Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 22:31:34 Player: Lako Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1733) 1733 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-16) -16 TOTAL SCORE: 4862 Bonus ------- Friendly Fire -16 Cogmind --------- Core Integrity 0/700 Matter 276/300 Energy 288/290 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads > --- UTILITY (5) ------ Improved Signal Interpreter Targeting Computer Force Booster > --- WEAPON (3) ------- Gauss Rifle > --- INVENTORY (5) ---- Surge Thruster Surge Thruster Surge Thruster Weight Redist. System Advanced ECM Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Signal Interpreter Kinecellerator Force Booster Improved Utility Shielding High-powered Tractor Beam > --- WEAPON ----------- Autogun Molecular Deconstructor > --- INVENTORY -------- Surge Thruster Surge Thruster Surge Thruster Weight Redist. System Advanced ECM Suite [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Medium Treads Treads Medium Treads Leg VSS Leg Wheel Wheel Utility Improved Signal Interpreter Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Utility Shielding Weapon Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Autogun Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Slots Evolved 6 | . . 2 2 . 2 . . Power 1 | . . 1 . . . . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . 2 . 1 . . Weapon 1 | . . 1 . . . . . Parts Attached 76 | 6 3 10 13 17 21 6 . Power 8 | 1 . 1 2 2 2 . . Engine 8 | 1 . 1 2 2 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 22 | 2 1 2 6 5 6 . . Treads 8 | . . . 4 1 3 . . Leg 9 | . . . 2 4 3 . . Wheel 5 | 2 1 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 2 1 4 3 4 1 . Device 10 | . 1 1 3 1 4 . . Storage 2 | 1 1 . . . . . . Processor 2 | . . . 1 . . 1 . Hackware . | . . . . . . . . Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 30 | 2 . 6 1 7 9 5 . Energy Gun 8 | 2 . 3 . 3 . . . Energy Cannon 10 | . . 3 1 2 3 1 . Ballistic Gun 6 | . . . . 1 2 3 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 2 | . . . . 1 . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . 4 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 39 | . . . 4 20 7 5 3 Power 7 | . . . 2 4 . 1 . Propulsion 7 | . . . . 4 2 . 1 Utility 10 | . . . 2 4 1 3 . Weapon 15 | . . . . 8 4 1 2 Highest Loss Streak 10 | . . . 3 10 7 3 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 99 98 90 82 57 96 61 Engine 12 | . 14 21 12 10 5 12 7 Treads 9 | . . . 8 7 12 23 15 Leg 2 | . . . 3 9 1 . . Wheel 7 | . 27 22 6 . . . . Device 14 | . 13 11 14 12 12 23 7 Storage 6 | . 14 11 9 3 . . . Processor 6 | . . . 9 9 7 8 15 Protection 2 | . . . . 4 7 5 . Energy Gun 7 | . 28 23 . 4 . . . Energy Cannon 12 | . . 7 27 12 5 5 . Ballistic Gun 4 | . . . . 5 2 16 15 Peak Build Rating 58 | 6 8 18 27 29 45 58 35 Average Rating 23 | 4 6 13 22 24 25 44 28 On Entrance 18 | . 6 7 18 27 12 45 35 Naked Turns . | . . . . . . . . Heaviest Build 44 | 14 20 39 44 44 44 44 . Greatest Support 84 | 20 20 28 42 42 84 84 . Greatest Overweight (x) 3 | . . 2 1 1 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 Average Capacity 7 | 6 8 10 10 7 5 5 5 Most Carried 10 | 2 9 10 10 10 5 5 5 Average Carried 6 | 1 6 9 9 6 2 5 5 Final Capacity 10 | 8 10 10 10 5 5 5 5 Final Carried 10 | 2 7 10 10 1 5 5 5 Class Distribution -------------------- 32% | Gunner 30% | Mutant 19% | Skirmisher 7% | Scavenger-Tank 6% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -8/Storage Mutant | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Matter Collected 1127 | 230 60 60 117 236 68 356 . Remotely 424 | . . . . . 68 356 . Salvage Created 1853 | . 117 162 420 773 68 313 . Parts 90 | . 11 11 17 30 2 19 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Combat Hostiles Destroyed 35 | . 3 3 8 14 1 6 . Guns 13 | . 3 2 . 5 . 3 . Cannons 22 | . . 1 8 9 1 3 . Classes Destroyed 12 | . 3 1 4 1 . 3 . Worker 1 | . . . 1 . . . . Builder 1 | . . . 1 . . . . Recycler 1 | . . . . 1 . . . Operator 1 | . 1 . . . . . . Watcher 2 | . 2 . . . . . . Swarmer 3 | . 3 . . . . . . Grunt 13 | . . . 3 9 . 1 . Duelist 1 | . . . 1 . . . . Sentry 13 | . . 3 4 5 1 . . Specialist 1 | . . . . . . 1 . Hunter 3 | . . . . . . 3 . Programmer 1 | . . . . . . 1 . Best Kill Streak 4 | . 3 2 3 4 1 2 . Combat Bots Only 3 | . 3 2 2 3 1 2 . Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Hostile Shots Fired 515 | . 17 24 51 216 106 82 19 Missed 165 | . 7 9 14 68 40 21 6 Damage Taken 5470 | . 113 213 596 2316 959 1027 246 Core 1240 | . 