Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.01 @ 04:41:34 Player: Rocket Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (111) 555 Value Destroyed (5019) 5019 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (9120) 9120 TOTAL SCORE: 22974 Bonus ------- High Alert Combat Kills 1832 Follower Combat Kills 3871 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -183 Cogmind --------- Core Integrity 1481/1600 Matter 141/300 Energy 1188/1200 System Corruption 18% Temperature Cool (13) Movement Walking (123) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor (fused) Improved Quantum Reactor > --- PROPULSION (8) --- Centrium Leg Centrium Leg Heavy Shield Leg Heavy Shield Leg Heavy Shield Leg > --- UTILITY (12) ----- Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Zionite Biocell Advanced Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Centrium Light Armor Plating Graphene Brace EM Disruption Field Remote Shield > --- WEAPON (3) ------- Gamma Rifle Gamma Bomb Array Enhanced Force Lance > --- INVENTORY (25) --- Enhanced Biometal Leg Centrium Leg Large Matter Pod (150) Advanced Sensor Array IFF Parser Advanced ECM Suite Phase Shifter Improved Force Field Advanced System Restoration Module Advanced System Restoration Module Gamma Rifle Phase Gun Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Enhanced Hardcell Cannon Rocket Array Advanced Micro-nuke Launcher Advanced Micro-nuke Launcher Improved Remote Datajack Advanced Remote Datajack Power Maul Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Heavy Shield Leg Heavy Shield Leg Heavy Shield Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink Huge Storage Unit Zionite Biocell Advanced Sensor Array Experimental Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Centrium Light Armor Plating Graphene Brace EM Disruption Field Remote Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Advanced Micro-nuke Launcher > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Enhanced Biometal Leg Centrium Leg Large Matter Pod Advanced Sensor Array IFF Parser Advanced ECM Suite Phase Shifter Improved Force Field Advanced System Restoration Module Advanced System Restoration Module Phase Gun Quantum Rifle Quantum Rifle Enhanced Quantum Rifle Compact HERF Cannon Enhanced Hardcell Cannon Gamma Bomb Array Rocket Array Advanced Micro-nuke Launcher Improved Remote Datajack Advanced Remote Datajack Power Maul Enhanced Force Lance [Rating: 197] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Reinforced Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Advanced Sensor Array Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Powered Armor Weapon Axe Energy Gun Enhanced Quantum Rifle Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 . . . . 2 2 . 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 6 | . . . . . 2 . 1 . . . . . 1 . 1 . 1 Utility 10 | . . . . . 2 2 1 . . . . 1 1 . . 2 1 Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 164 | 8 5 . 1 . 10 21 14 1 2 4 3 12 4 23 13 18 25 Power 18 | 1 . . . . 1 3 . . . 1 1 1 . 6 . 3 1 Engine 3 | 1 . . . . . 1 . . . . 1 . . . . . . Core 7 | . . . . . 1 2 . . . 1 . . . 3 . . . Reactor 8 | . . . . . . . . . . . . 1 . 3 . 3 1 Propulsion 41 | 4 2 . . . 3 6 2 . . . 1 4 . 5 5 3 6 Treads 7 | . 2 . . . 3 1 1 . . . . . . . . . . Leg 32 | 2 . . . . . 5 1 . . . 1 4 . 5 5 3 6 Wheel 2 | 2 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 61 | 1 2 . 1 . 4 3 8 1 2 2 . 5 4 6 5 7 10 Device 31 | . 1 . . . 3 . 3 1 1 . . 2 1 4 5 3 7 Storage 7 | 1 1 . 1 . . 1 2 . . . . . . . . 1 . Processor 10 | . . . . . 1 1 1 . . 2 . . 2 1 . 2 . Hackware 1 | . . . . . . . 1 . . . . . . . . . . Protection 12 | . . . . . . 1 1 . 1 . . 3 1 1 . 1 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 44 | 2 1 . . . 2 9 4 . . 1 1 2 . 6 3 5 8 Energy Gun 11 | . . . . . . 1 2 . . . . . . 2 1 3 2 Energy Cannon 6 | . . . . . . . 1 . . . 1 1 . 1 1 . 1 Ballistic Gun 6 | 2 . . . . . 2 . . . . . . . 1 . . 1 Ballistic Cannon 6 | . 1 . . . . 2 . . . . . 1 . . . 1 1 Launcher 9 | . . . . . . 3 1 . . 1 . . . . 1 1 2 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . Impact Weapon 2 | . . . . . 1 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 . . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . . . . . 1 . 3 1 4 2 6 2 Corrupted Parts 6 | . . . . . 2 2 . . . . . . . . . 2 . System Corruption 33 | . . . . . 12 16 . . . . . . . . . 5 . Parts Lost 20 | . . . . . . 3 . . 2 . 1 . . 