Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 07:41:10 Player: naththebg Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (212) 1060 Value Destroyed (8046) 8046 Prototype IDs (65) 1300 Alien Tech Used (3) 600 Bonus (11107) 11107 TOTAL SCORE: 32413 Bonus ------- High Alert Combat Kills 1039 Follower Combat Kills 1949 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -81 Cogmind --------- Core Integrity 680/1600 Matter 258/300 Energy 82/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (12) ----- Advanced Target Analyzer Advanced Target Analyzer Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Core Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Experimental Reaction Control System Heavy Armor Plating Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Quantum Rifle HERF Cannon HERF Cannon HERF Cannon HERF Cannon > --- INVENTORY -------- Core Cannon Enhanced Hardcell Cannon [Rating: 167] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Cooled Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Vortex Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Piercing Weapon Vortex Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . Utility 10 | . . . . . 2 1 . . . . 1 . . . . 2 . . . . . . . . . . . 2 2 Weapon 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 198 | 6 9 1 2 . 16 11 1 4 4 1 3 5 1 . 6 25 4 4 14 6 17 . . 3 1 9 5 21 19 Power 18 | 1 1 . . . 2 1 . . . . . 1 . . 1 3 . 2 1 . 1 . . 1 . . 1 2 . Engine 11 | 1 1 . . . 1 1 . . . . . 1 . . 1 3 . 2 . . . . . . . . . . . Core 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 1 2 . Propulsion 52 | 2 2 1 . . 4 1 1 1 . . . 1 . . 2 5 2 . 5 2 5 . . 1 . 4 . 9 4 Treads 28 | . 2 1 . . 4 1 1 1 . . . 1 . . 2 3 . . . . . . . . . . . 8 4 Leg 5 | 2 . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . Wheel 5 | . . . . . . . . . . . . . . . . 2 1 . . . 1 . . . . . . 1 . Hover 14 | . . . . . . . . . . . . . . . . . 1 . 5 . 4 . . . . 4 . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 77 | 1 3 . . . 5 4 . 1 3 . 2 3 1 . 3 10 . 2 5 4 7 . . 1 1 2 4 6 9 Device 49 | . 1 . . . 4 3 . 1 3 . 1 2 1 . 3 9 . 2 1 1 5 . . . 1 2 1 3 5 Storage 7 | 1 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . 2 1 Processor 11 | . . . . . 1 1 . . . . . . . . . . . . 3 3 1 . . . . . . 1 1 Hackware 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 Protection 6 | . 1 . . . . . . . . . 1 1 . . . 1 . . 1 . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 51 | 2 3 . 2 . 5 5 . 2 1 1 1 . . . . 7 2 . 3 . 4 . . . . 3 . 4 6 Energy Gun 12 | 2 . . . . . . . . . . . . . . . . 1 . 2 . 3 . . . . 3 . . 1 Energy Cannon 13 | . . . . . 2 . . 2 . . . . . . . 2 1 . . . . . . . . . . 2 4 Ballistic Gun 4 | . . . . . 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . Ballistic Cannon 14 | . 3 . 1 . 1 4 . . . . 1 . . . . 3 . . . . . . . . . . . . 1 Launcher 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Special Weapon 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Special Melee Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . . . . 2 . . 3 . . . . . . 2 . . 5 1 3 . . 4 . . 1 2 2 Parts Lost 82 | . . . . . 4 . 1 1 . . . 1 . . 1 29 3 2 3 1 3 . . . . 3 16 6 8 Power 6 | . . . . . . . . . . . . . . . . 3 1 . . . . . . . . 1 1 . . Propulsion 31 | . . . . . . . 1 . . . . . . . . 9 1 1 1 1 1 . . . . 2 6 4 4 Utility 31 | . . . . . 3 . . 1 . . . 1 . . 1 10 1 1 2 . 1 . . . . . 6 . 4 Weapon 14 | . . . . . 1 . . . . . . . . . . 7 . . . . 1 . . . . . 3 2 . Highest Loss Streak 16 | . . . . . 2 . 1 1 . . . 1 . . 1 11 3 2 1 1 1 . . . . 2 16 2 4 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Average Backups 11 | 5 8 15 15 15 14 14 14 14 14 15 14 14 15 15 15 12 9 4 4 4 5 8 8 8 9 9 7 2 2 Power 1 | . 1 2 2 2 2 1 1 1 1 1 1 1 1 1 1 . 1 . 1 1 1 1 1 1 1 1 1 . . Propulsion 2 | 3 3 3 4 4 3 2 2 2 2 2 1 1 2 2 2 1 1 . . 1 2 3 3 3 3 3 2 . . Utility 4 | . 1 1 1 1 3 4 6 6 6 7 7 7 7 7 7 4 3 2 . . 1 4 4 4 4 4 3 . . Weapon 3 | . 2 7 7 7 5 5 4 4 4 4 4 4 4 4 4 5 1 2 1 1 . . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . 8 1 . 2 6 6 . 1 1 . 2 . . . . 1 4 . 2 . 3 1 . 2 . . . . 2 Power 6 | . 1 . . . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 9 | . 3 . . . 1 . . . . . . . . . . . 2 . . . 1 . . 1 . . . . 1 Utility 9 | . 2 . . . . 1 . . 1 . . . . . . 1 1 . 1 . . 1 . 1 . . . . . Weapon 16 | . 2 1 . 2 2 4 . 1 . . 1 . . . . . 1 . 1 . . . . . . . . . 1 Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Average Slot Usage (%) 90 | . 99 100 100 100 96 99 100 97 100 100 99 99 100 100 100 88 54 19 57 80 94 95 100 88 94 93 67 33 40 Engine 5 | . 14 14 14 14 8 3 7 7 7 7 6 6 6 6 6 4 4 2 3 . . . . . . . . . . Treads 18 | . 18 28 28 28 27 23 23 23 23 23 26 26 26 26 26 15 . . . . . . . . . . . 9 11 Hover 3 | . . . . . . . . . . . . . . . . . . 4 15 14 23 26 26 24 26 26 14 . . Device 16 | . 2 . . . 11 22 23 21 23 23 20 19 20 20 21 26 18 6 10 6 20 26 26 23 21 19 11 2 6 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 4 . . . 2 5 5 7 10 9 8 1 . Processor 6 | . . . . . 8 7 7 7 7 7 6 6 6 6 6 5 4 . 6 19 17 10 10 10 10 9 8 5 9 Protection 3 | . 10 14 14 14 4 . . . . . 5 6 6 6 4 3 . . 1 5 1 . . . . . . . . Energy Gun 2 | . 9 . . . . . . . . . . . . . . . 4 . 6 11 14 15 15 4 10 16 17 . . Energy Cannon 3 | . . . . . 9 1 . 10 9 7 6 3 . . . 4 8 . . . . . . . . . . 2 2 Ballistic Cannon 15 | . 18 28 14 28 16 25 26 17 20 23 19 23 25 26 25 10 . . . . . . . . . . . . . Peak Build Rating 167 | 6 10 10 10 10 26 48 46 52 62 53 59 62 63 63 63 78 47 27 99 119 134 122 122 130 124 144 126 135 167 Average Rating 53 | 4 8 10 10 10 18 41 45 48 52 51 57 60 61 63 60 66 38 19 56 93 123 118 122 113 123 134 93 77 99 On Entrance 57 | . 