Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 17:53:01

Player: Wyvric

Result: Destroyed by 1C-UTU with 1C-UTU's Sword "Lootmaker"

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (141)     705
Value Destroyed (4121)     4121
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (191)                191
              TOTAL SCORE: 9157

 Bonus
-------
High Alert Combat Kills    191
Follower Combat Kills      162
Friendly Fire              -162

 Cogmind 
---------
Core Integrity             0/700
Matter                     235/300
Energy                     34/332
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (156) Ox1
Location                   -7/Zion

 Parts 
-------
>           --- POWER (1) --------
            Neutrino-Deuterium Core
>           --- PROPULSION (5) ---
            Treaded Titanium-Armored Exoskeleton
>           --- UTILITY (5) ------
    Armored Scrap Engine
            Huge Storage Unit
            Reflective Plating
>           --- WEAPON (2) -------
            Shotgun Kinetic Barrage Construct/C
>           --- INVENTORY (25) ---
            Fission Core
            Fission Core
            Fission Core
  Makeshift Microdissipator Network
  Makeshift Microdissipator Network
  Makeshift Microdissipator Network
            Structural Scanner
   Improved Signal Interpreter
   Improved Trap Extractor (6/6 Fire)
            Phasing AFG
            Pulse Rifle
      Heavy Ion Cannon
            Flak Gun
            Flak Gun
            Slug Cannon
            Slug Cannon
            Proton Missile Launcher
  Precision Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
                Neutrino-Deuterium Core
>               --- PROPULSION -------
                Treaded Titanium-Armored Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
                Huge Storage Unit
       Improved Signal Interpreter
                Phasing AFG
>               --- WEAPON -----------
                Shotgun Kinetic Barrage Construct/C
>               --- INVENTORY --------
     Reinforced Ion Engine
      Makeshift Microdissipator Network
      Makeshift Microdissipator Network
      Makeshift Microdissipator Network
  High-capacity Storage Unit
                Humpback
                Structural Scanner
       Improved Signal Interpreter
       Improved Shield Generator
       Improved Trap Extractor
                Pulse Rifle
                Gatling Laser
                Gatling Laser
                Gatling Laser
                Gatling Laser
                Gatling Laser
                Gatling Laser
                Gatling Laser
          Heavy Ion Cannon
                Flak Gun
                Flak Gun
                Proton Missile Launcher
      Precision Rocket Launcher
                Plasma Cutter
[Rating: 73]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Constructs
Propulsion                 Constructs
  Treads                   Constructs
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Constructs
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio 
Slots Evolved              6    | .   .   .   2   .   .   4   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   2   .   .   .   .   .   
  Utility                  3    | .   .   .   1   .   .   2   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             84   | 8   8   10  13  14  14  2   2   9   1   .   3   
  Power                    6    | 1   .   1   1   3   .   .   .   .   .   .   .   
    Engine                 4    | 1   .   1   .   2   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   1   1   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   3   2   2   2   5   .   1   3   .   .   .   
    Treads                 11   | 2   1   .   .   1   5   .   .   2   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | .   2   2   2   .   .   .   1   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  31   | 3   2   4   3   3   3   2   1   6   1   .   3   
    Device                 15   | 2   .   2   1   .   3   2   .   3   1   .   1   
    Storage                5    | 1   2   .   .   1   .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Protection             9    | .   .   2   2   2   .   .   .   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   3   3   7   6   6   .   .   .   .   .   .   
    Energy Gun             6    | 1   .   .   1   1   3   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   5   1   .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   1   .   2   2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   2   2   1   2   1   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   2   5   1   .   .   .   .   .   1   
Parts Lost                 10   | .   1   .   .   .   5   .   .   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   .   2   .   .   2   
  Weapon                   3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Highest Loss Streak      5    | .   1   .   .   .   5   .   .   1   .   .   2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Backups            21   | 6   16  21  24  24  20  22  19  24  24  24  18  
  Power                    1    | .   2   2   2   1   2   2   1   3   1   1   1   
  Propulsion               4    | 4   5   5   5   5   7   10  8   7   .   .   .   
