Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.26 @ 23:15:45 Player: AnotherZach Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (254) 1270 Value Destroyed (9160) 9160 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3544) 3544 TOTAL SCORE: 19434 Bonus ------- High Alert Combat Kills 1568 Follower Combat Kills 276 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1150 Matter 298/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Targeting Computer Hacking Suite Peak State ------------ > --- POWER ------------ Improved Ion Engine Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Biometal Leg Compact Wheel > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Targeting Computer Improved Target Analyzer Armor Integrity Analyzer Improved Core Shielding Hardened Light Armor Plating > --- WEAPON ----------- Field Laser Heavy Laser Gauss Rifle Tiamat Missile Launcher > --- INVENTORY -------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Medium Matter Pod Compact Matter Pod Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Hacking Suite Advanced System Shield Authchip [Processor] High-powered Shock Rifle Gauss Rifle Enhanced Gauss Cannon Tiamat Missile Launcher [Rating: 89] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Core Shielding Weapon Thermic Laser Energy Gun Thermic Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Mass Driver Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 4 | . . . 2 . . . . 1 . 1 . Utility 5 | . . . . 1 1 . . 1 . 1 1 Weapon 2 | . . . . 1 1 . . . . . . Parts Attached 198 | 7 11 . 16 30 3 19 9 2 10 68 23 Power 19 | 1 1 . 3 3 1 1 2 . 1 4 2 Engine 13 | 1 1 . 3 3 . . 1 . 1 1 2 Core 6 | . . . . . 1 1 1 . . 3 . Reactor . | . . . . . . . . . . . . Propulsion 62 | 2 4 . 8 12 . 8 . 1 . 21 6 Treads 19 | . 2 . 8 7 . . . . . 2 . Leg 35 | . . . . 4 . 8 . 1 . 17 5 Wheel 5 | 2 2 . . . . . . . . . 1 Hover 3 | . . . . 1 . . . . . 2 . Flight . | . . . . . . . . . . . . Utility 47 | 2 2 . 1 5 1 6 . 1 1 22 6 Device 21 | 1 1 . 1 3 . 1 . . 1 11 2 Storage 2 | 1 1 . . . . . . . . . . Processor 7 | . . . . . . 2 . 1 . 1 3 Hackware 7 | . . . . 2 . . . . . 5 . Protection 10 | . . . . . 1 3 . . . 5 1 Artifact . | . . . . . . . . . . . . Weapon 70 | 2 4 . 4 10 1 4 7 . 8 21 9 Energy Gun 27 | 1 3 . . 3 . . 1 . 5 12 2 Energy Cannon 5 | . . . 3 2 . . . . . . . Ballistic Gun 19 | 1 1 . . 2 1 4 3 . 3 1 3 Ballistic Cannon 7 | . . . . . . . 2 . . 3 2 Launcher 12 | . . . 1 3 . . 1 . . 5 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 4 . . . . . 3 . Parts Lost 58 | . . . . 2 . 4 3 . . 20 29 Power 6 | . . . . 1 . . 1 . . 1 3 Propulsion 22 | . . . . 1 . 3 . . . 8 10 Utility 13 | . . . . . . 1 . . . 5 7 Weapon 17 | . . . . . . . 2 . . 6 9 Highest Loss Streak 27 | . . . . 1 . 3 2 . . 6 27 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 95 | . 99 100 99 97 81 86 97 84 97 91 75 Engine 7 | . 14 14 11 8 4 . . . 3 3 6 Core 1 | . . . . . . 7 6 6 2 1 . Treads 15 | . 20 28 43 15 . . . . . 1 . Leg 15 | . . . . 18 30 26 30 33 33 27 17 Wheel 1 | . 7 . . . . . . . . . 3 Device 10 | . 13 14 11 9 7 4 7 6 10 10 6 Storage 8 | . 14 14 11 9 7 7 7 6 6 5 4 Processor 5 | . . . . . . 4 15 20 15 9 13 Hackware 2 | . . . . 8 7 3 . . . 3 . Protection 1 | . . . . . . 5 . . . 