Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.22 @ 23:20:35 Player: jes Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (142) 710 Value Destroyed (4139) 4139 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (105) 105 TOTAL SCORE: 8034 Bonus ------- High Alert Combat Kills 105 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 265/265 System Corruption 4% Temperature Cool (0) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Improved Terrain Scan Processor Transmission Jammer > --- WEAPON (5) ------- Great Axe Great Axe > --- INVENTORY (12) --- Light Ion Engine Large Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Kinecellerator Transmission Jammer Field Recycling Unit > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle Assault Cannon Gauss Cannon > --- INVENTORY -------- (None) [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Plasma Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . 2 . . . Utility 2 | . . . 1 . 1 Weapon 3 | . . . 1 1 1 Parts Attached 147 | 6 11 29 35 24 42 Power 15 | 1 1 2 4 3 4 Engine 12 | 1 1 2 3 2 3 Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 43 | 2 4 7 6 9 15 Treads 1 | . . . . 1 . Leg 31 | 2 4 7 3 8 7 Wheel 7 | . . . 2 . 5 Hover . | . . . . . . Flight 4 | . . . 1 . 3 Utility 25 | 1 2 5 5 5 7 Device 11 | . 1 1 2 3 4 Storage 7 | 1 1 1 2 1 1 Processor 1 | . . . . . 1 Hackware 1 | . . . . . 1 Protection 5 | . . 3 1 1 . Artifact . | . . . . . . Weapon 64 | 2 4 15 20 7 16 Energy Gun 23 | 2 3 1 6 2 9 Energy Cannon 1 | . . . . 1 . Ballistic Gun 21 | . 1 6 10 3 1 Ballistic Cannon 11 | . . 4 4 1 2 Launcher 2 | . . 2 . . . Special Weapon 2 | . . 2 . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . . . . . 4 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 Parts Lost 80 | . 1 9 24 14 32 Power 8 | . . . 3 1 4 Propulsion 29 | . . 5 7 4 13 Utility 12 | . . 2 3 3 4 Weapon 31 | . 1 2 11 6 11 Highest Loss Streak 13 | . 1 2 13 5 9 Average Slot Usage (%) 84 | . 99 92 73 88 80 Engine 9 | . 14 11 7 9 10 Core 1 | . . . 1 2 1 Leg 21 | . 27 38 11 24 15 Device 9 | . 13 1 8 8 14 Storage 11 | . 14 11 17 7 6 Protection 2 | . . 9 1 3 . Energy Gun 6 | . 26 1 2 3 8 Ballistic Gun 7 | . . 6 11 7 4 Ballistic Cannon 9 | . . 12 10 12 7 Naked Turns . | . . . . . . Heaviest Build 80 | 11 20 40 45 63 80 Greatest Support 68 | 20 26 52 49 68 58 Greatest Overweight (x) 21 | 2 . 1 13 2 21 Average Overweight (x) 1 | . . . 3 . 1 Largest Inventory Capacity 14 | 6 8 10 14 14 12 Average Capacity 10 | 5 7 8 13 10 10 Most Carried 10 | 2 8 8 8 8 10 Average Carried 4 | 1 5 6 4 5 2 Final Capacity 14 | 6 8 10 14 10 12 Final Carried 8 | 2 8 4 5 4 2 Class Distribution -------------------- 35% | Mutant 24% | Scavenger-Gunner 15% | Gunner 12% | Scavenger-Mutant 7% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 4293 | 225 100 873 1082 1027 986 Remotely . | . . . . . . Salvage Created 4156 | . 319 722 1017 1071 1027 Parts 246 | . 26 59 57 58 46 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 10 | . 1 1 2 1 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 99 | . 7 24 27 22 19 Guns 42 | . 7 3 16 6 10 Cannons 49 | . . 14 10 16 9 AOE 7 | . . 7 . . . Classes Destroyed 14 | . 3 5 2 4 . Worker 18 | . 1 1 4 6 6 Builder 15 | . 2 2 2 3 6 Hauler 1 | . . . 1 . . Recycler 3 | . . . 1 . 2 Mechanic 1 | . . 1 . . . Operator 1 | . . . . 1 . Watcher 4 | . . 1 1 2 . Swarmer 27 | . . 11 9 3 4 Grunt 50 | . 7 7 14 12 10 Brawler 2 | . . . . 2 . Duelist 1 | . . 1 . . . Sentry 12 | . . 5 4 2 1 Hunter 1 | . . . . 1 . Programmer 6 | . . . . 2 4 Best Kill Streak 7 | . 5 7 5 7 7 Combat Bots Only 7 | . 3 7 4 3 4 Max Kills in Single Turn 2 | . 2 2 1 2 2 Gunslinging 1 | . 1 . . . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 9582 | . 352 1701 2795 1752 2982 Core 2253 | . 87 185 510 618 853 Absorbed by Shields . | . . . . . . Core Remaining (%) 47 | 100 65 53 7 11 . Volleys Fired 384 | . 31 86 106 71 90 Largest 5 | . 2 2 3 4 5 Hottest 317 | . 105 145 165 231 317 Shots Fired 935 | . 57 163 263 251 201 Gun 466 | . 57 55 159 83 112 Cannon 459 | . . 98 104 168 89 Launcher 5 | . . 5 . . . Special 5 | . . 5 . . . Kinetic 678 | . . 150 211 190 127 Thermal 172 | . 31 5 52 26 58 Explosive . | . . . . . . Electromagnetic 85 | . 26 8 . 35 16 Robot Hit Streak 14 | . 