Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.13 @ 09:58:59 Player: 0x90 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (43) 215 Value Destroyed (1302) 1302 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6177 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 113/300 Energy 45/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Compact Ion Cannon Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads Nuclear Pulse Array > --- UTILITY ---------- Maneuvering Thrusters > --- WEAPON ----------- Compact Ion Cannon > --- INVENTORY -------- Improved Datajack Remote Datajack [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Heavy Pick Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Shock Maul Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 Power 2 | . . . . . 1 . . . . 1 Propulsion 4 | . . . 1 . 1 . . . 1 1 Utility 3 | . . . 1 . . 1 . . 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 110 | 6 1 . 5 19 20 7 5 2 33 12 Power 14 | 1 . . 1 2 3 . . . 6 1 Engine 10 | 1 . . 1 2 3 . . . 2 1 Core 4 | . . . . . . . . . 4 . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 . . 1 7 7 2 1 2 5 4 Treads 13 | . . . . 5 3 2 . . 1 2 Leg 9 | 2 . . 1 1 1 . 1 1 2 . Wheel 3 | . . . . . 1 . . . 2 . Hover 2 | . . . . . 1 . . 1 . . Flight 4 | . . . . 1 1 . . . . 2 Utility 24 | 1 1 . 1 4 2 1 2 . 9 3 Device 13 | . 1 . . 1 . . 1 . 8 2 Storage 4 | 1 . . . 1 2 . . . . . Processor 2 | . . . 1 . . . 1 . . . Hackware 2 | . . . . . . 1 . . 1 . Protection 3 | . . . . 2 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 41 | 2 . . 2 6 8 4 2 . 13 4 Energy Gun 5 | 1 . . 1 . . . 1 . 2 . Energy Cannon 4 | . . . . . 1 . . . 1 2 Ballistic Gun 9 | 1 . . 1 3 1 1 1 . 1 . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . 1 2 . . . 1 . Special Weapon 5 | . . . . . . . . . 3 2 Impact Weapon 4 | . . . . 2 1 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . 4 . Special Melee Weapon 6 | . . . . . 3 2 . . 1 . Unidentified Prototypes 6 | . . . . 3 1 . . . 1 1 Parts Lost 61 | . . . 2 7 16 . 6 2 19 9 Power 9 | . . . 1 1 3 . . . 3 1 Propulsion 27 | . . . . 5 8 . 2 . 7 5 Utility 13 | . . . 1 1 2 . 2 . 4 3 Weapon 12 | . . . . . 3 . 2 2 5 . Highest Loss Streak 11 | . . . 1 3 8 . 6 2 11 5 Average Slot Usage (%) 57 | . 93 100 99 77 51 14 21 39 54 18 Engine 4 | . 14 14 10 6 8 . . . 1 2 Treads 5 | . . . . 17 14 2 1 . 2 2 Leg 10 | . 28 28 33 6 2 . 3 12 10 . Device 6 | . 8 14 11 1 . . 1 . 13 6 Storage 5 | . 14 14 11 11 7 7 1 . . . Processor 4 | . . . 11 11 3 . 3 7 2 . Protection 1 | . . . . 5 2 . . . . 1 Energy Gun 3 | . 14 14 11 1 . . 3 6 1 . Ballistic Gun 5 | . 14 14 11 9 3 2 3 6 1 . Impact Weapon 1 | . . . . 7 3 . 1 . . . Piercing Weapon 1 | . . . . . . . . . 5 . Naked Turns 179 | . . . . . 33 . 119 . . 27 Heaviest Build 33 | 10 11 11 13 20 30 10 10 8 33 22 Greatest Support 60 | 20 20 20 30 60 60 40 40 37 47 20 Greatest Overweight (x) 4 | . . . . 3 . . 3 . 1 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 4 4 4 Average Capacity 4 | 5 6 6 6 6 5 4 4 4 4 4 Most Carried 6 | 2 6 6 6 6 6 4 4 3 4 4 Average Carried 3 | . 3 6 5 5 4 2 1 2 3 2 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 4 4 Final Carried 6 | 1 6 6 6 5 3 2 1 3 3 3 Class Distribution -------------------- 71% | Mutant 15% | Derelict-Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Matter Collected 1346 | 213 14 43 145 420 . 128 97 20 241 25 Remotely . | . . . . . . . . . . . Salvage Created 1578 | . 