  Utility                  6    | .   5   6   6   5   3   5   5   8   8   9   8   
  Weapon                   8    | .   3   7   9   12  7   4   2   4   13  13  7   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             107  | .   3   5   2   9   25  .   4   24  3   2   30  
  Power                    16   | .   .   2   .   1   3   .   1   5   .   .   4   
  Propulsion               34   | .   3   1   1   2   13  .   1   7   1   .   5   
  Utility                  17   | .   .   2   .   2   1   .   .   6   .   1   5   
  Weapon                   38   | .   .   .   1   4   7   .   2   6   2   1   15  
  Tool/Special             2    | .   .   .   .   .   1   .   .   .   .   .   1   
Average Slot Usage (%)     73   | .   99  100 97  99  70  56  68  56  53  53  52  
  Engine                   7    | .   14  14  3   10  10  7   7   5   1   .   .   
  Core                     1    | .   .   .   7   .   .   .   .   1   2   7   7   
  Treads                   6    | .   23  4   .   1   9   .   .   1   .   .   3   
  Wheel                    10   | .   4   23  32  31  7   15  22  6   2   7   3   
  Device                   11   | .   14  9   4   2   8   18  23  19  15  15  14  
  Storage                  10   | .   14  14  11  11  11  7   7   7   7   7   7   
  Processor                2    | .   .   .   .   .   .   .   .   2   7   7   4   
  Protection               3    | .   .   4   16  19  5   .   .   .   .   .   2   
  Energy Cannon            4    | .   .   .   15  6   4   7   7   6   7   7   3   
  Ballistic Gun            8    | .   23  12  .   13  11  .   .   .   .   .   .   
  Launcher                 1    | .   2   15  6   .   .   .   .   .   .   .   .   
Peak Build Rating          73   | 9   12  18  23  27  41  43  46  62  64  64  73  
  Average Rating           37   | 6   10  13  21  24  34  42  44  54  63  63  62  
  On Entrance              33   | .   9   12  16  23  26  38  43  46  62  64  63  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 14  92  94  99  107 107 97  57  108 99  94  103 
  Greatest Support         109  | 40  40  40  36  60  69  72  82  101 109 109 109 
  Greatest Overweight (x)  8    | .   8   3   3   3   4   1   .   1   .   .   1   
  Average Overweight (x)   1    | .   2   2   2   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   22  25  25  25  25  25  20  24  25  25  25  
  Most Carried             25   | 8   25  25  25  25  25  24  21  25  25  25  25  
  Average Carried          21   | 6   16  24  24  24  20  22  19  24  24  24  18  
  Final Capacity           25   | 8   25  25  25  25  25  25  20  25  25  25  25  
  Final Carried            25   | 8   25  24  25  25  25  22  20  25  25  25  18  
Scrap Engine Consumption   139  | .   .   .   .   .   74  .   3   40  16  2   4   
  Constructs Created       3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Constructs Modified      59   | .   .   .   .   .   22  .   .   18  10  .   9   

 Class Distribution 
--------------------
 58% | Construct
 39% | Mutant

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
    Mutant | -9/Storage
 Construct | -9/Recycling
 Construct | -7/Factory
 Construct | -7/Waste
 Construct | -7/Factory
 Construct | -7/Lower Caves
 Construct | -7/Lower Caves
 Construct | -7/Zion

 Resources                      | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  
Matter Collected           3240 | 280  231  813  245  391  450  .    .    280  252  108  190  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7293 | 109  391  76   531  629  3063 .    .    1170 415  438  471  
  Parts                    355  | 14   29   6    30   50   99   .    .    54   30   4    39   
Haulers Intercepted        4    | .    2    .    2    .    .    .    .    .    .    .    .    
Recyclers Shooed           7    | .    .    1    .    .    6    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      18   | .    .    .    .    .    .    .    .    .    14   4    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    6    1    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio 
Combat Hostiles Destroyed  88   | .   15  9   9   15  14  .   .   17  6   1   2   
  Guns                     17   | .   6   2   .   5   4   .   .   .   .   .   .   
