Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 17:17:20 Player: pinbox Result: Destroyed self with Heavy Rocket Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (118) 590 Value Destroyed (3382) 3382 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 6750 Bonus ------- High Alert Combat Kills 38 Cogmind --------- Core Integrity 0/700 Matter 100/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Hovering (56) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Gravmag System Gravmag System > --- UTILITY (6) ------ Structural Scanner Terrain Scanner Terrain Scan Processor Transport Network Coupler Improved Targeting Computer System Shield > --- WEAPON (3) ------- Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY (5) ---- Light Nuclear Core Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Compact Matter Pod Advanced Visual Processing Unit Recoil Stabilizer Matter Filter Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Gauss Rifle Gauss Rifle Assault Cannon > --- INVENTORY -------- Light Nuclear Core Cooling System Gauss Rifle Scythe [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Cooling System Storage Compact Matter Pod Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Welding Torch Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 4 | . . . . 2 2 Weapon 1 | . . . 1 . . Parts Attached 145 | 10 27 1 32 41 34 Power 16 | 2 2 1 3 6 2 Engine 11 | 2 2 1 3 3 . Core 5 | . . . . 3 2 Reactor . | . . . . . . Propulsion 37 | 3 8 . 10 9 7 Treads 3 | . . . 1 . 2 Leg 19 | 1 . . 6 9 3 Wheel 2 | 2 . . . . . Hover 6 | . 4 . . . 2 Flight 7 | . 4 . 3 . . Utility 42 | 2 7 . 7 11 15 Device 17 | 1 . . 3 5 8 Storage 4 | 1 2 . . 1 . Processor 11 | . 2 . 1 3 5 Hackware 4 | . . . 2 1 1 Protection 6 | . 3 . 1 1 1 Artifact . | . . . . . . Weapon 50 | 3 10 . 12 15 10 Energy Gun 13 | 2 . . 6 4 1 Energy Cannon 2 | . 1 . . 1 . Ballistic Gun 16 | 1 4 . 4 6 1 Ballistic Cannon 3 | . 1 . . 1 1 Launcher 8 | . 2 . 2 1 3 Special Weapon 3 | . 1 . . . 2 Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . . 2 2 Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 34 | . 2 . 8 6 18 Power 7 | . 1 . 2 1 3 Propulsion 7 | . . . 1 3 3 Utility 9 | . . . 2 1 6 Weapon 11 | . 1 . 3 1 6 Highest Loss Streak 13 | . 2 . 3 2 13 To Critical Strikes 1 | . . . . 1 . Average Backups 2 | . . 1 3 3 3 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . 1 . . Weapon 1 | . . 1 2 2 . Tool/Special . | . . . . . . Unused Backups 13 | . 2 1 6 3 1 Power 1 | . . . . . 1 Propulsion 2 | . 1 . 1 . . Utility 5 | . . 1 2 2 . Weapon 5 | . 1 . 3 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 96 100 91 94 76 Engine 6 | . 13 14 10 4 . Core 2 | . . . . 4 6 Leg 16 | . . . 23 24 9 Hover 4 | . 11 28 1 . 2 Flight 1 | . 7 . 2 . . Device 10 | . 9 . 6 13 14 Storage 1 | . 4 . . 1 1 Processor 8 | . 4 14 10 5 12 Hackware 5 | . . . . 13 2 Protection 3 | . 8 14 3 . 2 Energy Gun 6 | . 12 . 8 8 . Ballistic Gun 15 | . 7 28 20 16 8 Ballistic Cannon 1 | . 1 . . . 4 Launcher 1 | . 2 . 3 . 1 Peak Build Rating 43 | 9 12 12 18 37 43 Average Rating 21 | 4 9 12 13 27 33 On Entrance 14 | . 9 12 12 18 36 Avg Prop Armor Cover (%) 8 | 16 6 . 4 . . Naked Turns . | . . . . . . Heaviest Build 42 | 10 11 10 21 24 42 Greatest Support 45 | 20 20 14 33 45 45 Greatest Overweight (x) 5 | . 2 . 2 1 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 5 4 5 5 5 Average Carried 2 | . . 1 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | . 2 1 5 4 2 Class Distribution -------------------- 30% | Scavenger-Gunner 25% | Mutant 17% | Gunner 9% | Scavenger-Mutant 8% | Hacker-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 3631 | 368 406 225 831 1371 430 Remotely 14 | . . . . . 14 Salvage Created 3576 | 125 302 101 934 1594 520 Parts 243 | 12 26 14 67 81 43 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 85 | 1 14 6 27 27 10 Melee 4 | . . . . 1 3 Guns 60 | 1 7 6 20 23 3 Cannons 6 | . 1 . . 2 3 AOE 15 | . 6 . 7 1 1 Classes Destroyed 15 | 3 3 . 4 2 3 Worker 10 | 1 3 . 1 5 . Builder 7 | . . . . 1 6 Tunneler 3 | 3 . . . . . Hauler 1 | . . . 1 . . Recycler 3 | . . . 2 1 . Operator 1 | . 1 . . . . Watcher 8 | . 1 . 4 3 . Swarmer 22 | . 9 6 7 . . Grunt 41 | 1 5 . 15 18 2 Brawler 1 | . . . 1 . . Sentry 13 | . . . 4 7 2 Specialist 1 | . . . . . 1 Hunter 3 | . . . . 2 1 Programmer 3 | . . . . . 3 Heavy 1 | . . . . . 1 Best Kill Streak 7 | 4 5 4 6 4 7 Combat Bots Only 5 | 1 5 3 5 4 4 Max Kills in Single Turn 3 | 1 2 2 3 2 1 Gunslinging 1 | . . 1 . 1 . Exploded 2 | . 2 . 2 1 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 683 | 5 76 27 139 149 287 Missed 242 | . 31 9 45 47 110 Hits 441 | 5 45 18 94 102 177 Projectile 441 | 5 45 18 94 102 177 Critical Strikes 14 | . . . 2 4 8 Damage Taken 6498 | 55 491 142 1504 1532 2774 Core 1437 | 33 96 29 362 217 700 Absorbed by Shields . | . . . . . . Redirected to Shielding 59 | . 7 12 40 . . Regen/Repaired (Parts) 135 | . 36 . 28 71 . Core Remaining (%) 47 | 86 . 36 9 60 . Volleys Fired 273 | 11 47 11 72 83 49 Largest 3 | 2 2 2 3 3 3 Hottest 191 | 100 150 46 163 191 104 Shots Fired 602 | 22 81 22 170 238 69 Gun 514 | 22 58 22 158 223 31 Cannon 54 | . 8 . . 14 32 Launcher 33 | . 14 . 12 1 6 Special 1 | . 1 . . . . Kinetic 396 | . 17 22 95 199 63 Thermal 166 | 22 50 . 56 38 . Explosive 30 | . 14 . 12 1 3 Electromagnetic 10 | . . . 7 . 3 Robot Hit Streak 17 | 3 10 6 9 17 8 Robot Miss Streak 6 | 3 4 3 6 4 6 Penetration Max 1 | . . . . 1 . Secondary Targets 12 | . 1 3 4 4 . Max Gunslinging Chain 2 | . 1 1 1 2 . Shots Hit Robots 389 | 12 47 10 96 165 59 Core Hits 178 | 6 21 6 55 65 25 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . . . 3 . Critical Strikes 11 | . 3 . 2 5 1 Burn 5 | . 3 . 1 1 . Destroy 4 | . . . 1 3 . Blast 1 | . . . . . 1 Sever 1 | . . . . 1 . Melee Attacks 26 | . 3 . . 10 13 Impact . | . . . . . . Slashing 23 | . . . . 10 13 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8703 | 159 1094 150 2328 3185 1787 Guns 5268 | 159 442 150 1329 2781 407 Cannons 842 | . 17 . . 167 658 Explosions 1967 | . 597 . 978 20 372 Melee 557 | . . . . 207 350 Ramming 45 | . 14 . 21 10 . Kinetic 4640 | . 117 150 827 2481 1065 Thermal 1424 | 159 366 . 432 467 . Explosive 1894 | . 597 . 978 20 299 Electromagnetic 143 | . . . 70 . 73 Impact . | . . . . . . Slashing 557 | . . . . 207 350 Piercing . | . . . . . . Highest Corruption 8 | . 2 2 8 1 3 Average Corruption 2 | . 2 2 6 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 39 | . . 3 21 12 3 Message Errors 8 | . . . 4 2 2 Matter Fused 11 | . . . 5 5 1 Heat Flow Errors 4 | . . 1 1 2 . Energy Discharges 6 | . . 2 3 1 . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 2 | . . . 2 . . Data Loss (major) 2 | . . . 2 . . Misfires 2 | . . . 2 . . Alerts 1 | . . . . 1 . Weapon Failures 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 289 | . 27 . 53 8 201 Projectiles 29 | . . . . . 29 Explosions 222 | . 27 . 53 . 142 Melee 38 | . . . . 