2 6 Energy Gun 12 | . 27 28 2 10 7 4 1 . 18 15 8 Energy Cannon 4 | . . . 19 6 . . . . . . . Ballistic Gun 4 | . . . . 7 15 19 24 . 2 1 5 Naked Turns . | . . . . . . . . . . . . Heaviest Build 92 | 12 50 50 57 63 63 63 88 88 75 92 89 Greatest Support 111 | 32 40 40 86 88 55 68 64 80 80 105 111 Greatest Overweight (x) 17 | 3 1 1 . 1 1 2 1 1 . 2 17 Average Overweight (x) . | . . 1 . . 1 . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 10 20 20 20 20 20 20 20 20 20 18 Most Carried 20 | 8 14 18 20 20 20 20 20 19 20 20 19 Average Carried 16 | 3 8 15 19 19 19 16 18 18 18 18 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 14 17 20 20 17 19 20 19 19 15 3 Class Distribution -------------------- 38% | Mutant 34% | Scavenger-Gunner 10% | Gunner 7% | Hacker-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/DSF Gunner | -7/Garrison Gunner | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Matter Collected 5316 | 274 110 . 388 673 . 292 767 . 339 1697 776 Remotely 75 | 75 . . . . . . . . . . . Salvage Created 9608 | 117 565 35 1458 1663 . 432 830 . 445 3223 840 Parts 501 | 9 36 5 108 107 . 32 59 . 13 110 22 Haulers Intercepted 10 | . 2 . 2 5 . . . . . 1 . Recyclers Shooed 6 | . 1 . . 1 . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Combat Hostiles Destroyed 189 | . 13 2 27 32 . 8 31 . 7 54 15 Guns 91 | . 11 2 1 10 . 8 22 . 6 22 9 Cannons 48 | . . . 25 5 . . 3 . 1 8 6 AOE 41 | . . . 1 17 . . 6 . . 17 . Classes Destroyed 19 | 2 5 . 5 2 . 2 . . . 2 1 Worker 12 | . 1 . 4 2 . . . . . 3 2 Builder 15 | . . . 5 6 . . . . . 4 . Tunneler 4 | 2 . . . 1 . . . . . 1 . Hauler 10 | . 2 . 2 5 . . . . . 1 . Recycler 9 | 1 . . . 3 . . . . . 4 1 Mechanic 4 | . . . 1 1 . . . . . 1 1 Operator 3 | . . . 2 . . . . . . . 1 Watcher 14 | . 3 . 4 4 . . . . . 3 . Swarmer 52 | . 6 2 6 7 . 3 17 . 4 5 2 Grunt 82 | . 7 . 13 16 . . 11 . . 28 7 Brawler 5 | . . . . 1 . . 1 . . 1 2 Duelist 2 | . . . 1 . . . . . . . 1 Protector 1 | . . . . . . . . . . . 1 Sentry 18 | . . . 7 7 . . . . . 3 1 Specialist 4 | . . . . . . 3 . . 1 . . Hunter 16 | . . . . 1 . 1 2 . 2 9 1 Programmer 7 | . . . . . . . . . . 7 . Heavy 1 | . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 14 | 2 6 2 12 14 . 3 14 . 4 14 7 Combat Bots Only 14 | . 6 2 4 9 . 3 14 . 4 11 6 Max Kills in Single Turn 5 | 1 1 1 2 5 . 1 3 . 2 4 2 Gunslinging 1 | . . . . . . . 1 . 1 1 . Exploded 3 | . . . 1 3 . . 2 . . 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Hostile Shots Fired 1239 | . 49 11 77 122 . 80 131 . 42 360 367 Missed 366 | . 18 3 27 27 . 24 39 . 15 93 120 Damage Taken 13056 | . 249 45 508 1276 . 838 1099 . 373 4292 4376 Core 2099 | . 69 19 96 104 . 79 61 . 16 503 1152 Absorbed by Shields 12 | . . . . . . . 12 . . . . Redirected to Shielding 191 | . . . . . . . . . . 91 100 Ignored by Resistances 3725 | . 81 16 151 365 . 243 326 . 111 1191 1241 Regen/Repaired (Parts) 171 | . . . . 84 . . . . . 87 . Core Remaining (%) 78 | 100 . 64 76 81 . . 80 . 98 49 . Volleys Fired 441 | 4 48 5 82 57 . 20 44 . 28 105 48 Largest 4 | 2 2 2 2 3 . 4 4 . 4 4 4 Hottest 340 | 70 100 80 136 192 . 139 150 . 340 340 220 Shots Fired 1176 | 8 96 10 160 158 . 76 148 . 79 310 131 Gun 844 | 8 96 10 12 86 . 76 130 . 73 253 100 Cannon 276 | . . . 146 47 . . 