  Cannons                  36   | .   .   .   6   3   6   .   .   13  5   1   2   
  AOE                      31   | .   9   7   3   6   2   .   .   4   .   .   .   
Classes Destroyed          22   | 1   4   2   4   .   4   .   .   1   3   .   3   
  Worker                   5    | .   .   1   .   3   .   .   .   1   .   .   .   
  Builder                  4    | .   .   .   .   .   3   .   .   1   .   .   .   
  Tunneler                 8    | 6   1   .   .   .   1   .   .   .   .   .   .   
  Hauler                   4    | .   2   .   2   .   .   .   .   .   .   .   .   
  Recycler                 24   | .   .   .   1   .   20  .   .   3   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Operator                 2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   9   1   .   3   1   .   .   .   .   .   .   
  Grunt                    31   | .   6   2   3   5   4   .   .   10  .   1   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   .   .   
  Sentry                   19   | .   .   .   5   7   3   .   .   3   1   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   4    | .   .   .   .   .   2   .   .   .   2   .   .   
  Programmer               5    | .   .   .   .   .   .   .   .   4   1   .   .   
  Scientist                2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Zionite                  8    | .   .   .   .   .   .   .   .   .   .   .   8   
  Packrat                  5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                6    | .   .   6   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | 1   5   3   4   5   10  .   .   4   1   1   7   
  Combat Bots Only         5    | .   5   2   2   5   3   .   .   4   1   1   1   
Max Kills in Single Turn   4    | 1   2   2   2   3   1   .   .   4   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   1   1   2   1   .   .   4   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  
Hostile Shots Fired        691   | .    65   22   24   52   77   .    2    236  75   .    138  
  Missed                   206   | .    9    4    8    18   11   .    1    74   25   .    56   
  Hits                     485   | .    56   18   16   34   66   .    1    162  50   .    82   
    Melee                  26    | .    .    3    .    .    .    .    1    .    .    .    22   
    Projectile             459   | .    56   15   16   34   66   .    .    162  50   .    60   
  Critical Strikes         24    | .    .    .    .    1    7    .    .    1    2    .    13   
  Part Disruptions         1     | .    .    .    .    .    .    .    .    1    .    .    .    
Damage Taken               6775  | .    604  324  234  452  1419 .    45   1443 353  .    1901 
  Core                     1205  | .    116  64   29   66   225  .    .    224  66   .    415  
  Absorbed by Shields      524   | .    .    .    .    .    .    .    15   171  135  .    203  
  Ignored by Resistances   7     | .    .    .    .    .    .    .    .    .    .    .    7    
  Regen/Repaired (Parts)   1720  | .    88   .    .    .    255  .    .    697  405  .    275  
Core Remaining (%)         49    | 100  .    28   .    .    20   .    .    .    .    .    .    
Volleys Fired              464   | 13   46   20   17   38   145  .    22   57   32   23   51   
  Largest                  2     | 2    2    2    2    2    2    .    1    1    1    1    1    
  Hottest                  136   | 70   70   60   136  91   91   .    34   34   33   33   61   
Shots Fired                639   | 26   88   40   30   58   212  .    22   57   32   23   51   
  Gun                      319   | 26   80   20   .    33   160  .    .    .    .    .    .    
  Cannon                   277   | .    .    .    21   21   50   .    22   57   32   23   51   
  Launcher                 43    | .    8    20   9    4    2    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  305   | 13   56   20   .    28   91   .    .    14   9    23   51   
  Thermal                  203   | 13   24   .    18   26   42   .    22   43   15   .    .    
  Explosive                43    | .    8    20   9    4    2    .    .    .    .    .    .    
  Electromagnetic          88    | .    .    .    3    .    77   .    .    .    8    .    .    
  Robot Hit Streak         15    | 7    13   3    6    12   15   .    4    12   12   9    15   
  Robot Miss Streak        5     | 3    4    5    2    2    4    .    3    2    1    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    .    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           435   | 17   59   9    11   36   164  .    18   41   25   15   40   
  Core Hits                248   | 9    32   16   17   23   84   .    3    27   9    6    22   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2     | .    1    .    .    1    .    .    .    .    .    .    .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    1    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13835 | 159  1085 688  740  1159 3135 .    448  2950 1208 604  1659 
  Guns                     2785  | 159  562  49   .    440  1575 .    .    .    .    .    .    