2 5 2 5 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . . 2 . . . . 1 . . . 1 . 1 Utility 11 | . . . . . . 1 . . 2 . . . . 1 2 1 4 Weapon 3 | . . . . . . . . . . . . . . 1 1 1 . Highest Loss Streak 5 | . . . . . . 1 . . 1 . 1 . . 1 5 2 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 17 | 2 7 8 8 8 10 14 14 14 14 17 18 19 19 19 19 23 24 Power . | . 1 1 1 1 1 2 1 1 1 1 1 . . . . . 1 Propulsion 1 | 1 1 1 1 1 . 1 . . . 1 . . 1 1 2 5 2 Utility 7 | . 3 4 4 4 5 5 6 6 5 6 6 7 9 11 11 8 9 Weapon 6 | . 1 2 2 2 2 5 6 6 6 8 10 11 7 6 5 7 8 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 34 | . 2 . . . 2 3 5 . . . . 2 2 4 . 3 11 Power 4 | . . . . . . 1 . . . . . . . . . 2 1 Propulsion 4 | . . . . . . . . . . . . . . 1 . 1 2 Utility 12 | . 1 . . . 2 . 4 . . . . . . 1 . . 4 Weapon 12 | . 1 . . . . 2 1 . . . . 1 2 2 . . 3 Tool/Special 2 | . . . . . . . . . . . . 1 . . . . 1 Average Slot Usage (%) 97 | . 98 100 100 100 90 97 99 100 99 100 99 98 99 96 97 97 92 Engine 3 | . 14 14 14 14 4 1 6 6 6 4 . 5 5 1 . . . Core 2 | . . . . . 4 5 . . . 1 5 1 . 4 . . . Reactor 2 | . . . . . . . . . . . . 3 5 3 7 7 8 Treads 4 | . 12 28 28 28 28 15 . . . . . . . . . . . Leg 25 | . 15 . . . . 12 31 33 33 33 32 29 31 31 32 28 24 Device 17 | . 12 14 14 14 18 14 17 25 23 14 13 15 15 11 15 23 26 Storage 6 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 5 4 4 5 Processor 14 | . . . . . 8 15 15 13 13 18 20 17 19 21 19 14 10 Protection 4 | . . . . . . 6 3 . 2 6 6 5 5 8 2 4 4 Energy Gun 2 | . . . . . . . 4 . . . . . . 1 7 7 7 Energy Cannon 1 | . . . . . . . 1 6 1 . 1 4 5 3 . . . Ballistic Gun 1 | . 18 14 14 14 8 . . . . . . . . . . . . Ballistic Cannon 2 | . 9 14 14 14 2 3 . . 4 . 4 . . . . . . Launcher 1 | . . . . . . 1 . 5 3 6 . . . . 1 2 . Impact Weapon 1 | . . . . . 6 3 5 . 2 . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . 6 6 5 5 . 2 1 1 Peak Build Rating 197 | 6 7 7 7 7 22 46 60 60 59 66 65 91 101 116 132 169 197 Average Rating 82 | 4 6 7 7 7 17 35 55 58 57 63 63 81 95 103 125 148 188 On Entrance 55 | . 6 7 7 7 7 22 44 60 58 57 66 64 89 95 116 125 164 Avg Prop Armor Cover (%) 6 | . . . . . . 8 6 . 4 5 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 12 29 29 29 29 33 43 66 72 72 65 67 92 102 143 151 170 173 Greatest Support 240 | 26 40 40 40 40 80 80 90 90 90 90 87 106 121 145 176 194 240 Greatest Overweight (x) 1 | . . . . . . 1 1 . . . . 1 . 1 . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 20 20 20 20 20 25 25 25 25 25 Average Capacity 19 | 6 8 15 15 15 15 15 15 20 20 20 20 20 20 20 25 25 25 Most Carried 25 | 4 8 8 9 8 15 15 15 15 15 20 20 20 20 21 23 25 25 Average Carried 17 | 2 7 8 8 8 10 14 14 14 14 17 18 19 19 19 19 23 24 Final Capacity 25 | 8 15 15 15 15 15 15 20 20 20 20 20 20 20 25 25 25 25 Final Carried 25 | 4 8 8 8 8 15 14 15 14 14 19 20 20 20 21 23 25 23 Class Distribution -------------------- 36% | Assassin 20% | Scavenger-Assassin 11% | Skirmisher 9% | Commander-Mutant 9% | Mutant 4% | Messiah-Assassin 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Skirmisher | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Zion Scavenger-Assassin | -5/Proximity Caves Messiah-Assassin | -5/Factory Scavenger-Assassin | -4/Factory Commander-Mutant | -4/Extension Scavenger-Assassin | -3/Research Scavenger-Assassin | -2/Research Assassin | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Matter Collected 4979 | 236 . 88 . . 70 351 327 268 369 40 129 150 . 912 550 531 958 Remotely 916 | . . . . . . . 46 137 137 10 . 150 . . 436 . . Salvage Created 4257 | . . 81 . . 80 445 327 185 369 . . . . 503 350 559 1358 Parts 182 | . . 3 . . 6 20 17 7 10 . . . . 14 17 25 63 Haulers Intercepted 2 | . . . . . . . . . . . . . . . 1 1 . Recyclers Shooed 3 | . . . . . . . . . . . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 7 3 . 9 . . . . . . Prevented 5 | . . . . . . . . . 3 . 2 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Combat Hostiles Destroyed 83 | . . 2 . . 1 13 5 7 9 . . . . 5 8 9 24 Melee 5 | . . . . . . 2 1 . 1 . . . . . . . 1 Guns 15 | . . 1 . . . 1 . . . . . . . 3 2 4 4 Cannons 4 | . . . . . . 1 . . 2 . . . . . 1 . . AOE 52 | . . 1 . . . 7 3 7 6 . . . . . 5 5 18 Classes Destroyed 18 | . . 2 . . 1 7 . . 1 . . . . 1 2 1 3 Worker 5 | . . . . . . 1 1 . . . . . . . . . 3 Builder 10 | . . 1 . . 1 . 2 . . . . . . . 5 . 1 Tunneler 1 | . . . . . . . . . . . . . . . . . 1 Hauler 2 | . . . . . . . . . . . . . . . 1 1 . Recycler 5 | . . . . . . 1 1 . . . . . . 