8 30 Knockbacks 4 | . . . . 3 1 Impact . | . . . . . . Kinetic 4 | . . . . 3 1 Secondary . | . . . . . . Self-Inflicted Damage 362 | . 91 . 77 7 187 Shots 16 | . 5 . 3 1 7 Rammed 2 | . 2 . . . . Targets Rammed 10 | . 2 . 6 2 . Kicked 8 | . . . 6 2 . Crushed . | . . . . . . Highest Temperature 679 | 340 449 217 679 219 30 Average Temperature 127 | 167 162 109 185 49 9 Received Heat Transfer 1842 | 30 84 . 543 702 483 Effects 37 | 2 9 . 26 . . Shutdowns 3 | . 1 . 2 . . Energy Bleed 2 | . 1 . 1 . . Interference 8 | 2 2 . 4 . . Matter Decay 4 | . . . 4 . . Short Circuit 2 | . 1 . 1 . . Damage (minor) 4 | . 2 . 2 . . Damage (major) 13 | . 2 . 11 . . Damage (core) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | 2 2 . 3 2 . Heat Transferred 3861 | 481 1271 . 1110 999 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 2 | . 1 . 2 2 . Low Security (%) 63 | 100 48 100 6 83 100 Level 1 33 | . 51 . 89 13 . Level 2 2 | . . . 4 3 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 416 | 30 327 181 416 409 184 Initial 184 | . 9 111 35 157 184 Average 178 | 5 172 142 312 158 69 Influence Increases 2993 | 40 553 140 937 920 403 Destroy 0b10 Robot/C 1700 | 20 280 120 540 540 200 Destroy 0b10 Robot/NC 165 | 20 25 . 40 50 30 Destroy Leader 458 | . 52 20 140 166 80 Trap Triggered on 0b10 30 | . . . . 30 . Successful Hack 125 | . 44 . 12 24 45 Disable Machine 165 | . 15 . 90 45 15 Destroy Structure 200 | . 62 . 85 20 33 Lose Combat Pursuer 150 | . 75 . 30 45 . Influence Decreases 2936 | 25 283 334 654 889 751 Entered New Map 674 | . 6 174 56 217 221 Time Decay 1922 | 25 257 160 518 612 350 Lost Part 340 | . 20 . 80 60 180 Squads Dispatched 20 | . 3 . 6 6 5 Investigation 11 | . 2 . 5 4 . Extermination 1 | . . . . . 1 Reinforcement 7 | . 1 . 1 2 3 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 8 | . 2 . 1 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | 1 30 6 38 41 13 Peak Tracking Total 6 | 1 5 3 6 6 5 Tactical Retreats 8 | . 3 . 2 3 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 5 | . 1 . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 5 | . . . . 5 . Reused 3 | . . . . 3 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 3 | . . . . 3 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 11 | . 1 . 6 3 1 Max in Single Turn 2 | . 1 . 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 29 | . 6 . 7 10 6 Terminals 20 | . 5 . 5 7 3 Fabricators 1 | . . . . . 1 Repair Stations 4 | . 1 . 1 1 1 Recycling Units 3 | . . . 1 1 1 Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 129 | . 24 . 33 46 26 Successful 83 | . 14 . 17 35 17 Failed 42 | . 10 . 16 8 8 Catastrophic 6 | . 3 . 1 . 2 Database Lockouts 4 | . . . . 3 1 Manual 8 | . 7 . . 1 . Terminals 89 | . 19 . 19 33 18 Fabricators 2 | . . . . . 2 Repair Stations 18 | . 5 . 7 4 2 Recycling Units 15 | . . . 7 4 4 Scanalyzers 5 | . . . . 5 . Garrison Access . | . . . . . . Terminal Hacks 50 | . 9 . 6 23 12 Record 19 | . 2 . 3 8 6 Robot Analysis 1 | . . . . 1 . Prototype ID Bank 6 | . 2 . 1 2 1 Open DSF 1 | . . . . . 1 Level Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . . 1 Recycling Unit Index 1 | . 1 . . . . Alert Level 4 | . 1 . . 2 1 Locate Traps 2 | . 1 . . 1 . Reprogram Traps 3 | . . . . 3 . Dispatch Records 1 | . . . . 1 . Maintenance Status 2 | . 1 . 1 . . Reinforcement Status 1 | . . . . 1 . Hauler Manifests 3 | . . . . 3 . Registered Components 2 | . . . . 1 1 Registered Prototypes 1 | . . . . . 1 Zone Layout 1 | . . . 