14 5 6 14 11 Robot Miss Streak 10 | . 8 9 7 7 10 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . 1 1 2 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 481 | . 36 75 151 124 95 Core Hits 231 | . 17 37 64 61 52 Critical Hits 13 | . . 1 2 . 10 Critical Kills 7 | . . 1 1 . 5 Critical Parts Destroyed 6 | . . . 1 . 5 Melee Attacks 4 | . . . . . 4 Impact . | . . . . . . Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10768 | . 461 1665 2628 2486 3528 Guns 3785 | . 461 213 1229 536 1346 Cannons 6306 | . . 1190 1399 1918 1799 Explosions 342 | . . 262 . 32 48 Melee 335 | . . . . . 335 Ramming . | . . . . . . Kinetic 8124 | . . 1403 2296 1981 2444 Thermal 1610 | . 271 87 332 262 658 Explosive . | . . . . . . Electromagnetic 699 | . 190 175 . 243 91 Impact . | . . . . . . Slashing 335 | . . . . . 335 Piercing . | . . . . . . Highest Corruption 8 | . 1 3 8 2 4 Average Corruption 4 | . 1 2 8 2 2 Corruption Purged . | . . . . . . Effects 95 | . 1 18 58 8 10 Message Errors 22 | . 1 3 15 2 1 Matter Fused 23 | . . 5 13 . 5 Heat Flow Errors 8 | . . 1 4 3 . Energy Discharges 3 | . . 1 2 . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 10 | . . 2 6 2 . Misfires 3 | . . . 3 . . Targeting Errors 22 | . . 4 14 1 3 Weapon Failures 3 | . . 2 1 . . Overload Shots . | . . . . . . Overflow Damage 253 | . . 15 37 9 192 Projectiles 96 | . . 15 37 9 35 Explosions . | . . . . . . Melee 157 | . . . . . 157 Knockbacks 70 | . . 16 17 12 25 Impact . | . . . . . . Kinetic 61 | . . 12 16 12 21 Secondary 9 | . . 4 1 . 4 Self-Inflicted Damage 46 | . . 46 . . . Shots 4 | . . 4 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 1000 | . 81 307 598 1000 708 Average Temperature 177 | . 41 91 145 260 233 Received Heat Transfer 2709 | . 177 333 1089 384 726 Effects 111 | . . 1 21 52 37 Shutdowns 34 | . . . 5 16 13 Energy Bleed 6 | . . 1 . 4 1 Interference 19 | . . . 9 . 10 Matter Decay 8 | . . . 2 5 1 Short Circuit 3 | . . . 1 . 2 Damage (minor) 16 | . . . 2 8 6 Damage (major) 16 | . . . 1 14 1 Damage (core) 9 | . . . 1 5 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 6 | . 3 . . . 3 Heat Transferred 3471 | . 740 100 740 560 1331 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 1 . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 549 | . 167 329 373 549 296 Average Influence 198 | . 74 139 215 350 166 Maximum Alert Level 2 | . . 1 1 2 1 Low Security (%) 58 | 100 100 73 50 18 67 Level 1 33 | . . 26 49 37 32 Level 2 8 | . . . . 44 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 1 . 2 7 Investigation 4 | . 1 1 . . 2 Extermination 4 | . . . . 1 3 Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 3 | . . . 1 2 . Communications Jammed 6 | . . . . . 6 Distress Signals 6 | . . . . . 6 Times Spotted 144 | . 11 34 37 33 29 Peak Tracking Total 6 | . 2 6 5 6 5 Tactical Retreats 12 | . . 3 3 . 6 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . 2 4 . . 2 Indirectly 3 | . . 3 . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . . 6 Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 10 | . . 2 1 6 1 Max in Single Turn 1 | . . 1 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 28 | . 7 5 5 6 5 Terminals 17 | . 6 3 4 2 2 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units 6 | . 1 2 1 . 2 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 2 1 Total Hacks 77 | . 18 11 14 11 23 Successful 43 | . 11 7 9 6 10 Failed 34 | . 7 4 5 5 13 Catastrophic 3 | . . 2 . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 52 | . 16 5 12 5 14 Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . . 2 . Recycling Units 16 | . 2 6 2 . 6 Scanalyzers . | . . . . . . Garrison Access 6 | . . . . 3 3 Terminal Hacks 33 | . 10 3 8 3 9 Record 12 | . 2 . 6 . 4 Part Schematic 1 | . . . . . 1 Robot Analysis 1 | . 1 . . . . Branch Access Points 3 | . 1 1 1 . . Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . . . 1 Recall Investigation 1 | . 1 . . . . Recall Extermination 1 | . . . . . 1 Recall Reinforcements 1 | . . . . 1 . Hauler Manifests 4 | . 2 1 . 1 . Registered Components 2 | . 1 1 . . . Zone Layout 4 | . 2 . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 7 | . 1 4 1 . 1 Report Inventory 3 | . 1 2 . . . Retrieve Matter 1 | . . 1 . . . Retrieve Components 3 | . . 