1 1 . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . . 1 . . . . . . . 2 . . . Swarmer 30 | . . . . . . 8 3 4 4 . . . . 1 . 5 5 Cutter 1 | . . . . . . 1 . . . . . . . . . . . Grunt 17 | . . 2 . . . . . 3 3 . . . . 1 . 2 6 Brawler 1 | . . . . . . . . . . . . . . 1 . . . Duelist 3 | . . . . . . . . . 1 . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 8 | . . . . . 1 1 1 . 1 . . . . 2 . 1 1 Specialist 2 | . . . . . . 2 . . . . . . . . . . . Hunter 6 | . . . . . . . . . . . . . . . 6 . . Programmer 13 | . . . . . . 1 1 . . . . . . . 2 . 9 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . 1 . . . . . . . . Packrat 3 | . . . . . . . . 1 2 . . . . . . . . Wizard 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . . 3 . . 1 8 4 4 4 . . . . 1 8 5 11 Combat Bots Only 6 | . . 2 . . 1 5 3 4 4 . . . . 1 4 5 6 Max Kills in Single Turn 6 | . . 1 . . 1 6 4 2 2 . . . . 1 2 3 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . . 3 3 2 2 . . . . . 1 3 3 Melee 1 | . . . . . . 1 1 . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Hostile Shots Fired 637 | . . 8 . . 7 126 13 7 72 . 5 2 3 44 121 68 161 Missed 250 | . . 1 . . 2 41 5 2 35 . 1 . 2 15 43 34 69 Deflected 9 | . . . . . . . . . . . . . . . . . 9 Hits 387 | . . 7 . . 5 85 8 5 37 . 4 2 1 29 78 34 92 Melee 14 | . . . . . . 7 . . 5 . . 2 . . . . . Projectile 373 | . . 7 . . 5 78 8 5 32 . 4 . 1 29 78 34 92 AOE 4 | . . . . . . 2 . . . . . . . 1 . . 1 Critical Strikes 18 | . . . . . . 4 . . 1 . 1 . . 1 5 1 5 Actively Blocked 7 | . . . . . . . . . . . . . . 1 . 1 5 Part Disruptions 3 | . . . . . . . . . . . . . . . . . 3 Damage Taken 7741 | . . 125 . . 70 1337 82 98 511 . 112 56 . 714 1535 897 2204 Core 989 | . . 68 . . 14 431 . . 41 . 13 . . 131 136 36 119 Absorbed by Shields 438 | . . . . . . . . . . . . 17 . 79 . 106 236 Redirected to Shielding 94 | . . . . . . 94 . . . . . . . . . . . Core Remaining (%) 86 | 100 . . . 72 97 38 . . . . 93 100 . 88 89 97 92 Volleys Fired 296 | . 2 7 . . . 20 3 8 28 . 14 6 . 91 30 35 52 Largest 3 | . 2 2 . . . 2 1 1 1 . 1 1 . 2 3 2 3 Hottest 247 | . 50 50 . . . 63 55 36 90 . 40 81 . 169 199 140 247 Shots Fired 385 | . 4 14 . . . 25 3 8 28 . 14 6 . 102 39 62 80 Gun 195 | . 2 7 . . . 12 2 . . . . . . 41 17 57 57 Cannon 80 | . 2 7 . . . 9 . . 23 . 14 6 . 16 1 . 2 Launcher 66 | . . . . . . 4 1 8 5 . . . . 1 21 5 21 Special 44 | . . . . . . . . . . . . . . 44 . . . Kinetic 76 | . 4 14 . . . 17 . . 16 . 14 . . . 3 7 1 Thermal 130 | . . . . . . 4 . . 7 . . . . 41 14 28 36 Explosive 62 | . . . . . . 4 1 8 5 . . . . 1 21 5 17 Electromagnetic 73 | . . . . . . . 2 . . . . 6 . 16 1 22 26 Robot Hit Streak 21 | . . 6 . . . 3 . 2 5 . 3 6 . 21 7 10 8 Robot Miss Streak 7 | . . 2 . . . 3 1 1 3 . 2 1 . 4 5 7 5 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 260 | . . 9 . . 4 17 5 7 24 . 4 6 . 83 15 36 50 Core Hits 203 | . . 4 . . 1 21 6 16 16 . . 2 . 21 44 21 51 Critical Kills 1 | . . . . . . 1 . . . . . . . . . . . Critical Parts Destroyed 6 | . . . . . . 2 1 . 1 . . . . 1 1 . . Critical Strikes 16 | . . . . . 1 3 1 . 2 . 1 . . 3 1 1 3 Burn 2 | . . . . . . . . . . . . . . 2 . . . Destroy 1 | . . . . . . . . . . . . . . . 1 . . Blast 2 | . . . . . . . . . . . 1 . . . . . 1 Corrupt 1 | . . . . . . . . . . . . . . . . 1 . Smash 8 | . . . . . 1 3 1 . 2 . . . . 1 . . . Impale 2 | . . . . . . . . . . . . . . . . . 2 Melee Attacks 143 | . . . . . 6 27 23 3 11 . 3 5 9 5 8 9 34 Impact 56 | . . . . . 6 18 23 . 7 . . . . 2 . . . Slashing 65 | . . . . . . 9 . 3 4 . 3 5 9 3 8 9 12 Piercing 22 | . . . . . . . . . . . . . . . . . 22 Sneak Attacks 14 | . . . . . 1 . 4 2 4 . . . . . 1 . 2 Combat Hostiles 2 | . . . . . . . 1 . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 15651 | . 13 224 . . 137 1058 545 877 1423 . 104 96 . 1384 3753 1781 4256 Guns 3099 | . 13 64 . . . 78 . . . . . . . 691 315 877 1061 Cannons 1137 | . . 69 . . . 127 . . 374 . 104 76 . 303 38 . 46 Explosions 9216 | . . 91 . . . 542 154 724 575 . . . . 244 3285 904 2697 Melee 2074 | . . . . . 137 311 391 153 474 . . 20 . 74 62 . 452 Ramming 125 | . . . . . . . . . . . . . . 72 53 . . Kinetic 813 | . 13 133 . . . 171 . . 276 . 104 . . . 33 37 46 Thermal 2383 | . . 91 . . . 34 . . 98 . . . . 691 282 439 748 Explosive 9125 | . . . . . . 542 154 724 575 . . . . 244 3285 904 2697 Electromagnetic 1131 | . . . . . . . . . . . . 76 . 303 38 401 313 Impact 1051 | . . . . . 137 241 391 . 208 . . . . 74 . . . Slashing 668 | . . . . . . 70 . 