Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.16 @ 11:41:31 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (93) 465 Value Destroyed (3006) 3006 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (36) 36 TOTAL SCORE: 7567 Bonus ------- High Alert Combat Kills 36 Cogmind --------- Core Integrity 795/850 Matter 65/300 Energy 303/310 System Corruption 2% Temperature Cool (0) Movement Walking (116) Location -6/Factory Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg VSS Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Gauss Rifle Heavy Assault Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Improved Deuterium Engine Large Matter Pod (150) Machine Analyzer Armor Integrity Analyzer Shock Absorption System Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine VSS Leg Medium Storage Unit Large Matter Pod Armor Integrity Analyzer Shock Absorption System Assault Rifle Gauss Rifle Heavy Rocket Launcher [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . 1 Utility 4 | . . . 1 . . . 1 1 1 Weapon 1 | . . . . . . . . 1 . Parts Attached 91 | 6 2 1 11 15 1 4 19 23 9 Power 11 | 1 . . 2 1 . 1 3 2 1 Engine 6 | 1 . . 2 1 . . 1 1 . Core 5 | . . . . . . 1 2 1 1 Reactor . | . . . . . . . . . . Propulsion 33 | 2 . 1 3 3 . 2 8 9 5 Treads . | . . . . . . . . . . Leg 33 | 2 . 1 3 3 . 2 8 9 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 1 2 . 3 7 1 . 5 6 2 Device 10 | . 1 . 2 4 1 . . 1 1 Storage 3 | 1 1 . . . . . . 1 . Processor 4 | . . . . . . . 3 1 . Hackware . | . . . . . . . . . . Protection 10 | . . . 1 3 . . 2 3 1 Artifact . | . . . . . . . . . . Weapon 20 | 2 . . 3 4 . 1 3 6 1 Energy Gun 2 | 1 . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 13 | 1 . . 3 3 . . 1 4 1 Ballistic Cannon 3 | . . . . 1 . 1 . 1 . Launcher 2 | . . . . . . . 2 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . . Parts Lost 23 | . . . 2 5 . 1 9 3 3 Power 2 | . . . . . . . 2 . . Propulsion 7 | . . . . . . 1 3 1 2 Utility 8 | . . . 2 3 . . 2 1 . Weapon 6 | . . . . 2 . . 2 1 1 Highest Loss Streak 3 | . . . 1 3 . 1 3 1 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 98 100 99 99 100 99 98 99 91 Engine 6 | . 14 14 11 11 11 1 . 3 2 Core 2 | . . . . . . 9 7 3 3 Leg 31 | . 28 28 33 33 33 32 35 29 32 Device 9 | . 12 14 13 12 11 11 6 5 7 Storage 9 | . 14 14 11 11 11 11 9 7 6 Processor 8 | . . . . . . . 16 16 13 Protection 6 | . . . 8 9 11 11 3 7 11 Energy Gun 4 | . 14 14 10 . . . . 6 . Ballistic Gun 10 | . 14 14 11 16 11 1 1 14 5 Ballistic Cannon 6 | . . . . 5 11 20 15 . 6 Naked Turns . | . . . . . . . . . . Heaviest Build 43 | 13 19 19 28 30 30 30 29 40 43 Greatest Support 94 | 20 20 25 35 35 35 35 47 67 94 Greatest Overweight (x) 1 | . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 Most Carried 10 | 1 6 10 10 10 10 10 10 10 10 Average Carried 9 | . 4 9 9 9 10 10 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 6 10 10 10 10 10 10 10 7 Class Distribution -------------------- 39% | Scavenger-Mutant 30% | Scavenger-Skirmisher 15% | Mutant 8% | Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 2517 | 239 73 160 158 257 50 163 657 610 150 Remotely . | . . . . . . . . . . Salvage Created 3270 | . 142 128 496 273 . 99 947 953 232 Parts 205 | . 12 13 33 18 . 1 62 47 19 Haulers Intercepted 8 | . . . 2 . . . 2 4 . Recyclers Shooed 2 | . . . . 1 . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 74 | . 5 8 8 7 . 2 21 14 9 Guns 47 | . 4 8 7 6 . 2 3 13 4 Cannons 20 | . . . . 1 . . 13 1 5 AOE 5 | . . . . . . . 5 . . Classes Destroyed 13 | . 3 1 2 1 . . 