3 4 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 8 15 20 20 20 20 Most Carried 20 | 6 19 19 20 20 19 Average Carried 17 | 6 12 18 19 19 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 18 18 20 20 13 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1694 | 246 310 131 823 74 110 Remotely . | . . . . . . Salvage Created 2481 | 128 459 35 1292 172 395 Parts 149 | 5 30 2 82 12 18 Haulers Intercepted 3 | . 1 . 1 . 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 66 | . 13 3 30 9 11 Guns 45 | . 13 3 23 3 3 Cannons 21 | . . . 7 6 8 Classes Destroyed 10 | 2 4 . 3 . 1 Worker 2 | . . . 2 . . Tunneler 2 | 1 . . 1 . . Hauler 3 | . 1 . 1 . 1 Recycler 2 | 1 . . 1 . . Operator 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 25 | . 6 3 6 7 3 Grunt 30 | . 7 . 16 2 5 Sentry 10 | . . . 8 . 2 Heavy 1 | . . . . . 1 Best Kill Streak 5 | 2 3 2 4 4 5 Combat Bots Only 5 | . 3 2 4 4 5 Max Kills in Single Turn 2 | 1 2 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3539 | . 576 38 1299 82 1544 Core 542 | . 100 10 194 10 228 Absorbed by Shields 77 | . . . . . 77 Regen/Repaired (Parts) 38 | . . . 38 . . Core Remaining (%) 68 | 100 . 56 . 49 . Volleys Fired 187 | 4 39 7 86 10 41 Largest 2 | 2 2 2 2 2 2 Hottest 120 | 40 40 40 120 99 108 Shots Fired 356 | 8 78 14 154 20 82 Gun 245 | 8 78 14 120 8 17 Cannon 111 | . . . 34 12 65 Launcher . | . . . . . . Special . | . . . . . . Kinetic 288 | 8 78 14 120 10 58 Thermal 68 | . . . 34 10 24 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 16 | 5 9 7 16 5 13 Robot Miss Streak 6 | 2 3 2 6 3 4 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 244 | 5 50 9 107 11 62 Core Hits 122 | 3 23 4 47 9 36 Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 9 | . 1 . 4 . 4 Burn 1 | . . . 1 . . Destroy 2 | . 1 . 1 . . Blast 6 | . . . 2 . 4 Melee Attacks 12 | . . . 12 . . Impact 12 | . . . 12 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4296 | 56 587 128 1855 272 1398 Guns 2503 | 56 587 128 1373 48 311 Cannons 1793 | . . . 482 224 1087 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3125 | 56 587 128 1327 70 957 Thermal 1171 | . . . 528 202 441 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . . 16 Average Corruption 16 | . . . . . 16 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 33 | . . . . . 33 Projectiles 33 | . . . . . 33 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . . . 1 . 9 Impact . | . . . . . . Kinetic 10 | . . . 1 . 9 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 26 | . 26 . 23 4 . Average Temperature 8 | . 7 . 9 3 . Received Heat Transfer 1076 | . 177 . 477 12 410 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 1 2 1 Heat Transferred 2072 | . . . 1073 296 703 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 513 | 10 265 232 513 259 284 Initial 93 | . 6 46 82 93 38 Average 156 | 5 102 120 217 109 129 Maximum Alert Level 2 | . 1 1 2 1 1 Low Security (%) 68 | 100 86 82 47 86 76 Level 1 30 | . 13 17 50 13 23 Level 2 1 | . . . 2 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 2 . 5 1 2 Investigation 5 | . 1 . 3 1 . Extermination . | . . . . . . Reinforcement 5 | . 1 . 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . 1 . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 109 | . 20 6 54 10 19 Peak Tracking Total 8 | . 4 3 8 4 7 Tactical Retreats 3 | . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . . . 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 20 | . 8 1 10 1 . Terminals 14 | . 6 1 7 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 69 | . 28 4 36 1 . Successful 30 | . 9 2 18 1 . Failed 37 | . 18 2 17 . . Catastrophic 3 | . 2 . 1 . . Database Lockouts 2 | . 1 . 1 . . Manual 57 | . 23 3 31 . . Terminals 53 | . 21 4 28 . . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 11 | . 7 . 4 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 18 | . 5 2 10 1 . Record 1 | . . . 1 . . Robot Schematic 1 | . 1 . . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 4 | . 2 . 2 . . Open Door 1 | . . . . 1 . Level Access Points 1 | . . 1 . . . Garrison Index 1 | . . . 1 . . Alert Level 2 | . . 1 1 . . Unreport Threat 3 | . . . 3 . . Locate Traps 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 4 | . 