Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 10:37:15 // Winter2021/Sauler

Player: Komeiji O.

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (388)     1940
Value Destroyed (19954)    19954
Prototype IDs (80)         1600
Alien Tech Used (0)        0
Bonus (17518)              17518
              TOTAL SCORE: 49912

 Bonus
-------
High Alert Combat Kills    7366
Follower Combat Kills      1409
Aligned with FarCom        300
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      574
Met Warlord at Research    2000
Invited to Help at Command 2000
Win                        3000
Friendly Fire              -431

 Cogmind 
---------
Core Integrity             1077/1600
Matter                     285/300
Energy                     448/450
System Corruption          32%
Temperature                Cool (0)
Movement                   Rolling (150) Ox3
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (3) --------
          Micro Antimatter Reactor
          Micro Antimatter Reactor
                Quantum Reactor
>               --- PROPULSION (7) ---
                Myomer Leg
                Biometal Leg
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY (12) -----
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
   Experimental Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
                Quantum Capacitor
       Improved Core Shielding
>               --- WEAPON (3) -------
                Gamma Rifle
       Enhanced Nova Cannon
                KE Penetrator
>               --- INVENTORY (20) ---
          Light Quantum Reactor
          Light Quantum Reactor
   Experimental Energy Well (600)
       Advanced Drone Bay (2/2)
       Advanced Remote Datajack
                Particle Cleaver
                Vortex Lance (14)

 Peak State 
------------
>               --- POWER ------------
                Quantum Reactor
                Quantum Reactor
       Improved Quantum Reactor
>               --- PROPULSION -------
       Advanced Heavy Siege Treads
   Experimental Biometal Medium Treads
                Myomer Leg
                Centrium Wheel
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
   Experimental Target Analyzer
   Experimental Core Analyzer
                Quantum Capacitor
       Improved Core Shielding
                Centrium Heavy Armor Plating
                System Mapper
>               --- WEAPON -----------
        Compact HERF Cannon
       Enhanced Nova Cannon
                Gamma Bomb Array
>               --- INVENTORY --------
                Quantum Reactor
   Experimental Energy Well
          Heavy Armor Plating
       Advanced Drone Bay
       Enhanced Nova Cannon
                Particle Cleaver
                Vortex Lance
[Rating: 196]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Experimental Flexi-carbon Leg
  Treads                   Light Treads
  Leg                      Experimental Flexi-carbon Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Long-range Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Mapper
  Protection               Light Regenerative Plating
Weapon                     Cooled Plasma Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Battle Cannon
  Launcher                 Gamma Bomb Array
  Special Weapon           Mining Laser
  Slashing Weapon          Chainsword
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp War Pro Fac Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   2   .   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Utility                  10   | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   2   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             531  | 7   7   1   .   5   22  45  5   12  5   7   29  10  .   13  25  23  26  9   41  126 66  47  
  Power                    46   | 1   .   .   .   .   1   1   1   1   .   .   4   .   .   .   1   3   3   1   2   11  12  4   
    Engine                 16   | 1   .   .   .   .   1   1   1   1   .   .   3   .   .   .   .   2   1   .   1   4   .   .   
    Core                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   1   .   .   
    Reactor                25   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   6   12  4   
  Propulsion               67   | 2   1   .   .   .   7   10  .   .   .   .   1   .   .   .   .   1   4   .   1   17  14  9   
    Treads                 13   | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   1   
    Leg                    38   | .   .   .   .   .   7   10  .   .   .   .   1   .   .   .   .   1   4   .   1   7   3   4   
    Wheel                  16   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   5   4   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  270  | 2   6   .   .   1   8   18  4   5   3   3   18  4   .   13  18  16  12  7   26  57  29  20  
    Device                 190  | 1   4   .   .   .   6   12  1   3   3   3   12  4   .   12  10  13  9   6   19  40  18  14  
    Storage                13   | 1   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   4   3   .   
    Processor              15   | .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   1   .   2   3   4   .   
    Hackware               6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   1   .   .   .   
    Protection             46   | .   .   .   .   .   1   3   3   2   .   .   3   .   .   1   4   3   2   1   3   10  4   6   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   148  | 2   .   1   .   4   6   16  .   6   2   4   6   6   .   .   6   3   7   1   12  41  11  14  
    Energy Gun             12   | 2   .   .   .   2   4   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Energy Cannon          79   | .   .   .   .   .   .   7   .   3   1   2   4   4   .   .   5   2   3   1   8   27  6   6   
    Ballistic Gun          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Cannon       5    | .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               33   | .   .   .   .   2   .   3   .   3   1   2   1   2   .   .   .   1   1   .   4   4   3   6   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   7   1   .   
    Special Melee Weapon   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   3   .   .   
  Unidentified Prototypes  45   | .   .   .   .   .   .   8   .   1   2   .   1   .   .   .   .   .   7   .   4   8   12  2   
  Corrupted Parts          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   
    System Corruption      30   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   23  
Parts Lost                 86   | .   .   .   .   1   .   4   .   .   .   .   3   .   .   .   1   1   .   3   2   32  14  25  
  Power                    15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   6   3   4   
  Propulsion               25   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  6   7   
  Utility                  36   | .   .   .   .   1   .   3   .   .   .   .   3   .   .   .   1   1   .   1   1   11  5   9   
  Weapon                   10   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   5   
  Highest Loss Streak      8    | .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   1   1   .   2   1   7   6   8   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     94   | .   100 100 100 99  99  99  100 100 99  100 99  100 100 100 93  93  94  94  89  88  82  82  
  Engine                   5    | .   14  14  14  14  9   7   7   7   7   7   8   6   6   6   5   5   4   3   1   1   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   4   2   2   1   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   3   6   6   6   1   .   .   1   5   7   12  12  
  Treads                   3    | .   20  14  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   9   9   
  Leg                      19   | .   .   .   .   .   36  29  30  30  30  30  26  26  26  26  23  23  23  23  26  11  1   2   
  Wheel                    2    | .   7   14  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   7   7   
  Device                   16   | .   14  14  14  .   11  21  22  23  22  23  16  20  20  20  14  11  13  20  19  18  15  13  
  Storage                  6    | .   14  14  14  27  10  7   7   7   7   7   6   6   6   6   5   5   5   5   5   5   4   4   
  Processor                10   | .   .   .   .   .   7   7   7   7   7   7   17  13  13  13  11  11  11  11  10  13  16  16  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   3   .   1   4   4   3   
  Protection               5    | .   .   .   .   .   5   7   7   7   7   7   5   6   6   6   8   10  11  11  6   4   2   4   
  Energy Gun               2    | .   28  18  14  4   12  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            8    | .   .   .   .   .   .   7   15  14  14  14  12  12  13  13  10  10  10  10  9   7   6   7   
  Ballistic Cannon         1    | .   .   9   14  14  4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          196  | 8   10  9   11  12  47  83  86  90  90  90  102 98  95  101 112 114 123 123 149 163 184 196 
  Average Rating           101  | 6   8   8   10  11  43  59  84  85  89  88  97  94  95  95  108 110 113 118 144 138 161 183 
  On Entrance              79   | .   8   8   9   11  12  45  83  85  90  90  87  98  95  95  98  109 113 123 120 145 130 181 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             159  | 14  49  51  51  54  58  93  93  92  92  92  109 93  92  105 108 104 113 117 142 140 139 159 
  Greatest Support         230  | 40  40  16  16  16  75  99  99  99  99  99  104 104 104 104 104 104 113 113 136 136 230 190 
  Greatest Overweight (x)  9    | .   3   3   3   3   .   1   .   .   .   .   1   .   .   1   1   .   1   1   1   8   5   9   
  Average Overweight (x)   .    | .   1   3   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 7   15  16  19  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 4   10  15  17  19  19  19  19  19  20  20  19  20  20  20  19  19  19  18  19  19  19  15  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   15  16  19  20  19  20  20  20  20  20  20  20  20  20  20  20  20  18  20  20  20  8   

 Class Distribution 
--------------------
 47% | Mutant
 21% | Skirmisher
 10% | Scavenger-Mutant
  6% | Scavenger-Skirmisher
  3% | Scavenger-Gunner
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Mutant | -7/Lower Caves
           Mutant | -7/Zion
           Mutant | -6/Proximity Caves
       Skirmisher | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
           Mutant | -5/Proximity Caves
       Skirmisher | -5/Factory
           Mutant | -5/Upper Caves
 Commander-Mutant | -5/Warlord
           Mutant | -4/Proximity Caves
       Skirmisher | -4/Factory
 Scavenger-Mutant | -3/Research
 Scavenger-Mutant | -2/Research
 Scavenger-Gunner | -1/Access

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Res  Res  Acc  
Matter Collected           7469  | 258  232  55   .    101  309  759  182  180  50   194  325  145  .    130  193  338  280  87   627  1302 973  749  
  Remotely                 158   | .    .    .    .    .    .    158  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            19506 | 75   412  93   .    89   442  809  260  696  .    297  1440 383  .    596  680  598  241  280  1373 3027 1709 6006 
  Parts                    857   | 6    23   4    .    3    27   53   4    19   .    8    76   22   .    24   36   15   9    9    70   137  59   253  
Haulers Intercepted        14    | .    2    .    .    .    .    4    .    1    .    .    3    .    .    .    .    .    .    .    .    3    1    .    