14 . 159 659 350 62 29 . 280 25 Parts 89 | . 3 . 11 32 15 5 . . 20 3 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 30 | . . . 5 12 5 1 1 . 5 1 Melee 3 | . . . . 1 . . . . 2 . Guns 18 | . . . 5 9 2 1 1 . . . Cannons 3 | . . . . . 1 . . . 1 1 AOE 4 | . . . . . 2 . . . 2 . Classes Destroyed 8 | . 1 . 2 4 1 . . . . . Worker 4 | . . . . 2 1 . . . 1 . Builder 4 | . . . . 1 . . . . 3 . Recycler 2 | . . . . 1 1 . . . . . Watcher 3 | . 1 . . 1 . . . . 1 . Swarmer 8 | . . . 3 3 . . 1 . . 1 Grunt 9 | . . . . 4 3 . . . 2 . Sentry 10 | . . . 2 5 1 1 . . 1 . Hunter 3 | . . . . . 1 . . . 2 . Best Kill Streak 5 | . 1 . 3 5 3 1 1 . 3 1 Combat Bots Only 3 | . . . 3 2 2 1 1 . 2 1 Max Kills in Single Turn 2 | . 1 . 1 1 2 1 1 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . 1 . Melee 1 | . . . . 1 . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Damage Taken 9561 | . 63 . 373 1239 1890 84 838 277 2323 2474 Core 2825 | . . . 67 288 430 18 331 38 641 1012 Absorbed by Shields 47 | . . . . 43 . . . . 4 . Core Remaining (%) 50 | 100 . 100 . 11 21 . . 44 24 . Volleys Fired 143 | . 1 . 20 56 29 4 1 . 25 7 Largest 2 | . 2 . 2 2 2 1 1 . 2 1 Hottest 126 | . 70 . 70 63 98 28 28 . 126 90 Shots Fired 183 | . 2 . 40 61 32 4 1 . 36 7 Gun 128 | . 2 . 40 60 9 4 1 . 12 . Cannon 25 | . . . . . 12 . . . 7 6 Launcher 20 | . . . . 1 11 . . . 8 . Special 10 | . . . . . . . . . 9 1 Kinetic 93 | . 1 . 20 55 9 4 1 . 3 . Thermal 49 | . 1 . 13 . 12 . . . 17 6 Explosive 17 | . . . . . 9 . . . 8 . Electromagnetic 19 | . . . 7 6 2 . . . 4 . Robot Hit Streak 25 | . . . 5 25 21 2 . . 4 2 Robot Miss Streak 4 | . 1 . 4 2 2 1 1 . 3 4 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 158 | . . . 22 66 32 6 1 . 28 3 Core Hits 78 | . 1 . 8 21 21 1 1 . 22 3 Critical Hits 1 | . . . . . 1 . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks 45 | . . . . 20 8 3 1 . 13 . Impact 29 | . . . . 20 8 . 1 . . . Slashing . | . . . . . . . . . . . Piercing 11 | . . . . . . . . . 11 . Sneak Attacks 9 | . . . . 2 . 3 . . 4 . Combat Hostiles 3 | . . . . . . 3 . . . . Follow-up Attacks 2 | . . . . . . . . . 2 . Damage Inflicted 4310 | . 13 . 229 1366 1157 84 43 . 1309 109 Guns 1364 | . 13 . 221 760 116 84 21 . 149 . Cannons 489 | . . . . . 300 . . . 98 91 Explosions 1155 | . . . . 44 541 . . . 570 . Melee 1206 | . . . . 560 176 . 22 . 448 . Ramming 88 | . . . 8 2 24 . . . 36 18 Kinetic 1128 | . . . 101 728 116 84 21 . 78 . Thermal 633 | . 13 . 100 . 300 . . . 129 91 Explosive 1067 | . . . . . 497 . . . 570 . Electromagnetic 188 | . . . 20 76 44 . . . 48 . Impact 758 | . . . . 560 176 . 22 . . . Slashing . | . . . . . . . . . . . Piercing 448 | . . . . . . . . . 448 . Highest Corruption 11 | . . . . 2 1 1 1 1 11 4 Average Corruption 4 | . . . . 1 1 1 1 1 7 3 Corruption Purged 8 | . . . . . . . . 1 7 . Effects 28 | . . . . . . . 3 . 24 1 Message Errors 8 | . . . . . . . 2 . 6 . Matter Fused 6 | . . . . . . . . . 6 . Heat Flow Errors 3 | . . . . . . . . . 2 1 Energy Discharges 2 | . . . . . . . . . 2 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 1 . 2 . Data Loss (major) 2 | . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . 1 . Targeting Errors 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 247 | . . . . 205 22 . 1 . 19 . Projectiles . | . . . . . . . . . . . Explosions 19 | . . . . . . . . . 19 . Melee 228 | . . . . 205 22 . 1 . . . Knockbacks 5 | . . . . 2 3 . . . . . Impact 5 | . . . . 