Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.03 @ 16:29:12 Player: TheTominator63 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (69) 345 Value Destroyed (1559) 1559 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 3912 Bonus ------- High Alert Combat Kills 54 Follower Combat Kills 21 Friendly Fire -7 Cogmind --------- Core Integrity 380/550 Matter 290/300 Energy 211/265 System Corruption 4% Temperature Warning (363) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Sensor Array Improved Terrain Scanner Terrain Scan Processor Targeting Computer > --- WEAPON (2) ------- Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY (10) --- Light Nuclear Core Compact Wheel Small Storage Unit Large Storage Unit Improved Terrain Scanner Hacking Suite Splice Drone Bay (0/6) Heavy EM Shotgun Missile Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Sensor Array Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Rifle > --- INVENTORY -------- Improved Ion Engine Compact Wheel Small Storage Unit Large Storage Unit Improved Terrain Scanner Improved Terrain Scanner Splice Drone Bay Heavy Assault Rifle Missile Launcher Missile Launcher [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 . 2 Weapon . | . . . . . Parts Attached 68 | 7 4 20 11 26 Power 7 | 1 1 2 . 3 Engine 6 | 1 1 2 . 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 12 | 2 . 3 4 3 Treads 4 | 2 . 2 . . Leg 7 | . . . 4 3 Wheel 1 | . . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 2 2 4 3 11 Device 14 | 1 . 2 1 10 Storage 4 | 1 2 . 1 . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 27 | 2 1 11 4 9 Energy Gun 8 | . . 3 2 3 Energy Cannon 6 | . . 6 . . Ballistic Gun 9 | 2 1 . . 6 Ballistic Cannon . | . . . . . Launcher 4 | . . 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 1 2 Parts Lost 7 | . . 2 3 2 Power 1 | . . . . 1 Propulsion 4 | . . 2 2 . Utility 2 | . . . 1 1 Weapon . | . . . . . Highest Loss Streak 3 | . . 1 3 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 100 95 89 99 Engine 10 | . 14 11 11 5 Treads 10 | . 28 20 2 . Leg 15 | . . . 27 26 Wheel 3 | . . 8 2 . Device 12 | . 14 14 6 16 Storage 10 | . 14 11 11 9 Processor 9 | . . 5 11 18 Protection 1 | . . 1 1 1 Energy Gun 5 | . . 1 10 5 Energy Cannon 5 | . . 14 3 . Ballistic Gun 8 | . 28 5 . 12 Peak Build Rating 28 | 9 10 18 18 28 Average Rating 15 | 7 9 15 14 23 On Entrance 9 | . 9 10 16 13 Naked Turns . | . . . . . Heaviest Build 38 | 12 30 38 37 28 Greatest Support 40 | 40 40 40 40 37 Greatest Overweight (x) 2 | . . 2 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 Average Capacity 12 | 7 12 15 14 10 Most Carried 15 | 3 13 13 15 10 Average Carried 9 | 1 8 10 10 8 Final Capacity 15 | 8 15 15 10 10 Final Carried 11 | 3 11 11 10 10 Class Distribution -------------------- 52% | Scavenger-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1514 | 314 148 546 150 356 Remotely . | . . . . . Salvage Created 2004 | 116 154 617 460 657 Parts 159 | 8 15 57 30 49 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 3 | . . 2 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 55 | . 5 21 9 20 Guns 34 | . 5 7 2 20 Cannons 13 | . . 8 5 . AOE 8 | . . 6 2 . Classes Destroyed 10 | 2 3 3 2 . Worker 1 | . . 1 . . Builder 1 | . . . 1 . Tunneler 3 | 3 . . . . Hauler 1 | . . 1 . . Recycler 3 | 1 . 1 1 . Watcher 5 | . 1 3 . 1 Swarmer 28 | . 3 15 . 10 Grunt 17 | . 2 2 8 5 Brawler 1 | . . . 1 . Sentry 9 | . . 4 . 5 Best Kill Streak 6 | 2 3 6 5 6 Combat Bots Only 6 | . 3 5 5 6 Max Kills in Single Turn 4 | 1 1 4 1 2 Gunslinging . | . . . . . Exploded 3 | . . 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 304 | . 47 95 36 126 Missed 81 | . 18 24 6 33 Damage Taken 2413 | . 