Recyclers Shooed           5     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      96    | .    .    .    .    .    .    .    3    19   1    7    .    17   .    23   .    15   .    11   .    .    .    .    
  Prevented                4     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    3    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp War Pro Fac Res Res Acc 
Combat Hostiles Destroyed  322  | .   13  3   .   6   5   13  3   13  .   8   28  13  .   9   10  11  4   5   34  44  24  76  
  Melee                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   4   .   .   
  Guns                     15   | .   12  .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  142  | .   .   3   .   1   1   8   1   5   .   4   18  5   .   7   7   7   2   3   13  22  8   27  
  AOE                      102  | .   .   .   .   5   1   5   .   7   .   4   9   8   .   .   1   3   .   1   20  13  5   20  
Classes Destroyed          25   | 1   4   1   .   .   3   3   3   .   .   .   4   .   .   1   .   1   1   .   .   .   2   1   
  Worker                   7    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   3   .   .   
  Builder                  11   | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   1   .   .   .   1   5   .   1   
  Tunneler                 10   | 3   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   .   
  Hauler                   14   | .   2   .   .   .   .   4   .   1   .   .   3   .   .   .   .   .   .   .   .   3   1   .   
  Recycler                 10   | .   .   1   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  16   | .   1   .   .   .   2   2   .   .   .   .   1   .   .   .   4   .   .   .   1   4   .   1   
  Swarmer                  70   | .   9   3   .   3   .   3   .   .   .   .   7   8   .   1   1   .   .   1   14  9   .   11  
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    105  | .   4   .   .   3   1   4   .   11  .   5   11  .   .   6   4   2   2   3   7   5   8   29  
  Brawler                  10   | .   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   2   .   .   .   2   .   2   
  Duelist                  10   | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   2   .   .   .   3   .   2   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   15   | .   .   .   .   .   2   2   .   .   .   .   1   1   .   1   2   1   .   .   .   3   .   2   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   .   
  Hunter                   39   | .   .   .   .   .   2   .   .   .   .   2   3   .   .   .   .   2   .   .   2   7   5   16  
  Programmer               51   | .   .   .   .   .   .   3   1   1   .   .   2   1   .   .   2   1   .   .   10  14  3   13  
  Behemoth                 4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   
  Striker                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   5   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Samaritan                4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           26   | 2   3   3   .   6   4   9   1   5   .   4   8   4   .   5   3   7   1   2   18  9   8   26  
  Combat Bots Only         25   | .   3   2   .   6   1   5   1   5   .   4   6   4   .   5   3   7   1   2   17  5   8   25  
Max Kills in Single Turn   5    | 1   1   1   .   2   1   2   1   4   .   2   3   4   .   1   2   1   1   1   5   4   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   1   2   .   4   .   2   2   4   .   .   1   1   .   1   4   4   3   4   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -3    -2    -1    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Dat   Pro   Fac   Upp   War   Pro   Fac   Res   Res   Acc   
Hostile Shots Fired        2145  | .     50    13    .     25    41    161   12    28    .     41    75    33    .     27    82    67    48    45    170   540   231   456   
  Missed                   725   | .     15    3     .     2     14    58    3     14    .     15    29    16    .     6     34    18    19    17    72    162   67    161   
Damage Taken               28142 | .     305   78    .     291   436   1150  120   231   .     456   937   197   .     273   844   715   1031  458   1374  7376  5333  6537  
  Core                     3266  | .     139   27    .     69    54    211   20    27    .     63    108   23    .     107   12    40    224   17    109   792   701   523   
  Absorbed by Shields      2570  | .     .     .     .     .     .     376   45    63    .     .     .     .     .     149   35    227   70    178   691   736   .     .     
  Reduced by Siege Mode    505   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     133   188   184   
  Redirected to Shielding  324   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     87    212   .     25    
  Ignored by Resistances   91    | .     .     .     .     .     .     .     .     .     .     33    15    .     .     .     .     .     .     .     .     43    .     .     
  Regen/Repaired (Parts)   1520  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     109   139   657   65    112   438   .     .     