3 3 . Worker 1 | . . . . . . . . 1 . Builder 1 | . . . . . . . 1 . . Hauler 8 | . . . 2 . . . 2 4 . Recycler 2 | . . . . . . . 1 1 . Operator 1 | . . . . . . . 1 . . Watcher 8 | . 1 . 1 . . . 3 1 2 Swarmer 19 | . 3 6 . . . . 3 . 7 Grunt 34 | . 2 . 6 4 . 2 11 9 . Duelist 2 | . . . . 1 . . . 1 . Sentry 12 | . . . 2 2 . . 7 . 1 Hunter 1 | . . . . . . . . 1 . Programmer 4 | . . . . . . . . 3 1 Assembled 2 | . . 2 . . . . . . . Best Kill Streak 8 | . 3 3 6 2 . 2 7 4 8 Combat Bots Only 8 | . 3 3 4 2 . 2 6 3 8 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 3 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Damage Taken 5171 | . 75 182 380 815 . 254 1414 962 1089 Core 633 | . 11 43 76 120 . 52 174 102 55 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . 78 . . . 38 68 85 . Volleys Fired 271 | . 12 20 30 29 . 9 86 66 19 Largest 3 | . 2 2 2 2 . 2 2 3 2 Hottest 116 | . 70 70 73 67 . 67 83 116 88 Shots Fired 566 | . 24 40 60 58 . 18 136 193 37 Gun 428 | . 24 40 60 51 . 9 37 189 18 Cannon 135 | . . . . 7 . 9 96 4 19 Launcher 3 | . . . . . . . 3 . . Special . | . . . . . . . . . . Kinetic 440 | . 12 20 30 58 . 18 133 132 37 Thermal 123 | . 12 20 30 . . . . 61 . Explosive 3 | . . . . . . . 3 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | . 4 7 18 10 . 8 16 18 10 Robot Miss Streak 7 | . 2 4 3 3 . 2 7 3 3 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 4 | . 1 1 . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . . . 1 . Shots Hit Robots 368 | . 16 21 47 38 . 11 90 122 23 Core Hits 158 | . 9 10 18 15 . 6 45 44 11 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 2 1 Critical Strikes 21 | . 5 . 4 1 . . 4 5 2 Burn 11 | . 5 . 3 . . . . 3 . Destroy 4 | . . . 1 . . . . 2 1 Blast 6 | . . . . 1 . . 4 . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7540 | . 174 223 636 615 . 236 2423 2205 1028 Guns 4395 | . 174 223 622 500 . 112 471 2024 269 Cannons 2510 | . . . . 113 . 124 1381 133 759 Explosions 524 | . . . . . . . 497 27 . Melee . | . . . . . . . . . . Ramming 111 | . . . 14 2 . . 74 21 . Kinetic 5609 | . 50 75 279 613 . 236 1852 1476 1028 Thermal 1323 | . 124 148 343 . . . . 708 . Explosive 497 | . . . . . . . 497 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . . 2 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 165 | . . . . 3 . . 29 10 123 Projectiles 145 | . . . . 3 . . 9 10 123 Explosions 20 | . . . . . . . 20 . . Melee . | . . . . . . . . . . Knockbacks 36 | . . . . 2 . 3 25 1 5 Impact 1 | . . . . . . . 1 . . Kinetic 27 | . . . . 1 . 2 18 1 5 Secondary 8 | . . . . 1 . 1 6 . . Self-Inflicted Damage 33 | . . . . . . . 33 . . Shots 2 | . . . . . . . 2 . . Rammed . | . . . . . . . . . . Targets Rammed 16 | . . . 1 3 . . 11 1 . Kicked 16 | . . . 1 3 . . 11 1 . Crushed . | . . . . . . . . . . Highest Temperature 387 | . 30 40 62 29 . 192 296 387 30 Average Temperature 75 | . 10 11 21 9 . 90 82 102 13 Received Heat Transfer 1798 | . 18 40 198 288 . 153 738 333 30 Effects 6 | . . . . . . . 2 4 . Shutdowns 1 | . . . . . . . . 1 . Energy Bleed 4 | . . . . . . . 2 2 . Short Circuit 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 1 . 1 . . . . . . Combat Hostiles 2 | . 1 . 1 . . . . . . Parts Melted 2 | . 1 . . . . . . 1 . Heat Transferred 4231 | . 740 444 1221 . . . . 1826 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Peak Influence 501 | . 178 139 255 109 . 103 341 344 501 Initial 159 | . . 69 27 33 . . 39 131 159 Average 126 | . 109 91 98 91 . 59 145 141 267 Maximum Alert Level 2 | . . . 1 . . . 1 1 2 Low Security (%) 82 | 100 100 100 86 100 . 