Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.21 @ 22:12:31 Player: UnifiBg Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (147) 735 Value Destroyed (4467) 4467 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (231) 231 TOTAL SCORE: 7813 Bonus ------- High Alert Combat Kills 231 Cogmind --------- Core Integrity 0/700 Matter 100/300 Energy 290/290 System Corruption 15% Temperature Critical (815) Movement Treading (480) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Medium Treads Medium Treads (fused) Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Machine Analyzer Hardened Heavy Armor Plating > --- WEAPON (4) ------- Gatling Laser Autogun Gauss Cannon Gauss Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Wheel Wheel High-capacity Battery (250) Compact Matter Pod (18) Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Tractor Beam Gauss Rifle Grenade Launcher Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Cannon Gauss Cannon Heavy Mace > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Wheel Wheel High-capacity Battery Compact Matter Pod Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Medium Reactive Plating Tractor Beam Autogun Gauss Rifle Grenade Launcher [Rating: 46] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Protection Light Armor Plating Weapon Minigun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 2 | . . . 1 1 Weapon 2 | . . 1 1 . Parts Attached 185 | 7 11 28 66 73 Power 22 | 1 4 6 2 9 Engine 20 | 1 4 6 2 7 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 37 | 2 1 9 10 15 Treads 22 | . 1 3 9 9 Leg 2 | . . 2 . . Wheel 11 | 2 . 4 1 4 Hover 2 | . . . . 2 Flight . | . . . . . Utility 53 | 2 2 2 24 23 Device 16 | 1 . . 7 8 Storage 11 | 1 1 . 6 3 Processor 5 | . 1 . 1 3 Hackware . | . . . . . Protection 21 | . . 2 10 9 Artifact . | . . . . . Weapon 73 | 2 4 11 30 26 Energy Gun 7 | . . 2 1 4 Energy Cannon 2 | . . . . 2 Ballistic Gun 31 | 2 3 5 12 9 Ballistic Cannon 15 | . . 4 7 4 Launcher 5 | . 1 . 1 3 Special Weapon . | . . . . . Impact Weapon 12 | . . . 8 4 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 3 . 2 Parts Lost 41 | . 3 7 5 26 Power 5 | . . 1 . 4 Propulsion 15 | . 1 3 2 9 Utility 9 | . 1 . 3 5 Weapon 12 | . 1 3 . 8 Highest Loss Streak 9 | . 1 4 1 9 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 94 | . 99 98 99 88 Engine 8 | . 14 11 9 6 Treads 17 | . . 12 25 15 Wheel 7 | . 26 13 1 5 Device 7 | . 10 . 10 5 Storage 8 | . 14 11 9 7 Processor 2 | . 3 . . 5 Protection 6 | . . 10 6 7 Energy Gun 1 | . . 2 3 1 Ballistic Gun 18 | . 24 17 21 14 Ballistic Cannon 5 | . . 12 7 5 Impact Weapon 3 | . . . 3 5 Peak Build Rating 46 | 7 9 23 33 46 Average Rating 30 | 5 8 13 30 37 On Entrance 13 | . 7 8 23 31 Naked Turns . | . . . . . Heaviest Build 91 | 11 20 31 68 91 Greatest Support 88 | 20 20 40 66 88 Greatest Overweight (x) 19 | . 1 2 3 19 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 25 | 8 10 10 20 25 Average Capacity 16 | 7 9 10 16 20 Most Carried 20 | 4 10 10 20 20 Average Carried 16 | 1 9 9 16 19 Final Capacity 20 | 8 10 10 20 20 Final Carried 20 | 4 9 10 20 19 Class Distribution -------------------- 57% | Tank 16% | Skirmisher 16% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 5034 | 306 461 569 1865 1833 Remotely 945 | . . . 602 343 Salvage Created 5109 | 126 596 640 1803 1944 Parts 309 | 5 51 47 114 92 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 6 | 1 3 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 105 | . 