Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 16:44:41 Player: MiNathan Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2866) 2866 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (607) 607 TOTAL SCORE: 6988 Bonus ------- High Alert Combat Kills 196 Follower Combat Kills 111 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 94/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Signal Interpreter Advanced ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Skeleton Box > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Ion Cannon Field Lobotomy Kit [Rating: 52] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Skeleton Box Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Weapon Shielding Weapon Autogun Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Field Lobotomy Kit Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 4 | . . 2 . . . 1 1 Weapon 1 | . . . . . . 1 . Parts Attached 93 | 6 5 28 . 4 2 13 35 Power 13 | 1 1 3 . 1 . . 7 Engine 7 | 1 1 1 . 1 . . 3 Core 6 | . . 2 . . . . 4 Reactor . | . . . . . . . . Propulsion 21 | 2 1 7 . . . 4 7 Treads 6 | 2 1 3 . . . . . Leg 8 | . . . . . . 2 6 Wheel 3 | . . 2 . . . 1 . Hover 1 | . . . . . . . 1 Flight 3 | . . 2 . . . 1 . Utility 18 | . 1 8 . 1 1 2 5 Device 8 | . 1 2 . 1 . 1 3 Storage . | . . . . . . . . Processor 7 | . . 4 . . 1 1 1 Hackware 1 | . . . . . . . 1 Protection 2 | . . 2 . . . . . Artifact . | . . . . . . . . Weapon 41 | 3 2 10 . 2 1 7 16 Energy Gun 8 | 2 1 3 . . . 1 1 Energy Cannon 6 | . . 2 . . 1 2 1 Ballistic Gun 10 | 1 . 4 . 1 . . 4 Ballistic Cannon 4 | . . 1 . . . 2 1 Launcher 6 | . . . . . . 1 5 Special Weapon 3 | . 1 . . 1 . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 4 | . . . . . . . 4 Unidentified Prototypes 5 | . . 1 . 2 . 2 . Parts Lost 20 | . 2 2 . . . . 16 Power 6 | . . 1 . . . . 5 Propulsion 1 | . . . . . . . 1 Utility 5 | . . 1 . . . . 4 Weapon 8 | . 2 . . . . . 6 Highest Loss Streak 9 | . 2 2 . . . . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 76 96 100 99 100 83 95 Engine 8 | . 14 2 11 11 11 9 6 Core 3 | . . 7 . . . . 6 Treads 3 | . 28 10 . . . . . Leg 5 | . . . . . . 9 14 Wheel 10 | . . 9 22 22 22 8 . Device 14 | . 6 20 11 18 17 13 10 Processor 22 | . . 18 22 22 26 27 25 Hackware 2 | . . . . . . . 6 Protection 1 | . . 3 11 3 . . . Energy Gun 4 | . 26 9 11 3 . 2 . Energy Cannon 2 | . . 2 . . 2 8 3 Ballistic Gun 8 | . . 9 11 10 11 . 8 Launcher 1 | . . . . . . 2 3 Special Weapon 2 | . . . . 7 8 3 . Special Melee Weapon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 72 | 9 12 22 19 24 24 72 31 Greatest Support 43 | 40 40 43 24 24 24 30 40 Greatest Overweight (x) 3 | . . 1 . . . 2 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | 5 1 3 2 5 5 5 5 Average Carried 2 | 1 . . 1 2 3 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 1 2 3 4 5 3 Class Distribution -------------------- 46% | Mutant 16% | Scavenger-Skirmisher 13% | Skirmisher 10% | Assassin 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Matter Collected 1844 | 191 119 451 70 . 52 163 798 Remotely . | . . . . . . . . Salvage Created 2835 | . 271 1152 53 . . 274 1085 Parts 178 | . 23 86 7 . . 15 47 Haulers Intercepted 6 | . 1 3 . . . 2 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 60 | . 4 19 4 . . 3 30 Melee 1 | . 1 . . . . . . Guns 35 | . 3 16 4 . . . 