Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 22:17:36

Player: Toa of Guts

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (595)      595
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1620

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             129/400
Matter                     300/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (3) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (3) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                Hammer
>               --- INVENTORY (15) ---
          Light Treads
                Cooling System
  High-capacity Storage Unit
                Sensor Array
          Small Laser
          Small Laser
                Beam Rifle
                Beam Rifle
                Hammer

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Treads
>          --- UTILITY ----------
           Cooling System
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
           Hammer
           Mining Claw
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Cooling System
           Huge Storage Unit
           Sensor Array
     Small Laser
     Small Laser
           Beam Rifle
           Beam Rifle
           Assault Rifle
           Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 8   5   20  
  Power                    5    | 1   1   3   
    Engine                 4    | 1   .   3   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               12   | 4   .   8   
    Treads                 5    | 1   .   4   
    Leg                    7    | 3   .   4   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   2   3   
    Device                 2    | .   1   1   
    Storage                3    | 1   1   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   2   6   
    Energy Gun             5    | .   1   4   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 2   1   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        1    | .   .   1   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 8    | .   .   8   
  Power                    2    | .   .   2   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   .   2   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     91   | .   96  88  
  Engine                   6    | .   3   7   
  Core                     5    | .   10  2   
  Treads                   12   | .   .   19  
  Leg                      18   | .   28  13  
  Device                   10   | .   12  9   
  Storage                  12   | .   14  11  
  Protection               3    | .   .   4   
  Energy Gun               5    | .   7   4   
  Ballistic Gun            8    | .   20  1   
  Impact Weapon            5    | .   .   8   
  Slashing Weapon          4    | .   .   6   
Naked Turns                .    | .   .   .   
Heaviest Build             37   | 13  19  37  
  Greatest Support         63   | 20  20  63  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   10  15  
  Average Capacity         12   | 6   8   14  
  Most Carried             15   | 7   10  15  
  Average Carried          9    | 4   6   11  
  Final Capacity           15   | 8   10  15  
  Final Carried            10   | 6   10  9   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           557  | 189 151 217 
  Remotely                 .    | .   .   .   
Salvage Created            947  | .   169 778 
  Parts                    45   | .   11  34  
Haulers Intercepted        2    | .   .   2   
Recyclers Shooed           3    | .   1   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  14   | .   2   12  
  Melee                    5    | .   .   5   
  Guns                     5    | .   2   3   
Classes Destroyed          8    | .   2   6   
  Worker                   1    | .   .   1   
  Hauler                   2    | .   .   2   
  Recycler                 2    | .   1   1   
  Watcher                  2    | .   .   2   
  Swarmer                  1    | .   .   1   
  Grunt                    7    | .   2   5   
  Duelist                  1    | .   .   1   
  Sentry                   5    | .   .   5   
Best Kill Streak           4    | .   1   4   
  Combat Bots Only         4    | .   1   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        145  | .    7    138  
  Missed                   34   | .    3    31   
Damage Taken               1583 | .    53   1530 
  Core                     281  | .    10   271  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         98   | 100  96   .    
Volleys Fired              27   | .    11   16   
  Largest                  2    | .    2    2    
  Hottest                  112  | .    60   112  
Shots Fired                52   | .    20   32   
  Gun                      52   | .    20   32   
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  18   | .    17   1    
  Thermal                  34   | .    3    31   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         14   | .    7    14   
  Robot Miss Streak        2    | .    1    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           80   | .    14   66   
  Core Hits                26   | .    8    18   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 2    | .    .    2    
  Critical Strikes         4    | .    .    4    
    Burn                   2    | .    .    2    
    Smash                  2    | .    .    2    
Melee Attacks              65   | .    .    65   
  Impact                   25   | .    .    25   
  Slashing                 40   | .    .    40   
  Piercing                 .    | .    .    .    
  Sneak Attacks            6    | .    .    6    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        10   | .    .    10   
Damage Inflicted           1580 | .    163  1417 
  Guns                     472  | .    163  309  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    1108 | .    .    1108 
  Ramming                  .    | .    .    .    
  Kinetic                  154  | .    141  13   
  Thermal                  318  | .    22   296  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   549  | .    .    549  
  Slashing                 559  | .    .    559  
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            99   | .    .    99   
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    99   | .    .    99   
Knockbacks                 1    | .    .    1    
  Impact                   1    | .    .    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        71   | .    6    71   
  Average Temperature      27   | .    6    31   
  Received Heat Transfer   402  | .    30   372  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              4    | .    .    4    
  Impact Corruptions       8    | .    .    8    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    .    3    
  Heat Transferred         883  | .    50   833  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             212  | .   70  212 
  Initial                  .    | .   .   .   
  Average                  70   | .   41  92  
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         99   | 100 100 98  
  Level 1                  .    | .   .   1   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   4   30  
  Peak Tracking Total      7    | .   2   7   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1400 | 62  493 845 
Spaces Moved               714  | 35  315 364 
  Core                     8    | 8   .   .   
  Treads                   217  | 10  .   207 
  Legs                     489  | 17  315 157 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            131  | 115 120 143 
  Slowest Speed            190  | 160 120 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       31   | 3   48  42  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 4    | .   .   4   
Terrain Destroyed          4    | .   .   4   
  Melee                    4    | .   .   4   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1011 | 54  413 544 
  Wait                     135  | 4   66  65  
  Move                     712  | 34  314 364 
  Hop                      .    | .   .   .   
  Pick Up                  29   | 6   9   14  
  Fast Attach              8    | 6   1   1   
  Attach                   9    | 2   1   6   
  Detach                   3    | 2   1   .   
  Swap                     16   | .   3   13  
  Drop                     18   | .   7   11  
  Fire                     27   | .   11  16  
  Melee                    54   | .   .   54  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials (discovered 2 exits: [*Min x2])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Discovered new exit (range 7)
  323 | -10/Materials | Build established: Mutant
  496 | -10/Materials | Discovered new exit (range 16)
  556 | -10/Materials | Entered another Materials area
  556 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  571 | -9/Materials  | Discovered new exit (range 6)
 1030 | -9/Materials  | Discovered new exit (range 16)
 1293 | -9/Materials  | Core integrity fell below 50%
 1339 | -9/Materials  | Lost 5 parts (1p2n1u1w)
 1401 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01328_ R-06 Scavenger collects Aluminum Leg.
01361_ Dropped Huge Storage Unit.
01362_ Acquired Hcp. Storage Unit.
01364_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
01374_ T-07 Excavator is excavating. <x3>
01382_ Destroyed Flight Unit.
01382_ S-10 Pest system corrupted by crushing effect.
01383_ S-10 Pest system terminally corrupted.
01388_ U-05 Engineer lays Concrete. <x2>
01389_ U-05 Engineer builds a Wall.
01389_ U-05 Engineer lays Concrete.
01390_ Aluminum Leg destroyed.
01392_ T-07 Excavator is excavating.
01393_ U-05 Engineer lays Concrete.
01395_ U-05 Engineer builds a Wall.
01396_ T-07 Excavator is excavating.
01397_ U-05 Engineer lays Concrete.
01400_ T-07 Excavator is excavating.
01401_ U-05 Engineer lays Concrete.

 Map 
-----
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| ??????????????????????????????????????    ???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GunThermalMantle
  Manual?         0
Play Time         00:26:21
  Cumulative      33.7 hours
  Start           2024.04.03 @ 21:53:58
  End             2024.04.03 @ 22:17:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          30
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a70e14d-81c3-4c88-9e14-f04bedb60731