6 10 10 10 10 26 46 46 52 52 52 59 61 63 63 59 34 10 18 82 119 117 122 122 124 123 126 30 83 Naked Turns 35 | . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . Heaviest Build 103 | 14 38 38 38 38 49 57 57 61 61 59 82 89 82 82 82 82 56 13 31 33 59 58 58 57 57 67 62 67 103 Greatest Support 210 | 20 40 40 40 40 60 68 68 76 76 76 96 96 96 96 96 93 20 12 46 50 80 58 80 58 80 96 69 210 195 Greatest Overweight (x) 11 | . 1 . . . . . . 1 . . . . . . . 11 5 4 2 1 3 1 . 1 . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 10 10 10 10 10 10 10 10 5 Average Capacity 12 | 7 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 13 5 5 5 7 10 10 10 10 10 10 5 5 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 5 5 5 10 10 9 10 10 10 10 5 5 Average Carried 12 | 5 8 14 15 14 14 14 14 14 14 15 14 14 15 15 15 12 9 4 4 4 6 9 9 9 10 10 9 4 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 10 10 10 10 10 10 10 5 5 Final Carried 15 | 6 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 13 5 5 5 5 10 9 9 10 10 10 4 4 5 Class Distribution -------------------- 32% | Tank 20% | Mutant 16% | Gunner 6% | Scavenger-Tank 5% | Skirmisher 4% | Hacker-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Derelict-Mutant | -4/Proximity Caves Skirmisher | -4/Factory Skirmisher | -4/Upper Caves Skirmisher | -4/Upper Caves Mutant | -4/Zhirov Skirmisher | -3/Proximity Caves Sprinter | -3/Research Skirmisher | -3/Quarantine Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 7599 | 260 284 203 . 129 610 1094 374 511 194 139 169 165 215 . 563 1281 81 40 10 180 229 . . . 50 168 . 475 175 Remotely 547 | . . . . . . . . . . . . 71 . . . 446 . 30 . . . . . . . . . . . Salvage Created 7725 | 81 532 47 . 90 1040 803 76 272 . 82 394 . 320 . 341 1555 56 . . . 743 . . . 17 344 . 547 385 Parts 399 | 2 29 8 . 8 59 46 9 13 . 9 16 . 14 . 7 82 3 . . . 19 . . . 5 10 . 44 16 Haulers Intercepted 8 | . 2 . . . 1 1 . . . . . . . . . . . . . . 3 . . . . 1 . . . Recyclers Shooed 5 | . . . . . 1 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . Parts Field Recycled 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Retrieved Matter 120 | . . . . . . . . . . . . . . . . 120 . . . . . . . . . . . . . Parts Self-Destructed 74 | . . . . . . . 8 14 . 20 . . 12 . 15 . . . . . . . . . 5 . . . . Prevented 3 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 167 | . 6 3 . 5 26 16 9 10 . 3 3 . 11 . 18 35 . . . . 6 . . . 2 1 . 9 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guns 10 | . 1 . . . . 1 . . . . . . . . . 3 . . . . 3 . . . 2 . . . . Cannons 114 | . 5 3 . 5 22 15 2 5 . 3 3 . 4 . 15 25 . . . . . . . . . . . 4 3 AOE 34 | . . . . . 4 . 7 5 . . . . 7 . 3 5 . . . . . . . . . . . 3 . Classes Destroyed 19 | 2 5 1 . 1 3 1 . 1 . 1 . . . . 1 . 1 . . . . . . . . . . 1 1 Worker 8 | . . . . . 1 2 . . . . 1 . . . . . . . . . 1 . . . . 2 . 1 . Builder 8 | . 1 . . . . 1 . . . . . . . . . 4 . . . . . . . . . 2 . . . Tunneler 3 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler 8 | . 2 . . . 1 1 . . . . . . . . . . . . . . 3 . . . . 1 . . . Recycler 11 | 1 1 . . . 2 4 . . . . 2 . . . . 1 . . . . . . . . . . . . . Operator 3 | . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Drone 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . Watcher 14 | . 3 . . . 1 3 . . . . . . . . . . . . . . 2 . . . . 5 . . . Swarmer 47 | . . 3 . 3 7 . 9 4 . . . . 7 . . 12 . . . . . . . . . . . 2 . Grunt 63 | . 6 . . 1 11 9 . 4 . . . . 4 . 7 16 . . . . 2 . . . . 1 . . 2 Brawler 2 | . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 15 | . . . . . 6 3 . . . . 3 . . . 1 1 . . . . 1 . . . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 7 | . . . . . 2 . . . . 1 . . . . . 2 . . . . . . . . . . . 1 1 Programmer 16 | . . . . . . 4 . 1 . 1 . . . . . 2 . . . . 3 . . . . . . 5 . Behemoth 2 | . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Assembled 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Best Kill Streak 8 | 2 4 4 . 3 8 4 4 4 . 2 3 . 4 . 5 8 . . . . 6 . . . 1 3 . 4 4 Combat Bots Only 7 | . 1 3 . 3 7 3 4 4 . 2 1 . 4 . 5 7 . . . . 3 . . . 1 1 . 3 4 Max Kills in Single Turn 4 | 1 2 1 . 1 4 2 2 2 . 1 1 . 3 . 3 4 1 . . . 1 . . . 1 2 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 . 2 2 . . . . 3 . 3 4 . . . . . . . . . . . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Hostile Shots Fired 1955 | . 20 20 . 15 104 136 25 37 . 19 30 22 29 . 62 307 12 21 17 44 38 . 10 . 8 41 218 350 370 Missed 760 | . 8 4 . . 36 69 8 12 . 8 19 11 6 . 18 94 1 9 9 22 16 . 8 . 5 28 99 121 149 Hits 1195 | . 12 16 . 15 68 67 17 25 . 11 11 11 23 . 44 213 11 12 8 22 22 . 2 . 3 13 119 229 221 Melee 11 | . . . . . . . . . . . . . . . 5 2 4 . . . . . . . . . . . . Projectile 1184 | . 12 16 . 15 68 67 17 25 . 11 11 11 23 . 39 211 7 12 8 22 22 . 2 . 3 13 119 229 221 AOE 4 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . 2 . Critical Strikes 56 | . 1 . . . 1 2 . 1 . . . . 1 . 5 5 2 . 1 . . . . . . . 6 10 21 Part Disruptions 8 | . . . . . . . . 2 . . . . . . . 2 . . . . . 2 . . . . 2 . . Damage Taken 22939 | . 181 128 . 134 1029 532 190 454 . 155 27 118 354 . 892 3691 278 235 205 355 441 175 36 . 73 298 2355 5343 5260 Core 4532 | . 49 32 . 10 200 87 22 35 . 10 . 17 29 . 33 414 105 129 20 82 73 27 19 . 22 27 836 1334 920 Absorbed by Shields 448 | . . . . . . 221 73 49 . 56 11 38 . . . . . . . . . . . . . . . . . Reduced by Siege Mode 134 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 . Ignored by Resistances 466 | . . . . . . . . . . . 