Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.20 @ 18:29:41 Player: GiggleBox Result: Destroyed by O7-KY0(j) with Overtuned Pulse Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2484) 2484 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (802) 802 TOTAL SCORE: 5516 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 513 Registered with UFD 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/400 Matter 197/300 Energy 22/100 System Corruption 1% Temperature Cool (12) Movement Core (700) Ox13 Location -9/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Armored Wheel Cooling System High-capacity Matter Pod (200) Machine Analyzer Seismic Detector Hardened Medium Armor Plating A0-MCA's Component Scanner Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Mini Grenade Launcher Datajack Heavy Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Light Regenerative Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Light Treads Light Treads Armored Wheel Cooling System High-capacity Matter Pod Machine Analyzer Seismic Detector Hardened Medium Armor Plating A0-MCA's Component Scanner Heavy EM Shotgun Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Datajack Heavy Flail [Rating: 27] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Shotgun Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 50 | 7 6 16 16 . 5 Power 5 | 1 . 1 2 . 1 Engine 5 | 1 . 1 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 16 | 2 . 7 6 . 1 Treads 16 | 2 . 7 6 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 3 5 2 . 1 Device 3 | 1 . 1 . . 1 Storage 4 | . 3 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | . . 3 2 . . Artifact . | . . . . . . Weapon 17 | 3 3 3 6 . 2 Energy Gun 4 | 2 . 1 1 . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 2 2 4 . 2 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . 1 . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 2 . . Parts Lost 15 | . . . 3 . 12 Power 3 | . . . 1 . 2 Propulsion 4 | . . . . . 4 Utility 2 | . . . 1 . 1 Weapon 6 | . . . 1 . 5 Highest Loss Streak 12 | . . . 1 . 12 To Critical Strikes 1 | . . . . . 1 Average Backups 16 | 1 10 16 19 20 19 Power . | . 1 1 1 1 . Propulsion 3 | . . 2 5 5 4 Utility 5 | . 4 6 6 6 5 Weapon 5 | . 4 5 6 7 6 Tool/Special . | . . . . . . Unused Backups 18 | . . 2 5 . 11 Power 2 | . . 1 1 . . Propulsion 2 | . . . . . 2 Utility 8 | . . 1 2 . 5 Weapon 5 | . . . 2 . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 99 | . 98 99 99 100 97 Engine 11 | . 14 11 10 11 10 Treads 31 | . 27 32 33 33 31 Device 3 | . 13 3 . . . Storage 11 | . 13 11 11 11 11 Protection 7 | . . 7 10 11 11 Ballistic Gun 31 | . 27 32 31 33 31 Peak Build Rating 27 | 6 10 18 25 25 27 Average Rating 18 | 4 9 16 22 25 25 On Entrance 13 | . 6 10 17 25 25 Naked Turns . | . . . . . . Heaviest Build 62 | 10 32 60 61 61 62 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 16 | . . . 1 1 16 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 5 15 20 20 20 20 Average Capacity 17 | 5 12 17 20 20 20 Most Carried 20 | 2 13 20 20 20 20 Average Carried 16 | 1 10 16 19 20 19 Final Capacity 20 | 5 15 20 20 20 20 Final Carried 20 | 2 13 20 20 20 16 Class Distribution -------------------- 46% | Gunner 24% | Mutant 19% | Scavenger-Tank 3% | Commander-Gunner 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -9/Storage Gunner | -9/Recycling Gunner | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 2709 | 285 419 1166 583 54 202 Remotely . | . . . . . . Salvage Created 3832 | 110 452 1426 738 177 929 Parts 230 | 6 35 88 51 13 37 Haulers Intercepted 7 | . 2 2 3 . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 66 | . 12 31 11 1 11 Guns 66 | . 12 31 11 1 11 Classes Destroyed 14 | 2 4 4 1 . 