18 17 35 35 Melee 2 | . . . . 2 Guns 71 | . 8 11 31 21 Cannons 18 | . . 6 4 8 AOE 12 | . 10 . . 2 Classes Destroyed 15 | 2 4 3 5 1 Worker 13 | . . 3 2 8 Builder 8 | . . . 3 5 Tunneler 3 | 3 . . . . Hauler 1 | . . . 1 . Recycler 11 | 1 1 1 4 4 Operator 3 | . 1 . 1 1 Watcher 3 | . 1 . . 2 Swarmer 26 | . 6 4 7 9 Grunt 45 | . 12 10 15 8 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 16 | . . 2 9 5 Specialist 2 | . . . 2 . Hunter 4 | . . . 1 3 Programmer 10 | . . . . 10 Best Kill Streak 7 | 4 4 6 7 4 Combat Bots Only 7 | . 3 6 7 4 Max Kills in Single Turn 3 | 1 3 2 2 2 Gunslinging 1 | . . 1 . . Exploded 3 | . 3 . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 982 | . 55 132 232 563 Missed 270 | . 13 30 72 155 Damage Taken 9802 | . 552 1208 2656 5386 Core 1287 | . 122 198 212 755 Absorbed by Shields . | . . . . . Redirected to Shielding 6 | . . 3 3 . Regen/Repaired (Parts) 27 | . . . . 27 Core Remaining (%) 65 | 100 51 50 61 . Volleys Fired 333 | 18 59 54 89 113 Largest 4 | 2 2 3 4 4 Hottest 206 | 40 50 120 145 206 Shots Fired 935 | 36 118 152 309 320 Gun 747 | 36 108 108 253 242 Cannon 167 | . . 44 52 71 Launcher 21 | . 10 . 4 7 Special . | . . . . . Kinetic 817 | 36 108 147 255 271 Thermal 93 | . . 5 50 38 Explosive 14 | . 10 . . 4 Electromagnetic 11 | . . . 4 7 Robot Hit Streak 16 | 4 15 14 16 15 Robot Miss Streak 11 | 2 4 5 11 5 Penetration Max 1 | . . . . 1 Secondary Targets 4 | . . 2 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 579 | 22 73 89 172 223 Core Hits 269 | 10 44 30 80 105 Critical Kills 5 | . 1 2 . 2 Critical Parts Destroyed 6 | . . 1 . 5 Critical Strikes 15 | . 1 4 . 10 Burn 2 | . . 1 . 1 Meltdown 1 | . . . . 1 Destroy 5 | . 1 3 . 1 Blast 2 | . . . . 2 Smash 5 | . . . . 5 Melee Attacks 80 | . . . 23 57 Impact 75 | . . . 18 57 Slashing 5 | . . . 5 . Piercing . | . . . . . Sneak Attacks 16 | . . . 3 13 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11757 | 219 1147 1248 3742 5401 Guns 7315 | 219 652 717 2867 2860 Cannons 2032 | . . 531 497 1004 Explosions 874 | . 495 . 132 247 Melee 1516 | . . . 246 1270 Ramming 20 | . . . . 20 Kinetic 8016 | 219 652 1178 2804 3163 Thermal 1331 | . . 70 560 701 Explosive 567 | . 495 . . 72 Electromagnetic 307 | . . . 132 175 Impact 1516 | . . . 246 1270 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . . 3 15 Average Corruption 6 | . . . 2 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 123 | . . . 31 92 Message Errors 31 | . . . 5 26 Matter Fused 23 | . . . 6 17 Heat Flow Errors 15 | . . . 3 12 Energy Discharges 16 | . . . 4 12 Parts Rejected 3 | . . . 1 2 Parts Fused 1 | . . . . 1 Data Loss (minor) 18 | . . . 6 12 Data Loss (major) 3 | . . . 2 1 Misfires 6 | . . . 2 4 Alerts 3 | . . . . 3 Weapon Failures 4 | . . . 2 2 Overload Shots . | . . . . . Overflow Damage 746 | . . 1 193 552 Projectiles 24 | . . 1 . 23 Explosions 70 | . . . 7 63 Melee 652 | . . . 186 466 Knockbacks 30 | . . 5 6 19 Impact 7 | . . . . 7 Kinetic 22 | . . 5 6 11 Secondary 1 | . . . . 1 Self-Inflicted Damage 649 | . 52 . 13 584 Shots 16 | . 2 . 1 13 Rammed 4 | . . . . 4 Targets Rammed 4 | . . . . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 815 | . 19 402 679 815 Average Temperature 132 | . 8 134 138 137 Received Heat Transfer 2430 | . 228 501 765 936 Effects 40 | . . 7 11 22 Shutdowns 9 | . . 3 2 4 Energy Bleed 7 | . . 1 3 3 Interference 9 | . . . 2 7 Matter Decay 4 | . . 2 2 . Short Circuit 5 | . . 1 1 3 Damage (minor) 3 | . . . . 