22 41 42 . 7 204 . . 22 6 44 . 9 . 18 24 27 . . Regen/Repaired (Parts) 1086 | . . . . . . . . . 708 . . . . . . . . . 9 . . . . . . . . . 369 Core Remaining (%) 58 | 100 . . . 63 63 . . . . 78 . . . . 90 . . . . 25 . . . . 87 . 28 8 42 Volleys Fired 458 | 4 33 6 . 8 60 55 11 16 . 7 7 5 10 . 23 88 7 . . . 39 3 . 3 4 18 9 33 9 Largest 5 | 2 2 2 . 2 3 4 3 4 . 4 4 4 4 . 4 4 3 . . . 4 1 . 1 2 5 5 1 4 Hottest 413 | 80 80 60 . 60 128 157 120 225 . 182 182 189 161 . 161 292 224 . . . 280 7 . 7 175 413 413 113 352 Shots Fired 1223 | 8 66 12 . 16 177 206 17 50 . 28 28 20 25 . 87 223 19 . . . 83 3 . 3 8 65 16 33 30 Gun 275 | 8 24 . . . . 25 . . . . . . . . . 40 6 . . . 83 . . . 8 65 16 . . Cannon 913 | . 42 12 . 16 176 181 9 43 . 28 28 20 20 . 86 179 13 . . . . . . . . . . 30 30 Launcher 29 | . . . . . 1 . 8 7 . . . . 5 . 1 4 . . . . . . . . . . . 3 . Special 6 | . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . . . . . Kinetic 747 | . 42 12 . 16 117 206 9 31 . 21 21 15 20 . 86 150 . . . . . . . . . . . . 1 Thermal 371 | . . . . . 59 . . 12 . 7 7 5 . . . 69 19 . . . 74 . . . 8 65 16 30 . Explosive 29 | . . . . . 1 . 8 7 . . . . 5 . 1 4 . . . . . . . . . . . 3 . Electromagnetic 61 | 8 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Entropic 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . Robot Hit Streak 14 | 3 6 3 . 6 14 13 2 7 . 8 8 12 7 . 8 13 6 . . . 8 11 . 14 2 7 1 6 8 Robot Miss Streak 6 | 1 4 1 . 1 4 3 3 3 . 1 1 2 2 . 3 6 1 . . . 5 . . . 5 4 3 2 3 Penetration Max 1 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Shots Hit Robots 715 | 5 36 6 . 12 115 106 3 29 3 16 22 16 9 . 49 128 12 . 2 . 62 3 . 3 3 34 2 24 15 Core Hits 371 | 3 19 3 . 6 51 41 15 20 . 6 10 3 14 . 27 63 4 . . . 31 . . . 2 25 . 20 8 Critical Kills 10 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . 1 . Critical Parts Destroyed 8 | . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Critical Strikes 56 | . 2 1 . . 2 9 1 . . 1 . 1 . . 3 25 . . . . 4 . . . 1 3 1 2 . Burn 9 | . . . . . . . . . . . . . . . . . . . . . 4 . . . 1 3 1 . . Meltdown 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . Destroy 16 | . . . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . Blast 27 | . 2 1 . . 2 9 1 . . 1 . 1 . . 3 7 . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 9 | . . . . . . . . . 3 . 3 . . . . . . . 2 . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sneak Attacks 8 | . . . . . . . . . 3 . 3 . . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 22782 | 123 624 139 . 204 2437 3198 549 1177 . 443 509 482 771 . 1667 4549 313 . . . 1750 . . . 52 1302 64 1849 580 Guns 4095 | 64 200 . . . . 324 . . . . . . . . . 645 54 . . . 1750 . . . 52 975 31 . . Cannons 15009 | . 384 105 . 204 2175 2868 81 761 . 443 509 482 258 . 1508 3395 259 . . . . . . . . . . 1063 514 Explosions 3382 | 59 40 . . . 258 . 450 416 . . . . 493 . 159 503 . . . . . . . . . 273 . 731 . Melee 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . Ramming 252 | . . 34 . . 4 6 18 . . . . . 20 . . 6 . . . . . . . . . 54 33 11 66 Kinetic 10844 | . 384 105 . 204 1253 3192 81 522 . 277 344 330 258 . 1508 2386 . . . . . . . . . . . . . Thermal 7481 | 59 40 . . . 922 . . 239 . 166 165 152 . . . 1654 313 . . . 1650 . . . 52 975 31 1063 . Explosive 3113 | . . . . . 258 . 450 416 . . . . 493 . 159 333 . . . . . . . . . 273 . 731 . Electromagnetic 948 | 64 200 . . . . . . . . . . . . . . 170 . . . . . . . . . . . . 514 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . Entropic 100 | . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . . Highest Corruption 18 | . . . . . . 3 3 3 3 . . . . . . 1 1 1 1 1 4 5 5 5 5 . 14 18 16 Average Corruption 4 | . . . . . . 2 3 3 3 . . . . . . 1 1 1 1 1 3 4 5 5 5 . 3 14 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 111 | . . . . . . 18 14 20 1 . . . . . . 1 2 . . 1 3 1 2 4 5 . 3 26 10 Message Errors 37 | . . . . . . 6 5 5 . . . . . . . . 2 . . . 2 . 1 2 2 . 2 7 3 Matter Fused 22 | . . . . . . 5 4 5 . . . . . . . . . . . . 1 . . . 1 . 1 4 1 Heat Flow Errors 7 | . . . . . . 2 1 1 . . . . . . . . . . . . . . . . 1 . . 1 1 Energy Discharges 14 | . . . . . . 1 1 5 1 . . . . . . . . . . . . 1 . . 1 . . 2 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Data Loss (minor) 15 | . . . . . . 1 3 3 . . . . . . . 1 . . . . . . 1 2 . . . 3 1 Data Loss (major) 6 | . . . . . . 2 . 1 . . . . . . . . . . . 1 . . . . . . . 2 . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Weapon Failures 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 406 | . . 13 . 15 . 115 24 . . 11 12 14 26 . . 55 . . . . . . . . . 64 . 57 . Projectiles 297 | . . 13 . 15 . 115 20 . . 11 12 14 . . . 55 . . . . . . . . . . . 42 . Explosions 98 | . . . . . . . 4 . . . . . 15 . . . . . . . . . . . . 64 . 15 . Melee 11 | . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . Knockbacks 77 | . 3 2 . 1 17 16 . 3 . . 1 . 1 . 13 17 . . . . . . . . . . 1 . 2 Impact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Kinetic 70 | . 3 1 . 1 15 16 . 3 . . 1 . 1 . 13 16 . . . . . . . . . . . . . Secondary 4 | . . 1 . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 117 | . . . . . . . . . . . . . . . 17 . . . . . . . . . . 27 16 . 57 Shots 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Rammed 41 | . . 2 . . 3 3 4 . . . . . 1 . . 1 . . . . . . . . . 1 1 4 21 Targets Rammed 41 | . . 2 . . 3 3 4 . . . . . 1 . . 1 . . . . . . . . . 