  Cannons                  7626  | .    .    .    202  184  1306 .    448  2149 1208 570  1559 
  Explosions               3404  | .    523  639  538  535  254  .    .    781  .    34   100  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  20    | .    .    .    .    .    .    .    .    20   .    .    .    
  Kinetic                  4890  | 72   349  49   .    407  910  .    .    494  480  570  1559 
  Thermal                  4689  | 87   213  .    143  217  554  .    448  2336 557  34   100  
  Explosive                2477  | .    523  639  538  535  208  .    .    34   .    .    .    
  Electromagnetic          1759  | .    .    .    59   .    1463 .    .    66   171  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    .    .    .    .    .    .    .    1    1    1    
  Average Corruption       1     | .    .    .    .    .    .    .    .    .    1    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19    | .    .    .    .    .    .    .    .    .    8    9    2    
    Message Errors         5     | .    .    .    .    .    .    .    .    .    3    2    .    
    Matter Fused           7     | .    .    .    .    .    .    .    .    .    3    4    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            695   | .    40   28   13   .    73   .    .    322  32   182  5    
  Projectiles              365   | .    .    .    .    .    39   .    .    107  32   182  5    
  Explosions               330   | .    40   28   13   .    34   .    .    215  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 20    | .    .    .    .    .    .    .    .    2    2    6    10   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20    | .    .    .    .    .    .    .    .    2    2    6    10   
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      194   | .    29   29   .    .    54   .    .    26   .    .    56   
  Shots                    7     | .    2    2    .    .    1    .    .    1    .    .    1    
  Rammed                   1     | .    .    .    .    .    .    .    .    1    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        302   | 90   140  27   198  128  302  .    6    7    101  .    40   
  Average Temperature      57    | 34   43   9    83   42   122  .    6    4    50   .    10   
  Received Heat Transfer   1778  | .    195  9    87   123  863  .    .    426  75   .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    2    .    .    .    1    .    .    
  Combat Hostiles          2     | .    .    .    .    .    1    .    .    .    1    .    .    
  Parts Fried              10    | .    .    .    .    .    7    .    .    .    3    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Melted             11    | .    3    .    1    2    1    .    .    3    1    .    .    
  Heat Transferred         4079  | 259  703  .    259  407  296  .    140  1515 400  50   50   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    .    .    .    1    .    .    1    .    1    2    

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  
Maximum Alert Level        3    | .    .    .    .    2    1    2    .    3    .    .    .    
  Low Security (%)         80   | 100  100  100  100  24   83   .    100  42   .    .    .    
  Level 1                  10   | .    .    .    .    59   16   .    .    .    .    .    .    
  Level 2                  7    | .    .    .    .    16   .    100  .    47   .    .    .    
  Level 3                  1    | .    .    .    .    .    .    .    .    9    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             769  | 5    154  95   97   431  340  439  150  769  .    .    .    
  Initial                  439  | .    .    45   15   3    163  439  150  49   .    .    .    
  Average                  117  | .    35   14   34   265  102  434  112  351  .    .    .    
Influence Increases        4390 | 30   494  201  344  974  686  300  .    1161 115  85   .    
  Destroy 0b10 Robot/C     1740 | .    300  60   180  520  220  .    .    340  100  20   .    
  Destroy 0b10 Robot/NC    330  | 30   20   5    25   25   190  .    .    25   5    5    .    
  Destroy Leader           402  | .    64   10   66   152  .    .    .    100  10   .    .    
  Allied During Kill       108  | .    .    .    .    108  .    .    .    .    .    .    .    
  Successful Hack          129  | .    24   .    21   28   48   .    .    8    .    .    .    
  Select Force Hacks       210  | .    30   .    .    .    180  .    .    .    .    .    .    
  Disable Machine          630  | .    15   30   .    105  30   .    .    450  .    .    .    