100 80 74 25 Level 1 16 | . . . 13 . . . 19 25 60 Level 2 . | . . . . . . . . . 13 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 2 1 1 . . . 5 9 2 Investigation 5 | . 1 1 1 . . . . 2 . Extermination 4 | . . . . . . . . 3 1 Reinforcement 6 | . 1 . . . . . 2 3 . Assault . | . . . . . . . . . . Garrison 5 | . . . . . . . 3 1 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . 1 . 1 . . . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 121 | . 7 9 10 8 . 6 36 33 12 Peak Tracking Total 6 | . 3 3 4 3 . 3 6 4 5 Tactical Retreats 6 | . . . . 1 . 1 . 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 2 | . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 7 | . . . . 1 . . 1 1 4 Max in Single Turn 2 | . . . . 1 . . 1 1 2 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 28 | . 4 1 4 . 4 . 7 5 3 Terminals 17 | . 4 . 4 . . . 5 2 2 Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . 1 Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 50 | . 7 1 8 . 4 . 13 11 6 Successful 23 | . 4 1 3 . 4 . 6 3 2 Failed 27 | . 3 . 5 . . . 7 8 4 Catastrophic 11 | . 1 . 4 . . . 1 4 1 Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 1 . . . 2 . . Terminals 36 | . 7 . 8 . . . 11 6 4 Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . . 2 Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 18 | . 4 1 2 . 4 . 4 2 1 Record 5 | . . . . . 4 . . . 1 Robot Analysis 2 | . . . 1 . . . 1 . . Prototype ID Bank 5 | . 1 . 1 . . . 3 . . Open Door 1 | . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . 1 . Locate Traps 3 | . 2 . . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . 1 . . Report Inventory 1 | . . . . . . . 1 . . Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . . . Terminals 1 | . . . 1 . . . . . . Operators 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 20 | . 3 . 4 . . . 6 4 3 Full Trace Events 3 | . . . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Robot Analysis Total 2 | . . . 1 . . . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 7121 | 45 324 721 456 830 774 311 1343 1986 331 Spaces Moved 4972 | 31 226 546 259 595 644 227 878 1377 189 Core 2 | 2 . . . . . . . . . Treads . | . . . . . . . . . . Legs 4970 | 29 226 546 259 595 644 227 878 1377 189 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 110 112 116 Average Speed 118 | 115 120 120 120 120 120 120 112 118 118 Slowest Speed 190 | 120 120 120 120 120 120 190 120 125 124 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 46 84 26 91 93 61 55 31 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 67 | . . . . 1 . 3 45 8 10 Melee . | . . . . . . . . . . Projectile 24 | . . . . 1 . 3 16 3 1 AOE 43 | . . . . . . . 29 5 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Fac Total 5700 | 37 256 578 348 655 644 248 1097 1588 249 Wait 263 | . 13 1 30 4 . 6 82 102 25 Move 4963 | 30 225 545 258 594 643 226 877 1376 189 Hop . | . . . . . . . . . . Pick Up 45 | 1 4 7 8 5 . . 11 6 3 Fast Attach 20 | 6 1 . 2 3 . 2 5 1 . Attach 27 | . . . 3 5 . . 7 7 5 Detach 2 | . . . . . . . . 2 . Swap 44 | . 1 1 6 7 1 2 7 15 4 Drop 49 | . . 4 10 5 . 3 11 12 4 Fire 271 | . 12 20 30 29 . 9 86 66 19 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 16 | . . . 1 3 . . 