1 1 4 21 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 379 | 36 144 45 . 45 108 241 146 174 . . 12 . . . 42 342 188 . . . 369 . . . 235 379 75 312 135 Average Temperature 91 | 20 25 21 . 18 35 102 88 37 . . 4 . . . 17 152 101 . . . 151 . . . 139 122 50 171 53 Received Heat Transfer 2666 | . 105 . . . 423 83 . 86 . . . 18 154 . 342 876 81 84 12 . 30 . . . 9 18 57 63 225 Effects 11 | . . . . . . 1 . . . . . . . . . 2 . . . . 5 . . . 1 1 . 1 . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Interference 6 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . 1 . . 1 . Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Longest Duration 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Parts Fried 6 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 1 . 1 . Combat Hostiles 7 | . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . 1 . 1 . Parts Melted 15 | . . 1 . . . . . . . 1 . . . . . 1 . . . . 2 . . . . 5 . 5 . Heat Transferred 10857 | 100 50 . . . 1665 . . 424 . 222 222 185 . . . 1517 483 . . . 3116 . . . 200 2019 136 518 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Maximum Alert Level 4 | . . . . . 2 1 . . . . 1 . . . . 4 . . . . 1 . . . . 1 . 2 4 Low Security (%) 50 | 100 100 100 . 100 18 74 . . . . 13 . . . . . . . . . 81 . . . . . 100 35 . Level 1 25 | . . . . . 41 25 . . . . 86 . . . . . . . . . 18 . . . . 100 . 20 35 Level 2 10 | . . . . . 39 . . . . . . . . . . 19 . . . . . . . . . . . 44 12 Level 3 13 | . . . . . . . . . . . . . . . . 78 . . . . . . . . . . . . 50 Level 4 . | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1165 | 5 95 65 . 75 469 244 . . . . 334 . . . . 1111 . . . . 320 . . . . 327 175 673 1165 Initial 603 | . . 1 . . . 193 . . . . 307 . . . . 603 . . . . . . . . . 300 175 5 388 Average 272 | 1 20 12 . 19 305 132 . . . . 247 . . . . 855 . . . . 86 . . . . 260 118 345 632 Influence Increases 9558 | 10 311 75 . 135 884 549 215 255 . 161 455 32 269 . 180 1923 120 . . 45 692 . 45 . 25 542 75 1297 1263 Destroy 0b10 Robot/C 3780 | . 120 60 . 100 520 320 180 200 . 80 60 20 220 . 160 700 . . . . 240 . . . . 20 . 480 300 Destroy 0b10 Robot/NC 330 | 10 45 5 . . 25 60 . . . 5 25 . 5 . . 25 . . . . 35 . . . 10 50 . 20 10 Destroy Leader 912 | . 40 10 . 20 134 108 20 40 . 30 32 10 30 . 20 130 . . . . 80 . . . . 12 . 124 72 Allied During Kill 667 | . . . . . . . . . . 46 36 2 14 . . . . . . . 125 . . . . . . 265 179 Successful Hack 41 | . 9 . . . 23 9 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 405 | . . . . . 30 30 . . . . . . . . . 195 . . . . 30 . . . . 15 15 . 90 Destroy Structure 438 | . 7 . . . 17 22 . . . . 2 . . . . 138 . . . . 32 . . . . 40 . 93 87 Advance Influence 1200 | . . . . . . . . . . . 300 . . . . 600 . . . . . . . . . 300 . . . Partial Spotted 135 | . . . . . . . . . . . . . . . . . . . . . 105 . . . . 15 . . 15 Lose Combat Pursuer 1650 | . 90 . . 15 135 . 15 15 . . . . . . . 135 120 . . 45 45 . 45 . 15 90 60 315 510 Influence Decreases 8401 | 10 305 81 . 135 457 802 264 380 . 148 268 232 184 85 174 881 633 163 372 45 400 169 64 104 25 230 377 659 754 Entered New Map 2001 | . . 5 . . . 234 66 25 . . 6 74 . 85 . 3 389 103 372 . . 109 24 104 . . 137 5 260 Time Decay 4745 | 10 238 76 . 135 417 568 188 345 . 148 262 158 184 . 164 428 214 40 . 40 250 40 40 . 25 190 80 171 334 Search Patrol Dispatched 150 | . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . Lost Part 748 | . . . . . 40 . 10 10 . . . . . . 10 290 30 20 . 5 20 . . . . 30 160 43 80 Lost Ally 690 | . . . . . . . . . . . . . . . . 10 . . . . 130 20 . . . 10 . 440 80 Purge Threat 67 | . 67 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 2 . . . 2 6 . . . . 1 . . . . 9 . . . . 8 . . . . 3 3 8 6 Investigation 7 | . 1 . . . 1 . . . . . . . . . . . . . . . 2 . . . . . 1 . 2 Extermination 15 | . . . . . . 4 . . . . 1 . . . . 2 . . . . 2 . . . . 1 1 1 3 Reinforcement 10 | . 1 . . . 1 1 . . . . . . . . . . . . . . 2 . . . . 2 1 2 . Assault 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Garrison 14 | . . . . . . 1 . . . . . . . . . 6 . . . . 2 . . . . . . 5 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 21 | . . . . . 3 4 . . . 1 . . . . . 2 . . . 1 1 . . . . 2 1 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 432 | . 17 3 . 6 37 21 8 10 . 3 6 1 10 . 21 57 6 5 13 6 27 . 5 . 8 26 25 50 61 Peak Tracking Total 17 | . 3 3 . 4 7 4 4 4 . 2 1 1 4 . 5 8 4 5 7 5 6 . 3 . 6 13 14 15 17 Tactical Retreats 47 | . 4 . . 1 3 . 1 1 . . . . . . . 6 2 . . 2 2 . 1 . 1 2 2 9 10 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 13 | . 2 . . . 1 3 . 1 . . . . . . . 2 . . . . 1 1 . . . . . 1 1 Indirectly 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 27 | . . . . . 2 2 . . . . . . . . . 13 . . . . 2 . . . . 1 1 . 6 Max in Single Turn 7 | . . . . . 1 1 . . . . . . . . . 7 . . . . 1 . . . . 1 1 . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 33 | . 4 . 4 . 4 4 . 1 . . . . . 4 1 1 . . 2 1 . . . 3 . 2 . . 2 Terminals 14 | . 4 . . . 4 3 . . . . . . . . 1 . . . . 1 . . . . . . . . 1 Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 97 | . 13 . 4 . 11 8 . 1 . . . . . 34 1 2 . . 2 1 . . . 13 . 3 . . 4 Successful 77 | . 8 . 4 . 7 3 . 1 . . . . . 34 1 1 . . 2 1 . . . 13 . 1 . . 1 Failed 20 | . 5 . . . 4 5 . . . . . . . . . 1 . . . . . . . . . 2 . . 3 Catastrophic 8 | . 2 . . . 1 3 . . . . . . . . . 1 . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 76 | . 2 . . . 7 5 . . . . 9 . . . . 9 . . 2 . 13 . . . . 9 4 7 9 Terminals 36 | . 13 . . . 11 7 . . . . . . . . 1 . . . . 1 . . . . . . . . 