10 . 6 41 26 Launcher 56 | . . . 2 25 . . 8 . . 16 5 Special . | . . . . . . . . . . . . Kinetic 387 | 4 . . . 27 . 56 136 . 13 73 78 Thermal 677 | 4 66 . 146 106 . 20 4 . 66 221 44 Explosive 56 | . . . 2 25 . . 8 . . 16 5 Electromagnetic 56 | . 30 10 12 . . . . . . . 4 Robot Hit Streak 32 | 4 26 11 32 28 . 19 24 . 30 32 28 Robot Miss Streak 5 | 1 2 1 2 5 . 3 5 . 4 2 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 21 | . 2 . . 1 . 4 5 . 3 5 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 . 1 1 1 Shots Hit Robots 843 | 6 75 8 122 102 . 51 85 . 52 239 103 Core Hits 477 | 4 24 2 47 88 . 17 67 . 13 144 71 Critical Kills 5 | . . . . . . . 2 . . 1 2 Critical Parts Destroyed 5 | . . . . . . 1 1 . . . 3 Critical Strikes 64 | . 9 . 1 2 . 2 3 . 6 21 20 Burn 41 | . 8 . . 2 . 1 . . 6 18 6 Destroy 10 | . . . . . . 1 3 . . 1 5 Blast 11 | . . . . . . . . . . 2 9 Corrupt 2 | . 1 . 1 . . . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 24617 | 64 1042 101 2864 3949 . 909 2505 . 1186 8653 3344 Guns 11486 | 64 1001 101 123 1104 . 909 1543 . 825 4222 1594 Cannons 6073 | . . . 2462 673 . . 343 . 361 1411 823 Explosions 7058 | . 41 . 279 2172 . . 619 . . 3020 927 Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 6779 | 26 . . . 269 . 583 1886 . 452 1860 1703 Thermal 10865 | 38 755 . 2741 1583 . 326 . . 734 4019 669 Explosive 6364 | . . . . 2097 . . 619 . . 2721 927 Electromagnetic 609 | . 287 101 123 . . . . . . 53 45 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 6 | . . . 3 . . . . . . 6 . Average Corruption 2 | . . . 2 . . . . . . 3 . Corruption Purged 3 | . . . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . Effects 36 | . . . 25 . . . . . . 11 . Message Errors 4 | . . . 2 . . . . . . 2 . Matter Fused 14 | . . . 7 . . . . . . 7 . Heat Flow Errors 4 | . . . 3 . . . . . . 1 . Energy Discharges 3 | . . . 3 . . . . . . . . Data Loss (minor) 2 | . . . 2 . . . . . . . . Data Loss (major) 1 | . . . 1 . . . . . . . . Misfires 1 | . . . 1 . . . . . . . . Alerts 3 | . . . 3 . . . . . . . . Weapon Failures 4 | . . . 3 . . . . . . 1 . Overload Shots 10 | . . . . . . . . . . 10 . Overflow Damage 609 | . . . 127 81 . . 61 . 65 275 . Projectiles 356 | . . . 51 19 . . 61 . 65 160 . Explosions 253 | . . . 76 62 . . . . . 115 . Melee . | . . . . . . . . . . . . Knockbacks 25 | . . . . . . . 3 . 1 11 10 Impact . | . . . . . . . . . . . . Kinetic 22 | . . . . . . . 2 . 1 10 9 Secondary 3 | . . . . . . . 1 . . 1 1 Self-Inflicted Damage 461 | . . . 16 171 . . . . . 235 39 Shots 14 | . . . 1 5 . . . . . 7 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 455 | 40 162 . 214 420 . 286 20 . 410 455 166 Average Temperature 93 | 20 56 . 65 134 . 82 5 . 175 110 42 Received Heat Transfer 3229 | . 132 . 174 684 . 45 213 . 18 951 1012 Effects 11 | . . . . 6 . . . . 2 3 . Shutdowns 4 | . . . . 2 . . . . 2 . . Energy Bleed 1 | . . . . 1 . . . . . . . Interference 5 | . . . . 2 . . . . . 3 . Short Circuit 1 | . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 11 | . 3 . . . . . . . . 8 . Combat Hostiles 9 | . 2 . . . . . . . . 7 . Parts Melted 74 | . 10 . 6 5 . . . . 7 40 6 Heat Transferred 25901 | 111 2664 . 4431 3084 . 666 . . 2550 10843 1552 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . 2 . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Peak Influence 1156 | 15 230 65 420 851 288 337 998 453 478 1156 686 Initial 479 | . 8 46 21 79 285 177 223 453 279 217 479 Average 383 | 4 77 42 200 571 287 271 737 453 359 527 518 Maximum Alert Level 4 | . 1 . 2 3 1 1 3 2 2 4 2 Low Security (%) 33 | 100 93 100 54 16 . 22 . . . . . Level 1 26 | . 6 . 36 8 100 77 11 . 73 51 . Level 2 17 | . . . 8 28 . . 7 100 26 16 100 Level 3 20 | . . . . 46 . . 81 . . 23 . Level 4 1 | . . . . . . . . . . 7 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . Squads Dispatched 40 | . 2 . 6 4 . 2 . . 2 20 4 Investigation 15 | . 2 . 4 3 . . . . . 5 1 Extermination 3 | . . . . . . . . . . 3 . Reinforcement 13 | . . . 2 1 . 2 . . 2 5 1 Assault 2 | . . . . . . . . . . . 2 Garrison 7 | . . . . . . . . . . 7 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . . . 2 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Distress Signals 6 | . . . 1 2 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 257 | . 16 3 38 40 . 10 35 . 9 68 38 Peak Tracking Total 13 | . 4 3 4 8 . 4 13 . 4 10 13 Tactical Retreats 7 | . . 1 . . . 1 1 . 1 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Traps Triggered 9 | . 1 . . 1 . 1 2 . . 3 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 2 | . . . 2 . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Machines Disabled 27 | . . . 3 5 . . 2 . 1 14 2 Max in Single Turn 4 | . . . 2 1 . . 1 . 1 4 1 Garrison Relay 2 | . . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Machines Accessed 44 | . 6 2 10 8 1 . 2 1 . 12 2 Terminals 32 | . 6 2 8 5 1 . 2 1 . 6 1 Fabricators 1 | . . . . . . . . . . 1 . Repair Stations 4 | . . . . 1 . . . . . 2 1 Recycling Units 1 | . . . . . . . . . . 1 . Scanalyzers 4 | . . . 2 1 . . . . . 1 . Garrison Access 2 | . . . . 1 . . . . . 1 . Total Hacks 163 | . 20 9 38 39 1 . 2 1 . 48 5 Successful 118 | . 13 2 28 33 1 . 2 1 . 35 3 Failed 44 | . 6 7 10 6 . . . . . 13 2 Catastrophic 4 | . . 2 . . . . . . . 2 . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 93 | . 18 4 26 19 . . . . . 21 5 Terminals 102 | . 20 9 31 16 1 . 2 1 . 19 3 Fabricators 6 | . . . . . . . . . . 6 . Repair Stations 10 | . . . . 2 . . . . . 6 2 Recycling Units 5 | . . . . . . . . . . 5 . Scanalyzers 30 | . . . 7 15 . . . . . 8 . Garrison Access 10 | . . . . 6 . . . . . 4 . Terminal Hacks 36 | . 6 2 13 7 1 . 2 1 . 4 . Part Schematic 1 | . . . . . . . . . . 1 . Robot Schematic 2 | . . 1 . 1 . . . . . . . Robot Analysis 9 | . 3 . 2 4 . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . Open DSF 2 | . . . . . 1 . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . Terminal Index 2 | . . . 1 . . . . . . 1 . Unreport Threat 5 | . 2 . 2 . . . . . . 1 . Dispatch Records 2 | . . 1 1 . . . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Zone Layout 6 | . . . 4 1 . . . . . 1 . Garrison Registry 1 | . . . . . . . 1 . . . . Fabricator Hacks 4 | . . . . . . . . . . 4 . Load Schematic 2 | . . . . . . . . . . 2 . Build 2 | . . . . . . . . . . 2 . Repair Station Hacks 7 | . . . . 2 . . . . . 5 . Scan Component 2 | . . . . 1 . . . . . 1 . Repair 2 | . . . . 1 . . . . . 1 . Refit 3 | . . . . . . . . . . 3 . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . Retrieve Matter 1 | . . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . 1 . Scanalyzer 26 | . . . 5 14 . . . . . 7 . Insert Component 13 | . . . 3 7 . . . . . 3 . Analyze 13 | . . . 2 7 . . . . . 4 . Garrison Access Hacks 2 | . . . . 1 . . . . . 1 . Unlock Access 2 | . . . . 1 . . . . . 1 . Unauthorized Hacks 41 | . 7 . 10 9 . . . . . 12 3 Terminals 26 | . 7 . 9 3 . . . . . 5 2 Track 6 | . 2 . 2 . . . . . . 1 1 Assimilate 2 | . . . 1 . . . . . . 1 . Botnet 15 | . 5 . 4 3 . . . . . 2 1 Detonate 1 | . . . 1 . . . . . . . . Operators 2 | . . . 1 . . . . . . 1 . Fabricators 1 | . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . 1 Mechanics 1 | . . . . . . . . . . . 1 Recycling Units 3 | . . . . . . . . . . 3 . Reject 1 | . . . . . . . . . . 1 . Recyclers 1 | . . . . . . . . . . 1 . Mask 1 | . . . . . . . . . . 1 . Scanalyzers 2 | . . . 1 1 . . . . . . . Extract 2 | . . . 1 1 . . . . . . . Garrison Access 8 | . . . . 5 . . . . . 3 . Broadcast 2 | . . . . 1 . . . . . 1 . Decoy 1 | . . . . 1 . . . . . . . Redirect 1 | . . . . 1 . . . . . . . Reprogram 2 | . . . . 1 . . . . . 1 . Watchers 1 | . . . . 1 . . . . . . . Eject 1 | . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 37 | . 4 2 9 8 1 . 1 . . 10 2 Full Trace Events 11 | . 1 2 2 2 . . . . . 3 1 Feedback Events 3 | . . . 1 . . . . . . 2 . Corruption 2 | . . . 1 . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . 1 . 1 . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . Authchips 1 | . . . . . . . . . . 1 . Time 38 | . . . . . . . . . . 38 . Total Robot Build Rating 9 | . . . . . . . . . . 9 . Part Schematics Acquired 22 | . . . 6 12 . . . . . 4 . Parts Built 2 | . . . . . . . . . . 2 . Authchips 1 | . . . . . . . . . . 1 . Time 42 | . . . . . . . . . . 42 . Total Part Build Rating 16 | . . . . . . . . . . 16 . Parts Repaired 2 | . . . . 1 . . . . . 1 . Time 50 | . . . . 25 . . . . . 25 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . 8 . Parts Scanalyzed 13 | . . . 3 7 . . . . . 3 . Part Schematics Acquired 12 | . . . 2 7 . . . . . 3 . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Used RIF Installer 1 | . . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . 7 . . 6 . Ejected 3 | . . . . . . . . . . 3 . Machine Destruction 7 | . . . . . . . 7 . . . . Programmers 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . 4 . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Total Allies 15 | . . . 1 2 . . 4 . . 8 . Largest Group 6 | . . . 1 3 . . 4 . . 6 2 Highest-Rated Group 138 | . . . 10 42 . . 48 . . 138 60 Highest-Rated Ally 49 | . . . 10 16 . . 12 . . 49 30 Total Orders 2 | . . . . 1 . . . . . . 1 STAY 1 | . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . . 1 Ally Attacks 76 | . . . . 10 . . 32 . . 29 5 Total Damage 1076 | . . . . 112 . . 254 . . 552 158 Kills 7 | . . . . 2 . . 2 . . 3 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Robot Analysis Total 9 | . 3 . 2 4 . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Turns Passed 8827 | 76 1162 663 1539 1363 31 268 860 37 261 1997 570 Spaces Moved 4464 | 42 617 269 762 607 15 107 542 19 113 1003 368 Core 124 | 12 . . . . . . . . . . 112 Treads 1782 | . 416 269 762 251 . . . . . 84 . Legs 2263 | . . . . 