Core Remaining (%)         63    | 100   .     .     .     6     90    .     .     .     .     54    .     .     .     72    .     .     .     70    90    39    51    67    
Volleys Fired              1087  | 5     43    10    .     9     43    65    20    28    .     15    80    14    .     18    58    28    17    12    94    195   111   222   
  Largest                  2     | 2     2     2     .     2     2     2     2     2     .     2     2     2     .     2     2     2     2     2     2     2     1     2     
  Hottest                  230   | 90    90    90    .     89    103   230   230   230   .     230   230   70    .     140   145   116   78    145   150   230   120   214   
Shots Fired                1611  | 10    86    20    .     12    77    124   35    48    .     26    145   25    .     36    100   53    34    23    145   286   110   216   
  Gun                      174   | 10    86    11    .     4     56    3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Cannon                   1344  | .     .     9     .     3     16    115   35    44    .     21    143   22    .     36    100   50    32    23    134   276   100   185   
  Launcher                 88    | .     .     .     .     5     .     6     .     4     .     5     2     3     .     .     .     3     2     .     11    10    10    27    
  Special                  5     | .     .     .     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  93    | .     .     9     .     3     16    65    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1186  | 10    86    11    .     4     35    50    35    44    .     21    143   22    .     36    100   49    32    23    134   243   38    70    
  Explosive                66    | .     .     .     .     5     .     6     .     4     .     5     2     3     .     .     .     3     2     .     11    8     6     11    
  Electromagnetic          266   | .     .     .     .     .     26    3     .     .     .     .     .     .     .     .     .     1     .     .     .     35    66    135   
  Robot Hit Streak         25    | 2     7     2     .     6     7     8     7     8     .     9     10    14    .     25    16    10    10    12    5     19    12    18    
  Robot Miss Streak        8     | 3     3     7     .     2     4     5     1     2     .     1     8     2     .     3     3     1     2     1     3     5     4     4     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Capacitor                348   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     72    95    181   
Shots Hit Robots           966   | 4     49    6     .     7     49    59    20    32    .     17    67    18    .     22    52    37    32    19    61    203   67    145   
  Core Hits                633   | 3     22    4     .     11    18    40    4     23    .     14    52    15    .     17    21    20    8     6     57    94    49    155   
  Critical Kills           11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     2     1     2     1     .     1     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         56    | .     2     .     .     .     4     3     4     7     .     5     .     .     .     2     2     .     2     1     2     12    2     8     
    Burn                   27    | .     2     .     .     .     3     1     4     7     .     5     .     .     .     .     .     .     .     .     .     5     .     .     
    Meltdown               11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     2     1     2     1     .     1     
    Blast                  2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Corrupt                11    | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     7     
    Impale                 4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     
    Sunder                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Melee Attacks              36    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     7     .     .     28    .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 19    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    .     .     
  Entropic                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     
  Sneak Attacks            10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     .     3     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           53131 | 45    600   139   .     484   875   2551  833   2002  .     1392  4346  1214  .     754   2463  1782  1123  778   4784  10972 5067  10927 
  Guns                     1307  | 45    600   25    .     38    522   32    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     45    
  Cannons                  31952 | .     .     114   .     34    288   1531  833   1121  .     457   2654  585   .     754   1999  1174  871   778   2505  7737  2604  5913  
  Explosions               18826 | .     .     .     .     412   65    971   .     881   .     935   1606  625   .     .     398   608   235   .     2271  2389  2463  4967  
  Melee                    861   | .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     831   .     .     
  Ramming                  185   | .     .     .     .     .     .     17    .     .     .     .     56    4     .     .     66    .     17    .     8     15    .     2     
  Kinetic                  1314  | .     .     114   .     34    288   878   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  28430 | 45    600   25    .     38    374   735   833   1179  .     579   3159  585   .     754   2397  1174  871   778   2562  7072  1156  3514  
  Explosive                13144 | .     .     .     .     412   .     889   .     792   .     813   1101  625   .     .     .     608   235   .     2214  1836  1924  1695  
  Electromagnetic          9197  | .     .     .     .     .     213   32    .     31    .     .     .     .     .     .     .     .     .     .     .     1218  1987  5716  
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 30    | .     .     .     .     .     .     .     .     .     .     .     30    .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 414   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     414   .     .     
  Entropic                 417   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     417   .     .     
Highest Corruption         37    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     2     .     19    37    7     32    
  Average Corruption       10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     2     .     11    20    3     6     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  206   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     6     .     .     47    115   14    17    
    Message Errors         35    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     10    21    2     1     
    Matter Fused           43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     8     29    3     1     
    Heat Flow Errors       28    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     7     15    3     .     
    Energy Discharges      16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     10    2     1     
    Parts Rejected         7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     2     2     1     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
    Data Loss (minor)      24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     6     14    .     2     
    Data Loss (major)      10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     6     .     2     
    Misfires               9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     6     .     .     
    Alerts                 6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     1     1     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     
    Weapon Failures        24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     6     9     1     7     
Overload Shots             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     .     
Overflow Damage            1921  | .     .     .     .     10    19    135   57    114   .     51    107   40    .     20    110   26    .     28    211   618   264   111   
  Projectiles              1132  | .     .     .     .     .     19    46    57    86    .     21    78    40    .     20    76    26    .     28    154   312   78    91    
  Explosions               639   | .     .     .     .     10    .     89    .     28    .     30    13    .     .     .     34    .     .     .     57    172   186   20    
  Melee                    150   | .     .     .     .     .     .     .     .     .     .     .     16    .     .     .     .     .     .     .     .     134   .     .     
Knockbacks                 11    | .     .     1     .     .     2     6     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     
  Impact                   2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     
  Kinetic                  9     | .     .     1     .     .     2     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      944   | .     .     .     .     27    .     171   .     75    .     .     75    30    .     .     .     .     .     .     25    164   112   265   
  Shots                    33    | .     .     .     .     2     .     6     .     2     .     .     1     1     .     .     .     .     .     .     1     4     9     7     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     
Targets Rammed             17    | .     .     .     .     .     .     3     .     .     .     .     1     1     .     .     5     .     1     .     1     4     .     1     
  Kicked                   15    | .     .     .     .     .     .     3     .     .     .     .     1     1     .     .     5     .     1     .     1     2     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        515   | 60    210   162   .     140   45    225   192   316   .     420   318   42    .     178   326   329   17    3     293   515   372   458   
  Average Temperature      95    | 23    70    59    .     71    9     67    103   112   .     148   111   15    .     54    99    107   9     3     71    91    135   127   
  Received Heat Transfer   3575  | .     72    .     .     156   99    285   33    90    .     99    162   36    .     98    532   114   57    114   120   698   306   504   
  Effects                  22    | .     .     .     .     .     .     .     .     .     .     2     2     .     .     .     .     1     .     .     .     7     4     6     
    Shutdowns              5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     3     
    Energy Bleed           5     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     2     .     .     
    Interference           8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     2     
    Matter Decay           1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Damage (minor)         2     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     5     8     
  Total Turns              243   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    50    129   
  Longest Duration         60    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    34    60    
Robots Corrupted           44    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     4     11    28    
  Combat Hostiles          43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     11    28    
  Parts Fried              68    | .     .     .     .     .     1     .     .     .     .     .     1     1     .     .     .     .     .     .     .     10    16    39    
  Impact Corruptions       1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              19    | .     1     .     .     .     .     .     2     2     .     .     .     .     .     2     2     1     2     1     2     3     .     1     
  Combat Hostiles          15    | .     1     .     .     .     .     .     2     1     .     .     .     .     .     2     2     1     2     1     1     1     .     1     
  Parts Melted             75    | .     3     .     .     .     1     3     3     5     .     4     .     .     .     3     9     4     6     .     2     21    .     11    
  Heat Transferred         29639 | 112   1735  74    .     111   938   1110  1680  2370  .     1430  480   900   .     1130  3030  1800  1200  800   1049  6158  969   2563  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      19    | .     .     .     .     .     2     .     .     2     .     1     5     .     .     .     .     .     .     .     .     2     .     7     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Res  Res  Acc  
Peak Influence             2433 | 15   249  133  .    168  140  620  .    .    .    .    1092 .    .    .    340  .    .    .    873  1439 997  2433 
  Initial                  790  | .    9    41   .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    109  458  790  577  
  Average                  495  | 6    157  72   .    118  59   297  .    .    .    .    452  .    .    .    147  .    .    .    325  801  797  1297 
Maximum Alert Level        5    | .    1    .    .    .    .    2    .    .    .    .    3    .    .    .    1    .    .    .    3    4    3    5    
  Low Security (%)         35   | 100  60   100  .    100  100  49   .    .    .    .    26   .    .    .    66   .    .    .    43   .    .    .    