  Destroy Structure        331  | .    41   96   52   36   18   .    .    88   .    .    .    
  Advance Influence        300  | .    .    .    .    .    .    300  .    .    .    .    .    
  Lose Combat Pursuer      210  | .    .    .    .    .    .    .    .    150  .    60   .    
Influence Decreases        4390 | 30   376  278  377  561  775  203  359  478  850  103  .    
  Entered New Map          1138 | .    .    73   26   5    258  193  279  21   279  4    .    
  Time Decay               2990 | 30   366  195  351  336  515  10   80   437  571  99   .    
  Lost Part                32   | .    10   .    .    .    2    .    .    20   .    .    .    
  Lost Ally                230  | .    .    10   .    220  .    .    .    .    .    .    .    
Squads Dispatched          16   | .    2    .    .    6    .    .    .    8    .    .    .    
  Investigation            4    | .    1    .    .    .    .    .    .    3    .    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    3    .    .    .    
  Reinforcement            4    | .    1    .    .    3    .    .    .    .    .    .    .    
  Assault                  4    | .    .    .    .    2    .    .    .    2    .    .    .    
  Garrison                 1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio 
Distress Signals           8    | .   1   1   1   2   1   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              144  | .   30  8   16  19  15  .   6   29  6   4   11  
  Peak Tracking Total      6    | .   5   2   3   5   5   .   6   5   1   3   3   
  Tactical Retreats        7    | .   .   .   .   .   .   .   2   2   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio 
Traps Triggered            7    | .   1   1   .   .   .   1   .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         6    | .   .   5   4   4   4   4   4   4   6   6   6   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio 
Machines Disabled          46   | .   1   2   .   7   4   .   .   30  2   .   .   
  Max in Single Turn       18   | .   1   1   .   1   1   .   .   18  1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio 
Machines Accessed          46   | .   9   1   6   8   13  .   .   9   .   .   .   
  Terminals                29   | .   7   .   6   7   6   .   .   3   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   .   1   6   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   
Total Hacks                126  | .   20  1   25  20  40  .   .   20  .   .   .   
  Successful               71   | .   10  1   12  11  25  .   .   12  .   .   .   
  Failed                   55   | .   10  .   13  9   15  .   .   8   .   .   .   
    Catastrophic           8    | .   1   .   1   .   2   .   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   89   | .   18  .   25  15  27  .   .   3   1   .   .   
  Terminals                90   | .   17  .   25  19  22  .   .   7   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          20   | .   1   .   .   1   16  .   .   2   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   6   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             15   | .   .   1   1   3   7   .   .   3   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   2   4   .   .   2   .   .   .   
  Open Door                2    | .   .   1   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   3   .   .   1   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   3   .   .   1   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Insert Component         3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         42   | .   8   .   11  8   15  .   .   .   .   .   .   
  Terminals                34   | .   7   .   11  8   8   .   .   .   .   .   .   
    Track                  2    | .   .   .   1   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   1   .   3   1   3   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   1   .   .   .   .   .   .   .   .   
    Skim                   21   | .   5   .   5   6   5   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   1   .   .   .   7   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 7    | .   1   .   .   .   6   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   8   .   6   8   11  .   .   8   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   1   .   .   2   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   3   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   126  | .   .   .   .   .   .   .   .   126 .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   12  .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   12  .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Mat Sto Rec Fac Was Fac Low Low Zio 
Total Allies               13   | .   1   .   .   12  .   .   .   .   .   .   .   
  Largest Group            10   | .   1   1   .   10  .   .   .   .   .   .   .   
  Highest-Rated Group      118  | .   10  10  .   118 .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   10  10  .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               83   | .   .   .   .   83  .   .   .   .   .   .   .   
  Total Damage             863  | .   .   .   .   863 .   .   .   .   .   .   .   
  Kills                    13   | .   .   .   .   13  .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  
Active Infowar (turns)     7330 | 29   2103 826  65   .    .    37   167  1187 1779 1014 123  
  Sensors                  3200 | .    .    .    .    .    .    .    .    287  1779 1014 120  
  Terrain                  2300 | 27   2103 170  .    .    .    .    .    .    .    .    .    