153 266 . . 20 . . 62 . 97 Piercing 355 | . . . . . . . . . . . . . . . . . 355 Highest Corruption 18 | . . . . . 12 16 . . . . . . . . . 5 18 Average Corruption 12 | . . . . . 11 15 . . . . . . . . . 3 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 50 | . . . . . 4 5 . . . . . . . . . 10 31 Message Errors 15 | . . . . . 2 3 . . . . . . . . . 1 9 Matter Fused 11 | . . . . . 2 . . . . . . . . . . 2 7 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . 1 3 Energy Discharges 4 | . . . . . . 1 . . . . . . . . . 1 2 Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . . . . . 2 4 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Misfires 2 | . . . . . . 1 . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . . . . . . . 2 3 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1034 | . . . . . 23 112 222 59 212 . . . . 40 110 18 238 Projectiles 50 | . . . . . . . . . 47 . . . . 3 . . . Explosions 268 | . . . . . . . . 14 26 . . . . . 79 18 131 Melee 716 | . . . . . 23 112 222 45 139 . . . . 37 31 . 107 Knockbacks 11 | . . 2 . . . 1 . . 7 . . . . 1 . . . Impact 2 | . . . . . . 1 . . . . . . . 1 . . . Kinetic 9 | . . 2 . . . . . . 7 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 414 | . . 47 . . . 45 . . . . . . . . 45 72 205 Shots 12 | . . 1 . . . 1 . . . . . . . . 1 1 8 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . . . . . . 3 1 . . Kicked 4 | . . . . . . . . . . . . . . 3 1 . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 512 | . . 10 . . . 45 . 9 192 . . 168 57 512 138 333 181 Average Temperature 102 | . . 5 . . . 17 . 9 100 . . 77 28 120 64 97 46 Received Heat Transfer 477 | . . 45 . . 18 120 12 39 93 . . . . 89 . 36 25 Effects 12 | . . . . . . . . . . . . . . 12 . . . Shutdowns 3 | . . . . . . . . . . . . . . 3 . . . Energy Bleed 3 | . . . . . . . . . . . . . . 3 . . . Matter Decay 3 | . . . . . . . . . . . . . . 3 . . . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . . . Damage (core) 1 | . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations 2 | . . . . . . . . . . . . . . . . . 2 Total Turns 56 | . . . . . . . . . . . . . . . . . 56 Longest Duration 38 | . . . . . . . . . . . . . . . . . 38 Robots Disrupted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Robots Corrupted 9 | . . . . . 1 2 2 . . . . . . 2 . 1 1 Combat Hostiles 6 | . . . . . 1 2 1 . . . . . . 1 . . 1 Parts Fried 21 | . . . . . . 10 5 . . . . . . 1 . 2 3 Impact Corruptions 17 | . . . . . 1 5 6 . 1 . . . . 2 2 . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . Parts Melted 5 | . . 1 . . . . . . . . . . . 2 . 1 1 Heat Transferred 3173 | . . 100 . . . 74 . . 150 . . . . 1184 370 518 777 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Maximum Alert Level 5 | . . . . . . . . . . . . . . 3 3 4 5 Low Security (%) 51 | 100 100 100 . 100 100 100 100 . . . . 100 100 24 . . . Level 1 10 | . . . . . . . . . . . . . . 47 . . . Level 2 10 | . . . . . . . . . . . . . . 10 57 56 1 Level 3 16 | . . . . . . . . . . . . . . 18 42 13 51 Level 4 10 | . . . . . . . . . . . . . . . . 30 43 Level 5 . | . . . . . . . . . . . . . . . . . 4 High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1707 | . . 73 . . 34 132 84 . . . . 76 15 1002 1096 1263 1707 Initial 740 | . . . . . . 6 17 . . . . 33 13 . 524 612 740 Average 384 | . . 31 . . 8 40 18 . . . . 28 2 365 678 796 1070 Influence Increases 7125 | . . 78 . . 90 398 196 160 200 . 206 149 27 2003 932 1085 1601 Destroy 0b10 Robot/C 3360 | . . 40 . . 40 260 100 140 180 . 140 80 . 940 320 480 640 Destroy 0b10 Robot/NC 160 | . . 5 . . 5 15 20 . . . . . . 15 45 15 40 Destroy Leader 554 | . . 10 . . 20 62 30 20 20 . 10 10 . 64 82 106 120 Allied During Kill 1207 | . . . . . 8 . . . . . 56 32 . 746 97 166 102 Successful Hack 94 | . . . . . 2 4 19 . . . . . . 21 24 . 24 Disable Machine 225 | . . 15 . . 15 15 . . . . . . . 30 30 15 105 Anti-Garrison Action 150 | . . . . . . . . . . . . . . . . . 150 Destroy Structure 1165 | . . 8 . . . 27 27 . . . . 12 12 112 274 288 405 Partial Spotted 30 | . . . . . . . . . . . . . . . 15 . 15 Lose Combat Pursuer 180 | . . . . . . 15 . . . . . 15 15 75 45 15 . Influence Decreases 5418 | . . 60 18 . 76 375 226 153 148 66 152 175 55 1004 843 938 1129 Entered New Map 1602 | . . . 18 . . 8 20 4 4 66 . 21 15 . 475 476 495 Time Decay 2806 | . . 60 . . 76 346 206 149 134 . 122 150 25 544 198 302 494 Lost Part 180 | . . . . . . 20 . . 10 . 10 . . 20 50 20 50 Lost Ally 830 | . . . . . . 