3 Worker 3 | . . 2 1 . . Builder 1 | . . 1 . . . Tunneler 2 | 2 . . . . . Hauler 7 | . 2 2 3 . . Recycler 4 | 1 . . 1 2 . Operator 1 | . . . 1 . . Watcher 6 | . 1 3 2 . . Swarmer 16 | . 6 7 3 . . Grunt 25 | . 6 15 4 . . Duelist 1 | . . 1 . . . Sentry 13 | . . 8 4 1 . Ranger 1 | . . . . . 1 Scrapper 3 | . . . . . 3 Elite 6 | . . . . . 6 Butcher 1 | . . . . . 1 Best Kill Streak 7 | 2 3 5 3 2 7 Combat Bots Only 7 | . 3 4 3 1 7 Max Kills in Single Turn 3 | 1 2 3 2 1 1 Gunslinging 1 | . 1 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 333 | . 52 94 50 2 135 Missed 83 | . 11 32 10 . 30 Hits 250 | . 41 62 40 2 105 Melee 2 | . . . . . 2 Projectile 248 | . 41 62 40 2 103 Critical Strikes 9 | . . 1 2 . 6 Damage Taken 3761 | . 471 709 546 47 1988 Core 478 | . 74 83 58 . 263 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 200 | . 127 17 . 15 41 Core Remaining (%) 85 | 100 70 . . . . Volleys Fired 210 | 5 39 76 42 6 42 Largest 3 | 2 2 3 3 3 3 Hottest 96 | 70 46 96 69 69 96 Shots Fired 571 | 10 78 228 126 18 111 Gun 571 | 10 78 228 126 18 111 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 547 | 5 78 225 126 18 95 Thermal 5 | 5 . . . . . Explosive . | . . . . . . Electromagnetic 19 | . . 3 . . 16 Robot Hit Streak 24 | 3 9 16 17 12 24 Robot Miss Streak 5 | 1 3 5 3 1 2 Penetration Max . | . . . . . . Secondary Targets 10 | . 2 7 1 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 378 | 6 50 127 86 16 93 Core Hits 146 | 4 20 58 29 4 31 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 2 | . . . 2 . . Critical Strikes 5 | . . 1 3 . 1 Destroy 4 | . . 1 2 . 1 Smash 1 | . . . 1 . . Melee Attacks 12 | . 8 1 3 . . Impact 12 | . 8 1 3 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6175 | 77 754 2191 1493 279 1381 Guns 5850 | 77 754 2112 1251 275 1381 Cannons . | . . . . . . Explosions 40 | . . 40 . . . Melee 151 | . . . 151 . . Ramming 134 | . . 39 91 4 . Kinetic 5558 | 65 754 2087 1251 275 1126 Thermal 52 | 12 . 40 . . . Explosive . | . . . . . . Electromagnetic 280 | . . 25 . . 255 Impact 151 | . . . 151 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 67 | . . . 67 . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 67 | . . . 67 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 18 | . . 6 11 1 . Targets Rammed 18 | . . 6 11 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 301 | 18 20 74 54 27 301 Average Temperature 41 | 7 8 16 14 10 116 Received Heat Transfer 962 | . 210 285 195 18 254 Effects 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 1 . 1 Impact Corruptions 2 | . . . 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . . . 6 Heat Transferred 87 | 37 . 50 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . 1 . . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Maximum Alert Level 2 | . . 1 2 . . Low Security (%) 69 | 100 100 63 20 100 . Level 1 23 | . . 36 52 . . Level 2 6 | . . . 27 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 509 | 10 75 361 509 154 . Initial 139 | . . . 139 102 . Average 139 | 1 21 150 317 56 . Influence Increases 2676 | 15 347 932 998 384 . Destroy 0b10 Robot/C 1480 | . 240 620 560 60 . Destroy 0b10 Robot/NC 125 | 15 15 40 40 15 . Destroy Leader 396 | . 46 170 180 . . Allied During Kill 164 | . . . 158 6 . Successful Hack 102 | . 27 20 23 32 . Select Force Hacks 270 | . . . . 270 . Disable Machine 60 | . . 45 15 . . Destroy Structure 19 | . 4 7 7 1 . Lose Combat Pursuer 60 | . 15 30 15 . . Influence Decreases 2676 | 15 347 602 1065 647 . Entered New Map 352 | . . . 191 161 . Time Decay 1853 | 15 347 471 534 486 . Lost Part 30 | . . . 30 . . Lost Ally 160 | . . . 160 . . Purge Threat 281 | . . 131 150 . . Squads Dispatched 8 | . 