20 63 72 368 575 103 39 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 106 | . . . . 34 29 43 . Core Remaining (%) 74 | 100 92 84 . 20 . . . Volleys Fired 130 | . 14 7 19 63 3 19 5 Largest 3 | . 2 3 3 3 2 3 3 Hottest 180 | . 90 180 180 180 120 107 75 Shots Fired 313 | . 28 21 57 136 6 56 9 Gun 164 | . 28 15 . 71 . 41 9 Cannon 149 | . . 6 57 65 6 15 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 97 | . . . . 47 . 41 9 Thermal 197 | . 14 16 57 89 6 15 . Explosive . | . . . . . . . . Electromagnetic 19 | . 14 5 . . . . . Robot Hit Streak 11 | . 4 5 6 11 3 5 4 Robot Miss Streak 5 | . 5 2 3 4 1 3 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 185 | . 12 16 31 78 7 34 7 Core Hits 81 | . 6 5 18 28 2 18 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 3 | . . 1 . 2 . . . Burn 2 | . . 1 . 1 . . . Destroy 1 | . . . . 1 . . . Melee Attacks 7 | . . . . . 7 . . Impact . | . . . . . . . . Slashing 7 | . . . . . 7 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3777 | . 197 261 805 1573 187 608 146 Guns 1484 | . 171 145 . 635 . 387 146 Cannons 2139 | . . 116 783 926 93 221 . Explosions 26 | . 26 . . . . . . Melee 94 | . . . . . 94 . . Ramming 34 | . . . 22 12 . . . Kinetic 993 | . . . . 460 . 387 146 Thermal 2528 | . 101 229 783 1101 93 221 . Explosive . | . . . . . . . . Electromagnetic 128 | . 96 32 . . . . . Impact . | . . . . . . . . Slashing 94 | . . . . . 94 . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 2 7 7 Average Corruption 3 | . . . . . 1 3 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 13 | . . . . . . 13 . Message Errors 2 | . . . . . . 2 . Matter Fused 3 | . . . . . . 3 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . . . 2 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 23 | . . . . 23 . . . Projectiles 23 | . . . . 23 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 25 | . 25 . . . . . . Shots 1 | . 1 . . . . . . Rammed 5 | . . . 2 3 . . . Targets Rammed 14 | . . . 11 3 . . . Kicked 9 | . . . 9 . . . . Crushed . | . . . . . . . . Highest Temperature 508 | . 252 508 473 347 135 430 59 Average Temperature 141 | . 88 209 208 122 70 110 24 Received Heat Transfer 1800 | . . 63 333 936 324 36 108 Effects 14 | . . 8 3 2 . 1 . Shutdowns 3 | . . 2 . . . 1 . Energy Bleed 3 | . . . 2 1 . . . Interference 3 | . . 2 . 1 . . . Short Circuit 1 | . . . 1 . . . . Damage (minor) 1 | . . 1 . . . . . Damage (major) 3 | . . 3 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 11 | . . 3 6 2 . . . Heat Transferred 4638 | . 272 555 1258 2072 148 333 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Peak Influence 288 | . 99 201 145 288 211 . . Initial 84 | . . 31 84 38 71 . . Average 88 | . 63 86 61 161 85 . . Maximum Alert Level 1 | . . 1 . 1 1 . . Low Security (%) 93 | 100 100 97 100 72 95 . . Level 1 6 | . . 2 . 27 4 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . 1 2 1 . . Investigation . | . . . . . . . . Extermination 1 | . . . . . 1 . . Reinforcement 3 | . . . 1 2 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Distress Signals 3 | . . . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 7 5 13 21 11 13 4 Peak Tracking Total 9 | . 3 5 5 5 5 9 4 Tactical Retreats 10 | . . 1 1 1 6 1 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Traps Triggered 5 | . . . . 4 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Machines Disabled 8 | . 1 1 2 3 . 1 . Max in Single Turn 1 | . 1 1 1 1 . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Machines Accessed 4 | . 3 1 . . . . . Terminals 3 | . 2 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 8 | . 6 2 . . . . . Successful 5 | . 4 1 . . . . . Failed 3 | . 2 1 . . . . . Catastrophic 1 | . . 1 . . . . . Database Lockouts . | . . . . . . . . Manual 5 | . 1 1 . . 2 1 . Terminals 6 | . 4 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 1 . . . . . Record 2 | . 1 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 1 . . 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 86 | . 86 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Turns Passed 4216 | 57 668 311 1170 752 516 730 12 Spaces Moved 2564 | 57 589 225 489 296 495 413 . Core 319 | 1 . . . . 318 . . Treads 917 | . . . 251 100 153 413 . Legs 285 | . . . 65 196 24 . . Wheels 1043 | 56 589 225 173 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 110 90 50 160 . Average Speed 120 | 79 80 104 148 171 89 160 . Slowest Speed 240 | 80 80 130 240 232 200 160 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 49 16 26 40 15 55 2 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 1 | . . . . . . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 15 | . 3 . 8 4 . . . Melee . | . . . . . . . . Projectile 12 | . . . 8 4 . . . AOE 3 | . 3 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Total 3400 | 65 758 287 881 415 546 443 5 Wait 536 | . 140 23 333 34 4 2 . Move 2557 | 56 588 224 488 295 494 412 . Hop . | . . . . . . . . Pick Up 44 | 3 9 9 9 2 12 . . Fast Attach 44 | 5 1 7 4 6 15 6 . Attach 19 | 1 1 1 3 8 5 . . Detach 4 | . 1 3 . . . . . Swap 13 | . 1 2 6 3 1 . . Drop 32 | . 3 11 8 1 5 4 . Fire 130 | . 14 7 19 63 3 19 5 Melee 7 | . . . . . 7 . . Ram . | . . . . . . . . Kick 9 | . . . 9 . . . . Crush 5 | . . . 2 3 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 600 | -10/Materials | Discovered new exit (range 13) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1029 | -9/Materials | Discovered new exit (range 5) 1037 | -9/Materials | Entered another Materials area 1037 | -8/Materials | Evolved 2 slots: Utility x2 1329 | -8/Materials | Build established: Skirmisher 1734 | -8/Materials | Lost 3 parts (1p2u) 2013 | -8/Materials | Build established: Gunner 2094 | -8/Materials | Discovered new exit (range 15) 2113 | -8/Materials | Discovered new exit (range 15) 2122 | -8/Materials | Identified exit to Storage 2144 | -8/Materials | Identified exit to Factory 2207 | -8/Materials | Entered Storage 2499 | -8/Storage | Core integrity fell below 50% 2551 | -8/Storage | Lost 10 parts (2p2n3u3w) 2800 | -8/Storage | Build established: Scavenger-Tank 2939 | -8/Storage | Discovered exit to Factory (range 16) 2959 | -8/Storage | Entered Factory 2959 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2980 | -7/Factory | Lost 8 parts (1p2n1u4w) 3025 | -7/Factory | Core integrity fell below 50% 3059 | -7/Factory | Lost 7 parts (2n1u4w) 3189 | -7/Factory | Build established: Mutant 3391 | -7/Factory | Discovered new exit (range 15) 3451 | -7/Factory | Identified exit to Lower Caves 3470 | -7/Factory | Core integrity fell below 20% 3475 | -7/Factory | Entered Lower Caves 3697 | -7/Lower Caves | Build established: Gunner 3854 | -7/Lower Caves | Learned location of Zion (-6) 3860 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3876 | -7/Lower Caves | Found Prototype Special Weapon 3876 | -7/Lower Caves | Identified Molecular Deconstructor 3992 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 4071 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4115 | -7/Lower Caves | Discovered new exit (range 16) 4139 | -7/Lower Caves | Identified exit to Lower Caves 4180 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4205 | -7/Lower Caves | Entered another Lower Caves area 4217 | -7/Lower Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 04139_ EXIT=IDENTIFIED: LOWER CAVES 04141_ System corrupted: Energy discharge (-72). 04161_ System corrupted: Matter fused (-10). 04179_ Penetrated by Slug. 04179_ L-41 Fighter springs to life. 04180_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 04184_ Y-64 Sentinel: "REQUESTING BACKUP." 04201_ Hpw. Tractor Beam destroyed. 04201_ Kinecellerator destroyed. LOCATION=LOWER CAVES GOAL=ESCAPE 04206_ Med. Treads destroyed. 04207_ Autogun destroyed. 04207_ Critical hit (Burn: +37). 04209_ Slug penetrates B-48 Gladiator. 04211_ G-47 Trooper destroyed. 04212_ Slug penetrates Wall. 04213_ Mak. Shrapnel Gun destroyed. 04215_ Slug penetrates B-48 Gladiator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????# ##????????????????????? | | ????????????????????????# ##???????????????????? | | ???????????????????????## ##??????????????????? | | ???????????????????????# #??????????????????? | | ?????????????????????### #??????????????????? | | ????????????????????## #???????????????????? | | ?????????????????#### #????????????????????? | | ?????????? =%*@ #?????????????????????? | | ?????????????????#### g b ##?????????????????????? | | ????????????????????## #??????????????????????? | | ?????????????????????##g #??????????????????????? | | ??????????????????????# ##??????????????????????? | | ??????????????????????# ????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Utility Shielding 66 Evasion (%) 57 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed OpticalLatentChainsaw Manual? 0 Play Time 01:05:44 Cumulative 7.6 hours Start 2025.01.09 @ 21:19:39 End 2025.01.09 @ 22:31:34 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae598ff6-9081-4342-a1a8-f855f882847b