  Structural               1107 | .    .    .    .    .    .    37   167  900  .    .    3    
  Seismic                  723  | 2    .    656  65   .    .    .    .    .    .    .    .    
Robot Analysis Total       1    | .    .    .    1    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    4    | .    .    1    .    .    .    .    .    .    1    2    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  
Turns Passed               16002 | 320  2103 1251 865  856  4448 38   167  1473 2276 1014 1191 
Spaces Moved               8109  | 166  779  725  586  533  1539 31   168  731  1281 974  596  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1541  | 162  428  55   .    18   527  .    .    120  .    .    231  
  Legs                     951   | .    .    .    .    .    .    .    .    229  722  .    .    
  Wheels                   5532  | .    351  670  586  515  973  31   168  340  559  974  365  
  Hover                    42    | .    .    .    .    .    .    .    .    42   .    .    .    
  Flight                   39    | .    .    .    .    .    39   .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   135  120  120  120  114  53   53   92   92   92   
  Average Speed            151   | 157  225  149  120  124  207  114  64   150  138  92   116  
  Slowest Speed            442   | 160  320  320  135  240  442  114  74   217  173  92   156  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 7    98   94   48   88   99   2    78   20   92   96   24   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     18    | .    3    1    1    1    10   .    .    .    .    2    .    
  Known Exits Taken        7     | .    .    1    1    1    1    .    .    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             6     | .    .    3    .    .    .    .    .    .    1    2    .    
Spaces Dug                 49    | .    10   9    .    .    .    .    .    18   2    10   .    
Terrain Destroyed          452   | .    39   134  72   41   20   .    .    94   12   32   8    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               88    | .    .    .    .    .    .    .    .    41   12   27   8    
  AOE                      364   | .    39   134  72   41   20   .    .    53   .    5    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -7   -7   
---------                  Run   | Yrd  Mat  Min  Mat  Sto  Rec  Fac  Was  Fac  Low  Low  Zio  
Total                      11261 | 198  1045 857  716  679  2607 34   205  1057 1748 1069 1046 
  Wait                     2149  | 3    178  49   71   31   810  .    5    159  415  69   359  
  Move                     8099  | 165  778  724  585  532  1538 31   167  730  1280 973  596  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  188   | 9    22   18   12   21   44   .    4    38   5    1    14   
  Fast Attach              26    | 6    2    .    4    10   1    .    .    2    .    .    1    
  Attach                   18    | 1    1    .    2    .    7    3    2    1    .    .    1    
  Detach                   5     | .    .    .    .    .    4    .    .    1    .    .    .    
  Swap                     111   | 1    13   26   10   15   11   .    1    17   11   1    5    
  Drop                     183   | .    5    20   15   32   46   .    4    35   5    2    19   
  Fire                     464   | 13   46   20   17   38   145  .    22   57   32   23   51   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    .    .    .    .    .    .    1    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    16   .    .    .    