1 . . . . 20 4 15 440 120 140 90 Squads Dispatched 29 | . . . . . . 4 1 . . . . 1 3 1 5 4 10 Investigation . | . . . . . . . . . . . . . . . . . . Extermination 9 | . . . . . . 1 1 . . . . 1 1 . 1 1 3 Reinforcement 13 | . . . . . . 3 . . . . . . 2 . 2 3 3 Assault 5 | . . . . . . . . . . . . . . 1 . . 4 Garrison 2 | . . . . . . . . . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Distress Signals 4 | . . . . . . 1 . . . . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 184 | . 1 2 . . 2 19 4 5 9 . 7 4 . 47 20 24 40 Peak Tracking Total 12 | . 1 2 . . 4 6 3 2 4 . 4 3 1 12 5 6 5 Tactical Retreats 15 | . . . . . . 1 . . . . . 1 1 4 2 1 5 ECM-based Alert Blocks 5 | . . . . . . . . . . . . . . . . . 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Traps Triggered 3 | . . . . . . . . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Machines Disabled 19 | . . 1 . . 1 1 . . . . . . . 5 2 1 8 Max in Single Turn 1 | . . 1 . . 1 1 . . . . . . . 1 1 . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Machines Accessed 24 | . 2 . 1 . 2 3 5 1 . . . 1 1 4 1 1 2 Terminals 13 | . 2 . . . 1 1 4 . . . . . 1 4 . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 1 1 1 . . . . 1 . . 1 . 2 Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 59 | . 5 . 23 . 4 4 9 1 . . . 2 1 4 2 1 3 Successful 41 | . . . 23 . 3 1 5 1 . . . 1 1 3 1 1 1 Failed 16 | . 5 . . . . 3 4 . . . . . . 1 1 . 2 Catastrophic 8 | . 1 . . . . 1 3 . . . . . . 1 . . 2 Database Lockouts 2 | . . . . . 1 . . . . . . 1 . . . . . Manual 49 | . 3 . . . 2 . 4 . . . . 3 3 9 6 6 13 Terminals 19 | . 5 . . . 1 1 7 . . . . . 1 4 . . . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . . . 3 2 2 . . . . 2 . . 2 . 3 Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 31 | . . . 23 . . . 3 1 . . . . 1 3 . . . Record 23 | . . . 23 . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . 1 . . . . 1 3 . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . . . . . 1 . Build 1 | . . . . . . 1 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 2 . 2 . . . . 1 . . 1 . 1 Retrieve Study 7 | . . . . . 2 . 2 . . . . 1 . . 1 . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . . . . . . . . Terminals 1 | . . . . . 1 . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 . . . . 2 5 . . . . 1 . . 1 1 2 Full Trace Events 1 | . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . 117 . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . . . . . . Part Studies Acquired 7 | . . . . . 2 . 2 . . . . 1 . . 1 . 1 Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . 3 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . 2 Programmers 3 | . . . . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 24 | . . . . . . . . . . . . . . 24 . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Total Allies 58 | . . . . 3 1 . . . . 4 . 3 1 32 5 5 4 Largest Group 12 | . . . . 3 4 3 . . . 4 4 6 5 12 7 4 3 Highest-Rated Group 709 | . . . . 40 50 42 . . . 154 154 323 208 709 429 450 271 Highest-Rated Ally 269 | . . . . 16 16 16 . . . 41 41 70 70 159 103 122 269 Zionite Dispatches 13 | . . . . . . . . . . . . 1 1 4 2 2 3 Heavy 4 | . . . . . . . . . . . . . . 1 1 1 1 Light 2 | . . . . . . . . . . . . 1 . . . 1 . Recon 1 | . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . . . . . . . 1 . . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders 11 | . . . . . . . . . . . . . 2 4 . . 5 ROAM 4 | . . . . . . . . . . . . . 1 2 . . 1 DROP 4 | . . . . . . . . . . . . . 1 2 . . 1 EXPLORE 3 | . . . . . . . . . . . . . . . . . 3 Ally Attacks 477 | . . . . . 9 4 . . . . 20 25 1 251 50 81 36 Total Damage 18158 | . . . . . 113 48 . . . . 718 491 . 7704 1836 4335 2913 Kills 94 | . . . . . 1 . . . . . 7 4 . 46 10 17 9 Allies Corrupted 2 | . . . . . . . . . . . . . . . . 1 1 Allies Melted 1 | . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Active Infowar (turns) 11005 | . 319 197 262 76 335 1146 675 615 589 1061 1111 382 265 1604 409 652 1307 Sensors 8624 | . . . . . 335 1134 675 610 589 1061 1111 382 265 162 341 652 1307 Terrain 10585 | . 319 197 262 76 335 1146 675 440 412 1061 1111 382 265 1604 369 652 1279 ECM 398 | . . . . . . . . . . . . . . . . . 398 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 . . . . 1 1 2 . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 3 Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Turns Passed 11204 | 72 347 197 262 76 335 1146 675 638 596 1061 1111 382 265 1652 409 673 1307 Spaces Moved 6447 | 60 232 111 163 46 178 434 420 312 294 843 674 254 185 898 226 342 775 Core 4 | 4 . . . . . . . . . . . . . . . . . Treads 977 | . 