12 Cannons 12 | . . 2 . . . 3 7 AOE 11 | . . . . . . . 11 Classes Destroyed 15 | . 5 7 . . . . 3 Worker 2 | . 1 . . . . . 1 Builder 12 | . 2 2 . . . 1 7 Tunneler 1 | . . 1 . . . . . Hauler 6 | . 1 3 . . . 2 . Recycler 2 | . . 1 . . . 1 . Mechanic 1 | . 1 . . . . . . Operator 1 | . . 1 . . . . . Watcher 6 | . . 5 . . . 1 . Swarmer 10 | . . 2 4 . . 1 3 Grunt 33 | . 4 9 . . . 2 18 Brawler 2 | . . 1 . . . . 1 Protector 1 | . . . . . . . 1 Sentry 7 | . . 7 . . . . . Hunter 5 | . . . . . . . 5 Programmer 2 | . . . . . . . 2 Best Kill Streak 8 | . 3 8 4 . . 4 7 Combat Bots Only 5 | . 2 5 4 . . 3 4 Max Kills in Single Turn 3 | . 2 1 2 . . 1 3 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . . 2 Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Hostile Shots Fired 345 | . 25 95 11 . . 8 206 Missed 97 | . 3 27 2 . . 4 61 Damage Taken 3831 | . 260 936 75 . 16 74 2470 Core 1061 | . 44 275 18 . 2 16 706 Absorbed by Shields 83 | . . 83 . . . . . Redirected to Shielding 35 | . . 14 21 . . . . Regen/Repaired (Parts) 60 | . . . . . . . 60 Core Remaining (%) 76 | 100 82 . . . 26 97 . Volleys Fired 282 | . 17 101 7 . 26 27 104 Largest 3 | . 2 2 2 . 1 1 3 Hottest 136 | . 80 136 79 . 60 60 126 Shots Fired 450 | . 32 144 14 . 27 32 201 Gun 300 | . 31 136 14 . 1 1 117 Cannon 119 | . . 8 . . 26 25 60 Launcher 25 | . . . . . . 1 24 Special 6 | . 1 . . . . 5 . Kinetic 172 | . . 52 7 . 1 5 107 Thermal 208 | . 1 92 7 . 26 20 62 Explosive 25 | . . . . . . 1 24 Electromagnetic 40 | . 31 . . . . 1 8 Robot Hit Streak 14 | . 6 13 6 . . 5 14 Robot Miss Streak 6 | . 2 6 2 . 1 3 5 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . 1 Autonomous 5 | . . . . . . 5 . Shots Hit Robots 251 | . 20 88 8 . . 19 116 Core Hits 142 | . 10 38 4 . . 8 82 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . 8 . . . . . Burn 8 | . . 8 . . . . . Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks . | . . . . . . . . Damage Inflicted 7051 | . 336 1536 144 . 35 634 4366 Guns 2706 | . 274 1202 144 . . . 1086 Cannons 1651 | . . 123 . . . 634 894 Explosions 2624 | . 61 208 . . . . 2355 Melee . | . . . . . . . . Ramming 70 | . 1 3 . . 35 . 31 Kinetic 1806 | . . 416 57 . . 382 951 Thermal 2382 | . 61 1027 87 . . 252 955 Explosive 2445 | . . 90 . . . . 2355 Electromagnetic 348 | . 274 . . . . . 74 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . 4 4 4 6 3 5 Average Corruption 3 | . . 4 4 4 4 2 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 86 | . . 15 13 10 30 2 16 Message Errors 26 | . . 4 2 3 12 1 4 Matter Fused 19 | . . 5 4 . 5 . 5 Heat Flow Errors 15 | . . 3 4 3 4 . 1 Energy Discharges 8 | . . 1 1 . 3 . 3 Parts Fused 1 | . . . . 1 . . . Data Loss (minor) 6 | . . . 1 2 2 . 1 Data Loss (major) 6 | . . . 1 1 2 1 1 Misfires 3 | . . 1 . . 1 . 1 Alerts 2 | . . 1 . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 197 | . . 94 . . . 32 71 Projectiles 44 | . . . . . . 32 12 Explosions 153 | . . 94 . . . . 59 Melee . | . . . . . . . . Knockbacks 2 | . . . . . 1 . 1 Impact 1 | . . . . . 1 . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 270 | . 10 231 . . 16 . 13 Shots 4 | . 1 3 . . . . . Rammed 23 | . 3 1 . . 8 . 11 Targets Rammed 25 | . 4 1 . . 8 . 12 Kicked 1 | . . . . . . . 1 Crushed 1 | . 1 . . . . . . Highest Temperature 509 | . 114 267 343 245 322 76 509 Average Temperature 96 | . 