  Rewire                   1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub)
-9/Materials (discovered 5 exits: *Mat x3 / Min / *Sto)
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    37 | -11/Scrapyard  | Discovered new exit (range 15)
   321 | -11/Scrapyard  | Entered Materials
   322 | -10/Materials  | Build established: Mutant
   418 | -10/Materials  | Discovered new exit (range 10)
   560 | -10/Materials  | Discovered new exit (range 7)
   700 | -10/Materials  | Discovered new exit (range 3)
  1137 | -10/Materials  | Discovered new exit (range 8)
  1295 | -10/Materials  | Repaired Lgt. Treads
  1549 | -10/Materials  | Learned Storage non-interactive machine intel
  1578 | -10/Materials  | Identified exit to Materials
  1612 | -10/Materials  | Identified exit to Subcaves
  1612 | -10/Materials  | Learned location of 1 exit from Materials
  1616 | -10/Materials  | Learned location of 1 exit from Storage
  1617 | -10/Materials  | Learned location of Subcaves (-10)
  1618 | -10/Materials  | Learned 2 Mines zone layouts
  1621 | -10/Materials  | Learned location of Storage (-9)
  1661 | -10/Materials  | Learned location of 3 exits from Materials
  2424 | -10/Materials  | Entered Mines
  2424 | -10/Mines      | Accompanied by 1 ally
  2426 | -10/Mines      | Identified exit to Exiles
  2592 | -10/Mines      | Assembled infested the area
  2602 | -10/Mines      | Found a hidden stash of uninstalled traps
  2616 | -10/Mines      | Core integrity fell below 50%
  3055 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  3099 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3141 | -10/Mines      | Learned 4 Materials zone layouts
  3321 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3488 | -10/Mines      | Discovered exit to Materials (range 11)
  3675 | -10/Mines      | Entered Materials
  3675 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  3676 | -9/Materials   | Identified exit to Mines
  3677 | -9/Materials   | Identified exit to Materials
  3677 | -9/Materials   | Identified exit to Storage
  4374 | -9/Materials   | Learned 8 Materials zone layouts
  4440 | -9/Materials   | Learned Storage trap positions
  4456 | -9/Materials   | Learned 2 Storage zone layouts
  4483 | -9/Materials   | Loaded intel: 9 trap records
  4540 | -9/Materials   | Entered Storage
  4541 | -9/Storage     | Identified exit to Recycling
  4543 | -9/Storage     | Loaded intel: 9 trap records
  4544 | -9/Storage     | Loaded intel: 34 non-interactive machine locations
  4841 | -9/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  4905 | -9/Storage     | Garrison activated, responded to threat
  4946 | -9/Storage     | Discovered exit to Materials (range 14)
  5102 | -9/Storage     | Met a pair of Derelict thieves
  5110 | -9/Storage     | Learned 2 Storage zone layouts
  5150 | -9/Storage     | Build established: Commander-Mutant
  5155 | -9/Storage     | Learned location of Zion (-7)
  5192 | -9/Storage     | Learned location of 2 exits from Materials
  5221 | -9/Storage     | Learned Materials trap positions
  5240 | -9/Storage     | Learned location of 1 exit from Recycling
  5260 | -9/Storage     | Used back door to open Recycling access
  5271 | -9/Storage     | Learned Materials security intel
  5312 | -9/Storage     | Learned Materials security intel
  5396 | -9/Storage     | Entered Recycling
  5397 | -9/Recycling   | Identified exit to Factory
  5481 | -9/Recycling   | Build established: Mutant
  6330 | -9/Recycling   | Scanned before Scraplab entrance
  6332 | -9/Recycling   | Learned 8 Materials zone layouts
  6367 | -9/Recycling   | Entered Scraplab
  6370 | -9/Recycling   | Learned Materials trap positions
  6376 | -9/Recycling   | Angered Scraplab inhabitants
  6381 | -9/Recycling   | Found Prototype Device
  6411 | -9/Recycling   | Learned Storage stockpile data
  6415 | -9/Recycling   | Learned Storage stockpile data
  6416 | -9/Recycling   | Core integrity fell below 50%
  6438 | -9/Recycling   | Learned Materials repair station intel
  6455 | -9/Recycling   | Identified Scrap Engine
  6466 | -9/Recycling   | Learned Storage emergency access door positions
  6477 | -9/Recycling   | Lost 5 parts (2u3w)
  6988 | -9/Recycling   | Build established: Construct
  9844 | -9/Recycling   | Entered Factory
  9844 | -7/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
  9882 | -7/Factory     | Sucked down chute
  9882 | -7/Factory     | Entered Waste
  9906 | -7/Waste       | Spotted C-40 Crusher
  9909 | -7/Waste       | Spotted C-40 Crusher
  9914 | -7/Waste       | Spotted C-40 Crusher
  9959 | -7/Waste       | Spotted C-40 Crusher
  9960 | -7/Waste       | Spotted C-40 Crusher
  9966 | -7/Waste       | Crushed by Compactor (0 parts destroyed, 1 dropped)
  9969 | -7/Waste       | Spotted C-40 Crusher
 10010 | -7/Waste       | Discovered new exit (range 14)
 10049 | -7/Waste       | Entered Factory
 10229 | -7/Factory     | Fabricated Greatsword?
