Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.13 @ 22:58:35 Player: SpaceKatdet Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (429) 429 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2919 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 421/550 Matter 255/300 Energy 99/100 System Corruption 0% Temperature Cool (6) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Heat Sink > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (4) ---- Improved Ion Engine Large Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Heat Sink Large Storage Unit Medium Matter Pod Heavy Armor Plating > --- WEAPON ----------- Light Assault Rifle Flak Cannon > --- INVENTORY -------- Ion Engine Aluminum Leg [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 2 . Weapon . | . . . . . . . Parts Attached 37 | 8 7 2 5 8 3 4 Power 5 | 1 1 . 1 1 . 1 Engine 4 | 1 1 . 1 . . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 13 | 4 2 . 1 5 . 1 Treads 6 | 2 . . 1 3 . . Leg 5 | 2 . . . 2 . 1 Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 1 2 . 2 2 Device 2 | . . . . . 1 1 Storage 5 | 1 1 1 1 . . 1 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 10 | 2 3 1 1 2 1 . Energy Gun 5 | 1 3 . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 1 . . . 1 . . Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon 2 | . . 1 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 14 | . . . . 6 3 5 Power 2 | . . . . . 1 1 Propulsion 7 | . . . . 3 2 2 Utility 1 | . . . . . . 1 Weapon 4 | . . . . 3 . 1 Highest Loss Streak 5 | . . . . 5 2 5 Average Slot Usage (%) 82 | . 86 97 80 82 84 61 Engine 8 | . 13 14 11 8 . 8 Core 1 | . . . . 2 7 . Treads 7 | . . . 10 16 16 . Leg 12 | . 26 . . 1 9 16 Wheel 6 | . . 28 22 9 . . Device 3 | . . . . . 8 16 Storage 16 | . 16 28 11 22 18 2 Processor 2 | . . . 4 11 1 . Protection 1 | . . . . . 7 . Energy Gun 6 | . 15 14 . . . . Ballistic Gun 8 | . 12 . . 7 9 8 Ballistic Cannon 2 | . . . . . 7 9 Special Weapon 4 | . . 11 21 2 . . Naked Turns . | . . . . . . . Heaviest Build 46 | 12 12 22 23 24 46 41 Greatest Support 40 | 40 20 20 20 40 40 20 Greatest Overweight (x) 13 | 1 1 1 1 2 13 13 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 12 | 6 6 12 10 10 10 10 Average Capacity 7 | 4 6 6 10 10 10 4 Most Carried 6 | 5 6 6 6 4 4 4 Average Carried 3 | 2 5 5 3 . 2 2 Final Capacity 10 | 6 6 10 10 10 10 4 Final Carried 6 | 5 6 5 3 2 4 2 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Gar Matter Collected 610 | 245 69 33 13 129 121 . Remotely . | . . . . . . . Salvage Created 409 | . 108 . 13 99 174 15 Parts 32 | . 10 . . 4 15 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 18 | . 4 . 1 2 9 2 Guns 9 | . 4 . . 2 3 . Cannons 9 | . . . 1 . 6 2 Classes Destroyed 3 | . 2 . 1 . . . Swarmer 10 | . 2 . . . 6 2 Grunt 4 | . 2 . . 2 . . Sentry 4 | . . . 1 . 3 . Best Kill Streak 9 | . 2 . 1 2 9 2 Combat Bots Only 9 | . 2 . 1 2 9 2 Max Kills in Single Turn 2 | . 2 . 1 1 1 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Damage Taken 2102 | . 306 60 71 574 665 426 Core 313 | . 60 10 . 114 22 107 Absorbed by Shields 68 | . . . . . . 68 Core Remaining (%) 81 | 100 . 72 . 71 . . Volleys Fired 48 | . 13 1 2 12 17 3 Largest 2 | . 2 1 2 2 2 2 Hottest 200 | . 60 50 200 200 64 64 Shots Fired 84 | . 26 1 4 15 34 4 Gun 56 | . 26 1 . 11 17 1 Cannon 20 | . . . . . 17 3 Launcher . | . . . . . . . Special 8 | . . . 4 4 . . Kinetic 60 | . 13 . . 9 34 4 Thermal 17 | . 6 1 4 6 . . Explosive . | . . . . . . . Electromagnetic 7 | . 7 . . . . . Robot Hit Streak 11 | . 5 . . 4 11 2 Robot Miss Streak 8 | . 3 1 4 1 7 8 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 57 | . 17 . . 11 27 2 Core Hits 36 | . 7 1 1 5 18 4 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 774 | . 182 12 48 120 346 66 Guns 387 | . 182 12 . 69 117 7 Cannons 288 | . . . . . 229 59 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 3 | . . . . 3 . . Kinetic 555 | . 86 . . 57 346 66 Thermal 152 | . 32 12 48 60 . . Explosive . | . . . . . . . Electromagnetic 64 | . 64 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 4 | . . . . . 2 2 Impact . | . . . . . . . Kinetic 4 | . . . . . 2 2 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . . . 1 . . Targets Rammed 1 | . . . . 1 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 229 | . 100 16 97 229 25 7 Average Temperature 57 | . 41 9 54 107 8 5 Received Heat Transfer 675 | . 66 36 27 318 81 147 Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 349 | . 75 37 100 137 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Peak Influence 234 | . 