1 . . Fabricator Hacks 2 | . . . . . 2 Network Status 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 16 | . 5 . 6 4 1 Scan Component 9 | . 2 . 4 2 1 Repair 6 | . 2 . 2 2 . Refit 1 | . 1 . . . . Recycling Unit Hacks 11 | . . . 5 4 2 Recycle Component 3 | . . . 2 1 . Process 2 | . . . 1 1 . Report Inventory 3 | . . . 1 1 1 Retrieve Matter 1 | . . . . . 1 Retrieve Components 2 | . . . 1 1 . Scanalyzer 4 | . . . . 4 . Insert Component 2 | . . . . 2 . Analyze 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 26 | . 5 . 7 10 4 Full Trace Events 14 | . 3 . 6 5 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 42 | . . . . . 42 Total Part Build Rating 4 | . . . . . 4 Part Studies Acquired . | . . . . . . Parts Repaired 6 | . 2 . 2 2 . Time 174 | . 52 . 52 70 . Parts Recycled 3 | . . . 2 1 . Recycled Matter 459 | . . . 216 243 . Retrieved Matter 75 | . . . . . 75 Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . 1 . . . . Non-combat . | . . . . . . Combat 1 | . 1 . . . . Robot Hacks Applied 2 | . 2 . . . . parse_system 2 | . 2 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 2217 | 4 425 . . 998 790 Optics 1206 | . . . . 998 208 Terrain 974 | 4 425 . . . 545 Structural 250 | . . . . . 250 Traps 1 | . . . . 1 . T.N.C. 82 | . . . . . 82 Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5573 | 187 679 324 1420 2012 951 Spaces Moved 3911 | 181 744 460 903 1090 533 Core 67 | 53 5 . . . 9 Treads 157 | . . . 57 . 100 Legs 2044 | 3 . . 701 1090 250 Wheels 278 | 125 153 . . . . Hover 1029 | . 309 460 86 . 174 Flight 336 | . 277 . 59 . . Fastest Speed 34 | 50 37 56 34 120 50 Average Speed 97 | 71 56 56 112 121 126 Slowest Speed 300 | 120 150 56 200 190 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 54 | 6 82 80 72 73 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 203 | . 67 . 89 16 31 Melee . | . . . . . . Projectile 9 | . . . . 6 3 AOE 193 | . 67 . 89 9 28 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 5182 | 214 937 505 1177 1612 737 Wait 474 | . 41 24 80 284 45 Move 3906 | 180 743 459 902 1089 533 Hop . | . . . . . . Pick Up 160 | 4 32 3 43 45 33 Fast Attach 18 | 8 2 . 4 3 1 Attach 116 | 5 20 . 22 33 36 Detach 31 | 1 8 . 3 10 9 Swap 41 | . 8 1 17 14 1 Drop 124 | 5 31 4 28 39 17 Fire 273 | 11 47 11 72 83 49 Melee 26 | . 3 . . 10 13 Ram 2 | . 2 . . . . Kick 8 | . . . 6 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 3 | . . 3 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 129 | -11/Scrapyard | Discovered new exit (range 8) 188 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 15) 360 | -10/Materials | Identified exit to Materials 556 | -10/Materials | Repaired Grenade Launcher 574 | -10/Materials | Core integrity fell below 50% 582 | -10/Materials | Repaired Power Shielding 745 | -10/Materials | Discovered new exit (range 13) 837 | -10/Materials | Discovered new exit (range 3) 867 | -10/Materials | Entered Mines 880 | -10/Mines | Met a Derelict bent on vengeance 959 | -10/Mines | Discovered exit to Materials (range 4) 979 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1191 | -10/Mines | Entered Materials 1191 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1295 | -9/Materials | Discovered new exit (range 11) 1377 | -9/Materials | Lost 3 parts (1p1n1u) 1688 | -9/Materials | Discovered new exit (range 9) 1808 | -9/Materials | Build established: Scavenger-Gunner 2033 | -9/Materials | Crushed by falling debris 2033 | -9/Materials | Core integrity fell below 50% 2102 | -9/Materials | Repaired Aluminum Leg 2128 | -9/Materials | Repaired Ion Engine 2221 | -9/Materials | Core integrity fell below 20% 2239 | -9/Materials | Discovered new exit (range 15) 2611 | -9/Materials | Entered another Materials area 2611 | -8/Materials | Evolved 2 slots: Utility x2 2883 | -8/Materials | Central database locked down 2950 | -8/Materials | Discovered new exit (range 4) 3093 | -8/Materials | Build established: Hacker-Gunner 3186 | -8/Materials | Repaired Imp. Ion Engine 3280 | -8/Materials | Repaired Pulse Rifle 3383 | -8/Materials | Discovered new exit (range 16) 3801 | -8/Materials | Build established: Scavenger-Gunner 4188 | -8/Materials | Central database locked down 4206 | -8/Materials | Discovered new exit (range 14) 4242 | -8/Materials | Discovered new exit (range 4) 4414 | -8/Materials | Discovered new exit (range 18) 4477 | -8/Materials | Central database locked down 4580 | -8/Materials | Build established: Gunner 4623 | -8/Materials | Entered Factory 4623 | -7/Factory | Evolved 2 slots: Utility x2 4626 | -7/Factory | Identified exit to DSF 4703 | -7/Factory | Central database locked down 4808 | -7/Factory | Fabricated Proton Missile Launcher (x1) 4912 | -7/Factory | Core integrity fell below 50% 4930 | -7/Factory | Lost 13 parts (1p2n6u4w) 4945 | -7/Factory | Core integrity fell below 20% 5571 | -7/Factory | Garrison activated, responded to threat 5574 | -7/Factory | Destroyed self with Heavy Rocket Launcher Last Messages --------------- Discarded Target Analyzer. W-25 Informer sends out distress signal. R-06 Scavenger inserts Arm. Treads into recycling unit. Recycling unit begins recycling process. R-06 Scavenger inserts Imp. Heat Sink into recycling unit. R-06 Scavenger inserts Lgt. Treads into recycling unit. Recycling unit begins recycling process. B3QI =WY0A=%NISWSZAO8T0DH Y-54 Guardian calls for garrison reinforcements. ALERT: Activating Garrison Access F004. [Achievement: Troublemaker] U-05 Engineer destroyed. Mic. Nuclear Core destroyed. Destroyed Mic. Nuclear Core. Y-54 Guardian destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????? ? ##????????? | | ????????????????? ???????????? ####?##???? | | ?????????????????????#??#????? ####??????? | | ??????????? ???"? ???????????? """ ####?????? | | ????????????? ??? ?#??##???????""""" ???????????? | | ???????? ?? ? ??" ???#??###? 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Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Proton Missile Launcher | x1 | -7/Factory | Preloaded Repaired ---------- Power Shielding | 28% | -10/Materials Ion Engine | 53% | -9/Materials Imp. Ion Engine | 38% | -8/Materials Pulse Rifle | 65% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Crack Shot First Step to Greatness Fitting Room For Emergencies Only Heavy Suspicion Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Maximum Efficiency Novice Programmer One Hack Too Far Organ Harvest Part-time Mechanic Please Form A Line Resistances Are Futile Risk Taker Shopping List Spot Them First Storm Trooper There's More Where That Came From Troublemaker Uninvited Guest Universal Adapter Unlikely Earthworm Well Done Challenges ------------ None Game ------ Seed UltimateNetworkedChainsword Manual? 0 Play Time 03:07:20 Cumulative 3.1 hours Start 2026.06.23 @ 12:30:04 End 2026.06.23 @ 17:17:20 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f66ca29b-43af-4a72-a382-01ab00c5bca1