356 15 107 542 19 113 855 256 Wheels 231 | 30 201 . . . . . . . . . . Hover 64 | . . . . . . . . . . 64 . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 240 160 156 190 112 120 120 120 113 50 Average Speed 148 | 103 154 240 160 177 190 144 126 182 120 127 102 Slowest Speed 900 | 200 240 240 160 190 190 265 190 190 120 248 900 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 4 87 67 69 61 1 80 66 1 73 33 13 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . 1 . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 20 | . . . 20 . . . . . . . . Terrain Destroyed 510 | . 3 . 78 179 . . 10 . . 207 33 Melee . | . . . . . . . . . . . . Projectile 24 | . . . . . . . 5 . . 16 3 AOE 485 | . 3 . 78 179 . . 5 . . 191 29 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac DSF Gar Fac DSF Fac Fac Total 5810 | 67 736 278 933 788 18 193 626 22 188 1491 470 Wait 320 | . 27 . 16 30 . 18 4 . 4 218 3 Move 4453 | 41 616 268 761 606 14 106 541 18 112 1002 368 Hop . | . . . . . . . . . . . . Pick Up 228 | 15 20 4 32 36 . 19 7 1 19 53 22 Fast Attach . | . . . . . . . . . . . . Attach 120 | 7 4 . 5 12 3 12 6 2 6 43 20 Detach 8 | . . . . . . . . . . 8 . Swap 78 | . 7 . 11 18 . 7 3 . 4 25 3 Drop 144 | . 14 1 26 29 1 11 6 1 15 34 6 Fire 441 | 4 48 5 82 57 . 20 44 . 28 105 48 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . 9 . . 3 . Rewire 6 | . . . . . . . 6 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -7/DSF -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / Gar) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 12) 232 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 389 | -10/Materials | Central database locked down 482 | -10/Materials | Discovered new exit (range 5) 746 | -10/Materials | Discovered new exit (range 13) 1035 | -10/Materials | Discovered new exit (range 5) 1239 | -10/Materials | Entered Mines 1504 | -10/Mines | Assembled infested the area 1509 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1619 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1649 | -10/Mines | Learned Materials stockpile data 1881 | -10/Mines | Discovered new exit (range 10) 1902 | -10/Mines | Entered Materials 1902 | -9/Materials | Evolved 2 slots: Propulsion x2 2632 | -9/Materials | Discovered new exit (range 15) 3023 | -9/Materials | Identified exit to Mines 3060 | -9/Materials | Discovered new exit (range 15) 3407 | -9/Materials | Discovered new exit (range 16) 3441 | -9/Materials | Entered another Materials area 3441 | -8/Materials | Accompanied by 1 ally 3441 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3549 | -8/Materials | Identified exit to Garrison 3889 | -8/Materials | Repaired Adv. Beam Cannon 4028 | -8/Materials | Destroyed 9 combat bots 4485 | -8/Materials | Build established: Scavenger-Gunner 4770 | -8/Materials | Discovered new exit (range 15) 4804 | -8/Materials | Entered Factory 4804 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4808 | -7/Factory | Identified exit to DSF 4835 | -7/Factory | Entered DSF 4887 | -7/DSF | Additional patrols routed to DSF 4969 | -7/DSF | Lost 3 parts (2n1u) 5005 | -7/DSF | Sterilization system engaged 5025 | -7/DSF | Ambient heat levels rising (+10) 5040 | -7/DSF | Ambient heat levels rising (+10) 5055 | -7/DSF | Ambient heat levels rising (+10) 5070 | -7/DSF | Ambient heat levels rising (+10) 5078 | -7/DSF | Discovered new exit (range 17) 5085 | -7/DSF | Ambient heat levels rising (+10) 5100 | -7/DSF | Ambient heat levels rising (+10) 5103 | -7/DSF | Entered Garrison 5131 | -7/Garrison | Triggered checkpoint 5154 | -7/Garrison | Garrison Relay disabled 5227 | -7/Garrison | Triggered checkpoint 5281 | -7/Garrison | Destroyed 14 combat bots 5349 | -7/Garrison | Triggered checkpoint 5364 | -7/Garrison | Build established: Gunner 5421 | -7/Garrison | Discovered new exit (range 13) 5577 | -7/Garrison | Triggered checkpoint 5641 | -7/Garrison | Triggered checkpoint 5690 | -7/Garrison | Discovered new exit (range 12) 5713 | -7/Garrison | Discovered new exit (range 56) 5713 | -7/Garrison | Discovered new exit (range 12) 5713 | -7/Garrison | Discovered new exit (range 66) 5815 | -7/Garrison | Installed Relay Interface Framework 5847 | -7/Garrison | Triggered checkpoint 5913 | -7/Garrison | Garrison Relay disabled 5963 | -7/Garrison | Entered Factory 5963 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5999 | -6/Factory | Identified exit to DSF 6000 | -6/Factory | Entered DSF 6124 | -6/DSF | Additional patrols routed to DSF 6174 | -6/DSF | Discovered new exit (range 15) 6261 | -6/DSF | Entered Factory 6261 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6422 | -5/Factory | Build established: Scavenger-Gunner 6929 | -5/Factory | Garrison activated, responded to threat 7107 | -5/Factory | Repaired Thermic Laser 7301 | -5/Factory | Spotted B-75 Beast 7317 | -5/Factory | Destroyed B-75 Beast 7380 | -5/Factory | System Shield fried by hacking feedback 7388 | -5/Factory | Garrison activated, responded to threat 7413 | -5/Factory | Identified exit to Garrison 7575 | -5/Factory | Lost 4 parts (1n3w) 7663 | -5/Factory | Destroyed 11 combat bots 7671 | -5/Factory | Lost 5 parts (4n1u) 7972 | -5/Factory | Fabricated Biometal Leg (x2) 8098 | -5/Factory | Lost 6 parts (1p2n1u2w) 8189 | -5/Factory | Fabricated G-47 Trooper? 8230 | -5/Factory | Discovered new exit (range 15) 8236 | -5/Factory | Garrison activated, responded to threat 8250 | -5/Factory | Core integrity fell below 50% 8258 | -5/Factory | Entered another Factory area 8258 | -4/Factory | Accompanied by 2 allies 8258 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8286 | -4/Factory | Lost 3 allies 8508 | -4/Factory | First assault squad dispatched 8767 | -4/Factory | Core integrity fell below 50% 8793 | -4/Factory | Core integrity fell below 20% 8802 | -4/Factory | Lost 27 parts (3p10n6u8w) 8828 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08792_ S-27 Virus destroyed. 08792_ Massive razor-sharp blades shoot up from within the floor. 08819_ Acquired Hvy. Gauss Cannon. 08820_ Dropped Com. Matter Pod. 08821_ Extracted 114 matter. 08822_ Extracted 10 matter. 08822_ Slug penetrates S-27 Virus. 08823_ Extracted 7 matter. 08824_ Nuclear Reactor explodes. 08824_ Fusion Modulator explodes. 08824_ S-27 Virus suffers critical hit (Blast). 08824_ Destroyed VTOL Module. 08824_ S-27 Virus destroyed. 08824_ U-05 Engineer lays Concrete. 08824_ Penetrated by Slug. 08825_ U-05 Engineer lays Concrete. 08825_ Penetrated by Slug. 08825_ Hvy. Gauss Cannon destroyed. 