11 1 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 46 | -11/Junkyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 7) 204 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 370 | -10/Materials | Entered Mines 375 | -10/Mines | Met a Derelict shopkeep closing up shop 402 | -10/Mines | Assembled infested the area 407 | -10/Mines | Assisted by a Guerilla fighting off Assembled 692 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 917 | -10/Mines | Discovered new exit (range 9) 1016 | -10/Mines | Learned location of Storage (-7) 1091 | -10/Mines | Entered Materials 1091 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1501 | -9/Materials | Discovered new exit (range 7) 1547 | -9/Materials | Entered Mines 1579 | -9/Mines | Met a Derelict bent on vengeance 1590 | -9/Mines | Build established: Scavenger-Mutant 1686 | -9/Mines | Lost 3 parts (2u1w) 1880 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1883 | -9/Mines | Found Prototype Device 1995 | -9/Mines | Discovered new exit (range 3) 2143 | -9/Mines | Learned Materials emergency access door positions 2208 | -9/Mines | Discovered new exit (range 8) 2215 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2371 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2372 | -9/Mines | Discovered new exit (range 5) 2377 | -9/Mines | Entered Exiles 2377 | -9/Exiles | Found Exiles lab abandoned 2393 | -9/Exiles | Discovered new exit (range 15) 3045 | -9/Exiles | Identified Exp. Sensor Array 3141 | -9/Exiles | Discovered new exit (range 10) 3151 | -9/Exiles | Entered Mines 3165 | -8/Mines | Core integrity fell below 50% 3445 | -8/Mines | Discovered new exit (range 7) 3462 | -8/Mines | Entered Materials 3462 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3946 | -8/Materials | Build established: Scavenger-Skirmisher 4483 | -8/Materials | Garrison activated, responded to threat 4592 | -8/Materials | Discovered new exit (range 18) 4648 | -8/Materials | Lost 3 parts (1p1n1w) 4788 | -8/Materials | Lost 3 parts (1p1n1u) 4801 | -8/Materials | Identified exit to Factory 4805 | -8/Materials | Entered Factory 4805 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4806 | -7/Factory | Identified exit to Storage 5112 | -7/Factory | Build established: Scavenger-Tank 5877 | -7/Factory | Build established: Scavenger-Skirmisher 6308 | -7/Factory | Garrison activated, responded to threat 6652 | -7/Factory | Discovered new exit (range 17) 6672 | -7/Factory | Identified exit to Factory 6791 | -7/Factory | Entered another Factory area 6791 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7014 | -6/Factory | Build established: Skirmisher 7059 | -6/Factory | Garrison activated, responded to threat 7122 | -6/Factory | Self-destructed Last Messages --------------- 07101_ S-27 Virus destroyed. 07102_ K-01 Serf collects debris. 07104_ Slug penetrates Pressure Siphon. 07104_ Destroyed VTOL Module. 07104_ S-27 Virus Autogun blasted off. 07104_ S-27 Virus destroyed. 07105_ K-01 Serf collects debris. 07108_ Acquired 18 matter. 07109_ K-01 Serf collects debris. 07110_ Acquired 2 matter. 07110_ U-05 Engineer builds a Wall. 07111_ Acquired 1 matter. 07112_ K-01 Serf collects debris. 07113_ System corrupted: Component data lost. 07114_ Acquired 3 matter. 07115_ K-01 Serf cleans the Pressure Siphon. 07115_ Acquired 6 matter. 07116_ U-05 Engineer builds a Door. 07116_ Acquired 18 matter. 07118_ K-01 Serf collects debris. 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""" """ ???????????????????????????? | | #####????? ? ?"??????????????????????? | | #?????# """ """ ""?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeImprovedArray Manual? 0 Play Time 01:03:07 Cumulative 47.4 hours Start 2023.04.15 @ 09:22:36 End 2023.04.16 @ 11:41:31 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90a00acf-0b63-447a-af74-7dad5f0a2112