3 . 1 . . Report Inventory 3 | . 2 . 1 . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 1 . 5 . . Terminals 4 | . . . 4 . . Track 1 | . . . 1 . . Botnet 3 | . . . 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Mask 1 | . . . 1 . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 18 | . 8 1 9 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . 1 . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 23 | . . 23 . . . Total Damage 205 | . . 205 . . . Kills 4 | . . 4 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 4435 | 28 1038 365 1950 798 256 Spaces Moved 2255 | 12 546 233 903 496 65 Core . | . . . . . . Treads 400 | . 156 . 179 . 65 Legs 5 | 5 . . . . . Wheels 1850 | 7 390 233 724 496 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 95 95 140 135 150 160 Average Speed 157 | 105 157 140 167 150 164 Slowest Speed 240 | 120 240 140 240 150 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 52 | 2 92 41 72 98 10 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 14 | . . . 3 2 9 Melee 1 | . . . 1 . . Projectile 13 | . . . 2 2 9 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2765 | 18 652 258 1174 535 128 Wait 146 | . 31 16 80 13 6 Move 2250 | 11 545 232 902 495 65 Hop . | . . . . . . Pick Up 53 | . 16 1 29 6 1 Fast Attach 11 | 1 2 . 6 . 2 Attach 15 | . 1 . 7 . 7 Detach 2 | . 1 . 1 . . Swap 44 | 2 9 1 23 4 5 Drop 45 | . 8 1 28 7 1 Fire 187 | 4 39 7 86 10 41 Melee 12 | . . . 12 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Mines (discovered 3 exits: *Mat x2 / [Exi]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 29 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 3) 236 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 6) 671 | -10/Materials | Discovered new exit (range 12) 867 | -10/Materials | Discovered new exit (range 11) 876 | -10/Materials | Central database locked down 1067 | -10/Materials | Entered Mines 1072 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1131 | -10/Mines | Identified exit to Materials 1358 | -10/Mines | Learned 4 Materials zone layouts 1416 | -10/Mines | Assembled infested the area 1421 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1432 | -10/Mines | Entered Materials 1432 | -9/Materials | Evolved 2 slots: Utility x2 1433 | -9/Materials | Identified exit to Materials 1433 | -9/Materials | Identified exit to Storage 1703 | -9/Materials | Discovered exit to Materials (range 16) 1891 | -9/Materials | Discovered new exit (range 15) 1989 | -9/Materials | Repaired Lgt. Armor Plating 2270 | -9/Materials | Lost 3 parts (1p2u) 2654 | -9/Materials | Central database locked down 3382 | -9/Materials | Entered Mines 3482 | -9/Mines | Learned Materials terminal intel 3536 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3536 | -9/Mines | Discovered new exit (range 6) 3556 | -9/Mines | Discovered exit to Materials (range 8) 3676 | -9/Mines | Core integrity fell below 50% 3857 | -9/Mines | Discovered exit to Materials (range 13) 3980 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4116 | -9/Mines | Met a Derelict shopkeep closing up shop 4180 | -9/Mines | Entered Materials 4180 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4181 | -8/Materials | Loaded intel: 12 terminal locations 4383 | -8/Materials | Lost 5 parts (2p1u2w) 4435 | -8/Materials | Crushed by falling debris 4435 | -8/Materials | System corruption reached 10% 4436 | -8/Materials | Self-destructed Last Messages --------------- 04407_ Ion Engine destroyed. 04411_ Penetrated by Slug. 04414_ Lgt. Treads destroyed. 04414_ H-61 Shepherd destroyed. 04419_ Acquired Lgt. Ion Engine. 04424_ Acquired 19 matter. 04426_ Destroyed Lgt. Nuclear Core. 04426_ G-47 Trooper knocked back. 04429_ Acquired 12 matter. 04433_ G-47 Trooper knocked back. 04435_ The unstable cave ceiling collapses. 04435_ Crushed by falling debris. 04435_ Targeting Computer destroyed. 04435_ System corrupted by crushing effect (+4). 04435_ Lgt. Treads destroyed. 04435_ System corrupted by crushing effect (+5). 04435_ Med. Treads destroyed. 04435_ System corrupted by crushing effect (+5). 04435_ Flak Gun destroyed. 04435_ System corrupted by crushing effect (+2). 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