29 77 140 117 191 20 91 Received Heat Transfer 1023 | . 132 243 . . . 27 621 Effects 11 | . . 3 2 . . . 6 Shutdowns 1 | . . . 1 . . . . Energy Bleed 2 | . . 1 1 . . . . Interference 8 | . . 2 . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 10 | . 1 7 . . . . 2 Heat Transferred 4886 | . 50 2875 185 . . 407 1369 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Peak Influence 606 | . 135 593 329 . . 233 606 Initial 187 | . . 56 187 . . . 29 Average 202 | . 78 311 248 . . 120 308 Maximum Alert Level 2 | . . 2 1 . . 1 2 Low Security (%) 51 | 100 100 35 43 . 100 65 18 Level 1 31 | . . 34 56 . . 34 50 Level 2 16 | . . 30 . . . . 30 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 3 3 . . . 1 12 Investigation 9 | . 3 1 . . . . 5 Extermination 2 | . . . . . . . 2 Reinforcement 5 | . . 1 . . . 1 3 Assault 3 | . . 1 . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . 1 . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Distress Signals 4 | . . 3 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 6 31 7 . . 13 41 Peak Tracking Total 7 | . 2 7 4 . . 7 5 Tactical Retreats 5 | . . 2 1 . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Traps Triggered 7 | . 1 . . . . 2 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Disabled 26 | . . 6 . . . 1 19 Max in Single Turn 4 | . . 3 . . . 1 4 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Machines Accessed 20 | . 5 5 1 2 . . 7 Terminals 14 | . 5 5 1 . . . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . . . . . 2 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 88 | . 18 16 2 32 . . 20 Successful 57 | . 8 9 1 32 . . 7 Failed 31 | . 10 7 1 . . . 13 Catastrophic 7 | . 3 . 1 . . . 3 Database Lockouts . | . . . . . . . . Manual 3 | . . . . 1 . . 2 Terminals 45 | . 18 16 2 . . . 9 Fabricators 1 | . . . . . . . 1 Repair Stations 5 | . . . . . . . 5 Recycling Units 5 | . . . . . . . 5 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 51 | . 8 9 1 32 . . 1 Record 35 | . 3 . . 32 . . . Robot Schematic 1 | . . . . . . . 1 Prototype ID Bank 2 | . 1 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Disarm Traps 1 | . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Investigation Status 1 | . . 1 . . . . . Hauler Manifests 2 | . . 2 . . . . . Zone Layout 5 | . 2 3 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . 3 Scan Component 2 | . . . . . . . 2 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . . . . 2 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 4 3 1 . . . 7 Full Trace Events 11 | . 4 1 1 . . . 5 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . 1 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 19 | . . . . . . . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . . . 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . . 3 Non-combat 2 | . . . . . . . 2 Combat 1 | . . . . . . . 1 Robot Hacks Applied 4 | . . . . . . . 4 parse_system 2 | . . . . . . . 2 find_chute 2 | . . . . . . . 2 Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total Allies 5 | . . . . . . 5 . Largest Group 3 | . . . . . . 3 1 Highest-Rated Group 64 | . . . . . . 64 24 Highest-Rated Ally 24 | . . . . . . 24 24 Total Orders . | . . . . . . . . Ally Attacks 25 | . . . . . . 23 2 Total Damage 441 | . . . . . . 392 49 Kills 9 | . . . . . . 