  Level 1                  12   | .    39   .    .    .    .    6    .    .    .    .    18   .    .    .    33   .    .    .    31   .    .    .    
  Level 2                  22   | .    .    .    .    .    .    44   .    .    .    .    37   .    .    .    .    .    .    .    15   42   15   7    
  Level 3                  23   | .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    10   38   84   46   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    15   
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          72   | .    2    .    .    .    2    6    .    .    .    .    10   .    .    .    8    .    .    .    9    18   4    13   
  Investigation            14   | .    .    .    .    .    1    1    .    .    .    .    3    .    .    .    3    .    .    .    3    .    3    .    
  Extermination            18   | .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    1    .    .    .    3    5    .    3    
  Reinforcement            24   | .    2    .    .    .    1    2    .    .    .    .    2    .    .    .    3    .    .    .    3    4    1    6    
  Assault                  16   | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    9    .    4    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    1    
Construction Impeded       8    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    1    2    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp War Pro Fac Res Res Acc 
Distress Signals           35   | .   2   .   .   .   3   1   .   .   .   .   3   .   .   .   1   .   .   .   2   6   10  7   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Times Spotted              521  | .   25  3   .   6   10  27  5   14  .   10  42  7   .   12  22  12  45  14  42  83  41  101 
  Peak Tracking Total      12   | .   5   3   .   5   3   6   3   5   .   4   7   4   .   5   8   7   12  8   9   6   9   9   
  Tactical Retreats        25   | .   2   1   .   .   .   2   .   .   .   .   5   .   .   1   2   .   .   2   3   4   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp War Pro Fac Res Res Acc 
Traps Triggered            15   | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   1   4   .   4   
  Indirectly               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
Trap Hack Attempts         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
Traps Extracted            6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   2   .   .   
  Installed                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   2   .   4   .   .   
  Triggered                14   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   6   1   .   1   .   3   
Most Traps Carried         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   6   6   6   5   5   3   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp War Pro Fac Res Res Acc 
Machines Disabled          48   | .   .   .   .   .   1   18  .   .   .   .   12  .   .   .   1   1   .   .   5   7   1   2   
  Max in Single Turn       7    | .   .   .   .   .   1   7   .   .   .   .   2   .   .   .   1   1   .   .   1   1   1   1   
  Garrison Access          10   | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   1   .   .   .   .   1   4   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp War Pro Fac Res Res Acc 
Machines Accessed          106  | .   3   .   2   .   2   15  .   4   .   .   21  .   3   .   22  1   1   .   15  9   4   4   
  Terminals                53   | .   3   .   .   .   1   9   .   1   .   .   10  .   .   .   10  .   .   .   9   5   1   4   
  Fabricators              12   | .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   4   .   .   .   1   .   .   .   
  Repair Stations          8    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   3   .   .   .   2   .   1   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   1   2   .   .   
  Garrison Access          12   | .   .   .   .   .   1   3   .   .   .   .   2   .   .   .   2   .   .   .   1   1   2   .   
Total Hacks                263  | .   7   .   3   .   4   35  .   6   .   .   56  .   21  .   58  1   1   .   37  16  9   9   
  Successful               139  | .   4   .   3   .   1   10  .   6   .   .   35  .   21  .   26  1   1   .   16  7   4   4   
  Failed                   124  | .   3   .   .   .   3   25  .   .   .   .   21  .   .   .   32  .   .   .   21  9   5   5   
    Catastrophic           32   | .   1   .   .   .   2   3   .   .   .   .   8   .   .   .   8   .   .   .   6   2   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   100  | .   6   .   1   .   2   22  .   .   .   .   23  .   .   .   22  .   1   .   15  4   .   4   
  Terminals                130  | .   7   .   .   .   2   26  .   1   .   .   26  .   .   .   25  .   .   .   23  9   2   9   
  Fabricators              33   | .   .   .   .   .   .   3   .   .   .   .   10  .   .   .   17  .   .   .   3   .   .   .   
  Repair Stations          22   | .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   7   .   .   .   4   .   4   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   
  Scanalyzers              24   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   5   .   .   .   3   4   .   .   
  Garrison Access          19   | .   .   .   .   .   2   4   .   .   .   .   3   .   .   .   3   .   .   .   2   2   3   .   
Terminal Hacks             56   | .   2   .   3   .   .   .   .   6   .   .   5   .   21  .   3   1   1   .   7   3   1   3   
  Record                   11   | .   .   .   2   .   .   .   .   4   .   .   1   .   2   .   .   .   .   .   2   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   1   .   9   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Branch Access Points     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   1   1   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   
  Locate Traps             6    | .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           15   | .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   8   .   .   .   1   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   1   .   .   .   
  Build                    7    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   4   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   .   .   1   .   2   .   
  Scan Component           7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   1   .   2   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Scanalyzer                 16   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   3   .   .   .   1   2   .   .   
  Insert Component         7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   .   .   1   1   .   .   
  Analyze                  9    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   2   .   .   .   .   1   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   
  Seal Access              6    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         36   | .   2   .   .   .   1   7   .   .   .   .   11  .   .   .   8   .   .   .   6   .   .   1   
  Terminals                30   | .   2   .   .   .   1   6   .   .   .   .   8   .   .   .   6   .   .   .   6   .   .   1   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   1   .   .   .   1   3   .   .   .   .   2   .   .   .   1   .   .   .   1   .   .   1   
    Skim                   18   | .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   5   .   .   .   5   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Haulers                3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         87   | .   3   .   .   .   2   12  .   .   .   .   19  .   .   .   21  .   .   .   15  8   3   4   
  Full Trace Events        14   | .   .   .   .   .   1   1   .   .   .   .   3   .   .   .   3   .   .   .   3   .   3   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   .   .   1   .   7   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   
  Total Robot Build Rating 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   .   .   .   2   .   9   .   3   .   .   .   .   1   .   .   
  Parts Built              9    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   
    Authchips              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   
    Time                   610  | .   .   .   .   .   .   106 .   .   .   .   210 .   .   .   294 .   .   .   .   .   .   .   
  Total Part Build Rating  56   | .   .   .   .   .   .   12  .   .   .   .   19  .   .   .   25  .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     80   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   80  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   1   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp War Pro Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Res  Res  Acc  
Total Allies               25   | .    1    .    .    .    .    3    .    .    2    .    6    .    .    .    4    2    5    .    .    2    .    .    
  Largest Group            6    | .    1    1    1    1    1    3    3    .    2    2    3    1    .    .    2    2    6    2    .    2    .    .    
  Highest-Rated Group      329  | .    10   10   10   10   10   93   93   .    71   71   93   31   .    .    98   79   329  117  .    192  .    .    
  Highest-Rated Ally       96   | .    10   10   10   10   10   31   31   .    51   51   37   31   .    .    49   49   68   68   .    96   .    .    