110 42 61 50 234 194 Average Influence 44 | . 35 42 39 14 54 158 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 97 | 100 100 100 100 100 89 100 Level 1 2 | . . . . . 10 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . . . 3 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 2 . . . . . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Distress Signals 4 | . 1 . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 9 2 1 3 11 12 Peak Tracking Total 9 | . 4 2 3 3 7 9 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Traps Triggered 4 | . 2 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Gar Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Machines Accessed 6 | . 2 . 1 . 3 . Terminals 3 | . 2 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 9 | . 3 . 1 . 5 . Successful 4 | . 3 . . . 1 . Failed 5 | . . . 1 . 4 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 3 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 3 | . 3 . . . . . Record 3 | . 3 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Gar Turns Passed 1236 | 111 387 60 160 153 265 100 Spaces Moved 824 | 90 255 67 154 81 115 62 Core 35 | 33 . . . . 1 1 Treads 155 | 3 . . . 38 114 . Legs 361 | 54 246 . . . . 61 Wheels 273 | . 9 67 154 43 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 90 90 160 120 Average Speed 119 | 102 120 80 90 127 181 130 Slowest Speed 700 | 160 150 90 90 160 700 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 16 | 6 27 18 11 23 12 20 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 1 | . . . 1 . . . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Gar Total 987 | 108 312 73 164 110 141 79 Wait 29 | . 28 . . 1 . . Move 819 | 89 254 66 153 80 115 62 Hop . | . . . . . . . Pick Up 32 | 11 7 1 2 5 5 1 Fast Attach 2 | . 2 . . . . . Attach 33 | 6 5 2 5 8 3 4 Detach 5 | . . . 1 2 1 1 Swap 2 | 2 . . . . . . Drop 11 | . 3 3 1 1 . 3 Fire 48 | . 13 1 2 12 17 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . . 1 . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 12) 499 | -10/Materials | Entered Mines 531 | -10/Mines | Discovered new exit (range 16) 559 | -10/Mines | Entered Materials 559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 697 | -9/Materials | Discovered new exit (range 15) 719 | -9/Materials | Entered Mines 781 | -9/Mines | Lost 5 parts (2n3w) 805 | -9/Mines | Discovered new exit (range 9) 807 | -9/Mines | Learned Materials trap positions 872 | -9/Mines | Entered Materials 872 | -8/Materials | Evolved 2 slots: Utility x2 873 | -8/Materials | Loaded intel: 20 trap records 1137 | -8/Materials | Identified exit to Garrison 1137 | -8/Materials | Entered Garrison 1149 | -8/Garrison | Destroyed 9 combat bots 1180 | -8/Garrison | Triggered checkpoint 1226 | -8/Garrison | Triggered checkpoint 1234 | -8/Garrison | Triggered checkpoint 1237 | -8/Garrison | Self-destructed Last Messages --------------- 01226_ Aluminum Leg destroyed. 01230_ Triggered Stasis Trap. 01230_ A bubble of rippling energy engulfs the area. 01230_ Field strength at 85. 01231_ Field strength at 60. 01232_ Field strength at 45. 01233_ Ion Engine destroyed. 01233_ Field strength at 13. 01234_ Beams of light sweep through the air. An alarm sounds. 01234_ Stasis field depleted. 01234_ Triggered Stasis Trap. 01234_ A bubble of rippling energy engulfs the area. 01234_ Field strength at 85. 01234_ C-30 ARC bursts open, deploying its payload. 01234_ L-31 Rogue unfolds itself. 01234_ G-47 Trooper unfolds itself. 01235_ Aluminum Leg destroyed. 01235_ Field strength at 67. 01236_ Particle Charger destroyed. 01236_ Field strength at 48. 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[%*g #?????????????????????? | | ??????????### ## ## #?????????????????????? | | ????????????# ???# ?#^@ #?????????????????????? | | ???????????????? g lgC#???????????????????? | | ?????????????? C#???????????????????? | | ????????????" g %#???????????????????? | | ????????????" C#???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ?# ?# #?????????????????????? | | ????????????# ? ?? #?????????????????????? | | ????????????# ? ?? #?????????????????????? | | ?????????????? ??? #?????????????????????? | | ?????????????? ##""???# #?????????????????????? | | ?????????????? ????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 350 Matter Stores 327 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainPropulsionRecalibrator Manual? 0 Play Time 00:22:51 Cumulative 3.3 hours Start 2019.11.13 @ 22:37:07 End 2019.11.13 @ 22:58:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 992450f6-922b-4e9b-a9a1-74fb4f151f98