2 3 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 314 | . . . . 5 24 . . . 276 9 Shots 9 | . . . . 1 2 . . . 6 . Rammed 20 | . . . . 1 4 . . . 12 3 Targets Rammed 21 | . . . 1 1 4 . . . 12 3 Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 348 | . 30 . 67 22 348 . . . 241 236 Average Temperature 73 | . 18 . 22 8 145 . . . 66 68 Received Heat Transfer 2293 | . 36 . 99 339 531 24 342 153 316 453 Effects 1 | . . . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 6 | . . . . 6 . . . . . . Impact Corruptions 11 | . . . . 8 2 . 1 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . Heat Transferred 1163 | . 37 . 296 . 444 . . . 275 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Peak Influence 270 | . 7 2 170 265 270 56 . . 137 67 Average Influence 69 | . . 2 70 162 159 42 . . 27 16 Maximum Alert Level 1 | . . . . 1 1 . . . . . Low Security (%) 90 | 100 100 100 100 70 67 100 . . 100 100 Level 1 9 | . . . . 29 32 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 1 . . 3 4 1 . . 3 4 Investigation 2 | . 1 . . . 1 . . . . . Extermination 2 | . . . . . . . . . 1 1 Reinforcement 9 | . . . . . 3 1 . . 2 3 Assault . | . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Distress Signals 4 | . . . . 1 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 126 | . 4 . 7 16 32 4 4 4 19 36 Peak Tracking Total 13 | . 2 . 4 3 11 3 2 4 5 13 Tactical Retreats 21 | . 1 . . 3 8 . 2 . 1 6 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Traps Triggered 5 | . 1 . . 3 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . . . . . . . . 6 . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . . . 1 . . 4 . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Machines Disabled 5 | . . . . . 2 . . . 3 . Max in Single Turn 1 | . . . . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Machines Accessed 12 | . . . 1 6 1 2 . . 1 1 Terminals 8 | . . . 1 4 . 1 . . 1 1 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 32 | . . . 3 15 2 7 . . 4 1 Successful 20 | . . . 1 9 2 6 . . 2 . Failed 12 | . . . 2 6 . 1 . . 2 1 Catastrophic 2 | . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . . 3 . . . . 3 . Terminals 22 | . . . 3 9 . 5 . . 4 1 Fabricators 2 | . . . . . . 2 . . . . Repair Stations 4 | . . . . 4 . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 12 | . . . 1 5 . 4 . . 2 . Record 4 | . . . . . . 4 . . . . Part Schematic 1 | . . . . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . Open Door 1 | . . . . 1 . . . . . . Level Access Points 2 | . . . . 1 . . . . 1 . Disarm Traps 1 | . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . 4 . . . . . . Scan Component 2 | . . . . 2 . . . . . . Repair 2 | . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . . . . 4 . 2 . . 1 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . . . Parts Built 1 | . . . . . . 1 . . . . Matter 146 | . . . . . . 146 . . . . Time 73 | . . . . . . 73 . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . Parts Repaired 2 | . . . . 2 . . . . . . Time 106 | . . . . 106 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 2 1 Non-combat 3 | . . . . . . . . . 2 1 Combat . | . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . 2 1 parse_system 1 | . . . . . . . . . . 1 no_distress 2 | . . . . . . . . . 2 . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 32 | . . . . . . 32 . . . . Highest-Rated Ally 32 | . . . . . . 32 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 2 | . . . . . . 