Total Orders               21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    12   .    .    5    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  FOLLOW                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  RETURN                   14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    2    
Ally Attacks               225  | .    .    .    .    .    .    .    35   1    .    2    60   1    .    .    3    5    38   7    41   32   .    .    
  Total Damage             7105 | .    .    .    .    .    .    .    676  20   .    83   1029 .    .    .    58   207  1705 522  702  2103 .    .    
  Kills                    40   | .    .    .    .    .    .    .    2    .    .    1    8    .    .    .    1    1    15   2    2    8    .    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp War Pro Fac Res Res Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    13   | .   .   .   .   .   .   .   2   2   1   2   .   2   .   3   .   1   .   .   .   .   .   .   
Drone Launches             17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   3   
  Drone Recoveries         16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   3   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Res  Res  Acc  
Turns Passed               23653 | 182  854  318  470  548  743  1993 796  720  790  506  2485 809  89   944  1801 995  946  261  1453 2869 1864 1217 
Spaces Moved               17032 | 97   443  195  323  353  540  1487 780  672  817  481  1808 769  92   863  1440 792  762  182  1017 1602 1054 463  
  Core                     5     | 5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1066  | 92   162  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   514  221  
  Legs                     13437 | .    .    .    .    .    540  1487 780  672  817  481  1808 769  92   863  1440 792  762  182  1017 935  .    .    
  Wheels                   2524  | .    281  195  323  353  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    590  540  242  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   145  145  145  145  60   90   90   90   90   90   90   97   97   97   78   97   97   100  98   98   131  130  
  Average Speed            109   | 154  150  145  145  145  90   106  90   90   90   90   106  97   97   100  97   97   98   106  100  127  145  161  
  Slowest Speed            410   | 160  160  145  145  145  100  186  90   90   90   90   170  97   97   174  174  97   174  175  174  410  165  270  
  Overloaded Moves         7     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 5    69   40   75   67   32   44   70   79   84   69   52   88   74   90   41   87   74   35   30   37   36   16   
  Regions Visited          22
    Branch Regions         13
  Pre-discovered Areas     9     | .    .    .    1    .    .    .    1    .    2    .    .    1    1    1    .    .    .    .    2    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      16    | 1    1    1    1    1    1    1    .    1    1    1    .    1    1    .    .    1    1    .    .    1    1    .    
Scrap Searched             27    | .    .    .    .    2    .    .    10   3    4    1    .    2    .    3    .    2    .    .    .    .    .    .    
Spaces Dug                 114   | .    .    .    .    .    5    5    6    .    .    2    20   .    .    2    20   .    .    .    27   19   3    5    
Terrain Destroyed          1287  | .    .    3    .    32   17   132  13   90   .    75   174  45   .    11   48   36   24   2    134  164  65   222  
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Projectile               342   | .    .    3    .    .    6    26   13   12   .    8    62   3    .    11   39   8    .    2    65   60   7    17   
  AOE                      943   | .    .    .    .    32   11   106  .    78   .    67   112  42   .    .    9    28   24   .    69   102  58   205  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  War  Pro  Fac  Res  Res  Acc  
Total                      20687 | 116  543  210  325  377  712  1782 839  736  871  523  2226 801  91   907  1757 975  930  224  1288 2187 1373 894  
  Wait                     1424  | .    37   4    .    5    74   105  31   10   45   21   276  8    .    8    191  76   87   17   103  134  65   127  
  Move                     17010 | 96   442  194  322  352  539  1486 779  671  816  480  1807 768  91   862  1439 791  762  181  1016 1601 1053 462  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  209   | 7    11   1    3    4    15   32   1    7    .    .    17   .    .    .    11   4    9    .    12   38   21   16   
  Fast Attach              154   | 7    .    .    .    .    3    8    .    1    5    .    5    .    .    .    3    6    9    .    10   47   36   14   
  Attach                   101   | .    .    .    .    1    2    8    .    .    .    .    5    .    .    .    6    1    5    4    9    25   9    26   
  Detach                   51    | .    .    .    .    .    .    6    .    .    .    .    1    .    .    .    2    .    4    3    8    9    9    9    
  Swap                     277   | .    7    1    .    4    17   30   5    11   .    7    19   10   .    13   16   16   12   5    22   54   21   7    
  Drop                     244   | 1    3    .    .    2    19   39   3    8    5    .    14   .    .    1    8    9    18   .    13   43   48   10   
  Fire                     1087  | 5    43   10   .    9    43   65   20   28   .    15   80   14   .    18   58   28   17   12   94   195  111  222  
  Melee                    36    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    7    .    .    28   .    .    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kick                     14    | .    .    .    .    .    .    3    .    .    .    .    1    1    .    .    5    .    .    .    1    2    .    1    
  Crush                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    .    .    5    .    .    
  Trap                     29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    18   .    .    2    .    4    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion (discovered 2 exits: Dee / [*Pro])
-6/Proximity Caves
-6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2)
-6/Lower Caves (discovered 2 exits: [*Low] / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: Fac x4 / *Upp x2)
-5/Upper Caves (discovered 2 exits: *Upp / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res x3 / *Upp x2)
-3/Research (discovered 5 exits: *Res x2 / *Arm / Tes x2)
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access (discovered 2 exits: [*Sur] / Com)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
   183 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   495 | -10/Materials      | Discovered new exit (range 14)
   604 | -10/Materials      | Core integrity fell below 50%
   801 | -10/Materials      | Discovered new exit (range 13)
   995 | -10/Materials      | Discovered new exit (range 10)