3 Damage (major) 1 | . . . 1 . Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 5 | . . . . 5 Combat Hostiles 1 | . . . . 1 Parts Fried 13 | . . . 3 10 Impact Corruptions 26 | . . . 6 20 Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 5 | . . 1 . 4 Heat Transferred 2687 | . . 222 1147 1318 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 721 | 20 403 548 642 721 Initial 291 | . 13 78 195 291 Average 299 | 6 212 343 296 324 Maximum Alert Level 3 | . 2 2 2 3 Low Security (%) 21 | 100 38 20 19 18 Level 1 59 | . 59 27 71 56 Level 2 18 | . 2 52 9 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 25 | . 3 1 7 14 Investigation 8 | . 1 1 3 3 Extermination 8 | . . . . 8 Reinforcement 9 | . 2 . 4 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 2 4 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 160 | . 28 21 57 54 Peak Tracking Total 8 | . 4 5 8 4 Tactical Retreats 11 | . 4 2 3 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 11 | . 2 . 6 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 2 | . . . . 2 Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 14 | . 1 3 . 10 Max in Single Turn 4 | . 1 1 . 4 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills 3 | . . . . 3 Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 38 | . 8 2 13 15 Terminals 26 | . 6 2 10 8 Fabricators 2 | . . . . 2 Repair Stations 2 | . . . . 2 Recycling Units 6 | . 2 . 2 2 Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Total Hacks 108 | . 34 8 34 32 Successful 48 | . 17 2 15 14 Failed 60 | . 17 6 19 18 Catastrophic 8 | . 2 . 5 1 Database Lockouts . | . . . . . Manual 71 | . 25 8 23 15 Terminals 82 | . 27 8 25 22 Fabricators 2 | . . . . 2 Repair Stations 3 | . . . . 3 Recycling Units 16 | . 7 . 6 3 Scanalyzers . | . . . . . Garrison Access 5 | . . . 3 2 Terminal Hacks 12 | . 4 . 4 4 Record 1 | . . . . 1 Robot Analysis 1 | . 1 . . . Open DSF 1 | . . . . 1 Branch Access Points 2 | . 1 . 1 . Machine Index 1 | . . . 1 . Alert Level 1 | . . . . 1 Unreport Threat 3 | . 1 . 1 1 Surveillance Status 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks 1 | . . . . 1 Network Status 1 | . . . . 1 Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 3 | . 1 . 2 . Retrieve Matter 1 | . . . 1 . Retrieve Components 2 | . 1 . 1 . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 29 | . 12 2 9 6 Terminals 23 | . 11 2 6 4 Track 4 | . 1 1 1 1 Botnet 8 | . 2 1 3 2 Operators 5 | . 2 . 2 1 Skim 6 | . 6 . . . Fabricators 1 | . . . . 1 Overload 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 5 | . 1 . 3 1 Reject 4 | . 1 . 2 1 Tunnel 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 34 | . 7 2 12 13 Full Trace Events 4 | . . 1 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 92 | . . . 92 . Retrieved Components 19 | . 9 . 10 . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 10574 | 117 1176 713 3794 4774 Spaces Moved 5480 | 71 983 295 1993 2138 Core 5 | 2 . . . 3 Treads 2996 | . . 121 1795 1080 Legs . | . . . . . Wheels 2479 | 69 983 174 198 1055 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 135 135 Average Speed 147 | 79 80 150 148 178 Slowest Speed 1000 | 80 95 250 250 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 52 | 4 99 29 87 44 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 29 | . . . 18 11 Terrain Destroyed 189 | . 55 7 28 99 Melee 29 | . . . 18 11 Projectile 33 | . . 7 10 16 AOE 127 | . 55 . . 