2 . . . . Total Damage 103 | . . . . . . 103 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Turns Passed 4496 | 57 218 287 329 767 442 223 391 289 1098 395 Spaces Moved 3374 | 41 174 233 202 331 395 141 437 213 763 444 Core 914 | 7 . . . 24 82 122 257 . 120 302 Treads 418 | . . . . 204 91 19 30 . 74 . Legs 1745 | 34 174 233 202 103 16 . 150 213 564 56 Wheels 37 | . . . . . 32 . . . 5 . Hover 48 | . . . . . 48 . . . . . Flight 212 | . . . . . 126 . . . . 86 Fastest Speed 40 | 50 120 120 120 120 40 50 50 130 50 40 Average Speed 105 | 108 120 120 120 148 78 64 86 133 116 77 Slowest Speed 250 | 120 120 120 120 200 160 160 200 135 180 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 31 | 3 37 50 18 50 55 5 67 25 22 15 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 . 1 1 1 1 . . Scrap Searched 6 | . . 2 . . . . 2 2 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 85 | . . . . . 29 . . . 56 . Melee . | . . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 . AOE 82 | . . . . . 29 . . . 53 . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Fac Fac Total 4072 | 53 181 240 252 523 482 267 447 218 915 494 Wait 235 | . . 8 18 66 8 104 . . 22 9 Move 3365 | 40 173 232 201 330 394 140 436 212 763 444 Hop . | . . . . . . . . . . . Pick Up 101 | 7 6 . 5 18 10 6 4 3 33 9 Fast Attach . | . . . . . . . . . . . Attach 97 | 6 1 . 3 15 16 7 5 2 30 12 Detach 22 | . . . . 3 6 2 . 1 6 4 Swap 13 | . . . 2 4 4 . . . 3 . Drop 33 | . . . 2 10 3 1 . . 11 6 Fire 143 | . 1 . 20 56 29 4 1 . 25 7 Melee 43 | . . . . 20 8 3 1 . 11 . Ram 14 | . . . . . 4 . . . 7 3 Kick 3 | . . . 1 1 . . . . 1 . Crush 3 | . . . . . . . . . 3 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Mat / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 6) 276 | -10/Materials | Entered Mines 285 | -10/Mines | Learned Materials stockpile data 296 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 347 | -10/Mines | Discovered new exit (range 9) 382 | -10/Mines | Learned location of 1 exit from Materials 563 | -10/Mines | Entered Materials 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 564 | -9/Materials | Identified exit to Materials 876 | -9/Materials | Discovered new exit (range 6) 892 | -9/Materials | Entered Storage 1056 | -9/Storage | Lost 3 parts (2n1u) 1184 | -9/Storage | Core integrity fell below 50% 1228 | -9/Storage | Garrison activated, responded to threat 1291 | -9/Storage | Core integrity fell below 20% 1335 | -9/Storage | Repaired Shock Maul 1378 | -9/Storage | Repaired Lgt. Armor Plating 1603 | -9/Storage | Build established: Scavenger-Mutant 1659 | -9/Storage | Entered Materials 1659 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1799 | -8/Materials | Lost 3 parts (1p1n1u) 1862 | -8/Materials | Lost 3 parts (1p1u1w) 1968 | -8/Materials | Core integrity fell below 50% 1993 | -8/Materials | Lost 8 parts (1p5n2w) 2095 | -8/Materials | Discovered new exit (range 12) 2101 | -8/Materials | Entered Factory 2101 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2193 | -7/Factory | Build established: Mutant 2221 | -7/Factory | Discovered new exit (range 10) 2295 | -7/Factory | Fabricated Hacking Suite (x1) 2324 | -7/Factory | Entered Lower Caves 2332 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2425 | -7/Lower Caves | Lost 6 parts (2n2u2w) 2703 | -7/Lower Caves | Discovered new exit (range 10) 2715 | -7/Lower Caves | Entered another Lower Caves area 2796 | -7/Lower Caves | Discovered new exit (range 5) 2887 | -7/Lower Caves | Build established: Derelict-Mutant 2958 | -7/Lower Caves | Core integrity fell below 50% 3004 | -7/Lower Caves | Entered Factory 3004 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3452 | -6/Factory | Crushed by falling debris 3452 | -6/Factory | System corruption reached 10% 3483 | -6/Factory | Lost 11 parts (1p4n3u3w) 3541 | -6/Factory | Core integrity fell below 50% 3605 | -6/Factory | Build established: Mutant 3934 | -6/Factory | Identified exit to Factory 4102 | -6/Factory | Entered another Factory area 4102 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4103 | -5/Factory | Identified exit to Upper Caves 4120 | -5/Factory | Lost 3 parts (1n2w) 4382 | -5/Factory | Spotted B-75 Beast 4460 | -5/Factory | Core integrity fell below 50% 4486 | -5/Factory | Lost 5 parts (1p3n1u) 4489 | -5/Factory | Core integrity fell below 20% 4497 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Hvy. Treads destroyed. W-25 Informer destroyed. R-10 Processor collects Imp. Signal Interpreter. R-10 Processor collects Carbon-fiber Leg. Nuclear Reactor explodes. B-60 Warrior destroyed. G-50 Soldier destroyed. R-10 Processor destroyed. Imp. Deuterium Engine destroyed. Hvy. Treads destroyed. U-05 Engineer builds a Door. S-27 Virus destroyed. Acquired VTOL Module. Acquired 25 matter. Slug penetrates Nuclear Reactor. VTOL Module destroyed. Penetrated by Slug. Slammed into Y-64 Sentinel. Penetrated by Slug. S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????# ?????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ????????????????############# | | ?????????????????# ???????????????# | | ?????????????????# ???????????????# | | ?????????????????# ??????????????# """ """ | | ?????????????????# ############### """ """ | | ?????????????????# @ """ """ | | ?????????????????# R Ys * [ | | ?????????????????# u s * """ """ | | ?????????????????# g g """ """ | | ?????????????????# gg """ """ | | ?????????????????#########+#####;### # | | ???????????????????## ! #?# # | | ???????????????????# %= #?# # | | ??????????????????## !! #?# ############# | | ??????????????????# #?# #???????????? | | ??????????????????# ## #???????????? | | ??????????????????# #? #???????????? | | ??????????????????# % %=% #? #???????????? | | ??????????????????# * #? #???????????? | | ??????????????????# #? ????????????? | | ??????????????????## [ #? ????????????? | | ???????????????????# !%= ##? ????????????? | | ???????????????????# #?#??# #####+### | | ???????????????????# #????# | | ???????????????????### # ###?????????## | | ?????????????????????### #???????????# | | ???????????????????????### """# ####????????# | | ???????????????????####### +????????# ^ | | ???????????????????# / #?????????# | | ???????????????????# """ " #?????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 710 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 15 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Storage | Hacked Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Please Form A Line System Compromised Universal Adapter Unlikely Earthworm Challenges ------------ None Game ------ Seed ChipTargetWeb Manual? 0 Play Time 01:49:13 Cumulative 8.4 hours Start 2020.05.12 @ 17:57:51 End 2020.05.13 @ 09:58:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 74d05775-c1db-47e7-aeae-6c0c0b5da955