326 768 351 968 Core 331 | . 10 72 79 170 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 96 . 62 . Volleys Fired 166 | 11 16 45 28 66 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 40 136 136 122 Shots Fired 308 | 22 32 81 43 130 Gun 243 | 22 32 40 19 130 Cannon 53 | . . 33 20 . Launcher 12 | . . 8 4 . Special . | . . . . . Kinetic 165 | 22 32 19 . 92 Thermal 88 | . . 33 22 33 Explosive 12 | . . 8 4 . Electromagnetic 43 | . . 21 17 5 Robot Hit Streak 27 | 5 9 21 11 27 Robot Miss Streak 4 | 1 2 2 4 4 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . . 4 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 205 | 16 20 50 28 91 Core Hits 108 | 5 8 36 18 41 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 2 | . 1 . . 1 Burn 1 | . . . . 1 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3312 | 170 251 1321 633 937 Guns 1925 | 170 250 319 261 925 Cannons 570 | . . 368 202 . Explosions 797 | . . 634 163 . Melee . | . . . . . Ramming 20 | . 1 . 7 12 Kinetic 1212 | 170 250 125 . 667 Thermal 828 | . . 368 260 200 Explosive 750 | . . 634 116 . Electromagnetic 502 | . . 194 250 58 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 18 | . . 18 . . Projectiles 2 | . . 2 . . Explosions 16 | . . 16 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 18 | . . 13 . 5 Shots 2 | . . 2 . . Rammed 2 | . 1 . 1 . Targets Rammed 4 | . 1 . 1 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 688 | . 26 330 688 363 Average Temperature 127 | . 7 105 219 76 Received Heat Transfer 792 | . 162 168 219 243 Effects 9 | . . 1 7 1 Shutdowns 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Interference 2 | . . . 2 . Matter Decay 1 | . . 1 . . Short Circuit 2 | . . . 1 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 2 . 2 Heat Transferred 1555 | . . 666 445 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 480 | 20 225 428 297 480 Initial 146 | . 13 10 146 35 Average 198 | 11 73 214 142 355 Maximum Alert Level 2 | . 1 2 1 2 Low Security (%) 57 | 100 91 53 75 14 Level 1 27 | . 8 37 24 35 Level 2 14 | . . 9 . 49 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 2 . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . . 3 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | . 11 28 9 35 Peak Tracking Total 9 | . 3 7 3 9 Tactical Retreats 4 | . 1 . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 4 | . . . 4 . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . 1 2 . . Max in Single Turn 1 | . 1 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 15 | . 5 7 1 2 Terminals 11 | . 4 5 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 46 | . 14 25 1 6 Successful 34 | . 10 19 1 4 Failed 12 | . 4 6 . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 37 | . 10 21 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 4 2 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 27 | . 6 16 1 4 Record 3 | . 1 1 . 1 Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . 1 . Branch Access Points 2 | . 1 1 . . Emergency Access Points 1 | . 1 . . . Alert Level 2 | . . 2 . . Locate Traps 4 | . 2 1 . 1 Dispatch Records 2 | . . 2 . . Maintenance Status 1 | . . 1 . . Transport Status 1 | . . 1 . . Reinforcement Status 1 | . . . . 1 Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Registered Prototypes 1 | . . 1 . . Zone Layout 5 | . 1 3 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 5 | . 4 1 . . Recycle Component 3 | . 3 . . . Process 2 | . 1 1 . . Scanalyzer 2 | . . 2 . . Insert Component 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 4 7 . 2 Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 3 | . 3 . . . Recycled Matter 242 | . 