91 111 163 46 178 387 1 . . . . . . . . . . Legs 5424 | 14 141 . . . . 47 419 312 294 843 674 254 185 898 226 342 775 Wheels 42 | 42 . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 122 110 110 107 107 111 110 115 113 109 109 112 Average Speed 121 | 94 135 160 160 160 160 171 120 110 108 108 112 116 115 116 115 110 116 Slowest Speed 240 | 120 160 160 160 160 160 240 240 110 110 110 113 181 115 193 118 181 123 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 31 23 51 13 19 12 15 57 35 89 78 9 7 82 10 13 28 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 2 | . . . 1 . . . . . . 1 . . . . . . . Known Exits Taken 11 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . 1 4 1 . . . . . . Spaces Dug 98 | . . . . . . 12 18 . . . 4 3 8 1 23 8 21 Terrain Destroyed 547 | . . 8 . . . 28 30 51 55 . 5 3 8 24 155 49 131 Melee 78 | . . . . . . 11 18 . . . 2 3 8 1 6 8 21 Projectile 14 | . . . . . . 1 . . 5 . 3 . . . . 5 . AOE 455 | . . 8 . . . 16 12 51 50 . . . . 23 149 36 110 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Ext Res Res Acc Total 9187 | 71 262 117 164 49 216 761 542 590 517 986 1004 330 223 1439 319 562 1035 Wait 1645 | . 8 . . 4 10 223 48 261 176 132 306 24 10 255 23 101 64 Move 6430 | 59 231 110 162 45 177 433 419 311 293 842 673 253 184 897 226 341 774 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 106 | 4 8 . . . 8 9 11 . 1 5 2 6 5 11 5 12 19 Fast Attach 78 | 6 4 . . . 4 5 5 . 1 2 . 8 2 14 3 14 10 Attach 49 | . . . . . 2 5 2 1 2 . 1 2 3 6 7 5 13 Detach 22 | . . . . . . . 1 . . 1 . 2 2 6 2 5 3 Swap 159 | 2 1 . 1 . 5 21 14 5 5 2 4 7 2 24 13 16 37 Drop 155 | . 8 . 1 . 4 18 16 1 . 2 1 17 6 31 2 19 29 Fire 296 | . 2 7 . . . 20 3 8 28 . 14 6 . 91 30 35 52 Melee 143 | . . . . . 6 27 23 3 11 . 3 5 9 5 8 9 34 Ram . | . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . . . 3 . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . 5 . Rewire 96 | . . . . . . . . . . . . . . 96 . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Extension (discovered 2 exits: *Res / [*Cet]) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 15) 420 | -10/Materials | Entered Mines 609 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 611 | -10/Mines | Discovered new exit (range 5) 617 | -10/Mines | Entered Exiles 657 | -10/Exiles | Met 8R-AWN 683 | -10/Exiles | Met EX-HEX 747 | -10/Exiles | Met EX-DEC 765 | -10/Exiles | Learned location of Zion (-6) 856 | -10/Exiles | Discovered new exit (range 14) 879 | -10/Exiles | Entered Mines 881 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 910 | -9/Mines | Learned 4 Materials zone layouts 942 | -9/Mines | Discovered new exit (range 7) 949 | -9/Mines | Met a Derelict bent on vengeance 955 | -9/Mines | Entered Materials 955 | -8/Materials | Accompanied by 3 allies 955 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1026 | -8/Materials | Central database locked down 1179 | -8/Materials | System corruption reached 10% 1213 | -8/Materials | Discovered new exit (range 16) 1290 | -8/Materials | Entered Factory 1290 | -7/Factory | Accompanied by 3 allies 1290 | -7/Factory | Evolved 2 slots: Utility x2 1771 | -7/Factory | Build established: Assassin 1790 | -7/Factory | Fabricated Imp. Force Field (x2) 1870 | -7/Factory | Discovered new exit (range 8) 1881 | -7/Factory | Identified exit to Lower Caves 2220 | -7/Factory | Discovered new exit (range 15) 2301 | -7/Factory | System corruption reached 10% 2396 | -7/Factory | Core integrity fell below 50% 2435 | -7/Factory | Identified exit to Factory 2436 | -7/Factory | Entered another Factory area 2436 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2667 | -6/Factory | Identified exit to Lower Caves 3111 | -6/Factory | Entered Lower Caves 3424 | -6/Lower Caves | Build established: Skirmisher 3469 | -6/Lower Caves | Discovered new exit (range 15) 3692 | -6/Lower Caves | Identified exit to Lower Caves 3749 | -6/Lower Caves | Entered another Lower Caves area 3920 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4188 | -6/Lower Caves | Learned Factory terminal intel 4319 | -6/Lower Caves | Discovered new exit (range 8) 4324 | -6/Lower Caves | Identified exit to Zion 4345 | -6/Lower Caves | Entered Zion 4371 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 4441 | -6/Zion | Given the Hacking Drone Bay 4441 | -6/Zion | Found Prototype Device 4528 | -6/Zion | Learned 8 Factory zone layouts 4583 | -6/Zion | Build established: Assassin 4644 | -6/Zion | Found Prototype Launcher 4644 | -6/Zion | Identified Rocket Array 4648 | -6/Zion | Learned location of Quarantine (-2) 4853 | -6/Zion | Received a visual enhancement algorithm 5028 | -6/Zion | Met Imprinter 5048 | -6/Zion | Imprinted 5050 | -6/Zion | Declared Zion's savior 5329 | -6/Zion | Discovered new exit (range 15) 5403 | -6/Zion | Identified exit to Proximity Caves 5406 | -6/Zion | Entered Proximity Caves 5406 | -5/Proximity Caves | Accompanied by 4 allies 5711 | -5/Proximity Caves | Build established: Scavenger-Assassin 5853 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 6288 | -5/Proximity Caves | Learned Factory interactive machine intel 6433 | -5/Proximity Caves | Discovered new exit (range 13) 6482 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6497 | -5/Proximity Caves | Identified exit to Factory 6517 | -5/Proximity Caves | Entered Factory 6517 | -5/Factory | Accompanied by 3 allies 6517 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6518 | -5/Factory | Identified exit to Upper Caves 6519 | -5/Factory | Loaded intel: 54 interactive machine locations 6520 | -5/Factory | Loaded intel: 26 terminal locations 6594 | -5/Factory | Zion Light squad teleported in 6652 | -5/Factory | Central database locked down 6805 | -5/Factory | Found Powered Armor 6808 | -5/Factory | Found Powered Armor 6812 | -5/Factory | Found Powered Armor 6841 | -5/Factory | Discovered new exit (range 19) 6890 | -5/Factory | Identified exit to Factory 6899 | -5/Factory | Entered another Factory area 6899 | -4/Factory | Accompanied by 4 allies 6899 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6934 | -4/Factory | Zion Offense Resupply teleported in 7042 | -4/Factory | Identified Hacking Drone Bay 7156 | -4/Factory | Discovered new exit (range 9) 7163 | -4/Factory | Identified exit to Extension 7164 | -4/Factory | Entered Extension 7164 | -4/Extension | Accompanied by 1 ally 7185 | -4/Extension | Disrupted transfer network 7313 | -4/Extension | Zion Heavy squad teleported in 7338 | -4/Extension | Rescued A7 7422 | -4/Extension | Zion Recon squad teleported in 7459 | -4/Extension | Rescued a captive Derelict 7459 | -4/Extension | Rescued a captive Derelict 7635 | -4/Extension | Build established: Commander-Mutant 8018 | -4/Extension | Spotted B-86 Titan 8034 | -4/Extension | Allies destroyed B-86 Titan 8049 | -4/Extension | Spotted B-86 Titan 8059 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 8061 | -4/Extension | Allies destroyed B-86 Titan 8086 | -4/Extension | Lost 5 allies 8130 | -4/Extension | Rescued a captive Derelict 8140 | -4/Extension | Zion Infowar Resupply teleported in 8149 | -4/Extension | Found Prototype Processor 8149 | -4/Extension | Identified Exp. Signal Interpreter 8200 | -4/Extension | Energy Cycler disabled 8200 | -4/Extension | Rescued a captive Derelict 8202 | -4/Extension | Rescued a captive Derelict 8203 | -4/Extension | Rescued a captive Derelict 8203 | -4/Extension | Rescued a captive Derelict 8205 | -4/Extension | Rescued a captive Derelict 8233 | -4/Extension | Lost 3 allies 8369 | -4/Extension | Zion Thermal Resupply teleported in 8414 | -4/Extension | First assault squad dispatched 8500 | -4/Extension | Terminal network hard line cut 8521 | -4/Extension | P-70 Sage assimilated allied LP-GR2(b) 8572 | -4/Extension | Lost 12 allies 8758 | -4/Extension | Discovered new exit (range 10) 8760 | -4/Extension | Discovered new exit (range 6) 8806 | -4/Extension | Identified exit to Research 8816 | -4/Extension | Entered Research 8816 | -3/Research | Accompanied by 4 allies 8816 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 8840 | -3/Research | Build established: Scavenger-Mutant 8912 | -3/Research | Zion Hacker squad teleported in 9072 | -3/Research | Lost 5 allies 9145 | -3/Research | Zion Heavy squad teleported in 9150 | -3/Research | Lost 5 parts (1p1n2u1w) 9154 | -3/Research | Discovered new exit (range 10) 9222 | -3/Research | Identified exit to Research 9225 | -3/Research | Entered another Research area 9225 | -2/Research | Accompanied by 2 allies 9225 | -2/Research | Evolved 2 slots: Utility x2 9417 | -2/Research | Zion Heavy squad teleported in 9510 | -2/Research | Build established: Scavenger-Assassin 9551 | -2/Research | Found Prototype Protection 9551 | -2/Research | Identified Zio. Weapon