1 3 4 . . Investigation 3 | . . 2 1 . . Extermination . | . . . . . . Reinforcement 5 | . 1 1 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 5 | . 2 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 111 | . 22 38 29 2 20 Peak Tracking Total 13 | . 4 4 6 1 13 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 5 | . 2 2 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 4 | . . 3 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 36 | . 7 7 7 15 . Terminals 24 | . 6 6 6 6 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 10 | . . . 1 9 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 84 | . 20 16 20 28 . Successful 39 | . 7 7 9 16 . Failed 44 | . 13 9 10 12 . Catastrophic 7 | . 3 . 1 3 . Database Lockouts 1 | . . . 1 . . Manual 39 | . 7 2 8 22 . Terminals 64 | . 15 13 18 18 . Fabricators . | . . . . . . Repair Stations 8 | . 5 3 . . . Recycling Units 12 | . . . 2 10 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 3 5 7 7 . Part Schematic 1 | . . . 1 . . Robot Analysis 4 | . . . 2 2 . Prototype ID Bank 7 | . 2 1 1 3 . Open Door 1 | . . . 1 . . Branch Access Points 2 | . 1 1 . . . Terminal Index 1 | . . 1 . . . Alert Level 3 | . . 1 1 1 . Unreport Threat 2 | . . 1 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 3 2 . . . Scan Component 3 | . 2 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 1 . 1 9 . Terminals 1 | . 1 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . . . 1 9 . Recyclers 1 | . . . 1 . . Tunnel 9 | . . . . 9 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 7 6 6 6 . Full Trace Events 2 | . . 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 52 | . 26 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 65 | . . . 65 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 10 | . . . 10 . . Largest Group 10 | . . . 10 2 2 Highest-Rated Group 88 | . . . 88 24 21 Highest-Rated Ally 16 | . . . 16 16 13 Total Orders . | . . . . . . Ally Attacks 102 | . . . 82 15 5 Total Damage 939 | . . . 723 156 60 Kills 21 | . . . 17 3 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Active Infowar (turns) 2077 | 34 1264 676 103 . . Seismic 2077 | 34 1264 676 103 . . Robot Analysis Total 4 | . . . 2 2 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 7276 | 113 1313 1987 1500 1436 927 Spaces Moved 3293 | 55 647 1012 670 589 320 Core 5 | 4 . . . . 1 Treads 3288 | 51 647 1012 670 589 319 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 240 240 Average Speed 187 | 152 160 160 187 240 242 Slowest Speed 850 | 160 160 160 240 240 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 67 | 4 98 79 92 99 30 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 9 | . . . . 9 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug 3 | . 2 1 . . . Terrain Destroyed 6 | . 2 4 . . . Melee 3 | . 2 1 . . . Projectile . | . . . . . . AOE 3 | . . 3 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 3890 | 71 828 1201 812 597 381 Wait 193 | 3 105 46 32 2 5 Move 3288 | 54 646 1011 669 588 320 Hop . | . . . . . . Pick Up 38 | 2 12 12 9 . 3 Fast Attach 11 | 6 4 1 . . . Attach 9 | . . 2 3 . 4 Detach . | . . . . . . Swap 71 | 1 11 31 24 . 4 Drop 38 | . 3 15 17 . 3 Fire 210 | 5 39 76 42 6 42 Melee 12 | . 8 1 3 . . Ram . | . . . . . . Kick . | . . . . . . Crush 18 | . . 6 11 1 . Escape Stasis 2 | . . . 