3 Fabricators 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 71 | . 8 . 4 . 5 2 . 1 . . . . . 34 1 . . . 2 1 . . . 13 . . . . . Record 18 | . . . 4 . . . . . . . . . . 11 1 . . . . 1 . . . 1 . . . . . Part Schematic 17 | . . . . . . . . . . . . . . 13 . . . . . . . . . 4 . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 8 | . . . . . 1 . . . . . . . . 3 . . . . . . . . . 4 . . . . . Open Door 3 | . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . 2 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 Terminals 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . . . 3 4 . . . . . . . . . 1 . . . . . . . . . 2 . . 1 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . . . . . . . . 13 . . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . . . . . . 3 . . . . . . . . . 2 . . . . 3 . . . . . Non-combat 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat 7 | . . . . . . . . . 2 . . . . . . . . . 2 . . . . 3 . . . . . Robot Hacks Applied 8 | . . . . . . . . . 3 . . . . . . . . . 2 . . . . 3 . . . . . parse_system 8 | . . . . . . . . . 3 . . . . . . . . . 2 . . . . 3 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . Allies Hacked 3 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 46 | . . . . . . . . . 4 . 1 . . . . 1 . . . . 8 1 . . . 1 . 24 6 Largest Group 9 | . . . . . . . . . 4 4 4 3 1 1 . 1 . . . . 7 1 . . . 1 . 9 5 Highest-Rated Group 569 | . . . . . . . . . 153 153 153 109 32 32 . 31 . . . . 444 48 . . . 33 . 380 569 Highest-Rated Ally 269 | . . . . . . . . . 40 40 40 40 32 32 . 31 . . . . 96 48 . . . 33 . 269 115 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . 1 . . . . 3 . . . . 1 . 3 2 Light 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Fire 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Total Orders 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 DROP 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Ally Attacks 243 | . . . . . . . . . . 11 7 11 6 . . . . . . . 34 1 . . . . . 115 58 Total Damage 9318 | . . . . . . . . . . 112 93 431 226 . . . . . . . 915 30 . . . . . 4903 2608 Kills 45 | . . . . . . . . . . 2 2 3 . . . . . . . . 7 . . . . . . 17 14 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Active Infowar (turns) 2610 | . 212 . . . . 400 . . . . . . . . . . . . 192 164 669 81 96 100 257 392 47 . . Sensors 2008 | . 212 . . . . 400 . . . . . . . . . . . . . . 423 81 96 100 257 392 47 . . Decoding 893 | . . . . . . . . . . . . . . . . . . . 192 164 537 . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 15 | . . 1 . . . . 1 2 . . . 3 1 . 3 . 1 1 . . . 1 1 . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . . . . . . . . . . . . . . . . 23 . . . . . . . . Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Items 17 | . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . Machines 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Guards 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 1 . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 17035 | 110 1108 427 657 440 1060 1715 570 928 1562 408 574 590 552 128 935 1044 444 99 554 164 699 81 96 100 257 392 160 437 744 Spaces Moved 13314 | 72 619 251 409 252 440 892 332 514 930 215 323 338 301 78 475 453 385 149 833 285 1141 186 209 153 507 791 271 499 1011 Core 1881 | 9 . . . . . . . . . . . . . . . 1 154 75 260 . . . . . . . . 434 948 Treads 6534 | . 400 251 409 252 440 892 332 514 930 215 323 338 301 78 475 276 . . . . . . . . . . . 45 63 Legs 471 | 63 219 . . . . . . . . . . . . . . . . . . 41 101 . . 11 . . 19 17 . Wheels 411 | . . . . . . . . . . . . . . . . 176 230 . . . 2 . . . . . . 3 . Hover 4017 | . . . . . . . . . . . . . . . . . 1 74 573 244 1038 186 209 142 507 791 252 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 15 | 50 120 160 160 160 160 160 160 163 163 163 162 162 165 165 165 95 50 50 40 38 16 36 16 36 16 15 22 50 50 Average Speed 106 | 111 148 160 160 160 160 160 160 163 163 163 162 163 165 165 165 152 101 62 56 54 39 39 33 47 35 27 36 61 57 Slowest Speed 600 | 120 190 160 160 160 160 160 163 240 163 163 162 165 165 165 165 600 155 250 150 92 150 90 36 190 36 36 98 161 250 Overloaded Moves 599 | . . . . . . . . . . . . . . . . . . . 14 86 12 . 31 . 14 192 250 . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 4 90 51 87 60 44 25 53 66 89 46 9 59 52 69 69 15 58 33 93 56 35 39 46 60 73 27 46 22 34 Regions Visited 29 Branch Regions 20 Pre-discovered Areas 12 | . . . . . . . 1 . 4 . . . . 1 1 4 . . . . . 1 . . . . . . . Known Exits Taken 22 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Scrap Searched 28 | . . 2 . 1 . . 2 3 4 1 . 1 1 . 2 . 1 2 . 4 . 2 . . 2 . . . . Spaces Dug 61 | . . . . . . 3 28 5 . . . . 12 . . 4 . . . . 2 . . . . . . 7 . Terrain Destroyed 377 | 7 6 . . . 7 16 58 46 . 3 2 1 46 . 39 74 4 . . . 5 . . . . 22 . 21 20 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 149 | . . . . . . 16 4 6 . 3 2 1 10 . 31 62 4 . . . 5 . . . . . . 5 . AOE 228 | 7 6 . . . 7 . 54 40 . . . . 36 . 8 12 . . . . . . . . . 22 . 16 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 15296 | 91 747 265 411 274 664 1052 352 568 972 255 356 361 337 77 569 662 426 155 917 292 1317 192 235 179 574 918 321 607 1150 Wait 949 | 4 51 1 1 11 120 56 4 22 27 31 11 8 19 . 61 55 26 . 52 . 93 1 27 . 62 92 19 25 70 Move 13285 | 71 618 250 408 251 439 891 331 513 929 214 322 337 300 77 474 452 384 148 832 284 1140 185 208 152 506 790 270 499 1010 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 104 | 6 19 2 . 2 12 15 . 4 1 . 4 2 . . 1 14 1 1 3 2 8 1 . 4 . . 1 . 