72 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 7220 | 99 1267 468 2600 2786 Wait 913 | . 190 54 344 325 Move 5476 | 70 982 294 1992 2138 Hop . | . . . . . Pick Up 112 | 4 14 13 42 39 Fast Attach 36 | 7 . 9 4 16 Attach 41 | . 3 7 8 23 Detach 8 | . . 2 1 5 Swap 109 | . 8 13 54 34 Drop 108 | . 11 22 43 32 Fire 333 | 18 59 54 89 113 Melee 80 | . . . 23 57 Ram 1 | . . . . 1 Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -7/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Discovered new exit (range 13) 317 | -10/Materials | Build established: Mutant 946 | -10/Materials | Discovered new exit (range 7) 1027 | -10/Materials | Learned 2 Mines zone layouts 1089 | -10/Materials | Discovered new exit (range 4) 1096 | -10/Materials | Identified exit to Mines 1131 | -10/Materials | Learned 2 Mines zone layouts 1168 | -10/Materials | Identified exit to Subcaves 1168 | -10/Materials | Learned location of 1 exit from Materials 1196 | -10/Materials | Learned location of 2 exits from Materials 1215 | -10/Materials | Identified exit to Materials 1241 | -10/Materials | Learned location of 1 exit from Recycling 1268 | -10/Materials | Learned 8 Materials zone layouts 1294 | -10/Materials | Entered another Materials area 1294 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1295 | -9/Materials | Identified exit to Materials 1296 | -9/Materials | Identified exit to Mines 1561 | -9/Materials | Lost 4 parts (1p3n) 1830 | -9/Materials | Build established: Scavenger-Tank 2007 | -9/Materials | Entered another Materials area 2007 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2240 | -8/Materials | Build established: Tank 2380 | -8/Materials | Destroyed 7 combat bots 2967 | -8/Materials | Discovered new exit (range 15) 3780 | -8/Materials | Discovered new exit (range 15) 3826 | -8/Materials | Discovered new exit (range 15) 3838 | -8/Materials | Identified exit to Storage 4384 | -8/Materials | Build established: Skirmisher 4514 | -8/Materials | Crushed by falling debris 5199 | -8/Materials | Build established: Tank 5800 | -8/Materials | Identified exit to Factory 5801 | -8/Materials | Entered Factory 5801 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6493 | -7/Factory | Cargo convoy interrupted 6790 | -7/Factory | Build established: Skirmisher 6925 | -7/Factory | Lost 9 parts (5n1u3w) 7309 | -7/Factory | Build established: Tank 7906 | -7/Factory | Lost 5 parts (2p1u2w) 8655 | -7/Factory | Core integrity fell below 50% 8736 | -7/Factory | System corruption reached 10% 9719 | -7/Factory | Repaired Hvy. Assault Rifle? 9791 | -7/Factory | Lost 4 parts (1p1n2w) 10567 | -7/Factory | Core integrity fell below 20% 10576 | -7/Factory | Core destroyed Last Messages --------------- 10554_ G-47 Trooper knocked back. 10554_ G-47 Trooper destroyed. 10557_ G-47 Trooper Imp. Heat Sink blasted off. 10557_ G-47 Trooper destroyed. 10561_ G-50 Soldier knocked back. 10564_ K-01 Serf destroyed. 10564_ Slug penetrates Wall. 10565_ Power failure, Imp. Deuterium Engine shutdown. 10565_ Med. Treads broken. 10565_ Overheating: Short circuit. 10567_ Overheating: Core damaged (-84). 10569_ Overheating: Gauss Cannon damaged (-63). 10571_ Overheating: System interference. 10571_ Machine Analyzer temporarily disabled. 10571_ Gatling Laser temporarily disabled. 10571_ Slug penetrates Wall. 10574_ Autogun broken. 10574_ Overheating: Short circuit. 10574_ OG%TXCXDB7#%L7COXPI#>1 10576_ Overheating: Core damaged (-140). 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