2 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 6 exits: [*Mat x3] / Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 485 | -10/Materials | Discovered new exit (range 10) 630 | -10/Materials | Discovered new exit (range 7) 785 | -10/Materials | Discovered new exit (range 3) 852 | -10/Materials | Discovered new exit (range 10) 1032 | -10/Materials | Repaired Lgt. Treads 1204 | -10/Materials | Discovered new exit (range 5) 1294 | -10/Materials | Identified exit to Mines 1427 | -10/Materials | Entered another Materials area 1427 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1535 | -9/Materials | Repaired Seismic Detector 1671 | -9/Materials | Discovered new exit (range 6) 1737 | -9/Materials | Build established: Gunner 2042 | -9/Materials | Discovered new exit (range 10) 2074 | -9/Materials | Discovered new exit (range 15) 2851 | -9/Materials | Build established: Scavenger-Tank 2862 | -9/Materials | Identified exit to Mines 2862 | -9/Materials | Identified exit to Storage 2961 | -9/Materials | Discovered new exit (range 12) 3226 | -9/Materials | Discovered new exit (range 15) 3414 | -9/Materials | Entered Storage 3756 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3898 | -9/Storage | Lost 3 allies 3904 | -9/Storage | Used back door to open Recycling access 3904 | -9/Storage | Discovered new exit (range 5) 4016 | -9/Storage | Found Prototype Protection 4017 | -9/Storage | Identified Lgt. Regenerative Plating 4145 | -9/Storage | Discovered new exit (range 8) 4421 | -9/Storage | Central database locked down 4886 | -9/Storage | Build established: Gunner 4914 | -9/Storage | Entered Recycling 4914 | -9/Recycling | Accompanied by 2 allies 5392 | -9/Recycling | Discovered new exit (range 15) 6290 | -9/Recycling | Scanned before Scraplab entrance 6324 | -9/Recycling | Entered Scraplab 6343 | -9/Recycling | Discovered new exit (range 3) 6350 | -9/Recycling | Entered Scraptown 6350 | -9/Scraptown | Accompanied by 2 allies 6427 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 6554 | -9/Scraptown | Visited UFD Registry 6554 | -9/Scraptown | Registered with UFD as "Toolnade" 6646 | -9/Scraptown | Visited Junk Repository 6776 | -9/Scraptown | Visited A0-MCA Data Center 6790 | -9/Scraptown | Given a B+ rating by A0-MCA 6798 | -9/Scraptown | Found A0-MCA's Component Scanner 6881 | -9/Scraptown | Visited Chapter 10 6957 | -9/Scraptown | Visited Curators Association 7058 | -9/Scraptown | Visited Scrapoid Research Area 7099 | -9/Scraptown | Attacked by Scraptown defenders 7168 | -9/Scraptown | Core integrity fell below 50% 7252 | -9/Scraptown | Destroyed 7 combat bots 7256 | -9/Scraptown | Core integrity fell below 20% 7277 | -9/Scraptown | Destroyed by O7-KY0(j) with Overtuned Pulse Rifle Last Messages --------------- 07264_ Penetrated by Siege Slug. 07264_ Knocked back. 07265_ N5-36D(E) misfires. 07266_ Imp. Deuterium Engine melted. 07266_ N5-36D(E) destroyed. 07266_ Penetrated by Siege Slug. 07266_ Cld. Ion Engine destroyed. 07266_ Siege Slug penetrates Earth. 07267_ VJ-VAL(p): "I've dealt with worse than you! Then I woke up, so don't hurt me please." 07269_ Triborg exits siege mode. 07270_ Triborg activates siege mode. 07273_ Triborg exits siege mode. 07275_ Imp. Assault Rifle destroyed. 07277_ Triborg activates siege mode. 07277_ Penetrated by Siege Slug. 07277_ Hvy. EM Shotgun destroyed. 07277_ Lgt. Regenerative Plating destroyed. 07277_ Knocked back. 07277_ Penetrated by Siege Slug. 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"??????????????????????????????? | | ????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 376 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Med. Treads | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 9% | -10/Materials Seismic Detector | 15% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadFieldDrillbomb Manual? 0 Play Time 00:43:33 Cumulative 107.5 hours Start 2025.05.20 @ 17:47:17 End 2025.05.20 @ 18:29:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 55 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3e21cb35-6df3-434d-b3f0-af29282968bb