1 Fast Attach 122 | 6 3 . . . 4 3 . 1 1 1 . . . . 1 13 2 3 10 4 14 . . 4 1 6 2 22 21 Attach 58 | . . . . . 6 2 1 2 . . 2 1 . . . 14 4 2 . 2 3 1 . 1 . . 9 6 2 Detach 23 | . . . . . . . . 1 . . . . . . . 2 . . 2 . 5 . . 1 . . 3 6 3 Swap 101 | . 8 1 2 . 8 8 1 6 9 1 4 6 5 . 7 16 . . 4 . 3 . . 6 . 5 1 . . Drop 146 | . 15 3 . 2 12 19 . 3 2 1 3 2 1 . 2 7 2 1 12 . 12 1 . 8 1 6 6 12 13 Fire 458 | 4 33 6 . 8 60 55 11 16 . 7 7 5 10 . 23 88 7 . . . 39 3 . 3 4 18 9 33 9 Melee 9 | . . . . . . . . . 3 . 3 . . . . . . . 2 . . . . . . . . 1 . Ram 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 14 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 24 | . . 2 . . 3 3 4 . . . . . 1 . . 1 . . . . . . . . . . . 3 7 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / Sub) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 818 | -10/Materials | Discovered new exit (range 16) 1219 | -10/Materials | Entered Mines 1243 | -10/Mines | Met a Derelict bent on vengeance 1245 | -10/Mines | Found DCF Scrap (12 items) 1421 | -10/Mines | Discovered new exit (range 7) 1501 | -10/Mines | Identified exit to Subcaves 1640 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1640 | -10/Mines | Discovered new exit (range 5) 1646 | -10/Mines | Entered Exiles 1646 | -10/Exiles | Found Exiles lab abandoned 2289 | -10/Exiles | Discovered new exit (range 10) 2303 | -10/Exiles | Entered Mines 2499 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2717 | -9/Mines | Discovered new exit (range 12) 2743 | -9/Mines | Entered Materials 2743 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3088 | -8/Materials | Build established: Gunner 3290 | -8/Materials | Destroyed 7 combat bots 3700 | -8/Materials | Discovered new exit (range 8) 3769 | -8/Materials | Build established: Scavenger-Gunner 3803 | -8/Materials | Entered Factory 3803 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4135 | -7/Factory | Build established: Scavenger-Skirmisher 4504 | -7/Factory | Build established: Scavenger-Tank 4510 | -7/Factory | Garrison activated, responded to threat 5178 | -7/Factory | Build established: Tank 5289 | -7/Factory | Discovered new exit (range 14) 5343 | -7/Factory | Discovered new exit (range 13) 5364 | -7/Factory | Identified exit to Factory 5393 | -7/Factory | Identified exit to Lower Caves 5518 | -7/Factory | Entered Lower Caves 6039 | -7/Lower Caves | Discovered new exit (range 14) 6086 | -7/Lower Caves | Identified exit to Lower Caves 6088 | -7/Lower Caves | Entered another Lower Caves area 6179 | -7/Lower Caves | Discovered exit to Factory (range 9) 6272 | -7/Lower Caves | Spotted B-75 Beast 6282 | -7/Lower Caves | Destroyed B-75 Beast 6977 | -7/Lower Caves | Discovered new exit (range 7) 6985 | -7/Lower Caves | Identified exit to Zion 7016 | -7/Lower Caves | Entered Zion 7056 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7111 | -7/Zion | System corruption cleaned by Quarantine Array 7245 | -7/Zion | Found Prototype Device 7245 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7292 | -7/Zion | Discovered new exit (range 13) 7303 | -7/Zion | Given the Hacking Drone Bay 7304 | -7/Zion | Found Prototype Device 7315 | -7/Zion | Identified Hacking Drone Bay 7455 | -7/Zion | Visited the Megawrench Repair Shop 7458 | -7/Zion | Megawrench repaired 11 parts 7569 | -7/Zion | Learned location of Storage (-7) 7622 | -7/Zion | Found Prototype Device 7622 | -7/Zion | Identified Phasing AFG 7676 | -7/Zion | Learned location of Quarantine (-3) 7698 | -7/Zion | Learned location of Data Miner (-6) 7714 | -7/Zion | Learned location of Armory (-3) 7800 | -7/Zion | Given A8's code to call for help 7808 | -7/Zion | Received a hallucinogenic algorithm 8223 | -7/Zion | Met Imprinter 8287 | -7/Zion | Imprinted 8290 | -7/Zion | Declared Zion's savior 8559 | -7/Zion | Identified exit to Proximity Caves 8578 | -7/Zion | Entered Proximity Caves 8578 | -6/Proximity Caves | Accompanied by 4 allies 8857 | -6/Proximity Caves | Spotter reported a threat 8910 | -6/Proximity Caves | Spotter reported a threat 8944 | -6/Proximity Caves | Discovered exit to Factory (range 8) 8986 | -6/Proximity Caves | Entered Factory 8986 | -6/Factory | Accompanied by 4 allies 8986 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9254 | -6/Factory | Retrieved Zion intel report: Active Terminals 9413 | -6/Factory | Retrieved Zion intel report: Trap Installations 9447 | -6/Factory | Discovered new exit (range 12) 9537 | -6/Factory | Identified exit to Lower Caves 9560 | -6/Factory | Entered Lower Caves 9560 | -6/Lower Caves | Accompanied by 3 allies 9672 | -6/Lower Caves | Learned 8 Factory zone layouts 9808 | -6/Lower Caves | Spotted B-75 Beast 9834 | -6/Lower Caves | Allies destroyed B-75 Beast 9869 | -6/Lower Caves | Learned Factory stockpile data 9875 | -6/Lower Caves | Learned Factory stockpile data 10119 | -6/Lower Caves | Discovered new exit (range 15) 10125 | -6/Lower Caves | Encountered a Warlord checkpoint 10127 | -6/Lower Caves | Build established: Gunner 10139 | -6/Lower Caves | Identified exit to Lower Caves 10150 | -6/Lower Caves | Entered another Lower Caves area 10150 | -6/Lower Caves | Accompanied by 1 ally 10174 | -6/Lower Caves | Learned 4 Factory zone layouts 10684 | -6/Lower Caves | Discovered new exit (range 9) 10691 | -6/Lower Caves | Encountered a Warlord checkpoint 10697 | -6/Lower Caves | Identified exit to Data Miner 10702 | -6/Lower Caves | Entered Data Miner 10702 | -6/Data Miner | Accompanied by 1 ally 10702 | -6/Data Miner | Discovered new exit (range 6) 10734 | -6/Data Miner | Met Data Miner 10764 | -6/Data Miner | Learned location of Section 7 (-2) 10764 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10792 | -6/Data Miner | Received God Mode back door access code from Data Miner 10826 | -6/Data Miner | Identified exit to Proximity Caves 10830 | -6/Data Miner | Entered Proximity Caves 10830 | -5/Proximity Caves | Accompanied by 1 ally 10881 | -5/Proximity Caves | Encountered an infested base 10940 | -5/Proximity Caves | Spotter reported a threat 10999 | -5/Proximity Caves | Spotter reported a threat 11001 | -5/Proximity Caves | Spotter reported a threat 11054 | -5/Proximity Caves | Spotter reported a threat 11073 | -5/Proximity Caves | Learned location of Warlord (-5) 11666 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11699 | -5/Proximity Caves | Identified exit to Factory 11765 | -5/Proximity Caves | Entered Factory 11765 | -5/Factory | Evolved 2 slots: Utility x2 11766 | -5/Factory | Identified exit to Upper Caves 11767 | -5/Factory | Identified exit to Factory 11919 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 11920 | -5/Factory | Zion Kinetic Resupply teleported in 12065 | -5/Factory | Search patrols dispatched 12075 | -5/Factory | Build established: Tank 12158 | -5/Factory | Garrison activated, responded to threat 12213 | -5/Factory | Destroyed 7 combat bots 12232 | -5/Factory | Spotted B-75 Beast 12269 | -5/Factory | Lost 3 parts (1p2n) 12366 | -5/Factory | Destroyed B-75 Beast 12447 | -5/Factory | Lost 11 parts (1p4n3u3w) 12538 | -5/Factory | Garrison activated, responded to threat 12665 | -5/Factory | First assault squad dispatched 12809 | -5/Factory | Entered Upper Caves 12810 | -5/Upper Caves | Identified exit to Upper Caves 12840 | -5/Upper Caves | Lost 8 parts (2n3u3w) 12896 | -5/Upper Caves | Encountered a Warlord checkpoint 13109 | -5/Upper Caves | Build established: Scavenger-Tank 13172 | -5/Upper Caves | Released all parts (9) 13176 | -5/Upper Caves | Core integrity fell below 50% 13202 | -5/Upper Caves | Lost 3 parts (1p1n1u) 13252 | -5/Upper Caves | Spotted B-75 Beast 13253 | -5/Upper Caves | Entered another Upper Caves area 13254 | -5/Upper Caves | Identified exit to Warlord 13288 | -5/Upper Caves | Spotted B-75 Beast 13352 | -5/Upper Caves | Entered Warlord 13370 | -5/Warlord | System corruption cleaned by Quarantine Array 13471 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 13472 | -5/Warlord | Ran a Watcher feed algorithm 13477 | -5/Warlord | Build established: Mutant 13539 | -5/Warlord | Visited the Vortex Lab 13544 | -5/Warlord | Met EX-DEC 13547 | -5/Warlord | Found Prototype Piercing Weapon 13547 | -5/Warlord | Identified Vortex Lance 13553 | -5/Warlord | Found Prototype Energy Gun 13553 | -5/Warlord | Identified Vortex Rifle 13559 | -5/Warlord | Warlord's base attacked by MAIN.C 13568 | -5/Warlord | Found Vortex Rifle 13634 | -5/Warlord | Opened Warlord's prototype stash 13647 | -5/Warlord | Found Prototype Processor 13647 | -5/Warlord | Identified Exp. Target Analyzer 13652 | -5/Warlord | Found Prototype Reactor 13665 | -5/Warlord | Rebuked by Warlord 13725 | -5/Warlord | Found Prototype Device 13725 | -5/Warlord | Identified Minesniffer Drone Bay 13873 | -5/Warlord | Lost 3 allies 13892 | -5/Warlord | Opened side exit 13903 | -5/Warlord | Discovered new exit (range 9) 13906 | -5/Warlord | Entered Proximity Caves 13909 | -4/Proximity Caves | Spotted B-86 Titan 14025 | -4/Proximity Caves | Discovered exit to Factory (range 9) 14070 | -4/Proximity Caves | Entered Factory 14070 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 14164 | -4/Factory | Zion Hover Resupply teleported in 14190 | -4/Factory | Identified Vortex Chain Reactor 14300 | -4/Factory | Discovered new exit (range 16) 14520 | -4/Factory | Discovered new exit (range 10) 14524 | -4/Factory | Identified exit to Research 14531 | -4/Factory | Retrieved Zion intel report: Branch Access 14531 | -4/Factory | Identified exit to Upper Caves 14532 | -4/Factory | Zion Light squad teleported in 14603 | -4/Factory | Garrison activated, responded to threat 14616 | -4/Factory | Zion Fire squad teleported in 14708 | -4/Factory | Lost 5 allies 14769 | -4/Factory | Entered Upper Caves 14844 | -4/Upper Caves | Discovered new exit (range 16) 14849 | -4/Upper Caves | Identified exit to Upper Caves 14850 | -4/Upper Caves | Entered another Upper Caves area 14889 | -4/Upper Caves | Learned Research security intel 14944 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14944 | -4/Upper Caves | Discovered new exit (range 10) 14946 | -4/Upper Caves | Identified exit to Zhirov 14946 | -4/Upper Caves | Entered Zhirov 14948 | -4/Zhirov | Discovered new exit (range 3) 14954 | -4/Zhirov | Met Zhirov 14968 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 14974 | -4/Zhirov | Found Alien Artifact 14974 | -4/Zhirov | Identified Integrated Dissipator 14974 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 14982 | -4/Zhirov | Found Alien Artifact 15045 | -4/Zhirov | Identified exit to Proximity Caves 15046 | -4/Zhirov | Entered Proximity Caves 15086 | -3/Proximity Caves | Spotter reported a threat 15135 | -3/Proximity Caves | Spotted B-86 Titan 15188 | -3/Proximity Caves | Spotter reported a threat 15285 | -3/Proximity Caves | Build established: Skirmisher 15300 | -3/Proximity Caves | Discovered exit to Research (range 14) 15303 | -3/Proximity Caves | Entered Research 15303 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 15410 | -3/Research | Spotted B-86 Titan 