8 1 Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Field Lobotomies 5 | . . . . . . 5 . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Turns Passed 6782 | 48 396 1249 568 364 1511 432 2214 Spaces Moved 3988 | 35 205 803 433 391 841 218 1062 Core 42 | 18 . . . . . . 24 Treads 472 | 17 205 250 . . . . . Legs 1183 | . . . . . . 145 1038 Wheels 2240 | . . 502 433 391 841 73 . Hover . | . . . . . . . . Flight 51 | . . 51 . . . . . Fastest Speed 50 | 50 160 90 90 90 90 90 50 Average Speed 109 | 103 160 113 90 90 90 113 127 Slowest Speed 200 | 160 160 160 90 90 90 120 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 3 31 67 90 75 99 23 17 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 4 | . . . 1 . 3 . . Spaces Dug 28 | . . . . . 6 13 9 Terrain Destroyed 162 | . 2 60 . . 7 15 78 Melee . | . . . . . . . . Projectile 11 | . . . . . 7 2 2 AOE 151 | . 2 60 . . . 13 76 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Total 5972 | 46 238 1001 598 403 1568 373 1745 Wait 1434 | . . 20 158 . 689 99 468 Move 3981 | 34 204 802 432 390 840 217 1062 Hop . | . . . . . . . . Pick Up 83 | 5 5 29 1 4 2 9 28 Fast Attach 2 | 1 . . . . . . 1 Attach 41 | 4 2 9 . 1 . 9 16 Detach 7 | . . . . . . 5 2 Swap 50 | 1 3 19 . 3 2 4 18 Drop 53 | 1 3 20 . 5 1 3 20 Fire 282 | . 17 101 7 . 26 27 104 Melee 4 | . . . . . . . 4 Ram 20 | . . 1 . . 8 . 11 Kick 1 | . . . . . . . 1 Crush 4 | . 4 . . . . . . Escape Stasis 10 | . . . . . . . 10 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 49 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 4) 445 | -10/Materials | Entered another Materials area 445 | -9/Materials | Evolved 2 slots: Utility x2 446 | -9/Materials | Discovered new exit (range 8) 578 | -9/Materials | Discovered new exit (range 13) 869 | -9/Materials | Discovered new exit (range 7) 882 | -9/Materials | Identified exit to Mines 980 | -9/Materials | Core integrity fell below 50% 1239 | -9/Materials | Discovered new exit (range 16) 1254 | -9/Materials | Identified exit to Materials 1427 | -9/Materials | Discovered exit to Materials (range 16) 1645 | -9/Materials | First assault squad dispatched 1669 | -9/Materials | Identified exit to Storage 1694 | -9/Materials | Entered Mines 1717 | -9/Mines | Assembled infested the area 2167 | -9/Mines | Learned location of Storage (-9) 2255 | -9/Mines | Discovered new exit (range 5) 2258 | -9/Mines | Identified exit to Exiles 2262 | -9/Mines | Entered Exiles 2285 | -9/Exiles | Met 8R-AWN 2300 | -9/Exiles | Met EX-HEX 2326 | -9/Exiles | Met EX-BIN 2335 | -9/Exiles | Aligned with FarCom system 2336 | -9/Exiles | Given EX-Vault access code 2360 | -9/Exiles | Opened EX-Vault 2363 | -9/Exiles | Found Prototype Special Weapon 2369 | -9/Exiles | Found Prototype Device 2370 | -9/Exiles | Identified Skeleton Box 2374 | -9/Exiles | Identified Field Lobotomy Kit 2377 | -9/Exiles | Found Prototype Ballistic Cannon 2404 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2429 | -9/Exiles | Met EX-DEC 2463 | -9/Exiles | Visited The Gauntlet 2532 | -9/Exiles | Discovered new exit (range 14) 2541 | -9/Exiles | Identified exit to Mines 2575 | -9/Exiles | Learned location of Zion (-7) 2626 | -9/Exiles | Stole three prototypes: Field Lobotomy Kit, Skeleton Box, AWS/Autocannon 2626 | -9/Exiles | Entered Mines 2918 | -8/Mines | Build established: Skirmisher 2985 | -8/Mines | Discovered exit to Materials (range 5) 3512 | -8/Mines | Discovered exit to Materials (range 3) 3831 | -8/Mines | Build established: Mutant 4137 | -8/Mines | Entered Materials 4137 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4139 | -8/Materials | Identified AWS/Autocannon 4241 | -8/Materials | Assimilated X-57 Shotgunner with FLK Orb 4248 | -8/Materials | Assimilated X-57 Shotgunner with FLK Orb 4280 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 4284 | -8/Materials | Assimilated G-47 Trooper with FLK Orb 4290 | -8/Materials | Assimilated A-02 Transporter with FLK Orb 4355 | -8/Materials | Lost 4 allies 4520 | -8/Materials | Discovered new exit (range 10) 4541 | -8/Materials | Identified exit to Factory 4569 | -8/Materials | Entered Factory 4569 | -7/Factory | Accompanied by 1 ally 4569 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4571 | -7/Factory | FarCom data flow suspended 4748 | -7/Factory | Build established: Scavenger-Skirmisher 4752 | -7/Factory | Repaired Missile Launcher 5715 | -7/Factory | Build established: Assassin 5938 | -7/Factory | Cargo convoy interrupted 6569 | -7/Factory | First assault squad dispatched 6753 | -7/Factory | Core integrity fell below 50% 6775 | -7/Factory | Core integrity fell below 20% 6783 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- L-41 Fighter emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Lgt. Deuterium Engine destroyed. Acquired Nuclear Core. Kicked L-41 Fighter. Mic. Nuclear Core destroyed. Imp. Titanium Leg severed. Slammed into L-41 Fighter. Hacking Suite destroyed. Structural Scanner severed. Nuclear Core destroyed. Slammed into S-27 Virus. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+1). Slammed into S-27 Virus. Destabilizing: Core damaged (-14). Slammed into S-27 Virus. Destabilizing: System corrupted (+2). Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###################??????????????????????? | | ????????# #??????????????????????? | | ????????# l#??????????????????????? | | ????????# """" """"l#??????????????????????? | | ????????# """" """"@##?????????????????????? | | ????????# "" "" """" """"s##?????????????????????? | | ######### ""R"" """" """"g##?????????????????????? | | # """" #??????????????????????? | | #########+#+########?????????????????????? | | + ! #?????????????######### | | = """"####### #??? ????????? # | | """"#?????# """ #??? ????? ??? # | | """"#?????# """ #??# ??? ?? # | | ! """"#?????# *=""" #??# ??? ?? # | | #??#??# **==! ###??# """" "??" # | | ####+########## ""=""" #????# """" "??" ####### | | """"" "Y=""" #????# """" """" #?????# | | ""T"" ""!""" ###### """" """" #?????# | | + """" #?????# | | #### # """" #?????# | | ### ##??# # " """" #?????# | | # ########?# #???# # ####??# | | # " #????????# #???# ######+##+##### #### | | # """"" ##########"###?# ## | | + """"" # ### ## | | # # + "" # | | # # ### """ # | | + # #?# "F ## | | ######## # #?# """ # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ M-28 Smith | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerModifiedEngine Manual? 0 Play Time 00:47:24 Cumulative 6.5 hours Start 2024.04.28 @ 15:59:36 End 2024.04.28 @ 16:44:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 11 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a3c78300-78e3-44ed-944e-c53f729ae9a8