  1037 | -10/Materials      | Entered Mines
  1037 | -10/Mines          | Accompanied by 1 ally
  1109 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1169 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1171 | -10/Mines          | Discovered new exit (range 5)
  1355 | -10/Mines          | Entered Exiles
  1355 | -10/Exiles         | Accompanied by 1 ally
  1390 | -10/Exiles         | Met 8R-AWN
  1415 | -10/Exiles         | Met EX-HEX
  1458 | -10/Exiles         | Met EX-BIN
  1474 | -10/Exiles         | Aligned with FarCom system
  1476 | -10/Exiles         | Given EX-Vault access code
  1511 | -10/Exiles         | Opened EX-Vault
  1518 | -10/Exiles         | Found Potential Leg
  1520 | -10/Exiles         | Found Potential Leg
  1552 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1591 | -10/Exiles         | Met EX-DEC
  1598 | -10/Exiles         | Learned location of Zion (-7)
  1656 | -10/Exiles         | Visited The Gauntlet
  1809 | -10/Exiles         | Discovered new exit (range 14)
  1825 | -10/Exiles         | Left Exiles lab with Potential Leg
  1825 | -10/Exiles         | Entered Mines
  1825 | -9/Mines           | Accompanied by 1 ally
  1836 | -9/Mines           | Core integrity fell below 20%
  1851 | -9/Mines           | Met a Derelict bent on vengeance
  2361 | -9/Mines           | Discovered new exit (range 5)
  2373 | -9/Mines           | Entered Materials
  2373 | -8/Materials       | Accompanied by 1 ally
  2373 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2834 | -8/Materials       | Discovered new exit (range 13)
  3116 | -8/Materials       | Entered Factory
  3116 | -7/Factory         | Evolved 2 slots: Utility x2
  3498 | -7/Factory         | Discovered new exit (range 8)
  3693 | -7/Factory         | Build established: Skirmisher
  4514 | -7/Factory         | Build established: Mutant
  4779 | -7/Factory         | Fabricated Imp. Kinecellerator (x2)
  4821 | -7/Factory         | Cargo convoy interrupted
  4940 | -7/Factory         | Found Prototype Energy Cannon
  4941 | -7/Factory         | Identified Exp. Thermic Cannon
  4944 | -7/Factory         | Allied Derelicts emerged from ambush trap array
  5109 | -7/Factory         | Entered Lower Caves
  5109 | -7/Lower Caves     | Accompanied by 3 allies
  5355 | -7/Lower Caves     | Identified exit to Lower Caves
  5599 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5636 | -7/Lower Caves     | Spotted B-75 Beast
  5678 | -7/Lower Caves     | Destroyed B-75 Beast
  5905 | -7/Lower Caves     | Entered another Lower Caves area
  5905 | -7/Lower Caves     | Accompanied by 1 ally
  5950 | -7/Lower Caves     | Discovered new exit (range 8)
  6305 | -7/Lower Caves     | Learned Extension stockpile data
  6401 | -7/Lower Caves     | Learned Factory stockpile data
  6412 | -7/Lower Caves     | Learned 4 Factory zone layouts
  6482 | -7/Lower Caves     | Discovered new exit (range 7)
  6527 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6625 | -7/Lower Caves     | Entered Zion
  6693 | -7/Zion            | Discovered new exit (range 13)
  6826 | -7/Zion            | Given A8's code to call for help
  6838 | -7/Zion            | Identified exit to Deep Caves
  6882 | -7/Zion            | Gained Derelict followers
  7009 | -7/Zion            | Found Prototype Device
  7009 | -7/Zion            | Identified Bomb Factory No. 2
  7186 | -7/Zion            | Learned location of Storage (-7)
  7298 | -7/Zion            | Learned location of Recycling (-7)
  7415 | -7/Zion            | Entered Proximity Caves
  7415 | -6/Proximity Caves | Accompanied by 2 allies
  7480 | -6/Proximity Caves | Learned Factory interactive machine intel
  7912 | -6/Proximity Caves | Discovered new exit (range 7)
  7914 | -6/Proximity Caves | Spotted B-75 Beast
  7921 | -6/Proximity Caves | Entered Factory
  7921 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  7924 | -6/Factory         | Loaded intel: 54 interactive machine locations
  8011 | -6/Factory         | Discovered new exit (range 8)
  8127 | -6/Factory         | Discovered new exit (range 21)
  8225 | -6/Factory         | Build established: Skirmisher
  8360 | -6/Factory         | Discovered new exit (range 15)
  8682 | -6/Factory         | Fabricated Lgt. Antimatter Reactor?
  9164 | -6/Factory         | Discovered new exit (range 8)
  9392 | -6/Factory         | Discovered new exit (range 18)
  9434 | -6/Factory         | Discovered new exit (range 15)
  9444 | -6/Factory         | Loaded intel: 241 machine locations
  9491 | -6/Factory         | Identified exit to Lower Caves
  9581 | -6/Factory         | Learned location of 2 exits from Proximity Caves
  9582 | -6/Factory         | Identified exit to Extension
  9631 | -6/Factory         | Learned location of 1 exit from Proximity Caves
  9817 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 10021 | -6/Factory         | First assault squad dispatched
 10373 | -6/Factory         | Fabricated Cld. Plasma Cannon (x1)
 10406 | -6/Factory         | Entered Lower Caves
 10406 | -6/Lower Caves     | Accompanied by 1 ally
 10535 | -6/Lower Caves     | Build established: Mutant
 10537 | -6/Lower Caves     | P-60 Hacker assimilated allied VW-XWR(g)
 10577 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 10635 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10781 | -6/Lower Caves     | Learned location of 1 exit from Factory
 10923 | -6/Lower Caves     | Discovered new exit (range 22)
 11215 | -6/Lower Caves     | Entered Data Miner
 11215 | -6/Data Miner      | Discovered new exit (range 6)
 11234 | -6/Data Miner      | Met Data Miner
 11263 | -6/Data Miner      | Learned location of Section 7 (-2)
 11263 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11273 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11304 | -6/Data Miner      | Entered Proximity Caves
 11305 | -5/Proximity Caves | Identified exit to Factory
 11566 | -5/Proximity Caves | Spotted B-75 Beast
 11613 | -5/Proximity Caves | Destroyed B-75 Beast
 11897 | -5/Proximity Caves | Learned location of 1 exit from Factory
 11988 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12176 | -5/Proximity Caves | Learned Factory interactive machine intel
 12248 | -5/Proximity Caves | Entered Factory
 12248 | -5/Factory         | Evolved 2 slots: Utility x2
 12249 | -5/Factory         | Identified exit to Factory
 12249 | -5/Factory         | Identified exit to Upper Caves
 12250 | -5/Factory         | Loaded intel: 52 interactive machine locations
 12556 | -5/Factory         | Build established: Skirmisher
 12667 | -5/Factory         | Fabricated Lgt. Regenerative Plating?
 12712 | -5/Factory         | Fabricated Matter Neutralizer?
 12778 | -5/Factory         | Spotted B-75 Beast
 12820 | -5/Factory         | Destroyed B-75 Beast
 13183 | -5/Factory         | Repaired Cld. Plasma Cannon
 13575 | -5/Factory         | Fabricated P-60 Hacker?