 10501 | -7/Factory     | Fabricated Mak. Microdissipator Network?
 11249 | -7/Factory     | First assault squad dispatched
 11400 | -7/Factory     | Discovered new exit (range 5)
 11403 | -7/Factory     | Identified exit to Lower Caves
 11522 | -7/Factory     | Entered Lower Caves
 11544 | -7/Lower Caves | Encountered a Warlord checkpoint
 11561 | -7/Lower Caves | Identified exit to Lower Caves
 12649 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 12804 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
 13571 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 13605 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 13798 | -7/Lower Caves | Entered another Lower Caves area
 13799 | -7/Lower Caves | Encountered a Warlord checkpoint
 13871 | -7/Lower Caves | Discovered new exit (range 7)
 13876 | -7/Lower Caves | Identified exit to Factory
 14673 | -7/Lower Caves | Discovered new exit (range 4)
 14675 | -7/Lower Caves | Identified exit to Zion
 14812 | -7/Lower Caves | Entered Zion
 14839 | -7/Zion        | Given A8's code to call for help
 14868 | -7/Zion        | Discovered new exit (range 8)
 14871 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 14933 | -7/Zion        | Found Prototype Device
 14933 | -7/Zion        | Identified Phasing AFG
 15019 | -7/Zion        | System corruption cleaned by Quarantine Array
 15023 | -7/Zion        | Attacked by Zionites
 15023 | -7/Zion        | Spotted L9-MDZ(B)
 15023 | -7/Zion        | Spotted BO-SS8(B)
 15221 | -7/Zion        | Destroyed L9-MDZ(B)
 15226 | -7/Zion        | Core integrity fell below 50%
 15253 | -7/Zion        | Destroyed BO-SS8(B)
 15958 | -7/Zion        | 1C-UTU came to Zion's defense
 15997 | -7/Zion        | Core integrity fell below 20%
 16003 | -7/Zion        | Destroyed by 1C-UTU with 1C-UTU's Sword "Lootmaker"

 Last Messages 
---------------
  Slashing Weapon.
15972_ 1C-UTU knocked back.
15978_ Critical hit (Destroy).
15978_ Reflective Plating destroyed.
15978_ 1C-UTU follow-up attacks with Prototype
  Slashing Weapon.
15978_ 1C-UTU knocked back. <x2>
15985_ 1C-UTU follow-up attacks with Prototype
  Slashing Weapon.
15987_ 1C-UTU knocked back.
15991_ Critical hit (Destroy).
15991_ Imp. Shield Generator destroyed.
15991_ 1C-UTU follow-up attacks with Prototype
  Slashing Weapon.
15991_ 1C-UTU knocked back. <x2>
15994_ 1C-UTU follow-up attacks with Prototype
  Slashing Weapon.
15995_ 1C-UTU knocked back.
15996_ 1C-UTU follow-up attacks with Prototype
  Slashing Weapon. <x4>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????#"        "#"""""""##??????????????????#  [[! |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Coolant Potential          50
Energy Generation          17
Energy Capacity            436
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: TH             10
Evasion (%)                55
Recoil Reduction           5
Offensive Hacking          10
Trap Extractor Capacity    6

 Item Schematics 
-----------------
      Proton Missile Launcher | -9/Recycling | Hacked
 Mak. Microdissipator Network | -7/Factory   | Scanalyzed
                Plasma Cutter | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
                   Greatsword | x2 | -7/Factory | Preloaded
 Mak. Microdissipator Network | x1 | -7/Factory 

 Repaired
----------
 Lgt. Treads | 37% | -10/Materials 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TimingGravitonFlamer
  Manual?         0
Play Time         01:59:11
  Cumulative      648.1 hours
  Start           2025.06.02 @ 15:42:16
  End             2025.06.02 @ 17:53:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           145
  Adventurer      0
  Explorer        0
Win Type          -
  Total           39
  Types           11/6/7/1/1/1/8/2/1/1
Lore%             69
Gallery%          83
Achievement%      80
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          4%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fa85ee0-b5c7-46a3-9353-b16cd1f14424