136 106 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 2 | . . . . 2 Largest Group 1 | . . . . 1 Highest-Rated Group 15 | . . . . 15 Highest-Rated Ally 15 | . . . . 15 Total Orders . | . . . . . Ally Attacks 25 | . . . . 25 Total Damage 104 | . . . . 104 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches 27 | . . . . 27 Drone Recoveries 21 | . . . . 21 Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3627 | 199 467 1027 1058 876 Spaces Moved 2022 | 98 250 538 628 508 Core 1 | 1 . . . . Treads 928 | 97 250 502 79 . Legs 1028 | . . . 520 508 Wheels 65 | . . 36 29 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 130 115 120 Average Speed 148 | 158 160 160 152 122 Slowest Speed 240 | 160 160 240 190 123 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 45 | 6 42 47 83 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 92 | . . 50 42 . Melee . | . . . . . Projectile . | . . . . . AOE 92 | . . 50 42 . Terrain Rammed 1 | . . . . 1 Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2352 | 119 283 618 687 645 Wait 18 | . 4 . . 14 Move 2018 | 97 249 537 627 508 Hop . | . . . . . Pick Up 39 | 4 8 7 9 11 Fast Attach 17 | 6 . 4 2 5 Attach 10 | 1 . 2 4 3 Detach 1 | . . . 1 . Swap 41 | . 4 14 5 18 Drop 37 | . 1 9 10 17 Fire 166 | 11 16 45 28 66 Melee . | . . . . . Ram 1 | . . . . 1 Kick 2 | . . . . 2 Crush 2 | . 1 . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 65 | -11/Scrapyard | Discovered new exit (range 15) 200 | -11/Scrapyard | Entered Materials 289 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 384 | -10/Materials | Discovered new exit (range 4) 611 | -10/Materials | Discovered new exit (range 13) 667 | -10/Materials | Entered another Materials area 667 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 756 | -9/Materials | Identified exit to Mines 1433 | -9/Materials | Discovered new exit (range 16) 1694 | -9/Materials | Entered Mines 1712 | -9/Mines | Discovered new exit (range 10) 1779 | -9/Mines | Learned Materials non-interactive machine intel 1800 | -9/Mines | Met a Derelict bent on vengeance 1874 | -9/Mines | Lost 3 parts (2n1u) 2058 | -9/Mines | Found the Drone Emporium 2065 | -9/Mines | Found Prototype Device 2066 | -9/Mines | Identified Splice Drone Bay 2163 | -9/Mines | Build established: Scavenger-Mutant 2468 | -9/Mines | Found a hidden stash of uninstalled traps 2752 | -9/Mines | Entered Materials 2752 | -8/Materials | Evolved 2 slots: Utility x2 2753 | -8/Materials | Loaded intel: 31 non-interactive machine locations 3628 | -8/Materials | Self-destructed Last Messages --------------- WR%UVT32L&S7IHWQ V16K=SP K-01 Serf cleans the Integration Channel. System corrupted: Energy discharge (-82). K-01 Serf collects debris. Dropped Imp. Heat Sink. Acquired Imp. Heat Sink. Dropped Imp. Heat Sink. Acquired Hacking Suite. Y-45 Defender destroyed. K-01 Serf collects debris. System corrupted: Adv. Beam Rifle failed to cycle. K-01 Serf collects debris. Destroyed Flight Unit. K-01 Serf collects debris. S-10 Pest suffers critical hit (Burn). S-10 Pest destroyed. System corrupted: Aluminum Leg rejected. Adv. Beam Rifle broken. Overheating: Short circuit. 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""" """ ##??#???# #????? | | ???????#????????? ?? ? ??#?#???# #????? | | ???????????????#?#???#????????#?#############????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Loot Pinata Release The Drones! Safety First Uninvited Guest Challenges ------------ None Game ------ Seed ThermalFluxCompanion Manual? 0 Play Time 00:58:56 Cumulative 2.7 hours Start 2025.01.03 @ 14:09:00 End 2025.01.03 @ 16:29:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 54b6d7ff-2b61-481d-acc5-1cc1ddec3c44