Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.12 @ 12:45:32 Player: shreknel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (11) 55 Value Destroyed (399) 399 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3314 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 224/300 Energy 56/100 System Corruption 9% Temperature Cool (18) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (5) ---- Wheel Gravity Neutralizer Seismic Detector Seismic Detector Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Terrain Scan Processor Seismic Detector Improved Targeting Computer Phase Shifter Light Armor Plating Force Field > --- WEAPON ----------- Beam Rifle Coil Gun > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Seismic Detector Phase Shifter EM Shotgun Ion Cannon Light Assault Rifle Subdweller Machine Gun Flak Gun [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Subdweller Machine Gun Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | . . . . 8 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 6 | . . . . 6 Weapon . | . . . . . Parts Attached 45 | 6 8 5 5 21 Power 5 | 1 . 1 1 2 Engine 5 | 1 . 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 2 2 1 5 Treads 2 | . . . . 2 Leg 8 | . 2 2 1 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 1 1 8 Device 8 | . 1 1 . 6 Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 15 | 2 4 1 2 6 Energy Gun 9 | 2 4 . 1 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 5 | . . 1 1 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 26 | . . 4 . 22 Power 2 | . . . . 2 Propulsion 9 | . . 2 . 7 Utility 7 | . . 1 . 6 Weapon 8 | . . 1 . 7 Highest Loss Streak 9 | . . 2 . 9 To Critical Strikes . | . . . . . Average Backups 8 | 2 9 9 9 7 Power . | . 1 1 1 . Propulsion 3 | 1 5 4 3 1 Utility 2 | . 1 2 2 2 Weapon 2 | . 1 1 2 2 Tool/Special . | . . . . . Unused Backups 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . . 2 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 84 | . 97 98 100 59 Engine 10 | . 14 14 14 3 Leg 21 | . 11 27 28 15 Wheel 1 | . 16 . . . Device 9 | . 10 13 1 11 Storage 10 | . 14 14 14 4 Processor 3 | . . . . 8 Protection 4 | . . . 12 2 Energy Gun 14 | . 28 24 14 4 Ballistic Gun 6 | . . 3 14 4 Peak Build Rating 41 | 6 10 10 12 41 Average Rating 14 | 4 8 9 10 22 On Entrance 7 | . 6 10 9 12 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 79 | . . . . 79 Heaviest Build 34 | 12 20 22 25 34 Greatest Support 53 | 26 26 20 23 53 Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 9 10 10 8 Most Carried 10 | 6 10 10 10 10 Average Carried 8 | 2 9 9 9 7 Final Capacity 10 | 8 10 10 10 5 Final Carried 10 | 6 10 8 10 4 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 630 | 186 . 204 78 162 Remotely . | . . . . . Salvage Created 387 | . . 146 57 184 Parts 15 | . . 6 4 5 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . 11 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 11 | . . 6 1 4 Guns 9 | . . 6 1 2 Cannons 2 | . . . . 2 Classes Destroyed 5 | . . 2 1 2 Swarmer 4 | . . 4 . . Grunt 2 | . . . . 2 Sentry 2 | . . . 1 1 Programmer 1 | . . . . 1 Subdweller 2 | . . 2 . . Best Kill Streak 4 | . . 4 1 2 Combat Bots Only 4 | . . 4 1 2 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 382 | . . 95 2 285 Missed 138 | . . 29 . 109 Hits 244 | . . 66 2 176 Melee 1 | . . . . 1 Projectile 243 | . . 66 2 175 AOE 2 | . . . . 2 Critical Strikes 7 | . . . . 7 Damage Taken 3563 | . 68 699 28 2768 Core 977 | . 13 109 . 855 Absorbed by Shields 57 | . . . . 57 Core Remaining (%) 75 | 100 . . 51 . Volleys Fired 68 | . 1 27 1 39 Largest 2 | . 2 2 2 2 Hottest 112 | . 112 112 86 86 Shots Fired 104 | . 2 53 2 47 Gun 93 | . 2 53 2 36 Cannon 11 | . . . . 11 Launcher . | . . . . . Special . | . . . . . Kinetic 28 | . . 6 1 21 Thermal 66 | . 2 47 1 16 Explosive . | . . . . . Electromagnetic 10 | . . . . 10 Robot Hit Streak 21 | . 1 21 5 13 Robot Miss Streak 4 | . 1 3 . 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 75 | . 1 36 2 36 Core Hits 29 | . . 8 2 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . 5 . . Burn 5 | . . 5 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1342 | . 15 490 41 796 Guns 1118 | . 15 490 41 572 Cannons 220 | . . . . 220 Explosions . | . . . . . Melee . | . . . . . Ramming 4 | . . . . 4 Kinetic 374 | . . 24 26 324 Thermal 790 | . 15 466 15 294 Explosive . | . . . . . Electromagnetic 174 | . . . . 174 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . . . . 9 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . . 13 Message Errors 4 | . . . . 