 13695 | -5/Factory         | Learned Extension trap positions
 13791 | -5/Factory         | Build established: Mutant
 13794 | -5/Factory         | Learned 2 Upper Caves zone layouts
 13806 | -5/Factory         | Learned 4 Research zone layouts
 13809 | -5/Factory         | Learned Armory terminal intel
 13822 | -5/Factory         | Learned 2 Extension zone layouts
 13847 | -5/Factory         | Learned Testing trap positions
 14033 | -5/Factory         | Fabricated Combat Drone Bay (x1)
 14049 | -5/Factory         | Entered Upper Caves
 14050 | -5/Upper Caves     | Identified exit to Upper Caves
 14108 | -5/Upper Caves     | Encountered a Warlord checkpoint
 14270 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 14327 | -5/Upper Caves     | Destroyed 7 combat bots
 14399 | -5/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 14526 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
 14644 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15044 | -5/Upper Caves     | Entered Warlord
 15044 | -5/Warlord         | Accompanied by 1 ally
 15077 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15142 | -5/Warlord         | Discovered new exit (range 20)
 15324 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 15477 | -5/Warlord         | Visited the Vortex Lab
 15480 | -5/Warlord         | Found Prototype Energy Gun
 15480 | -5/Warlord         | Identified Vortex Shotgun
 15486 | -5/Warlord         | Found Prototype Piercing Weapon
 15486 | -5/Warlord         | Identified Vortex Lance
 15490 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15589 | -5/Warlord         | Met Warlord
 15599 | -5/Warlord         | Opened Warlord's prototype stash
 15604 | -5/Warlord         | Found Prototype Reactor
 15604 | -5/Warlord         | Identified Vortex Chain Reactor
 15624 | -5/Warlord         | Found Prototype Processor
 15624 | -5/Warlord         | Identified Spectral Analyzer
 15630 | -5/Warlord         | Found Prototype Hackware
 15687 | -5/Warlord         | Build established: Commander-Mutant
 15783 | -5/Warlord         | Lost 6 allies
 15840 | -5/Warlord         | Warlord forces counterattacked
 15844 | -5/Warlord         | Spotted Striker
 15850 | -5/Warlord         | Spotted Striker
 15857 | -5/Warlord         | Destroyed Striker
 15888 | -5/Warlord         | Lost 4 allies
 15922 | -5/Warlord         | Spotted Executioner
 15922 | -5/Warlord         | Spotted Executioner
 15945 | -5/Warlord         | Allies destroyed Executioner
 15951 | -5/Warlord         | Allies destroyed Executioner
 15964 | -5/Warlord         | Lost 14 allies
 15990 | -5/Warlord         | Spotted Executioner
 15990 | -5/Warlord         | Spotted Executioner
 15990 | -5/Warlord         | Spotted B-75 Beast
 15990 | -5/Warlord         | Spotted B-86 Titan
 15990 | -5/Warlord         | Entered Proximity Caves
 15990 | -4/Proximity Caves | Accompanied by 2 allies
 16030 | -4/Proximity Caves | Spotted B-86 Titan
 16038 | -4/Proximity Caves | Destroyed B-86 Titan
 16251 | -4/Proximity Caves | Entered Factory
 16251 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 16252 | -4/Factory         | Identified exit to Research
 16253 | -4/Factory         | Identified exit to Upper Caves
 16569 | -4/Factory         | Build established: Skirmisher
 16888 | -4/Factory         | Incoming investigation squad redirected
 16907 | -4/Factory         | Found Prototype Processor
 16907 | -4/Factory         | Identified Exp. Melee Analysis Suite
 16908 | -4/Factory         | System corruption reached 10%
 17054 | -4/Factory         | Found Hvy. Reflective Plating
 17083 | -4/Factory         | Learned Armory security intel
 17102 | -4/Factory         | Learned Testing trap positions
 17110 | -4/Factory         | Learned Research recycling unit intel
 17112 | -4/Factory         | Learned location of 2 exits from Upper Caves
 17113 | -4/Factory         | Learned Research scanalyzer intel
 17118 | -4/Factory         | Learned location of Quarantine (-2)
 17144 | -4/Factory         | Incoming investigation squad redirected
 17296 | -4/Factory         | Identified System Mapper
 17323 | -4/Factory         | Incoming investigation squad redirected
 17420 | -4/Factory         | Destroyed 17 combat bots
 17618 | -4/Factory         | Build established: Hacker-Mutant
 17704 | -4/Factory         | Entered Research
 17704 | -3/Research        | Evolved 2 slots: Utility x2
 17705 | -3/Research        | Identified exit to Armory
 17707 | -3/Research        | Loaded intel: 4 recycling unit locations
 17708 | -3/Research        | Loaded intel: 6 scanalyzer locations
 18018 | -3/Research        | Spotted B-86 Titan
 18024 | -3/Research        | Discovered new exit (range 24)
 18034 | -3/Research        | Build established: Hacker-Skirmisher
 18054 | -3/Research        | Discovered new exit (range 16)
 18135 | -3/Research        | Lost 7 parts (3n3u1w)
 18193 | -3/Research        | Found Fusion Bomb Launcher
 18204 | -3/Research        | First assault squad dispatched
 18221 | -3/Research        | Found Prototype Device
 18221 | -3/Research        | Identified Exp. ECM Suite
 18732 | -3/Research        | Enhanced Grunt warped into view, answering call for help
 18747 | -3/Research        | Enhanced Grunt warped into view, answering call for help
 18750 | -3/Research        | System corruption reached 10%
 19109 | -3/Research        | Found Exp. Thermal Shield
 19131 | -3/Research        | Lost 6 parts (2p3u1w)
 19221 | -3/Research        | Incoming assault squad redirected
 19279 | -3/Research        | Lost 4 parts (1p3n)
 19335 | -3/Research        | Lost 6 parts (1p2n3u)
 19470 | -3/Research        | Incoming assault squad redirected
 19661 | -3/Research        | Build established: Scavenger-Skirmisher
 19680 | -3/Research        | Found Quantum Capacitor
 19693 | -3/Research        | Found Quantum Capacitor
 19833 | -3/Research        | Found Gamma Bomb Array
 19881 | -3/Research        | System corruption reached 30%
 19886 | -3/Research        | Lost 3 parts (2p1w)
 19978 | -3/Research        | Incoming assault squad redirected
 19994 | -3/Research        | Build established: Scavenger-Mutant
 20072 | -3/Research        | Core integrity fell below 50%
 20121 | -3/Research        | Identified exit to Testing
 20221 | -3/Research        | Incoming assault squad redirected
 20573 | -3/Research        | Entered another Research area
 20573 | -2/Research        | Warlord forces began assault on 0b10
 20573 | -2/Research        | Evolved 2 slots: Propulsion x2
 20626 | -2/Research        | Identified exit to Quarantine
 20683 | -2/Research        | Research machine network offline
 20834 | -2/Research        | Borebot progress halted
 20957 | -2/Research        | Build established: Scavenger-Skirmisher
 20965 | -2/Research        | Borebot progress halted
 21056 | -2/Research        | Found Prototype Processor
 21056 | -2/Research        | Identified Exp. Target Analyzer
 21064 | -2/Research        | Found Faulty Exp. Target Analyzer
 21067 | -2/Research        | Found Exp. Target Analyzer
 21090 | -2/Research        | Met up with Warlord
 21174 | -2/Research        | Found Prototype Processor
 21174 | -2/Research        | Identified Exp. Core Analyzer
 21177 | -2/Research        | Found Prototype Device
 21177 | -2/Research        | Identified Adv. Kinecellerator
 21205 | -2/Research        | Found Prototype Protection
 21236 | -2/Research        | Borebot progress halted
 21458 | -2/Research        | Spotted Striker
 21470 | -2/Research        | Destroyed Striker
 21564 | -2/Research        | Met DD-05H
 21574 | -2/Research        | Warlord invited to help at Command
 21591 | -2/Research        | Spotted Striker
 21597 | -2/Research        | Destroyed Striker
 21776 | -2/Research        | Spotted Striker
 21822 | -2/Research        | Destroyed Striker
 22057 | -2/Research        | Spotted Striker
 22073 | -2/Research        | Spotted Striker
 22074 | -2/Research        | Spotted Executioner
 22089 | -2/Research        | Destroyed Striker
 22091 | -2/Research        | Destroyed Striker
 22113 | -2/Research        | Destroyed Executioner
 22137 | -2/Research        | Found Prototype Processor
 22137 | -2/Research        | Identified Exp. Targeting Computer
 22140 | -2/Research        | Lost 6 parts (2p2n2u)
 22148 | -2/Research        | Destroyed 8 combat bots
 22161 | -2/Research        | Build established: Scavenger-Mutant
 22410 | -2/Research        | Discovered new exit (range 9)
 22437 | -2/Research        | Entered Access
 22437 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 22508 | -1/Access          | Identified exit to Command
 22567 | -1/Access          | Destroyed 10 combat bots
 22721 | -1/Access          | Build established: Scavenger-Gunner
 23104 | -1/Access          | Discovered new exit (range 6)
 23187 | -1/Access          | First assault squad dispatched
 23216 | -1/Access          | Incoming assault squad redirected
 23233 | -1/Access          | Lost 7 parts (1p2n3u1w)
 23347 | -1/Access          | Lost 4 parts (3u1w)
 23354 | -1/Access          | Identified Centrium Heavy Armor Plating
 23363 | -1/Access          | Destroyed 25 combat bots
 23434 | -1/Access          | Lost 3 parts (1n2w)
 23436 | -1/Access          | System corruption reached 10%
 23479 | -1/Access          | Destroyed 14 combat bots
 23617 | -1/Access          | Destroyed 13 combat bots
 23619 | -1/Access          | Lost 8 parts (3p3n1u1w)
 23650 | -1/Access          | System corruption reached 30%
 23654 | ***                | Escaped!