08828_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????# #???######+# #?????????????? | | ???????????????# #???# +?????????????? | | ?????#####?????# #???# #?????????????? | | ?????#"""####### #???# #?????????????? | | ?????#"Y"## # #???# #?????????????? | | ????##" " ##### #?????????????? | | #???# * ####### ????? | | ??# %[ ????? | | ### """ ???? | | + """ ???? | | ### """ ???? | | ??# #######+###########????????? | | ???# """ #???# ! #?????????? | | ???#! "" ####???# #?????????? | | ????# " # #????# ! #?????????? | | ????# ####?# #?????????? | | ????# ### """ """ ! #?????????? | | ????# ;;# """ """ #?????????? | | ????# # # """ """ #?????????? | | ##### ;+###########?????????? | | ; #???????????????????? | | ; #???" "?????????????? | | s ;%#??"" "?????????????? | | s ] ; # """ "?????????????? | | # ] ;%; ?????????????? | | # @;# # """ "?????????????? | | k s # """ ""????????????? | | # """ """ #?????????? | | + +?????????? | | # """ """ #?????????? | | #### # """ ""????????????? | | #??? h ########?""" "?????????????? | | #??? #???????? ?????????????? | | #??? #????????? ?????????????? | | #???? #????????? ????????????? | | #####???? #?????????? ????????????? | | ??????????? ???????????###?????????????? | | ????????????? ???????????????????????????? | | ??????????????? ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ""???????????????????????????????????????????????? | | ""???????????????????########+#####??????######### | | #????????????????# #??????# = | | #????????????????# #??????# | | #????????????????# #??????# | | #####????############# #??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 80 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Weapon Shielding 33 Evasion (%) 60 Targeting Accuracy 16 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Offensive Hacking 38 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Datajack | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted Wheel | -9/Materials | Extracted Hacking Suite | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Nuclear Core | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Imp. Airjet | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Lrg. Matter Pod | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Extracted Trap Scanner | -8/Materials | Extracted Lgt. Armor Plating | -8/Materials | Extracted Imp. Medium Laser | -8/Materials | Extracted Heat Sink | -8/Materials | Extracted Thermic Laser | -5/Factory | Scanalyzed Tiamat Missile Launcher | -5/Factory | Scanalyzed Weapon Shielding | -5/Factory | Scanalyzed Biometal Leg | -5/Factory | Hacked Robot Schematics ------------------ M-13 Machinist | -10/Mines | Hacked G-47 Trooper | -8/Materials | Hacked Fabricated ------------ Biometal Leg | x2 | -5/Factory | Authchip G-47 Trooper | x3 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyVisualMaul Manual? 0 Play Time 01:27:38 Cumulative 524.3 hours Start 2024.07.26 @ 21:49:35 End 2024.07.26 @ 23:15:45 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 92 Rogue 0 Adventurer 92 Explorer 0 Win Type - Total 7 Types 4/0/1/2/0/0/0/0/0 Lore% 61 Gallery% 82 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4aced2d-2b27-423d-bb02-fbd12315f00f