4 Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Parts Rejected 2 | . . . . 2 Data Loss (minor) 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . . . . 3 Kicked 3 | . . . . 3 Crushed . | . . . . . Highest Temperature 97 | . 51 16 24 97 Average Temperature 23 | . 29 6 13 29 Received Heat Transfer 1308 | . . 252 9 1047 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 3 . . Heat Transferred 2146 | . 37 1554 37 518 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 177 | . . . 31 177 Initial 21 | . . . 21 . Average 16 | . . . 3 31 Influence Increases 612 | . . 140 32 440 Destroy 0b10 Robot/C 180 | . . 80 20 80 Destroy Leader 20 | . . . . 20 Successful Hack 22 | . . . 12 10 Disable Machine 30 | . . . . 30 Lose Combat Pursuer 360 | . . 60 . 300 Influence Decreases 446 | . . 94 78 274 Entered New Map 25 | . . . 25 . Time Decay 284 | . . 74 53 157 Lost Part 137 | . . 20 . 117 Squads Dispatched 9 | . 1 . . 8 Investigation 1 | . 1 . . . Extermination 2 | . . . . 2 Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . . . . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 1 12 1 32 Peak Tracking Total 10 | . 1 6 1 10 Tactical Retreats 11 | . . 2 . 9 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 8 | . 3 . 4 1 Terminals 5 | . 2 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 5 . 8 2 Successful 9 | . 3 . 5 1 Failed 6 | . 2 . 3 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 2 . 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 3 . 4 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 . 2 1 Record 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Locate Traps 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 4 | . 1 . 3 . Report Inventory 3 | . 1 . 2 . Retrieve Components 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 5 | . . . 5 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 1118 | . 175 523 38 382 Sensors 183 | . . 145 38 . Terrain 81 | . . . . 81 Structural 553 | . 175 378 . . Seismic 382 | . . . . 382 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 2067 | 48 218 547 515 739 Spaces Moved 1376 | 37 183 328 294 534 Core 145 | 2 . . . 143 Treads 50 | . . . . 50 Legs 1033 | . 70 328 294 341 Wheels 148 | 35 113 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 120 120 50 Average Speed 121 | 87 101 128 155 108 Slowest Speed 190 | 90 120 190 190 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 4 28 23 45 18 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 1656 | 49 215 403 348 641 Wait 108 | 1 11 39 34 23 Move 1372 | 36 182 327 293 534 Hop . | . . . . . Pick Up 27 | 6 5 2 7 7 Fast Attach 22 | 6 3 . . 13 Attach 18 | . 1 5 . 12 Detach 5 | . 1 1 . 3 Swap 14 | . 4 1 7 2 Drop 19 | . 7 1 6 5 Fire 68 | . 1 27 1 39 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub]) -10/Subcaves (discovered 2 exits: *Rec / [Scr]) -8/Recycling -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 50 | -10/Materials | Met a group of wandering Federalists 199 | -10/Materials | Discovered new exit (range 10) 255 | -10/Materials | Discovered new exit (range 10) 259 | -10/Materials | Discovered new exit (range 8) 267 | -10/Materials | Entered Subcaves 268 | -10/Subcaves | Continued accompanying wandering Federalists (5) 268 | -10/Subcaves | Approached by a straggling Scientist 315 | -10/Subcaves | Build established: Mutant 637 | -10/Subcaves | Discovered new exit (range 14) 814 | -10/Subcaves | Entered Recycling 815 | -8/Recycling | Met a Zionite searching for Scraptown 1304 | -8/Recycling | Discovered new exit (range 17) 1329 | -8/Recycling | Entered Factory 1329 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 1713 | -6/Factory | Lost 3 parts (1u2w) 1744 | -6/Factory | Garrison activated, responded to threat 1785 | -6/Factory | Lost 9 parts (1p4n3u1w) 1842 | -6/Factory | Lost 4 parts (1p2u1w) 1883 | -6/Factory | Released all parts (1) 1910 | -6/Factory | Core integrity fell below 50% 1911 | -6/Factory | Lost 3 parts (2n1w) 1990 | -6/Factory | Core integrity fell below 20% 2068 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02027_ ZTVGLVA7TBJOBH2 LBDM2/4P2#ONJ 02054_ Imp. Lightning Gun destroyed. 02059_ System corrupted: Coil Gun jammed. 02060_ System corrupted: Energy discharge (-13). 02060_ G-50 Soldier misfires. 02061_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4G. 02062_ Imp. Titanium Leg destroyed. 02063_ Slug penetrates G-50 Soldier. 02063_ G-50 Soldier destroyed. 02065_ Slug penetrates Assembly Bed. 02065_ Assembly Bed disabled. 02067_ Slug penetrates G-50 Soldier. 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