 Last Messages 
---------------
23629_ R-10 Processor collects Imp. Antigrav System.
23630_ K-01 Serf collects debris.
23632_ R-10 Processor collects Imp. Antigrav System.
23632_ K-01 Serf collects debris. <x3>
23636_ R-10 Processor collects Adv. Remote Datajack.
23637_ K-01 Serf collects debris. <x3>
23640_ R-10 Processor collects Adv. Target Analyzer.
23640_ C-30 ARC bursts open, deploying its payload.
23640_ G-73 Enforcer unfolds itself.
23640_ L-61 Swordsman unfolds itself.
23640_ G-73 Enforcer unfolds itself.
23640_ I-47 Archangel unfolds itself.
23643_ K-01 Serf collects debris. <x2>
23647_ Exp. Biometal Medium Treads destroyed.
23647_ Hvy. Armor Plating destroyed.
23647_ System corrupted: Gamma Rifle failed to cycle.
23649_ Integrated Corrupted Adv. Phase Shifter (+10).
23649_ K-01 Serf collects debris. <x2>
23651_ Adv. Phase Shifter destroyed.
23653_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????"???????????????????########???###???? |
| ????????????"???????????????????#     """""  #???? |
| ???????   ?? ???????????????????#     """""  #???? |
| ???????      ???????????????????#     """""  #???? |
| ??????         ??????BB????BB???#     """""  #???? |
| ??????           ????BB????BB???#"""  """""  #???? |
| ??????   ###+#   ???????????????#"""         #???? |
| ??????      %#  ????????????????#"""         #???? |
| ??????      %#   ?#?????????????#"S          #???? |
| ?#?######## =#   ? #????????????#""          #???? |
| ?# ###  # #[%##    #""""""""""#?#""          #???? |
| ##      # #% ###   #          #?#            #???? |
| #      #  #  ##  # #          #?#            #???? |
| ##       ##  ##   ##          #?######+########### |
| #   =     *= # #  ##    ""    #?????#              |
| ####    [[=%!###  ##    "@    #?????#              |
|   %  %    ==   #  ##          #?????#  ###+####### |
| ####    =      # #?#     l    #?????#  #         # |
| ## #           # #?#          #?????#  #=        # |
|    #   %       # ###          ##????#  #    "    # |
| ## # % % *=    # ##            #????#  #   """   # |
| ?# #    %% %   #####""        ##????#  #  """    # |
| ?# #      =    ##??#""i       #?????#  #   "     # |
| ?### [     p[ =##??#" !!      #?????#  #         # |
| ???#      %[===##??#T=|%[     #?????#  #         # |
| ???#[ [    % *%#####""ggg  %  #####?#  ########### |
|    # [%    ===[#  ##"=k%     %#   #?#  #?????????? |
|    #%%    =%=###%*=#="!%      #######  #?????????? |
| % %%     %!|%*%*==*=%%[%    u %        #?????????? |
|  %*   #####!%[%%%[![!!k=     [% % %    #?????????? |
| ##############/####################+#/#####??????? |
| =!          %[= [ #??######## #=#         #??????? |
|     #       =*[!= #??????????####!        #??????? |
|     #         !  ##?????????????#      "  #??????? |
|    ?#    %"""""  #??????????????#     """ #??????? |
| ? ??#      """"  #??????????????#   =  """#??????? |
| ????#     """""  #??????????????#       " #??????? |
| ????#     """""  #??????????????#  * =    #??????? |
| ????#     """""  #??????????????#         #??????? |
| ????#     """""  #??????????????#####+#####??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           128
Coolant Potential          120
Energy Generation          73
Energy Capacity            1100
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             1200
Resistance: TH             30
Resistance: EX             25
Resistance: EM             20
Core Shielding             30
Propulsion Shielding       66
Weapon Cycling             25
Phase Shifting             15
Evasion (%)                69
Targeting Accuracy         20
Target Analysis            15
Core Analysis              8
Recoil Reduction           6
Energy Filtering           50
Particle Charging          25
Salvage Targeting          2
Offensive Hacking          20
Authchip Count             2
Trap Extractor Capacity    6

 Item Schematics 
-----------------
           Imp. Hacking Suite | -6/Factory    | Hacked
           Cld. Plasma Cannon | -6/Factory    | Scanalyzed
             Combat Drone Bay | -6/Data Miner | Free
    Lgt. Regenerative Plating | -6/Data Miner | Free
          Cld. Gravmag System | -6/Data Miner | Free
       Imp. Matter Compressor | -6/Data Miner | Free
           Hvy. Gatling Laser | -6/Data Miner | Free
    Imp. Gyrokinetic Inverter | -6/Data Miner | Free
     Adv. Transmission Jammer | -6/Data Miner | Free
                  Force Lance | -6/Data Miner | Free
             Gamma Bomb Array | -6/Data Miner | Free
          Hvy. Neutron Cannon | -5/Factory    | Scanalyzed
                    ECM Suite | -5/Factory    | Archive
        Weight Redist. System | -5/Factory    | Archive
 Exp. Reaction Control System | -3/Research   | Scanalyzed

 Robot Schematics 
------------------
  A-15 Conveyor | -6/Factory    | Archive
    P-60 Hacker | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
       W-44 Eye | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free

 Fabricated
------------
       Imp. Kinecellerator | x2 | -7/Factory | Preloaded
   Lgt. Antimatter Reactor | x2 | -6/Factory | Preloaded
        Cld. Plasma Cannon | x1 | -6/Factory | Authchip
 Lgt. Regenerative Plating | x1 | -5/Factory | Authchip
        Matter Neutralizer | x2 | -5/Factory | Preloaded
               P-60 Hacker | x2 | -5/Factory | Authchip
          Combat Drone Bay | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StorageImpulseTriangulator
  Manual?         0
Play Time         05:49:14
  Cumulative      257.0 hours
  Start           2024.12.27 @ 20:26:09
  End             2024.12.28 @ 10:37:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          89
  Rogue           88
  Adventurer      1
  Explorer        0
Win Type          0
  Total           8
  Types           7/0/1/0/0/0/0/0/0
Lore%             67
Gallery%          76
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Terminus++
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4a7b7dc2-2ccf-48b0-b387-08a9011f4d9d