Casing 9564 | -2/Research | Lost 4 allies 9611 | -2/Research | Zion Light squad teleported in 9689 | -2/Research | Spotted B-90 Cyclops 9696 | -2/Research | Destroyed B-90 Cyclops 9773 | -2/Research | Found Prototype Launcher 9773 | -2/Research | Identified Adv. Micro-nuke Launcher 9787 | -2/Research | Found Adv. Micro-nuke Launcher 9792 | -2/Research | Found Prototype Processor 9792 | -2/Research | Identified Exp. Core Analyzer 9803 | -2/Research | Discovered new exit (range 14) 9878 | -2/Research | Identified exit to Access 9898 | -2/Research | Entered Access 9898 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10217 | -1/Access | Zion Experimental squad teleported in 10584 | -1/Access | System corruption reached 10% 10630 | -1/Access | Build established: Assassin 10749 | -1/Access | Lost 3 parts (1n2u) 10794 | -1/Access | Zion Heavy squad teleported in 10836 | -1/Access | Found Gamma Bomb Array 10846 | -1/Access | Zion Kinetic Resupply teleported in 10898 | -1/Access | First assault squad dispatched 11139 | -1/Access | Discovered new exit (range 16) 11202 | -1/Access | Identified exit to Surface 11205 | *** | Escaped! Last Messages --------------- 11158_ L-61 Swordsman destroyed. 11163_ The unstable cave ceiling collapses. 11163_ Dropped Particle Reactor. 11165_ Q|L75LCN5EAMTV45M5USZ5XFGB 11165_ Dropped Lgt. Quantum Reactor. 11167_ The unstable cave ceiling collapses. 11179_ System corrupted: Gamma Bomb Array failed to launch. 11184_ Y WA XUJQ3MQI/WCF7RCS7KXYJC 11186_ The unstable cave ceiling collapses. 11186_ Chain reaction triggered in Corrupted Lgt. Quantum Reactor. 11186_ Sealed Barrier breached. 11186_ Chain reaction triggered in Corrupted Particle Reactor. 11192_ The unstable cave ceiling collapses. 11198_ Main Access Shell breached. 11202_ EXIT=IDENTIFIED: SURFACE [Achievement: Epsilon Run] [Achievement: Derelict Escape] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ???????????????????? BB ?? BB??#?#?#??##?????????? | | ?????????????????????BB????BB??##?##?#?###?#?????? | | ???????????????#???#?? ? ###?####?##????????? | | ???????????????#?#??"?"""""?""#####??##?##???????? | | ????????????????####"""""""?""?#??####??#????#??#? | | ?????????????#?##??#??"""?"?""#?#?######?##????#?# | | ???????????????#????""?"""""""#########??#?#?##?#? | | ???????????####?#?#? ? ######??####?#?##??? | | ?????????#??###?###? """""" ##############?####? | | ????????????####?#?? " " ##?######??#???#???? | | ???????????#?######?? " "" " ###################? | | ????????#??? ?##? " "@ " ### #???? | | ?????????#???? ???? " " ### + ? | | ???????????# ? #?# """ "" ### ####? | | ????????#??# ?? ?### # ###?# | | ???????????????? ### # ##??# | | ???????#??#? ???##""""""""" ## ###?# | | ?????????#???? ??###"" # *! #?### | | ??????????#? ?? ###"" * ##### | | ???????????# ? ###"" % ##### | | ???????????#? ?##T # [ ! %[ ##### | | ??????????##???? ###"" # # % [!! ##### | | ?????????#?? ? ###"" = ! ##?## | | ??????????##???#?###"" # # #######? | | ??????????# ? ?? C % #### | | ???????????? ? ##?# | | ??????????# ?????################ # # ### #### | | ?????????????#################### ## #### | | ??????????? ?########## # ## #### | | ?????????????##??##?#?#? # ## #?## | | ???????????? #??####### ? # ## #### | | ??????????????######### ? # + | | ???????????? ? #??#####?##+### ## | | ?????????????#??#??#?######## + """""##+##### | | ???????????? #?# #??# # # """""#? ?? | | ????????? ? ??## ## " # """""# ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 49 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Corruption Containment 8 Armor Coverage 1000 Resistance: EX 25 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 67 Targeting Accuracy 8 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Lgt. Cannon | -8/Materials | Hacked Imp. Carbon-fiber Leg | -6/Factory | Hacked Imp. Titanium Leg | -6/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Biometal Leg | -3/Research | Hacked Hvy. Shield Leg | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Derelict Escape Epsilon Run Metal Spider Challenges ------------ None Game ------ Seed WeaponsBoreActivator Manual? 0 Play Time 02:05:00 Cumulative 126.3 hours Start 2026.03.01 @ 02:14:55 End 2026.03.01 @ 04:41:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 176 Rogue 176 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 18% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4d7a588-40e6-489d-9c3e-f95884853bf0