1 1 . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . . 2 . Unlock Access 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 23 | . 6 5 3 5 4 Full Trace Events 3 | . . 1 . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . . 3 9 . 1 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . . 3 . Programmers 3 | . . . . 3 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6204 | 61 614 1092 1851 1112 1474 Spaces Moved 2876 | 43 397 614 486 611 725 Core 98 | 9 . . 76 . 13 Treads 15 | . . . . 15 . Legs 2447 | 34 397 614 347 517 538 Wheels 270 | . . . 18 79 173 Hover . | . . . . . . Flight 46 | . . . 45 . 1 Fastest Speed 50 | 50 120 120 100 100 90 Average Speed 159 | 118 120 124 292 129 151 Slowest Speed 1100 | 150 120 150 840 190 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . 1 1 . . Exploration Rate (%) 29 | 4 50 44 43 19 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 2 | . . 2 . . . Terrain Destroyed 82 | . . 26 23 5 28 Melee . | . . . . . . Projectile 71 | . . 22 23 5 21 AOE 11 | . . 4 . . 7 Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 3723 | 50 478 779 709 771 936 Wait 181 | . 17 18 58 45 43 Move 2871 | 42 396 613 485 610 725 Hop . | . . . . . . Pick Up 55 | 2 12 9 12 11 9 Fast Attach 68 | 6 4 13 14 12 19 Attach 61 | . 1 11 18 11 20 Detach 32 | . . 6 9 5 12 Swap 18 | . 6 5 3 1 3 Drop 44 | . 11 18 4 5 6 Fire 384 | . 31 86 106 71 90 Melee 4 | . . . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 3 exits: *Fac / [*Low] / Gar) -6/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 8) 119 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 646 | -10/Materials | Discovered new exit (range 8) 676 | -10/Materials | Entered another Materials area 676 | -9/Materials | Evolved 2 slots: Propulsion x2 866 | -9/Materials | Crushed by falling debris 989 | -9/Materials | Destroyed 7 combat bots 1433 | -9/Materials | Identified exit to Mines 1755 | -9/Materials | Discovered new exit (range 12) 1768 | -9/Materials | Entered another Materials area 1768 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1877 | -8/Materials | Lost 4 parts (1p1n1u1w) 2286 | -8/Materials | Crushed by falling debris 2286 | -8/Materials | Core integrity fell below 50% 2380 | -8/Materials | Lost 13 parts (2p5n1u5w) 2419 | -8/Materials | Identified exit to Storage 2685 | -8/Materials | Core integrity fell below 20% 2966 | -8/Materials | Build established: Gunner 3313 | -8/Materials | Discovered new exit (range 15) 3619 | -8/Materials | Entered Factory 3619 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3641 | -7/Factory | Discovered new exit (range 11) 3998 | -7/Factory | Identified exit to Garrison 4004 | -7/Factory | Build established: Tank 4031 | -7/Factory | Garrison activated, responded to threat 4065 | -7/Factory | Core integrity fell below 50% 4077 | -7/Factory | Core integrity fell below 20% 4175 | -7/Factory | Lost 4 parts (2n2w) 4300 | -7/Factory | Lost 5 parts (1p2u2w) 4554 | -7/Factory | Build established: Scavenger-Gunner 4601 | -7/Factory | Lost 4 parts (2n1u1w) 4702 | -7/Factory | Discovered new exit (range 8) 4731 | -7/Factory | Entered another Factory area 4731 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5077 | -6/Factory | Lost 6 parts (1p1n1u3w) 5537 | -6/Factory | Core integrity fell below 50% 5633 | -6/Factory | Lost 9 parts (2p3n1u3w) 5903 | -6/Factory | Lost 3 parts (3w) 6151 | -6/Factory | Lost 4 parts (2n1u1w) 6185 | -6/Factory | Core integrity fell below 20% 6205 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 06168_ U-05 Engineer lays Concrete. 06170_ K-01 Serf collects debris. 06171_ U-05 Engineer lays Concrete. 06171_ Slug penetrates Wall. 06172_ U-05 Engineer lays Concrete. 06174_ K-01 Serf collects debris. 06174_ U-05 Engineer lays Concrete. 06175_ Slug penetrates Wall. 06175_ U-05 Engineer lays Concrete. 06177_ K-01 Serf collects debris. 06181_ Carbon-fiber Leg destroyed. 06181_ Penetrated by Slug. 06181_ Imp. Hacking Suite destroyed. 06184_ Penetrated by Slug. 06184_ Slug penetrates Wall. 06188_ Penetrated by Slug. 06189_ System corrupted: Great Axe rejected. 06191_ Penetrated by Slug. 06194_ Slug penetrates Wall. 06202_ Penetrated by Slug. 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