15513 | -3/Research | Zion Hover Resupply teleported in 15598 | -3/Research | Retrieved Zion intel report: Branch Access 15598 | -3/Research | Identified exit to Armory 15598 | -3/Research | Identified exit to Quarantine 15695 | -3/Research | Entered Quarantine 15705 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 15708 | -3/Quarantine | Found Alien Artifact 15708 | -3/Quarantine | Identified Core Reset Matrix 15708 | -3/Quarantine | Identified Transdimensional Reconstructor 15708 | -3/Quarantine | Used Core Reset Matrix 15712 | -3/Quarantine | Detected hypermatrix surge 15712 | -3/Quarantine | Sensed 12 artifacts in vicinity 15742 | -3/Quarantine | Found Core Cannon 15743 | -3/Quarantine | Warped through subspace 15839 | -3/Quarantine | Core integrity fell below 50% 15845 | -3/Quarantine | System corruption reached 10% 15846 | -3/Quarantine | Incoming investigation squad redirected 15847 | -3/Quarantine | Discovered new exit (range 10) 15854 | -3/Quarantine | Identified exit to Research 15855 | -3/Quarantine | Entered Research 15855 | -2/Research | Evolved 2 slots: Utility x2 15878 | -2/Research | Lost 16 parts (1p6n6u3w) 15943 | -2/Research | Garrison activated, responded to threat 15976 | -2/Research | Core integrity fell below 50% 15988 | -2/Research | System corruption reached 10% 16011 | -2/Research | Emitted hypermatrix ping 16013 | -2/Research | Spotted B-90 Cyclops 16016 | -2/Research | Assembled emerged from beneath the floor 16039 | -2/Research | Zion hero teleported in (P1-3CE) 16075 | -2/Research | Assembled emerged from beneath the floor 16089 | -2/Research | Spotted B-90 Cyclops 16094 | -2/Research | Zion Experimental squad teleported in 16094 | -2/Research | Garrison activated, responded to threat 16115 | -2/Research | Allies destroyed B-90 Cyclops 16117 | -2/Research | Assembled emerged from beneath the floor 16133 | -2/Research | Found Unknown Device 16133 | -2/Research | Identified Quantum Capacitor 16167 | -2/Research | Lost 12 allies 16237 | -2/Research | Core integrity fell below 20% 16249 | -2/Research | Discovered new exit (range 14) 16256 | -2/Research | Identified exit to Testing 16262 | -2/Research | Zion Hacker squad teleported in 16286 | -2/Research | Discovered new exit (range 12) 16291 | -2/Research | Identified exit to Access 16292 | -2/Research | Entered Access 16292 | -1/Access | Evolved 2 slots: Utility x2 16458 | -1/Access | Zion Light squad teleported in 16542 | -1/Access | First assault squad dispatched 16560 | -1/Access | Incoming assault squad redirected 16572 | -1/Access | Zion Light squad teleported in 16716 | -1/Access | Lost 5 allies 16770 | -1/Access | Spotted B-99 Colossus 16856 | -1/Access | Lost 4 parts (2n2u) 16894 | -1/Access | System corruption reached 10% 16948 | -1/Access | Spotted B-99 Colossus 16957 | -1/Access | Energy Cycler disabled 16981 | -1/Access | Core integrity fell below 50% 17033 | -1/Access | Discovered new exit (range 6) 17036 | *** | Heading to fleet! Last Messages --------------- detected, Programmers report to Access Zone 9K. 16992_ Penetrated by Slug. 16992_ Arm. Heavy Treads destroyed. 16996_ Penetrated by Slug. 17007_ Connecting with Repair Station... >>Force(Patch) PATCHED[Arm. Heavy Treads] PATCHED[Arm. Heavy Treads] 17007_ ALERT: Suspicious activity at Repair Station A003. Dispatching Investigation squad. 17017_ System corrupted: Heat flow error (+183). 17032_ System corrupted: Energy discharge (-29). 17032_ Connecting with Terminal... 17032_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 17033_ The Access Shell folds into the floor. 17033_ EXIT=FOUND [Achievement: I Was Wrong!] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ?####?????# "??????????????????? | | #?????# "??????????????????? | | #?????# "??????????????????? | | #?????# ss "??????????????????? | | " #?????# ####### ##########??????????????????? | | "" #?????# #?????###???????????????????????????? | | " #?????# #???????????????????????????????????? | | #?????# #???????????????????????????????????? | | #?????# #???????????????????????????????????? | | ???????# #???????????????????????????????????? | | +########## #######?????????????????????????????? | | #????????????????????????? | | +????????????????????????? | | ###########+### #????????????????????????? | | #?????????????????##????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #### #???????????????????????????????????????????? | | ???? #???????????????????????????????????????????? | | ???? #???????????????????????????????????????????? | | ?? #???????????????????????????????????????????? | | " ? #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 117 Coolant Potential 65 Energy Generation 55 Energy Capacity 1200 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 EM Shielding 3 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 80 Targeting Accuracy 6 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Offensive Hacking 22 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Achievements -------------- Friend Of Zion Heroic Deeds Home At Last? I Was Wrong! Challenges ------------ None Game ------ Seed PlasmaGrenadeBasin Manual? 0 Play Time 03:14:11 Cumulative 263.6 hours Start 2025.05.30 @ 04:08:54 End 2025.05.30 @ 07:41:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 132 Rogue 132 Adventurer 0 Explorer 0 Win Type 2 Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 75 Gallery% 76 Achievement% 65 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15259044-b6e7-47da-b7b2-c7912f70427e